mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 11:43:18 -04:00
143 lines
4.4 KiB
C++
143 lines
4.4 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "Chat.h"
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#include "DB2Stores.h"
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#include "Language.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "RBAC.h"
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#include "WorldSession.h"
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class scene_commandscript : public CommandScript
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{
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public:
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scene_commandscript() : CommandScript("scene_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> sceneCommandTable =
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{
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{ "debug", rbac::RBAC_PERM_COMMAND_SCENE_DEBUG, false, &HandleDebugSceneCommand, "" },
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{ "play", rbac::RBAC_PERM_COMMAND_SCENE_PLAY, false, &HandlePlaySceneCommand, "" },
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{ "playpackage", rbac::RBAC_PERM_COMMAND_SCENE_PLAY_PACKAGE, false, &HandlePlayScenePackageCommand, "" },
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{ "cancel", rbac::RBAC_PERM_COMMAND_SCENE_CANCEL, false, &HandleCancelSceneCommand, "" }
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "scene", rbac::RBAC_PERM_COMMAND_SCENE, true, nullptr, "", sceneCommandTable }
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};
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return commandTable;
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}
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static bool HandleDebugSceneCommand(ChatHandler* handler, char const* /*args*/)
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{
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if (Player* player = handler->GetSession()->GetPlayer())
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{
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player->GetSceneMgr().ToggleDebugSceneMode();
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handler->PSendSysMessage(player->GetSceneMgr().IsInDebugSceneMode() ? LANG_COMMAND_SCENE_DEBUG_ON : LANG_COMMAND_SCENE_DEBUG_OFF);
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}
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return true;
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}
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static bool HandlePlaySceneCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char const* sceneIdStr = strtok((char*)args, " ");
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if (!sceneIdStr)
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return false;
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uint32 sceneId = atoi(sceneIdStr);
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Player* target = handler->getSelectedPlayerOrSelf();
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if (!target)
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{
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handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!sObjectMgr->GetSceneTemplate(sceneId))
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return false;
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target->GetSceneMgr().PlayScene(sceneId);
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return true;
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}
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static bool HandlePlayScenePackageCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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char const* scenePackageIdStr = strtok((char*)args, " ");
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char const* flagsStr = strtok(nullptr, "");
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if (!scenePackageIdStr)
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return false;
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uint32 scenePackageId = atoi(scenePackageIdStr);
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uint32 flags = flagsStr ? atoi(flagsStr) : SCENEFLAG_UNK16;
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Player* target = handler->getSelectedPlayerOrSelf();
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if (!target)
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{
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handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (!sSceneScriptPackageStore.HasRecord(scenePackageId))
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return false;
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target->GetSceneMgr().PlaySceneByPackageId(scenePackageId, flags);
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return true;
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}
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static bool HandleCancelSceneCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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Player* target = handler->getSelectedPlayerOrSelf();
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if (!target)
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{
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handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
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handler->SetSentErrorMessage(true);
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return false;
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}
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uint32 id = atoi((char*)args);
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if (!sSceneScriptPackageStore.HasRecord(id))
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return false;
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target->GetSceneMgr().CancelSceneByPackageId(id);
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return true;
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}
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};
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void AddSC_scene_commandscript()
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{
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new scene_commandscript();
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}
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