mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-19 14:39:43 -04:00
198 lines
5.9 KiB
C++
198 lines
5.9 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Eastern_Plaguelands
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SD%Complete: 100
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SDComment: Quest support: 5211, 5742. Special vendor Augustus the Touched
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SDCategory: Eastern Plaguelands
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EndScriptData */
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/* ContentData
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mobs_ghoul_flayer
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npc_augustus_the_touched
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npc_darrowshire_spirit
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npc_tirion_fordring
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EndContentData */
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#include "ScriptPCH.h"
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//id8530 - cannibal ghoul
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//id8531 - gibbering ghoul
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//id8532 - diseased flayer
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class mobs_ghoul_flayer : public CreatureScript
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{
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public:
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mobs_ghoul_flayer() : CreatureScript("mobs_ghoul_flayer") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new mobs_ghoul_flayerAI (creature);
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}
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struct mobs_ghoul_flayerAI : public ScriptedAI
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{
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mobs_ghoul_flayerAI(Creature* c) : ScriptedAI(c) {}
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void Reset() {}
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void EnterCombat(Unit* /*who*/) {}
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void JustDied(Unit* Killer)
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{
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if (Killer->GetTypeId() == TYPEID_PLAYER)
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me->SummonCreature(11064, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 60000);
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}
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};
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};
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/*######
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## npc_augustus_the_touched
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######*/
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class npc_augustus_the_touched : public CreatureScript
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{
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public:
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npc_augustus_the_touched() : CreatureScript("npc_augustus_the_touched") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_TRADE)
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player->GetSession()->SendListInventory(creature->GetGUID());
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (creature->isVendor() && player->GetQuestRewardStatus(6164))
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_darrowshire_spirit
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######*/
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#define SPELL_SPIRIT_SPAWNIN 17321
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class npc_darrowshire_spirit : public CreatureScript
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{
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public:
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npc_darrowshire_spirit() : CreatureScript("npc_darrowshire_spirit") { }
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bool OnGossipHello(Player* player, Creature* creature)
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{
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player->SEND_GOSSIP_MENU(3873, creature->GetGUID());
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player->TalkedToCreature(creature->GetEntry(), creature->GetGUID());
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creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_darrowshire_spiritAI (creature);
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}
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struct npc_darrowshire_spiritAI : public ScriptedAI
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{
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npc_darrowshire_spiritAI(Creature* c) : ScriptedAI(c) {}
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void Reset()
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{
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DoCast(me, SPELL_SPIRIT_SPAWNIN);
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me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
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}
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void EnterCombat(Unit* /*who*/) {}
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};
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};
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/*######
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## npc_tirion_fordring
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######*/
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#define GOSSIP_HELLO "I am ready to hear your tale, Tirion."
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#define GOSSIP_SELECT1 "Thank you, Tirion. What of your identity?"
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#define GOSSIP_SELECT2 "That is terrible."
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#define GOSSIP_SELECT3 "I will, Tirion."
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class npc_tirion_fordring : public CreatureScript
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{
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public:
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npc_tirion_fordring() : CreatureScript("npc_tirion_fordring") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(4493, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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player->SEND_GOSSIP_MENU(4494, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SELECT3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
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player->SEND_GOSSIP_MENU(4495, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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player->CLOSE_GOSSIP_MENU();
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player->AreaExploredOrEventHappens(5742);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == UNIT_STAND_STATE_SIT)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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void AddSC_eastern_plaguelands()
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{
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new mobs_ghoul_flayer();
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new npc_augustus_the_touched();
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new npc_darrowshire_spirit();
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new npc_tirion_fordring();
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}
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