mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 03:32:28 -04:00
42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
/*
|
|
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "SessionManager.h"
|
|
|
|
bool Battlenet::SessionManager::StartNetwork(Trinity::Asio::IoContext& ioContext, std::string const& bindIp, uint16 port, int threadCount)
|
|
{
|
|
if (!BaseSocketMgr::StartNetwork(ioContext, bindIp, port, threadCount))
|
|
return false;
|
|
|
|
_acceptor->AsyncAccept([this](Trinity::Net::IoContextTcpSocket&& sock, uint32 threadIndex)
|
|
{
|
|
OnSocketOpen(std::move(sock), threadIndex);
|
|
});
|
|
return true;
|
|
}
|
|
|
|
Battlenet::SessionNetworkThread* Battlenet::SessionManager::CreateThreads() const
|
|
{
|
|
return new SessionNetworkThread[GetNetworkThreadCount()];
|
|
}
|
|
|
|
Battlenet::SessionManager& Battlenet::SessionManager::Instance()
|
|
{
|
|
static SessionManager instance;
|
|
return instance;
|
|
}
|