Files
TrinityCore/src/server/game/Server/Packets/MiscPackets.cpp
2016-10-01 13:48:16 +02:00

667 lines
16 KiB
C++

/*
* Copyright (C) 2008-2016 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "MiscPackets.h"
#include "PacketUtilities.h"
WorldPacket const* WorldPackets::Misc::BindPointUpdate::Write()
{
_worldPacket << BindPosition;
_worldPacket << uint32(BindMapID);
_worldPacket << uint32(BindAreaID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::InvalidatePlayer::Write()
{
_worldPacket << Guid;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::LoginSetTimeSpeed::Write()
{
_worldPacket.AppendPackedTime(ServerTime);
_worldPacket.AppendPackedTime(GameTime);
_worldPacket << float(NewSpeed);
_worldPacket << uint32(ServerTimeHolidayOffset);
_worldPacket << uint32(GameTimeHolidayOffset);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetCurrency::Write()
{
_worldPacket << int32(Type);
_worldPacket << int32(Quantity);
_worldPacket << uint32(Flags);
_worldPacket.WriteBit(WeeklyQuantity.is_initialized());
_worldPacket.WriteBit(TrackedQuantity.is_initialized());
_worldPacket.WriteBit(MaxQuantity.is_initialized());
_worldPacket.WriteBit(SuppressChatLog);
_worldPacket.FlushBits();
if (WeeklyQuantity)
_worldPacket << int32(*WeeklyQuantity);
if (TrackedQuantity)
_worldPacket << int32(*TrackedQuantity);
if (MaxQuantity)
_worldPacket << int32(*MaxQuantity);
return &_worldPacket;
}
void WorldPackets::Misc::SetSelection::Read()
{
_worldPacket >> Selection;
}
WorldPacket const* WorldPackets::Misc::SetupCurrency::Write()
{
_worldPacket << uint32(Data.size());
for (Record const& data : Data)
{
_worldPacket << int32(data.Type);
_worldPacket << int32(data.Quantity);
_worldPacket.WriteBit(data.WeeklyQuantity.is_initialized());
_worldPacket.WriteBit(data.MaxWeeklyQuantity.is_initialized());
_worldPacket.WriteBit(data.TrackedQuantity.is_initialized());
_worldPacket.WriteBit(data.MaxQuantity.is_initialized());
_worldPacket.WriteBits(data.Flags, 5);
_worldPacket.FlushBits();
if (data.WeeklyQuantity)
_worldPacket << uint32(*data.WeeklyQuantity);
if (data.MaxWeeklyQuantity)
_worldPacket << uint32(*data.MaxWeeklyQuantity);
if (data.TrackedQuantity)
_worldPacket << uint32(*data.TrackedQuantity);
if (data.MaxQuantity)
_worldPacket << int32(*data.MaxQuantity);
}
return &_worldPacket;
}
void WorldPackets::Misc::ViolenceLevel::Read()
{
_worldPacket >> ViolenceLvl;
}
WorldPacket const* WorldPackets::Misc::TimeSyncRequest::Write()
{
_worldPacket << SequenceIndex;
return &_worldPacket;
}
void WorldPackets::Misc::TimeSyncResponse::Read()
{
_worldPacket >> SequenceIndex;
_worldPacket >> ClientTime;
}
WorldPacket const* WorldPackets::Misc::UITime::Write()
{
_worldPacket << Time;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::TriggerMovie::Write()
{
_worldPacket << uint32(MovieID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::TriggerCinematic::Write()
{
_worldPacket << uint32(CinematicID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::TutorialFlags::Write()
{
_worldPacket.append(TutorialData, MAX_ACCOUNT_TUTORIAL_VALUES);
return &_worldPacket;
}
void WorldPackets::Misc::TutorialSetFlag::Read()
{
Action = _worldPacket.ReadBits(2);
if (Action == TUTORIAL_ACTION_UPDATE)
_worldPacket >> TutorialBit;
}
WorldPacket const* WorldPackets::Misc::WorldServerInfo::Write()
{
_worldPacket << uint32(DifficultyID);
_worldPacket << uint8(IsTournamentRealm);
_worldPacket.WriteBit(XRealmPvpAlert);
_worldPacket.WriteBit(RestrictedAccountMaxLevel.is_initialized());
_worldPacket.WriteBit(RestrictedAccountMaxMoney.is_initialized());
_worldPacket.WriteBit(InstanceGroupSize.is_initialized());
if (RestrictedAccountMaxLevel)
_worldPacket << uint32(*RestrictedAccountMaxLevel);
if (RestrictedAccountMaxMoney)
_worldPacket << uint32(*RestrictedAccountMaxMoney);
if (InstanceGroupSize)
_worldPacket << uint32(*InstanceGroupSize);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Misc::AreaTrigger::Read()
{
_worldPacket >> AreaTriggerID;
Entered = _worldPacket.ReadBit();
FromClient = _worldPacket.ReadBit();
}
void WorldPackets::Misc::SetDungeonDifficulty::Read()
{
_worldPacket >> DifficultyID;
}
void WorldPackets::Misc::SetRaidDifficulty::Read()
{
_worldPacket >> DifficultyID;
_worldPacket >> Legacy;
}
WorldPacket const* WorldPackets::Misc::DungeonDifficultySet::Write()
{
_worldPacket << int32(DifficultyID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::RaidDifficultySet::Write()
{
_worldPacket << int32(DifficultyID);
_worldPacket << uint8(Legacy);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::CorpseReclaimDelay::Write()
{
_worldPacket << Remaining;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::DeathReleaseLoc::Write()
{
_worldPacket << MapID;
_worldPacket << Loc;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PreRessurect::Write()
{
_worldPacket << PlayerGUID;
return &_worldPacket;
}
void WorldPackets::Misc::ReclaimCorpse::Read()
{
_worldPacket >> CorpseGUID;
}
void WorldPackets::Misc::RepopRequest::Read()
{
CheckInstance = _worldPacket.ReadBit();
}
WorldPacket const* WorldPackets::Misc::RequestCemeteryListResponse::Write()
{
_worldPacket.WriteBit(IsGossipTriggered);
_worldPacket.FlushBits();
_worldPacket << uint32(CemeteryID.size());
for (uint32 cemetery : CemeteryID)
_worldPacket << cemetery;
return &_worldPacket;
}
void WorldPackets::Misc::ResurrectResponse::Read()
{
_worldPacket >> Resurrecter;
_worldPacket >> Response;
}
WorldPackets::Misc::Weather::Weather() : ServerPacket(SMSG_WEATHER, 4 + 4 + 1) { }
WorldPackets::Misc::Weather::Weather(WeatherState weatherID, float intensity /*= 0.0f*/, bool abrupt /*= false*/)
: ServerPacket(SMSG_WEATHER, 4 + 4 + 1), Abrupt(abrupt), Intensity(intensity), WeatherID(weatherID) { }
WorldPacket const* WorldPackets::Misc::Weather::Write()
{
_worldPacket << uint32(WeatherID);
_worldPacket << float(Intensity);
_worldPacket.WriteBit(Abrupt);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Misc::StandStateChange::Read()
{
uint32 state;
_worldPacket >> state;
StandState = UnitStandStateType(state);
}
WorldPacket const* WorldPackets::Misc::StandStateUpdate::Write()
{
_worldPacket << uint32(AnimKitID);
_worldPacket << uint8(State);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayerBound::Write()
{
_worldPacket << BinderID;
_worldPacket << uint32(AreaID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::BinderConfirm::Write()
{
_worldPacket << Unit;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::StartMirrorTimer::Write()
{
_worldPacket << int32(Timer);
_worldPacket << int32(Value);
_worldPacket << int32(MaxValue);
_worldPacket << int32(Scale);
_worldPacket << int32(SpellID);
_worldPacket.WriteBit(Paused);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PauseMirrorTimer::Write()
{
_worldPacket << int32(Timer);
_worldPacket.WriteBit(Paused);
_worldPacket.FlushBits();
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::StopMirrorTimer::Write()
{
_worldPacket << int32(Timer);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::ExplorationExperience::Write()
{
_worldPacket << int32(AreaID);
_worldPacket << int32(Experience);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::LevelUpInfo::Write()
{
_worldPacket << int32(Level);
_worldPacket << int32(HealthDelta);
for (int32 power : PowerDelta)
_worldPacket << power;
for (int32 stat : StatDelta)
_worldPacket << stat;
_worldPacket << int32(Cp);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayMusic::Write()
{
_worldPacket << uint32(SoundKitID);
return &_worldPacket;
}
void WorldPackets::Misc::RandomRollClient::Read()
{
_worldPacket >> Min;
_worldPacket >> Max;
_worldPacket >> PartyIndex;
}
WorldPacket const* WorldPackets::Misc::RandomRoll::Write()
{
_worldPacket << Roller;
_worldPacket << RollerWowAccount;
_worldPacket << int32(Min);
_worldPacket << int32(Max);
_worldPacket << int32(Result);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PhaseShift::Write()
{
_worldPacket << ClientGUID; // CLientGUID
_worldPacket << uint32(PhaseShifts.size() ? 0 : 8); // PhaseShiftFlags
_worldPacket << uint32(PhaseShifts.size()); // PhaseShiftCount
_worldPacket << PersonalGUID; // PersonalGUID
for (uint32 phase : PhaseShifts)
{
_worldPacket << uint16(1); // PhaseFlags
_worldPacket << uint16(phase); // PhaseID
}
_worldPacket << uint32(VisibleMapIDs.size() * 2); // Active terrain swaps size
for (uint32 map : VisibleMapIDs)
_worldPacket << uint16(map); // Active terrain swap map id
_worldPacket << uint32(PreloadMapIDs.size() * 2); // Inactive terrain swaps size
for (uint32 map : PreloadMapIDs)
_worldPacket << uint16(map); // Inactive terrain swap map id
_worldPacket << uint32(UiWorldMapAreaIDSwaps.size() * 2); // UI map swaps size
for (uint32 map : UiWorldMapAreaIDSwaps)
_worldPacket << uint16(map); // UI map id, WorldMapArea.dbc, controls map display
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::ZoneUnderAttack::Write()
{
_worldPacket << int32(AreaID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::DurabilityDamageDeath::Write()
{
_worldPacket << int32(Percent);
return &_worldPacket;
}
void WorldPackets::Misc::ObjectUpdateFailed::Read()
{
_worldPacket >> ObjectGUID;
}
void WorldPackets::Misc::ObjectUpdateRescued::Read()
{
_worldPacket >> ObjectGUID;
}
WorldPacket const* WorldPackets::Misc::PlaySound::Write()
{
_worldPacket << int32(SoundKitID);
_worldPacket << SourceObjectGuid;
return &_worldPacket;
}
void WorldPackets::Misc::FarSight::Read()
{
Enable = _worldPacket.ReadBit();
}
WorldPacket const* WorldPackets::Misc::Dismount::Write()
{
_worldPacket << Guid;
return &_worldPacket;
}
void WorldPackets::Misc::SaveCUFProfiles::Read()
{
uint32 count;
_worldPacket >> count;
for (uint8 i = 0; i < count && i < MAX_CUF_PROFILES; i++)
{
std::unique_ptr<CUFProfile> cufProfile = Trinity::make_unique<CUFProfile>();
uint8 strLen = _worldPacket.ReadBits(7);
// Bool Options
for (uint8 option = 0; option < CUF_BOOL_OPTIONS_COUNT; option++)
cufProfile->BoolOptions.set(option, _worldPacket.ReadBit());
// Other Options
_worldPacket >> cufProfile->FrameHeight;
_worldPacket >> cufProfile->FrameWidth;
_worldPacket >> cufProfile->SortBy;
_worldPacket >> cufProfile->HealthText;
_worldPacket >> cufProfile->TopPoint;
_worldPacket >> cufProfile->BottomPoint;
_worldPacket >> cufProfile->LeftPoint;
_worldPacket >> cufProfile->TopOffset;
_worldPacket >> cufProfile->BottomOffset;
_worldPacket >> cufProfile->LeftOffset;
cufProfile->ProfileName = _worldPacket.ReadString(strLen);
CUFProfiles.push_back(std::move(cufProfile));
}
}
WorldPacket const* WorldPackets::Misc::LoadCUFProfiles::Write()
{
_worldPacket << uint32(CUFProfiles.size());
for (CUFProfile const* cufProfile : CUFProfiles)
{
_worldPacket.WriteBits(cufProfile->ProfileName.size(), 7);
// Bool Options
for (uint8 option = 0; option < CUF_BOOL_OPTIONS_COUNT; option++)
_worldPacket.WriteBit(cufProfile->BoolOptions[option]);
// Other Options
_worldPacket << cufProfile->FrameHeight;
_worldPacket << cufProfile->FrameWidth;
_worldPacket << cufProfile->SortBy;
_worldPacket << cufProfile->HealthText;
_worldPacket << cufProfile->TopPoint;
_worldPacket << cufProfile->BottomPoint;
_worldPacket << cufProfile->LeftPoint;
_worldPacket << cufProfile->TopOffset;
_worldPacket << cufProfile->BottomOffset;
_worldPacket << cufProfile->LeftOffset;
_worldPacket.WriteString(cufProfile->ProfileName);
}
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::PlayOneShotAnimKit::Write()
{
_worldPacket << Unit;
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetAIAnimKit::Write()
{
_worldPacket << Unit;
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetMovementAnimKit::Write()
{
_worldPacket << Unit;
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetMeleeAnimKit::Write()
{
_worldPacket << Unit;
_worldPacket << uint16(AnimKitID);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SetPlayHoverAnim::Write()
{
_worldPacket << UnitGUID;
_worldPacket.WriteBit(PlayHoverAnim);
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Misc::SetPvP::Read()
{
EnablePVP = _worldPacket.ReadBit();
}
void WorldPackets::Misc::WorldTeleport::Read()
{
_worldPacket >> MapID;
_worldPacket >> TransportGUID;
_worldPacket >> Pos;
_worldPacket >> Facing;
_worldPacket >> LfgDungeonID;
}
WorldPacket const* WorldPackets::Misc::AccountHeirloomUpdate::Write()
{
_worldPacket.WriteBit(IsFullUpdate);
_worldPacket.FlushBits();
_worldPacket << int32(Unk);
// both lists have to have the same size
_worldPacket << int32(Heirlooms->size());
_worldPacket << int32(Heirlooms->size());
for (auto const& item : *Heirlooms)
_worldPacket << uint32(item.first);
for (auto const& flags : *Heirlooms)
_worldPacket << uint32(flags.second.flags);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::SpecialMountAnim::Write()
{
_worldPacket << UnitGUID;
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::CrossedInebriationThreshold::Write()
{
_worldPacket << Guid;
_worldPacket << int32(Threshold);
_worldPacket << int32(ItemID);
return &_worldPacket;
}
void WorldPackets::Misc::SetTaxiBenchmarkMode::Read()
{
Enable = _worldPacket.ReadBit();
}
WorldPacket const* WorldPackets::Misc::OverrideLight::Write()
{
_worldPacket << int32(AreaLightID);
_worldPacket << int32(OverrideLightID);
_worldPacket << int32(TransitionMilliseconds);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::DisplayGameError::Write()
{
_worldPacket << uint32(Error);
_worldPacket.WriteBit(Arg.is_initialized());
_worldPacket.WriteBit(Arg2.is_initialized());
_worldPacket.FlushBits();
if (Arg)
_worldPacket << int32(*Arg);
if (Arg2)
_worldPacket << int32(*Arg2);
return &_worldPacket;
}
WorldPacket const* WorldPackets::Misc::AccountMountUpdate::Write()
{
_worldPacket.WriteBit(IsFullUpdate);
_worldPacket << uint32(Mounts->size());
for (auto const& spell : *Mounts)
{
_worldPacket << int32(spell.first);
_worldPacket.WriteBits(spell.second, 2);
}
_worldPacket.FlushBits();
return &_worldPacket;
}
void WorldPackets::Misc::MountSetFavorite::Read()
{
_worldPacket >> MountSpellID;
IsFavorite = _worldPacket.ReadBit();
}