Files
TrinityCore/src/server/scripts/Commands/cs_instance.cpp
jackpoz e17e4e6f07 Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(cherry picked from commit 12701cb0c6)

 Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
	src/server/game/Battlefield/Battlefield.cpp
	src/server/game/Battlefield/Zones/BattlefieldWG.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Calendar/CalendarMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Grids/ObjectGridLoader.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/TicketHandler.cpp
	src/server/game/Instances/InstanceSaveMgr.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/game/Tickets/TicketMgr.h
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/Commands/cs_instance.cpp
	src/server/scripts/Commands/cs_list.cpp
	src/server/scripts/Northrend/zone_wintergrasp.cpp
	src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00

344 lines
12 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: instance_commandscript
%Complete: 100
Comment: All instance related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "DB2Stores.h"
#include "GameTime.h"
#include "Group.h"
#include "InstanceSaveMgr.h"
#include "InstanceScript.h"
#include "Language.h"
#include "MapManager.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "RBAC.h"
#include "WorldSession.h"
#include <sstream>
class instance_commandscript : public CommandScript
{
public:
instance_commandscript() : CommandScript("instance_commandscript") { }
std::vector<ChatCommand> GetCommands() const override
{
static std::vector<ChatCommand> instanceCommandTable =
{
{ "listbinds", rbac::RBAC_PERM_COMMAND_INSTANCE_LISTBINDS, false, &HandleInstanceListBindsCommand, "" },
{ "unbind", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleInstanceUnbindCommand, "" },
{ "stats", rbac::RBAC_PERM_COMMAND_INSTANCE_STATS, true, &HandleInstanceStatsCommand, "" },
{ "savedata", rbac::RBAC_PERM_COMMAND_INSTANCE_SAVEDATA, false, &HandleInstanceSaveDataCommand, "" },
{ "setbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_SET_BOSS_STATE, true, &HandleInstanceSetBossStateCommand, "" },
{ "getbossstate", rbac::RBAC_PERM_COMMAND_INSTANCE_GET_BOSS_STATE, true, &HandleInstanceGetBossStateCommand, "" },
};
static std::vector<ChatCommand> commandTable =
{
{ "instance", rbac::RBAC_PERM_COMMAND_INSTANCE, true, nullptr, "", instanceCommandTable },
};
return commandTable;
}
static std::string GetTimeString(uint64 time)
{
uint64 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE;
std::ostringstream ss;
if (days)
ss << days << "d ";
if (hours)
ss << hours << "h ";
ss << minute << 'm';
return ss.str();
}
static bool HandleInstanceListBindsCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->getSelectedPlayer();
if (!player)
player = handler->GetSession()->GetPlayer();
uint32 counter = 0;
for (DifficultyEntry const* difficulty : sDifficultyStore)
{
auto binds = player->GetBoundInstances(Difficulty(difficulty->ID));
if (binds != player->m_boundInstances.end())
{
for (auto itr = binds->second.begin(); itr != binds->second.end(); ++itr)
{
InstanceSave* save = itr->second.save;
std::string timeleft = GetTimeString(save->GetResetTime() - GameTime::GetGameTime());
handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", itr->second.extendState == EXTEND_STATE_EXPIRED ? "expired" : itr->second.extendState == EXTEND_STATE_EXTENDED ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
counter++;
}
}
}
handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_PLAYER_BINDS, counter);
counter = 0;
if (Group* group = player->GetGroup())
{
for (DifficultyEntry const* difficulty : sDifficultyStore)
{
auto binds = group->GetBoundInstances(Difficulty(difficulty->ID));
if (binds != group->GetBoundInstanceEnd())
{
for (auto itr = binds->second.begin(); itr != binds->second.end(); ++itr)
{
InstanceSave* save = itr->second.save;
std::string timeleft = GetTimeString(save->GetResetTime() - GameTime::GetGameTime());
handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", "-", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
counter++;
}
}
}
}
handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_GROUP_BINDS, counter);
return true;
}
static bool HandleInstanceUnbindCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
Player* player = handler->getSelectedPlayer();
if (!player)
player = handler->GetSession()->GetPlayer();
char* map = strtok((char*)args, " ");
char* pDiff = strtok(nullptr, " ");
int8 diff = -1;
if (pDiff)
diff = atoi(pDiff);
uint16 counter = 0;
uint16 MapId = 0;
if (strcmp(map, "all") != 0)
{
MapId = uint16(atoi(map));
if (!MapId)
return false;
}
for (DifficultyEntry const* difficulty : sDifficultyStore)
{
auto binds = player->GetBoundInstances(Difficulty(difficulty->ID));
if (binds != player->m_boundInstances.end())
{
for (auto itr = binds->second.begin(); itr != binds->second.end();)
{
InstanceSave* save = itr->second.save;
if (itr->first != player->GetMapId() && (!MapId || MapId == itr->first) && (diff == -1 || diff == save->GetDifficultyID()))
{
std::string timeleft = GetTimeString(save->GetResetTime() - GameTime::GetGameTime());
handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBINDING, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
player->UnbindInstance(itr, binds);
counter++;
}
else
++itr;
}
}
}
handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBOUND, counter);
return true;
}
static bool HandleInstanceStatsCommand(ChatHandler* handler, char const* /*args*/)
{
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_LOADED_INST, sMapMgr->GetNumInstances());
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERS_IN, sMapMgr->GetNumPlayersInInstances());
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_SAVES, sInstanceSaveMgr->GetNumInstanceSaves());
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERSBOUND, sInstanceSaveMgr->GetNumBoundPlayersTotal());
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_GROUPSBOUND, sInstanceSaveMgr->GetNumBoundGroupsTotal());
return true;
}
static bool HandleInstanceSaveDataCommand(ChatHandler* handler, char const* /*args*/)
{
Player* player = handler->GetSession()->GetPlayer();
InstanceMap* map = player->GetMap()->ToInstanceMap();
if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
return false;
}
map->GetInstanceScript()->SaveToDB();
return true;
}
static bool HandleInstanceSetBossStateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* param1 = strtok((char*)args, " ");
char* param2 = strtok(nullptr, " ");
char* param3 = strtok(nullptr, " ");
uint32 encounterId = 0;
int32 state = 0;
Player* player = nullptr;
std::string playerName;
// Character name must be provided when using this from console.
if (!param2 || (!param3 && !handler->GetSession()))
{
handler->PSendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
if (!param3)
player = handler->GetSession()->GetPlayer();
else
{
playerName = param3;
if (normalizePlayerName(playerName))
player = ObjectAccessor::FindPlayerByName(playerName);
}
if (!player)
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
InstanceMap* map = player->GetMap()->ToInstanceMap();
if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
return false;
}
encounterId = atoul(param1);
state = atoi(param2);
// Reject improper values.
if (state > TO_BE_DECIDED || encounterId > map->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
map->GetInstanceScript()->SetBossState(encounterId, EncounterState(state));
handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, InstanceScript::GetBossStateName(state));
return true;
}
static bool HandleInstanceGetBossStateCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
char* param1 = strtok((char*)args, " ");
char* param2 = strtok(nullptr, " ");
uint32 encounterId = 0;
Player* player = nullptr;
std::string playerName;
// Character name must be provided when using this from console.
if (!param1 || (!param2 && !handler->GetSession()))
{
handler->PSendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
if (!param2)
player = handler->GetSession()->GetPlayer();
else
{
playerName = param2;
if (normalizePlayerName(playerName))
player = ObjectAccessor::FindPlayerByName(playerName);
}
if (!player)
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
InstanceMap* map = player->GetMap()->ToInstanceMap();
if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
return false;
}
encounterId = atoul(param1);
if (encounterId > map->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
int32 state = map->GetInstanceScript()->GetBossState(encounterId);
handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, InstanceScript::GetBossStateName(state));
return true;
}
};
void AddSC_instance_commandscript()
{
new instance_commandscript();
}