Files
TrinityCore/src/server/game/Server/WorldSocket.cpp

788 lines
27 KiB
C++

/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldSocket.h"
#include "AuthenticationPackets.h"
#include "BigNumber.h"
#include "Opcodes.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "SHA1.h"
#include "PacketLog.h"
#include "BattlenetAccountMgr.h"
#include "World.h"
#include <zlib.h>
#include <memory>
#pragma pack(push, 1)
struct CompressedWorldPacket
{
uint32 UncompressedSize;
uint32 UncompressedAdler;
uint32 CompressedAdler;
};
#pragma pack(pop)
using boost::asio::ip::tcp;
std::string const WorldSocket::ServerConnectionInitialize("WORLD OF WARCRAFT CONNECTION - SERVER TO CLIENT");
std::string const WorldSocket::ClientConnectionInitialize("WORLD OF WARCRAFT CONNECTION - CLIENT TO SERVER");
uint32 const SizeOfClientHeader[2][2] =
{
{ 2, 0 },
{ 6, 4 }
};
uint32 const SizeOfServerHeader[2] = { sizeof(uint16) + sizeof(uint32), sizeof(uint32) };
WorldSocket::WorldSocket(tcp::socket&& socket) : Socket(std::move(socket)),
_authSeed(rand32()), _OverSpeedPings(0), _worldSession(nullptr),
_initialized(false), _type(CONNECTION_TYPE_REALM)
{
_headerBuffer.Resize(SizeOfClientHeader[0][0]);
}
WorldSocket::~WorldSocket()
{
if (_compressionStream)
{
deflateEnd(_compressionStream);
delete _compressionStream;
}
}
void WorldSocket::Start()
{
AsyncRead();
MessageBuffer initializer;
ServerPktHeader header;
header.Setup.Size = ServerConnectionInitialize.size();
initializer.Write(&header, sizeof(header.Setup.Size));
initializer.Write(ServerConnectionInitialize.c_str(), ServerConnectionInitialize.length());
std::unique_lock<std::mutex> dummy(_writeLock, std::defer_lock);
QueuePacket(std::move(initializer), dummy);
}
void WorldSocket::HandleSendAuthSession()
{
_encryptSeed.SetRand(16 * 8);
_decryptSeed.SetRand(16 * 8);
WorldPackets::Auth::AuthChallenge challenge;
challenge.Challenge = _authSeed;
memcpy(&challenge.DosChallenge[0], _encryptSeed.AsByteArray(16).get(), 16);
memcpy(&challenge.DosChallenge[4], _decryptSeed.AsByteArray(16).get(), 16);
challenge.DosZeroBits = 1;
SendPacket(*challenge.Write());
}
void WorldSocket::ReadHandler()
{
if (!IsOpen())
return;
MessageBuffer& packet = GetReadBuffer();
while (packet.GetActiveSize() > 0)
{
if (_headerBuffer.GetRemainingSpace() > 0)
{
// need to receive the header
std::size_t readHeaderSize = std::min(packet.GetActiveSize(), _headerBuffer.GetRemainingSpace());
_headerBuffer.Write(packet.GetReadPointer(), readHeaderSize);
packet.ReadCompleted(readHeaderSize);
if (_headerBuffer.GetRemainingSpace() > 0)
{
// Couldn't receive the whole header this time.
ASSERT(packet.GetActiveSize() == 0);
break;
}
// We just received nice new header
if (!ReadHeaderHandler())
return;
}
// We have full read header, now check the data payload
if (_packetBuffer.GetRemainingSpace() > 0)
{
// need more data in the payload
std::size_t readDataSize = std::min(packet.GetActiveSize(), _packetBuffer.GetRemainingSpace());
_packetBuffer.Write(packet.GetReadPointer(), readDataSize);
packet.ReadCompleted(readDataSize);
if (_packetBuffer.GetRemainingSpace() > 0)
{
// Couldn't receive the whole data this time.
ASSERT(packet.GetActiveSize() == 0);
break;
}
}
// just received fresh new payload
if (!ReadDataHandler())
return;
_headerBuffer.Reset();
}
AsyncRead();
}
void WorldSocket::ExtractOpcodeAndSize(ClientPktHeader const* header, uint32& opcode, uint32& size) const
{
if (_authCrypt.IsInitialized())
{
opcode = header->Normal.Command;
size = header->Normal.Size;
}
else
{
opcode = header->Setup.Command;
size = header->Setup.Size;
if (_initialized)
size -= 4;
}
}
bool WorldSocket::ReadHeaderHandler()
{
ASSERT(_headerBuffer.GetActiveSize() == SizeOfClientHeader[_initialized][_authCrypt.IsInitialized()], "Header size " SZFMTD " different than expected %u", _headerBuffer.GetActiveSize(), SizeOfClientHeader[_initialized][_authCrypt.IsInitialized()]);
_authCrypt.DecryptRecv(_headerBuffer.GetReadPointer(), _headerBuffer.GetActiveSize());
ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(_headerBuffer.GetReadPointer());
uint32 opcode;
uint32 size;
ExtractOpcodeAndSize(header, opcode, size);
if (!ClientPktHeader::IsValidSize(size) || (_initialized && !ClientPktHeader::IsValidOpcode(opcode)))
{
if (_worldSession)
{
Player* player = _worldSession->GetPlayer();
TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client (account: %u, char [%s, name: %s]) sent malformed packet (size: %hu, cmd: %u)",
_worldSession->GetAccountId(), player ? player->GetGUID().ToString().c_str() : "GUID: Empty", player ? player->GetName().c_str() : "<none>", size, opcode);
}
else
TC_LOG_ERROR("network", "WorldSocket::ReadHeaderHandler(): client %s sent malformed packet (size: %hu, cmd: %u)",
GetRemoteIpAddress().to_string().c_str(), size, opcode);
CloseSocket();
return false;
}
_packetBuffer.Resize(size);
return true;
}
bool WorldSocket::ReadDataHandler()
{
if (_initialized)
{
ClientPktHeader* header = reinterpret_cast<ClientPktHeader*>(_headerBuffer.GetReadPointer());
uint32 cmd;
uint32 size;
ExtractOpcodeAndSize(header, cmd, size);
OpcodeClient opcode = static_cast<OpcodeClient>(cmd);
std::string opcodeName = GetOpcodeNameForLogging(opcode);
WorldPacket packet(opcode, std::move(_packetBuffer), GetConnectionType());
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(packet, CLIENT_TO_SERVER, GetRemoteIpAddress(), GetRemotePort());
TC_LOG_TRACE("network.opcode", "C->S: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), opcodeName.c_str());
switch (opcode)
{
case CMSG_PING:
HandlePing(packet);
break;
case CMSG_AUTH_SESSION:
{
if (_worldSession)
{
TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
break;
}
WorldPackets::Auth::AuthSession authSession(std::move(packet));
authSession.Read();
HandleAuthSession(authSession);
break;
}
case CMSG_AUTH_CONTINUED_SESSION:
{
if (_worldSession)
{
TC_LOG_ERROR("network", "WorldSocket::ProcessIncoming: received duplicate CMSG_AUTH_CONTINUED_SESSION from %s", _worldSession->GetPlayerInfo().c_str());
break;
}
WorldPackets::Auth::AuthContinuedSession authSession(std::move(packet));
authSession.Read();
HandleAuthContinuedSession(authSession);
break;
}
/*
case CMSG_KEEP_ALIVE:
TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
sScriptMgr->OnPacketReceive(_worldSession, packet);
break;
*/
case CMSG_LOG_DISCONNECT:
packet.rfinish(); // contains uint32 disconnectReason;
TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
sScriptMgr->OnPacketReceive(_worldSession, packet);
return true;
case CMSG_ENABLE_NAGLE:
{
TC_LOG_DEBUG("network", "%s", opcodeName.c_str());
sScriptMgr->OnPacketReceive(_worldSession, packet);
if (_worldSession)
_worldSession->HandleEnableNagleAlgorithm();
break;
}
default:
{
if (!_worldSession)
{
TC_LOG_ERROR("network.opcode", "ProcessIncoming: Client not authed opcode = %u", uint32(opcode));
CloseSocket();
return false;
}
// prevent invalid memory access/crash with custom opcodes
if (static_cast<uint32>(opcode) >= NUM_OPCODE_HANDLERS)
{
CloseSocket();
return false;
}
OpcodeHandler const* handler = opcodeTable[opcode];
if (!handler)
{
TC_LOG_ERROR("network.opcode", "No defined handler for opcode %s sent by %s", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet.GetOpcode())).c_str(), _worldSession->GetPlayerInfo().c_str());
return true;
}
// Our Idle timer will reset on any non PING opcodes.
// Catches people idling on the login screen and any lingering ingame connections.
_worldSession->ResetTimeOutTime();
// Copy the packet to the heap before enqueuing
_worldSession->QueuePacket(new WorldPacket(std::move(packet)));
break;
}
}
}
else
{
std::string initializer(reinterpret_cast<char const*>(_packetBuffer.GetReadPointer()), std::min(_packetBuffer.GetActiveSize(), ClientConnectionInitialize.length()));
if (initializer != ClientConnectionInitialize)
{
CloseSocket();
return false;
}
_compressionStream = new z_stream();
_compressionStream->zalloc = (alloc_func)NULL;
_compressionStream->zfree = (free_func)NULL;
_compressionStream->opaque = (voidpf)NULL;
_compressionStream->avail_in = 0;
_compressionStream->next_in = NULL;
int32 z_res = deflateInit2(_compressionStream, sWorld->getIntConfig(CONFIG_COMPRESSION), Z_DEFLATED, -15, 8, Z_DEFAULT_STRATEGY);
if (z_res != Z_OK)
{
TC_LOG_ERROR("network", "Can't initialize packet compression (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res));
CloseSocket();
return false;
}
_initialized = true;
_headerBuffer.Resize(SizeOfClientHeader[1][0]);
_packetBuffer.Reset();
HandleSendAuthSession();
}
return true;
}
void WorldSocket::SendPacket(WorldPacket const& packet)
{
if (!IsOpen())
return;
if (sPacketLog->CanLogPacket())
sPacketLog->LogPacket(packet, SERVER_TO_CLIENT, GetRemoteIpAddress(), GetRemotePort());
TC_LOG_TRACE("network.opcode", "S->C: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress().to_string()).c_str(), GetOpcodeNameForLogging(static_cast<OpcodeServer>(packet.GetOpcode())).c_str());
uint32 packetSize = packet.size();
uint32 sizeOfHeader = SizeOfServerHeader[_authCrypt.IsInitialized()];
if (packetSize > 0x400)
packetSize = compressBound(packetSize) + sizeof(CompressedWorldPacket);
std::unique_lock<std::mutex> guard(_writeLock);
#ifndef TC_SOCKET_USE_IOCP
if (_writeQueue.empty() && _writeBuffer.GetRemainingSpace() >= sizeOfHeader + packetSize)
WritePacketToBuffer(packet, _writeBuffer);
else
#endif
{
MessageBuffer buffer(sizeOfHeader + packetSize);
WritePacketToBuffer(packet, buffer);
QueuePacket(std::move(buffer), guard);
}
}
void WorldSocket::WritePacketToBuffer(WorldPacket const& packet, MessageBuffer& buffer)
{
ServerPktHeader header;
uint32 sizeOfHeader = SizeOfServerHeader[_authCrypt.IsInitialized()];
uint32 opcode = packet.GetOpcode();
uint32 packetSize = packet.size();
// Reserve space for buffer
uint8* headerPos = buffer.GetWritePointer();
buffer.WriteCompleted(sizeOfHeader);
if (packetSize > 0x400)
{
CompressedWorldPacket cmp;
cmp.UncompressedSize = packetSize + 4;
cmp.UncompressedAdler = adler32(adler32(0x9827D8F1, (Bytef*)&opcode, 4), packet.contents(), packetSize);
// Reserve space for compression info - uncompressed size and checksums
uint8* compressionInfo = buffer.GetWritePointer();
buffer.WriteCompleted(sizeof(CompressedWorldPacket));
uint32 compressedSize = CompressPacket(buffer.GetWritePointer(), packet);
cmp.CompressedAdler = adler32(0x9827D8F1, buffer.GetWritePointer(), compressedSize);
memcpy(compressionInfo, &cmp, sizeof(CompressedWorldPacket));
buffer.WriteCompleted(compressedSize);
packetSize = compressedSize + sizeof(CompressedWorldPacket);
opcode = SMSG_COMPRESSED_PACKET;
}
else if (!packet.empty())
buffer.Write(packet.contents(), packet.size());
if (_authCrypt.IsInitialized())
{
header.Normal.Size = packetSize;
header.Normal.Command = opcode;
_authCrypt.EncryptSend((uint8*)&header, sizeOfHeader);
}
else
{
header.Setup.Size = packetSize + 4;
header.Setup.Command = opcode;
}
memcpy(headerPos, &header, sizeOfHeader);
}
uint32 WorldSocket::CompressPacket(uint8* buffer, WorldPacket const& packet)
{
uint32 opcode = packet.GetOpcode();
uint32 bufferSize = deflateBound(_compressionStream, packet.size() + sizeof(opcode));
_compressionStream->next_out = buffer;
_compressionStream->avail_out = bufferSize;
_compressionStream->next_in = (Bytef*)&opcode;
_compressionStream->avail_in = sizeof(uint32);
int32 z_res = deflate(_compressionStream, Z_BLOCK);
if (z_res != Z_OK)
{
TC_LOG_ERROR("network", "Can't compress packet opcode (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg);
return 0;
}
_compressionStream->next_in = (Bytef*)packet.contents();
_compressionStream->avail_in = packet.size();
z_res = deflate(_compressionStream, Z_SYNC_FLUSH);
if (z_res != Z_OK)
{
TC_LOG_ERROR("network", "Can't compress packet data (zlib: deflate) Error code: %i (%s, msg: %s)", z_res, zError(z_res), _compressionStream->msg);
return 0;
}
return bufferSize - _compressionStream->avail_out;
}
void WorldSocket::HandleAuthSession(WorldPackets::Auth::AuthSession& authSession)
{
uint8 security;
uint32 id;
LocaleConstant locale;
SHA1Hash sha;
BigNumber k;
bool wardenActive = sWorld->getBoolConfig(CONFIG_WARDEN_ENABLED);
// Get the account information from the auth database
// 0 1 2 3 4 5 6 7 8
// SELECT id, sessionkey, last_ip, locked, expansion, mutetime, locale, recruiter, os FROM account WHERE username = ?
PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_INFO_BY_NAME);
stmt->setString(0, authSession.Account);
PreparedQueryResult result = LoginDatabase.Query(stmt);
// Stop if the account is not found
if (!result)
{
// We can not log here, as we do not know the account. Thus, no accountId.
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (unknown account).");
DelayedCloseSocket();
return;
}
Field* fields = result->Fetch();
uint8 expansion = fields[4].GetUInt8();
uint32 world_expansion = sWorld->getIntConfig(CONFIG_EXPANSION);
if (expansion > world_expansion)
expansion = world_expansion;
// For hook purposes, we get Remoteaddress at this point.
std::string address = GetRemoteIpAddress().to_string();
// As we don't know if attempted login process by ip works, we update last_attempt_ip right away
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_ATTEMPT_IP);
stmt->setString(0, address);
stmt->setString(1, authSession.Account);
LoginDatabase.Execute(stmt);
// This also allows to check for possible "hack" attempts on account
// id has to be fetched at this point, so that first actual account response that fails can be logged
id = fields[0].GetUInt32();
k.SetHexStr(fields[1].GetCString());
// even if auth credentials are bad, try using the session key we have - client cannot read auth response error without it
_authCrypt.Init(&k);
_headerBuffer.Resize(SizeOfClientHeader[1][1]);
// First reject the connection if packet contains invalid data or realm state doesn't allow logging in
if (sWorld->IsClosed())
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: World closed, denying client (%s).", GetRemoteIpAddress().to_string().c_str());
DelayedCloseSocket();
return;
}
if (authSession.RealmID != realmHandle.Index)
{
SendAuthResponseError(REALM_LIST_REALM_NOT_FOUND);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (bad realm).");
DelayedCloseSocket();
return;
}
std::string os = fields[8].GetString();
// Must be done before WorldSession is created
if (wardenActive && os != "Win" && os != "OSX")
{
SendAuthResponseError(AUTH_REJECT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Client %s attempted to log in using invalid client OS (%s).", address.c_str(), os.c_str());
DelayedCloseSocket();
return;
}
// Check that Key and account name are the same on client and server
uint32 t = 0;
sha.UpdateData(authSession.Account);
sha.UpdateData((uint8*)&t, 4);
sha.UpdateData((uint8*)&authSession.LocalChallenge, 4);
sha.UpdateData((uint8*)&_authSeed, 4);
sha.UpdateBigNumbers(&k, NULL);
sha.Finalize();
if (memcmp(sha.GetDigest(), authSession.Digest, SHA_DIGEST_LENGTH) != 0)
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, authSession.Account.c_str(), address.c_str());
DelayedCloseSocket();
return;
}
///- Re-check ip locking (same check as in auth).
if (fields[3].GetUInt8() == 1) // if ip is locked
{
if (strcmp(fields[2].GetCString(), address.c_str()) != 0)
{
SendAuthResponseError(AUTH_FAILED);
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account IP differs. Original IP: %s, new IP: %s).", fields[2].GetCString(), address.c_str());
// We could log on hook only instead of an additional db log, however action logger is config based. Better keep DB logging as well
sScriptMgr->OnFailedAccountLogin(id);
DelayedCloseSocket();
return;
}
}
int64 mutetime = fields[5].GetInt64();
//! Negative mutetime indicates amount of seconds to be muted effective on next login - which is now.
if (mutetime < 0)
{
mutetime = time(NULL) + llabs(mutetime);
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME_LOGIN);
stmt->setInt64(0, mutetime);
stmt->setUInt32(1, id);
LoginDatabase.Execute(stmt);
}
locale = LocaleConstant(fields[6].GetUInt8());
if (locale >= TOTAL_LOCALES)
locale = LOCALE_enUS;
uint32 recruiter = fields[7].GetUInt32();
uint32 battlenetAccountId = 0;
if (authSession.LoginServerType == 1)
battlenetAccountId = Battlenet::AccountMgr::GetIdByGameAccount(id);
// Checks gmlevel per Realm
stmt = LoginDatabase.GetPreparedStatement(LOGIN_GET_GMLEVEL_BY_REALMID);
stmt->setUInt32(0, id);
stmt->setInt32(1, int32(realmHandle.Index));
result = LoginDatabase.Query(stmt);
if (!result)
security = 0;
else
{
fields = result->Fetch();
security = fields[0].GetUInt8();
}
// Re-check account ban (same check as in auth)
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_BANS);
stmt->setUInt32(0, id);
stmt->setString(1, address);
PreparedQueryResult banresult = LoginDatabase.Query(stmt);
if (banresult) // if account banned
{
SendAuthResponseError(AUTH_BANNED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthSession: Sent Auth Response (Account banned).");
sScriptMgr->OnFailedAccountLogin(id);
DelayedCloseSocket();
return;
}
// Check locked state for server
AccountTypes allowedAccountType = sWorld->GetPlayerSecurityLimit();
TC_LOG_DEBUG("network", "Allowed Level: %u Player Level %u", allowedAccountType, AccountTypes(security));
if (allowedAccountType > SEC_PLAYER && AccountTypes(security) < allowedAccountType)
{
SendAuthResponseError(AUTH_UNAVAILABLE);
TC_LOG_INFO("network", "WorldSocket::HandleAuthSession: User tries to login but his security level is not enough");
sScriptMgr->OnFailedAccountLogin(id);
DelayedCloseSocket();
return;
}
TC_LOG_DEBUG("network", "WorldSocket::HandleAuthSession: Client '%s' authenticated successfully from %s.",
authSession.Account.c_str(), address.c_str());
// Check if this user is by any chance a recruiter
stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_RECRUITER);
stmt->setUInt32(0, id);
result = LoginDatabase.Query(stmt);
bool isRecruiter = false;
if (result)
isRecruiter = true;
// Update the last_ip in the database as it was successful for login
stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_LAST_IP);
stmt->setString(0, address);
stmt->setString(1, authSession.Account);
LoginDatabase.Execute(stmt);
// At this point, we can safely hook a successful login
sScriptMgr->OnAccountLogin(id);
_worldSession = new WorldSession(id, battlenetAccountId, shared_from_this(), AccountTypes(security), expansion, mutetime, locale, recruiter, isRecruiter);
_worldSession->LoadGlobalAccountData();
_worldSession->LoadTutorialsData();
_worldSession->ReadAddonsInfo(authSession.AddonInfo);
_worldSession->LoadPermissions();
// Initialize Warden system only if it is enabled by config
if (wardenActive)
_worldSession->InitWarden(&k, os);
sWorld->AddSession(_worldSession);
}
void WorldSocket::HandleAuthContinuedSession(WorldPackets::Auth::AuthContinuedSession& authSession)
{
uint32 accountId = PAIR64_LOPART(authSession.Key);
_type = ConnectionType(PAIR64_HIPART(authSession.Key));
QueryResult result = LoginDatabase.PQuery("SELECT username, sessionkey FROM account WHERE id = %u", accountId);
if (!result)
{
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
DelayedCloseSocket();
return;
}
Field* fields = result->Fetch();
std::string login = fields[0].GetString();
BigNumber k;
k.SetHexStr(fields[1].GetCString());
_authCrypt.Init(&k, _encryptSeed.AsByteArray().get(), _decryptSeed.AsByteArray().get());
_headerBuffer.Resize(SizeOfClientHeader[1][1]);
SHA1Hash sha;
sha.UpdateData(login);
sha.UpdateBigNumbers(&k, NULL);
sha.UpdateData((uint8*)&_authSeed, 4);
sha.Finalize();
if (memcmp(sha.GetDigest(), authSession.Digest, sha.GetLength()))
{
SendAuthResponseError(AUTH_UNKNOWN_ACCOUNT);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthContinuedSession: Authentication failed for account: %u ('%s') address: %s", accountId, login.c_str(), GetRemoteIpAddress().to_string().c_str());
DelayedCloseSocket();
return;
}
_worldSession = sWorld->FindSession(accountId);
if (!_worldSession)
{
SendAuthResponseError(AUTH_SESSION_EXPIRED);
TC_LOG_ERROR("network", "WorldSocket::HandleAuthContinuedSession: No active session found for account: %u ('%s') address: %s", accountId, login.c_str(), GetRemoteIpAddress().to_string().c_str());
DelayedCloseSocket();
return;
}
WorldPackets::Auth::ResumeComms resumeComms;
SendPacket(*resumeComms.Write());
_worldSession->AddInstanceConnection(shared_from_this());
_worldSession->HandleContinuePlayerLogin();
}
void WorldSocket::SendAuthResponseError(uint8 code)
{
WorldPackets::Auth::AuthResponse response;
response.SuccessInfo.HasValue = false;
response.WaitInfo.HasValue = false;
response.Result = code;
SendPacket(*response.Write());
}
void WorldSocket::HandlePing(WorldPacket& recvPacket)
{
uint32 ping;
uint32 latency;
// Get the ping packet content
recvPacket >> ping;
recvPacket >> latency;
if (_LastPingTime == steady_clock::time_point())
{
_LastPingTime = steady_clock::now();
}
else
{
steady_clock::time_point now = steady_clock::now();
steady_clock::duration diff = now - _LastPingTime;
_LastPingTime = now;
if (diff < seconds(27))
{
++_OverSpeedPings;
uint32 maxAllowed = sWorld->getIntConfig(CONFIG_MAX_OVERSPEED_PINGS);
if (maxAllowed && _OverSpeedPings > maxAllowed)
{
if (_worldSession && !_worldSession->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_OVERSPEED_PING))
{
TC_LOG_ERROR("network", "WorldSocket::HandlePing: %s kicked for over-speed pings (address: %s)",
_worldSession->GetPlayerInfo().c_str(), GetRemoteIpAddress().to_string().c_str());
CloseSocket();
return;
}
}
}
else
_OverSpeedPings = 0;
}
if (_worldSession)
{
_worldSession->SetLatency(latency);
_worldSession->ResetClientTimeDelay();
}
else
{
TC_LOG_ERROR("network", "WorldSocket::HandlePing: peer sent CMSG_PING, but is not authenticated or got recently kicked, address = %s", GetRemoteIpAddress().to_string().c_str());
CloseSocket();
return;
}
WorldPacket packet(SMSG_PONG, 4);
packet << ping;
return SendPacket(packet);
}