Files
TrinityCore/src/server/game/Spells/SpellHistory.cpp
T
GigaDev90 b774aedd93 Scripts/DuelReset:
- fixed druid mana restoration
- fixed bug when a player accepts duel with a spel on onHold true (like when stealth of rogue/druid is active)
2015-10-28 20:14:21 +01:00

691 lines
24 KiB
C++

/*
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "WorldPacket.h"
#include "SpellHistory.h"
#include "Pet.h"
#include "Player.h"
#include "SpellInfo.h"
#include "Spell.h"
#include "World.h"
#include "Opcodes.h"
SpellHistory::Clock::duration const SpellHistory::InfinityCooldownDelay = std::chrono::duration_cast<SpellHistory::Clock::duration>(std::chrono::seconds(MONTH));
SpellHistory::Clock::duration const SpellHistory::InfinityCooldownDelayCheck = std::chrono::duration_cast<SpellHistory::Clock::duration>(std::chrono::seconds(MONTH / 2));
template<>
struct SpellHistory::PersistenceHelper<Player>
{
static CharacterDatabaseStatements const CooldownsDeleteStatement = CHAR_DEL_CHAR_SPELL_COOLDOWNS;
static CharacterDatabaseStatements const CooldownsInsertStatement = CHAR_INS_CHAR_SPELL_COOLDOWN;
static void SetIdentifier(PreparedStatement* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetGUID().GetCounter()); }
static bool ReadCooldown(Field* fields, uint32* spellId, CooldownEntry* cooldownEntry)
{
*spellId = fields[0].GetUInt32();
if (!sSpellMgr->GetSpellInfo(*spellId))
return false;
cooldownEntry->CooldownEnd = Clock::from_time_t(time_t(fields[2].GetUInt32()));
cooldownEntry->ItemId = fields[1].GetUInt32();
return true;
}
static void WriteCooldown(PreparedStatement* stmt, uint8& index, CooldownStorageType::value_type const& cooldown)
{
stmt->setUInt32(index++, cooldown.first);
stmt->setUInt32(index++, cooldown.second.ItemId);
stmt->setUInt32(index++, uint32(Clock::to_time_t(cooldown.second.CooldownEnd)));
}
};
template<>
struct SpellHistory::PersistenceHelper<Pet>
{
static CharacterDatabaseStatements const CooldownsDeleteStatement = CHAR_DEL_PET_SPELL_COOLDOWNS;
static CharacterDatabaseStatements const CooldownsInsertStatement = CHAR_INS_PET_SPELL_COOLDOWN;
static void SetIdentifier(PreparedStatement* stmt, uint8 index, Unit* owner) { stmt->setUInt32(index, owner->GetCharmInfo()->GetPetNumber()); }
static bool ReadCooldown(Field* fields, uint32* spellId, CooldownEntry* cooldownEntry)
{
*spellId = fields[0].GetUInt32();
if (!sSpellMgr->GetSpellInfo(*spellId))
return false;
cooldownEntry->CooldownEnd = Clock::from_time_t(time_t(fields[1].GetUInt32()));
cooldownEntry->ItemId = 0;
return true;
}
static void WriteCooldown(PreparedStatement* stmt, uint8& index, CooldownStorageType::value_type const& cooldown)
{
stmt->setUInt32(index++, cooldown.first);
stmt->setUInt32(index++, uint32(Clock::to_time_t(cooldown.second.CooldownEnd)));
}
};
template<class OwnerType>
void SpellHistory::LoadFromDB(PreparedQueryResult cooldownsResult)
{
typedef PersistenceHelper<OwnerType> StatementInfo;
if (cooldownsResult)
{
do
{
uint32 spellId;
CooldownEntry cooldown;
if (StatementInfo::ReadCooldown(cooldownsResult->Fetch(), &spellId, &cooldown))
_spellCooldowns[spellId] = cooldown;
} while (cooldownsResult->NextRow());
}
}
template<class OwnerType>
void SpellHistory::SaveToDB(SQLTransaction& trans)
{
typedef PersistenceHelper<OwnerType> StatementInfo;
uint8 index = 0;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(StatementInfo::CooldownsDeleteStatement);
StatementInfo::SetIdentifier(stmt, index++, _owner);
trans->Append(stmt);
for (auto const& p : _spellCooldowns)
{
if (!p.second.OnHold)
{
index = 0;
stmt = CharacterDatabase.GetPreparedStatement(StatementInfo::CooldownsInsertStatement);
StatementInfo::SetIdentifier(stmt, index++, _owner);
StatementInfo::WriteCooldown(stmt, index, p);
trans->Append(stmt);
}
}
}
void SpellHistory::Update()
{
SQLTransaction t;
Clock::time_point now = Clock::now();
for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end();)
{
if (itr->second.CooldownEnd < now)
itr = _spellCooldowns.erase(itr);
else
++itr;
}
}
void SpellHistory::HandleCooldowns(SpellInfo const* spellInfo, Item const* item, Spell* spell /*= nullptr*/)
{
if (Player* player = _owner->ToPlayer())
{
// potions start cooldown until exiting combat
if (item && (item->IsPotion() || spellInfo->IsCooldownStartedOnEvent()))
{
player->SetLastPotionId(item->GetEntry());
return;
}
}
if (spellInfo->IsCooldownStartedOnEvent() || spellInfo->IsPassive() || (spell && spell->IsIgnoringCooldowns()))
return;
StartCooldown(spellInfo, item ? item->GetEntry() : 0, spell);
}
bool SpellHistory::IsReady(SpellInfo const* spellInfo) const
{
if (spellInfo->PreventionType == SPELL_PREVENTION_TYPE_SILENCE)
if (IsSchoolLocked(spellInfo->GetSchoolMask()))
return false;
if (HasCooldown(spellInfo->Id))
return false;
return true;
}
template<>
void SpellHistory::WritePacket<Pet>(WorldPacket& packet) const
{
Clock::time_point now = Clock::now();
uint8 cooldownsCount = _spellCooldowns.size();
packet << uint8(cooldownsCount);
for (auto const& spellCooldown : _spellCooldowns)
{
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellCooldown.first);
if (!spellInfo)
{
packet << uint32(0);
packet << uint16(0);
packet << uint32(0);
packet << uint32(0);
continue;
}
packet << uint32(spellCooldown.first); // spell ID
packet << uint16(spellInfo->GetCategory()); // spell category
if (!spellCooldown.second.OnHold)
{
uint32 cooldownDuration = spellCooldown.second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(spellCooldown.second.CooldownEnd - now).count() : 0;
if (cooldownDuration <= 0)
{
packet << uint32(0);
packet << uint32(0);
continue;
}
if (spellInfo->GetCategory())
{
packet << uint32(0);
packet << uint32(cooldownDuration);
}
else
{
packet << uint32(cooldownDuration);
packet << uint32(0);
}
}
}
}
template<>
void SpellHistory::WritePacket<Player>(WorldPacket& packet) const
{
Clock::time_point now = Clock::now();
Clock::time_point infTime = now + InfinityCooldownDelayCheck;
uint16 cooldownsCount = _spellCooldowns.size();
size_t dataPos = packet.wpos();
packet << uint16(cooldownsCount);
for (auto const& spellCooldown : _spellCooldowns)
{
SpellInfo const* sEntry = sSpellMgr->GetSpellInfo(spellCooldown.first);
if (!sEntry)
{
--cooldownsCount;
continue;
}
packet << uint32(spellCooldown.first);
packet << uint16(spellCooldown.second.ItemId); // cast item id
packet << uint16(sEntry->GetCategory()); // spell category
// send infinity cooldown in special format
if (spellCooldown.second.CooldownEnd >= infTime)
{
packet << uint32(1); // cooldown
packet << uint32(0x80000000); // category cooldown
continue;
}
uint32 cooldownDuration = spellCooldown.second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(spellCooldown.second.CooldownEnd - now).count() : 0;
if (sEntry->GetCategory()) // may be wrong, but anyway better than nothing...
{
packet << uint32(0); // cooldown
packet << uint32(cooldownDuration); // category cooldown
}
else
{
packet << uint32(cooldownDuration); // cooldown
packet << uint32(0); // category cooldown
}
}
packet.put<uint16>(dataPos, cooldownsCount);
}
void SpellHistory::StartCooldown(SpellInfo const* spellInfo, uint32 itemId, Spell* spell /*= nullptr*/, bool onHold /*= false*/)
{
// init cooldown values
uint32 categoryId = 0;
int32 cooldown = -1;
int32 categoryCooldown = -1;
// some special item spells without correct cooldown in SpellInfo
// cooldown information stored in item prototype
if (itemId)
{
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId))
{
for (uint8 idx = 0; idx < MAX_ITEM_PROTO_SPELLS; ++idx)
{
if (uint32(proto->Spells[idx].SpellId) == spellInfo->Id)
{
categoryId = proto->Spells[idx].SpellCategory;
cooldown = proto->Spells[idx].SpellCooldown;
categoryCooldown = proto->Spells[idx].SpellCategoryCooldown;
break;
}
}
}
}
// if no cooldown found above then base at DBC data
if (cooldown < 0 && categoryCooldown < 0)
{
categoryId = spellInfo->GetCategory();
cooldown = spellInfo->RecoveryTime;
categoryCooldown = spellInfo->CategoryRecoveryTime;
}
Clock::time_point curTime = Clock::now();
Clock::time_point catrecTime;
Clock::time_point recTime;
bool needsCooldownPacket = false;
// overwrite time for selected category
if (onHold)
{
// use +MONTH as infinite cooldown marker
catrecTime = categoryCooldown > 0 ? (curTime + InfinityCooldownDelay) : curTime;
recTime = cooldown > 0 ? (curTime + InfinityCooldownDelay) : catrecTime;
}
else
{
// shoot spells used equipped item cooldown values already assigned in GetAttackTime(RANGED_ATTACK)
// prevent 0 cooldowns set by another way
if (cooldown <= 0 && categoryCooldown <= 0 && (categoryId == 76 || (spellInfo->IsAutoRepeatRangedSpell() && spellInfo->Id != 75)))
cooldown = _owner->GetAttackTime(RANGED_ATTACK);
// Now we have cooldown data (if found any), time to apply mods
if (Player* modOwner = _owner->GetSpellModOwner())
{
if (cooldown > 0)
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, cooldown, spell);
if (categoryCooldown > 0 && !spellInfo->HasAttribute(SPELL_ATTR6_IGNORE_CATEGORY_COOLDOWN_MODS))
modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_COOLDOWN, categoryCooldown, spell);
}
if (int32 cooldownMod = _owner->GetTotalAuraModifier(SPELL_AURA_MOD_COOLDOWN))
{
// Apply SPELL_AURA_MOD_COOLDOWN only to own spells
Player* playerOwner = GetPlayerOwner();
if (!playerOwner || playerOwner->HasSpell(spellInfo->Id))
{
needsCooldownPacket = true;
cooldown += cooldownMod * IN_MILLISECONDS; // SPELL_AURA_MOD_COOLDOWN does not affect category cooldows, verified with shaman shocks
}
}
// replace negative cooldowns by 0
if (cooldown < 0)
cooldown = 0;
if (categoryCooldown < 0)
categoryCooldown = 0;
// no cooldown after applying spell mods
if (cooldown == 0 && categoryCooldown == 0)
return;
catrecTime = categoryCooldown ? curTime + std::chrono::duration_cast<Clock::duration>(std::chrono::milliseconds(categoryCooldown)) : curTime;
recTime = cooldown ? curTime + std::chrono::duration_cast<Clock::duration>(std::chrono::milliseconds(cooldown)) : catrecTime;
}
// self spell cooldown
if (recTime != curTime)
{
AddCooldown(spellInfo->Id, itemId, recTime, onHold);
if (needsCooldownPacket)
{
if (Player* playerOwner = GetPlayerOwner())
{
WorldPacket spellCooldown;
BuildCooldownPacket(spellCooldown, SPELL_COOLDOWN_FLAG_NONE, spellInfo->Id, cooldown);
playerOwner->SendDirectMessage(&spellCooldown);
}
}
}
// category spells
if (categoryId && catrecTime != curTime)
{
SpellCategoryStore::const_iterator i_scstore = sSpellsByCategoryStore.find(categoryId);
if (i_scstore != sSpellsByCategoryStore.end())
{
for (SpellCategorySet::const_iterator i_scset = i_scstore->second.begin(); i_scset != i_scstore->second.end(); ++i_scset)
{
if (*i_scset == spellInfo->Id) // skip main spell, already handled above
continue;
AddCooldown(*i_scset, itemId, catrecTime, onHold);
}
}
}
}
void SpellHistory::SendCooldownEvent(SpellInfo const* spellInfo, uint32 itemId /*= 0*/, Spell* spell /*= nullptr*/, bool startCooldown /*= true*/)
{
// start cooldowns at server side, if any
if (startCooldown)
StartCooldown(spellInfo, itemId, spell);
if (Player* player = GetPlayerOwner())
{
// Send activate cooldown timer (possible 0) at client side
WorldPacket data(SMSG_COOLDOWN_EVENT, 4 + 8);
data << uint32(spellInfo->Id);
data << uint64(_owner->GetGUID());
player->SendDirectMessage(&data);
uint32 category = spellInfo->GetCategory();
if (category && spellInfo->CategoryRecoveryTime)
{
SpellCategoryStore::const_iterator ct = sSpellsByCategoryStore.find(category);
if (ct != sSpellsByCategoryStore.end())
{
for (auto const& cooldownPair : _spellCooldowns)
{
uint32 categorySpell = cooldownPair.first;
if (!ct->second.count(categorySpell))
continue;
if (categorySpell == spellInfo->Id) // skip main spell, already handled above
continue;
SpellInfo const* spellInfo2 = sSpellMgr->EnsureSpellInfo(categorySpell);
if (!spellInfo2->IsCooldownStartedOnEvent())
continue;
data.Initialize(SMSG_COOLDOWN_EVENT, 4 + 8);
data << uint32(categorySpell);
data << uint64(_owner->GetGUID());
player->SendDirectMessage(&data);
}
}
}
}
}
void SpellHistory::AddCooldown(uint32 spellId, uint32 itemId, Clock::time_point cooldownEnd, bool onHold /*= false*/)
{
CooldownEntry& cooldownEntry = _spellCooldowns[spellId];
cooldownEntry.CooldownEnd = cooldownEnd;
cooldownEntry.ItemId = itemId;
cooldownEntry.OnHold = onHold;
}
void SpellHistory::ModifyCooldown(uint32 spellId, int32 cooldownModMs)
{
auto itr = _spellCooldowns.find(spellId);
if (!cooldownModMs || itr == _spellCooldowns.end())
return;
Clock::time_point now = Clock::now();
Clock::duration offset = std::chrono::duration_cast<Clock::duration>(std::chrono::milliseconds(cooldownModMs));
if (itr->second.CooldownEnd + offset > now)
itr->second.CooldownEnd += offset;
else
_spellCooldowns.erase(itr);
if (Player* playerOwner = GetPlayerOwner())
{
WorldPacket modifyCooldown(SMSG_MODIFY_COOLDOWN, 4 + 8 + 4);
modifyCooldown << uint32(spellId);
modifyCooldown << uint64(_owner->GetGUID());
modifyCooldown << int32(cooldownModMs);
playerOwner->SendDirectMessage(&modifyCooldown);
}
}
void SpellHistory::ResetCooldown(uint32 spellId, bool update /*= false*/)
{
auto itr = _spellCooldowns.find(spellId);
if (itr == _spellCooldowns.end())
return;
ResetCooldown(itr, update);
}
void SpellHistory::ResetCooldown(CooldownStorageType::iterator& itr, bool update /*= false*/)
{
if (update)
{
if (Player* playerOwner = GetPlayerOwner())
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4 + 8);
data << uint32(itr->first);
data << uint64(_owner->GetGUID());
playerOwner->SendDirectMessage(&data);
}
}
itr = _spellCooldowns.erase(itr);
}
void SpellHistory::ResetAllCooldowns()
{
if (GetPlayerOwner())
{
std::vector<int32> cooldowns;
cooldowns.reserve(_spellCooldowns.size());
for (auto const& p : _spellCooldowns)
cooldowns.push_back(p.first);
SendClearCooldowns(cooldowns);
}
_spellCooldowns.clear();
}
bool SpellHistory::HasCooldown(uint32 spellId) const
{
return _spellCooldowns.count(spellId) != 0;
}
uint32 SpellHistory::GetRemainingCooldown(uint32 spellId) const
{
auto itr = _spellCooldowns.find(spellId);
if (itr == _spellCooldowns.end())
return 0;
Clock::time_point now = Clock::now();
if (itr->second.CooldownEnd < now)
return 0;
Clock::duration remaining = itr->second.CooldownEnd - now;
return uint32(std::chrono::duration_cast<std::chrono::milliseconds>(remaining).count());
}
void SpellHistory::LockSpellSchool(SpellSchoolMask schoolMask, uint32 lockoutTime)
{
Clock::time_point lockoutEnd = Clock::now() + std::chrono::duration_cast<Clock::duration>(std::chrono::milliseconds(lockoutTime));
for (uint32 i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (SpellSchoolMask(1 << i) & schoolMask)
_schoolLockouts[i] = lockoutEnd;
std::set<uint32> knownSpells;
if (Player* plrOwner = _owner->ToPlayer())
{
for (auto const& p : plrOwner->GetSpellMap())
if (p.second->state != PLAYERSPELL_REMOVED)
knownSpells.insert(p.first);
}
else if (Pet* petOwner = _owner->ToPet())
{
for (auto const& p : petOwner->m_spells)
if (p.second.state != PETSPELL_REMOVED)
knownSpells.insert(p.first);
}
else
{
Creature* creatureOwner = _owner->ToCreature();
for (uint8 i = 0; i < CREATURE_MAX_SPELLS; ++i)
if (creatureOwner->m_spells[i])
knownSpells.insert(creatureOwner->m_spells[i]);
}
PacketCooldowns cooldowns;
WorldPacket spellCooldowns;
for (uint32 spellId : knownSpells)
{
SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(spellId);
if (spellInfo->IsCooldownStartedOnEvent())
continue;
if (spellInfo->PreventionType != SPELL_PREVENTION_TYPE_SILENCE)
continue;
if ((schoolMask & spellInfo->GetSchoolMask()) && GetRemainingCooldown(spellId) < lockoutTime)
{
cooldowns[spellId] = lockoutTime;
AddCooldown(spellId, 0, lockoutEnd);
}
}
if (Player* player = GetPlayerOwner())
{
if (!cooldowns.empty())
{
BuildCooldownPacket(spellCooldowns, SPELL_COOLDOWN_FLAG_NONE, cooldowns);
player->SendDirectMessage(&spellCooldowns);
}
}
}
bool SpellHistory::IsSchoolLocked(SpellSchoolMask schoolMask) const
{
Clock::time_point now = Clock::now();
for (uint32 i = 0; i < MAX_SPELL_SCHOOL; ++i)
if (SpellSchoolMask(1 << i) & schoolMask)
if (_schoolLockouts[i] > now)
return true;
return false;
}
bool SpellHistory::HasGlobalCooldown(SpellInfo const* spellInfo) const
{
auto itr = _globalCooldowns.find(spellInfo->StartRecoveryCategory);
return itr != _globalCooldowns.end() && itr->second > Clock::now();
}
void SpellHistory::AddGlobalCooldown(SpellInfo const* spellInfo, uint32 duration)
{
_globalCooldowns[spellInfo->StartRecoveryCategory] = Clock::now() + std::chrono::duration_cast<Clock::duration>(std::chrono::milliseconds(duration));
}
void SpellHistory::CancelGlobalCooldown(SpellInfo const* spellInfo)
{
_globalCooldowns[spellInfo->StartRecoveryCategory] = Clock::time_point(Clock::duration(0));
}
Player* SpellHistory::GetPlayerOwner() const
{
return _owner->GetCharmerOrOwnerPlayerOrPlayerItself();
}
void SpellHistory::SendClearCooldowns(std::vector<int32> const& cooldowns) const
{
if (Player* playerOwner = GetPlayerOwner())
{
for (int32 spell : cooldowns)
{
WorldPacket data(SMSG_CLEAR_COOLDOWN, 4 + 8);
data << uint32(spell);
data << uint64(_owner->GetGUID());
playerOwner->SendDirectMessage(&data);
}
}
}
void SpellHistory::BuildCooldownPacket(WorldPacket& data, uint8 flags, uint32 spellId, uint32 cooldown) const
{
data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + 4 + 4);
data << uint64(_owner->GetGUID());
data << uint8(flags);
data << uint32(spellId);
data << uint32(cooldown);
}
void SpellHistory::BuildCooldownPacket(WorldPacket& data, uint8 flags, PacketCooldowns const& cooldowns) const
{
data.Initialize(SMSG_SPELL_COOLDOWN, 8 + 1 + (4 + 4) * cooldowns.size());
data << uint64(_owner->GetGUID());
data << uint8(flags);
for (auto const& cooldown : cooldowns)
{
data << cooldown.first;
data << cooldown.second;
}
}
void SpellHistory::SaveCooldownStateBeforeDuel()
{
_spellCooldownsBeforeDuel = _spellCooldowns;
}
void SpellHistory::RestoreCooldownStateAfterDuel()
{
if (Player* player = _owner->ToPlayer())
{
// add all profession CDs created while in duel (if any)
for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end(); ++itr)
{
SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
if (spellInfo->RecoveryTime > 10 * MINUTE * IN_MILLISECONDS ||
spellInfo->CategoryRecoveryTime > 10 * MINUTE * IN_MILLISECONDS)
_spellCooldownsBeforeDuel[itr->first] = _spellCooldowns[itr->first];
}
//check for spell with onHold active before and during the duel
for (auto itr = _spellCooldownsBeforeDuel.begin(); itr != _spellCooldownsBeforeDuel.end(); ++itr)
{
if (!itr->second.OnHold)
if (!_spellCooldowns[itr->first].OnHold)
_spellCooldowns[itr->first] = _spellCooldownsBeforeDuel[itr->first];
}
// update the client: restore old cooldowns
PacketCooldowns cooldowns;
for (auto itr = _spellCooldowns.begin(); itr != _spellCooldowns.end(); ++itr)
{
Clock::time_point now = Clock::now();
uint32 cooldownDuration = itr->second.CooldownEnd > now ? std::chrono::duration_cast<std::chrono::milliseconds>(itr->second.CooldownEnd - now).count() : 0;
// cooldownDuration must be between 0 and 10 minutes in order to avoid any visual bugs
if (cooldownDuration <= 0 || cooldownDuration > 10 * MINUTE * IN_MILLISECONDS || itr->second.OnHold)
continue;
cooldowns[itr->first] = cooldownDuration;
}
WorldPacket data;
BuildCooldownPacket(data, SPELL_COOLDOWN_FLAG_INCLUDE_EVENT_COOLDOWNS, cooldowns);
player->SendDirectMessage(&data);
}
}
template void SpellHistory::LoadFromDB<Player>(PreparedQueryResult cooldownsResult);
template void SpellHistory::LoadFromDB<Pet>(PreparedQueryResult cooldownsResult);
template void SpellHistory::SaveToDB<Player>(SQLTransaction& trans);
template void SpellHistory::SaveToDB<Pet>(SQLTransaction& trans);