Files
TrinityCore/src/server/scripts/Commands/cs_reload.cpp
Carbenium bba6eb8d3d Core/Player: Added character templates
* Characters with predefined levels can be created
* Avaiable factions and classes can be configured
* Valid values for `factionGroup` in table `character_template_class` are 3 (Alliance) or 5 (Horde)
* Added new permission RBAC_PERM_USE_CHARACTER_TEMPLATES - has to be set, to allow the usage of the templates

Closes #13952
2015-04-21 00:52:21 +02:00

1140 lines
58 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: reload_commandscript
%Complete: 100
Comment: All reload related commands
Category: commandscripts
EndScriptData */
#include "AccountMgr.h"
#include "AchievementMgr.h"
#include "AuctionHouseMgr.h"
#include "BattlegroundMgr.h"
#include "Chat.h"
#include "CreatureTextMgr.h"
#include "DisableMgr.h"
#include "Language.h"
#include "LFGMgr.h"
#include "MapManager.h"
#include "ObjectMgr.h"
#include "ScriptMgr.h"
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
#include "SmartAI.h"
#include "SpellMgr.h"
#include "SupportMgr.h"
#include "WardenCheckMgr.h"
#include "WaypointManager.h"
class reload_commandscript : public CommandScript
{
public:
reload_commandscript() : CommandScript("reload_commandscript") { }
ChatCommand* GetCommands() const override
{
static ChatCommand reloadAllCommandTable[] =
{
{ "achievement", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_ACHIEVEMENT, true, &HandleReloadAllAchievementCommand, "", NULL },
{ "area", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_AREA, true, &HandleReloadAllAreaCommand, "", NULL },
{ "gossips", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_GOSSIP, true, &HandleReloadAllGossipsCommand, "", NULL },
{ "item", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_ITEM, true, &HandleReloadAllItemCommand, "", NULL },
{ "locales", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_LOCALES, true, &HandleReloadAllLocalesCommand, "", NULL },
{ "loot", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_LOOT, true, &HandleReloadAllLootCommand, "", NULL },
{ "npc", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_NPC, true, &HandleReloadAllNpcCommand, "", NULL },
{ "quest", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_QUEST, true, &HandleReloadAllQuestCommand, "", NULL },
{ "scripts", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_SCRIPTS, true, &HandleReloadAllScriptsCommand, "", NULL },
{ "spell", rbac::RBAC_PERM_COMMAND_RELOAD_ALL_SPELL, true, &HandleReloadAllSpellCommand, "", NULL },
{ "", rbac::RBAC_PERM_COMMAND_RELOAD_ALL, true, &HandleReloadAllCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand reloadCommandTable[] =
{
{ "auctions", rbac::RBAC_PERM_COMMAND_RELOAD_AUCTIONS, true, &HandleReloadAuctionsCommand, "", NULL },
{ "access_requirement", rbac::RBAC_PERM_COMMAND_RELOAD_ACCESS_REQUIREMENT, true, &HandleReloadAccessRequirementCommand, "", NULL },
{ "achievement_criteria_data", rbac::RBAC_PERM_COMMAND_RELOAD_ACHIEVEMENT_CRITERIA_DATA, true, &HandleReloadAchievementCriteriaDataCommand, "", NULL },
{ "achievement_reward", rbac::RBAC_PERM_COMMAND_RELOAD_ACHIEVEMENT_REWARD, true, &HandleReloadAchievementRewardCommand, "", NULL },
{ "all", rbac::RBAC_PERM_COMMAND_RELOAD_ALL, true, NULL, "", reloadAllCommandTable },
{ "areatrigger_involvedrelation", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_INVOLVEDRELATION, true, &HandleReloadQuestAreaTriggersCommand, "", NULL },
{ "areatrigger_tavern", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_TAVERN, true, &HandleReloadAreaTriggerTavernCommand, "", NULL },
{ "areatrigger_teleport", rbac::RBAC_PERM_COMMAND_RELOAD_AREATRIGGER_TELEPORT, true, &HandleReloadAreaTriggerTeleportCommand, "", NULL },
{ "autobroadcast", rbac::RBAC_PERM_COMMAND_RELOAD_AUTOBROADCAST, true, &HandleReloadAutobroadcastCommand, "", NULL },
{ "battleground_template", rbac::RBAC_PERM_COMMAND_RELOAD_BATTLEGROUND_TEMPLATE, true, &HandleReloadBattlegroundTemplate, "", NULL },
{ "character_template", rbac::RBAC_PERM_COMMAND_RELOAD_CHARACTER_TEMPLATE, true, &HandleReloadCharacterTemplate, "", NULL },
{ "command", rbac::RBAC_PERM_COMMAND_RELOAD_COMMAND, true, &HandleReloadCommandCommand, "", NULL },
{ "conditions", rbac::RBAC_PERM_COMMAND_RELOAD_CONDITIONS, true, &HandleReloadConditions, "", NULL },
{ "config", rbac::RBAC_PERM_COMMAND_RELOAD_CONFIG, true, &HandleReloadConfigCommand, "", NULL },
{ "creature_text", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_TEXT, true, &HandleReloadCreatureText, "", NULL },
{ "creature_questender", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_QUESTENDER, true, &HandleReloadCreatureQuestEnderCommand, "", NULL },
{ "creature_linked_respawn", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_LINKED_RESPAWN, true, &HandleReloadLinkedRespawnCommand, "", NULL },
{ "creature_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesCreatureCommand, "", NULL },
{ "creature_onkill_reputation", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_ONKILL_REPUTATION, true, &HandleReloadOnKillReputationCommand, "", NULL },
{ "creature_queststarter", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_QUESTSTARTER, true, &HandleReloadCreatureQuestStarterCommand, "", NULL },
{ "creature_summon_groups", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_SUMMON_GROUPS, true, &HandleReloadCreatureSummonGroupsCommand, "", NULL },
{ "creature_template", rbac::RBAC_PERM_COMMAND_RELOAD_CREATURE_TEMPLATE, true, &HandleReloadCreatureTemplateCommand, "", NULL },
{ "disables", rbac::RBAC_PERM_COMMAND_RELOAD_DISABLES, true, &HandleReloadDisablesCommand, "", NULL },
{ "disenchant_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_DISENCHANT_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesDisenchantCommand, "", NULL },
{ "event_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_EVENT_SCRIPTS, true, &HandleReloadEventScriptsCommand, "", NULL },
{ "fishing_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_FISHING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesFishingCommand, "", NULL },
{ "graveyard_zone", rbac::RBAC_PERM_COMMAND_RELOAD_GRAVEYARD_ZONE, true, &HandleReloadGameGraveyardZoneCommand, "", NULL },
{ "game_tele", rbac::RBAC_PERM_COMMAND_RELOAD_GAME_TELE, true, &HandleReloadGameTeleCommand, "", NULL },
{ "gameobject_questender", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTENDER, true, &HandleReloadGOQuestEnderCommand, "", NULL },
{ "gameobject_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUEST_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesGameobjectCommand, "", NULL },
{ "gameobject_queststarter", rbac::RBAC_PERM_COMMAND_RELOAD_GAMEOBJECT_QUESTSTARTER, true, &HandleReloadGOQuestStarterCommand, "", NULL },
{ "gossip_menu", rbac::RBAC_PERM_COMMAND_RELOAD_GOSSIP_MENU, true, &HandleReloadGossipMenuCommand, "", NULL },
{ "gossip_menu_option", rbac::RBAC_PERM_COMMAND_RELOAD_GOSSIP_MENU_OPTION, true, &HandleReloadGossipMenuOptionCommand, "", NULL },
{ "item_enchantment_template", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_ENCHANTMENT_TEMPLATE, true, &HandleReloadItemEnchantementsCommand, "", NULL },
{ "item_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_ITEM_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesItemCommand, "", NULL },
{ "lfg_dungeon_rewards", rbac::RBAC_PERM_COMMAND_RELOAD_LFG_DUNGEON_REWARDS, true, &HandleReloadLfgRewardsCommand, "", NULL },
{ "locales_achievement_reward", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_ACHIEVEMENT_REWARD, true, &HandleReloadLocalesAchievementRewardCommand, "", NULL },
{ "locales_creature", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_CRETURE, true, &HandleReloadLocalesCreatureCommand, "", NULL },
{ "locales_creature_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_CRETURE_TEXT, true, &HandleReloadLocalesCreatureTextCommand, "", NULL },
{ "locales_gameobject", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_GAMEOBJECT, true, &HandleReloadLocalesGameobjectCommand, "", NULL },
{ "locales_gossip_menu_option", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_GOSSIP_MENU_OPTION, true, &HandleReloadLocalesGossipMenuOptionCommand, "", NULL },
{ "locales_page_text", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_PAGE_TEXT, true, &HandleReloadLocalesPageTextCommand, "", NULL },
{ "locales_points_of_interest", rbac::RBAC_PERM_COMMAND_RELOAD_LOCALES_POINTS_OF_INTEREST, true, &HandleReloadLocalesPointsOfInterestCommand, "", NULL },
{ "mail_level_reward", rbac::RBAC_PERM_COMMAND_RELOAD_MAIL_LEVEL_REWARD, true, &HandleReloadMailLevelRewardCommand, "", NULL },
{ "mail_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_MAIL_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesMailCommand, "", NULL },
{ "milling_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_MILLING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesMillingCommand, "", NULL },
{ "npc_spellclick_spells", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_SPELLCLICK_SPELLS, true, &HandleReloadSpellClickSpellsCommand, "", NULL },
{ "npc_trainer", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_TRAINER, true, &HandleReloadNpcTrainerCommand, "", NULL },
{ "npc_vendor", rbac::RBAC_PERM_COMMAND_RELOAD_NPC_VENDOR, true, &HandleReloadNpcVendorCommand, "", NULL },
{ "page_text", rbac::RBAC_PERM_COMMAND_RELOAD_PAGE_TEXT, true, &HandleReloadPageTextsCommand, "", NULL },
{ "pickpocketing_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_PICKPOCKETING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesPickpocketingCommand, "", NULL },
{ "points_of_interest", rbac::RBAC_PERM_COMMAND_RELOAD_POINTS_OF_INTEREST, true, &HandleReloadPointsOfInterestCommand, "", NULL },
{ "prospecting_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_PROSPECTING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesProspectingCommand, "", NULL },
{ "quest_greeting", rbac::RBAC_PERM_COMMAND_RELOAD_QUEST_GREETING, true, &HandleReloadQuestGreetingCommand, "", NULL },
{ "quest_locale", rbac::RBAC_PERM_COMMAND_RELOAD_QUEST_LOCALE, true, &HandleReloadQuestLocaleCommand, "", NULL },
{ "quest_poi", rbac::RBAC_PERM_COMMAND_RELOAD_QUEST_POI, true, &HandleReloadQuestPOICommand, "", NULL },
{ "quest_template", rbac::RBAC_PERM_COMMAND_RELOAD_QUEST_TEMPLATE, true, &HandleReloadQuestTemplateCommand, "", NULL },
{ "rbac", rbac::RBAC_PERM_COMMAND_RELOAD_RBAC, true, &HandleReloadRBACCommand, "", NULL },
{ "reference_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_REFERENCE_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesReferenceCommand, "", NULL },
{ "reserved_name", rbac::RBAC_PERM_COMMAND_RELOAD_RESERVED_NAME, true, &HandleReloadReservedNameCommand, "", NULL },
{ "reputation_reward_rate", rbac::RBAC_PERM_COMMAND_RELOAD_REPUTATION_REWARD_RATE, true, &HandleReloadReputationRewardRateCommand, "", NULL },
{ "reputation_spillover_template", rbac::RBAC_PERM_COMMAND_RELOAD_SPILLOVER_TEMPLATE, true, &HandleReloadReputationRewardRateCommand, "", NULL },
{ "skill_discovery_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_DISCOVERY_TEMPLATE, true, &HandleReloadSkillDiscoveryTemplateCommand, "", NULL },
{ "skill_extra_item_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_EXTRA_ITEM_TEMPLATE, true, &HandleReloadSkillExtraItemTemplateCommand, "", NULL },
{ "skill_fishing_base_level", rbac::RBAC_PERM_COMMAND_RELOAD_SKILL_FISHING_BASE_LEVEL, true, &HandleReloadSkillFishingBaseLevelCommand, "", NULL },
{ "skinning_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_SKINNING_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesSkinningCommand, "", NULL },
{ "smart_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_SMART_SCRIPTS, true, &HandleReloadSmartScripts, "", NULL },
{ "spell_required", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_REQUIRED, true, &HandleReloadSpellRequiredCommand, "", NULL },
{ "spell_area", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_AREA, true, &HandleReloadSpellAreaCommand, "", NULL },
{ "spell_group", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP, true, &HandleReloadSpellGroupsCommand, "", NULL },
{ "spell_learn_spell", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LEARN_SPELL, true, &HandleReloadSpellLearnSpellCommand, "", NULL },
{ "spell_loot_template", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LOOT_TEMPLATE, true, &HandleReloadLootTemplatesSpellCommand, "", NULL },
{ "spell_linked_spell", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_LINKED_SPELL, true, &HandleReloadSpellLinkedSpellCommand, "", NULL },
{ "spell_pet_auras", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PET_AURAS, true, &HandleReloadSpellPetAurasCommand, "", NULL },
{ "spell_proc_event", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PROC_EVENT, true, &HandleReloadSpellProcEventCommand, "", NULL },
{ "spell_proc", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_PROC, true, &HandleReloadSpellProcsCommand, "", NULL },
{ "spell_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_SCRIPTS, true, &HandleReloadSpellScriptsCommand, "", NULL },
{ "spell_target_position", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_TARGET_POSITION, true, &HandleReloadSpellTargetPositionCommand, "", NULL },
{ "spell_threats", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_THREATS, true, &HandleReloadSpellThreatsCommand, "", NULL },
{ "spell_group_stack_rules", rbac::RBAC_PERM_COMMAND_RELOAD_SPELL_GROUP_STACK_RULES, true, &HandleReloadSpellGroupStackRulesCommand, "", NULL },
{ "support", rbac::RBAC_PERM_COMMAND_RELOAD_SUPPORT_SYSTEM, true, &HandleReloadSupportSystemCommand, "", NULL },
{ "trinity_string", rbac::RBAC_PERM_COMMAND_RELOAD_TRINITY_STRING, true, &HandleReloadTrinityStringCommand, "", NULL },
{ "warden_action", rbac::RBAC_PERM_COMMAND_RELOAD_WARDEN_ACTION, true, &HandleReloadWardenactionCommand, "", NULL },
{ "waypoint_scripts", rbac::RBAC_PERM_COMMAND_RELOAD_WAYPOINT_SCRIPTS, true, &HandleReloadWpScriptsCommand, "", NULL },
{ "waypoint_data", rbac::RBAC_PERM_COMMAND_RELOAD_WAYPOINT_DATA, true, &HandleReloadWpCommand, "", NULL },
{ "vehicle_accessory", rbac::RBAC_PERM_COMMAND_RELOAD_VEHICLE_ACCESORY, true, &HandleReloadVehicleAccessoryCommand, "", NULL },
{ "vehicle_template_accessory", rbac::RBAC_PERM_COMMAND_RELOAD_VEHICLE_TEMPLATE_ACCESSORY, true, &HandleReloadVehicleTemplateAccessoryCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "reload", rbac::RBAC_PERM_COMMAND_RELOAD, true, NULL, "", reloadCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
//reload commands
static bool HandleReloadSupportSystemCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Support System Tables...");
sSupportMgr->LoadGmTickets();
sSupportMgr->LoadBugTickets();
sSupportMgr->LoadComplaintTickets();
sSupportMgr->LoadSuggestionTickets();
handler->SendGlobalGMSysMessage("DB tables `gm_*` reloaded.");
return true;
}
static bool HandleReloadAllCommand(ChatHandler* handler, const char* /*args*/)
{
HandleReloadSkillFishingBaseLevelCommand(handler, "");
HandleReloadAllAchievementCommand(handler, "");
HandleReloadAllAreaCommand(handler, "");
HandleReloadAllLootCommand(handler, "");
HandleReloadAllNpcCommand(handler, "");
HandleReloadAllQuestCommand(handler, "");
HandleReloadAllSpellCommand(handler, "");
HandleReloadAllItemCommand(handler, "");
HandleReloadAllGossipsCommand(handler, "");
HandleReloadAllLocalesCommand(handler, "");
HandleReloadAccessRequirementCommand(handler, "");
HandleReloadMailLevelRewardCommand(handler, "");
HandleReloadCommandCommand(handler, "");
HandleReloadReservedNameCommand(handler, "");
HandleReloadTrinityStringCommand(handler, "");
HandleReloadGameTeleCommand(handler, "");
HandleReloadCreatureSummonGroupsCommand(handler, "");
HandleReloadVehicleAccessoryCommand(handler, "");
HandleReloadVehicleTemplateAccessoryCommand(handler, "");
HandleReloadAutobroadcastCommand(handler, "");
HandleReloadBattlegroundTemplate(handler, "");
HandleReloadCharacterTemplate(handler, "");
return true;
}
static bool HandleReloadAllAchievementCommand(ChatHandler* handler, const char* /*args*/)
{
HandleReloadAchievementCriteriaDataCommand(handler, "");
HandleReloadAchievementRewardCommand(handler, "");
return true;
}
static bool HandleReloadAllAreaCommand(ChatHandler* handler, const char* /*args*/)
{
//HandleReloadQuestAreaTriggersCommand(handler, ""); -- reloaded in HandleReloadAllQuestCommand
HandleReloadAreaTriggerTeleportCommand(handler, "");
HandleReloadAreaTriggerTavernCommand(handler, "");
HandleReloadGameGraveyardZoneCommand(handler, "");
return true;
}
static bool HandleReloadAllLootCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Loot Tables...");
LoadLootTables();
handler->SendGlobalGMSysMessage("DB tables `*_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadAllNpcCommand(ChatHandler* handler, const char* args)
{
if (*args != 'a') // will be reloaded from all_gossips
HandleReloadNpcTrainerCommand(handler, "a");
HandleReloadNpcVendorCommand(handler, "a");
HandleReloadPointsOfInterestCommand(handler, "a");
HandleReloadSpellClickSpellsCommand(handler, "a");
return true;
}
static bool HandleReloadAllQuestCommand(ChatHandler* handler, const char* /*args*/)
{
HandleReloadQuestAreaTriggersCommand(handler, "a");
HandleReloadQuestGreetingCommand(handler, "a");
HandleReloadQuestPOICommand(handler, "a");
HandleReloadQuestTemplateCommand(handler, "a");
TC_LOG_INFO("misc", "Re-Loading Quests Relations...");
sObjectMgr->LoadQuestStartersAndEnders();
handler->SendGlobalGMSysMessage("DB tables `*_queststarter` and `*_questender` reloaded.");
return true;
}
static bool HandleReloadAllScriptsCommand(ChatHandler* handler, const char* /*args*/)
{
if (sScriptMgr->IsScriptScheduled())
{
handler->PSendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
return false;
}
TC_LOG_INFO("misc", "Re-Loading Scripts...");
HandleReloadEventScriptsCommand(handler, "a");
HandleReloadSpellScriptsCommand(handler, "a");
handler->SendGlobalGMSysMessage("DB tables `*_scripts` reloaded.");
HandleReloadWpScriptsCommand(handler, "a");
HandleReloadWpCommand(handler, "a");
return true;
}
static bool HandleReloadAllSpellCommand(ChatHandler* handler, const char* /*args*/)
{
HandleReloadSkillDiscoveryTemplateCommand(handler, "a");
HandleReloadSkillExtraItemTemplateCommand(handler, "a");
HandleReloadSpellRequiredCommand(handler, "a");
HandleReloadSpellAreaCommand(handler, "a");
HandleReloadSpellGroupsCommand(handler, "a");
HandleReloadSpellLearnSpellCommand(handler, "a");
HandleReloadSpellLinkedSpellCommand(handler, "a");
HandleReloadSpellProcEventCommand(handler, "a");
HandleReloadSpellProcsCommand(handler, "a");
HandleReloadSpellTargetPositionCommand(handler, "a");
HandleReloadSpellThreatsCommand(handler, "a");
HandleReloadSpellGroupStackRulesCommand(handler, "a");
HandleReloadSpellPetAurasCommand(handler, "a");
return true;
}
static bool HandleReloadAllGossipsCommand(ChatHandler* handler, const char* args)
{
HandleReloadGossipMenuCommand(handler, "a");
HandleReloadGossipMenuOptionCommand(handler, "a");
if (*args != 'a') // already reload from all_scripts
HandleReloadPointsOfInterestCommand(handler, "a");
return true;
}
static bool HandleReloadAllItemCommand(ChatHandler* handler, const char* /*args*/)
{
HandleReloadPageTextsCommand(handler, "a");
HandleReloadItemEnchantementsCommand(handler, "a");
return true;
}
static bool HandleReloadAllLocalesCommand(ChatHandler* handler, const char* /*args*/)
{
HandleReloadLocalesAchievementRewardCommand(handler, "a");
HandleReloadLocalesCreatureCommand(handler, "a");
HandleReloadLocalesCreatureTextCommand(handler, "a");
HandleReloadLocalesGameobjectCommand(handler, "a");
HandleReloadLocalesGossipMenuOptionCommand(handler, "a");
HandleReloadLocalesPageTextCommand(handler, "a");
HandleReloadLocalesPointsOfInterestCommand(handler, "a");
HandleReloadQuestLocaleCommand(handler, "a");
return true;
}
static bool HandleReloadConfigCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading config settings...");
sWorld->LoadConfigSettings(true);
sMapMgr->InitializeVisibilityDistanceInfo();
handler->SendGlobalGMSysMessage("World config settings reloaded.");
return true;
}
static bool HandleReloadAccessRequirementCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Access Requirement definitions...");
sObjectMgr->LoadAccessRequirements();
handler->SendGlobalGMSysMessage("DB table `access_requirement` reloaded.");
return true;
}
static bool HandleReloadAchievementCriteriaDataCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Additional Achievement Criteria Data...");
sAchievementMgr->LoadAchievementCriteriaData();
handler->SendGlobalGMSysMessage("DB table `achievement_criteria_data` reloaded.");
return true;
}
static bool HandleReloadAchievementRewardCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Achievement Reward Data...");
sAchievementMgr->LoadRewards();
handler->SendGlobalGMSysMessage("DB table `achievement_reward` reloaded.");
return true;
}
static bool HandleReloadAreaTriggerTavernCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Tavern Area Triggers...");
sObjectMgr->LoadTavernAreaTriggers();
handler->SendGlobalGMSysMessage("DB table `areatrigger_tavern` reloaded.");
return true;
}
static bool HandleReloadAreaTriggerTeleportCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading AreaTrigger teleport definitions...");
sObjectMgr->LoadAreaTriggerTeleports();
handler->SendGlobalGMSysMessage("DB table `areatrigger_teleport` reloaded.");
return true;
}
static bool HandleReloadAutobroadcastCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Autobroadcasts...");
sWorld->LoadAutobroadcasts();
handler->SendGlobalGMSysMessage("DB table `autobroadcast` reloaded.");
return true;
}
static bool HandleReloadBattlegroundTemplate(ChatHandler* handler, char const* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Battleground Templates...");
sBattlegroundMgr->LoadBattlegroundTemplates();
handler->SendGlobalGMSysMessage("DB table `battleground_template` reloaded.");
return true;
}
static bool HandleReloadCharacterTemplate(ChatHandler* handler, char const* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Character Templates...");
sObjectMgr->LoadCharacterTemplates();
handler->SendGlobalGMSysMessage("DB table `character_template` and `character_template_class` reloaded.");
return true;
}
static bool HandleReloadCommandCommand(ChatHandler* handler, const char* /*args*/)
{
handler->SetLoadCommandTable(true);
handler->SendGlobalGMSysMessage("DB table `command` will be reloaded at next chat command use.");
return true;
}
static bool HandleReloadOnKillReputationCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading creature award reputation definitions...");
sObjectMgr->LoadReputationOnKill();
handler->SendGlobalGMSysMessage("DB table `creature_onkill_reputation` reloaded.");
return true;
}
static bool HandleReloadCreatureSummonGroupsCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Reloading creature summon groups...");
sObjectMgr->LoadTempSummons();
handler->SendGlobalGMSysMessage("DB table `creature_summon_groups` reloaded.");
return true;
}
static bool HandleReloadCreatureTemplateCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Tokenizer entries(std::string(args), ' ');
for (Tokenizer::const_iterator itr = entries.begin(); itr != entries.end(); ++itr)
{
uint32 entry = uint32(atoi(*itr));
PreparedStatement* stmt = WorldDatabase.GetPreparedStatement(WORLD_SEL_CREATURE_TEMPLATE);
stmt->setUInt32(0, entry);
PreparedQueryResult result = WorldDatabase.Query(stmt);
if (!result)
{
handler->PSendSysMessage(LANG_COMMAND_CREATURETEMPLATE_NOTFOUND, entry);
continue;
}
CreatureTemplate const* cInfo = sObjectMgr->GetCreatureTemplate(entry);
if (!cInfo)
{
handler->PSendSysMessage(LANG_COMMAND_CREATURESTORAGE_NOTFOUND, entry);
continue;
}
TC_LOG_INFO("misc", "Reloading creature template entry %u", entry);
Field* fields = result->Fetch();
sObjectMgr->LoadCreatureTemplate(fields);
sObjectMgr->CheckCreatureTemplate(cInfo);
}
handler->SendGlobalGMSysMessage("Creature template reloaded.");
return true;
}
static bool HandleReloadCreatureQuestStarterCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Loading Quests Relations... (`creature_queststarter`)");
sObjectMgr->LoadCreatureQuestStarters();
handler->SendGlobalGMSysMessage("DB table `creature_queststarter` reloaded.");
return true;
}
static bool HandleReloadLinkedRespawnCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Loading Linked Respawns... (`creature_linked_respawn`)");
sObjectMgr->LoadLinkedRespawn();
handler->SendGlobalGMSysMessage("DB table `creature_linked_respawn` (creature linked respawns) reloaded.");
return true;
}
static bool HandleReloadCreatureQuestEnderCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Loading Quests Relations... (`creature_questender`)");
sObjectMgr->LoadCreatureQuestEnders();
handler->SendGlobalGMSysMessage("DB table `creature_questender` reloaded.");
return true;
}
static bool HandleReloadGossipMenuCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading `gossip_menu` Table!");
sObjectMgr->LoadGossipMenu();
handler->SendGlobalGMSysMessage("DB table `gossip_menu` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading `gossip_menu_option` Table!");
sObjectMgr->LoadGossipMenuItems();
handler->SendGlobalGMSysMessage("DB table `gossip_menu_option` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadGOQuestStarterCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Loading Quests Relations... (`gameobject_queststarter`)");
sObjectMgr->LoadGameobjectQuestStarters();
handler->SendGlobalGMSysMessage("DB table `gameobject_queststarter` reloaded.");
return true;
}
static bool HandleReloadGOQuestEnderCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Loading Quests Relations... (`gameobject_questender`)");
sObjectMgr->LoadGameobjectQuestEnders();
handler->SendGlobalGMSysMessage("DB table `gameobject_questender` reloaded.");
return true;
}
static bool HandleReloadQuestAreaTriggersCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Quest Area Triggers...");
sObjectMgr->LoadQuestAreaTriggers();
handler->SendGlobalGMSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded.");
return true;
}
static bool HandleReloadQuestGreetingCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Quest Greeting ... ");
sObjectMgr->LoadQuestGreetings();
handler->SendGlobalGMSysMessage("DB table `quest_greeting` reloaded.");
return true;
}
static bool HandleReloadQuestTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Quest Templates...");
sObjectMgr->LoadQuests();
handler->SendGlobalGMSysMessage("DB table `quest_template` (quest definitions) reloaded.");
/// dependent also from `gameobject` but this table not reloaded anyway
TC_LOG_INFO("misc", "Re-Loading GameObjects for quests...");
sObjectMgr->LoadGameObjectForQuests();
handler->SendGlobalGMSysMessage("Data GameObjects for quests reloaded.");
return true;
}
static bool HandleReloadLootTemplatesCreatureCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Loot Tables... (`creature_loot_template`)");
LoadLootTemplates_Creature();
LootTemplates_Creature.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `creature_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadLootTemplatesDisenchantCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Loot Tables... (`disenchant_loot_template`)");
LoadLootTemplates_Disenchant();
LootTemplates_Disenchant.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `disenchant_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadLootTemplatesFishingCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Loot Tables... (`fishing_loot_template`)");
LoadLootTemplates_Fishing();
LootTemplates_Fishing.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `fishing_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadLootTemplatesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Loot Tables... (`gameobject_loot_template`)");
LoadLootTemplates_Gameobject();
LootTemplates_Gameobject.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `gameobject_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadLootTemplatesItemCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Loot Tables... (`item_loot_template`)");
LoadLootTemplates_Item();
LootTemplates_Item.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `item_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadLootTemplatesMillingCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Loot Tables... (`milling_loot_template`)");
LoadLootTemplates_Milling();
LootTemplates_Milling.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `milling_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadLootTemplatesPickpocketingCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Loot Tables... (`pickpocketing_loot_template`)");
LoadLootTemplates_Pickpocketing();
LootTemplates_Pickpocketing.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `pickpocketing_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadLootTemplatesProspectingCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Loot Tables... (`prospecting_loot_template`)");
LoadLootTemplates_Prospecting();
LootTemplates_Prospecting.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `prospecting_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadLootTemplatesMailCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Loot Tables... (`mail_loot_template`)");
LoadLootTemplates_Mail();
LootTemplates_Mail.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `mail_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadLootTemplatesReferenceCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Loot Tables... (`reference_loot_template`)");
LoadLootTemplates_Reference();
handler->SendGlobalGMSysMessage("DB table `reference_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadLootTemplatesSkinningCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Loot Tables... (`skinning_loot_template`)");
LoadLootTemplates_Skinning();
LootTemplates_Skinning.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `skinning_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadLootTemplatesSpellCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Loot Tables... (`spell_loot_template`)");
LoadLootTemplates_Spell();
LootTemplates_Spell.CheckLootRefs();
handler->SendGlobalGMSysMessage("DB table `spell_loot_template` reloaded.");
sConditionMgr->LoadConditions(true);
return true;
}
static bool HandleReloadTrinityStringCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading trinity_string Table!");
sObjectMgr->LoadTrinityStrings();
handler->SendGlobalGMSysMessage("DB table `trinity_string` reloaded.");
return true;
}
static bool HandleReloadWardenactionCommand(ChatHandler* handler, const char* /*args*/)
{
if (!sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED))
{
handler->SendSysMessage("Warden system disabled by config - reloading warden_action skipped.");
handler->SetSentErrorMessage(true);
return false;
}
TC_LOG_INFO("misc", "Re-Loading warden_action Table!");
sWardenCheckMgr->LoadWardenOverrides();
handler->SendGlobalGMSysMessage("DB table `warden_action` reloaded.");
return true;
}
static bool HandleReloadNpcTrainerCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading `npc_trainer` Table!");
sObjectMgr->LoadTrainerSpell();
handler->SendGlobalGMSysMessage("DB table `npc_trainer` reloaded.");
return true;
}
static bool HandleReloadNpcVendorCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading `npc_vendor` Table!");
sObjectMgr->LoadVendors();
handler->SendGlobalGMSysMessage("DB table `npc_vendor` reloaded.");
return true;
}
static bool HandleReloadPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading `points_of_interest` Table!");
sObjectMgr->LoadPointsOfInterest();
handler->SendGlobalGMSysMessage("DB table `points_of_interest` reloaded.");
return true;
}
static bool HandleReloadQuestPOICommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Quest POI ..." );
sObjectMgr->LoadQuestPOI();
handler->SendGlobalGMSysMessage("DB Table `quest_poi` and `quest_poi_points` reloaded.");
return true;
}
static bool HandleReloadSpellClickSpellsCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading `npc_spellclick_spells` Table!");
sObjectMgr->LoadNPCSpellClickSpells();
handler->SendGlobalGMSysMessage("DB table `npc_spellclick_spells` reloaded.");
return true;
}
static bool HandleReloadReservedNameCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Loading ReservedNames... (`reserved_name`)");
sObjectMgr->LoadReservedPlayersNames();
handler->SendGlobalGMSysMessage("DB table `reserved_name` (player reserved names) reloaded.");
return true;
}
static bool HandleReloadReputationRewardRateCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading `reputation_reward_rate` Table!" );
sObjectMgr->LoadReputationRewardRate();
handler->SendGlobalSysMessage("DB table `reputation_reward_rate` reloaded.");
return true;
}
static bool HandleReloadReputationSpilloverTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading `reputation_spillover_template` Table!" );
sObjectMgr->LoadReputationSpilloverTemplate();
handler->SendGlobalSysMessage("DB table `reputation_spillover_template` reloaded.");
return true;
}
static bool HandleReloadSkillDiscoveryTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Skill Discovery Table...");
LoadSkillDiscoveryTable();
handler->SendGlobalGMSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded.");
return true;
}
static bool HandleReloadSkillExtraItemTemplateCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Skill Extra Item Table...");
LoadSkillExtraItemTable();
handler->SendGlobalGMSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
return true;
}
static bool HandleReloadSkillFishingBaseLevelCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Skill Fishing base level requirements...");
sObjectMgr->LoadFishingBaseSkillLevel();
handler->SendGlobalGMSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded.");
return true;
}
static bool HandleReloadSpellAreaCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading SpellArea Data...");
sSpellMgr->LoadSpellAreas();
handler->SendGlobalGMSysMessage("DB table `spell_area` (spell dependences from area/quest/auras state) reloaded.");
return true;
}
static bool HandleReloadSpellRequiredCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Spell Required Data... ");
sSpellMgr->LoadSpellRequired();
handler->SendGlobalGMSysMessage("DB table `spell_required` reloaded.");
return true;
}
static bool HandleReloadSpellGroupsCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Spell Groups...");
sSpellMgr->LoadSpellGroups();
handler->SendGlobalGMSysMessage("DB table `spell_group` (spell groups) reloaded.");
return true;
}
static bool HandleReloadSpellLearnSpellCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Spell Learn Spells...");
sSpellMgr->LoadSpellLearnSpells();
handler->SendGlobalGMSysMessage("DB table `spell_learn_spell` reloaded.");
return true;
}
static bool HandleReloadSpellLinkedSpellCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Spell Linked Spells...");
sSpellMgr->LoadSpellLinked();
handler->SendGlobalGMSysMessage("DB table `spell_linked_spell` reloaded.");
return true;
}
static bool HandleReloadSpellProcEventCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Spell Proc Event conditions...");
sSpellMgr->LoadSpellProcEvents();
handler->SendGlobalGMSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
return true;
}
static bool HandleReloadSpellProcsCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Spell Proc conditions and data...");
sSpellMgr->LoadSpellProcs();
handler->SendGlobalGMSysMessage("DB table `spell_proc` (spell proc conditions and data) reloaded.");
return true;
}
static bool HandleReloadSpellTargetPositionCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Spell target coordinates...");
sSpellMgr->LoadSpellTargetPositions();
handler->SendGlobalGMSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded.");
return true;
}
static bool HandleReloadSpellThreatsCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Aggro Spells Definitions...");
sSpellMgr->LoadSpellThreats();
handler->SendGlobalGMSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded.");
return true;
}
static bool HandleReloadSpellGroupStackRulesCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Spell Group Stack Rules...");
sSpellMgr->LoadSpellGroupStackRules();
handler->SendGlobalGMSysMessage("DB table `spell_group_stack_rules` (spell stacking definitions) reloaded.");
return true;
}
static bool HandleReloadSpellPetAurasCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Spell pet auras...");
sSpellMgr->LoadSpellPetAuras();
handler->SendGlobalGMSysMessage("DB table `spell_pet_auras` reloaded.");
return true;
}
static bool HandleReloadPageTextsCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Page Text...");
sObjectMgr->LoadPageTexts();
handler->SendGlobalGMSysMessage("DB table `page_text` reloaded.");
return true;
}
static bool HandleReloadItemEnchantementsCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Item Random Enchantments Table...");
LoadRandomEnchantmentsTable();
handler->SendGlobalGMSysMessage("DB table `item_enchantment_template` reloaded.");
return true;
}
static bool HandleReloadEventScriptsCommand(ChatHandler* handler, const char* args)
{
if (sScriptMgr->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
return false;
}
if (*args != 'a')
TC_LOG_INFO("misc", "Re-Loading Scripts from `event_scripts`...");
sObjectMgr->LoadEventScripts();
if (*args != 'a')
handler->SendGlobalGMSysMessage("DB table `event_scripts` reloaded.");
return true;
}
static bool HandleReloadWpScriptsCommand(ChatHandler* handler, const char* args)
{
if (sScriptMgr->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
return false;
}
if (*args != 'a')
TC_LOG_INFO("misc", "Re-Loading Scripts from `waypoint_scripts`...");
sObjectMgr->LoadWaypointScripts();
if (*args != 'a')
handler->SendGlobalGMSysMessage("DB table `waypoint_scripts` reloaded.");
return true;
}
static bool HandleReloadWpCommand(ChatHandler* handler, const char* args)
{
if (*args != 'a')
TC_LOG_INFO("misc", "Re-Loading Waypoints data from 'waypoints_data'");
sWaypointMgr->Load();
if (*args != 'a')
handler->SendGlobalGMSysMessage("DB Table 'waypoint_data' reloaded.");
return true;
}
static bool HandleReloadSpellScriptsCommand(ChatHandler* handler, const char* args)
{
if (sScriptMgr->IsScriptScheduled())
{
handler->SendSysMessage("DB scripts used currently, please attempt reload later.");
handler->SetSentErrorMessage(true);
return false;
}
if (*args != 'a')
TC_LOG_INFO("misc", "Re-Loading Scripts from `spell_scripts`...");
sObjectMgr->LoadSpellScripts();
if (*args != 'a')
handler->SendGlobalGMSysMessage("DB table `spell_scripts` reloaded.");
return true;
}
static bool HandleReloadGameGraveyardZoneCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Graveyard-zone links...");
sObjectMgr->LoadGraveyardZones();
handler->SendGlobalGMSysMessage("DB table `graveyard_zone` reloaded.");
return true;
}
static bool HandleReloadGameTeleCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Game Tele coordinates...");
sObjectMgr->LoadGameTele();
handler->SendGlobalGMSysMessage("DB table `game_tele` reloaded.");
return true;
}
static bool HandleReloadDisablesCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading disables table...");
DisableMgr::LoadDisables();
TC_LOG_INFO("misc", "Checking quest disables...");
DisableMgr::CheckQuestDisables();
handler->SendGlobalGMSysMessage("DB table `disables` reloaded.");
return true;
}
static bool HandleReloadLocalesAchievementRewardCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Locales Achievement Reward Data...");
sAchievementMgr->LoadRewardLocales();
handler->SendGlobalGMSysMessage("DB table `locales_achievement_reward` reloaded.");
return true;
}
static bool HandleReloadLfgRewardsCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading lfg dungeon rewards...");
sLFGMgr->LoadRewards();
handler->SendGlobalGMSysMessage("DB table `lfg_dungeon_rewards` reloaded.");
return true;
}
static bool HandleReloadLocalesCreatureCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Locales Creature ...");
sObjectMgr->LoadCreatureLocales();
handler->SendGlobalGMSysMessage("DB table `locales_creature` reloaded.");
return true;
}
static bool HandleReloadLocalesCreatureTextCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Locales Creature Texts...");
sCreatureTextMgr->LoadCreatureTextLocales();
handler->SendGlobalGMSysMessage("DB table `locales_creature_text` reloaded.");
return true;
}
static bool HandleReloadLocalesGameobjectCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Locales Gameobject ... ");
sObjectMgr->LoadGameObjectLocales();
handler->SendGlobalGMSysMessage("DB table `locales_gameobject` reloaded.");
return true;
}
static bool HandleReloadLocalesGossipMenuOptionCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Locales Gossip Menu Option ... ");
sObjectMgr->LoadGossipMenuItemsLocales();
handler->SendGlobalGMSysMessage("DB table `locales_gossip_menu_option` reloaded.");
return true;
}
static bool HandleReloadLocalesPageTextCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Locales Page Text ... ");
sObjectMgr->LoadPageTextLocales();
handler->SendGlobalGMSysMessage("DB table `locales_page_text` reloaded.");
return true;
}
static bool HandleReloadLocalesPointsOfInterestCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Locales Points Of Interest ... ");
sObjectMgr->LoadPointOfInterestLocales();
handler->SendGlobalGMSysMessage("DB table `locales_points_of_interest` reloaded.");
return true;
}
static bool HandleReloadQuestLocaleCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Quest Locale ... ");
sObjectMgr->LoadQuestTemplateLocale();
sObjectMgr->LoadQuestObjectivesLocale();
handler->SendGlobalGMSysMessage("DB table `quest_template_locale` reloaded.");
handler->SendGlobalGMSysMessage("DB table `quest_objectives_locale` reloaded.");
return true;
}
static bool HandleReloadMailLevelRewardCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Player level dependent mail rewards...");
sObjectMgr->LoadMailLevelRewards();
handler->SendGlobalGMSysMessage("DB table `mail_level_reward` reloaded.");
return true;
}
static bool HandleReloadAuctionsCommand(ChatHandler* handler, const char* /*args*/)
{
///- Reload dynamic data tables from the database
TC_LOG_INFO("misc", "Re-Loading Auctions...");
sAuctionMgr->LoadAuctionItems();
sAuctionMgr->LoadAuctions();
handler->SendGlobalGMSysMessage("Auctions reloaded.");
return true;
}
static bool HandleReloadConditions(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Conditions...");
sConditionMgr->LoadConditions(true);
handler->SendGlobalGMSysMessage("Conditions reloaded.");
return true;
}
static bool HandleReloadCreatureText(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Creature Texts...");
sCreatureTextMgr->LoadCreatureTexts();
handler->SendGlobalGMSysMessage("Creature Texts reloaded.");
return true;
}
static bool HandleReloadSmartScripts(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Re-Loading Smart Scripts...");
sSmartScriptMgr->LoadSmartAIFromDB();
handler->SendGlobalGMSysMessage("Smart Scripts reloaded.");
return true;
}
static bool HandleReloadVehicleAccessoryCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Reloading vehicle_accessory table...");
sObjectMgr->LoadVehicleAccessories();
handler->SendGlobalGMSysMessage("Vehicle accessories reloaded.");
return true;
}
static bool HandleReloadVehicleTemplateAccessoryCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Reloading vehicle_template_accessory table...");
sObjectMgr->LoadVehicleTemplateAccessories();
handler->SendGlobalGMSysMessage("Vehicle template accessories reloaded.");
return true;
}
static bool HandleReloadPhaseDefinitionsCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Reloading terrain_phase_info table...");
sObjectMgr->LoadTerrainPhaseInfo();
sWorld->UpdatePhaseDefinitions();
handler->SendGlobalGMSysMessage("Terrain phase infos reloaded.");
return true;
}
static bool HandleReloadRBACCommand(ChatHandler* handler, const char* /*args*/)
{
TC_LOG_INFO("misc", "Reloading RBAC tables...");
sAccountMgr->LoadRBAC();
sWorld->ReloadRBAC();
handler->SendGlobalGMSysMessage("RBAC data reloaded.");
return true;
}
};
void AddSC_reload_commandscript()
{
new reload_commandscript();
}