Files
TrinityCore/src/server/scripts/EasternKingdoms/Stratholme/stratholme.cpp
T
Gyx e8f414e143 Core/Script: Clean-Up in Scripts.
Creature* c -> Creature* creature

Signed-off-by: Gyx <2359980687@qq.com>
2012-03-14 09:20:36 +08:00

296 lines
8.0 KiB
C++

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Stratholme
SD%Complete: 100
SDComment: Misc mobs for instance. go-script to apply aura and start event for quest 8945
SDCategory: Stratholme
EndScriptData */
/* ContentData
go_gauntlet_gate
mob_freed_soul
mob_restless_soul
mobs_spectral_ghostly_citizen
EndContentData */
#include "ScriptPCH.h"
#include "stratholme.h"
#include "Group.h"
/*######
## go_gauntlet_gate (this is the _first_ of the gauntlet gates, two exist)
######*/
class go_gauntlet_gate : public GameObjectScript
{
public:
go_gauntlet_gate() : GameObjectScript("go_gauntlet_gate") { }
bool OnGossipHello(Player* player, GameObject* go)
{
InstanceScript* instance = go->GetInstanceScript();
if (!instance)
return false;
if (instance->GetData(TYPE_BARON_RUN) != NOT_STARTED)
return false;
if (Group* group = player->GetGroup())
{
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* pGroupie = itr->getSource();
if (!pGroupie)
continue;
if (pGroupie->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE &&
!pGroupie->HasAura(SPELL_BARON_ULTIMATUM) &&
pGroupie->GetMap() == go->GetMap())
pGroupie->CastSpell(pGroupie, SPELL_BARON_ULTIMATUM, true);
}
} else if (player->GetQuestStatus(QUEST_DEAD_MAN_PLEA) == QUEST_STATUS_INCOMPLETE &&
!player->HasAura(SPELL_BARON_ULTIMATUM) &&
player->GetMap() == go->GetMap())
player->CastSpell(player, SPELL_BARON_ULTIMATUM, true);
instance->SetData(TYPE_BARON_RUN, IN_PROGRESS);
return false;
}
};
/*######
## mob_freed_soul
######*/
//Possibly more of these quotes around.
#define SAY_ZAPPED0 -1329000
#define SAY_ZAPPED1 -1329001
#define SAY_ZAPPED2 -1329002
#define SAY_ZAPPED3 -1329003
class mob_freed_soul : public CreatureScript
{
public:
mob_freed_soul() : CreatureScript("mob_freed_soul") { }
CreatureAI* GetAI(Creature* creature) const
{
return new mob_freed_soulAI (creature);
}
struct mob_freed_soulAI : public ScriptedAI
{
mob_freed_soulAI(Creature* creature) : ScriptedAI(creature) {}
void Reset()
{
DoScriptText(RAND(SAY_ZAPPED0, SAY_ZAPPED1, SAY_ZAPPED2, SAY_ZAPPED3), me);
}
void EnterCombat(Unit* /*who*/) {}
};
};
/*######
## mob_restless_soul
######*/
#define SPELL_EGAN_BLASTER 17368
#define SPELL_SOUL_FREED 17370
#define QUEST_RESTLESS_SOUL 5282
#define ENTRY_RESTLESS 11122
#define ENTRY_FREED 11136
class mob_restless_soul : public CreatureScript
{
public:
mob_restless_soul() : CreatureScript("mob_restless_soul") { }
CreatureAI* GetAI(Creature* creature) const
{
return new mob_restless_soulAI (creature);
}
struct mob_restless_soulAI : public ScriptedAI
{
mob_restless_soulAI(Creature* creature) : ScriptedAI(creature) {}
uint64 Tagger;
uint32 Die_Timer;
bool Tagged;
void Reset()
{
Tagger = 0;
Die_Timer = 5000;
Tagged = false;
}
void EnterCombat(Unit* /*who*/) {}
void SpellHit(Unit* caster, const SpellInfo* spell)
{
if (caster->GetTypeId() == TYPEID_PLAYER)
{
if (!Tagged && spell->Id == SPELL_EGAN_BLASTER && CAST_PLR(caster)->GetQuestStatus(QUEST_RESTLESS_SOUL) == QUEST_STATUS_INCOMPLETE)
{
Tagged = true;
Tagger = caster->GetGUID();
}
}
}
void JustSummoned(Creature* summoned)
{
summoned->CastSpell(summoned, SPELL_SOUL_FREED, false);
}
void JustDied(Unit* /*Killer*/)
{
if (Tagged)
me->SummonCreature(ENTRY_FREED, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation(), TEMPSUMMON_TIMED_DESPAWN, 300000);
}
void UpdateAI(const uint32 diff)
{
if (Tagged)
{
if (Die_Timer <= diff)
{
if (Unit* temp = Unit::GetUnit(*me, Tagger))
{
CAST_PLR(temp)->KilledMonsterCredit(ENTRY_RESTLESS, me->GetGUID());
me->Kill(me);
}
} else Die_Timer -= diff;
}
}
};
};
/*######
## mobs_spectral_ghostly_citizen
######*/
enum eGhostlyCitizenSpells
{
SPELL_HAUNTING_PHANTOM = 16336,
SPELL_SLAP = 6754
};
class mobs_spectral_ghostly_citizen : public CreatureScript
{
public:
mobs_spectral_ghostly_citizen() : CreatureScript("mobs_spectral_ghostly_citizen") { }
CreatureAI* GetAI(Creature* creature) const
{
return new mobs_spectral_ghostly_citizenAI (creature);
}
struct mobs_spectral_ghostly_citizenAI : public ScriptedAI
{
mobs_spectral_ghostly_citizenAI(Creature* creature) : ScriptedAI(creature) {}
uint32 Die_Timer;
bool Tagged;
void Reset()
{
Die_Timer = 5000;
Tagged = false;
}
void EnterCombat(Unit* /*who*/) {}
void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{
if (!Tagged && spell->Id == SPELL_EGAN_BLASTER)
Tagged = true;
}
void JustDied(Unit* /*Killer*/)
{
if (Tagged)
{
for (uint32 i = 1; i <= 4; ++i)
{
//100%, 50%, 33%, 25% chance to spawn
if (urand(1, i) == 1)
DoSummon(ENTRY_RESTLESS, me, 20.0f, 600000);
}
}
}
void UpdateAI(const uint32 diff)
{
if (Tagged)
{
if (Die_Timer <= diff)
me->Kill(me);
else Die_Timer -= diff;
}
if (!UpdateVictim())
return;
DoMeleeAttackIfReady();
}
void ReceiveEmote(Player* player, uint32 emote)
{
switch (emote)
{
case TEXT_EMOTE_DANCE:
EnterEvadeMode();
break;
case TEXT_EMOTE_RUDE:
if (me->IsWithinDistInMap(player, 5))
DoCast(player, SPELL_SLAP, false);
else
me->HandleEmoteCommand(EMOTE_ONESHOT_RUDE);
break;
case TEXT_EMOTE_WAVE:
me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
break;
case TEXT_EMOTE_BOW:
me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
break;
case TEXT_EMOTE_KISS:
me->HandleEmoteCommand(EMOTE_ONESHOT_FLEX);
break;
}
}
};
};
void AddSC_stratholme()
{
new go_gauntlet_gate();
new mob_freed_soul();
new mob_restless_soul();
new mobs_spectral_ghostly_citizen();
}