mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-15 12:42:43 -04:00
*SpellEntry is now SpellInfo *GetSpellProto is now GetSpellInfo *SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].* *sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo() *SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff() *SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class. *GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections *code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
398 lines
14 KiB
C++
398 lines
14 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Scripts for spells with SPELLFAMILY_ROGUE and SPELLFAMILY_GENERIC spells used by rogue players.
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "spell_rog_".
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*/
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#include "ScriptPCH.h"
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#include "SpellAuraEffects.h"
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enum RogueSpells
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{
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ROGUE_SPELL_SHIV_TRIGGERED = 5940,
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ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819,
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ROGUE_SPELL_PREY_ON_THE_WEAK = 58670,
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};
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// Cheat Death
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class spell_rog_cheat_death : public SpellScriptLoader
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{
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public:
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spell_rog_cheat_death() : SpellScriptLoader("spell_rog_cheat_death") { }
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class spell_rog_cheat_death_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_rog_cheat_death_AuraScript);
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uint32 absorbChance;
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enum Spell
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{
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ROG_SPELL_CHEAT_DEATH_COOLDOWN = 31231,
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};
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bool Validate(SpellInfo const* /*spellEntry*/)
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{
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return sSpellMgr->GetSpellInfo(ROG_SPELL_CHEAT_DEATH_COOLDOWN);
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}
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bool Load()
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{
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absorbChance = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
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return GetUnitOwner()->ToPlayer();
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}
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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}
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void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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Unit* target = GetTarget();
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if (dmgInfo.GetDamage() < target->GetHealth())
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return;
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if (target->ToPlayer()->HasSpellCooldown(ROG_SPELL_CHEAT_DEATH_COOLDOWN))
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return;
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if (!roll_chance_i(absorbChance))
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return;
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target->CastSpell(target, ROG_SPELL_CHEAT_DEATH_COOLDOWN, true);
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target->ToPlayer()->AddSpellCooldown(ROG_SPELL_CHEAT_DEATH_COOLDOWN, 0, time(NULL) + 60);
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uint32 health10 = target->CountPctFromMaxHealth(10);
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// hp > 10% - absorb hp till 10%
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if (target->GetHealth() > health10)
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absorbAmount = dmgInfo.GetDamage() - target->GetHealth() + health10;
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// hp lower than 10% - absorb everything
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else
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absorbAmount = dmgInfo.GetDamage();
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}
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void Register()
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_cheat_death_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
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OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_cheat_death_AuraScript::Absorb, EFFECT_0);
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}
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};
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AuraScript *GetAuraScript() const
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{
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return new spell_rog_cheat_death_AuraScript();
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}
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};
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// 31130 - Nerves of Steel
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class spell_rog_nerves_of_steel : public SpellScriptLoader
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{
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public:
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spell_rog_nerves_of_steel() : SpellScriptLoader("spell_rog_nerves_of_steel") { }
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class spell_rog_nerves_of_steel_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_rog_nerves_of_steel_AuraScript);
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uint32 absorbPct;
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bool Load()
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{
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absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster());
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return true;
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}
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void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
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{
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// Set absorbtion amount to unlimited
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amount = -1;
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}
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void Absorb(AuraEffect * /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount)
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{
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// reduces all damage taken while stun or fear
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if (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_FLEEING) || (GetTarget()->GetUInt32Value(UNIT_FIELD_FLAGS) & (UNIT_FLAG_STUNNED) && GetTarget()->HasAuraWithMechanic(1<<MECHANIC_STUN)))
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absorbAmount = CalculatePctN(dmgInfo.GetDamage(), absorbPct);
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}
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void Register()
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{
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DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_rog_nerves_of_steel_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
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OnEffectAbsorb += AuraEffectAbsorbFn(spell_rog_nerves_of_steel_AuraScript::Absorb, EFFECT_0);
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}
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};
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AuraScript *GetAuraScript() const
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{
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return new spell_rog_nerves_of_steel_AuraScript();
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}
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};
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class spell_rog_preparation : public SpellScriptLoader
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{
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public:
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spell_rog_preparation() : SpellScriptLoader("spell_rog_preparation") { }
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class spell_rog_preparation_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_rog_preparation_SpellScript)
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bool Validate(SpellInfo const* /*spellEntry*/)
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{
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if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_GLYPH_OF_PREPARATION))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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if (caster->GetTypeId() != TYPEID_PLAYER)
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return;
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//immediately finishes the cooldown on certain Rogue abilities
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const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
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for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
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{
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SpellInfo const *spellInfo = sSpellMgr->GetSpellInfo(itr->first);
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if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
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{
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if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
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spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
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caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
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else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
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{
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if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
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spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
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(spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
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spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
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caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
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else
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++itr;
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}
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else
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++itr;
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}
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else
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++itr;
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}
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}
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void Register()
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{
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// add dummy effect spell handler to Preparation
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OnEffect += SpellEffectFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript *GetSpellScript() const
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{
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return new spell_rog_preparation_SpellScript();
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}
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};
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// 51685-51689 Prey on the Weak
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class spell_rog_prey_on_the_weak : public SpellScriptLoader
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{
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public:
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spell_rog_prey_on_the_weak() : SpellScriptLoader("spell_rog_prey_on_the_weak") { }
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class spell_rog_prey_on_the_weak_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_rog_prey_on_the_weak_AuraScript)
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bool Validate(SpellInfo const* /*spellEntry*/)
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{
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if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_PREY_ON_THE_WEAK))
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return false;
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return true;
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}
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void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
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{
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Unit* target = GetTarget();
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Unit* victim = target->getVictim();
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if (victim && (target->GetHealthPct() > victim->GetHealthPct()))
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{
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if (!target->HasAura(ROGUE_SPELL_PREY_ON_THE_WEAK))
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{
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int32 bp = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
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target->CastCustomSpell(target, ROGUE_SPELL_PREY_ON_THE_WEAK, &bp, 0, 0, true);
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}
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}
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else
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target->RemoveAurasDueToSpell(ROGUE_SPELL_PREY_ON_THE_WEAK);
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}
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void Register()
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_rog_prey_on_the_weak_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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}
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};
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AuraScript *GetAuraScript() const
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{
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return new spell_rog_prey_on_the_weak_AuraScript();
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}
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};
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class spell_rog_shiv : public SpellScriptLoader
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{
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public:
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spell_rog_shiv() : SpellScriptLoader("spell_rog_shiv") { }
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class spell_rog_shiv_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_rog_shiv_SpellScript)
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bool Validate(SpellInfo const* /*spellEntry*/)
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{
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if (!sSpellMgr->GetSpellInfo(ROGUE_SPELL_SHIV_TRIGGERED))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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if (caster->GetTypeId() != TYPEID_PLAYER)
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return;
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if (Unit* unitTarget = GetHitUnit())
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caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
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}
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void Register()
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{
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// add dummy effect spell handler to Shiv
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OnEffect += SpellEffectFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript *GetSpellScript() const
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{
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return new spell_rog_shiv_SpellScript();
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}
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};
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class spell_rog_deadly_poison : public SpellScriptLoader
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{
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public:
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spell_rog_deadly_poison() : SpellScriptLoader("spell_rog_deadly_poison") { }
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class spell_rog_deadly_poison_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_rog_deadly_poison_SpellScript)
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bool Load()
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{
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_stackAmount = 0;
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// at this point CastItem must already be initialized
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return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCastItem();
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}
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void HandleBeforeHit()
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{
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Unit* target = GetHitUnit();
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if (!target)
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return;
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// Deadly Poison
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if (AuraEffect const* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_ROGUE, 0x10000, 0x80000, 0, GetCaster()->GetGUID()))
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_stackAmount = aurEff->GetBase()->GetStackAmount();
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}
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void HandleAfterHit()
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{
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if (_stackAmount < 5)
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return;
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Player* player = GetCaster()->ToPlayer();
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Unit* target = GetHitUnit();
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if (!target)
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return;
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Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
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if (item == GetCastItem())
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item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
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if (!item)
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return;
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// item combat enchantments
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for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
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{
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SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot)));
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if (!enchant)
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continue;
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for (uint8 s = 0; s < 3; ++s)
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{
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if (enchant->type[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
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continue;
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SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]);
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if (!spellInfo)
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{
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sLog->outError("Player::CastItemCombatSpell Enchant %i, cast unknown spell %i", enchant->ID, enchant->spellid[s]);
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continue;
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}
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// Proc only rogue poisons
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if (spellInfo->SpellFamilyName != SPELLFAMILY_ROGUE || spellInfo->Dispel != DISPEL_POISON)
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continue;
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// Do not reproc deadly
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if (spellInfo->SpellFamilyFlags.IsEqual(0x10000, 0x80000, 0))
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continue;
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if (spellInfo->IsPositive())
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player->CastSpell(player, enchant->spellid[s], true, item);
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else
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player->CastSpell(target, enchant->spellid[s], true, item);
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}
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}
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}
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void Register()
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{
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BeforeHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleBeforeHit);
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AfterHit += SpellHitFn(spell_rog_deadly_poison_SpellScript::HandleAfterHit);
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}
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uint8 _stackAmount;
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_rog_deadly_poison_SpellScript();
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}
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};
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void AddSC_rogue_spell_scripts()
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{
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new spell_rog_cheat_death();
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new spell_rog_nerves_of_steel();
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new spell_rog_preparation();
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new spell_rog_prey_on_the_weak();
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new spell_rog_shiv();
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new spell_rog_deadly_poison();
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}
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