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TrinityCore/src/server/scripts/EasternKingdoms/eastern_plaguelands.cpp
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/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Eastern_Plaguelands
SD%Complete: 100
SDComment: Quest support: 5211, 5742. Special vendor Augustus the Touched
SDCategory: Eastern Plaguelands
EndScriptData */
/* ContentData
mobs_ghoul_flayer
npc_augustus_the_touched
npc_darrowshire_spirit
npc_tirion_fordring
EndContentData */
#include "ScriptPCH.h"
//id8530 - cannibal ghoul
//id8531 - gibbering ghoul
//id8532 - diseased flayer
class mobs_ghoul_flayer : public CreatureScript
{
public:
mobs_ghoul_flayer() : CreatureScript("mobs_ghoul_flayer") { }
CreatureAI* GetAI(Creature* creature) const
{
return new mobs_ghoul_flayerAI (creature);
}
struct mobs_ghoul_flayerAI : public ScriptedAI
{
mobs_ghoul_flayerAI(Creature* c) : ScriptedAI(c) {}
void Reset() {}
void EnterCombat(Unit* /*who*/) {}
void JustDied(Unit* Killer)
{
if (Killer->GetTypeId() == TYPEID_PLAYER)
me->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000);
}
};
};
/*######
## npc_augustus_the_touched
######*/
class npc_augustus_the_touched : public CreatureScript
{
public:
npc_augustus_the_touched() : CreatureScript("npc_augustus_the_touched") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_TRADE)
player->GetSession()->SendListInventory(creature->GetGUID());
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (creature->isVendor() && player->GetQuestRewardStatus(6164))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
/*######
## npc_darrowshire_spirit
######*/
#define SPELL_SPIRIT_SPAWNIN 17321
class npc_darrowshire_spirit : public CreatureScript
{
public:
npc_darrowshire_spirit() : CreatureScript("npc_darrowshire_spirit") { }
bool OnGossipHello(Player* player, Creature* creature)
{
player->SEND_GOSSIP_MENU(3873, creature->GetGUID());
player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_darrowshire_spiritAI (creature);
}
struct npc_darrowshire_spiritAI : public ScriptedAI
{
npc_darrowshire_spiritAI(Creature* c) : ScriptedAI(c) {}
void Reset()
{
DoCast(me, SPELL_SPIRIT_SPAWNIN);
me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
}
void EnterCombat(Unit* /*who*/) {}
};
};
/*######
## npc_tirion_fordring
######*/
#define GOSSIP_HELLO "I am ready to hear your tale, Tirion."
#define GOSSIP_SELECT1 "Thank you, Tirion. What of your identity?"
#define GOSSIP_SELECT2 "That is terrible."
#define GOSSIP_SELECT3 "I will, Tirion."
class npc_tirion_fordring : public CreatureScript
{
public:
npc_tirion_fordring() : CreatureScript("npc_tirion_fordring") { }
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
switch (uiAction)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(4493, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(4494, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->SEND_GOSSIP_MENU(4495, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
player->CLOSE_GOSSIP_MENU();
player->AreaExploredOrEventHappens(5742);
break;
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == UNIT_STAND_STATE_SIT)
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
void AddSC_eastern_plaguelands()
{
new mobs_ghoul_flayer();
new npc_augustus_the_touched();
new npc_darrowshire_spirit();
new npc_tirion_fordring();
}