mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-17 13:39:46 -04:00
360 lines
12 KiB
C++
360 lines
12 KiB
C++
/*
|
|
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Undercity
|
|
SD%Complete: 95
|
|
SDComment: Quest support: 6628, 9180(post-event).
|
|
SDCategory: Undercity
|
|
EndScriptData */
|
|
|
|
/* ContentData
|
|
npc_lady_sylvanas_windrunner
|
|
npc_highborne_lamenter
|
|
EndContentData */
|
|
|
|
#include "ScriptMgr.h"
|
|
#include "MotionMaster.h"
|
|
#include "ObjectAccessor.h"
|
|
#include "Player.h"
|
|
#include "ScriptedCreature.h"
|
|
#include "SpellScript.h"
|
|
|
|
/*######
|
|
## npc_lady_sylvanas_windrunner
|
|
######*/
|
|
|
|
enum Sylvanas
|
|
{
|
|
QUEST_JOURNEY_TO_UNDERCITY = 9180,
|
|
|
|
EMOTE_LAMENT_END = 0,
|
|
SAY_LAMENT_END = 1,
|
|
EMOTE_LAMENT = 2,
|
|
|
|
// Ambassador Sunsorrow
|
|
SAY_SUNSORROW_WHISPER = 0,
|
|
|
|
SOUND_CREDIT = 10896,
|
|
|
|
NPC_HIGHBORNE_LAMENTER = 21628,
|
|
NPC_HIGHBORNE_BUNNY = 21641,
|
|
NPC_AMBASSADOR_SUNSORROW = 16287,
|
|
|
|
SPELL_HIGHBORNE_AURA = 37090,
|
|
SPELL_SYLVANAS_CAST = 36568,
|
|
//SPELL_RIBBON_OF_SOULS = 34432, the real one to use might be 37099
|
|
SPELL_RIBBON_OF_SOULS = 37099,
|
|
|
|
// Combat spells
|
|
SPELL_BLACK_ARROW = 59712,
|
|
SPELL_FADE = 20672,
|
|
SPELL_FADE_BLINK = 29211,
|
|
SPELL_MULTI_SHOT = 59713,
|
|
SPELL_SHOT = 59710,
|
|
SPELL_SUMMON_SKELETON = 59711,
|
|
|
|
// Events
|
|
EVENT_FADE = 1,
|
|
EVENT_SUMMON_SKELETON = 2,
|
|
EVENT_BLACK_ARROW = 3,
|
|
EVENT_SHOOT = 4,
|
|
EVENT_MULTI_SHOT = 5,
|
|
EVENT_LAMENT_OF_THE_HIGHBORN = 6,
|
|
EVENT_SUNSORROW_WHISPER = 7,
|
|
|
|
GUID_EVENT_INVOKER = 1,
|
|
};
|
|
|
|
enum Sounds
|
|
{
|
|
SOUND_AGGRO = 5886
|
|
};
|
|
|
|
float HighborneLoc[4][3]=
|
|
{
|
|
{1285.41f, 312.47f, 0.51f},
|
|
{1286.96f, 310.40f, 1.00f},
|
|
{1289.66f, 309.66f, 1.52f},
|
|
{1292.51f, 310.50f, 1.99f},
|
|
};
|
|
|
|
#define HIGHBORNE_LOC_Y -61.00f
|
|
#define HIGHBORNE_LOC_Y_NEW -55.50f
|
|
|
|
class npc_lady_sylvanas_windrunner : public CreatureScript
|
|
{
|
|
public:
|
|
npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { }
|
|
|
|
struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI
|
|
{
|
|
npc_lady_sylvanas_windrunnerAI(Creature* creature) : ScriptedAI(creature)
|
|
{
|
|
Initialize();
|
|
}
|
|
|
|
void Initialize()
|
|
{
|
|
LamentEvent = false;
|
|
targetGUID.Clear();
|
|
playerGUID.Clear();
|
|
}
|
|
|
|
void Reset() override
|
|
{
|
|
Initialize();
|
|
_events.Reset();
|
|
}
|
|
|
|
void JustEngagedWith(Unit* /*who*/) override
|
|
{
|
|
DoPlaySoundToSet(me, SOUND_AGGRO);
|
|
_events.ScheduleEvent(EVENT_FADE, 30s);
|
|
_events.ScheduleEvent(EVENT_SUMMON_SKELETON, 20s);
|
|
_events.ScheduleEvent(EVENT_BLACK_ARROW, 15s);
|
|
_events.ScheduleEvent(EVENT_SHOOT, 8s);
|
|
_events.ScheduleEvent(EVENT_MULTI_SHOT, 10s);
|
|
}
|
|
|
|
void SetGUID(ObjectGuid const& guid, int32 id) override
|
|
{
|
|
if (id == GUID_EVENT_INVOKER)
|
|
{
|
|
Talk(EMOTE_LAMENT);
|
|
DoPlaySoundToSet(me, SOUND_CREDIT);
|
|
DoCast(me, SPELL_SYLVANAS_CAST, false);
|
|
playerGUID = guid;
|
|
LamentEvent = true;
|
|
|
|
for (uint8 i = 0; i < 4; ++i)
|
|
me->SummonCreature(NPC_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160s);
|
|
|
|
_events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2s);
|
|
_events.ScheduleEvent(EVENT_SUNSORROW_WHISPER, 10s);
|
|
}
|
|
}
|
|
|
|
void JustSummoned(Creature* summoned) override
|
|
{
|
|
if (summoned->GetEntry() == NPC_HIGHBORNE_BUNNY)
|
|
{
|
|
if (Creature* target = ObjectAccessor::GetCreature(*summoned, targetGUID))
|
|
{
|
|
target->GetMotionMaster()->MoveJump(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ() + 15.0f, me->GetOrientation(), 0);
|
|
target->UpdatePosition(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f);
|
|
summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
|
|
}
|
|
|
|
summoned->SetDisableGravity(true);
|
|
targetGUID = summoned->GetGUID();
|
|
}
|
|
}
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
if (!UpdateVictim() && !LamentEvent)
|
|
return;
|
|
|
|
_events.Update(diff);
|
|
|
|
if (me->HasUnitState(UNIT_STATE_CASTING))
|
|
return;
|
|
|
|
while (uint32 eventId = _events.ExecuteEvent())
|
|
{
|
|
switch (eventId)
|
|
{
|
|
case EVENT_FADE:
|
|
DoCast(me, SPELL_FADE);
|
|
// add a blink to simulate a stealthed movement and reappearing elsewhere
|
|
DoCast(me, SPELL_FADE_BLINK);
|
|
// if the victim is out of melee range she cast multi shot
|
|
if (Unit* victim = me->GetVictim())
|
|
if (me->GetDistance(victim) > 10.0f)
|
|
DoCast(victim, SPELL_MULTI_SHOT);
|
|
_events.ScheduleEvent(EVENT_FADE, 30s, 35s);
|
|
break;
|
|
case EVENT_SUMMON_SKELETON:
|
|
DoCast(me, SPELL_SUMMON_SKELETON);
|
|
_events.ScheduleEvent(EVENT_SUMMON_SKELETON, 20s, 30s);
|
|
break;
|
|
case EVENT_BLACK_ARROW:
|
|
if (Unit* victim = me->GetVictim())
|
|
DoCast(victim, SPELL_BLACK_ARROW);
|
|
_events.ScheduleEvent(EVENT_BLACK_ARROW, 15s, 20s);
|
|
break;
|
|
case EVENT_SHOOT:
|
|
if (Unit* victim = me->GetVictim())
|
|
DoCast(victim, SPELL_SHOT);
|
|
_events.ScheduleEvent(EVENT_SHOOT, 8s, 10s);
|
|
break;
|
|
case EVENT_MULTI_SHOT:
|
|
if (Unit* victim = me->GetVictim())
|
|
DoCast(victim, SPELL_MULTI_SHOT);
|
|
_events.ScheduleEvent(EVENT_MULTI_SHOT, 10s, 13s);
|
|
break;
|
|
case EVENT_LAMENT_OF_THE_HIGHBORN:
|
|
if (!me->HasAura(SPELL_SYLVANAS_CAST))
|
|
{
|
|
Talk(SAY_LAMENT_END);
|
|
Talk(EMOTE_LAMENT_END);
|
|
LamentEvent = false;
|
|
me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
|
|
Reset();
|
|
}
|
|
else
|
|
{
|
|
DoSummon(NPC_HIGHBORNE_BUNNY, me, 10.0f, 3s, TEMPSUMMON_TIMED_DESPAWN);
|
|
_events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2s);
|
|
}
|
|
break;
|
|
case EVENT_SUNSORROW_WHISPER:
|
|
if (Creature* ambassador = me->FindNearestCreature(NPC_AMBASSADOR_SUNSORROW, 20.0f))
|
|
if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID))
|
|
ambassador->AI()->Talk(SAY_SUNSORROW_WHISPER, player);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnQuestReward(Player* player, Quest const* quest, LootItemType /*type*/, uint32 /*opt*/) override
|
|
{
|
|
if (quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY)
|
|
SetGUID(player->GetGUID(), GUID_EVENT_INVOKER);
|
|
}
|
|
|
|
private:
|
|
EventMap _events;
|
|
bool LamentEvent;
|
|
ObjectGuid targetGUID;
|
|
ObjectGuid playerGUID;
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new npc_lady_sylvanas_windrunnerAI(creature);
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_highborne_lamenter
|
|
######*/
|
|
|
|
class npc_highborne_lamenter : public CreatureScript
|
|
{
|
|
public:
|
|
npc_highborne_lamenter() : CreatureScript("npc_highborne_lamenter") { }
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new npc_highborne_lamenterAI(creature);
|
|
}
|
|
|
|
struct npc_highborne_lamenterAI : public ScriptedAI
|
|
{
|
|
npc_highborne_lamenterAI(Creature* creature) : ScriptedAI(creature)
|
|
{
|
|
Initialize();
|
|
}
|
|
|
|
void Initialize()
|
|
{
|
|
EventMoveTimer = 10000;
|
|
EventCastTimer = 17500;
|
|
EventMove = true;
|
|
EventCast = true;
|
|
}
|
|
|
|
uint32 EventMoveTimer;
|
|
uint32 EventCastTimer;
|
|
bool EventMove;
|
|
bool EventCast;
|
|
|
|
void Reset() override
|
|
{
|
|
Initialize();
|
|
}
|
|
|
|
void JustEngagedWith(Unit* /*who*/) override { }
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
if (EventMove)
|
|
{
|
|
if (EventMoveTimer <= diff)
|
|
{
|
|
me->SetDisableGravity(true);
|
|
me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f));
|
|
me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation());
|
|
EventMove = false;
|
|
} else EventMoveTimer -= diff;
|
|
}
|
|
if (EventCast)
|
|
{
|
|
if (EventCastTimer <= diff)
|
|
{
|
|
DoCast(me, SPELL_HIGHBORNE_AURA);
|
|
EventCast = false;
|
|
} else EventCastTimer -= diff;
|
|
}
|
|
}
|
|
};
|
|
};
|
|
|
|
/*######
|
|
## Quest 1846: Dragonmaw Shinbones
|
|
######*/
|
|
|
|
enum DragonmawShinbones
|
|
{
|
|
SPELL_BENDING_SHINBONE1 = 8854,
|
|
SPELL_BENDING_SHINBONE2 = 8855
|
|
};
|
|
|
|
// 8856 - Bending Shinbone
|
|
class spell_undercity_bending_shinbone : public SpellScript
|
|
{
|
|
bool Validate(SpellInfo const* /*spellInfo*/) override
|
|
{
|
|
return ValidateSpellInfo({ SPELL_BENDING_SHINBONE1, SPELL_BENDING_SHINBONE2 });
|
|
}
|
|
|
|
void HandleScript(SpellEffIndex /*effIndex*/)
|
|
{
|
|
GetCaster()->CastSpell(GetCaster(), roll_chance_i(20) ? SPELL_BENDING_SHINBONE1 : SPELL_BENDING_SHINBONE2, GetSpell());
|
|
}
|
|
|
|
void Register() override
|
|
{
|
|
OnEffectHit += SpellEffectFn(spell_undercity_bending_shinbone::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## AddSC
|
|
######*/
|
|
|
|
void AddSC_undercity()
|
|
{
|
|
new npc_lady_sylvanas_windrunner();
|
|
new npc_highborne_lamenter();
|
|
RegisterSpellScript(spell_undercity_bending_shinbone);
|
|
}
|