mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-16 04:59:41 -04:00
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
546 lines
16 KiB
C++
546 lines
16 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Hellfire_Peninsula
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SD%Complete: 100
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SDComment: Quest support: 9375, 9410, 9418, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths)
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SDCategory: Hellfire Peninsula
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EndScriptData */
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/* ContentData
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npc_aeranas
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npc_ancestral_wolf
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go_haaleshi_altar
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npc_naladu
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npc_tracy_proudwell
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npc_trollbane
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npc_wounded_blood_elf
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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/*######
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## npc_aeranas
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######*/
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enum eAeranas
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{
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SAY_SUMMON = -1000138,
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SAY_FREE = -1000139,
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FACTION_HOSTILE = 16,
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FACTION_FRIENDLY = 35,
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SPELL_ENVELOPING_WINDS = 15535,
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SPELL_SHOCK = 12553,
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C_AERANAS = 17085
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};
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class npc_aeranas : public CreatureScript
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{
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public:
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npc_aeranas() : CreatureScript("npc_aeranas") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_aeranasAI (creature);
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}
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struct npc_aeranasAI : public ScriptedAI
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{
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npc_aeranasAI(Creature* c) : ScriptedAI(c) {}
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uint32 Faction_Timer;
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uint32 EnvelopingWinds_Timer;
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uint32 Shock_Timer;
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void Reset()
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{
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Faction_Timer = 8000;
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EnvelopingWinds_Timer = 9000;
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Shock_Timer = 5000;
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->setFaction(FACTION_FRIENDLY);
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DoScriptText(SAY_SUMMON, me);
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}
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void UpdateAI(const uint32 diff)
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{
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if (Faction_Timer)
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{
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if (Faction_Timer <= diff)
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{
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me->setFaction(FACTION_HOSTILE);
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Faction_Timer = 0;
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} else Faction_Timer -= diff;
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}
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if (!UpdateVictim())
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return;
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if (HealthBelowPct(30))
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{
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me->setFaction(FACTION_FRIENDLY);
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me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->RemoveAllAuras();
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me->DeleteThreatList();
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me->CombatStop(true);
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DoScriptText(SAY_FREE, me);
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return;
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}
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if (Shock_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_SHOCK);
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Shock_Timer = 10000;
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} else Shock_Timer -= diff;
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if (EnvelopingWinds_Timer <= diff)
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{
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DoCast(me->getVictim(), SPELL_ENVELOPING_WINDS);
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EnvelopingWinds_Timer = 25000;
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} else EnvelopingWinds_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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};
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/*######
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## npc_ancestral_wolf
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######*/
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enum eAncestralWolf
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{
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EMOTE_WOLF_LIFT_HEAD = -1000496,
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EMOTE_WOLF_HOWL = -1000497,
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SAY_WOLF_WELCOME = -1000498,
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SPELL_ANCESTRAL_WOLF_BUFF = 29981,
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NPC_RYGA = 17123
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};
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class npc_ancestral_wolf : public CreatureScript
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{
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public:
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npc_ancestral_wolf() : CreatureScript("npc_ancestral_wolf") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_ancestral_wolfAI(creature);
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}
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struct npc_ancestral_wolfAI : public npc_escortAI
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{
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npc_ancestral_wolfAI(Creature* creature) : npc_escortAI(creature)
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{
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if (creature->GetOwner() && creature->GetOwner()->GetTypeId() == TYPEID_PLAYER)
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Start(false, false, creature->GetOwner()->GetGUID());
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else
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sLog->outError("TRINITY: npc_ancestral_wolf can not obtain owner or owner is not a player.");
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creature->SetSpeed(MOVE_WALK, 1.5f);
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Reset();
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}
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Unit* pRyga;
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void Reset()
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{
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pRyga = NULL;
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DoCast(me, SPELL_ANCESTRAL_WOLF_BUFF, true);
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}
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void MoveInLineOfSight(Unit* who)
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{
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if (!pRyga && who->GetTypeId() == TYPEID_UNIT && who->GetEntry() == NPC_RYGA && me->IsWithinDistInMap(who, 15.0f))
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pRyga = who;
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npc_escortAI::MoveInLineOfSight(who);
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}
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void WaypointReached(uint32 uiPointId)
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{
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switch (uiPointId)
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{
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case 0:
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DoScriptText(EMOTE_WOLF_LIFT_HEAD, me);
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break;
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case 2:
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DoScriptText(EMOTE_WOLF_HOWL, me);
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break;
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case 50:
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if (pRyga && pRyga->isAlive() && !pRyga->isInCombat())
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DoScriptText(SAY_WOLF_WELCOME, pRyga);
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break;
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}
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}
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};
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};
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/*######
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## go_haaleshi_altar
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######*/
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class go_haaleshi_altar : public GameObjectScript
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{
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public:
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go_haaleshi_altar() : GameObjectScript("go_haaleshi_altar") { }
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bool OnGossipHello(Player* /*player*/, GameObject* pGo)
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{
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pGo->SummonCreature(C_AERANAS, -1321.79f, 4043.80f, 116.24f, 1.25f, TEMPSUMMON_TIMED_DESPAWN, 180000);
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return false;
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}
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};
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/*######
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## npc_naladu
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######*/
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#define GOSSIP_NALADU_ITEM1 "Why don't you escape?"
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enum eNaladu
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{
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GOSSIP_TEXTID_NALADU1 = 9788
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};
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class npc_naladu : public CreatureScript
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{
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public:
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npc_naladu() : CreatureScript("npc_naladu") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_NALADU1, creature->GetGUID());
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_NALADU_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_tracy_proudwell
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######*/
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#define GOSSIP_TEXT_REDEEM_MARKS "I have marks to redeem!"
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#define GOSSIP_TRACY_PROUDWELL_ITEM1 "I heard that your dog Fei Fei took Klatu's prayer beads..."
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#define GOSSIP_TRACY_PROUDWELL_ITEM2 "<back>"
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enum eTracy
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{
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GOSSIP_TEXTID_TRACY_PROUDWELL1 = 10689,
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QUEST_DIGGING_FOR_PRAYER_BEADS = 10916
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};
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class npc_tracy_proudwell : public CreatureScript
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{
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public:
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npc_tracy_proudwell() : CreatureScript("npc_tracy_proudwell") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TRACY_PROUDWELL1, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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break;
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case GOSSIP_ACTION_TRADE:
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player->GetSession()->SendListInventory(creature->GetGUID());
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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if (creature->isVendor())
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_REDEEM_MARKS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (player->GetQuestStatus(QUEST_DIGGING_FOR_PRAYER_BEADS) == QUEST_STATUS_INCOMPLETE)
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TRACY_PROUDWELL_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_trollbane
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######*/
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#define GOSSIP_TROLLBANE_ITEM1 "Tell me of the Sons of Lothar."
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#define GOSSIP_TROLLBANE_ITEM2 "<more>"
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#define GOSSIP_TROLLBANE_ITEM3 "Tell me of your homeland."
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enum eTrollbane
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{
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GOSSIP_TEXTID_TROLLBANE1 = 9932,
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GOSSIP_TEXTID_TROLLBANE2 = 9933,
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GOSSIP_TEXTID_TROLLBANE3 = 8772
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};
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class npc_trollbane : public CreatureScript
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{
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public:
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npc_trollbane() : CreatureScript("npc_trollbane") { }
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bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
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{
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player->PlayerTalkClass->ClearMenus();
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switch (uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF+1:
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
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player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE1, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE2, creature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_TROLLBANE3, creature->GetGUID());
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* player, Creature* creature)
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{
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if (creature->isQuestGiver())
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player->PrepareQuestMenu(creature->GetGUID());
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_TROLLBANE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
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player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_wounded_blood_elf
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######*/
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enum eWoundedBloodElf
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{
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SAY_ELF_START = -1000117,
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SAY_ELF_SUMMON1 = -1000118,
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SAY_ELF_RESTING = -1000119,
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SAY_ELF_SUMMON2 = -1000120,
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SAY_ELF_COMPLETE = -1000121,
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SAY_ELF_AGGRO = -1000122,
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QUEST_ROAD_TO_FALCON_WATCH = 9375
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};
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class npc_wounded_blood_elf : public CreatureScript
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{
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public:
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npc_wounded_blood_elf() : CreatureScript("npc_wounded_blood_elf") { }
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_ROAD_TO_FALCON_WATCH)
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{
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if (npc_escortAI* pEscortAI = CAST_AI(npc_wounded_blood_elf::npc_wounded_blood_elfAI, creature->AI()))
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pEscortAI->Start(true, false, player->GetGUID());
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// Change faction so mobs attack
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creature->setFaction(775);
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}
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return true;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_wounded_blood_elfAI(creature);
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}
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struct npc_wounded_blood_elfAI : public npc_escortAI
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{
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npc_wounded_blood_elfAI(Creature* c) : npc_escortAI(c) {}
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void WaypointReached(uint32 i)
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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switch (i)
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{
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case 0:
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DoScriptText(SAY_ELF_START, me, player);
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break;
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case 9:
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DoScriptText(SAY_ELF_SUMMON1, me, player);
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// Spawn two Haal'eshi Talonguard
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DoSpawnCreature(16967, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
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DoSpawnCreature(16967, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
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break;
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case 13:
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DoScriptText(SAY_ELF_RESTING, me, player);
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break;
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case 14:
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DoScriptText(SAY_ELF_SUMMON2, me, player);
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// Spawn two Haal'eshi Windwalker
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DoSpawnCreature(16966, -15, -15, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
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DoSpawnCreature(16966, -17, -17, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
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break;
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case 27:
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DoScriptText(SAY_ELF_COMPLETE, me, player);
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// Award quest credit
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player->GroupEventHappens(QUEST_ROAD_TO_FALCON_WATCH, me);
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break;
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}
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}
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void Reset() { }
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void EnterCombat(Unit* /*who*/)
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{
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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DoScriptText(SAY_ELF_AGGRO, me);
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}
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void JustSummoned(Creature* summoned)
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{
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summoned->AI()->AttackStart(me);
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}
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};
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};
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/*######
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## npc_fel_guard_hound
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######*/
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enum eFelGuard
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{
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SPELL_SUMMON_POO = 37688,
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NPC_DERANGED_HELBOAR = 16863
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};
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class npc_fel_guard_hound : public CreatureScript
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{
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public:
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npc_fel_guard_hound() : CreatureScript("npc_fel_guard_hound") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_fel_guard_houndAI(creature);
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}
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struct npc_fel_guard_houndAI : public ScriptedAI
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{
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npc_fel_guard_houndAI(Creature* creature) : ScriptedAI(creature) {}
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uint32 uiCheckTimer;
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uint64 uiHelboarGUID;
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void Reset()
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{
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uiCheckTimer = 5000; //check for creature every 5 sec
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uiHelboarGUID = 0;
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}
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void MovementInform(uint32 uiType, uint32 uiId)
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{
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if (uiType != POINT_MOTION_TYPE || uiId != 1)
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return;
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if (Creature* pHelboar = me->GetCreature(*me, uiHelboarGUID))
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{
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pHelboar->RemoveCorpse();
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DoCast(SPELL_SUMMON_POO);
|
|
|
|
if (Player* owner = me->GetCharmerOrOwnerPlayerOrPlayerItself())
|
|
me->GetMotionMaster()->MoveFollow(owner, 0.0f, 0.0f);
|
|
}
|
|
}
|
|
|
|
void UpdateAI(const uint32 uiDiff)
|
|
{
|
|
if (uiCheckTimer <= uiDiff)
|
|
{
|
|
if (Creature* pHelboar = me->FindNearestCreature(NPC_DERANGED_HELBOAR, 10.0f, false))
|
|
{
|
|
if (pHelboar->GetGUID() != uiHelboarGUID && me->GetMotionMaster()->GetCurrentMovementGeneratorType() != POINT_MOTION_TYPE && !me->FindCurrentSpellBySpellId(SPELL_SUMMON_POO))
|
|
{
|
|
uiHelboarGUID = pHelboar->GetGUID();
|
|
me->GetMotionMaster()->MovePoint(1, pHelboar->GetPositionX(), pHelboar->GetPositionY(), pHelboar->GetPositionZ());
|
|
}
|
|
}
|
|
uiCheckTimer = 5000;
|
|
}else uiCheckTimer -= uiDiff;
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
|
|
};
|
|
|
|
void AddSC_hellfire_peninsula()
|
|
{
|
|
new npc_aeranas();
|
|
new npc_ancestral_wolf();
|
|
new go_haaleshi_altar();
|
|
new npc_naladu();
|
|
new npc_tracy_proudwell();
|
|
new npc_trollbane();
|
|
new npc_wounded_blood_elf();
|
|
new npc_fel_guard_hound();
|
|
}
|