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Conflicts: dep/PackageList.txt src/server/game/Battlegrounds/Battleground.cpp src/server/game/Combat/ThreatManager.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Handlers/BattleGroundHandler.cpp src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp src/server/game/Movement/Spline/MoveSplineInit.cpp src/server/game/Spells/Auras/SpellAuraEffects.cpp src/server/game/Spells/SpellEffects.cpp src/server/game/World/World.cpp src/server/game/World/World.h src/server/scripts/EasternKingdoms/ZulGurub/boss_arlokk.cpp src/server/scripts/EasternKingdoms/ZulGurub/instance_zulgurub.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/Spells/spell_druid.cpp src/server/scripts/Spells/spell_mage.cpp src/server/scripts/Spells/spell_paladin.cpp src/server/scripts/Spells/spell_priest.cpp src/server/scripts/Spells/spell_rogue.cpp src/server/scripts/Spells/spell_shaman.cpp src/server/scripts/Spells/spell_warlock.cpp src/server/scripts/Spells/spell_warrior.cpp src/tools/map_extractor/CMakeLists.txt src/tools/map_extractor/System.cpp src/tools/map_extractor/loadlib.cpp src/tools/map_extractor/mpq_libmpq.cpp src/tools/map_extractor/mpq_libmpq04.h src/tools/vmap4_assembler/CMakeLists.txt src/tools/vmap4_extractor/CMakeLists.txt src/tools/vmap4_extractor/mpq_libmpq.cpp src/tools/vmap4_extractor/mpq_libmpq04.h
663 lines
24 KiB
C++
663 lines
24 KiB
C++
/*
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* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Scripts for spells with SPELLFAMILY_ROGUE and SPELLFAMILY_GENERIC spells used by rogue players.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_rog_".
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*/
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "SpellScript.h"
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#include "SpellAuraEffects.h"
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enum RogueSpells
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{
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SPELL_ROGUE_BLADE_FLURRY_EXTRA_ATTACK = 22482,
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SPELL_ROGUE_CHEAT_DEATH_COOLDOWN = 31231,
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SPELL_ROGUE_GLYPH_OF_PREPARATION = 56819,
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SPELL_ROGUE_PREY_ON_THE_WEAK = 58670,
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SPELL_ROGUE_SHIV_TRIGGERED = 5940,
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SPELL_ROGUE_TRICKS_OF_THE_TRADE_DMG_BOOST = 57933,
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SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC = 59628,
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};
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enum RogueSpellIcons
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{
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ICON_ROGUE_IMPROVED_RECUPERATE = 4819
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};
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// 13877, 33735, (check 51211, 65956) - Blade Flurry
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class spell_rog_blade_flurry : public SpellScriptLoader
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{
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public:
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spell_rog_blade_flurry() : SpellScriptLoader("spell_rog_blade_flurry") { }
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class spell_rog_blade_flurry_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_rog_blade_flurry_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/)
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_BLADE_FLURRY_EXTRA_ATTACK))
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return false;
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return true;
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}
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bool Load()
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{
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_procTarget = NULL;
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return true;
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}
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bool CheckProc(ProcEventInfo& eventInfo)
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{
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_procTarget = eventInfo.GetActor()->SelectNearbyTarget(eventInfo.GetProcTarget());
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return _procTarget;
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}
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void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
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{
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PreventDefaultAction();
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if (eventInfo.GetDamageInfo())
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{
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int32 damage = eventInfo.GetDamageInfo()->GetDamage();
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GetTarget()->CastCustomSpell(SPELL_ROGUE_BLADE_FLURRY_EXTRA_ATTACK, SPELLVALUE_BASE_POINT0, damage, _procTarget, true, NULL, aurEff);
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}
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}
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void Register()
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{
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DoCheckProc += AuraCheckProcFn(spell_rog_blade_flurry_AuraScript::CheckProc);
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OnEffectProc += AuraEffectProcFn(spell_rog_blade_flurry_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_MOD_MELEE_HASTE);
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}
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private:
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Unit* _procTarget;
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_rog_blade_flurry_AuraScript();
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}
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};
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// 31228 - Cheat Death
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class spell_rog_cheat_death : public SpellScriptLoader
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{
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public:
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spell_rog_cheat_death() : SpellScriptLoader("spell_rog_cheat_death") { }
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class spell_rog_cheat_death_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_rog_cheat_death_AuraScript);
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uint32 absorbChance;
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bool Validate(SpellInfo const* /*spellInfo*/)
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_CHEAT_DEATH_COOLDOWN))
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return false;
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return true;
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}
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bool Load()
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{
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absorbChance = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
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return GetUnitOwner()->ToPlayer();
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}
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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Player* target = GetTarget()->ToPlayer();
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if (dmgInfo.GetDamage() < target->GetHealth() || target->HasSpellCooldown(SPELL_ROGUE_CHEAT_DEATH_COOLDOWN) || !roll_chance_i(absorbChance))
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return;
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target->CastSpell(target, SPELL_ROGUE_CHEAT_DEATH_COOLDOWN, true);
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target->AddSpellCooldown(SPELL_ROGUE_CHEAT_DEATH_COOLDOWN, 0, time(NULL) + 60);
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uint32 health10 = target->CountPctFromMaxHealth(10);
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// hp > 10% - absorb hp till 10%
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if (target->GetHealth() > health10)
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absorbAmount = dmgInfo.GetDamage() - target->GetHealth() + health10;
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// hp lower than 10% - absorb everything
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else
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absorbAmount = dmgInfo.GetDamage();
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}
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void Register()
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_cheat_death_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
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OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_cheat_death_AuraScript::Absorb, EFFECT_0);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_rog_cheat_death_AuraScript();
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}
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};
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// 2818 - Deadly Poison
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class spell_rog_deadly_poison : public SpellScriptLoader
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{
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public:
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spell_rog_deadly_poison() : SpellScriptLoader("spell_rog_deadly_poison") { }
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class spell_rog_deadly_poison_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_rog_deadly_poison_SpellScript);
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bool Load()
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{
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_stackAmount = 0;
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// at this point CastItem must already be initialized
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return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCastItem();
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}
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void HandleBeforeHit()
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{
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if (Unit* target = GetHitUnit())
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// Deadly Poison
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if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID()))
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_stackAmount = aurEff->GetBase()->GetStackAmount();
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}
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void HandleAfterHit()
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{
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if (_stackAmount < 5)
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return;
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Player* player = GetCaster()->ToPlayer();
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if (Unit* target = GetHitUnit())
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{
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Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
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if (item == GetCastItem())
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item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
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if (!item)
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return;
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// item combat enchantments
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for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
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{
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if (slot > PRISMATIC_ENCHANTMENT_SLOT || slot < PROP_ENCHANTMENT_SLOT_0) // not holding enchantment id
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continue;
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SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot)));
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if (!enchant)
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continue;
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for (uint8 s = 0; s < 3; ++s)
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{
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if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
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continue;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]);
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if (!spellInfo)
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{
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sLog->outError(LOG_FILTER_SPELLS_AURAS, "Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName().c_str(), player->GetGUIDLow(), enchant->spellid[s]);
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continue;
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}
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// Proc only rogue poisons
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if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON)
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continue;
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// Do not reproc deadly
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if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0))
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continue;
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if (spellInfo->IsPositive())
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player->CastSpell(player, enchant->spellid[s], true, item);
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else
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player->CastSpell(target, enchant->spellid[s], true, item);
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}
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}
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}
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}
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void Register()
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{
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BeforeHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleBeforeHit);
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AfterHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleAfterHit);
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}
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uint8 _stackAmount;
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_rog_deadly_poison_SpellScript();
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}
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};
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// 31130 - Nerves of Steel
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class spell_rog_nerves_of_steel : public SpellScriptLoader
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{
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public:
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spell_rog_nerves_of_steel() : SpellScriptLoader("spell_rog_nerves_of_steel") { }
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class spell_rog_nerves_of_steel_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_rog_nerves_of_steel_AuraScript);
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uint32 absorbPct;
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bool Load()
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{
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absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
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return true;
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}
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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}
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void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// reduces all damage taken while stun or fear
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if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
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absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct);
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}
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void Register()
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_nerves_of_steel_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
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OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_nerves_of_steel_AuraScript::Absorb, EFFECT_0);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_rog_nerves_of_steel_AuraScript();
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}
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};
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// 14185 - Preparation
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class spell_rog_preparation : public SpellScriptLoader
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{
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public:
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spell_rog_preparation() : SpellScriptLoader("spell_rog_preparation") { }
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class spell_rog_preparation_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_rog_preparation_SpellScript);
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bool Load()
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{
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return GetCaster()->GetTypeId() == TYPEID_PLAYER;
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}
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bool Validate(SpellInfo const* /*spellInfo*/)
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_GLYPH_OF_PREPARATION))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Player* caster = GetCaster()->ToPlayer();
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// immediately finishes the cooldown on certain Rogue abilities
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const SpellCooldowns& cm = caster->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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{
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first);
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if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
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{
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if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
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spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
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caster->RemoveSpellCooldown((itr++)->first, true);
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else if (caster->HasAura(SPELL_ROGUE_GLYPH_OF_PREPARATION))
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{
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if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
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spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
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(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
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spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
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caster->RemoveSpellCooldown((itr++)->first, true);
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else
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++itr;
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}
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else
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++itr;
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}
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else
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++itr;
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}
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}
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void Register()
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{
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OnEffectHitTarget += SpellEffectFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_rog_preparation_SpellScript();
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}
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};
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// 51685 - Prey on the Weak
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class spell_rog_prey_on_the_weak : public SpellScriptLoader
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{
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public:
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spell_rog_prey_on_the_weak() : SpellScriptLoader("spell_rog_prey_on_the_weak") { }
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class spell_rog_prey_on_the_weak_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript);
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bool Validate(SpellInfo const* /*spellInfo*/)
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{
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if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_PREY_ON_THE_WEAK))
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return false;
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return true;
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}
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void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
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{
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Unit* target = GetTarget();
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Unit* victim = target->getVictim();
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if (victim && (target->GetHealthPct() > victim->GetHealthPct()))
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{
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if (!target->HasAura(SPELL_ROGUE_PREY_ON_THE_WEAK))
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{
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int32 bp = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
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target->CastCustomSpell(target, SPELL_ROGUE_PREY_ON_THE_WEAK, &bp, 0, 0, true);
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}
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}
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else
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target->RemoveAurasDueToSpell(SPELL_ROGUE_PREY_ON_THE_WEAK);
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}
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void Register()
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_prey_on_the_weak_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_rog_prey_on_the_weak_AuraScript();
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}
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};
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// 73651 - Recuperate
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class spell_rog_recuperate : public SpellScriptLoader
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{
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public:
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spell_rog_recuperate() : SpellScriptLoader("spell_rog_recuperate") { }
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class spell_rog_recuperate_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_rog_recuperate_AuraScript);
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bool Load()
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{
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return GetCaster()->GetTypeId() == TYPEID_PLAYER;
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}
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void OnPeriodic(AuraEffect const* /*aurEff*/)
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{
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if (Unit* caster = GetCaster())
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if (AuraEffect* effect = GetAura()->GetEffect(EFFECT_0))
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effect->RecalculateAmount(caster);
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}
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void CalculateBonus(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
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{
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canBeRecalculated = false;
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if (Unit* caster = GetCaster())
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{
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int32 baseAmount = GetSpellInfo()->Effects[EFFECT_0].CalcValue(caster) * 1000;
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// Improved Recuperate
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if (AuraEffect const* auraEffect = caster->GetDummyAuraEffect(SPELLFAMILY_ROGUE, ICON_ROGUE_IMPROVED_RECUPERATE, EFFECT_0))
|
|
baseAmount += auraEffect->GetAmount();
|
|
|
|
amount = CalculatePct(caster->GetMaxHealth(), float(baseAmount) / 1000.0f);
|
|
}
|
|
}
|
|
|
|
void Register()
|
|
{
|
|
OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_recuperate_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
|
|
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_recuperate_AuraScript::CalculateBonus, EFFECT_0, SPELL_AURA_PERIODIC_HEAL);
|
|
}
|
|
};
|
|
|
|
AuraScript* GetAuraScript() const
|
|
{
|
|
return new spell_rog_recuperate_AuraScript();
|
|
}
|
|
};
|
|
|
|
// -1943 - Rupture
|
|
class spell_rog_rupture : public SpellScriptLoader
|
|
{
|
|
public:
|
|
spell_rog_rupture() : SpellScriptLoader("spell_rog_rupture") { }
|
|
|
|
class spell_rog_rupture_AuraScript : public AuraScript
|
|
{
|
|
PrepareAuraScript(spell_rog_rupture_AuraScript);
|
|
|
|
bool Load()
|
|
{
|
|
Unit* caster = GetCaster();
|
|
return caster && caster->GetTypeId() == TYPEID_PLAYER;
|
|
}
|
|
|
|
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
|
|
{
|
|
if (Unit* caster = GetCaster())
|
|
{
|
|
canBeRecalculated = false;
|
|
|
|
float const attackpowerPerCombo[6] =
|
|
{
|
|
0.0f,
|
|
0.015f, // 1 point: ${($m1 + $b1*1 + 0.015 * $AP) * 4} damage over 8 secs
|
|
0.024f, // 2 points: ${($m1 + $b1*2 + 0.024 * $AP) * 5} damage over 10 secs
|
|
0.03f, // 3 points: ${($m1 + $b1*3 + 0.03 * $AP) * 6} damage over 12 secs
|
|
0.03428571f, // 4 points: ${($m1 + $b1*4 + 0.03428571 * $AP) * 7} damage over 14 secs
|
|
0.0375f // 5 points: ${($m1 + $b1*5 + 0.0375 * $AP) * 8} damage over 16 secs
|
|
};
|
|
|
|
uint8 cp = caster->ToPlayer()->GetComboPoints();
|
|
if (cp > 5)
|
|
cp = 5;
|
|
|
|
amount += int32(caster->GetTotalAttackPowerValue(BASE_ATTACK) * attackpowerPerCombo[cp]);
|
|
}
|
|
}
|
|
|
|
void Register()
|
|
{
|
|
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_rupture_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE);
|
|
}
|
|
};
|
|
|
|
AuraScript* GetAuraScript() const
|
|
{
|
|
return new spell_rog_rupture_AuraScript();
|
|
}
|
|
};
|
|
|
|
// 5938 - Shiv
|
|
class spell_rog_shiv : public SpellScriptLoader
|
|
{
|
|
public:
|
|
spell_rog_shiv() : SpellScriptLoader("spell_rog_shiv") { }
|
|
|
|
class spell_rog_shiv_SpellScript : public SpellScript
|
|
{
|
|
PrepareSpellScript(spell_rog_shiv_SpellScript);
|
|
|
|
bool Load()
|
|
{
|
|
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
|
|
}
|
|
|
|
bool Validate(SpellInfo const* /*spellInfo*/)
|
|
{
|
|
if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_SHIV_TRIGGERED))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void HandleDummy(SpellEffIndex /*effIndex*/)
|
|
{
|
|
Unit* caster = GetCaster();
|
|
if (Unit* unitTarget = GetHitUnit())
|
|
caster->CastSpell(unitTarget, SPELL_ROGUE_SHIV_TRIGGERED, true);
|
|
}
|
|
|
|
void Register()
|
|
{
|
|
OnEffectHitTarget += SpellEffectFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
|
|
}
|
|
};
|
|
|
|
SpellScript* GetSpellScript() const
|
|
{
|
|
return new spell_rog_shiv_SpellScript();
|
|
}
|
|
};
|
|
|
|
// 57934 - Tricks of the Trade
|
|
class spell_rog_tricks_of_the_trade : public SpellScriptLoader
|
|
{
|
|
public:
|
|
spell_rog_tricks_of_the_trade() : SpellScriptLoader("spell_rog_tricks_of_the_trade") { }
|
|
|
|
class spell_rog_tricks_of_the_trade_AuraScript : public AuraScript
|
|
{
|
|
PrepareAuraScript(spell_rog_tricks_of_the_trade_AuraScript);
|
|
|
|
bool Validate(SpellInfo const* /*spellInfo*/)
|
|
{
|
|
if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_TRICKS_OF_THE_TRADE_DMG_BOOST))
|
|
return false;
|
|
if (!sSpellMgr->GetSpellInfo(SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool Load()
|
|
{
|
|
_redirectTarget = NULL;
|
|
return true;
|
|
}
|
|
|
|
void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
|
{
|
|
if (GetTargetApplication()->GetRemoveMode() != AURA_REMOVE_BY_DEFAULT)
|
|
GetTarget()->ResetRedirectThreat();
|
|
}
|
|
|
|
bool CheckProc(ProcEventInfo& /*eventInfo*/)
|
|
{
|
|
_redirectTarget = GetTarget()->GetRedirectThreatTarget();
|
|
return _redirectTarget;
|
|
}
|
|
|
|
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
|
|
{
|
|
PreventDefaultAction();
|
|
|
|
Unit* target = GetTarget();
|
|
target->CastSpell(_redirectTarget, SPELL_ROGUE_TRICKS_OF_THE_TRADE_DMG_BOOST, true);
|
|
target->CastSpell(target, SPELL_ROGUE_TRICKS_OF_THE_TRADE_PROC, true);
|
|
Remove(AURA_REMOVE_BY_DEFAULT); // maybe handle by proc charges
|
|
}
|
|
|
|
void Register()
|
|
{
|
|
AfterEffectRemove += AuraEffectRemoveFn(spell_rog_tricks_of_the_trade_AuraScript::OnRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
|
DoCheckProc += AuraCheckProcFn(spell_rog_tricks_of_the_trade_AuraScript::CheckProc);
|
|
OnEffectProc += AuraEffectProcFn(spell_rog_tricks_of_the_trade_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
|
|
}
|
|
|
|
private:
|
|
Unit* _redirectTarget;
|
|
};
|
|
|
|
AuraScript* GetAuraScript() const
|
|
{
|
|
return new spell_rog_tricks_of_the_trade_AuraScript();
|
|
}
|
|
};
|
|
|
|
// 59628 - Tricks of the Trade (Proc)
|
|
class spell_rog_tricks_of_the_trade_proc : public SpellScriptLoader
|
|
{
|
|
public:
|
|
spell_rog_tricks_of_the_trade_proc() : SpellScriptLoader("spell_rog_tricks_of_the_trade_proc") { }
|
|
|
|
class spell_rog_tricks_of_the_trade_proc_AuraScript : public AuraScript
|
|
{
|
|
PrepareAuraScript(spell_rog_tricks_of_the_trade_proc_AuraScript);
|
|
|
|
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
|
|
{
|
|
GetTarget()->ResetRedirectThreat();
|
|
}
|
|
|
|
void Register()
|
|
{
|
|
AfterEffectRemove += AuraEffectRemoveFn(spell_rog_tricks_of_the_trade_proc_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL);
|
|
}
|
|
};
|
|
|
|
AuraScript* GetAuraScript() const
|
|
{
|
|
return new spell_rog_tricks_of_the_trade_proc_AuraScript();
|
|
}
|
|
};
|
|
|
|
void AddSC_rogue_spell_scripts()
|
|
{
|
|
new spell_rog_blade_flurry();
|
|
new spell_rog_cheat_death();
|
|
new spell_rog_deadly_poison();
|
|
new spell_rog_nerves_of_steel();
|
|
new spell_rog_preparation();
|
|
new spell_rog_prey_on_the_weak();
|
|
new spell_rog_recuperate();
|
|
new spell_rog_rupture();
|
|
new spell_rog_shiv();
|
|
new spell_rog_tricks_of_the_trade();
|
|
new spell_rog_tricks_of_the_trade_proc();
|
|
}
|