Files
TrinityCore/src/server/game/Server/Packets/CombatLogPackets.cpp
2024-07-11 17:40:11 +02:00

479 lines
13 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "CombatLogPackets.h"
#include "UnitDefines.h"
namespace WorldPackets::CombatLog
{
ByteBuffer& operator<<(ByteBuffer& data, CombatWorldTextViewerInfo const& worldTextViewer)
{
data << worldTextViewer.ViewerGUID;
data.WriteBit(worldTextViewer.ColorType.has_value());
data.WriteBit(worldTextViewer.ScaleType.has_value());
data.FlushBits();
if (worldTextViewer.ColorType)
data << uint8(*worldTextViewer.ColorType);
if (worldTextViewer.ScaleType)
data << uint8(*worldTextViewer.ScaleType);
return data;
}
WorldPacket const* SpellNonMeleeDamageLog::Write()
{
*this << Me;
*this << CasterGUID;
*this << CastID;
*this << int32(SpellID);
*this << Visual;
*this << int32(Damage);
*this << int32(OriginalDamage);
*this << int32(Overkill);
*this << uint8(SchoolMask);
*this << int32(Absorbed);
*this << int32(Resisted);
*this << int32(ShieldBlock);
*this << uint32(WorldTextViewers.size());
*this << uint32(Supporters.size());
for (Spells::SpellSupportInfo const& supportInfo : Supporters)
*this << supportInfo;
WriteBit(Periodic);
WriteBits(Flags, 7);
WriteBit(false); // Debug info
WriteLogDataBit();
WriteBit(ContentTuning.has_value());
FlushBits();
for (CombatWorldTextViewerInfo const& worldTextViewer : WorldTextViewers)
*this << worldTextViewer;
WriteLogData();
if (ContentTuning)
*this << *ContentTuning;
return &_worldPacket;
}
WorldPacket const* EnvironmentalDamageLog::Write()
{
*this << Victim;
*this << uint8(Type);
*this << int32(Amount);
*this << int32(Resisted);
*this << int32(Absorbed);
WriteLogDataBit();
FlushBits();
WriteLogData();
return &_worldPacket;
}
WorldPacket const* SpellExecuteLog::Write()
{
*this << Caster;
*this << int32(SpellID);
*this << uint32(Effects->size());
for (SpellLogEffect const& effect : *Effects)
{
*this << int32(effect.Effect);
*this << uint32(effect.PowerDrainTargets ? effect.PowerDrainTargets->size() : 0);
*this << uint32(effect.ExtraAttacksTargets ? effect.ExtraAttacksTargets->size() : 0);
*this << uint32(effect.DurabilityDamageTargets ? effect.DurabilityDamageTargets->size() : 0);
*this << uint32(effect.GenericVictimTargets ? effect.GenericVictimTargets->size() : 0);
*this << uint32(effect.TradeSkillTargets ? effect.TradeSkillTargets->size() : 0);
*this << uint32(effect.FeedPetTargets ? effect.FeedPetTargets->size() : 0);
if (effect.PowerDrainTargets)
{
for (SpellLogEffectPowerDrainParams const& powerDrainTarget : *effect.PowerDrainTargets)
{
*this << powerDrainTarget.Victim;
*this << uint32(powerDrainTarget.Points);
*this << uint32(powerDrainTarget.PowerType);
*this << float(powerDrainTarget.Amplitude);
}
}
if (effect.ExtraAttacksTargets)
{
for (SpellLogEffectExtraAttacksParams const& extraAttacksTarget : *effect.ExtraAttacksTargets)
{
*this << extraAttacksTarget.Victim;
*this << uint32(extraAttacksTarget.NumAttacks);
}
}
if (effect.DurabilityDamageTargets)
{
for (SpellLogEffectDurabilityDamageParams const& durabilityDamageTarget : *effect.DurabilityDamageTargets)
{
*this << durabilityDamageTarget.Victim;
*this << int32(durabilityDamageTarget.ItemID);
*this << int32(durabilityDamageTarget.Amount);
}
}
if (effect.GenericVictimTargets)
for (SpellLogEffectGenericVictimParams const& genericVictimTarget : *effect.GenericVictimTargets)
*this << genericVictimTarget.Victim;
if (effect.TradeSkillTargets)
for (SpellLogEffectTradeSkillItemParams const& tradeSkillTarget : *effect.TradeSkillTargets)
*this << int32(tradeSkillTarget.ItemID);
if (effect.FeedPetTargets)
for (SpellLogEffectFeedPetParams const& feedPetTarget : *effect.FeedPetTargets)
*this << int32(feedPetTarget.ItemID);
}
WriteLogDataBit();
FlushBits();
WriteLogData();
return &_worldPacket;
}
WorldPacket const* SpellHealLog::Write()
{
*this << TargetGUID;
*this << CasterGUID;
*this << int32(SpellID);
*this << int32(Health);
*this << int32(OriginalHeal);
*this << int32(OverHeal);
*this << int32(Absorbed);
*this << uint32(Supporters.size());
for (Spells::SpellSupportInfo const& supportInfo : Supporters)
*this << supportInfo;
WriteBit(Crit);
WriteBit(CritRollMade.has_value());
WriteBit(CritRollNeeded.has_value());
WriteLogDataBit();
WriteBit(ContentTuning.has_value());
FlushBits();
WriteLogData();
if (CritRollMade)
*this << *CritRollMade;
if (CritRollNeeded)
*this << *CritRollNeeded;
if (ContentTuning)
*this << *ContentTuning;
return &_worldPacket;
}
WorldPacket const* SpellPeriodicAuraLog::Write()
{
*this << TargetGUID;
*this << CasterGUID;
*this << int32(SpellID);
*this << uint32(Effects.size());
WriteLogDataBit();
FlushBits();
for (SpellLogEffect const& effect : Effects)
{
*this << int32(effect.Effect);
*this << int32(effect.Amount);
*this << int32(effect.OriginalDamage);
*this << int32(effect.OverHealOrKill);
*this << int32(effect.SchoolMaskOrPower);
*this << int32(effect.AbsorbedOrAmplitude);
*this << int32(effect.Resisted);
*this << uint32(effect.Supporters.size());
for (Spells::SpellSupportInfo const& supportInfo : effect.Supporters)
*this << supportInfo;
WriteBit(effect.Crit);
WriteBit(effect.DebugInfo.has_value());
WriteBit(effect.ContentTuning.has_value());
FlushBits();
if (effect.ContentTuning)
*this << *effect.ContentTuning;
if (effect.DebugInfo)
{
*this << float(effect.DebugInfo->CritRollMade);
*this << float(effect.DebugInfo->CritRollNeeded);
}
}
WriteLogData();
return &_worldPacket;
}
WorldPacket const* SpellInterruptLog::Write()
{
_worldPacket << Caster;
_worldPacket << Victim;
_worldPacket << int32(InterruptedSpellID);
_worldPacket << int32(SpellID);
return &_worldPacket;
}
WorldPacket const* SpellEnergizeLog::Write()
{
*this << TargetGUID;
*this << CasterGUID;
*this << int32(SpellID);
*this << int32(Type);
*this << int32(Amount);
*this << int32(OverEnergize);
WriteLogDataBit();
FlushBits();
WriteLogData();
return &_worldPacket;
}
WorldPacket const* SpellInstakillLog::Write()
{
_worldPacket << Target;
_worldPacket << Caster;
_worldPacket << int32(SpellID);
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& buffer, SpellLogMissDebug const& missDebug)
{
buffer << float(missDebug.HitRoll);
buffer << float(missDebug.HitRollNeeded);
return buffer;
}
ByteBuffer& operator<<(ByteBuffer& buffer, SpellLogMissEntry const& missEntry)
{
buffer << missEntry.Victim;
buffer << uint8(missEntry.MissReason);
if (buffer.WriteBit(missEntry.Debug.has_value()))
buffer << *missEntry.Debug;
buffer.FlushBits();
return buffer;
}
WorldPacket const* SpellMissLog::Write()
{
_worldPacket << int32(SpellID);
_worldPacket << Caster;
_worldPacket << uint32(Entries.size());
for (SpellLogMissEntry const& missEntry : Entries)
_worldPacket << missEntry;
return &_worldPacket;
}
WorldPacket const* ProcResist::Write()
{
_worldPacket << Caster;
_worldPacket << Target;
_worldPacket << int32(SpellID);
_worldPacket.WriteBit(Rolled.has_value());
_worldPacket.WriteBit(Needed.has_value());
_worldPacket.FlushBits();
if (Rolled)
_worldPacket << *Rolled;
if (Needed)
_worldPacket << *Needed;
return &_worldPacket;
}
WorldPacket const* SpellOrDamageImmune::Write()
{
_worldPacket << CasterGUID;
_worldPacket << VictimGUID;
_worldPacket << uint32(SpellID);
_worldPacket.WriteBit(IsPeriodic);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* SpellDamageShield::Write()
{
*this << Attacker;
*this << Defender;
*this << int32(SpellID);
*this << int32(TotalDamage);
*this << int32(OriginalDamage);
*this << int32(OverKill);
*this << int32(SchoolMask);
*this << int32(LogAbsorbed);
WriteLogDataBit();
FlushBits();
WriteLogData();
return &_worldPacket;
}
WorldPacket const* AttackerStateUpdate::Write()
{
ByteBuffer attackRoundInfo;
attackRoundInfo << uint32(HitInfo);
attackRoundInfo << AttackerGUID;
attackRoundInfo << VictimGUID;
attackRoundInfo << int32(Damage);
attackRoundInfo << int32(OriginalDamage);
attackRoundInfo << int32(OverDamage);
attackRoundInfo << uint8(SubDmg.has_value());
if (SubDmg)
{
attackRoundInfo << int32(SubDmg->SchoolMask);
attackRoundInfo << float(SubDmg->FDamage);
attackRoundInfo << int32(SubDmg->Damage);
if (HitInfo & (HITINFO_FULL_ABSORB | HITINFO_PARTIAL_ABSORB))
attackRoundInfo << int32(SubDmg->Absorbed);
if (HitInfo & (HITINFO_FULL_RESIST | HITINFO_PARTIAL_RESIST))
attackRoundInfo << int32(SubDmg->Resisted);
}
attackRoundInfo << uint8(VictimState);
attackRoundInfo << uint32(AttackerState);
attackRoundInfo << uint32(MeleeSpellID);
if (HitInfo & HITINFO_BLOCK)
attackRoundInfo << int32(BlockAmount);
if (HitInfo & HITINFO_RAGE_GAIN)
attackRoundInfo << int32(RageGained);
if (HitInfo & HITINFO_UNK1)
{
attackRoundInfo << uint32(UnkState.State1);
attackRoundInfo << float(UnkState.State2);
attackRoundInfo << float(UnkState.State3);
attackRoundInfo << float(UnkState.State4);
attackRoundInfo << float(UnkState.State5);
attackRoundInfo << float(UnkState.State6);
attackRoundInfo << float(UnkState.State7);
attackRoundInfo << float(UnkState.State8);
attackRoundInfo << float(UnkState.State9);
attackRoundInfo << float(UnkState.State10);
attackRoundInfo << float(UnkState.State11);
attackRoundInfo << uint32(UnkState.State12);
}
if (HitInfo & (HITINFO_BLOCK | HITINFO_UNK12))
attackRoundInfo << float(Unk);
attackRoundInfo << ContentTuning;
WriteLogDataBit();
FlushBits();
WriteLogData();
*this << uint32(attackRoundInfo.size());
_worldPacket.append(attackRoundInfo);
_fullLogPacket.append(attackRoundInfo);
return &_worldPacket;
}
ByteBuffer& operator<<(ByteBuffer& buffer, SpellDispellData const& dispellData)
{
buffer << int32(dispellData.SpellID);
buffer.WriteBit(dispellData.Harmful);
buffer.WriteBit(dispellData.Rolled.has_value());
buffer.WriteBit(dispellData.Needed.has_value());
if (dispellData.Rolled.has_value())
buffer << int32(*dispellData.Rolled);
if (dispellData.Needed.has_value())
buffer << int32(*dispellData.Needed);
buffer.FlushBits();
return buffer;
}
WorldPacket const* SpellDispellLog::Write()
{
_worldPacket.WriteBit(IsSteal);
_worldPacket.WriteBit(IsBreak);
_worldPacket << TargetGUID;
_worldPacket << CasterGUID;
_worldPacket << int32(DispelledBySpellID);
_worldPacket << uint32(DispellData.size());
for (SpellDispellData const& data : DispellData)
_worldPacket << data;
return &_worldPacket;
}
WorldPacket const* SpellAbsorbLog::Write()
{
*this << Attacker;
*this << Victim;
*this << int32(AbsorbedSpellID);
*this << int32(AbsorbSpellID);
*this << Caster;
*this << int32(Absorbed);
*this << int32(OriginalDamage);
*this << uint32(Supporters.size());
for (Spells::SpellSupportInfo const& supportInfo : Supporters)
*this << supportInfo;
WriteBit(Unk);
WriteLogDataBit();
FlushBits();
WriteLogData();
return &_worldPacket;
}
WorldPacket const* SpellHealAbsorbLog::Write()
{
_worldPacket << Target;
_worldPacket << AbsorbCaster;
_worldPacket << Healer;
_worldPacket << int32(AbsorbSpellID);
_worldPacket << int32(AbsorbedSpellID);
_worldPacket << int32(Absorbed);
_worldPacket << int32(OriginalHeal);
_worldPacket.WriteBit(ContentTuning.has_value());
_worldPacket.FlushBits();
if (ContentTuning)
_worldPacket << *ContentTuning;
return &_worldPacket;
}
}