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TrinityCore/src/server/game/Server/WorldSession.h

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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/// \addtogroup u2w
/// @{
/// \file
#ifndef __WORLDSESSION_H
#define __WORLDSESSION_H
#include "Common.h"
#include "AsyncCallbackProcessor.h"
#include "AuthDefines.h"
#include "DatabaseEnvFwd.h"
#include "Duration.h"
#include "LockedQueue.h"
#include "ObjectGuid.h"
#include "Packet.h"
#include "SharedDefines.h"
#include <boost/circular_buffer_fwd.hpp>
#include <string>
#include <map>
#include <memory>
#include <unordered_map>
class Creature;
class GameClient;
class GameObject;
class InstanceSave;
class Item;
class LoginQueryHolder;
class Object;
class Player;
class Quest;
class SpellCastTargets;
class Unit;
class Warden;
class WorldPacket;
class WorldSocket;
struct AddonInfo;
struct AreaTableEntry;
struct AuctionEntry;
struct DeclinedName;
struct ItemTemplate;
struct MovementInfo;
struct Petition;
struct TradeStatusInfo;
enum AuctionAction : uint8;
enum AuctionError : uint8;
enum InventoryResult : uint8;
namespace lfg
{
struct LfgJoinResultData;
struct LfgPlayerBoot;
struct LfgProposal;
struct LfgQueueStatusData;
struct LfgPlayerRewardData;
struct LfgRoleCheck;
struct LfgUpdateData;
}
namespace rbac
{
class RBACData;
}
namespace WorldPackets
{
namespace Bank
{
class AutoBankItem;
class AutoStoreBankItem;
class BuyBankSlot;
}
namespace Calendar
{
class CalendarAddEvent;
class CalendarCopyEvent;
class CalendarInvite;
class CalendarModeratorStatusQuery;
class CalendarRSVP;
class CalendarEventSignUp;
class CalendarStatus;
class CalendarGetCalendar;
class CalendarGetEvent;
class CalendarGetNumPending;
class CalendarGuildFilter;
class CalendarArenaTeam;
class CalendarRemoveEvent;
class CalendarRemoveInvite;
class CalendarUpdateEvent;
class SetSavedInstanceExtend;
class CalendarComplain;
}
namespace Character
{
class LogoutCancel;
class LogoutRequest;
class ShowingCloak;
class ShowingHelm;
class PlayerLogout;
class PlayedTimeClient;
}
namespace Chat
{
class EmoteClient;
}
namespace Combat
{
class AttackSwing;
class AttackStop;
class SetSheathed;
}
namespace Guild
{
class QueryGuildInfo;
class GuildCreate;
class GuildInviteByName;
class AcceptGuildInvite;
class GuildDeclineInvitation;
class GuildGetInfo;
class GuildGetRoster;
class GuildPromoteMember;
class GuildDemoteMember;
class GuildOfficerRemoveMember;
class GuildLeave;
class GuildDelete;
class GuildUpdateMotdText;
class GuildAddRank;
class GuildDeleteRank;
class GuildUpdateInfoText;
class GuildSetMemberNote;
class GuildEventLogQuery;
class GuildBankRemainingWithdrawMoneyQuery;
class GuildPermissionsQuery;
class GuildSetRankPermissions;
class GuildBankActivate;
class GuildBankQueryTab;
class GuildBankDepositMoney;
class GuildBankWithdrawMoney;
class GuildBankSwapItems;
class GuildBankBuyTab;
class GuildBankUpdateTab;
class GuildBankLogQuery;
class GuildBankTextQuery;
class GuildBankSetTabText;
class GuildSetGuildMaster;
class SaveGuildEmblem;
}
namespace LFG
{
class LFGJoin;
class LFGLeave;
}
namespace Mail
{
class MailCreateTextItem;
class MailDelete;
class MailGetList;
class MailMarkAsRead;
class MailQueryNextMailTime;
class MailReturnToSender;
class MailTakeItem;
class MailTakeMoney;
class SendMail;
}
namespace Misc
{
class CompleteCinematic;
class CompleteMovie;
class NextCinematicCamera;
class OpeningCinematic;
class RandomRollClient;
class TogglePvP;
class WorldTeleport;
class ReclaimCorpse;
class RepopRequest;
class ResurrectResponse;
}
namespace NPC
{
class Hello;
class TrainerBuySpell;
}
namespace Party
{
class PartyInviteClient;
}
namespace Pet
{
class DismissCritter;
class PetAbandon;
class PetStopAttack;
class PetSpellAutocast;
class RequestPetInfo;
}
namespace Query
{
class QueryCreature;
class QueryGameObject;
class QueryItemSingle;
class QuestPOIQuery;
}
namespace Quest
{
class QueryQuestInfo;
}
namespace Spells
{
class CancelCast;
class CancelAura;
class PetCancelAura;
class CancelGrowthAura;
class CancelMountAura;
class CancelAutoRepeatSpell;
class CancelChannelling;
}
namespace Talents
{
class ConfirmRespecWipe;
}
namespace Totem
{
class TotemDestroyed;
}
}
enum AccountDataType
{
GLOBAL_CONFIG_CACHE = 0, // 0x01 g
PER_CHARACTER_CONFIG_CACHE = 1, // 0x02 p
GLOBAL_BINDINGS_CACHE = 2, // 0x04 g
PER_CHARACTER_BINDINGS_CACHE = 3, // 0x08 p
GLOBAL_MACROS_CACHE = 4, // 0x10 g
PER_CHARACTER_MACROS_CACHE = 5, // 0x20 p
PER_CHARACTER_LAYOUT_CACHE = 6, // 0x40 p
PER_CHARACTER_CHAT_CACHE = 7 // 0x80 p
};
#define NUM_ACCOUNT_DATA_TYPES 8
#define GLOBAL_CACHE_MASK 0x15
#define PER_CHARACTER_CACHE_MASK 0xEA
uint32 constexpr MAX_CHARACTERS_PER_REALM = 10; // max supported by client in char enum
struct AccountData
{
AccountData() : Time(0), Data("") { }
time_t Time;
std::string Data;
};
enum PartyOperation
{
PARTY_OP_INVITE = 0,
PARTY_OP_UNINVITE = 1,
PARTY_OP_LEAVE = 2,
PARTY_OP_SWAP = 4
};
enum BarberShopResult
{
BARBER_SHOP_RESULT_SUCCESS = 0,
BARBER_SHOP_RESULT_NO_MONEY = 1,
BARBER_SHOP_RESULT_NOT_ON_CHAIR = 2,
BARBER_SHOP_RESULT_NO_MONEY_2 = 3
};
enum BFLeaveReason
{
BF_LEAVE_REASON_CLOSE = 0x00000001,
//BF_LEAVE_REASON_UNK1 = 0x00000002, (not used)
//BF_LEAVE_REASON_UNK2 = 0x00000004, (not used)
BF_LEAVE_REASON_EXITED = 0x00000008,
BF_LEAVE_REASON_LOW_LEVEL = 0x00000010
};
enum ChatRestrictionType
{
ERR_CHAT_RESTRICTED = 0,
ERR_CHAT_THROTTLED = 1,
ERR_USER_SQUELCHED = 2,
ERR_YELL_RESTRICTED = 3
};
enum DeclinedNameResult
{
DECLINED_NAMES_RESULT_SUCCESS = 0,
DECLINED_NAMES_RESULT_ERROR = 1
};
enum TutorialsFlag : uint8
{
TUTORIALS_FLAG_NONE = 0x00,
TUTORIALS_FLAG_CHANGED = 0x01,
TUTORIALS_FLAG_LOADED_FROM_DB = 0x02
};
//class to deal with packet processing
//allows to determine if next packet is safe to be processed
class PacketFilter
{
public:
explicit PacketFilter(WorldSession* pSession) : m_pSession(pSession) { }
virtual ~PacketFilter() { }
virtual bool Process(WorldPacket* /*packet*/) { return true; }
virtual bool ProcessUnsafe() const { return true; }
protected:
WorldSession* const m_pSession;
private:
PacketFilter(PacketFilter const& right) = delete;
PacketFilter& operator=(PacketFilter const& right) = delete;
};
//process only thread-safe packets in Map::Update()
class MapSessionFilter : public PacketFilter
{
public:
explicit MapSessionFilter(WorldSession* pSession) : PacketFilter(pSession) { }
~MapSessionFilter() { }
virtual bool Process(WorldPacket* packet) override;
//in Map::Update() we do not process player logout!
virtual bool ProcessUnsafe() const override { return false; }
};
//class used to filer only thread-unsafe packets from queue
//in order to update only be used in World::UpdateSessions()
class WorldSessionFilter : public PacketFilter
{
public:
explicit WorldSessionFilter(WorldSession* pSession) : PacketFilter(pSession) { }
~WorldSessionFilter() { }
virtual bool Process(WorldPacket* packet) override;
};
// Proxy structure to contain data passed to callback function,
// only to prevent bloating the parameter list
class CharacterCreateInfo
{
friend class WorldSession;
friend class Player;
protected:
/// User specified variables
std::string Name;
uint8 Race = 0;
uint8 Class = 0;
uint8 Gender = GENDER_NONE;
uint8 Skin = 0;
uint8 Face = 0;
uint8 HairStyle = 0;
uint8 HairColor = 0;
uint8 FacialHair = 0;
uint8 OutfitId = 0;
/// Server side data
uint8 CharCount = 0;
};
struct CharacterRenameInfo
{
friend class WorldSession;
protected:
ObjectGuid Guid;
std::string Name;
};
struct CharacterCustomizeInfo : public CharacterRenameInfo
{
friend class Player;
friend class WorldSession;
protected:
uint8 Gender = GENDER_NONE;
uint8 Skin = 0;
uint8 Face = 0;
uint8 HairStyle = 0;
uint8 HairColor = 0;
uint8 FacialHair = 0;
};
struct CharacterFactionChangeInfo : public CharacterCustomizeInfo
{
friend class Player;
friend class WorldSession;
protected:
uint8 Race = 0;
bool FactionChange = false;
};
struct PacketCounter
{
time_t lastReceiveTime;
uint32 amountCounter;
};
/// Player session in the World
class TC_GAME_API WorldSession
{
public:
WorldSession(uint32 id, std::string&& name, std::shared_ptr<WorldSocket> sock, AccountTypes sec, uint8 expansion, time_t mute_time,
Minutes timezoneOffset, LocaleConstant locale, uint32 recruiter, bool isARecruiter);
~WorldSession();
bool PlayerLoading() const { return m_playerLoading; }
bool PlayerLogout() const { return m_playerLogout; }
bool PlayerLogoutWithSave() const { return m_playerLogout && m_playerSave; }
bool PlayerRecentlyLoggedOut() const { return m_playerRecentlyLogout; }
bool PlayerDisconnected() const { return !m_Socket; }
void ReadAddonsInfo(ByteBuffer& data);
void SendAddonsInfo();
void ReadMovementInfo(WorldPacket& data, MovementInfo* mi);
void static WriteMovementInfo(WorldPacket* data, MovementInfo* mi);
void SendPacket(WorldPacket const* packet);
void SendNotification(const char *format, ...) ATTR_PRINTF(2, 3);
void SendNotification(uint32 string_id, ...);
void SendPetNameInvalid(uint32 error, std::string const& name, DeclinedName *declinedName);
void SendPartyResult(PartyOperation operation, std::string const& member, PartyResult res, uint32 val = 0);
void SendAreaTriggerMessage(char const* Text, ...) ATTR_PRINTF(2, 3);
void SendSetPhaseShift(uint32 phaseShift);
void SendQueryTimeResponse();
void SendAuthResponse(uint8 code, bool shortForm, uint32 queuePos = 0);
void SendClientCacheVersion(uint32 version);
void InitializeSession();
void InitializeSessionCallback(CharacterDatabaseQueryHolder const& realmHolder);
GameClient* GetGameClient() const { return _gameClient; };
rbac::RBACData* GetRBACData() const;
bool HasPermission(uint32 permissionId);
void LoadPermissions();
QueryCallback LoadPermissionsAsync();
void InvalidateRBACData(); // Used to force LoadPermissions at next HasPermission check
AccountTypes GetSecurity() const { return _security; }
uint32 GetAccountId() const { return _accountId; }
std::string const& GetAccountName() const { return _accountName; }
Player* GetPlayer() const { return _player; }
std::string const& GetPlayerName() const;
std::string GetPlayerInfo() const;
ObjectGuid::LowType GetGUIDLow() const;
void SetSecurity(AccountTypes security) { _security = security; }
std::string const& GetRemoteAddress() const { return m_Address; }
void SetPlayer(Player* player);
uint8 Expansion() const { return m_expansion; }
void InitWarden(SessionKey const& k, std::string const& os);
Warden* GetWarden() { return _warden.get(); }
Warden const* GetWarden() const { return _warden.get(); }
/// Session in auth.queue currently
void SetInQueue(bool state) { m_inQueue = state; }
/// Is the user engaged in a log out process?
bool isLogingOut() const { return _logoutTime || m_playerLogout; }
/// Engage the logout process for the user
void SetLogoutStartTime(time_t requestTime)
{
_logoutTime = requestTime;
}
/// Is logout cooldown expired?
bool ShouldLogOut(time_t currTime) const
{
return (_logoutTime > 0 && currTime >= _logoutTime + 20);
}
void LogoutPlayer(bool save);
void KickPlayer(std::string const& reason);
// Returns true if all contained hyperlinks are valid
// May kick player on false depending on world config (handler should abort)
bool ValidateHyperlinksAndMaybeKick(std::string const& str);
// Returns true if the message contains no hyperlinks
// May kick player on false depending on world config (handler should abort)
bool DisallowHyperlinksAndMaybeKick(std::string const& str);
void QueuePacket(WorldPacket* new_packet);
bool Update(uint32 diff, PacketFilter& updater);
/// Handle the authentication waiting queue (to be completed)
void SendAuthWaitQueue(uint32 position);
void SendFeatureSystemStatus();
void SendNameQueryOpcode(ObjectGuid guid);
void SendTrainerList(Creature* npc);
void SendListInventory(ObjectGuid guid);
void SendShowBank(ObjectGuid guid);
bool CanOpenMailBox(ObjectGuid guid);
void SendShowMailBox(ObjectGuid guid);
void SendTabardVendorActivate(ObjectGuid guid);
void SendSpiritResurrect();
void SendBindPoint(Creature* npc);
void SendAttackStop(Unit const* enemy);
void SendBattleGroundList(ObjectGuid guid, BattlegroundTypeId bgTypeId = BATTLEGROUND_RB);
void SendTradeStatus(TradeStatusInfo const& status);
void SendUpdateTrade(bool trader_data = true);
void SendCancelTrade(TradeStatus status);
void SendPetitionQueryOpcode(ObjectGuid petitionguid);
// Spell
void HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets);
// Pet
void SendQueryPetNameResponse(ObjectGuid guid, uint32 petnumber);
void SendStablePet(ObjectGuid guid);
void SendPetStableResult(uint8 guid);
bool CheckStableMaster(ObjectGuid guid);
// Account Data
AccountData* GetAccountData(AccountDataType type) { return &m_accountData[type]; }
void SetAccountData(AccountDataType type, time_t tm, std::string const& data);
void SendAccountDataTimes(uint32 mask);
void LoadAccountData(PreparedQueryResult result, uint32 mask);
void LoadTutorialsData(PreparedQueryResult result);
void SendTutorialsData();
void SaveTutorialsData(CharacterDatabaseTransaction trans);
uint32 GetTutorialInt(uint8 index) const { return m_Tutorials[index]; }
void SetTutorialInt(uint8 index, uint32 value)
{
if (m_Tutorials[index] != value)
{
m_Tutorials[index] = value;
m_TutorialsChanged |= TUTORIALS_FLAG_CHANGED;
}
}
void LoadInstanceTimeRestrictions(PreparedQueryResult result);
void SaveInstanceTimeRestrictions(CharacterDatabaseTransaction trans);
bool UpdateAndCheckInstanceCount(uint32 instanceId);
void AddInstanceEnterTime(uint32 instanceId, SystemTimePoint enterTime);
void UpdateInstanceEnterTimes();
//auction
void SendAuctionHello(ObjectGuid guid, Unit const* unit);
void SendAuctionCommandResult(uint32 auctionItemId, AuctionAction command, AuctionError errorCode, InventoryResult bagResult = InventoryResult(0));
void SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template);
void SendAuctionOwnerNotification(AuctionEntry* auction);
//Item Enchantment
void SendEnchantmentLog(ObjectGuid target, ObjectGuid caster, uint32 itemId, uint32 enchantId);
void SendItemEnchantTimeUpdate(ObjectGuid Playerguid, ObjectGuid Itemguid, uint32 slot, uint32 Duration);
//Taxi
void SendTaxiStatus(ObjectGuid guid);
void SendTaxiMenu(Creature* unit);
void SendDoFlight(uint32 mountDisplayId, uint32 path, uint32 pathNode = 0);
bool SendLearnNewTaxiNode(Creature* unit);
void SendDiscoverNewTaxiNode(uint32 nodeid);
// Guild/Arena Team
void SendArenaTeamCommandResult(uint32 team_action, std::string const& team, std::string const& player, uint32 error_id = 0);
void SendNotInArenaTeamPacket(uint8 type);
void SendPetitionShowList(ObjectGuid guid);
void BuildPartyMemberStatsChangedPacket(Player* player, WorldPacket* data);
void DoLootRelease(ObjectGuid lguid);
// Account mute time
bool CanSpeak() const;
time_t m_muteTime;
// Locales
LocaleConstant GetSessionDbcLocale() const { return m_sessionDbcLocale; }
LocaleConstant GetSessionDbLocaleIndex() const { return m_sessionDbLocaleIndex; }
Minutes GetTimezoneOffset() const { return _timezoneOffset; }
char const* GetTrinityString(uint32 entry) const;
uint32 GetLatency() const { return m_latency; }
void SetLatency(uint32 latency) { m_latency = latency; }
std::atomic<time_t> m_timeOutTime;
void ResetTimeOutTime(bool onlyActive);
bool IsConnectionIdle() const;
// Recruit-A-Friend Handling
uint32 GetRecruiterId() const { return recruiterId; }
bool IsARecruiter() const { return isRecruiter; }
// Time Synchronisation
void ResetTimeSync();
void SendTimeSync();
// Packets cooldown
time_t GetCalendarEventCreationCooldown() const { return _calendarEventCreationCooldown; }
void SetCalendarEventCreationCooldown(time_t cooldown) { _calendarEventCreationCooldown = cooldown; }
public: // opcodes handlers
void Handle_NULL(WorldPacket& recvPacket); // not used
void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::ReadDataHandler
void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
void Handle_Deprecated(WorldPacket& recvPacket); // never used anymore by client
void HandleCharEnumOpcode(WorldPacket& recvPacket);
void HandleCharDeleteOpcode(WorldPacket& recvPacket);
void HandleCharCreateOpcode(WorldPacket& recvPacket);
void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
void HandleCharEnum(PreparedQueryResult result);
void HandlePlayerLogin(LoginQueryHolder const& holder);
void HandleCharFactionOrRaceChange(WorldPacket& recvData);
void HandleCharFactionOrRaceChangeCallback(std::shared_ptr<CharacterFactionChangeInfo> factionChangeInfo, PreparedQueryResult result);
void HandleCharRenameOpcode(WorldPacket& recvData);
void HandleCharRenameCallBack(std::shared_ptr<CharacterRenameInfo> renameInfo, PreparedQueryResult result);
void HandleSetPlayerDeclinedNames(WorldPacket& recvData);
void HandleAlterAppearance(WorldPacket& recvData);
void HandleCharCustomize(WorldPacket& recvData);
void HandleCharCustomizeCallback(std::shared_ptr<CharacterCustomizeInfo> customizeInfo, PreparedQueryResult result);
void HandleOpeningCinematic(WorldPackets::Misc::OpeningCinematic& packet);
void SendCharCreate(ResponseCodes result);
void SendCharDelete(ResponseCodes result);
void SendCharRename(ResponseCodes result, CharacterRenameInfo const* renameInfo);
void SendCharCustomize(ResponseCodes result, CharacterCustomizeInfo const* customizeInfo);
void SendCharFactionChange(ResponseCodes result, CharacterFactionChangeInfo const* factionChangeInfo);
void SendSetPlayerDeclinedNamesResult(DeclinedNameResult result, ObjectGuid guid);
void SendBarberShopResult(BarberShopResult result);
// played time
void HandlePlayedTime(WorldPackets::Character::PlayedTimeClient& packet);
// new inspect
void HandleInspectOpcode(WorldPacket& recvPacket);
// new party stats
void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket);
void HandleForceSpeedChangeAck(WorldPacket& recvData);
void HandleMoveKnockBackAck(WorldPacket& recvPacket);
void HandleMoveTeleportAck(WorldPacket& recvPacket);
void HandleMoveWaterWalkAck(WorldPacket& recvPacket);
void HandleFeatherFallAck(WorldPacket& recvData);
void HandleMoveHoverAck(WorldPacket& recvData);
void HandleMoveUnRootAck(WorldPacket& recvPacket);
void HandleMoveRootAck(WorldPacket& recvPacket);
void HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData);
void HandleMoveSetCanTransitionBetweenSwinAndFlyAck(WorldPacket& recvData);
void HandleMoveGravityDisableAck(WorldPacket& recvData);
void HandleMoveGravityEnableAck(WorldPacket& recvData);
void HandleMoveSetCollisionHgtAck(WorldPacket& recvData);
void HandleMountSpecialAnimOpcode(WorldPacket& recvdata);
// character view
void HandleShowingHelmOpcode(WorldPackets::Character::ShowingHelm& packet);
void HandleShowingCloakOpcode(WorldPackets::Character::ShowingCloak& packet);
// repair
void HandleRepairItemOpcode(WorldPacket& recvPacket);
void HandleRepopRequest(WorldPackets::Misc::RepopRequest& packet);
void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket);
void HandleLootMoneyOpcode(WorldPacket& recvPacket);
void HandleLootOpcode(WorldPacket& recvPacket);
void HandleLootReleaseOpcode(WorldPacket& recvPacket);
void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
void HandleWhoOpcode(WorldPacket& recvPacket);
void HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& logoutRequest);
void HandlePlayerLogoutOpcode(WorldPackets::Character::PlayerLogout& playerLogout);
void HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& logoutCancel);
// GM Ticket opcodes
void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
void HandleGMTicketUpdateOpcode(WorldPacket& recvPacket);
void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);
void HandleGMSurveySubmit(WorldPacket& recvPacket);
void HandleReportLag(WorldPacket& recvPacket);
void HandleGMResponseResolve(WorldPacket& recvPacket);
void HandleTogglePvP(WorldPackets::Misc::TogglePvP& togglePvP);
void HandleZoneUpdateOpcode(WorldPacket& recvPacket);
void HandleSetSelectionOpcode(WorldPacket& recvPacket);
void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
void HandleEmoteOpcode(WorldPackets::Chat::EmoteClient& packet);
// Social
void HandleContactListOpcode(WorldPacket& recvPacket);
void HandleAddFriendOpcode(WorldPacket& recvPacket);
void HandleDelFriendOpcode(WorldPacket& recvPacket);
void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
void HandleSetContactNotesOpcode(WorldPacket& recvPacket);
void HandleBugOpcode(WorldPacket& recvPacket);
void HandleSetAmmoOpcode(WorldPacket& recvPacket);
void HandleItemNameQueryOpcode(WorldPacket& recvPacket);
void HandleAreaTriggerOpcode(WorldPacket& recvPacket);
void HandleSetFactionAtWar(WorldPacket& recvData);
void HandleSetFactionCheat(WorldPacket& recvData);
void HandleSetWatchedFactionOpcode(WorldPacket& recvData);
void HandleSetFactionInactiveOpcode(WorldPacket& recvData);
void HandleUpdateAccountData(WorldPacket& recvPacket);
void HandleRequestAccountData(WorldPacket& recvPacket);
void HandleSetActionButtonOpcode(WorldPacket& recvPacket);
void HandleGameObjectUseOpcode(WorldPacket& recPacket);
void HandleGameobjectReportUse(WorldPacket& recvPacket);
void HandleNameQueryOpcode(WorldPacket& recvPacket);
void HandleQueryTimeOpcode(WorldPacket& recvPacket);
void HandleCreatureQueryOpcode(WorldPackets::Query::QueryCreature& query);
void HandleGameObjectQueryOpcode(WorldPackets::Query::QueryGameObject& query);
void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket);
void HandleMoveWorldportAck(); // for server-side calls
void HandleMovementOpcodes(WorldPacket& recvPacket);
void HandleSetActiveMoverOpcode(WorldPacket& recvData);
void HandleMoveNotActiveMover(WorldPacket& recvData);
void HandleDismissControlledVehicle(WorldPacket& recvData);
void HandleRequestVehicleExit(WorldPacket& recvData);
void HandleChangeSeatsOnControlledVehicle(WorldPacket& recvData);
void HandleMoveTimeSkippedOpcode(WorldPacket& recvData);
void HandleRequestRaidInfoOpcode(WorldPacket& recvData);
void HandleBattlefieldStatusOpcode(WorldPacket& recvData);
void HandleGroupInviteOpcode(WorldPackets::Party::PartyInviteClient& packet);
void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteOpcode(WorldPacket& recvPacket);
void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
void HandleGroupDisbandOpcode(WorldPacket& recvPacket);
void HandleOptOutOfLootOpcode(WorldPacket& recvData);
void HandleLootMethodOpcode(WorldPacket& recvPacket);
void HandleLootRoll(WorldPacket& recvData);
void HandleRequestPartyMemberStatsOpcode(WorldPacket& recvData);
void HandleRaidTargetUpdateOpcode(WorldPacket& recvData);
void HandleRaidReadyCheckOpcode(WorldPacket& recvData);
void HandleRaidReadyCheckFinishedOpcode(WorldPacket& recvData);
void HandleGroupRaidConvertOpcode(WorldPacket& recvData);
void HandleGroupChangeSubGroupOpcode(WorldPacket& recvData);
void HandleGroupAssistantLeaderOpcode(WorldPacket& recvData);
void HandlePartyAssignmentOpcode(WorldPacket& recvData);
void HandlePetitionBuyOpcode(WorldPacket& recvData);
void HandlePetitionShowSignatures(WorldPacket& recvData);
void SendPetitionSigns(Petition const* petition, Player* sendTo);
void HandleQueryPetition(WorldPacket& recvData);
void HandlePetitionRenameGuild(WorldPacket& recvData);
void HandleSignPetition(WorldPacket& recvData);
void HandleDeclinePetition(WorldPacket& recvData);
void HandleOfferPetitionOpcode(WorldPacket& recvData);
void HandleTurnInPetitionOpcode(WorldPacket& recvData);
void HandleGuildQueryOpcode(WorldPackets::Guild::QueryGuildInfo& query);
void HandleGuildCreateOpcode(WorldPackets::Guild::GuildCreate& packet);
void HandleGuildInviteOpcode(WorldPackets::Guild::GuildInviteByName& packet);
void HandleGuildRemoveOpcode(WorldPackets::Guild::GuildOfficerRemoveMember& packet);
void HandleGuildAcceptOpcode(WorldPackets::Guild::AcceptGuildInvite& invite);
void HandleGuildDeclineOpcode(WorldPackets::Guild::GuildDeclineInvitation& decline);
void HandleGuildInfoOpcode(WorldPackets::Guild::GuildGetInfo& packet);
void HandleGuildEventLogQueryOpcode(WorldPackets::Guild::GuildEventLogQuery& packet);
void HandleGuildRosterOpcode(WorldPackets::Guild::GuildGetRoster& packet);
void HandleGuildPromoteOpcode(WorldPackets::Guild::GuildPromoteMember& promote);
void HandleGuildDemoteOpcode(WorldPackets::Guild::GuildDemoteMember& demote);
void HandleGuildLeaveOpcode(WorldPackets::Guild::GuildLeave& leave);
void HandleGuildDelete(WorldPackets::Guild::GuildDelete& packet);
void HandleGuildSetGuildMaster(WorldPackets::Guild::GuildSetGuildMaster& packet);
void HandleGuildUpdateMotdText(WorldPackets::Guild::GuildUpdateMotdText& packet);
void HandleGuildSetPublicNoteOpcode(WorldPackets::Guild::GuildSetMemberNote& packet);
void HandleGuildSetOfficerNoteOpcode(WorldPackets::Guild::GuildSetMemberNote& packet);
void HandleGuildSetRankPermissions(WorldPackets::Guild::GuildSetRankPermissions& packet);
void HandleGuildAddRankOpcode(WorldPackets::Guild::GuildAddRank& packet);
void HandleGuildDeleteRank(WorldPackets::Guild::GuildDeleteRank& packet);
void HandleGuildUpdateInfoText(WorldPackets::Guild::GuildUpdateInfoText& packet);
void HandleSaveGuildEmblemOpcode(WorldPackets::Guild::SaveGuildEmblem& packet);
void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
void HandleTaxiQueryAvailableNodes(WorldPacket& recvPacket);
void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
void HandleActivateTaxiExpressOpcode(WorldPacket& recvPacket);
void HandleMoveSplineDoneOpcode(WorldPacket& recvPacket);
void SendActivateTaxiReply(ActivateTaxiReply reply);
void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
void HandleTrainerListOpcode(WorldPackets::NPC::Hello& packet);
void HandleTrainerBuySpellOpcode(WorldPackets::NPC::TrainerBuySpell& packet);
void HandlePetitionShowListOpcode(WorldPacket& recvPacket);
void HandleGossipHelloOpcode(WorldPacket& recvPacket);
void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket);
void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket);
void HandleNpcTextQueryOpcode(WorldPacket& recvPacket);
void HandleBinderActivateOpcode(WorldPacket& recvPacket);
void HandleRequestStabledPets(WorldPacket& recvPacket);
void HandleStablePet(WorldPacket& recvPacket);
void HandleUnstablePet(WorldPacket& recvPacket);
void HandleBuyStableSlot(WorldPacket& recvPacket);
void HandleStableRevivePet(WorldPacket& recvPacket);
void HandleStableSwapPet(WorldPacket& recvPacket);
void HandleDuelAcceptedOpcode(WorldPacket& recvPacket);
void HandleDuelCancelledOpcode(WorldPacket& recvPacket);
void HandleAcceptTradeOpcode(WorldPacket& recvPacket);
void HandleBeginTradeOpcode(WorldPacket& recvPacket);
void HandleBusyTradeOpcode(WorldPacket& recvPacket);
void HandleCancelTradeOpcode(WorldPacket& recvPacket);
void HandleClearTradeItemOpcode(WorldPacket& recvPacket);
void HandleIgnoreTradeOpcode(WorldPacket& recvPacket);
void HandleInitiateTradeOpcode(WorldPacket& recvPacket);
void HandleSetTradeGoldOpcode(WorldPacket& recvPacket);
void HandleSetTradeItemOpcode(WorldPacket& recvPacket);
void HandleUnacceptTradeOpcode(WorldPacket& recvPacket);
void HandleAuctionHelloOpcode(WorldPacket& recvPacket);
void HandleAuctionListItems(WorldPacket& recvData);
void HandleAuctionListBidderItems(WorldPacket& recvData);
void HandleAuctionSellItem(WorldPacket& recvData);
void HandleAuctionRemoveItem(WorldPacket& recvData);
void HandleAuctionListOwnerItems(WorldPacket& recvData);
void HandleAuctionPlaceBid(WorldPacket& recvData);
void HandleAuctionListPendingSales(WorldPacket& recvData);
// Bank
void HandleBankerActivateOpcode(WorldPackets::NPC::Hello& packet);
void HandleAutoBankItemOpcode(WorldPackets::Bank::AutoBankItem& packet);
void HandleAutoStoreBankItemOpcode(WorldPackets::Bank::AutoStoreBankItem& packet);
void HandleBuyBankSlotOpcode(WorldPackets::Bank::BuyBankSlot& buyBankSlot);
void HandleGetMailList(WorldPackets::Mail::MailGetList& getList);
void HandleSendMail(WorldPackets::Mail::SendMail& sendMail);
void HandleMailTakeMoney(WorldPackets::Mail::MailTakeMoney& takeMoney);
void HandleMailTakeItem(WorldPackets::Mail::MailTakeItem& takeItem);
void HandleMailMarkAsRead(WorldPackets::Mail::MailMarkAsRead& markAsRead);
void HandleMailReturnToSender(WorldPackets::Mail::MailReturnToSender& returnToSender);
void HandleMailDelete(WorldPackets::Mail::MailDelete& mailDelete);
void HandleItemTextQuery(WorldPacket& recvData);
void HandleMailCreateTextItem(WorldPackets::Mail::MailCreateTextItem& createTextItem);
void HandleQueryNextMailTime(WorldPackets::Mail::MailQueryNextMailTime& queryNextMailTime);
void HandleSplitItemOpcode(WorldPacket& recvPacket);
void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
void HandleDestroyItemOpcode(WorldPacket& recvPacket);
void HandleAutoEquipItemOpcode(WorldPacket& recvPacket);
void HandleItemQuerySingleOpcode(WorldPackets::Query::QueryItemSingle& query);
void HandleSellItemOpcode(WorldPacket& recvPacket);
void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket);
void HandleBuyItemOpcode(WorldPacket& recvPacket);
void HandleListInventoryOpcode(WorldPacket& recvPacket);
void HandleAutoStoreBagItemOpcode(WorldPacket& recvPacket);
void HandleReadItem(WorldPacket& recvPacket);
void HandleAutoEquipItemSlotOpcode(WorldPacket& recvPacket);
void HandleSwapItem(WorldPacket& recvPacket);
void HandleBuybackItem(WorldPacket& recvPacket);
void HandleWrapItemOpcode(WorldPacket& recvPacket);
void HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& packet);
void HandleAttackStopOpcode(WorldPackets::Combat::AttackStop& packet);
void HandleSetSheathedOpcode(WorldPackets::Combat::SetSheathed& packet);
void HandleUseItemOpcode(WorldPacket& recvPacket);
void HandleOpenItemOpcode(WorldPacket& recvPacket);
void HandleOpenWrappedItemCallback(uint16 pos, ObjectGuid itemGuid, PreparedQueryResult result);
void HandleCastSpellOpcode(WorldPacket& recvPacket);
void HandleCancelCastOpcode(WorldPackets::Spells::CancelCast& cancelCast);
void HandleCancelAuraOpcode(WorldPackets::Spells::CancelAura& cancelAura);
void HandleCancelGrowthAuraOpcode(WorldPackets::Spells::CancelGrowthAura& cancelGrowthAura);
void HandleCancelMountAuraOpcode(WorldPackets::Spells::CancelMountAura& cancelMountAura);
void HandleCancelAutoRepeatSpellOpcode(WorldPackets::Spells::CancelAutoRepeatSpell& cancelAutoRepeatSpell);
void HandleCancelChanneling(WorldPackets::Spells::CancelChannelling& cancelChanneling);
void HandleLearnTalentOpcode(WorldPacket& recvPacket);
void HandleLearnPreviewTalents(WorldPacket& recvPacket);
void HandleTalentWipeConfirmOpcode(WorldPackets::Talents::ConfirmRespecWipe& confirmRespecWipe);
void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
void HandleQuestgiverStatusMultipleQuery(WorldPacket& recvPacket);
void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverQueryQuestOpcode(WorldPacket& recvPacket);
void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
void HandleQuestQueryOpcode(WorldPackets::Quest::QueryQuestInfo& query);
void HandleQuestgiverCancel(WorldPacket& recvData);
void HandleQuestLogSwapQuest(WorldPacket& recvData);
void HandleQuestLogRemoveQuest(WorldPacket& recvData);
void HandleQuestConfirmAccept(WorldPacket& recvData);
void HandleQuestgiverCompleteQuest(WorldPacket& recvData);
void HandleQuestgiverQuestAutoLaunch(WorldPacket& recvPacket);
void HandlePushQuestToParty(WorldPacket& recvPacket);
void HandleQuestPushResult(WorldPacket& recvPacket);
void HandleMessagechatOpcode(WorldPacket& recvPacket);
void SendPlayerNotFoundNotice(std::string const& name);
void SendPlayerAmbiguousNotice(std::string const& name);
void SendWrongFactionNotice();
void SendChatRestrictedNotice(ChatRestrictionType restriction);
void HandleTextEmoteOpcode(WorldPacket& recvPacket);
void HandleChatIgnoredOpcode(WorldPacket& recvPacket);
void HandleReclaimCorpse(WorldPackets::Misc::ReclaimCorpse& packet);
void HandleCorpseQueryOpcode(WorldPacket& recvPacket);
void HandleCorpseMapPositionQuery(WorldPacket& recvPacket);
void HandleResurrectResponse(WorldPackets::Misc::ResurrectResponse& packet);
void HandleSummonResponseOpcode(WorldPacket& recvData);
void HandleJoinChannel(WorldPacket& recvPacket);
void HandleLeaveChannel(WorldPacket& recvPacket);
void HandleChannelList(WorldPacket& recvPacket);
void HandleChannelPassword(WorldPacket& recvPacket);
void HandleChannelSetOwner(WorldPacket& recvPacket);
void HandleChannelOwner(WorldPacket& recvPacket);
void HandleChannelModerator(WorldPacket& recvPacket);
void HandleChannelUnmoderator(WorldPacket& recvPacket);
void HandleChannelMute(WorldPacket& recvPacket);
void HandleChannelUnmute(WorldPacket& recvPacket);
void HandleChannelInvite(WorldPacket& recvPacket);
void HandleChannelKick(WorldPacket& recvPacket);
void HandleChannelBan(WorldPacket& recvPacket);
void HandleChannelUnban(WorldPacket& recvPacket);
void HandleChannelAnnouncements(WorldPacket& recvPacket);
void HandleChannelDeclineInvite(WorldPacket& recvPacket);
void HandleChannelDisplayListQuery(WorldPacket& recvPacket);
void HandleGetChannelMemberCount(WorldPacket& recvPacket);
void HandleSetChannelWatch(WorldPacket& recvPacket);
void HandleCompleteCinematic(WorldPackets::Misc::CompleteCinematic& packet);
void HandleNextCinematicCamera(WorldPackets::Misc::NextCinematicCamera& packet);
void HandleCompleteMovie(WorldPackets::Misc::CompleteMovie& packet);
void HandleQueryPageText(WorldPacket& recvPacket);
void HandleTutorialFlag (WorldPacket& recvData);
void HandleTutorialClear(WorldPacket& recvData);
void HandleTutorialReset(WorldPacket& recvData);
//Pet
void HandlePetAction(WorldPacket& recvData);
void HandlePetStopAttack(WorldPackets::Pet::PetStopAttack& packet);
void HandlePetActionHelper(Unit* pet, ObjectGuid guid1, uint32 spellid, uint16 flag, ObjectGuid guid2);
void HandleQueryPetName(WorldPacket& recvData);
void HandlePetSetAction(WorldPacket& recvData);
void HandlePetAbandon(WorldPackets::Pet::PetAbandon& packet);
void HandlePetRename(WorldPacket& recvData);
void HandlePetCancelAuraOpcode(WorldPackets::Spells::PetCancelAura& packet);
void HandlePetSpellAutocastOpcode(WorldPackets::Pet::PetSpellAutocast& packet);
void HandlePetCastSpellOpcode(WorldPacket& recvPacket);
void HandlePetLearnTalent(WorldPacket& recvPacket);
void HandleLearnPreviewTalentsPet(WorldPacket& recvPacket);
void HandleSetActionBarToggles(WorldPacket& recvData);
void HandleTotemDestroyed(WorldPackets::Totem::TotemDestroyed& totemDestroyed);
void HandleDismissCritter(WorldPackets::Pet::DismissCritter& dismissCritter);
//Battleground
void HandleBattlemasterHelloOpcode(WorldPacket& recvData);
void HandleBattlemasterJoinOpcode(WorldPacket& recvData);
void HandleBattlegroundPlayerPositionsOpcode(WorldPacket& recvData);
void HandlePVPLogDataOpcode(WorldPacket& recvData);
void HandleBattleFieldPortOpcode(WorldPacket& recvData);
void HandleBattlefieldListOpcode(WorldPacket& recvData);
void HandleBattlefieldLeaveOpcode(WorldPacket& recvData);
void HandleBattlemasterJoinArena(WorldPacket& recvData);
void HandleReportPvPAFK(WorldPacket& recvData);
// Battlefield
void SendBfInvitePlayerToWar(uint32 battleId, uint32 zoneId, uint32 time);
void SendBfInvitePlayerToQueue(uint32 battleId);
void SendBfQueueInviteResponse(uint32 battleId, uint32 zoneId, bool canQueue = true, bool full = false);
void SendBfEntered(uint32 battleId);
void SendBfLeaveMessage(uint32 battleId, BFLeaveReason reason = BF_LEAVE_REASON_EXITED);
void HandleBfQueueInviteResponse(WorldPacket& recvData);
void HandleBfEntryInviteResponse(WorldPacket& recvData);
void HandleBfQueueExitRequest(WorldPacket& recvData);
void HandleWardenDataOpcode(WorldPacket& recvData);
void HandleWorldTeleportOpcode(WorldPackets::Misc::WorldTeleport& worldTeleport);
void HandleMinimapPingOpcode(WorldPacket& recvData);
void HandleRandomRollOpcode(WorldPackets::Misc::RandomRollClient& packet);
void HandleFarSightOpcode(WorldPacket& recvData);
void HandleSetDungeonDifficultyOpcode(WorldPacket& recvData);
void HandleSetRaidDifficultyOpcode(WorldPacket& recvData);
void HandleSetTitleOpcode(WorldPacket& recvData);
void HandleRealmSplitOpcode(WorldPacket& recvData);
void HandleTimeSyncResponse(WorldPacket& recvData);
void HandleWhoIsOpcode(WorldPacket& recvData);
void HandleResetInstancesOpcode(WorldPacket& recvData);
void HandleHearthAndResurrect(WorldPacket& recvData);
void HandleInstanceLockResponse(WorldPacket& recvPacket);
// Looking for Dungeon/Raid
void HandleLfgSetCommentOpcode(WorldPacket& recvData);
void HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& recvData);
void HandleLfgPartyLockInfoRequestOpcode(WorldPacket& recvData);
void HandleLfgJoinOpcode(WorldPackets::LFG::LFGJoin& lfgJoin);
void HandleLfgLeaveOpcode(WorldPackets::LFG::LFGLeave& lfgleave);
void HandleLfgSetRolesOpcode(WorldPacket& recvData);
void HandleLfgProposalResultOpcode(WorldPacket& recvData);
void HandleLfgSetBootVoteOpcode(WorldPacket& recvData);
void HandleLfgTeleportOpcode(WorldPacket& recvData);
void HandleLfrJoinOpcode(WorldPacket& recvData);
void HandleLfrLeaveOpcode(WorldPacket& recvData);
void HandleLfgGetStatus(WorldPacket& recvData);
void SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData);
void SendLfgUpdateParty(lfg::LfgUpdateData const& updateData);
void SendLfgRoleChosen(ObjectGuid guid, uint8 roles);
void SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& pRoleCheck);
void SendLfgLfrList(bool update);
void SendLfgJoinResult(lfg::LfgJoinResultData const& joinData);
void SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData);
void SendLfgPlayerReward(lfg::LfgPlayerRewardData const& lfgPlayerRewardData);
void SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot);
void SendLfgUpdateProposal(lfg::LfgProposal const& proposal);
void SendLfgDisabled();
void SendLfgOfferContinue(uint32 dungeonEntry);
void SendLfgTeleportError(uint8 err);
// Arena Team
void HandleInspectArenaTeamsOpcode(WorldPacket& recvData);
void HandleArenaTeamQueryOpcode(WorldPacket& recvData);
void HandleArenaTeamRosterOpcode(WorldPacket& recvData);
void HandleArenaTeamInviteOpcode(WorldPacket& recvData);
void HandleArenaTeamAcceptOpcode(WorldPacket& recvData);
void HandleArenaTeamDeclineOpcode(WorldPacket& recvData);
void HandleArenaTeamLeaveOpcode(WorldPacket& recvData);
void HandleArenaTeamRemoveOpcode(WorldPacket& recvData);
void HandleArenaTeamDisbandOpcode(WorldPacket& recvData);
void HandleArenaTeamLeaderOpcode(WorldPacket& recvData);
void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData);
void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData);
void HandleSelfResOpcode(WorldPacket& recvData);
void HandleComplainOpcode(WorldPacket& recvData);
void HandleRequestPetInfo(WorldPackets::Pet::RequestPetInfo& packet);
// Socket gem
void HandleSocketOpcode(WorldPacket& recvData);
void HandleCancelTempEnchantmentOpcode(WorldPacket& recvData);
void HandleItemRefundInfoRequest(WorldPacket& recvData);
void HandleItemRefund(WorldPacket& recvData);
void HandleChannelVoiceOnOpcode(WorldPacket& recvData);
void HandleVoiceSessionEnableOpcode(WorldPacket& recvData);
void HandleSetActiveVoiceChannel(WorldPacket& recvData);
void HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData);
// Guild Bank
void HandleGuildPermissionsQuery(WorldPackets::Guild::GuildPermissionsQuery& packet);
void HandleGuildBankMoneyWithdrawn(WorldPackets::Guild::GuildBankRemainingWithdrawMoneyQuery& packet);
void HandleGuildBankActivate(WorldPackets::Guild::GuildBankActivate& packet);
void HandleGuildBankQueryTab(WorldPackets::Guild::GuildBankQueryTab& packet);
void HandleGuildBankLogQuery(WorldPackets::Guild::GuildBankLogQuery& packet);
void HandleGuildBankDepositMoney(WorldPackets::Guild::GuildBankDepositMoney& packet);
void HandleGuildBankWithdrawMoney(WorldPackets::Guild::GuildBankWithdrawMoney& packet);
void HandleGuildBankSwapItems(WorldPackets::Guild::GuildBankSwapItems& packet);
void HandleGuildBankUpdateTab(WorldPackets::Guild::GuildBankUpdateTab& packet);
void HandleGuildBankBuyTab(WorldPackets::Guild::GuildBankBuyTab& packet);
void HandleGuildBankTextQuery(WorldPackets::Guild::GuildBankTextQuery& packet);
void HandleGuildBankSetTabText(WorldPackets::Guild::GuildBankSetTabText& packet);
// Refer-a-Friend
void HandleGrantLevel(WorldPacket& recvData);
void HandleAcceptGrantLevel(WorldPacket& recvData);
// Calendar
void HandleCalendarGetCalendar(WorldPackets::Calendar::CalendarGetCalendar& calendarGetCalendar);
void HandleCalendarGetEvent(WorldPackets::Calendar::CalendarGetEvent& calendarGetEvent);
void HandleCalendarGuildFilter(WorldPackets::Calendar::CalendarGuildFilter& calendarGuildFilter);
void HandleCalendarArenaTeam(WorldPackets::Calendar::CalendarArenaTeam& calendarArenaTeam);
void HandleCalendarAddEvent(WorldPackets::Calendar::CalendarAddEvent& calendarAddEvent);
void HandleCalendarUpdateEvent(WorldPackets::Calendar::CalendarUpdateEvent& calendarUpdateEvent);
void HandleCalendarRemoveEvent(WorldPackets::Calendar::CalendarRemoveEvent& calendarRemoveEvent);
void HandleCalendarCopyEvent(WorldPackets::Calendar::CalendarCopyEvent& calendarCopyEvent);
void HandleCalendarEventInvite(WorldPackets::Calendar::CalendarInvite& calendarEventInvite);
void HandleCalendarEventRsvp(WorldPackets::Calendar::CalendarRSVP& calendarRSVP);
void HandleCalendarEventRemoveInvite(WorldPackets::Calendar::CalendarRemoveInvite& calendarRemoveInvite);
void HandleCalendarEventStatus(WorldPackets::Calendar::CalendarStatus& calendarStatus);
void HandleCalendarEventModeratorStatus(WorldPackets::Calendar::CalendarModeratorStatusQuery& calendarModeratorStatus);
void HandleCalendarComplain(WorldPackets::Calendar::CalendarComplain& calendarComplain);
void HandleCalendarGetNumPending(WorldPackets::Calendar::CalendarGetNumPending& calendarGetNumPending);
void HandleCalendarEventSignup(WorldPackets::Calendar::CalendarEventSignUp& calendarEventSignUp);
void SendCalendarRaidLockoutAdded(InstanceSave const* save);
void SendCalendarRaidLockoutRemoved(InstanceSave const* save);
void SendCalendarRaidLockoutUpdated(InstanceSave const* save);
void HandleSetSavedInstanceExtend(WorldPackets::Calendar::SetSavedInstanceExtend& setSavedInstanceExtend);
void HandleSpellClick(WorldPacket& recvData);
void HandleMirrorImageDataRequest(WorldPacket& recvData);
void HandleRemoveGlyph(WorldPacket& recvData);
void HandleQueryInspectAchievements(WorldPacket& recvData);
void HandleEquipmentSetSave(WorldPacket& recvData);
void HandleEquipmentSetDelete(WorldPacket& recvData);
void HandleEquipmentSetUse(WorldPacket& recvData);
void HandleWorldStateUITimerUpdate(WorldPacket& recvData);
void HandleReadyForAccountDataTimes(WorldPacket& recvData);
void HandleQueryQuestsCompleted(WorldPacket& recvData);
void HandleQuestPOIQuery(WorldPackets::Query::QuestPOIQuery& query);
void HandleEjectPassenger(WorldPacket& data);
void HandleEnterPlayerVehicle(WorldPacket& data);
void HandleUpdateProjectilePosition(WorldPacket& recvPacket);
void HandleUpdateMissileTrajectory(WorldPacket& recvPacket);
public:
QueryCallbackProcessor& GetQueryProcessor() { return _queryProcessor; }
TransactionCallback& AddTransactionCallback(TransactionCallback&& callback);
SQLQueryHolderCallback& AddQueryHolderCallback(SQLQueryHolderCallback&& callback);
private:
void ProcessQueryCallbacks();
QueryCallbackProcessor _queryProcessor;
AsyncCallbackProcessor<TransactionCallback> _transactionCallbacks;
AsyncCallbackProcessor<SQLQueryHolderCallback> _queryHolderProcessor;
friend class World;
protected:
class DosProtection
{
friend class World;
public:
DosProtection(WorldSession* s);
bool EvaluateOpcode(WorldPacket& p, time_t time) const;
protected:
enum Policy
{
POLICY_LOG,
POLICY_KICK,
POLICY_BAN,
};
uint32 GetMaxPacketCounterAllowed(uint16 opcode) const;
WorldSession* Session;
private:
Policy _policy;
typedef std::unordered_map<uint16, PacketCounter> PacketThrottlingMap;
// mark this member as "mutable" so it can be modified even in const functions
mutable PacketThrottlingMap _PacketThrottlingMap;
DosProtection(DosProtection const& right) = delete;
DosProtection& operator=(DosProtection const& right) = delete;
} AntiDOS;
private:
// private trade methods
void moveItems(Item* myItems[], Item* hisItems[]);
bool CanUseBank(ObjectGuid bankerGUID = ObjectGuid::Empty) const;
// logging helper
void LogUnexpectedOpcode(WorldPacket* packet, char const* status, const char *reason);
void LogUnprocessedTail(WorldPacket* packet);
// EnumData helpers
bool IsLegitCharacterForAccount(ObjectGuid lowGUID)
{
return _legitCharacters.find(lowGUID) != _legitCharacters.end();
}
// Movement helpers
bool IsRightUnitBeingMoved(ObjectGuid guid);
// this stores the GUIDs of the characters who can login
// characters who failed on Player::BuildEnumData shouldn't login
GuidSet _legitCharacters;
ObjectGuid::LowType m_GUIDLow; // set logined or recently logout player (while m_playerRecentlyLogout set)
Player* _player;
std::shared_ptr<WorldSocket> m_Socket;
std::string m_Address; // Current Remote Address
// std::string m_LAddress; // Last Attempted Remote Adress - we can not set attempted ip for a non-existing session!
AccountTypes _security;
uint32 _accountId;
std::string _accountName;
uint8 m_expansion;
// Warden
std::unique_ptr<Warden> _warden; // Remains NULL if Warden system is not enabled by config
time_t _logoutTime;
bool m_inQueue; // session wait in auth.queue
bool m_playerLoading; // code processed in LoginPlayer
bool m_playerLogout; // code processed in LogoutPlayer
bool m_playerRecentlyLogout;
bool m_playerSave;
LocaleConstant m_sessionDbcLocale;
LocaleConstant m_sessionDbLocaleIndex;
Minutes _timezoneOffset;
std::atomic<uint32> m_latency;
AccountData m_accountData[NUM_ACCOUNT_DATA_TYPES];
uint32 m_Tutorials[MAX_ACCOUNT_TUTORIAL_VALUES];
uint8 m_TutorialsChanged;
std::unordered_map<uint32 /*instanceId*/, SystemTimePoint/*releaseTime*/> _instanceResetTimes;
struct Addons
{
struct SecureAddonInfo
{
enum SecureAddonStatus : uint8
{
BANNED = 0,
SECURE_VISIBLE = 1,
SECURE_HIDDEN = 2
};
std::string Name;
SecureAddonStatus Status = BANNED;
bool HasKey = false;
};
static uint32 constexpr MaxSecureAddons = 25;
std::vector<SecureAddonInfo> SecureAddons;
uint32 LastBannedAddOnTimestamp = 0;
} _addons;
uint32 recruiterId;
bool isRecruiter;
LockedQueue<WorldPacket*> _recvQueue;
rbac::RBACData* _RBACData;
uint32 expireTime;
bool forceExit;
ObjectGuid m_currentBankerGUID;
std::unique_ptr<boost::circular_buffer<std::pair<int64, uint32>>> _timeSyncClockDeltaQueue; // first member: clockDelta. Second member: latency of the packet exchange that was used to compute that clockDelta.
int64 _timeSyncClockDelta;
void ComputeNewClockDelta();
std::map<uint32, uint32> _pendingTimeSyncRequests; // key: counter. value: server time when packet with that counter was sent.
uint32 _timeSyncNextCounter;
uint32 _timeSyncTimer;
// Packets cooldown
time_t _calendarEventCreationCooldown;
GameClient* _gameClient;
WorldSession(WorldSession const& right) = delete;
WorldSession& operator=(WorldSession const& right) = delete;
};
#endif
/// @}