mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-18 22:19:54 -04:00
f3e86d3e68
Happy new year Conflicts: src/server/bnetserver/Authentication/AuthCodes.h src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp src/server/bnetserver/Authentication/BattlenetPacketCrypt.h src/server/bnetserver/Packets/AchievementPackets.h src/server/bnetserver/Packets/AuthenticationPackets.cpp src/server/bnetserver/Packets/AuthenticationPackets.h src/server/bnetserver/Packets/BitStream.cpp src/server/bnetserver/Packets/BitStream.h src/server/bnetserver/Packets/CachePackets.cpp src/server/bnetserver/Packets/CachePackets.h src/server/bnetserver/Packets/ChatPackets.h src/server/bnetserver/Packets/ConnectionPackets.cpp src/server/bnetserver/Packets/ConnectionPackets.h src/server/bnetserver/Packets/FriendsPackets.cpp src/server/bnetserver/Packets/FriendsPackets.h src/server/bnetserver/Packets/PacketManager.cpp src/server/bnetserver/Packets/PacketManager.h src/server/bnetserver/Packets/Packets.h src/server/bnetserver/Packets/PacketsBase.cpp src/server/bnetserver/Packets/PacketsBase.h src/server/bnetserver/Packets/PresencePackets.cpp src/server/bnetserver/Packets/PresencePackets.h src/server/bnetserver/Packets/ProfilePackets.h src/server/bnetserver/Packets/SupportPackets.h src/server/bnetserver/Packets/WoWRealmPackets.cpp src/server/bnetserver/Packets/WoWRealmPackets.h src/server/bnetserver/Realms/RealmList.cpp src/server/bnetserver/Realms/WorldListener.cpp src/server/bnetserver/Realms/WorldListener.h src/server/bnetserver/Server/ComponentManager.cpp src/server/bnetserver/Server/ComponentManager.h src/server/bnetserver/Server/ModuleManager.cpp src/server/bnetserver/Server/ModuleManager.h src/server/bnetserver/Server/Session.cpp src/server/bnetserver/Server/Session.h src/server/bnetserver/Server/SessionManager.cpp src/server/bnetserver/Server/SessionManager.h src/server/game/Accounts/BattlenetAccountMgr.cpp src/server/game/Accounts/BattlenetAccountMgr.h src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp src/server/game/Battlegrounds/Zones/BattlegroundBFG.h src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp src/server/game/Battlegrounds/Zones/BattlegroundTP.h src/server/game/Entities/AreaTrigger/AreaTrigger.cpp src/server/game/Entities/AreaTrigger/AreaTrigger.h src/server/game/Entities/Item/ItemTemplate.cpp src/server/game/Guilds/GuildFinderMgr.cpp src/server/game/Guilds/GuildFinderMgr.h src/server/game/Handlers/GuildFinderHandler.cpp src/server/game/Handlers/VoidStorageHandler.cpp src/server/game/Movement/MovementStructures.cpp src/server/game/Movement/MovementStructures.h src/server/game/Movement/PathGenerator.cpp src/server/game/Server/BattlenetServerManager.cpp src/server/game/Server/BattlenetServerManager.h src/server/game/Server/Packet.cpp src/server/game/Server/Packet.h src/server/game/Server/Packets/AchievementPackets.cpp src/server/game/Server/Packets/AchievementPackets.h src/server/game/Server/Packets/AuctionHousePackets.cpp src/server/game/Server/Packets/AuctionHousePackets.h src/server/game/Server/Packets/AuthenticationPackets.cpp src/server/game/Server/Packets/AuthenticationPackets.h src/server/game/Server/Packets/BattlegroundPackets.cpp src/server/game/Server/Packets/BattlegroundPackets.h src/server/game/Server/Packets/ChannelPackets.cpp src/server/game/Server/Packets/ChannelPackets.h src/server/game/Server/Packets/CharacterPackets.cpp src/server/game/Server/Packets/CharacterPackets.h src/server/game/Server/Packets/ChatPackets.cpp src/server/game/Server/Packets/ChatPackets.h src/server/game/Server/Packets/ClientConfigPackets.cpp src/server/game/Server/Packets/ClientConfigPackets.h src/server/game/Server/Packets/CombatLogPackets.cpp src/server/game/Server/Packets/CombatLogPackets.h src/server/game/Server/Packets/CombatPackets.cpp src/server/game/Server/Packets/CombatPackets.h src/server/game/Server/Packets/EquipmentSetPackets.cpp src/server/game/Server/Packets/EquipmentSetPackets.h src/server/game/Server/Packets/GameObjectPackets.cpp src/server/game/Server/Packets/GameObjectPackets.h src/server/game/Server/Packets/GuildPackets.cpp src/server/game/Server/Packets/GuildPackets.h src/server/game/Server/Packets/ItemPackets.cpp src/server/game/Server/Packets/ItemPackets.h src/server/game/Server/Packets/LootPackets.h src/server/game/Server/Packets/MiscPackets.cpp src/server/game/Server/Packets/MiscPackets.h src/server/game/Server/Packets/MovementPackets.cpp src/server/game/Server/Packets/MovementPackets.h src/server/game/Server/Packets/NPCPackets.cpp src/server/game/Server/Packets/NPCPackets.h src/server/game/Server/Packets/QueryPackets.cpp src/server/game/Server/Packets/QueryPackets.h src/server/game/Server/Packets/QuestPackets.cpp src/server/game/Server/Packets/QuestPackets.h src/server/game/Server/Packets/ReputationPackets.cpp src/server/game/Server/Packets/ReputationPackets.h src/server/game/Server/Packets/SpellPackets.cpp src/server/game/Server/Packets/SpellPackets.h src/server/game/Server/Packets/SystemPackets.cpp src/server/game/Server/Packets/SystemPackets.h src/server/game/Server/Packets/TalentPackets.cpp src/server/game/Server/Packets/TalentPackets.h src/server/game/Server/Packets/TradePackets.h src/server/game/Server/Packets/WorldStatePackets.cpp src/server/game/Server/Packets/WorldStatePackets.h src/server/game/Server/WorldSocket.cpp src/server/ipc/CMakeLists.txt src/server/ipc/Commands.cpp src/server/ipc/Commands.h src/server/ipc/ZMQTask.cpp src/server/ipc/ZMQTask.h src/server/ipc/ZmqContext.cpp src/server/ipc/ZmqContext.h src/server/ipc/ZmqListener.cpp src/server/ipc/ZmqListener.h src/server/ipc/ZmqMux.cpp src/server/ipc/ZmqMux.h src/server/ipc/ZmqWorker.cpp src/server/ipc/ZmqWorker.h src/server/scripts/Commands/cs_battlenet_account.cpp src/server/scripts/Commands/cs_mmaps.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_ironforge.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp src/server/scripts/Kalimdor/Firelands/firelands.h src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_felwood.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp src/server/scripts/Maelstrom/Stonecore/stonecore.cpp src/server/scripts/Maelstrom/Stonecore/stonecore.h src/server/shared/Cryptography/Authentication/AuthCrypt.h src/server/shared/Cryptography/Authentication/PacketCrypt.cpp src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp src/server/shared/Cryptography/HmacHash.cpp src/server/shared/Cryptography/SHA256.cpp src/server/shared/Cryptography/SHA256.h src/server/shared/Database/Implementation/HotfixDatabase.cpp src/server/shared/Database/Implementation/HotfixDatabase.h src/server/shared/Realm/Realm.cpp src/server/shared/Realm/Realm.h src/tools/connection_patcher/CMakeLists.txt src/tools/connection_patcher/Constants/BinaryTypes.hpp src/tools/connection_patcher/Helper.cpp src/tools/connection_patcher/Helper.hpp src/tools/connection_patcher/Patcher.cpp src/tools/connection_patcher/Patcher.hpp src/tools/connection_patcher/Patches/Common.hpp src/tools/connection_patcher/Patches/Mac.hpp src/tools/connection_patcher/Patches/Windows.hpp src/tools/connection_patcher/Patterns/Common.hpp src/tools/connection_patcher/Patterns/Mac.hpp src/tools/connection_patcher/Patterns/Windows.hpp src/tools/connection_patcher/Program.cpp src/tools/map_extractor/loadlib/DBFilesClientList.h
384 lines
14 KiB
C++
384 lines
14 KiB
C++
/*
|
|
* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "Chat.h"
|
|
#include "Language.h"
|
|
#include "LFG.h"
|
|
#include "Player.h"
|
|
#include "ObjectMgr.h"
|
|
#include "GroupMgr.h"
|
|
#include "ScriptMgr.h"
|
|
|
|
class group_commandscript : public CommandScript
|
|
{
|
|
public:
|
|
group_commandscript() : CommandScript("group_commandscript") { }
|
|
|
|
ChatCommand* GetCommands() const override
|
|
{
|
|
static ChatCommand groupCommandTable[] =
|
|
{
|
|
{ "leader", rbac::RBAC_PERM_COMMAND_GROUP_LEADER, false, &HandleGroupLeaderCommand, "", NULL },
|
|
{ "disband", rbac::RBAC_PERM_COMMAND_GROUP_DISBAND, false, &HandleGroupDisbandCommand, "", NULL },
|
|
{ "remove", rbac::RBAC_PERM_COMMAND_GROUP_REMOVE, false, &HandleGroupRemoveCommand, "", NULL },
|
|
{ "join", rbac::RBAC_PERM_COMMAND_GROUP_JOIN, false, &HandleGroupJoinCommand, "", NULL },
|
|
{ "list", rbac::RBAC_PERM_COMMAND_GROUP_LIST, false, &HandleGroupListCommand, "", NULL },
|
|
{ "summon", rbac::RBAC_PERM_COMMAND_GROUP_SUMMON, false, &HandleGroupSummonCommand, "", NULL },
|
|
{ NULL, 0, false, NULL, "", NULL }
|
|
};
|
|
|
|
static ChatCommand commandTable[] =
|
|
{
|
|
{ "group", rbac::RBAC_PERM_COMMAND_GROUP, false, NULL, "", groupCommandTable },
|
|
{ NULL, 0, false, NULL, "", NULL }
|
|
};
|
|
return commandTable;
|
|
}
|
|
|
|
// Summon group of player
|
|
static bool HandleGroupSummonCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Player* target;
|
|
if (!handler->extractPlayerTarget((char*)args, &target))
|
|
return false;
|
|
|
|
// check online security
|
|
if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
|
|
return false;
|
|
|
|
Group* group = target->GetGroup();
|
|
|
|
std::string nameLink = handler->GetNameLink(target);
|
|
|
|
if (!group)
|
|
{
|
|
handler->PSendSysMessage(LANG_NOT_IN_GROUP, nameLink.c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Player* gmPlayer = handler->GetSession()->GetPlayer();
|
|
Group* gmGroup = gmPlayer->GetGroup();
|
|
Map* gmMap = gmPlayer->GetMap();
|
|
bool toInstance = gmMap->Instanceable();
|
|
|
|
// we are in instance, and can summon only player in our group with us as lead
|
|
if (toInstance && (
|
|
!gmGroup || group->GetLeaderGUID() != gmPlayer->GetGUID() ||
|
|
gmGroup->GetLeaderGUID() != gmPlayer->GetGUID()))
|
|
// the last check is a bit excessive, but let it be, just in case
|
|
{
|
|
handler->SendSysMessage(LANG_CANNOT_SUMMON_TO_INST);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
|
|
{
|
|
Player* player = itr->GetSource();
|
|
|
|
if (!player || player == gmPlayer || !player->GetSession())
|
|
continue;
|
|
|
|
// check online security
|
|
if (handler->HasLowerSecurity(player, ObjectGuid::Empty))
|
|
return false;
|
|
|
|
std::string plNameLink = handler->GetNameLink(player);
|
|
|
|
if (player->IsBeingTeleported())
|
|
{
|
|
handler->PSendSysMessage(LANG_IS_TELEPORTED, plNameLink.c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (toInstance)
|
|
{
|
|
Map* playerMap = player->GetMap();
|
|
|
|
if (playerMap->Instanceable() && playerMap->GetInstanceId() != gmMap->GetInstanceId())
|
|
{
|
|
// cannot summon from instance to instance
|
|
handler->PSendSysMessage(LANG_CANNOT_SUMMON_TO_INST, plNameLink.c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
handler->PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
|
|
if (handler->needReportToTarget(player))
|
|
ChatHandler(player->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
|
|
|
|
// stop flight if need
|
|
if (player->IsInFlight())
|
|
{
|
|
player->GetMotionMaster()->MovementExpired();
|
|
player->CleanupAfterTaxiFlight();
|
|
}
|
|
// save only in non-flight case
|
|
else
|
|
player->SaveRecallPosition();
|
|
|
|
// before GM
|
|
float x, y, z;
|
|
gmPlayer->GetClosePoint(x, y, z, player->GetObjectSize());
|
|
player->TeleportTo(gmPlayer->GetMapId(), x, y, z, player->GetOrientation());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleGroupLeaderCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Player* player = NULL;
|
|
Group* group = NULL;
|
|
ObjectGuid guid;
|
|
char* nameStr = strtok((char*)args, " ");
|
|
|
|
if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
|
|
return false;
|
|
|
|
if (!group)
|
|
{
|
|
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (group->GetLeaderGUID() != guid)
|
|
{
|
|
group->ChangeLeader(guid);
|
|
group->SendUpdate();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleGroupDisbandCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Player* player = NULL;
|
|
Group* group = NULL;
|
|
ObjectGuid guid;
|
|
char* nameStr = strtok((char*)args, " ");
|
|
|
|
if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
|
|
return false;
|
|
|
|
if (!group)
|
|
{
|
|
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
group->Disband();
|
|
return true;
|
|
}
|
|
|
|
static bool HandleGroupRemoveCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Player* player = NULL;
|
|
Group* group = NULL;
|
|
ObjectGuid guid;
|
|
char* nameStr = strtok((char*)args, " ");
|
|
|
|
if (!handler->GetPlayerGroupAndGUIDByName(nameStr, player, group, guid))
|
|
return false;
|
|
|
|
if (!group)
|
|
{
|
|
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, player->GetName().c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
group->RemoveMember(guid);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleGroupJoinCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
Player* playerSource = NULL;
|
|
Player* playerTarget = NULL;
|
|
Group* groupSource = NULL;
|
|
Group* groupTarget = NULL;
|
|
ObjectGuid guidSource;
|
|
ObjectGuid guidTarget;
|
|
char* nameplgrStr = strtok((char*)args, " ");
|
|
char* nameplStr = strtok(NULL, " ");
|
|
|
|
if (!handler->GetPlayerGroupAndGUIDByName(nameplgrStr, playerSource, groupSource, guidSource, true))
|
|
return false;
|
|
|
|
if (!groupSource)
|
|
{
|
|
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, playerSource->GetName().c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!handler->GetPlayerGroupAndGUIDByName(nameplStr, playerTarget, groupTarget, guidTarget, true))
|
|
return false;
|
|
|
|
if (groupTarget || playerTarget->GetGroup() == groupSource)
|
|
{
|
|
handler->PSendSysMessage(LANG_GROUP_ALREADY_IN_GROUP, playerTarget->GetName().c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (groupSource->IsFull())
|
|
{
|
|
handler->PSendSysMessage(LANG_GROUP_FULL);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
groupSource->AddMember(playerTarget);
|
|
groupSource->BroadcastGroupUpdate();
|
|
handler->PSendSysMessage(LANG_GROUP_PLAYER_JOINED, playerTarget->GetName().c_str(), playerSource->GetName().c_str());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleGroupListCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
// Get ALL the variables!
|
|
Player* playerTarget;
|
|
uint32 phase = 0;
|
|
ObjectGuid guidTarget;
|
|
std::string nameTarget;
|
|
std::string zoneName;
|
|
const char* onlineState = "";
|
|
|
|
// Parse the guid to uint32...
|
|
ObjectGuid parseGUID(HIGHGUID_PLAYER, uint32(atoul(args)));
|
|
|
|
// ... and try to extract a player out of it.
|
|
if (sObjectMgr->GetPlayerNameByGUID(parseGUID, nameTarget))
|
|
{
|
|
playerTarget = ObjectAccessor::FindPlayer(parseGUID);
|
|
guidTarget = parseGUID;
|
|
}
|
|
// If not, we return false and end right away.
|
|
else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget))
|
|
return false;
|
|
|
|
// Next, we need a group. So we define a group variable.
|
|
Group* groupTarget = NULL;
|
|
|
|
// We try to extract a group from an online player.
|
|
if (playerTarget)
|
|
groupTarget = playerTarget->GetGroup();
|
|
|
|
// If not, we extract it from the SQL.
|
|
if (!groupTarget)
|
|
{
|
|
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
|
|
stmt->setUInt32(0, guidTarget.GetCounter());
|
|
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
|
|
if (resultGroup)
|
|
groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
|
|
}
|
|
|
|
// If both fails, players simply has no party. Return false.
|
|
if (!groupTarget)
|
|
{
|
|
handler->PSendSysMessage(LANG_GROUP_NOT_IN_GROUP, nameTarget.c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// We get the group members after successfully detecting a group.
|
|
Group::MemberSlotList const& members = groupTarget->GetMemberSlots();
|
|
|
|
// To avoid a cluster fuck, namely trying multiple queries to simply get a group member count...
|
|
handler->PSendSysMessage(LANG_GROUP_TYPE, (groupTarget->isRaidGroup() ? "raid" : "party"), members.size());
|
|
// ... we simply move the group type and member count print after retrieving the slots and simply output it's size.
|
|
|
|
// While rather dirty codestyle-wise, it saves space (if only a little). For each member, we look several informations up.
|
|
for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
|
|
{
|
|
// Define temporary variable slot to iterator.
|
|
Group::MemberSlot const& slot = *itr;
|
|
|
|
// Check for given flag and assign it to that iterator
|
|
std::string flags;
|
|
if (slot.flags & MEMBER_FLAG_ASSISTANT)
|
|
flags = "Assistant";
|
|
|
|
if (slot.flags & MEMBER_FLAG_MAINTANK)
|
|
{
|
|
if (!flags.empty())
|
|
flags.append(", ");
|
|
flags.append("MainTank");
|
|
}
|
|
|
|
if (slot.flags & MEMBER_FLAG_MAINASSIST)
|
|
{
|
|
if (!flags.empty())
|
|
flags.append(", ");
|
|
flags.append("MainAssist");
|
|
}
|
|
|
|
if (flags.empty())
|
|
flags = "None";
|
|
|
|
// Check if iterator is online. If is...
|
|
Player* p = ObjectAccessor::FindPlayer((*itr).guid);
|
|
if (p)
|
|
{
|
|
// ... than, it prints information like "is online", where he is, etc...
|
|
onlineState = "online";
|
|
phase = (!p->IsGameMaster() ? p->GetPhaseMask() : -1);
|
|
uint32 locale = handler->GetSessionDbcLocale();
|
|
|
|
AreaTableEntry const* area = GetAreaEntryByAreaID(p->GetAreaId());
|
|
if (area)
|
|
{
|
|
AreaTableEntry const* zone = GetAreaEntryByAreaID(area->zone);
|
|
if (zone)
|
|
zoneName = zone->area_name[locale];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// ... else, everything is set to offline or neutral values.
|
|
zoneName = "<ERROR>";
|
|
onlineState = "Offline";
|
|
phase = 0;
|
|
}
|
|
|
|
// Now we can print those informations for every single member of each group!
|
|
handler->PSendSysMessage(LANG_GROUP_PLAYER_NAME_GUID, slot.name.c_str(), onlineState,
|
|
zoneName.c_str(), phase, slot.guid.GetCounter(), flags.c_str(),
|
|
lfg::GetRolesString(slot.roles).c_str());
|
|
}
|
|
|
|
// And finish after every iterator is done.
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_group_commandscript()
|
|
{
|
|
new group_commandscript();
|
|
}
|