mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 11:43:18 -04:00
261 lines
10 KiB
C++
261 lines
10 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: instance_commandscript
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%Complete: 100
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Comment: All instance related commands
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Category: commandscripts
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EndScriptData */
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#include "ScriptMgr.h"
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#include "Chat.h"
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#include "ChatCommand.h"
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#include "DB2Stores.h"
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#include "GameTime.h"
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#include "Group.h"
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#include "InstanceLockMgr.h"
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#include "InstanceScript.h"
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#include "Language.h"
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#include "Map.h"
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#include "MapManager.h"
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#include "Player.h"
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#include "RBAC.h"
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#include "Util.h"
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#include "World.h"
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#include "WorldSession.h"
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#include <sstream>
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using namespace Trinity::ChatCommands;
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class instance_commandscript : public CommandScript
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{
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public:
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instance_commandscript() : CommandScript("instance_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable instanceCommandTable =
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{
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{ "listbinds", HandleInstanceListBindsCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_LISTBINDS, Console::No },
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{ "unbind", HandleInstanceUnbindCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, Console::No },
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{ "stats", HandleInstanceStatsCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_STATS, Console::Yes },
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{ "setbossstate", HandleInstanceSetBossStateCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_SET_BOSS_STATE, Console::Yes },
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{ "getbossstate", HandleInstanceGetBossStateCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_GET_BOSS_STATE, Console::Yes },
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};
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static ChatCommandTable commandTable =
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{
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{ "instance", instanceCommandTable },
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};
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return commandTable;
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}
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static bool HandleInstanceListBindsCommand(ChatHandler* handler)
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{
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Player* player = handler->getSelectedPlayer();
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if (!player)
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player = handler->GetSession()->GetPlayer();
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InstanceResetTimePoint now = GameTime::GetTime<InstanceResetTimePoint::clock>();
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std::vector<InstanceLock const*> instanceLocks = sInstanceLockMgr.GetInstanceLocksForPlayer(player->GetGUID());
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for (InstanceLock const* instanceLock : instanceLocks)
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{
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MapDb2Entries entries{ instanceLock->GetMapId(), instanceLock->GetDifficultyId() };
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std::string timeleft = !instanceLock->IsExpired() ? secsToTimeString(std::chrono::duration_cast<Seconds>(instanceLock->GetEffectiveExpiryTime() - now).count()) : "-";
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handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO,
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entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
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uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
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instanceLock->GetInstanceId(),
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handler->GetTrinityString(instanceLock->IsExpired() ? LANG_YES : LANG_NO),
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handler->GetTrinityString(instanceLock->IsExtended() ? LANG_YES : LANG_NO),
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timeleft.c_str());
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}
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handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_PLAYER_BINDS, uint32(instanceLocks.size()));
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return true;
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}
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static bool HandleInstanceUnbindCommand(ChatHandler* handler, Variant<uint32, EXACT_SEQUENCE("all")> mapArg, Optional<uint32> difficultyArg)
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{
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Player* player = handler->getSelectedPlayer();
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if (!player)
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player = handler->GetSession()->GetPlayer();
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Optional<uint32> mapId;
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Optional<Difficulty> difficulty;
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if (mapArg.holds_alternative<uint32>())
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mapId = mapArg.get<uint32>();
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if (difficultyArg && sDifficultyStore.LookupEntry(*difficultyArg))
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difficulty = Difficulty(*difficultyArg);
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std::vector<InstanceLock const*> locksReset;
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std::vector<InstanceLock const*> locksNotReset;
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sInstanceLockMgr.ResetInstanceLocksForPlayer(player->GetGUID(), mapId, difficulty, &locksReset, &locksNotReset);
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InstanceResetTimePoint now = GameTime::GetTime<InstanceResetTimePoint::clock>();
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for (InstanceLock const* instanceLock : locksReset)
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{
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MapDb2Entries entries{ instanceLock->GetMapId(), instanceLock->GetDifficultyId() };
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std::string timeleft = !instanceLock->IsExpired() ? secsToTimeString(std::chrono::duration_cast<Seconds>(instanceLock->GetEffectiveExpiryTime() - now).count()) : "-";
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handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBINDING,
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entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
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uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
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instanceLock->GetInstanceId(),
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handler->GetTrinityString(instanceLock->IsExpired() ? LANG_YES : LANG_NO),
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handler->GetTrinityString(instanceLock->IsExtended() ? LANG_YES : LANG_NO),
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timeleft.c_str());
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}
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handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBOUND, uint32(locksReset.size()));
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for (InstanceLock const* instanceLock : locksNotReset)
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{
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MapDb2Entries entries{ instanceLock->GetMapId(), instanceLock->GetDifficultyId() };
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std::string timeleft = !instanceLock->IsExpired() ? secsToTimeString(std::chrono::duration_cast<Seconds>(instanceLock->GetEffectiveExpiryTime() - now).count()) : "-";
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handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_FAILED,
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entries.Map->ID, entries.Map->MapName[sWorld->GetDefaultDbcLocale()],
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uint32(entries.MapDifficulty->DifficultyID), sDifficultyStore.AssertEntry(entries.MapDifficulty->DifficultyID)->Name[sWorld->GetDefaultDbcLocale()],
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instanceLock->GetInstanceId(),
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handler->GetTrinityString(instanceLock->IsExpired() ? LANG_YES : LANG_NO),
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handler->GetTrinityString(instanceLock->IsExtended() ? LANG_YES : LANG_NO),
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timeleft.c_str());
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}
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player->SendRaidInfo();
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return true;
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}
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static bool HandleInstanceStatsCommand(ChatHandler* handler)
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{
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handler->PSendSysMessage(LANG_COMMAND_INST_STAT_LOADED_INST, sMapMgr->GetNumInstances());
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handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERS_IN, sMapMgr->GetNumPlayersInInstances());
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InstanceLocksStatistics statistics = sInstanceLockMgr.GetStatistics();
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handler->PSendSysMessage(LANG_COMMAND_INST_STAT_SAVES, statistics.InstanceCount);
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handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERSBOUND, statistics.PlayerCount);
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return true;
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}
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static bool HandleInstanceSetBossStateCommand(ChatHandler* handler, uint32 encounterId, EncounterState state, Optional<PlayerIdentifier> player)
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{
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// Character name must be provided when using this from console.
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if (!player && !handler->GetSession())
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{
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handler->PSendSysMessage(LANG_CMD_SYNTAX);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!player)
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player = PlayerIdentifier::FromSelf(handler);
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if (!player->IsConnected())
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{
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handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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InstanceMap* map = player->GetConnectedPlayer()->GetMap()->ToInstanceMap();
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if (!map)
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{
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handler->PSendSysMessage(LANG_NOT_DUNGEON);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!map->GetInstanceScript())
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{
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handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// Reject improper values.
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if (encounterId > map->GetInstanceScript()->GetEncounterCount())
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{
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handler->PSendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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map->GetInstanceScript()->SetBossState(encounterId, state);
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handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, EnumUtils::ToConstant(state));
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return true;
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}
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static bool HandleInstanceGetBossStateCommand(ChatHandler* handler, uint32 encounterId, Optional<PlayerIdentifier> player)
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{
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// Character name must be provided when using this from console.
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if (!player && !handler->GetSession())
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{
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handler->PSendSysMessage(LANG_CMD_SYNTAX);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!player)
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player = PlayerIdentifier::FromSelf(handler);
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if (!player->IsConnected())
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{
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handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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InstanceMap* map = player->GetConnectedPlayer()->GetMap()->ToInstanceMap();
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if (!map)
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{
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handler->PSendSysMessage(LANG_NOT_DUNGEON);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!map->GetInstanceScript())
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{
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handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (encounterId > map->GetInstanceScript()->GetEncounterCount())
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{
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handler->PSendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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EncounterState state = map->GetInstanceScript()->GetBossState(encounterId);
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handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, EnumUtils::ToConstant(state));
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return true;
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}
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};
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void AddSC_instance_commandscript()
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{
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new instance_commandscript();
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}
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