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TrinityCore/src/server/scripts/EasternKingdoms/zone_undercity.cpp
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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Undercity
SD%Complete: 95
SDComment: Quest support: 6628, 9180(post-event).
SDCategory: Undercity
EndScriptData */
/* ContentData
npc_lady_sylvanas_windrunner
npc_highborne_lamenter
EndContentData */
#include "ScriptMgr.h"
#include "MotionMaster.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "ScriptedCreature.h"
#include "SpellScript.h"
/*######
## npc_lady_sylvanas_windrunner
######*/
enum Sylvanas
{
QUEST_JOURNEY_TO_UNDERCITY = 9180,
EMOTE_LAMENT_END = 0,
SAY_LAMENT_END = 1,
EMOTE_LAMENT = 2,
// Ambassador Sunsorrow
SAY_SUNSORROW_WHISPER = 0,
SOUND_CREDIT = 10896,
NPC_HIGHBORNE_LAMENTER = 21628,
NPC_HIGHBORNE_BUNNY = 21641,
NPC_AMBASSADOR_SUNSORROW = 16287,
SPELL_HIGHBORNE_AURA = 37090,
SPELL_SYLVANAS_CAST = 36568,
//SPELL_RIBBON_OF_SOULS = 34432, the real one to use might be 37099
SPELL_RIBBON_OF_SOULS = 37099,
// Combat spells
SPELL_BLACK_ARROW = 59712,
SPELL_FADE = 20672,
SPELL_FADE_BLINK = 29211,
SPELL_MULTI_SHOT = 59713,
SPELL_SHOT = 59710,
SPELL_SUMMON_SKELETON = 59711,
// Events
EVENT_FADE = 1,
EVENT_SUMMON_SKELETON = 2,
EVENT_BLACK_ARROW = 3,
EVENT_SHOOT = 4,
EVENT_MULTI_SHOT = 5,
EVENT_LAMENT_OF_THE_HIGHBORN = 6,
EVENT_SUNSORROW_WHISPER = 7,
GUID_EVENT_INVOKER = 1,
};
enum Sounds
{
SOUND_AGGRO = 5886
};
float HighborneLoc[4][3]=
{
{1285.41f, 312.47f, 0.51f},
{1286.96f, 310.40f, 1.00f},
{1289.66f, 309.66f, 1.52f},
{1292.51f, 310.50f, 1.99f},
};
#define HIGHBORNE_LOC_Y -61.00f
#define HIGHBORNE_LOC_Y_NEW -55.50f
class npc_lady_sylvanas_windrunner : public CreatureScript
{
public:
npc_lady_sylvanas_windrunner() : CreatureScript("npc_lady_sylvanas_windrunner") { }
struct npc_lady_sylvanas_windrunnerAI : public ScriptedAI
{
npc_lady_sylvanas_windrunnerAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
LamentEvent = false;
targetGUID.Clear();
playerGUID.Clear();
}
void Reset() override
{
Initialize();
_events.Reset();
}
void JustEngagedWith(Unit* /*who*/) override
{
DoPlaySoundToSet(me, SOUND_AGGRO);
_events.ScheduleEvent(EVENT_FADE, 30s);
_events.ScheduleEvent(EVENT_SUMMON_SKELETON, 20s);
_events.ScheduleEvent(EVENT_BLACK_ARROW, 15s);
_events.ScheduleEvent(EVENT_SHOOT, 8s);
_events.ScheduleEvent(EVENT_MULTI_SHOT, 10s);
}
void SetGUID(ObjectGuid const& guid, int32 id) override
{
if (id == GUID_EVENT_INVOKER)
{
Talk(EMOTE_LAMENT);
DoPlaySoundToSet(me, SOUND_CREDIT);
DoCast(me, SPELL_SYLVANAS_CAST, false);
playerGUID = guid;
LamentEvent = true;
for (uint8 i = 0; i < 4; ++i)
me->SummonCreature(NPC_HIGHBORNE_LAMENTER, HighborneLoc[i][0], HighborneLoc[i][1], HIGHBORNE_LOC_Y, HighborneLoc[i][2], TEMPSUMMON_TIMED_DESPAWN, 160s);
_events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2s);
_events.ScheduleEvent(EVENT_SUNSORROW_WHISPER, 10s);
}
}
void JustSummoned(Creature* summoned) override
{
if (summoned->GetEntry() == NPC_HIGHBORNE_BUNNY)
{
if (Creature* target = ObjectAccessor::GetCreature(*summoned, targetGUID))
{
target->GetMotionMaster()->MoveJump(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ() + 15.0f, me->GetOrientation(), 0);
target->UpdatePosition(target->GetPositionX(), target->GetPositionY(), me->GetPositionZ()+15.0f, 0.0f);
summoned->CastSpell(target, SPELL_RIBBON_OF_SOULS, false);
}
summoned->SetDisableGravity(true);
targetGUID = summoned->GetGUID();
}
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim() && !LamentEvent)
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_FADE:
DoCast(me, SPELL_FADE);
// add a blink to simulate a stealthed movement and reappearing elsewhere
DoCast(me, SPELL_FADE_BLINK);
// if the victim is out of melee range she cast multi shot
if (Unit* victim = me->GetVictim())
if (me->GetDistance(victim) > 10.0f)
DoCast(victim, SPELL_MULTI_SHOT);
_events.ScheduleEvent(EVENT_FADE, 30s, 35s);
break;
case EVENT_SUMMON_SKELETON:
DoCast(me, SPELL_SUMMON_SKELETON);
_events.ScheduleEvent(EVENT_SUMMON_SKELETON, 20s, 30s);
break;
case EVENT_BLACK_ARROW:
if (Unit* victim = me->GetVictim())
DoCast(victim, SPELL_BLACK_ARROW);
_events.ScheduleEvent(EVENT_BLACK_ARROW, 15s, 20s);
break;
case EVENT_SHOOT:
if (Unit* victim = me->GetVictim())
DoCast(victim, SPELL_SHOT);
_events.ScheduleEvent(EVENT_SHOOT, 8s, 10s);
break;
case EVENT_MULTI_SHOT:
if (Unit* victim = me->GetVictim())
DoCast(victim, SPELL_MULTI_SHOT);
_events.ScheduleEvent(EVENT_MULTI_SHOT, 10s, 13s);
break;
case EVENT_LAMENT_OF_THE_HIGHBORN:
if (!me->HasAura(SPELL_SYLVANAS_CAST))
{
Talk(SAY_LAMENT_END);
Talk(EMOTE_LAMENT_END);
LamentEvent = false;
me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
Reset();
}
else
{
DoSummon(NPC_HIGHBORNE_BUNNY, me, 10.0f, 3s, TEMPSUMMON_TIMED_DESPAWN);
_events.ScheduleEvent(EVENT_LAMENT_OF_THE_HIGHBORN, 2s);
}
break;
case EVENT_SUNSORROW_WHISPER:
if (Creature* ambassador = me->FindNearestCreature(NPC_AMBASSADOR_SUNSORROW, 20.0f))
if (Player* player = ObjectAccessor::GetPlayer(*me, playerGUID))
ambassador->AI()->Talk(SAY_SUNSORROW_WHISPER, player);
break;
default:
break;
}
}
}
void OnQuestReward(Player* player, Quest const* quest, LootItemType /*type*/, uint32 /*opt*/) override
{
if (quest->GetQuestId() == QUEST_JOURNEY_TO_UNDERCITY)
SetGUID(player->GetGUID(), GUID_EVENT_INVOKER);
}
private:
EventMap _events;
bool LamentEvent;
ObjectGuid targetGUID;
ObjectGuid playerGUID;
};
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_lady_sylvanas_windrunnerAI(creature);
}
};
/*######
## npc_highborne_lamenter
######*/
class npc_highborne_lamenter : public CreatureScript
{
public:
npc_highborne_lamenter() : CreatureScript("npc_highborne_lamenter") { }
CreatureAI* GetAI(Creature* creature) const override
{
return new npc_highborne_lamenterAI(creature);
}
struct npc_highborne_lamenterAI : public ScriptedAI
{
npc_highborne_lamenterAI(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
EventMoveTimer = 10000;
EventCastTimer = 17500;
EventMove = true;
EventCast = true;
}
uint32 EventMoveTimer;
uint32 EventCastTimer;
bool EventMove;
bool EventCast;
void Reset() override
{
Initialize();
}
void JustEngagedWith(Unit* /*who*/) override { }
void UpdateAI(uint32 diff) override
{
if (EventMove)
{
if (EventMoveTimer <= diff)
{
me->SetDisableGravity(true);
me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetDistance(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW) / (5000 * 0.001f));
me->UpdatePosition(me->GetPositionX(), me->GetPositionY(), HIGHBORNE_LOC_Y_NEW, me->GetOrientation());
EventMove = false;
} else EventMoveTimer -= diff;
}
if (EventCast)
{
if (EventCastTimer <= diff)
{
DoCast(me, SPELL_HIGHBORNE_AURA);
EventCast = false;
} else EventCastTimer -= diff;
}
}
};
};
/*######
## Quest 1846: Dragonmaw Shinbones
######*/
enum DragonmawShinbones
{
SPELL_BENDING_SHINBONE1 = 8854,
SPELL_BENDING_SHINBONE2 = 8855
};
// 8856 - Bending Shinbone
class spell_undercity_bending_shinbone : public SpellScript
{
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_BENDING_SHINBONE1, SPELL_BENDING_SHINBONE2 });
}
void HandleScript(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetCaster(), roll_chance_i(20) ? SPELL_BENDING_SHINBONE1 : SPELL_BENDING_SHINBONE2, GetSpell());
}
void Register() override
{
OnEffectHit += SpellEffectFn(spell_undercity_bending_shinbone::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
/*######
## AddSC
######*/
void AddSC_undercity()
{
new npc_lady_sylvanas_windrunner();
new npc_highborne_lamenter();
RegisterSpellScript(spell_undercity_bending_shinbone);
}