mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-21 23:38:54 -04:00
187 lines
5.7 KiB
C++
187 lines
5.7 KiB
C++
/*
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* Copyright (C) 2008-2019 TrinityCore <https://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "WorldSession.h"
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#include "Battlefield.h"
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#include "BattlefieldMgr.h"
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#include "GameTime.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Player.h"
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#include "WorldPacket.h"
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/**
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* @fn void WorldSession::SendBfInvitePlayerToWar(uint32 battleId, uint32 zoneId, uint32 acceptTime)
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*
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* @brief This send to player windows for invite player to join the war.
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*
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* @param battleId The BattleId of Bf
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* @param zoneId The zone where the battle is (4197 for wg)
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* @param acceptTime Time in second that the player have for accept
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*/
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void WorldSession::SendBfInvitePlayerToWar(uint32 battleId, uint32 zoneId, uint32 acceptTime)
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{
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WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTRY_INVITE, 12);
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data << uint32(battleId);
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data << uint32(zoneId);
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data << uint32(GameTime::GetGameTime() + acceptTime);
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SendPacket(&data);
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}
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/**
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* @fn void WorldSession::SendBfInvitePlayerToQueue(uint32 battleId)
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*
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* @brief This send invitation to player to join the queue.
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*
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* @param battleId The BattleId of Bf
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*/
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void WorldSession::SendBfInvitePlayerToQueue(uint32 battleId)
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{
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WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_INVITE, 5);
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data << uint32(battleId);
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data << uint8(1); // warmup ? used ?
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SendPacket(&data);
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}
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/**
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* @fn void WorldSession::SendBfQueueInviteResponse(uint32 battleId, uint32 zoneId, bool canQueue, bool full)
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*
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* @brief This send packet for inform player that he join queue.
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*
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* @param battleId The BattleId of Bf
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* @param zoneId The zone where the battle is (4197 for wg)
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* @param canQueue if able to queue
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* @param full on log in is full
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*/
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void WorldSession::SendBfQueueInviteResponse(uint32 battleId, uint32 zoneId, bool canQueue, bool full)
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{
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WorldPacket data(SMSG_BATTLEFIELD_MGR_QUEUE_REQUEST_RESPONSE, 11);
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data << uint32(battleId);
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data << uint32(zoneId);
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data << uint8(canQueue ? 1 : 0); // Accepted // 0 you cannot queue wg // 1 you are queued
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data << uint8(full ? 0 : 1); // Logging In // 0 wg full // 1 queue for upcoming
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data << uint8(1); // Warmup
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SendPacket(&data);
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}
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/**
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* @fn void WorldSession::SendBfEntered(uint32 battleId)
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*
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* @brief This is call when player accept to join war.
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*
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* @param battleId The BattleId of Bf
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*/
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void WorldSession::SendBfEntered(uint32 battleId)
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{
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WorldPacket data(SMSG_BATTLEFIELD_MGR_ENTERED, 7);
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data << uint32(battleId);
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data << uint8(1); // unk
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data << uint8(1); // unk
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data << uint8(_player->isAFK() ? 1 : 0); // Clear AFK
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SendPacket(&data);
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}
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/**
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* @fn void WorldSession::SendBfLeaveMessage(uint32 battleId, BFLeaveReason reason)
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*
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* @brief This is call when player leave battlefield zone.
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*
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* @param battleId The BattleId of Bf
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* @param reason Reason why player left battlefield
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*/
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void WorldSession::SendBfLeaveMessage(uint32 battleId, BFLeaveReason reason /*= BF_LEAVE_REASON_EXITED*/)
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{
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WorldPacket data(SMSG_BATTLEFIELD_MGR_EJECTED, 7);
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data << uint32(battleId);
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data << uint8(reason); // byte Reason
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data << uint8(2); // byte BattleStatus
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data << uint8(0); // bool Relocated
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SendPacket(&data);
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}
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/**
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* @fn void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData)
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*
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* @brief Send by client when he click on accept for queue.
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*/
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void WorldSession::HandleBfQueueInviteResponse(WorldPacket& recvData)
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{
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uint32 battleId;
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uint8 accepted;
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recvData >> battleId >> accepted;
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TC_LOG_DEBUG("misc", "HandleBfQueueInviteResponse: BattleID:%u Accepted:%u", battleId, accepted);
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Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
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if (!bf)
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return;
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if (accepted)
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bf->PlayerAcceptInviteToQueue(_player);
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}
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/**
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* @fn void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
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*
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* @brief Send by client on clicking in accept or refuse of invitation windows for join game.
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*/
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void WorldSession::HandleBfEntryInviteResponse(WorldPacket& recvData)
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{
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uint32 battleId;
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uint8 accepted;
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recvData >> battleId >> accepted;
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TC_LOG_DEBUG("misc", "HandleBfEntryInviteResponse: battleId: %u, accepted: %u", battleId, accepted);
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Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
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if (!bf)
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return;
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// If player accept invitation
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if (accepted)
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{
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bf->PlayerAcceptInviteToWar(_player);
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}
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else
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{
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if (_player->GetZoneId() == bf->GetZoneId())
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bf->KickPlayerFromBattlefield(_player->GetGUID());
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}
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}
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/**
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* @fn void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
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*
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* @brief Send by client when exited battlefield
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*/
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void WorldSession::HandleBfExitRequest(WorldPacket& recvData)
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{
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uint32 battleId;
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recvData >> battleId;
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TC_LOG_DEBUG("misc", "HandleBfExitRequest: battleId: %u ", battleId);
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Battlefield* bf = sBattlefieldMgr->GetBattlefieldByBattleId(battleId);
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if (!bf)
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return;
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bf->AskToLeaveQueue(_player);
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}
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