Files
TrinityCore/src/server/game/Server/Packets/ItemPackets.cpp
T

60 lines
1.9 KiB
C++

/*
* Copyright (C) 2008-2014 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ItemPackets.h"
WorldPacket const* WorldPackets::Item::SetProficiency::Write()
{
_worldPacket << ProficiencyMask;
_worldPacket << ProficiencyClass;
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemBonusInstanceData const& itemBonusInstanceData)
{
data << itemBonusInstanceData.Context;
data << uint32(itemBonusInstanceData.BonusListIDs.size());
for (uint32 bonusID : itemBonusInstanceData.BonusListIDs)
data << bonusID;
return data;
}
ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Item::ItemInstance const& itemInstance)
{
data << itemInstance.ItemID;
data << itemInstance.RandomPropertiesSeed;
data << itemInstance.RandomPropertiesID;
data.WriteBit(itemInstance.ItemBonus.HasValue);
data.WriteBit(!itemInstance.Modifications.empty());
data.FlushBits();
if (itemInstance.ItemBonus.HasValue)
data << itemInstance.ItemBonus.Value;
if (!itemInstance.Modifications.empty())
{
data << uint32(itemInstance.Modifications.size() * sizeof(uint32));
for (uint32 itemMod : itemInstance.Modifications)
data << itemMod;
}
return data;
}