mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 03:32:28 -04:00
* Fix initializing skill slots after they were increased from 256 to 300 * Improve skill step detection during loading from db * Add safeguard for invalid data saved in character_skill (value = 0)
31187 lines
1.1 MiB
31187 lines
1.1 MiB
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Player.h"
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#include "AreaTrigger.h"
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#include "Account.h"
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#include "AccountMgr.h"
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#include "AchievementMgr.h"
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#include "ArenaTeam.h"
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#include "ArenaTeamMgr.h"
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#include "AzeriteEmpoweredItem.h"
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#include "AzeriteItem.h"
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#include "Bag.h"
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#include "Battlefield.h"
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#include "BattlefieldMgr.h"
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#include "Battleground.h"
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#include "BattlegroundMgr.h"
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#include "BattlegroundPackets.h"
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#include "BattlegroundScore.h"
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#include "BattlePetMgr.h"
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#include "CellImpl.h"
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#include "Channel.h"
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#include "ChannelMgr.h"
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#include "CharacterCache.h"
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#include "CharacterDatabaseCleaner.h"
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#include "CharacterTemplateDataStore.h"
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#include "CharacterPackets.h"
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#include "CharmInfo.h"
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#include "Chat.h"
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#include "ChatPackets.h"
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#include "ChatTextBuilder.h"
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#include "CinematicMgr.h"
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#include "ClubUtils.h"
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#include "CombatLogPackets.h"
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#include "CombatPackets.h"
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#include "Common.h"
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#include "ConditionMgr.h"
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#include "Containers.h"
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#include "CreatureAI.h"
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#include "DB2Stores.h"
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#include "DatabaseEnv.h"
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#include "DisableMgr.h"
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#include "DuelPackets.h"
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#include "EquipmentSetPackets.h"
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#include "Formulas.h"
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#include "GameEventMgr.h"
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#include "GameEventSender.h"
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#include "GameObjectAI.h"
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#include "Garrison.h"
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#include "GarrisonMgr.h"
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#include "GitRevision.h"
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#include "GossipDef.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "GameTables.h"
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#include "GameTime.h"
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#include "Guild.h"
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#include "GuildMgr.h"
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#include "InstanceLockMgr.h"
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#include "InstancePackets.h"
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#include "InstanceScript.h"
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#include "ItemPackets.h"
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#include "Language.h"
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#include "LanguageMgr.h"
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#include "LFGMgr.h"
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#include "ListUtils.h"
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#include "Log.h"
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#include "Loot.h"
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#include "LootItemStorage.h"
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#include "LootMgr.h"
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#include "LootPackets.h"
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#include "Mail.h"
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#include "MailPackets.h"
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#include "MapManager.h"
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#include "MapUtils.h"
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#include "MiscPackets.h"
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#include "MotionMaster.h"
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#include "MovementPackets.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "OutdoorPvP.h"
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#include "OutdoorPvPMgr.h"
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#include "PartyPackets.h"
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#include "Pet.h"
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#include "PetPackets.h"
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#include "PoolMgr.h"
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#include "PetitionMgr.h"
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#include "PhasingHandler.h"
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#include "PlayerChoice.h"
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#include "QueryCallback.h"
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#include "QueryHolder.h"
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#include "QueryResultStructured.h"
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#include "QuestDef.h"
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#include "QuestObjectiveCriteriaMgr.h"
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#include "QuestPackets.h"
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#include "RealmList.h"
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#include "ReputationMgr.h"
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#include "RestMgr.h"
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#include "Scenario.h"
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#include "SkillDiscovery.h"
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#include "SocialMgr.h"
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#include "Spell.h"
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#include "SpellAuraEffects.h"
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#include "SpellAuras.h"
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#include "SpellCastRequest.h"
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#include "SpellHistory.h"
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#include "SpellMgr.h"
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#include "SpellPackets.h"
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#include "StringConvert.h"
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#include "TalentPackets.h"
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#include "TerrainMgr.h"
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#include "ToyPackets.h"
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#include "TradeData.h"
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#include "TraitMgr.h"
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#include "TraitPacketsCommon.h"
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#include "Transport.h"
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#include "UpdateData.h"
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#include "Util.h"
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#include "Vehicle.h"
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#include "VehiclePackets.h"
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#include "Vignette.h"
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#include "VignettePackets.h"
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#include "World.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "WorldStateMgr.h"
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#include "WorldStatePackets.h"
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#include <boost/dynamic_bitset.hpp>
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#include <G3D/g3dmath.h>
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#include <sstream>
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// corpse reclaim times
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#define DEATH_EXPIRE_STEP (5*MINUTE)
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#define MAX_DEATH_COUNT 3
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enum PlayerSpells
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{
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SPELL_EXPERIENCE_ELIMINATED = 206662,
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};
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static uint32 copseReclaimDelay[MAX_DEATH_COUNT] = { 30, 60, 120 };
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Player::Player(WorldSession* session) : Unit(true), m_sceneMgr(this)
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{
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m_objectTypeId = TYPEID_PLAYER;
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m_entityFragments.Add(WowCS::EntityFragment::Tag_Player, false);
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m_session = session;
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m_modMeleeHitChance = 7.5f;
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m_modRangedHitChance = 7.5f;
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m_modSpellHitChance = 15.0f;
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m_ingametime = 0;
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m_sharedQuestId = 0;
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m_ExtraFlags = 0;
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m_spellModTakingSpell = nullptr;
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// players always accept
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if (!GetSession()->HasPermission(rbac::RBAC_PERM_CAN_FILTER_WHISPERS))
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SetAcceptWhispers(true);
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m_regenInterruptTimestamp = GameTime::Now();
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m_regenTimer = 0;
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m_regenTimerCount = 0;
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m_weaponChangeTimer = 0;
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m_zoneUpdateId = uint32(-1);
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m_areaUpdateId = 0;
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m_team = TEAM_OTHER;
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m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
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m_customizationsChanged = false;
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memset(m_items, 0, sizeof(Item*)*PLAYER_SLOTS_COUNT);
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m_social = nullptr;
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// group is initialized in the reference constructor
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SetGroupInvite(nullptr);
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m_groupUpdateMask = 0;
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m_bPassOnGroupLoot = false;
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m_GuildIdInvited = UI64LIT(0);
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m_ArenaTeamIdInvited = 0;
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m_atLoginFlags = AT_LOGIN_NONE;
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mSemaphoreTeleport_Near = false;
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mSemaphoreTeleport_Far = false;
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m_DelayedOperations = 0;
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m_bCanDelayTeleport = false;
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m_bHasDelayedTeleport = false;
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m_teleport_options = TELE_TO_NONE;
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m_teleportSpellId = 0;
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m_newWorldCounter = 0;
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m_trade = nullptr;
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m_createTime = 0;
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m_createMode = PlayerCreateMode::Normal;
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m_cinematic = 0;
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m_movie = 0;
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PlayerTalkClass = std::make_unique<PlayerMenu>(GetSession());
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m_currentBuybackSlot = BUYBACK_SLOT_START;
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m_DailyQuestChanged = false;
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m_lastDailyQuestTime = 0;
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m_MirrorTimer.fill(DISABLED_MIRROR_TIMER);
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m_MirrorTimerFlags = UNDERWATER_NONE;
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m_MirrorTimerFlagsLast = UNDERWATER_NONE;
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m_hostileReferenceCheckTimer = 0;
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m_drunkTimer = 0;
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m_deathTimer = 0;
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m_deathExpireTime = 0;
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for (uint8 j = 0; j < PLAYER_MAX_BATTLEGROUND_QUEUES; ++j)
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{
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m_bgBattlegroundQueueID[j].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
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m_bgBattlegroundQueueID[j].invitedToInstance = 0;
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m_bgBattlegroundQueueID[j].joinTime = 0;
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}
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m_logintime = GameTime::GetGameTime();
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m_Last_tick = m_logintime;
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m_Played_time = { };
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m_WeaponProficiency = 0;
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m_ArmorProficiency = 0;
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m_canParry = false;
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m_canBlock = false;
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m_canTitanGrip = false;
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m_titanGripPenaltySpellId = 0;
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m_temporaryUnsummonedPetNumber = 0;
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//cache for CreatedBySpell to allow
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//returning reagents for temporarily removed pets
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//when dying/logging out
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m_oldpetspell = 0;
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m_lastpetnumber = 0;
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m_mailsUpdated = false;
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unReadMails = 0;
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m_nextMailDelivereTime = 0;
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m_itemUpdateQueueBlocked = false;
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m_forced_speed_changes = { };
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m_movementForceModMagnitudeChanges = 0;
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/////////////////// Instance System /////////////////////
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m_HomebindTimer = 0;
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m_InstanceValid = true;
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m_dungeonDifficulty = DIFFICULTY_NORMAL;
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m_raidDifficulty = DIFFICULTY_NORMAL_RAID;
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m_legacyRaidDifficulty = DIFFICULTY_10_N;
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m_lastPotionId = 0;
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m_empowerMinHoldStagePercent = 1.0f;
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m_auraBaseFlatMod.fill(0.0f);
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m_auraBasePctMod.fill(1.0f);
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m_baseRatingValue = { };
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m_baseSpellPower = 0;
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m_baseManaRegen = 0;
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m_baseHealthRegen = 0;
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m_spellPenetrationItemMod = 0;
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// Honor System
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m_lastHonorUpdateTime = GameTime::GetGameTime();
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m_IsBGRandomWinner = false;
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// Player summoning
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m_summon_expire = 0;
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m_unitMovedByMe = this;
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m_playerMovingMe = this;
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m_seer = this;
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m_homebindAreaId = 0;
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m_contestedPvPTimer = 0;
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m_isActive = true;
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m_lastFallTime = 0;
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m_lastFallZ = 0;
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m_fishingSteps = 0;
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m_ControlledByPlayer = true;
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sWorld->IncreasePlayerCount();
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m_ChampioningFaction = 0;
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m_powerFraction.fill(0.0f);
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isDebugAreaTriggers = false;
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m_WeeklyQuestChanged = false;
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m_MonthlyQuestChanged = false;
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m_SeasonalQuestChanged = false;
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SetPendingBind(0, 0);
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_activeCheats = CHEAT_NONE;
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healthBeforeDuel = 0;
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manaBeforeDuel = 0;
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_cinematicMgr = std::make_unique<CinematicMgr>(this);
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m_achievementMgr = std::make_unique<PlayerAchievementMgr>(this);
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m_reputationMgr = std::make_unique<ReputationMgr>(this);
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m_questObjectiveCriteriaMgr = std::make_unique<QuestObjectiveCriteriaMgr>(this);
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for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
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_CUFProfiles[i] = nullptr;
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_advancedCombatLoggingEnabled = false;
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_restMgr = std::make_unique<RestMgr>(this);
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_usePvpItemLevels = false;
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}
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Player::~Player()
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{
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// it must be unloaded already in PlayerLogout and accessed only for logged in player
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//m_social = nullptr;
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// Note: buy back item already deleted from DB when player was saved
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for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; ++i)
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delete m_items[i];
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//all mailed items should be deleted, also all mail should be deallocated
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for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
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delete *itr;
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for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
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delete iter->second; //if item is duplicated... then server may crash ... but that item should be deallocated
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for (ItemSetEffect* itemSetEff : ItemSetEff)
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DeleteItemSetEffects(itemSetEff);
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sWorld->DecreasePlayerCount();
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}
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void Player::CleanupsBeforeDelete(bool finalCleanup)
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{
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TradeCancel(false);
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DuelComplete(DUEL_INTERRUPTED);
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Unit::CleanupsBeforeDelete(finalCleanup);
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}
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bool Player::Create(ObjectGuid::LowType guidlow, WorldPackets::Character::CharacterCreateInfo const* createInfo)
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{
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//FIXME: outfitId not used in player creating
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/// @todo need more checks against packet modifications
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_Create(ObjectGuid::Create<HighGuid::Player>(guidlow));
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m_name = createInfo->Name;
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PlayerInfo const* info = sObjectMgr->GetPlayerInfo(createInfo->Race, createInfo->Class);
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if (!info)
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{
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TC_LOG_ERROR("entities.player.cheat", "Player::Create: Possible hacking attempt: Account {} tried to create a character named '{}' with an invalid race/class pair ({}/{}) - refusing to do so.",
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GetSession()->GetAccountId(), m_name, createInfo->Race, createInfo->Class);
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return false;
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}
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for (uint8 i = 0; i < PLAYER_SLOTS_COUNT; i++)
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m_items[i] = nullptr;
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ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(createInfo->Class);
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if (!cEntry)
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{
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TC_LOG_ERROR("entities.player.cheat", "Player::Create: Possible hacking attempt: Account {} tried to create a character named '{}' with an invalid character class ({}) - refusing to do so (wrong DBC-files?)",
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GetSession()->GetAccountId(), m_name, createInfo->Class);
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return false;
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}
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if (!GetSession()->ValidateAppearance(Races(createInfo->Race), Classes(createInfo->Class), Gender(createInfo->Sex), MakeChrCustomizationChoiceRange(createInfo->Customizations)))
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{
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TC_LOG_ERROR("entities.player.cheat", "Player::Create: Possible hacking-attempt: Account {} tried creating a character named '{}' with invalid appearance attributes - refusing to do so",
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GetSession()->GetAccountId(), m_name);
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return false;
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}
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PlayerInfo::CreatePosition const& position = createInfo->UseNPE && info->createPositionNPE ? *info->createPositionNPE : info->createPosition;
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m_createTime = GameTime::GetGameTime();
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m_createMode = createInfo->UseNPE && info->createPositionNPE ? PlayerCreateMode::NPE : PlayerCreateMode::Normal;
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Relocate(position.Loc);
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SetMap(sMapMgr->CreateMap(position.Loc.GetMapId(), this));
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if (position.TransportGuid)
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{
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if (Transport* transport = ObjectAccessor::GetTransport(*this, ObjectGuid::Create<HighGuid::Transport>(*position.TransportGuid)))
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{
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transport->AddPassenger(this, position.Loc);
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Relocate(transport->GetPositionWithOffset(position.Loc));
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}
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}
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// set initial homebind position
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SetHomebind(*this, GetAreaId());
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uint8 powertype = cEntry->DisplayPower;
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SetObjectScale(1.0f);
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SetFactionForRace(createInfo->Race);
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if (!IsValidGender(createInfo->Sex))
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{
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TC_LOG_ERROR("entities.player.cheat", "Player::Create: Possible hacking attempt: Account {} tried to create a character named '{}' with an invalid gender ({}) - refusing to do so",
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GetSession()->GetAccountId(), m_name, createInfo->Sex);
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return false;
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}
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SetRace(createInfo->Race);
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SetClass(createInfo->Class);
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SetGender(Gender(createInfo->Sex));
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SetPowerType(Powers(powertype), false);
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InitDisplayIds();
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if (sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_PVP || sWorld->getIntConfig(CONFIG_GAME_TYPE) == REALM_TYPE_RPPVP)
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{
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SetPvpFlag(UNIT_BYTE2_FLAG_PVP);
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SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED);
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}
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SetUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);
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SetWatchedFactionIndex(-1);
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SetCustomizations(Trinity::Containers::MakeIteratorPair(createInfo->Customizations.begin(), createInfo->Customizations.end()));
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SetRestState(REST_TYPE_XP, (GetSession()->IsARecruiter() || GetSession()->GetRecruiterId() != 0) ? REST_STATE_RAF_LINKED : REST_STATE_NORMAL);
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SetRestState(REST_TYPE_HONOR, REST_STATE_NORMAL);
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SetNativeGender(Gender(createInfo->Sex));
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SetInventorySlotCount(INVENTORY_DEFAULT_SIZE);
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// set starting level
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SetLevel(GetStartLevel(createInfo->Race, createInfo->Class, createInfo->TemplateSet), false);
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InitRunes();
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SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Coinage), sWorld->GetUInt64Config(CONFIG_START_PLAYER_MONEY));
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// Played time
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m_Last_tick = GameTime::GetGameTime();
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m_Played_time[PLAYED_TIME_TOTAL] = 0;
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m_Played_time[PLAYED_TIME_LEVEL] = 0;
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// base stats and related field values
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InitStatsForLevel();
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InitTaxiNodesForLevel();
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InitTalentForLevel();
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InitializeSkillFields();
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InitPrimaryProfessions(); // to max set before any spell added
|
|
|
|
// apply original stats mods before spell loading or item equipment that call before equip _RemoveStatsMods()
|
|
UpdateMaxHealth(); // Update max Health (for add bonus from stamina)
|
|
SetFullHealth();
|
|
|
|
for (PowerTypeEntry const* powerType : sPowerTypeStore)
|
|
if (powerType->GetFlags().HasFlag(PowerTypeFlags::SetToMaxOnInitialLogIn))
|
|
SetFullPower(Powers(powerType->PowerTypeEnum));
|
|
|
|
// original spells
|
|
LearnDefaultSkills();
|
|
LearnCustomSpells();
|
|
|
|
// Original action bar. Do not use Player::AddActionButton because we do not have skill spells loaded at this time
|
|
// but checks will still be performed later when loading character from db in Player::_LoadActions
|
|
for (PlayerCreateInfoActions::const_iterator action_itr = info->action.begin(); action_itr != info->action.end(); ++action_itr)
|
|
{
|
|
// create new button
|
|
ActionButton& ab = m_actionButtons[action_itr->button];
|
|
|
|
// set data
|
|
ab.SetActionAndType(action_itr->action, ActionButtonType(action_itr->type));
|
|
}
|
|
|
|
// original items
|
|
for (PlayerCreateInfoItem initialItem : info->item)
|
|
StoreNewItemInBestSlots(initialItem.item_id, initialItem.item_amount, info->itemContext);
|
|
|
|
// bags and main-hand weapon must equipped at this moment
|
|
// now second pass for not equipped (offhand weapon/shield if it attempt equipped before main-hand weapon)
|
|
// or ammo not equipped in special bag
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < inventoryEnd; i++)
|
|
{
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
uint16 eDest;
|
|
// equip offhand weapon/shield if it attempt equipped before main-hand weapon
|
|
InventoryResult msg = CanEquipItem(NULL_SLOT, eDest, pItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
EquipItem(eDest, pItem, true);
|
|
}
|
|
// move other items to more appropriate slots
|
|
else
|
|
{
|
|
ItemPosCountVec sDest;
|
|
msg = CanStoreItem(NULL_BAG, NULL_SLOT, sDest, pItem, false);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, i, true);
|
|
StoreItem(sDest, pItem, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// all item positions resolved
|
|
|
|
if (ChrSpecializationEntry const* defaultSpec = sDB2Manager.GetDefaultChrSpecializationForClass(GetClass()))
|
|
{
|
|
SetActiveTalentGroup(defaultSpec->OrderIndex);
|
|
SetPrimarySpecialization(defaultSpec->ID);
|
|
}
|
|
|
|
GetThreatManager().Initialize();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::StoreNewItemInBestSlots(uint32 itemId, uint32 amount, ItemContext context)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::StoreNewItemInBestSlots: Player '{}' ({}) creates initial item (ItemID: {}, Count: {})",
|
|
GetName(), GetGUID().ToString(), itemId, amount);
|
|
|
|
// attempt equip by one
|
|
while (amount > 0)
|
|
{
|
|
uint16 eDest;
|
|
InventoryResult msg = CanEquipNewItem(NULL_SLOT, eDest, itemId, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
break;
|
|
|
|
EquipNewItem(eDest, itemId, context, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
--amount;
|
|
}
|
|
|
|
if (amount == 0)
|
|
return true; // equipped
|
|
|
|
// attempt store
|
|
ItemPosCountVec sDest;
|
|
// store in main bag to simplify second pass (special bags can be not equipped yet at this moment)
|
|
InventoryResult msg = CanStoreNewItem(INVENTORY_SLOT_BAG_0, NULL_SLOT, sDest, itemId, amount);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
StoreNewItem(sDest, itemId, true, GenerateItemRandomBonusListId(itemId), GuidSet(), context);
|
|
return true; // stored
|
|
}
|
|
|
|
// item can't be added
|
|
TC_LOG_ERROR("entities.player.items", "Player::StoreNewItemInBestSlots: Player '{}' ({}) can't equip or store initial item (ItemID: {}, Race: {}, Class: {}, InventoryResult: {})",
|
|
GetName(), GetGUID().ToString(), itemId, GetRace(), GetClass(), msg);
|
|
return false;
|
|
}
|
|
|
|
void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 CurrentValue, int32 Regen)
|
|
{
|
|
if (int(MaxValue) == DISABLED_MIRROR_TIMER)
|
|
{
|
|
if (int(CurrentValue) != DISABLED_MIRROR_TIMER)
|
|
StopMirrorTimer(Type);
|
|
return;
|
|
}
|
|
|
|
SendDirectMessage(WorldPackets::Misc::StartMirrorTimer(Type, CurrentValue, MaxValue, Regen, 0, false).Write());
|
|
}
|
|
|
|
void Player::StopMirrorTimer(MirrorTimerType Type)
|
|
{
|
|
m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER;
|
|
SendDirectMessage(WorldPackets::Misc::StopMirrorTimer(Type).Write());
|
|
}
|
|
|
|
bool Player::IsImmuneToEnvironmentalDamage() const
|
|
{
|
|
// check for GM and death state included in isAttackableByAOE
|
|
return !isTargetableForAttack(false);
|
|
}
|
|
|
|
uint32 Player::EnvironmentalDamage(EnviromentalDamage type, uint32 damage)
|
|
{
|
|
if (IsImmuneToEnvironmentalDamage())
|
|
return 0;
|
|
|
|
damage *= GetTotalAuraMultiplier(SPELL_AURA_MOD_ENVIRONMENTAL_DAMAGE_TAKEN);
|
|
|
|
// Absorb, resist some environmental damage type
|
|
uint32 absorb = 0;
|
|
uint32 resist = 0;
|
|
switch (type)
|
|
{
|
|
case DAMAGE_LAVA:
|
|
case DAMAGE_SLIME:
|
|
{
|
|
DamageInfo dmgInfo(this, this, damage, nullptr, type == DAMAGE_LAVA ? SPELL_SCHOOL_MASK_FIRE : SPELL_SCHOOL_MASK_NATURE, DIRECT_DAMAGE, BASE_ATTACK);
|
|
Unit::CalcAbsorbResist(dmgInfo);
|
|
absorb = dmgInfo.GetAbsorb();
|
|
resist = dmgInfo.GetResist();
|
|
damage = dmgInfo.GetDamage();
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
Unit::DealDamageMods(nullptr, this, damage, &absorb);
|
|
|
|
WorldPackets::CombatLog::EnvironmentalDamageLog packet;
|
|
packet.Victim = GetGUID();
|
|
packet.Type = type != DAMAGE_FALL_TO_VOID ? type : DAMAGE_FALL;
|
|
packet.Amount = damage;
|
|
packet.Absorbed = absorb;
|
|
packet.Resisted = resist;
|
|
|
|
uint32 final_damage = Unit::DealDamage(this, this, damage, nullptr, SELF_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, nullptr, false);
|
|
|
|
packet.LogData.Initialize(this);
|
|
SendCombatLogMessage(&packet);
|
|
|
|
if (!IsAlive())
|
|
{
|
|
if (type == DAMAGE_FALL) // DealDamage does not apply item durability loss from self-induced damage.
|
|
{
|
|
TC_LOG_DEBUG("entities.player", "Player::EnvironmentalDamage: Player '{}' ({}) fall to death, losing {}% durability",
|
|
GetName(), GetGUID().ToString(), sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH));
|
|
DurabilityLossAll(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH), false);
|
|
// durability lost message
|
|
SendDurabilityLoss(this, uint32(sWorld->getRate(RATE_DURABILITY_LOSS_ON_DEATH) * 100.0f));
|
|
}
|
|
|
|
UpdateCriteria(CriteriaType::DieFromEnviromentalDamage, 1, type);
|
|
}
|
|
|
|
return final_damage;
|
|
}
|
|
|
|
int32 Player::getMaxTimer(MirrorTimerType timer) const
|
|
{
|
|
switch (timer)
|
|
{
|
|
case FATIGUE_TIMER:
|
|
return MINUTE * IN_MILLISECONDS;
|
|
case BREATH_TIMER:
|
|
{
|
|
if (!IsAlive() || HasAuraType(SPELL_AURA_WATER_BREATHING) || GetSession()->GetSecurity() >= AccountTypes(sWorld->getIntConfig(CONFIG_DISABLE_BREATHING)))
|
|
return DISABLED_MIRROR_TIMER;
|
|
|
|
int32 UnderWaterTime = 3 * MINUTE * IN_MILLISECONDS;
|
|
UnderWaterTime *= GetTotalAuraMultiplier(SPELL_AURA_MOD_WATER_BREATHING);
|
|
return UnderWaterTime;
|
|
}
|
|
case FIRE_TIMER:
|
|
{
|
|
if (!IsAlive())
|
|
return DISABLED_MIRROR_TIMER;
|
|
return 1 * IN_MILLISECONDS;
|
|
}
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateMirrorTimers()
|
|
{
|
|
// Desync flags for update on next HandleDrowning
|
|
if (m_MirrorTimerFlags)
|
|
m_MirrorTimerFlagsLast = ~m_MirrorTimerFlags;
|
|
}
|
|
|
|
void Player::StopMirrorTimers()
|
|
{
|
|
StopMirrorTimer(FATIGUE_TIMER);
|
|
StopMirrorTimer(BREATH_TIMER);
|
|
StopMirrorTimer(FIRE_TIMER);
|
|
}
|
|
|
|
bool Player::IsMirrorTimerActive(MirrorTimerType type) const
|
|
{
|
|
return m_MirrorTimer[type] == getMaxTimer(type);
|
|
}
|
|
|
|
void Player::HandleDrowning(uint32 time_diff)
|
|
{
|
|
if (!m_MirrorTimerFlags)
|
|
return;
|
|
|
|
auto getEnvironmentalDamage = [&](EnviromentalDamage damageType)
|
|
{
|
|
uint8 damagePercent = 10;
|
|
if (damageType == DAMAGE_DROWNING || damageType == DAMAGE_EXHAUSTED)
|
|
damagePercent *= 2;
|
|
|
|
uint32 damage = GetMaxHealth() * damagePercent / 100;
|
|
|
|
// Randomize damage
|
|
damage += urand(0, pow(10, std::max(0, (int32)log10(damage) - 1)));
|
|
|
|
return damage;
|
|
};
|
|
|
|
// In water
|
|
if (m_MirrorTimerFlags & UNDERWATER_INWATER)
|
|
{
|
|
// Breath timer not activated - activate it
|
|
if (m_MirrorTimer[BREATH_TIMER] == DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] = getMaxTimer(BREATH_TIMER);
|
|
SendMirrorTimer(BREATH_TIMER, m_MirrorTimer[BREATH_TIMER], m_MirrorTimer[BREATH_TIMER], -1);
|
|
}
|
|
else // If activated - do tick
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] -= time_diff;
|
|
// Timer limit - need deal damage
|
|
if (m_MirrorTimer[BREATH_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[BREATH_TIMER] += 1 * IN_MILLISECONDS;
|
|
// Calculate and deal damage
|
|
uint32 damage = getEnvironmentalDamage(DAMAGE_DROWNING);
|
|
EnvironmentalDamage(DAMAGE_DROWNING, damage);
|
|
}
|
|
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INWATER)) // Update time in client if need
|
|
SendMirrorTimer(BREATH_TIMER, getMaxTimer(BREATH_TIMER), m_MirrorTimer[BREATH_TIMER], -1);
|
|
}
|
|
}
|
|
else if (m_MirrorTimer[BREATH_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
|
|
{
|
|
int32 UnderWaterTime = getMaxTimer(BREATH_TIMER);
|
|
// Need breath regen
|
|
m_MirrorTimer[BREATH_TIMER] += 10 * time_diff;
|
|
if (m_MirrorTimer[BREATH_TIMER] >= UnderWaterTime || !IsAlive())
|
|
StopMirrorTimer(BREATH_TIMER);
|
|
else if (m_MirrorTimerFlagsLast & UNDERWATER_INWATER)
|
|
SendMirrorTimer(BREATH_TIMER, UnderWaterTime, m_MirrorTimer[BREATH_TIMER], 10);
|
|
}
|
|
|
|
// In dark water
|
|
if (m_MirrorTimerFlags & UNDERWATER_INDARKWATER)
|
|
{
|
|
// Fatigue timer not activated - activate it
|
|
if (m_MirrorTimer[FATIGUE_TIMER] == DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] = getMaxTimer(FATIGUE_TIMER);
|
|
SendMirrorTimer(FATIGUE_TIMER, m_MirrorTimer[FATIGUE_TIMER], m_MirrorTimer[FATIGUE_TIMER], -1);
|
|
}
|
|
else
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] -= time_diff;
|
|
// Timer limit - need deal damage or teleport ghost to graveyard
|
|
if (m_MirrorTimer[FATIGUE_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[FATIGUE_TIMER] += 1 * IN_MILLISECONDS;
|
|
if (IsAlive()) // Calculate and deal damage
|
|
{
|
|
uint32 damage = getEnvironmentalDamage(DAMAGE_EXHAUSTED);
|
|
EnvironmentalDamage(DAMAGE_EXHAUSTED, damage);
|
|
}
|
|
else if (HasPlayerFlag(PLAYER_FLAGS_GHOST)) // Teleport ghost to graveyard
|
|
RepopAtGraveyard();
|
|
}
|
|
else if (!(m_MirrorTimerFlagsLast & UNDERWATER_INDARKWATER))
|
|
SendMirrorTimer(FATIGUE_TIMER, getMaxTimer(FATIGUE_TIMER), m_MirrorTimer[FATIGUE_TIMER], -1);
|
|
}
|
|
}
|
|
else if (m_MirrorTimer[FATIGUE_TIMER] != DISABLED_MIRROR_TIMER) // Regen timer
|
|
{
|
|
int32 DarkWaterTime = getMaxTimer(FATIGUE_TIMER);
|
|
m_MirrorTimer[FATIGUE_TIMER] += 10 * time_diff;
|
|
if (m_MirrorTimer[FATIGUE_TIMER] >= DarkWaterTime || !IsAlive())
|
|
StopMirrorTimer(FATIGUE_TIMER);
|
|
else if (m_MirrorTimerFlagsLast & UNDERWATER_INDARKWATER)
|
|
SendMirrorTimer(FATIGUE_TIMER, DarkWaterTime, m_MirrorTimer[FATIGUE_TIMER], 10);
|
|
}
|
|
|
|
if (m_MirrorTimerFlags & (UNDERWATER_INLAVA /*| UNDERWATER_INSLIME*/) && !(_lastLiquid && _lastLiquid->SpellID))
|
|
{
|
|
// Breath timer not activated - activate it
|
|
if (m_MirrorTimer[FIRE_TIMER] == DISABLED_MIRROR_TIMER)
|
|
m_MirrorTimer[FIRE_TIMER] = getMaxTimer(FIRE_TIMER);
|
|
else
|
|
{
|
|
m_MirrorTimer[FIRE_TIMER] -= time_diff;
|
|
if (m_MirrorTimer[FIRE_TIMER] < 0)
|
|
{
|
|
m_MirrorTimer[FIRE_TIMER] += 1 * IN_MILLISECONDS;
|
|
// Calculate and deal damage
|
|
uint32 damage = getEnvironmentalDamage(DAMAGE_LAVA);
|
|
if (m_MirrorTimerFlags & UNDERWATER_INLAVA)
|
|
EnvironmentalDamage(DAMAGE_LAVA, damage);
|
|
// need to skip Slime damage in Undercity,
|
|
// maybe someone can find better way to handle environmental damage
|
|
//else if (m_zoneUpdateId != 1497)
|
|
// EnvironmentalDamage(DAMAGE_SLIME, damage);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
m_MirrorTimer[FIRE_TIMER] = DISABLED_MIRROR_TIMER;
|
|
|
|
// Recheck timers flag
|
|
m_MirrorTimerFlags &= ~UNDERWATER_EXIST_TIMERS;
|
|
for (uint8 i = 0; i < MAX_TIMERS; ++i)
|
|
{
|
|
if (m_MirrorTimer[i] != DISABLED_MIRROR_TIMER)
|
|
{
|
|
m_MirrorTimerFlags |= UNDERWATER_EXIST_TIMERS;
|
|
break;
|
|
}
|
|
}
|
|
m_MirrorTimerFlagsLast = m_MirrorTimerFlags;
|
|
}
|
|
|
|
///The player sobers by 1% every 9 seconds
|
|
void Player::HandleSobering()
|
|
{
|
|
m_drunkTimer = 0;
|
|
|
|
uint8 currentDrunkValue = GetDrunkValue();
|
|
uint8 drunk = currentDrunkValue ? --currentDrunkValue : 0;
|
|
SetDrunkValue(drunk);
|
|
}
|
|
|
|
DrunkenState Player::GetDrunkenstateByValue(uint8 value)
|
|
{
|
|
if (value >= 90)
|
|
return DRUNKEN_SMASHED;
|
|
if (value >= 50)
|
|
return DRUNKEN_DRUNK;
|
|
if (value)
|
|
return DRUNKEN_TIPSY;
|
|
return DRUNKEN_SOBER;
|
|
}
|
|
|
|
void Player::SetDrunkValue(uint8 newDrunkValue, uint32 itemId /*= 0*/)
|
|
{
|
|
bool isSobering = newDrunkValue < GetDrunkValue();
|
|
uint32 oldDrunkenState = Player::GetDrunkenstateByValue(GetDrunkValue());
|
|
if (newDrunkValue > 100)
|
|
newDrunkValue = 100;
|
|
|
|
// select drunk percent or total SPELL_AURA_MOD_FAKE_INEBRIATE amount, whichever is higher for visibility updates
|
|
int32 drunkPercent = std::max<int32>(newDrunkValue, GetTotalAuraModifier(SPELL_AURA_MOD_FAKE_INEBRIATE));
|
|
if (drunkPercent)
|
|
{
|
|
m_invisibilityDetect.AddFlag(INVISIBILITY_DRUNK);
|
|
m_invisibilityDetect.SetValue(INVISIBILITY_DRUNK, drunkPercent);
|
|
}
|
|
else if (!HasAuraType(SPELL_AURA_MOD_FAKE_INEBRIATE) && !newDrunkValue)
|
|
m_invisibilityDetect.DelFlag(INVISIBILITY_DRUNK);
|
|
|
|
uint32 newDrunkenState = Player::GetDrunkenstateByValue(newDrunkValue);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::Inebriation), newDrunkValue);
|
|
UpdateObjectVisibility();
|
|
|
|
if (!isSobering)
|
|
m_drunkTimer = 0; // reset sobering timer
|
|
|
|
if (newDrunkenState == oldDrunkenState)
|
|
return;
|
|
|
|
WorldPackets::Misc::CrossedInebriationThreshold data;
|
|
data.Guid = GetGUID();
|
|
data.Threshold = newDrunkenState;
|
|
data.ItemID = itemId;
|
|
|
|
SendMessageToSet(data.Write(), true);
|
|
}
|
|
|
|
void Player::Update(uint32 p_time)
|
|
{
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
// undelivered mail
|
|
if (m_nextMailDelivereTime && m_nextMailDelivereTime <= GameTime::GetGameTime())
|
|
{
|
|
SendNewMail();
|
|
++unReadMails;
|
|
|
|
// It will be recalculate at mailbox open (for unReadMails important non-0 until mailbox open, it also will be recalculated)
|
|
m_nextMailDelivereTime = 0;
|
|
}
|
|
|
|
// Update cinematic location, if 500ms have passed and we're doing a cinematic now.
|
|
_cinematicMgr->m_cinematicDiff += p_time;
|
|
if (_cinematicMgr->m_cinematicCamera && _cinematicMgr->m_activeCinematic && GetMSTimeDiffToNow(_cinematicMgr->m_lastCinematicCheck) > CINEMATIC_UPDATEDIFF)
|
|
{
|
|
_cinematicMgr->m_lastCinematicCheck = GameTime::GetGameTimeMS();
|
|
_cinematicMgr->UpdateCinematicLocation(p_time);
|
|
}
|
|
|
|
//used to implement delayed far teleport
|
|
SetCanDelayTeleport(true);
|
|
Unit::Update(p_time);
|
|
SetCanDelayTeleport(false);
|
|
|
|
// Unit::Update updates the spell history and spell states. We can now check if we can launch another pending cast.
|
|
if (CanExecutePendingSpellCastRequest())
|
|
ExecutePendingSpellCastRequest();
|
|
|
|
time_t now = GameTime::GetGameTime();
|
|
|
|
UpdatePvPFlag(now);
|
|
|
|
UpdateContestedPvP(p_time);
|
|
|
|
UpdateDuelFlag(now);
|
|
|
|
CheckDuelDistance(now);
|
|
|
|
UpdateAfkReport(now);
|
|
|
|
if (GetCombatManager().HasPvPCombat())
|
|
if (Aura* aura = GetAura(SPELL_PVP_RULES_ENABLED))
|
|
if (!aura->IsPermanent())
|
|
aura->SetDuration(aura->GetSpellInfo()->GetMaxDuration());
|
|
|
|
Unit::AIUpdateTick(p_time);
|
|
|
|
// Update items that have just a limited lifetime
|
|
if (now > m_Last_tick)
|
|
UpdateItemDuration(uint32(now - m_Last_tick));
|
|
|
|
// check every second
|
|
if (now > m_Last_tick + 1)
|
|
UpdateSoulboundTradeItems();
|
|
|
|
// If mute expired, remove it from the DB
|
|
if (GetSession()->m_muteTime && GetSession()->m_muteTime < now)
|
|
{
|
|
GetSession()->m_muteTime = 0;
|
|
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_MUTE_TIME);
|
|
stmt->setInt64(0, 0); // Set the mute time to 0
|
|
stmt->setString(1, ""sv);
|
|
stmt->setString(2, ""sv);
|
|
stmt->setUInt32(3, GetSession()->GetAccountId());
|
|
LoginDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (!m_timedquests.empty())
|
|
{
|
|
QuestSet::iterator iter = m_timedquests.begin();
|
|
while (iter != m_timedquests.end())
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[*iter];
|
|
if (q_status.Timer <= p_time)
|
|
{
|
|
uint32 quest_id = *iter;
|
|
++iter; // current iter will be removed in FailQuest
|
|
FailQuest(quest_id);
|
|
}
|
|
else
|
|
{
|
|
q_status.Timer -= p_time;
|
|
m_QuestStatusSave[*iter] = QUEST_DEFAULT_SAVE_TYPE;
|
|
++iter;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_achievementMgr->UpdateTimedCriteria(Milliseconds(p_time));
|
|
|
|
DoMeleeAttackIfReady();
|
|
|
|
if (HasPlayerFlag(PLAYER_FLAGS_RESTING))
|
|
_restMgr->Update(now);
|
|
|
|
if (m_weaponChangeTimer > 0)
|
|
{
|
|
if (p_time >= m_weaponChangeTimer)
|
|
m_weaponChangeTimer = 0;
|
|
else
|
|
m_weaponChangeTimer -= p_time;
|
|
}
|
|
|
|
if (IsAlive())
|
|
{
|
|
m_regenTimer += p_time;
|
|
RegenerateAll();
|
|
}
|
|
|
|
if (m_deathState == JUST_DIED)
|
|
KillPlayer();
|
|
|
|
if (m_nextSave > 0)
|
|
{
|
|
if (p_time >= m_nextSave)
|
|
{
|
|
// m_nextSave reset in SaveToDB call
|
|
SaveToDB();
|
|
TC_LOG_DEBUG("entities.player", "Player::Update: Player '{}' ({}) saved", GetName(), GetGUID().ToString());
|
|
}
|
|
else
|
|
m_nextSave -= p_time;
|
|
}
|
|
|
|
//Handle Water/drowning
|
|
HandleDrowning(p_time);
|
|
|
|
// Played time
|
|
if (now > m_Last_tick)
|
|
{
|
|
uint32 elapsed = uint32(now - m_Last_tick);
|
|
m_Played_time[PLAYED_TIME_TOTAL] += elapsed; // Total played time
|
|
m_Played_time[PLAYED_TIME_LEVEL] += elapsed; // Level played time
|
|
m_Last_tick = now;
|
|
}
|
|
|
|
if (GetDrunkValue())
|
|
{
|
|
m_drunkTimer += p_time;
|
|
if (m_drunkTimer > 9 * IN_MILLISECONDS)
|
|
HandleSobering();
|
|
}
|
|
|
|
if (HasPendingBind())
|
|
{
|
|
if (_pendingBindTimer <= p_time)
|
|
{
|
|
// Player left the instance
|
|
if (_pendingBindId == GetInstanceId())
|
|
ConfirmPendingBind();
|
|
SetPendingBind(0, 0);
|
|
}
|
|
else
|
|
_pendingBindTimer -= p_time;
|
|
}
|
|
|
|
// not auto-free ghost from body in instances
|
|
if (m_deathTimer > 0 && !GetMap()->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
|
|
{
|
|
if (p_time >= m_deathTimer)
|
|
{
|
|
m_deathTimer = 0;
|
|
BuildPlayerRepop();
|
|
RepopAtGraveyard();
|
|
}
|
|
else
|
|
m_deathTimer -= p_time;
|
|
}
|
|
|
|
UpdateEnchantTime(p_time);
|
|
UpdateHomebindTime(p_time);
|
|
|
|
if (!_instanceResetTimes.empty())
|
|
{
|
|
for (InstanceTimeMap::iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end();)
|
|
{
|
|
if (itr->second < now)
|
|
_instanceResetTimes.erase(itr++);
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
Pet* pet = GetPet();
|
|
if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityRange()) && !pet->isPossessed())
|
|
//if (pet && !pet->IsWithinDistInMap(this, GetMap()->GetVisibilityDistance()) && (GetCharmGUID() && (pet->GetGUID() != GetCharmGUID())))
|
|
RemovePet(pet, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
if (IsAlive())
|
|
{
|
|
if (m_hostileReferenceCheckTimer <= p_time)
|
|
{
|
|
m_hostileReferenceCheckTimer = 15 * IN_MILLISECONDS;
|
|
if (!GetMap()->IsDungeon())
|
|
GetCombatManager().EndCombatBeyondRange(GetVisibilityRange(), true);
|
|
}
|
|
else
|
|
m_hostileReferenceCheckTimer -= p_time;
|
|
}
|
|
|
|
//we should execute delayed teleports only for alive(!) players
|
|
//because we don't want player's ghost teleported from graveyard
|
|
if (IsHasDelayedTeleport() && IsAlive())
|
|
TeleportTo(m_teleport_dest, m_teleport_options, m_teleportSpellId);
|
|
}
|
|
|
|
void Player::Heartbeat()
|
|
{
|
|
Unit::Heartbeat();
|
|
|
|
// Group update
|
|
SendUpdateToOutOfRangeGroupMembers();
|
|
|
|
// Updating Zone and AreaId. This will also trigger spell_area and phasing related updates
|
|
UpdateZoneAndAreaId();
|
|
|
|
// Updating auras which can only be used inside or outside (such as Mounts)
|
|
UpdateIndoorsOutdoorsAuras();
|
|
|
|
// Updating the resting state when entering resting places
|
|
UpdateTavernRestingState();
|
|
}
|
|
|
|
void Player::setDeathState(DeathState s)
|
|
{
|
|
bool oldIsAlive = IsAlive();
|
|
|
|
if (s == JUST_DIED)
|
|
{
|
|
if (!oldIsAlive)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::setDeathState: Attempted to kill a dead player '{}' ({})", GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
// clear all pending spell cast requests when dying
|
|
CancelPendingCastRequest();
|
|
|
|
// drunken state is cleared on death
|
|
SetDrunkValue(0);
|
|
SetPower(POWER_COMBO_POINTS, 0);
|
|
|
|
ClearResurrectRequestData();
|
|
|
|
//FIXME: is pet dismissed at dying or releasing spirit? if second, add setDeathState(DEAD) to HandleRepopRequest and define pet unsummon here with (s == DEAD)
|
|
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
InitializeSelfResurrectionSpells();
|
|
|
|
FailQuestsWithFlag(QUEST_FLAGS_COMPLETION_NO_DEATH);
|
|
|
|
UpdateCriteria(CriteriaType::DieOnMap, 1);
|
|
UpdateCriteria(CriteriaType::DieAnywhere, 1);
|
|
UpdateCriteria(CriteriaType::DieInInstance, 1);
|
|
|
|
// reset all death criterias
|
|
FailCriteria(CriteriaFailEvent::Death, 0);
|
|
}
|
|
|
|
Unit::setDeathState(s);
|
|
|
|
if (IsAlive() && !oldIsAlive)
|
|
//clear aura case after resurrection by another way (spells will be applied before next death)
|
|
ClearSelfResSpell();
|
|
}
|
|
|
|
void Player::ToggleAFK()
|
|
{
|
|
if (isAFK())
|
|
RemovePlayerFlag(PLAYER_FLAGS_AFK);
|
|
else
|
|
SetPlayerFlag(PLAYER_FLAGS_AFK);
|
|
|
|
// afk player not allowed in battleground
|
|
if (!IsGameMaster() && isAFK() && InBattleground() && !InArena())
|
|
LeaveBattleground();
|
|
}
|
|
|
|
void Player::ToggleDND()
|
|
{
|
|
if (isDND())
|
|
RemovePlayerFlag(PLAYER_FLAGS_DND);
|
|
else
|
|
SetPlayerFlag(PLAYER_FLAGS_DND);
|
|
}
|
|
|
|
uint16 Player::GetChatFlags() const
|
|
{
|
|
uint16 tag = CHAT_FLAG_NONE;
|
|
|
|
if (isGMChat())
|
|
tag |= CHAT_FLAG_GM;
|
|
if (isDND())
|
|
tag |= CHAT_FLAG_DND;
|
|
if (isAFK())
|
|
tag |= CHAT_FLAG_AFK;
|
|
if (IsDeveloper())
|
|
tag |= CHAT_FLAG_DEV;
|
|
if (m_activePlayerData->TimerunningSeasonID)
|
|
tag |= CHAT_FLAG_TIMERUNNING;
|
|
|
|
return tag;
|
|
}
|
|
|
|
bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientation, TeleportToOptions options /*= TELE_TO_NONE*/, Optional<uint32> instanceId /*= {}*/, uint32 teleportSpellId /*= 0*/)
|
|
{
|
|
return TeleportTo({ .Location = WorldLocation(mapid, x, y, z, orientation), .InstanceId = instanceId }, options, teleportSpellId);
|
|
}
|
|
|
|
bool Player::TeleportTo(WorldLocation const& loc, TeleportToOptions options, Optional<uint32> instanceId, uint32 teleportSpellId)
|
|
{
|
|
return TeleportTo({ .Location = loc, .InstanceId = instanceId }, options, teleportSpellId);
|
|
}
|
|
|
|
bool Player::TeleportTo(TeleportLocation const& teleportLocation, TeleportToOptions options /*= TELE_TO_NONE*/, uint32 teleportSpellId)
|
|
{
|
|
if (!MapManager::IsValidMapCoord(teleportLocation.Location))
|
|
{
|
|
TC_LOG_ERROR("maps", "Player::TeleportTo: Invalid map ({}) or invalid coordinates ({}) given when teleporting player '{}' ({}, MapID: {}, {}).",
|
|
teleportLocation.Location.GetMapId(), teleportLocation.Location.ToString(), GetGUID().ToString(), GetName(), GetMapId(), GetPosition().ToString());
|
|
return false;
|
|
}
|
|
|
|
if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_DISABLE_MAP) && DisableMgr::IsDisabledFor(DISABLE_TYPE_MAP, teleportLocation.Location.GetMapId(), this))
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Player::TeleportTo: Player '{}' ({}) tried to enter a forbidden map (MapID: {})", GetGUID().ToString(), GetName(), teleportLocation.Location.GetMapId());
|
|
SendTransferAborted(teleportLocation.Location.GetMapId(), TRANSFER_ABORT_MAP_NOT_ALLOWED);
|
|
return false;
|
|
}
|
|
|
|
// preparing unsummon pet if lost (we must get pet before teleportation or will not find it later)
|
|
Pet* pet = GetPet();
|
|
|
|
MapEntry const* mEntry = sMapStore.LookupEntry(teleportLocation.Location.GetMapId());
|
|
|
|
// don't let enter battlegrounds without assigned battleground id (for example through areatrigger)...
|
|
// don't let gm level > 1 either
|
|
if (!InBattleground() && mEntry->IsBattlegroundOrArena())
|
|
return false;
|
|
|
|
// client without expansion support
|
|
if (GetSession()->GetExpansion() < mEntry->Expansion())
|
|
{
|
|
TC_LOG_DEBUG("maps", "Player '{}' ({}) using client without required expansion tried teleporting to non accessible map (MapID: {})",
|
|
GetName(), GetGUID().ToString(), teleportLocation.Location.GetMapId());
|
|
|
|
if (TransportBase* transport = GetTransport())
|
|
{
|
|
transport->RemovePassenger(this);
|
|
RepopAtGraveyard(); // teleport to near graveyard if on transport, looks blizz like :)
|
|
}
|
|
|
|
SendTransferAborted(teleportLocation.Location.GetMapId(), TRANSFER_ABORT_INSUF_EXPAN_LVL, mEntry->Expansion());
|
|
|
|
return false; // normal client can't teleport to this map...
|
|
}
|
|
else
|
|
TC_LOG_DEBUG("maps", "Player {} ({}) is being teleported to map (MapID: {})", GetName(), GetGUID().ToString(), teleportLocation.Location.GetMapId());
|
|
|
|
if (m_vehicle)
|
|
ExitVehicle();
|
|
|
|
// reset movement flags at teleport, because player will continue move with these flags after teleport
|
|
SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE);
|
|
m_movementInfo.ResetJump();
|
|
DisableSpline();
|
|
GetMotionMaster()->Remove(EFFECT_MOTION_TYPE);
|
|
|
|
if (TransportBase* transport = GetTransport())
|
|
if (!teleportLocation.TransportGuid || teleportLocation.TransportGuid != transport->GetTransportGUID())
|
|
if (!(options & TELE_TO_NOT_LEAVE_TRANSPORT))
|
|
transport->RemovePassenger(this);
|
|
|
|
// The player was ported to another map and loses the duel immediately.
|
|
// We have to perform this check before the teleport, otherwise the
|
|
// ObjectAccessor won't find the flag.
|
|
if (duel && GetMapId() != teleportLocation.Location.GetMapId() && GetMap()->GetGameObject(m_playerData->DuelArbiter))
|
|
DuelComplete(DUEL_FLED);
|
|
|
|
if (GetMapId() == teleportLocation.Location.GetMapId() && (!teleportLocation.InstanceId || GetInstanceId() == teleportLocation.InstanceId))
|
|
{
|
|
//lets reset far teleport flag if it wasn't reset during chained teleport
|
|
SetSemaphoreTeleportFar(false);
|
|
//setup delayed teleport flag
|
|
SetDelayedTeleportFlag(IsCanDelayTeleport());
|
|
//if teleport spell is cast in Unit::Update() func
|
|
//then we need to delay it until update process will be finished
|
|
if (IsHasDelayedTeleport())
|
|
{
|
|
SetSemaphoreTeleportNear(true);
|
|
//lets save teleport destination for player
|
|
m_teleport_dest = teleportLocation;
|
|
m_teleport_options = options;
|
|
m_teleportSpellId = teleportSpellId;
|
|
return true;
|
|
}
|
|
|
|
if (!(options & TELE_TO_NOT_UNSUMMON_PET))
|
|
{
|
|
//same map, only remove pet if out of range for new position
|
|
if (pet && !pet->IsWithinDist3d(&teleportLocation.Location, GetMap()->GetVisibilityRange()))
|
|
UnsummonPetTemporaryIfAny();
|
|
}
|
|
|
|
if (!IsAlive() && options & TELE_REVIVE_AT_TELEPORT)
|
|
ResurrectPlayer(0.5f);
|
|
|
|
if (!(options & TELE_TO_NOT_LEAVE_COMBAT))
|
|
CombatStop();
|
|
|
|
// this will be used instead of the current location in SaveToDB
|
|
m_teleport_dest = teleportLocation;
|
|
m_teleport_options = options;
|
|
m_teleportSpellId = teleportSpellId;
|
|
SetFallInformation(0, GetPositionZ());
|
|
|
|
// code for finish transfer called in WorldSession::HandleMovementOpcodes()
|
|
// at client packet CMSG_MOVE_TELEPORT_ACK
|
|
SetSemaphoreTeleportNear(true);
|
|
// near teleport, triggering send CMSG_MOVE_TELEPORT_ACK from client at landing
|
|
if (!GetSession()->PlayerLogout())
|
|
SendTeleportPacket(m_teleport_dest);
|
|
}
|
|
else
|
|
{
|
|
if (GetClass() == CLASS_DEATH_KNIGHT && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
|
|
{
|
|
SendTransferAborted(teleportLocation.Location.GetMapId(), TRANSFER_ABORT_UNIQUE_MESSAGE, 1);
|
|
return false;
|
|
}
|
|
|
|
// far teleport to another map
|
|
Map* oldmap = IsInWorld() ? GetMap() : nullptr;
|
|
// check if we can enter before stopping combat / removing pet / totems / interrupting spells
|
|
|
|
// Check enter rights before map getting to avoid creating instance copy for player
|
|
// this check not dependent from map instance copy and same for all instance copies of selected map
|
|
if (TransferAbortParams abortParams = Map::PlayerCannotEnter(teleportLocation.Location.GetMapId(), this))
|
|
{
|
|
SendTransferAborted(teleportLocation.Location.GetMapId(), abortParams.Reason, abortParams.Arg, abortParams.MapDifficultyXConditionId);
|
|
return false;
|
|
}
|
|
|
|
// Seamless teleport can happen only if cosmetic maps match
|
|
if (!oldmap ||
|
|
(oldmap->GetEntry()->CosmeticParentMapID != int32(teleportLocation.Location.GetMapId()) && int32(GetMapId()) != mEntry->CosmeticParentMapID &&
|
|
!((oldmap->GetEntry()->CosmeticParentMapID != -1) ^ (oldmap->GetEntry()->CosmeticParentMapID != mEntry->CosmeticParentMapID))))
|
|
options &= ~TELE_TO_SEAMLESS;
|
|
|
|
//lets reset near teleport flag if it wasn't reset during chained teleports
|
|
SetSemaphoreTeleportNear(false);
|
|
//setup delayed teleport flag
|
|
SetDelayedTeleportFlag(IsCanDelayTeleport());
|
|
//if teleport spell is cast in Unit::Update() func
|
|
//then we need to delay it until update process will be finished
|
|
if (IsHasDelayedTeleport())
|
|
{
|
|
SetSemaphoreTeleportFar(true);
|
|
//lets save teleport destination for player
|
|
m_teleport_dest = teleportLocation;
|
|
m_teleport_options = options;
|
|
m_teleportSpellId = teleportSpellId;
|
|
return true;
|
|
}
|
|
|
|
SetSelection(ObjectGuid::Empty);
|
|
|
|
CombatStop();
|
|
|
|
ResetContestedPvP();
|
|
|
|
// remove player from battleground on far teleport (when changing maps)
|
|
if (Battleground const* bg = GetBattleground())
|
|
{
|
|
// Note: at battleground join battleground id set before teleport
|
|
// and we already will found "current" battleground
|
|
// just need check that this is targeted map or leave
|
|
if (bg->GetMapId() != teleportLocation.Location.GetMapId())
|
|
LeaveBattleground(false); // don't teleport to entry point
|
|
}
|
|
|
|
// remove arena spell coldowns/buffs now to also remove pet's cooldowns before it's temporarily unsummoned
|
|
if (mEntry->IsBattleArena() && !IsGameMaster())
|
|
{
|
|
RemoveArenaSpellCooldowns(true);
|
|
RemoveArenaAuras();
|
|
if (pet)
|
|
pet->RemoveArenaAuras();
|
|
}
|
|
|
|
// remove pet on map change
|
|
if (pet)
|
|
UnsummonPetTemporaryIfAny();
|
|
|
|
// remove all dyn objects
|
|
RemoveAllDynObjects();
|
|
|
|
// remove all areatriggers entities
|
|
RemoveAllAreaTriggers();
|
|
|
|
// stop spellcasting
|
|
// not attempt interrupt teleportation spell at caster teleport
|
|
if (!(options & TELE_TO_SPELL))
|
|
if (IsNonMeleeSpellCast(true))
|
|
InterruptNonMeleeSpells(true);
|
|
|
|
//remove auras before removing from map...
|
|
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Moving | SpellAuraInterruptFlags::Turning);
|
|
|
|
if (!GetSession()->PlayerLogout() && !(options & TELE_TO_SEAMLESS))
|
|
{
|
|
// send transfer packets
|
|
WorldPackets::Movement::TransferPending transferPending;
|
|
transferPending.MapID = teleportLocation.Location.GetMapId();
|
|
transferPending.OldMapPosition = teleportLocation.Location.GetPosition();
|
|
if (teleportSpellId)
|
|
transferPending.TransferSpellID = teleportSpellId;
|
|
if (teleportLocation.TransportGuid.has_value())
|
|
{
|
|
transferPending.Ship.emplace();
|
|
if (TransportSpawn const* transportSpawn = sTransportMgr->GetTransportSpawn(teleportLocation.TransportGuid->GetCounter()))
|
|
{
|
|
transferPending.Ship->ID = transportSpawn->TransportGameObjectId;
|
|
if (dynamic_cast<Transport*>(GetTransport()))
|
|
transferPending.Ship->OriginMapID = GetMapId();
|
|
else
|
|
transferPending.Ship->OriginMapID = -1;
|
|
}
|
|
}
|
|
|
|
SendDirectMessage(transferPending.Write());
|
|
}
|
|
|
|
// remove from old map now
|
|
if (oldmap)
|
|
oldmap->RemovePlayerFromMap(this, false);
|
|
|
|
m_teleport_dest = teleportLocation;
|
|
m_teleport_options = options;
|
|
m_teleportSpellId = teleportSpellId;
|
|
SetFallInformation(0, GetPositionZ());
|
|
// if the player is saved before worldportack (at logout for example)
|
|
// this will be used instead of the current location in SaveToDB
|
|
|
|
if (!GetSession()->PlayerLogout())
|
|
{
|
|
++m_newWorldCounter;
|
|
|
|
WorldPackets::Movement::SuspendToken suspendToken;
|
|
suspendToken.SequenceIndex = m_movementCounter; // not incrementing
|
|
suspendToken.Reason = options & TELE_TO_SEAMLESS ? 2 : 1;
|
|
SendDirectMessage(suspendToken.Write());
|
|
}
|
|
|
|
// move packet sent by client always after far teleport
|
|
// code for finish transfer to new map called in WorldSession::HandleMoveWorldportAckOpcode at client packet
|
|
SetSemaphoreTeleportFar(true);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::TeleportToBGEntryPoint()
|
|
{
|
|
if (m_bgData.joinPos.m_mapId == MAPID_INVALID)
|
|
return false;
|
|
|
|
ScheduleDelayedOperation(DELAYED_BG_MOUNT_RESTORE);
|
|
ScheduleDelayedOperation(DELAYED_BG_TAXI_RESTORE);
|
|
ScheduleDelayedOperation(DELAYED_BG_GROUP_RESTORE);
|
|
return TeleportTo(m_bgData.joinPos);
|
|
}
|
|
|
|
void Player::ProcessDelayedOperations()
|
|
{
|
|
if (m_DelayedOperations == 0)
|
|
return;
|
|
|
|
if (m_DelayedOperations & DELAYED_RESURRECT_PLAYER)
|
|
ResurrectUsingRequestDataImpl();
|
|
|
|
if (m_DelayedOperations & DELAYED_SAVE_PLAYER)
|
|
SaveToDB();
|
|
|
|
if (m_DelayedOperations & DELAYED_SPELL_CAST_DESERTER)
|
|
CastSpell(this, 26013, true); // Deserter
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_MOUNT_RESTORE)
|
|
{
|
|
if (m_bgData.mountSpell)
|
|
{
|
|
CastSpell(this, m_bgData.mountSpell, true);
|
|
m_bgData.mountSpell = 0;
|
|
}
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_TAXI_RESTORE)
|
|
{
|
|
if (m_bgData.HasTaxiPath())
|
|
{
|
|
m_taxi.AddTaxiDestination(m_bgData.taxiPath[0]);
|
|
m_taxi.AddTaxiDestination(m_bgData.taxiPath[1]);
|
|
m_bgData.ClearTaxiPath();
|
|
|
|
ContinueTaxiFlight();
|
|
}
|
|
}
|
|
|
|
if (m_DelayedOperations & DELAYED_BG_GROUP_RESTORE)
|
|
{
|
|
if (Group* g = GetGroup())
|
|
g->SendUpdateToPlayer(GetGUID());
|
|
}
|
|
|
|
//we have executed ALL delayed ops, so clear the flag
|
|
m_DelayedOperations = 0;
|
|
}
|
|
|
|
void Player::AddToWorld()
|
|
{
|
|
///- Do not add/remove the player from the object storage
|
|
///- It will crash when updating the ObjectAccessor
|
|
///- The player should only be added when logging in
|
|
Unit::AddToWorld();
|
|
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
if (m_items[i])
|
|
m_items[i]->AddToWorld();
|
|
|
|
GetSession()->GetBattlenetAccount().AddToWorld();
|
|
}
|
|
|
|
void Player::RemoveFromWorld()
|
|
{
|
|
// cleanup
|
|
if (IsInWorld())
|
|
{
|
|
///- Release charmed creatures, unsummon totems and remove pets/guardians
|
|
StopCastingCharm();
|
|
StopCastingBindSight();
|
|
UnsummonPetTemporaryIfAny();
|
|
UnsummonBattlePetTemporaryIfAny();
|
|
SetPower(POWER_COMBO_POINTS, 0);
|
|
m_session->DoLootReleaseAll();
|
|
m_lootRolls.clear();
|
|
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
sBattlefieldMgr->HandlePlayerLeaveZone(this, m_zoneUpdateId);
|
|
}
|
|
|
|
GetSession()->GetBattlenetAccount().RemoveFromWorld();
|
|
|
|
// Remove items from world before self - player must be found in Item::RemoveFromObjectUpdate
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
if (m_items[i])
|
|
m_items[i]->RemoveFromWorld();
|
|
|
|
///- Do not add/remove the player from the object storage
|
|
///- It will crash when updating the ObjectAccessor
|
|
///- The player should only be removed when logging out
|
|
Unit::RemoveFromWorld();
|
|
|
|
for (ItemMap::iterator iter = mMitems.begin(); iter != mMitems.end(); ++iter)
|
|
iter->second->RemoveFromWorld();
|
|
|
|
if (WorldObject* viewpoint = GetViewpoint())
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::RemoveFromWorld: Player '{}' ({}) has viewpoint (Entry:{}, Type: {}) when removed from world",
|
|
GetName(), GetGUID().ToString(), viewpoint->GetEntry(), viewpoint->GetTypeId());
|
|
SetViewpoint(viewpoint, false);
|
|
}
|
|
}
|
|
|
|
void Player::SetObjectScale(float scale)
|
|
{
|
|
Unit::SetObjectScale(scale);
|
|
SetBoundingRadius(scale * DEFAULT_PLAYER_BOUNDING_RADIUS);
|
|
SetCombatReach(scale * DEFAULT_PLAYER_COMBAT_REACH);
|
|
if (IsInWorld())
|
|
SendMovementSetCollisionHeight(GetCollisionHeight(), WorldPackets::Movement::UpdateCollisionHeightReason::Scale);
|
|
}
|
|
|
|
bool Player::IsImmunedToSpellEffect(SpellInfo const* spellInfo, SpellEffectInfo const& spellEffectInfo, WorldObject const* caster,
|
|
bool requireImmunityPurgesEffectAttribute /*= false*/) const
|
|
{
|
|
// players are immune to taunt (the aura and the spell effect).
|
|
if (spellEffectInfo.IsAura(SPELL_AURA_MOD_TAUNT))
|
|
return true;
|
|
if (spellEffectInfo.IsEffect(SPELL_EFFECT_ATTACK_ME))
|
|
return true;
|
|
|
|
return Unit::IsImmunedToSpellEffect(spellInfo, spellEffectInfo, caster, requireImmunityPurgesEffectAttribute);
|
|
}
|
|
|
|
void Player::RegenerateAll()
|
|
{
|
|
m_regenTimerCount += m_regenTimer;
|
|
|
|
for (Powers power = POWER_MANA; power < MAX_POWERS; power = Powers(power + 1))
|
|
if (power != POWER_RUNES)
|
|
Regenerate(power);
|
|
|
|
// Runes act as cooldowns, and they don't need to send any data
|
|
if (GetClass() == CLASS_DEATH_KNIGHT)
|
|
{
|
|
uint32 regeneratedRunes = 0;
|
|
uint32 regenIndex = 0;
|
|
while (regeneratedRunes < MAX_RECHARGING_RUNES && m_runes->CooldownOrder.size() > regenIndex)
|
|
{
|
|
uint8 runeToRegen = m_runes->CooldownOrder[regenIndex];
|
|
uint32 runeCooldown = GetRuneCooldown(runeToRegen);
|
|
if (runeCooldown > m_regenTimer)
|
|
{
|
|
SetRuneCooldown(runeToRegen, runeCooldown - m_regenTimer);
|
|
++regenIndex;
|
|
}
|
|
else
|
|
SetRuneCooldown(runeToRegen, 0);
|
|
|
|
++regeneratedRunes;
|
|
}
|
|
}
|
|
|
|
if (m_regenTimerCount >= 2000)
|
|
{
|
|
// Not in combat or they have regeneration
|
|
if (!IsInCombat() || IsPolymorphed() || m_baseHealthRegen || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT) || HasAuraType(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT))
|
|
RegenerateHealth();
|
|
|
|
m_regenTimerCount -= 2000;
|
|
}
|
|
|
|
m_regenTimer = 0;
|
|
}
|
|
|
|
void Player::Regenerate(Powers power)
|
|
{
|
|
// Skip regeneration for power type we cannot have
|
|
uint32 powerIndex = GetPowerIndex(power);
|
|
if (powerIndex == MAX_POWERS || powerIndex >= MAX_POWERS_PER_CLASS)
|
|
return;
|
|
|
|
/// @todo possible use of miscvalueb instead of amount
|
|
if (HasAuraTypeWithValue(SPELL_AURA_PREVENT_REGENERATE_POWER, power))
|
|
return;
|
|
|
|
int32 curValue = GetPower(power);
|
|
|
|
// TODO: updating haste should update UnitData::PowerRegenFlatModifier for certain power types
|
|
PowerTypeEntry const* powerType = sDB2Manager.GetPowerTypeEntry(power);
|
|
if (!powerType)
|
|
return;
|
|
|
|
float addvalue = 0.0f;
|
|
if (!IsInCombat())
|
|
{
|
|
if (powerType->GetFlags().HasFlag(PowerTypeFlags::UseRegenInterrupt) && m_regenInterruptTimestamp + Milliseconds(powerType->RegenInterruptTimeMS) >= GameTime::Now())
|
|
return;
|
|
|
|
addvalue = (powerType->RegenPeace + m_unitData->PowerRegenFlatModifier[powerIndex]) * 0.001f * m_regenTimer;
|
|
}
|
|
else
|
|
addvalue = (powerType->RegenCombat + m_unitData->PowerRegenInterruptedFlatModifier[powerIndex]) * 0.001f * m_regenTimer;
|
|
|
|
static Rates const RatesForPower[MAX_POWERS] =
|
|
{
|
|
RATE_POWER_MANA,
|
|
RATE_POWER_RAGE_LOSS,
|
|
RATE_POWER_FOCUS,
|
|
RATE_POWER_ENERGY,
|
|
RATE_POWER_COMBO_POINTS_LOSS,
|
|
MAX_RATES, // runes
|
|
RATE_POWER_RUNIC_POWER_LOSS,
|
|
RATE_POWER_SOUL_SHARDS,
|
|
RATE_POWER_LUNAR_POWER,
|
|
RATE_POWER_HOLY_POWER,
|
|
MAX_RATES, // alternate
|
|
RATE_POWER_MAELSTROM,
|
|
RATE_POWER_CHI,
|
|
RATE_POWER_INSANITY,
|
|
MAX_RATES, // burning embers, unused
|
|
MAX_RATES, // demonic fury, unused
|
|
RATE_POWER_ARCANE_CHARGES,
|
|
RATE_POWER_FURY,
|
|
RATE_POWER_PAIN,
|
|
RATE_POWER_ESSENCE,
|
|
MAX_RATES, // runes
|
|
MAX_RATES, // runes
|
|
MAX_RATES, // runes
|
|
MAX_RATES, // alternate
|
|
MAX_RATES, // alternate
|
|
MAX_RATES, // alternate
|
|
};
|
|
|
|
if (RatesForPower[power] != MAX_RATES)
|
|
addvalue *= sWorld->getRate(RatesForPower[power]);
|
|
|
|
// Mana regen calculated in Player::UpdateManaRegen()
|
|
if (power != POWER_MANA)
|
|
{
|
|
addvalue *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_POWER_REGEN_PERCENT, power);
|
|
|
|
addvalue += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_POWER_REGEN, power) * ((power != POWER_ENERGY) ? m_regenTimerCount : m_regenTimer) / (5 * IN_MILLISECONDS);
|
|
}
|
|
|
|
int32 minPower = powerType->MinPower;
|
|
int32 maxPower = GetMaxPower(power);
|
|
|
|
if (powerType->CenterPower)
|
|
{
|
|
if (curValue > powerType->CenterPower)
|
|
{
|
|
addvalue = -std::abs(addvalue);
|
|
minPower = powerType->CenterPower;
|
|
}
|
|
else if (curValue < powerType->CenterPower)
|
|
{
|
|
addvalue = std::abs(addvalue);
|
|
maxPower = powerType->CenterPower;
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
addvalue += m_powerFraction[powerIndex];
|
|
int32 integerValue = int32(std::fabs(addvalue));
|
|
|
|
if (addvalue < 0.0f)
|
|
{
|
|
if (curValue <= minPower)
|
|
return;
|
|
}
|
|
else if (addvalue > 0.0f)
|
|
{
|
|
if (curValue >= maxPower)
|
|
return;
|
|
}
|
|
else
|
|
return;
|
|
|
|
bool forcesSetPower = false;
|
|
if (addvalue < 0.0f)
|
|
{
|
|
if (curValue > minPower + integerValue)
|
|
{
|
|
curValue -= integerValue;
|
|
m_powerFraction[powerIndex] = addvalue + integerValue;
|
|
}
|
|
else
|
|
{
|
|
curValue = minPower;
|
|
m_powerFraction[powerIndex] = 0;
|
|
forcesSetPower = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (curValue + integerValue <= maxPower)
|
|
{
|
|
curValue += integerValue;
|
|
m_powerFraction[powerIndex] = addvalue - integerValue;
|
|
}
|
|
else
|
|
{
|
|
curValue = maxPower;
|
|
m_powerFraction[powerIndex] = 0;
|
|
forcesSetPower = true;
|
|
}
|
|
}
|
|
|
|
if (GetCommandStatus(CHEAT_POWER))
|
|
curValue = maxPower;
|
|
|
|
if (m_regenTimerCount >= 2000 || forcesSetPower)
|
|
SetPower(power, curValue);
|
|
else
|
|
{
|
|
// throttle packet sending
|
|
DoWithSuppressingObjectUpdates([&]()
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Power, powerIndex), curValue);
|
|
const_cast<UF::UnitData&>(*m_unitData).ClearChanged(&UF::UnitData::Power, powerIndex);
|
|
});
|
|
}
|
|
}
|
|
|
|
void Player::InterruptPowerRegen(Powers power)
|
|
{
|
|
uint32 powerIndex = GetPowerIndex(power);
|
|
if (powerIndex == MAX_POWERS || powerIndex >= MAX_POWERS_PER_CLASS)
|
|
return;
|
|
|
|
m_regenInterruptTimestamp = GameTime::Now();
|
|
m_powerFraction[powerIndex] = 0.0f;
|
|
SendDirectMessage(WorldPackets::Combat::InterruptPowerRegen(power).Write());
|
|
}
|
|
|
|
void Player::RegenerateHealth()
|
|
{
|
|
uint32 curValue = GetHealth();
|
|
uint32 maxValue = GetMaxHealth();
|
|
|
|
if (curValue >= maxValue)
|
|
return;
|
|
|
|
float HealthIncreaseRate = sWorld->getRate(RATE_HEALTH);
|
|
float addValue = 0.0f;
|
|
|
|
// polymorphed case
|
|
if (IsPolymorphed())
|
|
addValue = float(GetMaxHealth()) / 3.0f;
|
|
// normal regen case (maybe partly in combat case)
|
|
else if (!IsInCombat() || HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
|
|
{
|
|
addValue = HealthIncreaseRate;
|
|
|
|
if (!IsInCombat())
|
|
{
|
|
if (GetLevel() < 15)
|
|
addValue = (0.20f * ((float)GetMaxHealth()) / GetLevel() * HealthIncreaseRate);
|
|
else
|
|
addValue = 0.015f * ((float)GetMaxHealth()) * HealthIncreaseRate;
|
|
|
|
addValue *= GetTotalAuraMultiplier(SPELL_AURA_MOD_HEALTH_REGEN_PERCENT);
|
|
|
|
addValue += GetTotalAuraModifier(SPELL_AURA_MOD_REGEN) * 0.4f;
|
|
}
|
|
else if (HasAuraType(SPELL_AURA_MOD_REGEN_DURING_COMBAT))
|
|
ApplyPct(addValue, GetTotalAuraModifier(SPELL_AURA_MOD_REGEN_DURING_COMBAT));
|
|
|
|
if (!IsStandState())
|
|
addValue *= 1.5f;
|
|
}
|
|
|
|
// always regeneration bonus (including combat)
|
|
addValue += GetTotalAuraModifier(SPELL_AURA_MOD_HEALTH_REGEN_IN_COMBAT);
|
|
addValue += m_baseHealthRegen / 2.5f;
|
|
|
|
if (addValue < 0.0f)
|
|
addValue = 0.0f;
|
|
|
|
ModifyHealth(int32(addValue));
|
|
}
|
|
|
|
void Player::ResetAllPowers()
|
|
{
|
|
SetFullHealth();
|
|
|
|
switch (GetPowerType())
|
|
{
|
|
case POWER_MANA:
|
|
SetFullPower(POWER_MANA);
|
|
break;
|
|
case POWER_RAGE:
|
|
SetPower(POWER_RAGE, 0);
|
|
break;
|
|
case POWER_ENERGY:
|
|
SetFullPower(POWER_ENERGY);
|
|
break;
|
|
case POWER_RUNIC_POWER:
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
break;
|
|
case POWER_LUNAR_POWER:
|
|
SetPower(POWER_LUNAR_POWER, 0);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool Player::CanInteractWithQuestGiver(Object* questGiver) const
|
|
{
|
|
switch (questGiver->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
return GetNPCIfCanInteractWith(questGiver->GetGUID(), UNIT_NPC_FLAG_QUESTGIVER, UNIT_NPC_FLAG_2_NONE) != nullptr;
|
|
case TYPEID_GAMEOBJECT:
|
|
return GetGameObjectIfCanInteractWith(questGiver->GetGUID(), GAMEOBJECT_TYPE_QUESTGIVER) != nullptr;
|
|
case TYPEID_PLAYER:
|
|
return IsAlive() && questGiver->ToPlayer()->IsAlive();
|
|
case TYPEID_ITEM:
|
|
return IsAlive();
|
|
default:
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
Creature* Player::GetNPCIfCanInteractWith(ObjectGuid const& guid, NPCFlags npcFlags, NPCFlags2 npcFlags2) const
|
|
{
|
|
// unit checks
|
|
if (!guid)
|
|
return nullptr;
|
|
|
|
if (!IsInWorld())
|
|
return nullptr;
|
|
|
|
if (IsInFlight())
|
|
return nullptr;
|
|
|
|
// exist (we need look pets also for some interaction (quest/etc)
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (!creature)
|
|
return nullptr;
|
|
|
|
// Deathstate checks
|
|
if (!IsAlive() && !(creature->GetCreatureDifficulty()->TypeFlags & CREATURE_TYPE_FLAG_VISIBLE_TO_GHOSTS))
|
|
return nullptr;
|
|
|
|
// alive or spirit healer
|
|
if (!creature->IsAlive() && !(creature->GetCreatureDifficulty()->TypeFlags & CREATURE_TYPE_FLAG_INTERACT_WHILE_DEAD))
|
|
return nullptr;
|
|
|
|
// appropriate npc type
|
|
auto hasNpcFlags = [&]()
|
|
{
|
|
if (!npcFlags && !npcFlags2)
|
|
return true;
|
|
if (creature->HasNpcFlag(npcFlags))
|
|
return true;
|
|
if (creature->HasNpcFlag2(npcFlags2))
|
|
return true;
|
|
return false;
|
|
};
|
|
if (!hasNpcFlags())
|
|
return nullptr;
|
|
|
|
// not allow interaction under control, but allow with own pets
|
|
if (!creature->GetCharmerGUID().IsEmpty())
|
|
return nullptr;
|
|
|
|
// not unfriendly/hostile
|
|
if (!creature->IsInteractionAllowedWhileHostile() && creature->GetReactionTo(this) <= REP_UNFRIENDLY)
|
|
return nullptr;
|
|
|
|
if (creature->IsInCombat() && !creature->IsInteractionAllowedInCombat())
|
|
return nullptr;
|
|
|
|
// not too far, taken from CGGameUI::SetInteractTarget
|
|
if (!creature->IsWithinDistInMap(this, creature->GetCombatReach() + 4.0f))
|
|
return nullptr;
|
|
|
|
return creature;
|
|
}
|
|
|
|
GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid const& guid) const
|
|
{
|
|
if (!guid)
|
|
return nullptr;
|
|
|
|
if (!IsInWorld())
|
|
return nullptr;
|
|
|
|
if (IsInFlight())
|
|
return nullptr;
|
|
|
|
// exist
|
|
GameObject* go = ObjectAccessor::GetGameObject(*this, guid);
|
|
if (!go)
|
|
return nullptr;
|
|
|
|
// Players cannot interact with gameobjects that use the "Point" icon
|
|
if (go->GetGOInfo()->IconName == "Point")
|
|
return nullptr;
|
|
|
|
if (!go->IsWithinDistInMap(this))
|
|
return nullptr;
|
|
|
|
return go;
|
|
}
|
|
|
|
GameObject* Player::GetGameObjectIfCanInteractWith(ObjectGuid const& guid, GameobjectTypes type) const
|
|
{
|
|
GameObject* go = GetGameObjectIfCanInteractWith(guid);
|
|
if (!go)
|
|
return nullptr;
|
|
|
|
if (go->GetGoType() != type)
|
|
return nullptr;
|
|
|
|
return go;
|
|
}
|
|
|
|
bool Player::IsInAreaTrigger(AreaTriggerEntry const* areaTrigger) const
|
|
{
|
|
if (!areaTrigger)
|
|
return false;
|
|
|
|
if (GetMapId() != areaTrigger->ContinentID && !GetPhaseShift().HasVisibleMapId(areaTrigger->ContinentID))
|
|
return false;
|
|
|
|
if (areaTrigger->PhaseID || areaTrigger->PhaseGroupID || areaTrigger->PhaseUseFlags)
|
|
if (!PhasingHandler::InDbPhaseShift(this, areaTrigger->PhaseUseFlags, areaTrigger->PhaseID, areaTrigger->PhaseGroupID))
|
|
return false;
|
|
|
|
auto hasActionSetFlag = [=](AreaTriggerActionSetFlag flag)
|
|
{
|
|
if (AreaTriggerActionSetEntry const* areaTriggerActionSet = sAreaTriggerActionSetStore.LookupEntry(areaTrigger->AreaTriggerActionSetID))
|
|
return areaTriggerActionSet->GetFlags().HasFlag(flag);
|
|
return false;
|
|
};
|
|
|
|
switch (getDeathState())
|
|
{
|
|
case DEAD:
|
|
if (!hasActionSetFlag(AreaTriggerActionSetFlag::AllowWhileGhost))
|
|
return false;
|
|
break;
|
|
case CORPSE:
|
|
if (!hasActionSetFlag(AreaTriggerActionSetFlag::AllowWhileDead))
|
|
return false;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
Position areaTriggerPos(areaTrigger->Pos.X, areaTrigger->Pos.Y, areaTrigger->Pos.Z, areaTrigger->BoxYaw);
|
|
switch (areaTrigger->GetShapeType())
|
|
{
|
|
case AreaTriggerShapeType::Sphere:
|
|
if (!IsInDist(&areaTriggerPos, areaTrigger->Radius))
|
|
return false;
|
|
break;
|
|
case AreaTriggerShapeType::Box:
|
|
if (!IsWithinBox(areaTriggerPos, areaTrigger->BoxLength / 2.f, areaTrigger->BoxWidth / 2.f, areaTrigger->BoxHeight / 2.f))
|
|
return false;
|
|
break;
|
|
case AreaTriggerShapeType::Polygon:
|
|
{
|
|
AreaTriggerPolygon const* polygon = sObjectMgr->GetAreaTriggerPolygon(areaTrigger->ID);
|
|
if (!polygon || (polygon->Height && GetPositionZ() > areaTrigger->Pos.Z + *polygon->Height) || !IsInPolygon2D(areaTriggerPos, polygon->Vertices))
|
|
return false;
|
|
break;
|
|
}
|
|
case AreaTriggerShapeType::Cylinder:
|
|
if (!IsWithinVerticalCylinder(areaTriggerPos, areaTrigger->Radius, areaTrigger->BoxHeight))
|
|
return false;
|
|
break;
|
|
default:
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetGameMaster(bool on)
|
|
{
|
|
if (on)
|
|
{
|
|
m_ExtraFlags |= PLAYER_EXTRA_GM_ON;
|
|
SetFaction(FACTION_FRIENDLY);
|
|
SetPlayerFlag(PLAYER_FLAGS_GM);
|
|
SetUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
|
|
|
if (Pet* pet = GetPet())
|
|
pet->SetFaction(FACTION_FRIENDLY);
|
|
|
|
RemovePvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
|
|
ResetContestedPvP();
|
|
|
|
CombatStopWithPets();
|
|
|
|
PhasingHandler::SetAlwaysVisible(this, true, false);
|
|
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
|
|
}
|
|
else
|
|
{
|
|
PhasingHandler::SetAlwaysVisible(this, HasAuraType(SPELL_AURA_PHASE_ALWAYS_VISIBLE), false);
|
|
|
|
m_ExtraFlags &= ~ PLAYER_EXTRA_GM_ON;
|
|
RestoreFaction();
|
|
RemovePlayerFlag(PLAYER_FLAGS_GM);
|
|
RemoveUnitFlag2(UNIT_FLAG2_ALLOW_CHEAT_SPELLS);
|
|
|
|
if (Pet* pet = GetPet())
|
|
pet->SetFaction(GetFaction());
|
|
|
|
// restore FFA PvP Server state
|
|
if (sWorld->IsFFAPvPRealm())
|
|
SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
|
|
|
|
// restore FFA PvP area state, remove not allowed for GM mounts
|
|
UpdateArea(m_areaUpdateId);
|
|
|
|
m_serverSideVisibilityDetect.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
|
|
}
|
|
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
bool Player::CanBeGameMaster() const
|
|
{
|
|
return GetSession()->HasPermission(rbac::RBAC_PERM_COMMAND_GM);
|
|
}
|
|
|
|
void Player::SetGMVisible(bool on)
|
|
{
|
|
if (on)
|
|
{
|
|
m_ExtraFlags &= ~PLAYER_EXTRA_GM_INVISIBLE; //remove flag
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, SEC_PLAYER);
|
|
}
|
|
else
|
|
{
|
|
m_ExtraFlags |= PLAYER_EXTRA_GM_INVISIBLE; //add flag
|
|
|
|
SetAcceptWhispers(false);
|
|
SetGameMaster(true);
|
|
|
|
m_serverSideVisibility.SetValue(SERVERSIDE_VISIBILITY_GM, GetSession()->GetSecurity());
|
|
}
|
|
|
|
for (Channel* channel : m_channels)
|
|
channel->SetInvisible(this, !on);
|
|
}
|
|
|
|
bool Player::IsGroupVisibleFor(Player const* p) const
|
|
{
|
|
switch (sWorld->getIntConfig(CONFIG_GROUP_VISIBILITY))
|
|
{
|
|
default: return IsInSameGroupWith(p);
|
|
case 1: return IsInSameRaidWith(p);
|
|
case 2: return GetEffectiveTeam() == p->GetEffectiveTeam();
|
|
case 3: return false;
|
|
}
|
|
}
|
|
|
|
bool Player::IsInSameGroupWith(Player const* p) const
|
|
{
|
|
return p == this || (GetGroup() != nullptr &&
|
|
GetGroup() == p->GetGroup() &&
|
|
GetGroup()->SameSubGroup(this, p));
|
|
}
|
|
|
|
bool Player::IsInSameRaidWith(Player const* p) const
|
|
{
|
|
return p == this || (GetGroup() != nullptr && GetGroup() == p->GetGroup());
|
|
}
|
|
|
|
///- If the player is invited, remove him. If the group if then only 1 person, disband the group.
|
|
void Player::UninviteFromGroup()
|
|
{
|
|
Group* group = GetGroupInvite();
|
|
if (!group)
|
|
return;
|
|
|
|
group->RemoveInvite(this);
|
|
|
|
if (group->IsCreated())
|
|
{
|
|
if (group->GetMembersCount() <= 1) // group has just 1 member => disband
|
|
group->Disband(true);
|
|
}
|
|
else
|
|
{
|
|
if (group->GetInviteeCount() <= 1)
|
|
{
|
|
group->RemoveAllInvites();
|
|
delete group;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveFromGroup(Group* group, ObjectGuid guid, RemoveMethod method /* = GROUP_REMOVEMETHOD_DEFAULT*/, ObjectGuid kicker /* = ObjectGuid::Empty */, char const* reason /* = nullptr */)
|
|
{
|
|
if (!group)
|
|
return;
|
|
|
|
group->RemoveMember(guid, method, kicker, reason);
|
|
}
|
|
|
|
void Player::SetXP(uint32 xp)
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::XP), xp);
|
|
|
|
int32 playerLevelDelta = 0;
|
|
|
|
// If XP < 50%, player should see scaling creature with -1 level except for level max
|
|
if (GetLevel() < MAX_LEVEL && xp < uint32(*m_activePlayerData->NextLevelXP / 2))
|
|
playerLevelDelta = -1;
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ScalingPlayerLevelDelta), playerLevelDelta);
|
|
}
|
|
|
|
void Player::GiveXP(uint32 xp, Unit* victim, float group_rate)
|
|
{
|
|
if (xp < 1)
|
|
return;
|
|
|
|
if (!IsAlive() && !GetBattlegroundId())
|
|
return;
|
|
|
|
if (HasPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN))
|
|
return;
|
|
|
|
if (victim && victim->GetTypeId() == TYPEID_UNIT && !victim->ToCreature()->hasLootRecipient())
|
|
return;
|
|
|
|
uint8 level = GetLevel();
|
|
|
|
sScriptMgr->OnGivePlayerXP(this, xp, victim);
|
|
|
|
// XP to money conversion processed in Player::RewardQuest
|
|
if (IsMaxLevel())
|
|
return;
|
|
|
|
uint32 bonus_xp;
|
|
bool recruitAFriend = GetsRecruitAFriendBonus(true);
|
|
|
|
// RaF does NOT stack with rested experience
|
|
if (recruitAFriend)
|
|
bonus_xp = 2 * xp; // xp + bonus_xp must add up to 3 * xp for RaF; calculation for quests done client-side
|
|
else
|
|
bonus_xp = victim ? _restMgr->GetRestBonusFor(REST_TYPE_XP, xp) : 0; // XP resting bonus
|
|
|
|
WorldPackets::Character::LogXPGain packet;
|
|
packet.Victim = victim ? victim->GetGUID() : ObjectGuid::Empty;
|
|
packet.Original = xp + bonus_xp;
|
|
packet.Reason = victim ? LOG_XP_REASON_KILL : LOG_XP_REASON_NO_KILL;
|
|
packet.Amount = xp;
|
|
packet.GroupBonus = group_rate;
|
|
SendDirectMessage(packet.Write());
|
|
|
|
uint32 nextLvlXP = GetXPForNextLevel();
|
|
uint32 newXP = GetXP() + xp + bonus_xp;
|
|
|
|
while (newXP >= nextLvlXP && !IsMaxLevel())
|
|
{
|
|
newXP -= nextLvlXP;
|
|
|
|
if (!IsMaxLevel())
|
|
GiveLevel(level + 1);
|
|
|
|
level = GetLevel();
|
|
nextLvlXP = GetXPForNextLevel();
|
|
}
|
|
|
|
SetXP(newXP);
|
|
}
|
|
|
|
// Update player to next level
|
|
// Current player experience not update (must be update by caller)
|
|
void Player::GiveLevel(uint8 level)
|
|
{
|
|
uint8 oldLevel = GetLevel();
|
|
if (level == oldLevel)
|
|
return;
|
|
|
|
if (Guild* guild = GetGuild())
|
|
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_LEVEL, level);
|
|
|
|
PlayerLevelInfo info;
|
|
sObjectMgr->GetPlayerLevelInfo(GetRace(), GetClass(), level, &info);
|
|
|
|
uint32 basemana = 0;
|
|
sObjectMgr->GetPlayerClassLevelInfo(GetClass(), level, basemana);
|
|
|
|
WorldPackets::Misc::LevelUpInfo packet;
|
|
packet.Level = level;
|
|
packet.HealthDelta = 0;
|
|
|
|
/// @todo find some better solution
|
|
// for (int i = 0; i < MAX_STORED_POWERS; ++i)
|
|
packet.PowerDelta[0] = int32(basemana) - int32(GetCreateMana());
|
|
packet.PowerDelta[1] = 0;
|
|
packet.PowerDelta[2] = 0;
|
|
packet.PowerDelta[3] = 0;
|
|
packet.PowerDelta[4] = 0;
|
|
packet.PowerDelta[5] = 0;
|
|
packet.PowerDelta[6] = 0;
|
|
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
packet.StatDelta[i] = info.stats[i] - GetCreateStat(Stats(i));
|
|
|
|
packet.NumNewTalents = DB2Manager::GetNumTalentsAtLevel(level, Classes(GetClass())) - DB2Manager::GetNumTalentsAtLevel(oldLevel, Classes(GetClass()));
|
|
packet.NumNewPvpTalentSlots = sDB2Manager.GetPvpTalentNumSlotsAtLevel(level, Classes(GetClass())) - sDB2Manager.GetPvpTalentNumSlotsAtLevel(oldLevel, Classes(GetClass()));
|
|
|
|
SendDirectMessage(packet.Write());
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NextLevelXP), sObjectMgr->GetXPForLevel(level));
|
|
|
|
//update level, max level of skills
|
|
m_Played_time[PLAYED_TIME_LEVEL] = 0; // Level Played Time reset
|
|
|
|
_ApplyAllLevelScaleItemMods(false);
|
|
|
|
SetLevel(level);
|
|
|
|
UpdateSkillsForLevel();
|
|
LearnDefaultSkills();
|
|
LearnSpecializationSpells();
|
|
|
|
// save base values (bonuses already included in stored stats
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetCreateStat(Stats(i), info.stats[i]);
|
|
|
|
SetCreateHealth(0);
|
|
SetCreateMana(basemana);
|
|
|
|
InitTalentForLevel();
|
|
InitTaxiNodesForLevel();
|
|
|
|
UpdateAllStats();
|
|
|
|
_ApplyAllLevelScaleItemMods(true);
|
|
|
|
if (Aura const* artifactAura = GetAura(ARTIFACTS_ALL_WEAPONS_GENERAL_WEAPON_EQUIPPED_PASSIVE))
|
|
if (Item* artifact = GetItemByGuid(artifactAura->GetCastItemGUID()))
|
|
artifact->CheckArtifactRelicSlotUnlock(this);
|
|
|
|
// Only health and mana are set to maximum.
|
|
SetFullHealth();
|
|
for (PowerTypeEntry const* powerType : sPowerTypeStore)
|
|
if (powerType->GetFlags().HasFlag(PowerTypeFlags::SetToMaxOnLevelUp))
|
|
SetFullPower(Powers(powerType->PowerTypeEnum));
|
|
|
|
// update level to hunter/summon pet
|
|
if (Pet* pet = GetPet())
|
|
pet->SynchronizeLevelWithOwner();
|
|
|
|
if (MailLevelReward const* mailReward = sObjectMgr->GetMailLevelReward(level, GetRace()))
|
|
{
|
|
/// @todo Poor design of mail system
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
MailDraft(mailReward->mailTemplateId).SendMailTo(trans, this, MailSender(MAIL_CREATURE, uint64(mailReward->senderEntry)));
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
StartCriteria(CriteriaStartEvent::ReachLevel, level);
|
|
UpdateCriteria(CriteriaType::ReachLevel);
|
|
UpdateCriteria(CriteriaType::ActivelyReachLevel, level);
|
|
if (level > oldLevel)
|
|
UpdateCriteria(CriteriaType::GainLevels, level - oldLevel);
|
|
if (IsMaxLevel())
|
|
UpdateCriteria(CriteriaType::ReachMaxLevel);
|
|
|
|
PushQuests();
|
|
|
|
sScriptMgr->OnPlayerLevelChanged(this, oldLevel);
|
|
}
|
|
|
|
bool Player::IsMaxLevel() const
|
|
{
|
|
return GetLevel() >= m_activePlayerData->MaxLevel;
|
|
}
|
|
|
|
void Player::InitTalentForLevel()
|
|
{
|
|
uint8 level = GetLevel();
|
|
// talents base at level diff (talents = level - 9 but some can be used already)
|
|
if (level < MIN_SPECIALIZATION_LEVEL)
|
|
ResetTalentSpecialization();
|
|
|
|
int32 talentTiers = DB2Manager::GetNumTalentsAtLevel(level, Classes(GetClass()));
|
|
if (level < 15)
|
|
{
|
|
// Remove all talent points
|
|
ResetTalents(true);
|
|
}
|
|
else
|
|
{
|
|
if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_MORE_TALENTS_THAN_ALLOWED))
|
|
for (int32 t = talentTiers; t < MAX_TALENT_TIERS; ++t)
|
|
for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c)
|
|
for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(GetClass(), t, c))
|
|
RemoveTalent(talent);
|
|
}
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::MaxTalentTiers), talentTiers);
|
|
|
|
if (!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_MORE_TALENTS_THAN_ALLOWED))
|
|
for (uint8 spec = 0; spec < MAX_SPECIALIZATIONS; ++spec)
|
|
for (size_t slot = sDB2Manager.GetPvpTalentNumSlotsAtLevel(level, Classes(GetClass())); slot < MAX_PVP_TALENT_SLOTS; ++slot)
|
|
if (PvpTalentEntry const* pvpTalent = sPvpTalentStore.LookupEntry(GetPvpTalentMap(spec)[slot]))
|
|
RemovePvpTalent(pvpTalent, spec);
|
|
|
|
if (!GetSession()->PlayerLoading())
|
|
SendTalentsInfoData(); // update at client
|
|
}
|
|
|
|
void Player::InitStatsForLevel(bool reapplyMods)
|
|
{
|
|
if (reapplyMods) //reapply stats values only on .reset stats (level) command
|
|
_RemoveAllStatBonuses();
|
|
|
|
uint32 basemana = 0;
|
|
sObjectMgr->GetPlayerClassLevelInfo(GetClass(), GetLevel(), basemana);
|
|
|
|
PlayerLevelInfo info;
|
|
sObjectMgr->GetPlayerLevelInfo(GetRace(), GetClass(), GetLevel(), &info);
|
|
|
|
uint8 exp_max_lvl = GetMaxLevelForExpansion(GetSession()->GetExpansion());
|
|
uint8 conf_max_lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
|
|
if (exp_max_lvl == DEFAULT_MAX_LEVEL || exp_max_lvl >= conf_max_lvl)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::MaxLevel), conf_max_lvl);
|
|
else
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::MaxLevel), exp_max_lvl);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NextLevelXP), sObjectMgr->GetXPForLevel(GetLevel()));
|
|
if (m_activePlayerData->XP >= m_activePlayerData->NextLevelXP)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::XP), m_activePlayerData->NextLevelXP - 1);
|
|
|
|
// reset before any aura state sources (health set/aura apply)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::AuraState), 0);
|
|
|
|
UpdateSkillsForLevel();
|
|
|
|
// set default cast time multiplier
|
|
SetModCastingSpeed(1.0f);
|
|
SetModSpellHaste(1.0f);
|
|
SetModHaste(1.0f);
|
|
SetModRangedHaste(1.0f);
|
|
SetModHasteRegen(1.0f);
|
|
SetModTimeRate(1.0f);
|
|
SetSpellEmpowerStage(-1);
|
|
|
|
// reset size before reapply auras
|
|
SetObjectScale(1.0f);
|
|
|
|
// save base values (bonuses already included in stored stats
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetCreateStat(Stats(i), info.stats[i]);
|
|
|
|
for (uint8 i = STAT_STRENGTH; i < MAX_STATS; ++i)
|
|
SetStat(Stats(i), info.stats[i]);
|
|
|
|
SetCreateHealth(0);
|
|
|
|
//set create powers
|
|
SetCreateMana(basemana);
|
|
|
|
SetArmor(int32(m_createStats[STAT_AGILITY]*2), 0);
|
|
|
|
InitStatBuffMods();
|
|
|
|
//reset rating fields values
|
|
for (uint16 index = 0; index < MAX_COMBAT_RATING; ++index)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::CombatRatings, index), 0);
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModHealingDonePos), 0);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModHealingPercent), 1.0f);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModPeriodicHealingDonePercent), 1.0f);
|
|
for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModDamageDoneNeg, i), 0);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModDamageDonePos, i), 0);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModDamageDonePercent, i), 1.0f);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModHealingDonePercent, i), 1.0f);
|
|
}
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModSpellPowerPercent), 1.0f);
|
|
|
|
//reset attack power, damage and attack speed fields
|
|
for (uint8 i = BASE_ATTACK; i < MAX_ATTACK; ++i)
|
|
SetBaseAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME);
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::MinDamage), 0.0f);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::MaxDamage), 0.0f);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::MinOffHandDamage), 0.0f);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::MaxOffHandDamage), 0.0f);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::MinRangedDamage), 0.0f);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::MaxRangedDamage), 0.0f);
|
|
for (uint16 i = 0; i < 3; ++i)
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::WeaponDmgMultipliers, i), 1.0f);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::WeaponAtkSpeedMultipliers, i), 1.0f);
|
|
}
|
|
|
|
SetAttackPower(0);
|
|
SetAttackPowerMultiplier(0.0f);
|
|
SetRangedAttackPower(0);
|
|
SetRangedAttackPowerMultiplier(0.0f);
|
|
|
|
// Base crit values (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::CritPercentage), 0.0f);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::OffhandCritPercentage), 0.0f);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::RangedCritPercentage), 0.0f);
|
|
|
|
// Init spell schools (will be recalculated in UpdateAllStats() at loading and in _ApplyAllStatBonuses() at reset
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::SpellCritPercentage), 0.0f);
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ParryPercentage), 0.0f);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::BlockPercentage), 0.0f);
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ShieldBlock), 0);
|
|
|
|
// Dodge percentage
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::DodgePercentage), 0.0f);
|
|
|
|
// set armor (resistance 0) to original value (create_agility*2)
|
|
SetArmor(int32(m_createStats[STAT_AGILITY] * 2), 0);
|
|
SetBonusResistanceMod(SPELL_SCHOOL_NORMAL, 0);
|
|
// set other resistance to original value (0)
|
|
for (uint8 i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
|
|
{
|
|
SetResistance(SpellSchools(i), 0);
|
|
SetBonusResistanceMod(SpellSchools(i), 0);
|
|
}
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModTargetResistance), 0);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ModTargetPhysicalResistance), 0);
|
|
for (uint8 i = SPELL_SCHOOL_NORMAL; i < MAX_SPELL_SCHOOL; ++i)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::ManaCostModifier, i), 0);
|
|
|
|
// Reset no reagent cost field
|
|
SetNoRegentCostMask(flag128());
|
|
|
|
// Init data for form but skip reapply item mods for form
|
|
InitDataForForm(reapplyMods);
|
|
|
|
// save new stats
|
|
for (uint8 i = POWER_MANA; i < MAX_POWERS; ++i)
|
|
SetMaxPower(Powers(i), uint32(GetCreatePowerValue(Powers(i))));
|
|
|
|
SetMaxHealth(0); // stamina bonus will applied later
|
|
|
|
// cleanup mounted state (it will set correctly at aura loading if player saved at mount.
|
|
SetMountDisplayId(0);
|
|
|
|
// cleanup unit flags (will be re-applied if need at aura load).
|
|
RemoveUnitFlag(
|
|
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_NOT_ATTACKABLE_1 |
|
|
UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_LOOTING |
|
|
UNIT_FLAG_PET_IN_COMBAT | UNIT_FLAG_PACIFIED |
|
|
UNIT_FLAG_STUNNED | UNIT_FLAG_IN_COMBAT | UNIT_FLAG_DISARMED |
|
|
UNIT_FLAG_CONFUSED | UNIT_FLAG_FLEEING | UNIT_FLAG_UNINTERACTIBLE |
|
|
UNIT_FLAG_SKINNABLE | UNIT_FLAG_MOUNT | UNIT_FLAG_ON_TAXI );
|
|
SetUnitFlag(UNIT_FLAG_PLAYER_CONTROLLED); // must be set
|
|
|
|
SetUnitFlag2(UNIT_FLAG2_REGENERATE_POWER);// must be set
|
|
|
|
// cleanup player flags (will be re-applied if need at aura load), to avoid have ghost flag without ghost aura, for example.
|
|
RemovePlayerFlag(PLAYER_FLAGS_AFK | PLAYER_FLAGS_DND | PLAYER_FLAGS_GM | PLAYER_FLAGS_GHOST);
|
|
|
|
RemoveVisFlag(UNIT_VIS_FLAGS_ALL); // one form stealth modified bytes
|
|
RemovePvpFlag(UNIT_BYTE2_FLAG_FFA_PVP | UNIT_BYTE2_FLAG_SANCTUARY);
|
|
|
|
// restore if need some important flags
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LocalRegenFlags), 0);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::AuraVision), 0);
|
|
|
|
if (reapplyMods) // reapply stats values only on .reset stats (level) command
|
|
_ApplyAllStatBonuses();
|
|
|
|
// set current level health and mana/energy to maximum after applying all mods.
|
|
SetFullHealth();
|
|
SetFullPower(POWER_MANA);
|
|
SetFullPower(POWER_ENERGY);
|
|
if (GetPower(POWER_RAGE) > GetMaxPower(POWER_RAGE))
|
|
SetFullPower(POWER_RAGE);
|
|
SetFullPower(POWER_FOCUS);
|
|
SetPower(POWER_RUNIC_POWER, 0);
|
|
|
|
// update level to hunter/summon pet
|
|
if (Pet* pet = GetPet())
|
|
pet->SynchronizeLevelWithOwner();
|
|
}
|
|
|
|
void Player::SendKnownSpells()
|
|
{
|
|
WorldPackets::Spells::SendKnownSpells knownSpells;
|
|
knownSpells.InitialLogin = IsLoading();
|
|
|
|
knownSpells.KnownSpells.reserve(m_spells.size());
|
|
for (PlayerSpellMap::value_type const& spell : m_spells)
|
|
{
|
|
if (spell.second.state == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
if (!spell.second.active || spell.second.disabled)
|
|
continue;
|
|
|
|
knownSpells.KnownSpells.push_back(spell.first);
|
|
if (spell.second.favorite)
|
|
knownSpells.FavoriteSpells.push_back(spell.first);
|
|
}
|
|
|
|
SendDirectMessage(knownSpells.Write());
|
|
}
|
|
|
|
void Player::SendUnlearnSpells()
|
|
{
|
|
WorldPackets::Spells::SendUnlearnSpells sendUnlearnSpells;
|
|
SendDirectMessage(sendUnlearnSpells.Write());
|
|
}
|
|
|
|
void Player::RemoveMail(uint64 id)
|
|
{
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
if ((*itr)->messageID == id)
|
|
{
|
|
//do not delete item, because Player::removeMail() is called when returning mail to sender.
|
|
m_mail.erase(itr);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddMail(Mail* mail)
|
|
{
|
|
m_mail.push_front(mail);
|
|
}
|
|
|
|
void Player::SendMailResult(uint64 mailId, MailResponseType mailAction, MailResponseResult mailError, uint32 equipError, ObjectGuid::LowType itemGuid, uint32 itemCount) const
|
|
{
|
|
WorldPackets::Mail::MailCommandResult result;
|
|
|
|
result.MailID = mailId;
|
|
result.Command = mailAction;
|
|
result.ErrorCode = mailError;
|
|
|
|
if (mailError == MAIL_ERR_EQUIP_ERROR)
|
|
result.BagResult = equipError;
|
|
else if (mailAction == MAIL_ITEM_TAKEN)
|
|
{
|
|
result.AttachID = itemGuid;
|
|
result.QtyInInventory = itemCount;
|
|
}
|
|
SendDirectMessage(result.Write());
|
|
}
|
|
|
|
void Player::SendNewMail() const
|
|
{
|
|
// deliver undelivered mail
|
|
WorldPackets::Mail::NotifyReceivedMail notify;
|
|
notify.Delay = 0.0f;
|
|
|
|
SendDirectMessage(notify.Write());
|
|
}
|
|
|
|
void Player::UpdateNextMailTimeAndUnreads()
|
|
{
|
|
// calculate next delivery time (min. from non-delivered mails
|
|
// and recalculate unReadMail
|
|
time_t cTime = GameTime::GetGameTime();
|
|
m_nextMailDelivereTime = 0;
|
|
unReadMails = 0;
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
if ((*itr)->deliver_time > cTime)
|
|
{
|
|
if (!m_nextMailDelivereTime || m_nextMailDelivereTime > (*itr)->deliver_time)
|
|
m_nextMailDelivereTime = (*itr)->deliver_time;
|
|
}
|
|
else if (((*itr)->checked & MAIL_CHECK_MASK_READ) == 0)
|
|
++unReadMails;
|
|
}
|
|
}
|
|
|
|
void Player::AddNewMailDeliverTime(time_t deliver_time)
|
|
{
|
|
if (deliver_time <= GameTime::GetGameTime()) // ready now
|
|
{
|
|
++unReadMails;
|
|
SendNewMail();
|
|
}
|
|
else // not ready and no have ready mails
|
|
{
|
|
if (!m_nextMailDelivereTime || m_nextMailDelivereTime > deliver_time)
|
|
m_nextMailDelivereTime = deliver_time;
|
|
}
|
|
}
|
|
|
|
void DeleteSpellFromAllPlayers(uint32 spellId)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_SPELL_SPELLS);
|
|
stmt->setUInt32(0, spellId);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
bool Player::AddTalent(TalentEntry const* talent, uint8 spec, bool learning)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(talent->SpellID, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: {}) does not exist.", talent->SpellID);
|
|
return false;
|
|
}
|
|
|
|
if (!SpellMgr::IsSpellValid(spellInfo, this, false))
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: {}) is invalid", talent->SpellID);
|
|
return false;
|
|
}
|
|
|
|
PlayerTalentMap::iterator itr = GetTalentMap(spec)->find(talent->ID);
|
|
if (itr != GetTalentMap(spec)->end())
|
|
itr->second = PLAYERSPELL_UNCHANGED;
|
|
else
|
|
(*GetTalentMap(spec))[talent->ID] = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED;
|
|
|
|
if (spec == GetActiveTalentGroup())
|
|
{
|
|
LearnSpell(talent->SpellID, true);
|
|
if (talent->OverridesSpellID)
|
|
AddOverrideSpell(talent->OverridesSpellID, talent->SpellID);
|
|
}
|
|
|
|
if (learning)
|
|
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2::ChangeTalent);
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::RemoveTalent(TalentEntry const* talent)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(talent->SpellID, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
RemoveSpell(talent->SpellID);
|
|
|
|
// search for spells that the talent teaches and unlearn them
|
|
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
|
|
if (spellEffectInfo.IsEffect(SPELL_EFFECT_LEARN_SPELL) && spellEffectInfo.TriggerSpell > 0)
|
|
RemoveSpell(spellEffectInfo.TriggerSpell);
|
|
|
|
if (talent->OverridesSpellID)
|
|
RemoveOverrideSpell(talent->OverridesSpellID, talent->SpellID);
|
|
|
|
// if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
|
|
PlayerTalentMap::iterator plrTalent = GetTalentMap(GetActiveTalentGroup())->find(talent->ID);
|
|
if (plrTalent != GetTalentMap(GetActiveTalentGroup())->end())
|
|
plrTalent->second = PLAYERSPELL_REMOVED;
|
|
}
|
|
|
|
void Player::AddStoredAuraTeleportLocation(uint32 spellId)
|
|
{
|
|
StoredAuraTeleportLocation& storedLocation = m_storedAuraTeleportLocations[spellId];
|
|
storedLocation.Loc.WorldRelocate(this);
|
|
storedLocation.State = StoredAuraTeleportLocation::CHANGED;
|
|
}
|
|
|
|
void Player::RemoveStoredAuraTeleportLocation(uint32 spellId)
|
|
{
|
|
if (StoredAuraTeleportLocation* storedLocation = Trinity::Containers::MapGetValuePtr(m_storedAuraTeleportLocations, spellId))
|
|
storedLocation->State = StoredAuraTeleportLocation::DELETED;
|
|
}
|
|
|
|
WorldLocation const* Player::GetStoredAuraTeleportLocation(uint32 spellId) const
|
|
{
|
|
if (StoredAuraTeleportLocation const* auraLocation = Trinity::Containers::MapGetValuePtr(m_storedAuraTeleportLocations, spellId))
|
|
return &auraLocation->Loc;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool Player::AddSpell(uint32 spellId, bool active, bool learning, bool dependent, bool disabled, bool loading /*= false*/, int32 fromSkill /*= 0*/, bool favorite /*= false*/, Optional<PlayerSpellTrait> trait /*= {}*/)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
{
|
|
// do character spell book cleanup (all characters)
|
|
if (!IsInWorld() && !learning) // spell load case
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: {}) does not exist. deleting for all characters in `character_spell`.", spellId);
|
|
|
|
DeleteSpellFromAllPlayers(spellId);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: {}) does not exist", spellId);
|
|
|
|
return false;
|
|
}
|
|
|
|
if (!SpellMgr::IsSpellValid(spellInfo, this, false))
|
|
{
|
|
// do character spell book cleanup (all characters)
|
|
if (!IsInWorld() && !learning) // spell load case
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: {}) is invalid. deleting for all characters in `character_spell`.", spellId);
|
|
|
|
DeleteSpellFromAllPlayers(spellId);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("spells", "Player::AddSpell: Spell (ID: {}) is invalid", spellId);
|
|
|
|
return false;
|
|
}
|
|
|
|
PlayerSpellState state = learning ? PLAYERSPELL_NEW : PLAYERSPELL_UNCHANGED;
|
|
|
|
bool dependent_set = false;
|
|
bool disabled_case = false;
|
|
bool superceded_old = false;
|
|
|
|
PlayerSpellMap::iterator itr = m_spells.find(spellId);
|
|
|
|
// Remove temporary spell if found to prevent conflicts
|
|
if (itr != m_spells.end() && itr->second.state == PLAYERSPELL_TEMPORARY)
|
|
RemoveTemporarySpell(spellId);
|
|
else if (itr != m_spells.end())
|
|
{
|
|
uint32 next_active_spell_id = 0;
|
|
// fix activate state for non-stackable low rank (and find next spell for !active case)
|
|
if (spellInfo->IsRanked())
|
|
{
|
|
if (uint32 next = sSpellMgr->GetNextSpellInChain(spellId))
|
|
{
|
|
if (HasSpell(next))
|
|
{
|
|
// high rank already known so this must !active
|
|
active = false;
|
|
next_active_spell_id = next;
|
|
}
|
|
}
|
|
}
|
|
|
|
// not do anything if already known in expected state
|
|
if (itr->second.state != PLAYERSPELL_REMOVED && itr->second.active == active &&
|
|
itr->second.dependent == dependent && itr->second.disabled == disabled)
|
|
{
|
|
if (!IsInWorld() && !learning) // explicitly load from DB and then exist in it already and set correctly
|
|
itr->second.state = PLAYERSPELL_UNCHANGED;
|
|
|
|
return false;
|
|
}
|
|
|
|
// dependent spell known as not dependent, overwrite state
|
|
if (itr->second.state != PLAYERSPELL_REMOVED && !itr->second.dependent && dependent)
|
|
{
|
|
itr->second.dependent = dependent;
|
|
if (itr->second.state != PLAYERSPELL_NEW)
|
|
itr->second.state = PLAYERSPELL_CHANGED;
|
|
dependent_set = true;
|
|
}
|
|
|
|
if (itr->second.Trait != trait)
|
|
{
|
|
if (itr->second.Trait)
|
|
if (TraitDefinitionEntry const* traitDefinition = sTraitDefinitionStore.LookupEntry(itr->second.Trait->DefinitionId))
|
|
RemoveOverrideSpell(traitDefinition->OverridesSpellID, spellId);
|
|
|
|
itr->second.Trait = trait;
|
|
}
|
|
|
|
itr->second.favorite = favorite;
|
|
|
|
// update active state for known spell
|
|
if (itr->second.active != active && itr->second.state != PLAYERSPELL_REMOVED && !itr->second.disabled)
|
|
{
|
|
itr->second.active = active;
|
|
|
|
if (!IsInWorld() && !learning && !dependent_set) // explicitly load from DB and then exist in it already and set correctly
|
|
itr->second.state = PLAYERSPELL_UNCHANGED;
|
|
else if (itr->second.state != PLAYERSPELL_NEW)
|
|
itr->second.state = PLAYERSPELL_CHANGED;
|
|
|
|
if (active)
|
|
{
|
|
if (spellInfo->IsPassive() && HandlePassiveSpellLearn(spellInfo))
|
|
CastSpell(this, spellId, true);
|
|
}
|
|
else if (IsInWorld())
|
|
{
|
|
if (next_active_spell_id)
|
|
SendSupercededSpell(spellId, next_active_spell_id);
|
|
else
|
|
{
|
|
WorldPackets::Spells::UnlearnedSpells unlearnedSpells;
|
|
unlearnedSpells.SpellID.push_back(spellId);
|
|
SendDirectMessage(unlearnedSpells.Write());
|
|
}
|
|
}
|
|
|
|
return active; // learn (show in spell book if active now)
|
|
}
|
|
|
|
if (itr->second.disabled != disabled && itr->second.state != PLAYERSPELL_REMOVED)
|
|
{
|
|
if (itr->second.state != PLAYERSPELL_NEW)
|
|
itr->second.state = PLAYERSPELL_CHANGED;
|
|
itr->second.disabled = disabled;
|
|
|
|
if (disabled)
|
|
return false;
|
|
|
|
disabled_case = true;
|
|
}
|
|
else switch (itr->second.state)
|
|
{
|
|
case PLAYERSPELL_UNCHANGED: // known saved spell
|
|
return false;
|
|
case PLAYERSPELL_REMOVED: // re-learning removed not saved spell
|
|
{
|
|
m_spells.erase(itr);
|
|
state = PLAYERSPELL_CHANGED;
|
|
break; // need re-add
|
|
}
|
|
default: // known not saved yet spell (new or modified)
|
|
{
|
|
// can be in case spell loading but learned at some previous spell loading
|
|
if (!IsInWorld() && !learning && !dependent_set)
|
|
itr->second.state = PLAYERSPELL_UNCHANGED;
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!disabled_case) // skip new spell adding if spell already known (disabled spells case)
|
|
{
|
|
// non talent spell: learn low ranks (recursive call)
|
|
if (uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spellId))
|
|
{
|
|
if (!IsInWorld() || disabled) // at spells loading, no output, but allow save
|
|
AddSpell(prev_spell, active, true, true, disabled, false, fromSkill);
|
|
else // at normal learning
|
|
LearnSpell(prev_spell, true, fromSkill);
|
|
}
|
|
|
|
std::pair<PlayerSpellMap::iterator, bool> inserted = m_spells.try_emplace(spellId);
|
|
PlayerSpell& newspell = inserted.first->second;
|
|
// learning a previous rank might have given us this spell already from a skill autolearn, most likely with PLAYERSPELL_NEW state
|
|
// we dont want to do double insert if this happened during load from db so we force state to CHANGED, just in case
|
|
newspell.state = inserted.second ? state : PLAYERSPELL_CHANGED;
|
|
newspell.active = active;
|
|
newspell.dependent = dependent;
|
|
newspell.disabled = disabled;
|
|
newspell.favorite = favorite;
|
|
newspell.Trait = trait;
|
|
|
|
// replace spells in action bars and spellbook to bigger rank if only one spell rank must be accessible
|
|
if (newspell.active && !newspell.disabled && spellInfo->IsRanked())
|
|
{
|
|
for (PlayerSpellMap::iterator itr2 = m_spells.begin(); itr2 != m_spells.end(); ++itr2)
|
|
{
|
|
if (itr2->second.state == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
SpellInfo const* i_spellInfo = sSpellMgr->GetSpellInfo(itr2->first, DIFFICULTY_NONE);
|
|
if (!i_spellInfo)
|
|
continue;
|
|
|
|
if (spellInfo->IsDifferentRankOf(i_spellInfo))
|
|
{
|
|
if (itr2->second.active)
|
|
{
|
|
if (spellInfo->IsHighRankOf(i_spellInfo))
|
|
{
|
|
if (IsInWorld()) // not send spell (re-/over-)learn packets at loading
|
|
SendSupercededSpell(itr2->first, spellId);
|
|
|
|
// mark old spell as disable (SMSG_SUPERCEDED_SPELL replace it in client by new)
|
|
itr2->second.active = false;
|
|
if (itr2->second.state != PLAYERSPELL_NEW)
|
|
itr2->second.state = PLAYERSPELL_CHANGED;
|
|
superceded_old = true; // new spell replace old in action bars and spell book.
|
|
}
|
|
else
|
|
{
|
|
if (IsInWorld()) // not send spell (re-/over-)learn packets at loading
|
|
SendSupercededSpell(spellId, itr2->first);
|
|
|
|
// mark new spell as disable (not learned yet for client and will not learned)
|
|
newspell.active = false;
|
|
if (newspell.state != PLAYERSPELL_NEW)
|
|
newspell.state = PLAYERSPELL_CHANGED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// return false if spell disabled
|
|
if (newspell.disabled)
|
|
return false;
|
|
}
|
|
|
|
bool castSpell = false;
|
|
|
|
// cast talents with SPELL_EFFECT_LEARN_SPELL (other dependent spells will learned later as not auto-learned)
|
|
// note: all spells with SPELL_EFFECT_LEARN_SPELL isn't passive
|
|
if (!loading && spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT) && spellInfo->HasEffect(SPELL_EFFECT_LEARN_SPELL))
|
|
// ignore stance requirement for talent learn spell (stance set for spell only for client spell description show)
|
|
castSpell = true;
|
|
// also cast passive spells (including all talents without SPELL_EFFECT_LEARN_SPELL) with additional checks
|
|
else if (spellInfo->IsPassive())
|
|
castSpell = HandlePassiveSpellLearn(spellInfo);
|
|
else if (spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP))
|
|
castSpell = true;
|
|
else if (spellInfo->HasAttribute(SPELL_ATTR1_CAST_WHEN_LEARNED))
|
|
castSpell = true;
|
|
|
|
if (castSpell)
|
|
{
|
|
CastSpell(this, spellId, true);
|
|
if (spellInfo->HasEffect(SPELL_EFFECT_SKILL_STEP))
|
|
return false;
|
|
}
|
|
|
|
if (trait)
|
|
if (TraitDefinitionEntry const* traitDefinition = sTraitDefinitionStore.LookupEntry(trait->DefinitionId))
|
|
if (traitDefinition->OverridesSpellID)
|
|
AddOverrideSpell(traitDefinition->OverridesSpellID, spellId);
|
|
|
|
// update free primary prof.points (if any, can be none in case GM .learn prof. learning)
|
|
if (uint32 freeProfs = GetFreePrimaryProfessionPoints())
|
|
{
|
|
if (spellInfo->IsPrimaryProfessionFirstRank())
|
|
SetFreePrimaryProfessions(freeProfs - 1);
|
|
}
|
|
|
|
SkillLineAbilityMapBounds skill_bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
|
|
|
|
if (SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spellId))
|
|
{
|
|
// add dependent skills if this spell is not learned from adding skill already
|
|
if (spellLearnSkill->skill != fromSkill)
|
|
{
|
|
uint16 skill_value = GetPureSkillValue(spellLearnSkill->skill);
|
|
uint16 skill_max_value = GetPureMaxSkillValue(spellLearnSkill->skill);
|
|
|
|
if (skill_value < spellLearnSkill->value)
|
|
skill_value = spellLearnSkill->value;
|
|
|
|
uint16 new_skill_max_value = spellLearnSkill->maxvalue;
|
|
|
|
if (new_skill_max_value == 0)
|
|
{
|
|
if (SkillRaceClassInfoEntry const* rcInfo = sDB2Manager.GetSkillRaceClassInfo(spellLearnSkill->skill, GetRace(), GetClass()))
|
|
{
|
|
switch (GetSkillRangeType(rcInfo))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE:
|
|
skill_value = 300;
|
|
new_skill_max_value = 300;
|
|
break;
|
|
case SKILL_RANGE_LEVEL:
|
|
new_skill_max_value = GetMaxSkillValueForLevel();
|
|
break;
|
|
case SKILL_RANGE_MONO:
|
|
new_skill_max_value = 1;
|
|
break;
|
|
case SKILL_RANGE_RANK:
|
|
{
|
|
SkillTiersEntry const* tier = sObjectMgr->GetSkillTier(rcInfo->SkillTierID);
|
|
new_skill_max_value = tier->GetValueForTierIndex(spellLearnSkill->step - 1);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
|
|
skill_value = new_skill_max_value;
|
|
}
|
|
}
|
|
|
|
if (skill_max_value < new_skill_max_value)
|
|
skill_max_value = new_skill_max_value;
|
|
|
|
SetSkill(spellLearnSkill->skill, spellLearnSkill->step, skill_value, skill_max_value);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// not ranked skills
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
|
|
{
|
|
SkillLineEntry const* pSkill = sSkillLineStore.LookupEntry(_spell_idx->second->SkillLine);
|
|
if (!pSkill)
|
|
continue;
|
|
|
|
if (_spell_idx->second->SkillLine == fromSkill)
|
|
continue;
|
|
|
|
// Runeforging special case
|
|
if ((_spell_idx->second->GetAcquireMethod() == SkillLineAbilityAcquireMethod::AutomaticCharLevel && !HasSkill(_spell_idx->second->SkillLine)) || ((_spell_idx->second->SkillLine == SKILL_RUNEFORGING) && _spell_idx->second->TrivialSkillLineRankHigh == 0))
|
|
if (SkillRaceClassInfoEntry const* rcInfo = sDB2Manager.GetSkillRaceClassInfo(_spell_idx->second->SkillLine, GetRace(), GetClass()))
|
|
LearnDefaultSkill(rcInfo);
|
|
}
|
|
}
|
|
|
|
// learn dependent spells
|
|
SpellLearnSpellMapBounds spell_bounds = sSpellMgr->GetSpellLearnSpellMapBounds(spellId);
|
|
|
|
for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
|
|
{
|
|
if (!itr2->second.AutoLearned)
|
|
{
|
|
if (!IsInWorld() || !itr2->second.Active) // at spells loading, no output, but allow save
|
|
AddSpell(itr2->second.Spell, itr2->second.Active, true, true, false);
|
|
else // at normal learning
|
|
LearnSpell(itr2->second.Spell, true);
|
|
}
|
|
|
|
if (itr2->second.OverridesSpell && itr2->second.Active)
|
|
AddOverrideSpell(itr2->second.OverridesSpell, itr2->second.Spell);
|
|
}
|
|
|
|
if (!GetSession()->PlayerLoading())
|
|
{
|
|
// not ranked skills
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = skill_bounds.first; _spell_idx != skill_bounds.second; ++_spell_idx)
|
|
{
|
|
UpdateCriteria(CriteriaType::LearnTradeskillSkillLine, _spell_idx->second->SkillLine);
|
|
UpdateCriteria(CriteriaType::LearnSpellFromSkillLine, _spell_idx->second->SkillLine);
|
|
}
|
|
|
|
UpdateCriteria(CriteriaType::LearnOrKnowSpell, spellId);
|
|
}
|
|
|
|
// needs to be when spell is already learned, to prevent infinite recursion crashes
|
|
if (sDB2Manager.GetMount(spellId))
|
|
GetSession()->GetCollectionMgr()->AddMount(spellId, MOUNT_STATUS_NONE, false, IsInWorld() ? false : true);
|
|
|
|
// return true (for send learn packet) only if spell active (in case ranked spells) and not replace old spell
|
|
return active && !disabled && !superceded_old;
|
|
}
|
|
|
|
void Player::AddTemporarySpell(uint32 spellId)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spellId);
|
|
// spell already added - do not do anything
|
|
if (itr != m_spells.end())
|
|
return;
|
|
PlayerSpell* newspell = &m_spells[spellId];
|
|
newspell->state = PLAYERSPELL_TEMPORARY;
|
|
newspell->active = true;
|
|
newspell->dependent = false;
|
|
newspell->disabled = false;
|
|
}
|
|
|
|
void Player::RemoveTemporarySpell(uint32 spellId)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spellId);
|
|
// spell already not in list - do not do anything
|
|
if (itr == m_spells.end())
|
|
return;
|
|
// spell has other state than temporary - do not change it
|
|
if (itr->second.state != PLAYERSPELL_TEMPORARY)
|
|
return;
|
|
m_spells.erase(itr);
|
|
}
|
|
|
|
bool Player::HandlePassiveSpellLearn(SpellInfo const* spellInfo)
|
|
{
|
|
// note: form passives activated with shapeshift spells be implemented by HandleShapeshiftBoosts instead of spell_learn_spell
|
|
// talent dependent passives activated at form apply have proper stance data
|
|
ShapeshiftForm form = GetShapeshiftForm();
|
|
bool need_cast = (!spellInfo->Stances || (form && (spellInfo->Stances & (UI64LIT(1) << (form - 1)))) ||
|
|
(!form && (spellInfo->HasAttribute(SPELL_ATTR2_ALLOW_WHILE_NOT_SHAPESHIFTED_CASTER_FORM))));
|
|
|
|
// Check EquippedItemClass
|
|
// passive spells which apply aura and have an item requirement are to be added manually, instead of casted
|
|
if (spellInfo->EquippedItemClass >= 0)
|
|
{
|
|
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
|
|
{
|
|
if (spellEffectInfo.IsAura())
|
|
{
|
|
if (!HasAura(spellInfo->Id) && HasItemFitToSpellRequirements(spellInfo))
|
|
AddAura(spellInfo->Id, this);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
//Check CasterAuraStates
|
|
return need_cast && (!spellInfo->CasterAuraState || HasAuraState(AuraStateType(spellInfo->CasterAuraState)));
|
|
}
|
|
|
|
void Player::LearnSpell(uint32 spell_id, bool dependent, int32 fromSkill /*= 0*/, bool suppressMessaging /*= false*/, Optional<PlayerSpellTrait> trait /*= {}*/)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
|
|
|
|
bool disabled = (itr != m_spells.end()) ? itr->second.disabled : false;
|
|
bool active = disabled ? itr->second.active : true;
|
|
bool favorite = itr != m_spells.end() ? itr->second.favorite : false;
|
|
|
|
bool learning = AddSpell(spell_id, active, true, dependent, false, false, fromSkill, favorite, trait);
|
|
|
|
// prevent duplicated entires in spell book, also not send if not in world (loading)
|
|
if (learning && IsInWorld())
|
|
{
|
|
WorldPackets::Spells::LearnedSpells learnedSpells;
|
|
WorldPackets::Spells::LearnedSpellInfo& learnedSpellInfo = learnedSpells.ClientLearnedSpellData.emplace_back();
|
|
learnedSpellInfo.SpellID = spell_id;
|
|
learnedSpellInfo.Favorite = favorite;
|
|
if (trait)
|
|
learnedSpellInfo.TraitDefinitionID = int32(trait->DefinitionId);
|
|
learnedSpells.SuppressMessaging = suppressMessaging;
|
|
SendDirectMessage(learnedSpells.Write());
|
|
}
|
|
|
|
// learn all disabled higher ranks and required spells (recursive)
|
|
if (disabled)
|
|
{
|
|
if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spell_id))
|
|
{
|
|
PlayerSpellMap::iterator iter = m_spells.find(nextSpell);
|
|
if (iter != m_spells.end() && iter->second.disabled)
|
|
LearnSpell(nextSpell, false, fromSkill);
|
|
}
|
|
|
|
SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spell_id);
|
|
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2)
|
|
{
|
|
PlayerSpellMap::iterator iter2 = m_spells.find(itr2->second);
|
|
if (iter2 != m_spells.end() && iter2->second.disabled)
|
|
LearnSpell(itr2->second, false, fromSkill);
|
|
}
|
|
}
|
|
else
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_LEARNSPELL, spell_id, 1);
|
|
}
|
|
|
|
void Player::RemoveSpell(uint32 spell_id, bool disabled /*= false*/, bool learn_low_rank /*= true*/, bool suppressMessaging /*= false*/)
|
|
{
|
|
PlayerSpellMap::iterator itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return;
|
|
|
|
if (itr->second.state == PLAYERSPELL_REMOVED || (disabled && itr->second.disabled) || itr->second.state == PLAYERSPELL_TEMPORARY)
|
|
return;
|
|
|
|
// unlearn non talent higher ranks (recursive)
|
|
if (uint32 nextSpell = sSpellMgr->GetNextSpellInChain(spell_id))
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(nextSpell, DIFFICULTY_NONE);
|
|
if (HasSpell(nextSpell) && !spellInfo->HasAttribute(SPELL_ATTR0_CU_IS_TALENT))
|
|
RemoveSpell(nextSpell, disabled, false);
|
|
}
|
|
//unlearn spells dependent from recently removed spells
|
|
SpellsRequiringSpellMapBounds spellsRequiringSpell = sSpellMgr->GetSpellsRequiringSpellBounds(spell_id);
|
|
for (SpellsRequiringSpellMap::const_iterator itr2 = spellsRequiringSpell.first; itr2 != spellsRequiringSpell.second; ++itr2)
|
|
RemoveSpell(itr2->second, disabled);
|
|
|
|
// re-search, it can be corrupted in prev loop
|
|
itr = m_spells.find(spell_id);
|
|
if (itr == m_spells.end())
|
|
return; // already unleared
|
|
|
|
bool cur_active = itr->second.active;
|
|
bool cur_dependent = itr->second.dependent;
|
|
Optional<PlayerSpellTrait> trait = itr->second.Trait;
|
|
|
|
if (disabled)
|
|
{
|
|
itr->second.disabled = disabled;
|
|
if (itr->second.state != PLAYERSPELL_NEW)
|
|
itr->second.state = PLAYERSPELL_CHANGED;
|
|
}
|
|
else
|
|
{
|
|
if (itr->second.state == PLAYERSPELL_NEW)
|
|
m_spells.erase(itr);
|
|
else
|
|
itr->second.state = PLAYERSPELL_REMOVED;
|
|
}
|
|
|
|
RemoveOwnedAura(spell_id, GetGUID());
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id, DIFFICULTY_NONE);
|
|
|
|
// remove pet auras
|
|
for (uint8 i = 0; i < spellInfo->GetEffects().size(); ++i)
|
|
if (PetAura const* petSpell = sSpellMgr->GetPetAura(spell_id, i))
|
|
RemovePetAura(petSpell);
|
|
|
|
// update free primary prof.points (if not overflow setting, can be in case GM use before .learn prof. learning)
|
|
if (spellInfo->IsPrimaryProfessionFirstRank())
|
|
{
|
|
uint32 freeProfs = GetFreePrimaryProfessionPoints()+1;
|
|
if (freeProfs <= sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL))
|
|
SetFreePrimaryProfessions(freeProfs);
|
|
}
|
|
|
|
// remove dependent skill
|
|
SpellLearnSkillNode const* spellLearnSkill = sSpellMgr->GetSpellLearnSkill(spell_id);
|
|
if (spellLearnSkill)
|
|
{
|
|
uint32 prev_spell = sSpellMgr->GetPrevSpellInChain(spell_id);
|
|
if (!prev_spell) // first rank, remove skill
|
|
SetSkill(spellLearnSkill->skill, 0, 0, 0);
|
|
else
|
|
{
|
|
// search prev. skill setting by spell ranks chain
|
|
SpellLearnSkillNode const* prevSkill = sSpellMgr->GetSpellLearnSkill(prev_spell);
|
|
while (!prevSkill && prev_spell)
|
|
{
|
|
prev_spell = sSpellMgr->GetPrevSpellInChain(prev_spell);
|
|
prevSkill = sSpellMgr->GetSpellLearnSkill(sSpellMgr->GetFirstSpellInChain(prev_spell));
|
|
}
|
|
|
|
if (!prevSkill) // not found prev skill setting, remove skill
|
|
SetSkill(spellLearnSkill->skill, 0, 0, 0);
|
|
else // set to prev. skill setting values
|
|
{
|
|
uint16 skill_value = GetPureSkillValue(prevSkill->skill);
|
|
uint16 skill_max_value = GetPureMaxSkillValue(prevSkill->skill);
|
|
|
|
uint16 new_skill_max_value = prevSkill->maxvalue;
|
|
|
|
if (new_skill_max_value == 0)
|
|
{
|
|
if (SkillRaceClassInfoEntry const* rcInfo = sDB2Manager.GetSkillRaceClassInfo(prevSkill->skill, GetRace(), GetClass()))
|
|
{
|
|
switch (GetSkillRangeType(rcInfo))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE:
|
|
skill_value = 300;
|
|
new_skill_max_value = 300;
|
|
break;
|
|
case SKILL_RANGE_LEVEL:
|
|
new_skill_max_value = GetMaxSkillValueForLevel();
|
|
break;
|
|
case SKILL_RANGE_MONO:
|
|
new_skill_max_value = 1;
|
|
break;
|
|
case SKILL_RANGE_RANK:
|
|
{
|
|
SkillTiersEntry const* tier = sObjectMgr->GetSkillTier(rcInfo->SkillTierID);
|
|
new_skill_max_value = tier->GetValueForTierIndex(prevSkill->step - 1);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
|
|
skill_value = new_skill_max_value;
|
|
}
|
|
}
|
|
else if (skill_value > prevSkill->value)
|
|
skill_value = prevSkill->value;
|
|
|
|
if (skill_max_value > new_skill_max_value)
|
|
skill_max_value = new_skill_max_value;
|
|
|
|
if (skill_value > new_skill_max_value)
|
|
skill_value = new_skill_max_value;
|
|
|
|
SetSkill(prevSkill->skill, prevSkill->step, skill_value, skill_max_value);
|
|
}
|
|
}
|
|
}
|
|
|
|
// remove dependent spells
|
|
SpellLearnSpellMapBounds spell_bounds = sSpellMgr->GetSpellLearnSpellMapBounds(spell_id);
|
|
|
|
for (SpellLearnSpellMap::const_iterator itr2 = spell_bounds.first; itr2 != spell_bounds.second; ++itr2)
|
|
{
|
|
bool hasOtherSpellTeachingThis = std::ranges::any_of(sSpellMgr->GetSpellLearnedBySpellMapBounds(itr2->second.Spell), [&](SpellLearnSpellNode const* learnNode)
|
|
{
|
|
if (learnNode->SourceSpell == spell_id)
|
|
return false;
|
|
if (!learnNode->Active)
|
|
return false;
|
|
return HasSpell(learnNode->SourceSpell);
|
|
}, Trinity::Containers::MapValue);
|
|
|
|
if (hasOtherSpellTeachingThis)
|
|
continue;
|
|
|
|
RemoveSpell(itr2->second.Spell, disabled);
|
|
if (itr2->second.OverridesSpell)
|
|
RemoveOverrideSpell(itr2->second.OverridesSpell, itr2->second.Spell);
|
|
}
|
|
|
|
// activate lesser rank in spellbook/action bar, and cast it if need
|
|
bool prev_activate = false;
|
|
|
|
if (uint32 prev_id = sSpellMgr->GetPrevSpellInChain(spell_id))
|
|
{
|
|
// if ranked non-stackable spell: need activate lesser rank and update dendence state
|
|
/// No need to check for spellInfo != nullptr here because if cur_active is true, then that means that the spell was already in m_spells, and only valid spells can be pushed there.
|
|
if (cur_active && spellInfo->IsRanked())
|
|
{
|
|
// need manually update dependence state (learn spell ignore like attempts)
|
|
PlayerSpellMap::iterator prev_itr = m_spells.find(prev_id);
|
|
if (prev_itr != m_spells.end())
|
|
{
|
|
if (prev_itr->second.dependent != cur_dependent)
|
|
{
|
|
prev_itr->second.dependent = cur_dependent;
|
|
if (prev_itr->second.state != PLAYERSPELL_NEW)
|
|
prev_itr->second.state = PLAYERSPELL_CHANGED;
|
|
}
|
|
|
|
// now re-learn if need re-activate
|
|
if (!prev_itr->second.active && learn_low_rank)
|
|
{
|
|
if (AddSpell(prev_id, true, false, prev_itr->second.dependent, prev_itr->second.disabled))
|
|
{
|
|
// downgrade spell ranks in spellbook and action bar
|
|
SendSupercededSpell(spell_id, prev_id);
|
|
prev_activate = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (trait)
|
|
if (TraitDefinitionEntry const* traitDefinition = sTraitDefinitionStore.LookupEntry(trait->DefinitionId))
|
|
RemoveOverrideSpell(traitDefinition->OverridesSpellID, spell_id);
|
|
|
|
m_overrideSpells.erase(spell_id);
|
|
|
|
if (m_canTitanGrip)
|
|
{
|
|
if (spellInfo->IsPassive() && spellInfo->HasEffect(SPELL_EFFECT_TITAN_GRIP))
|
|
{
|
|
RemoveAurasDueToSpell(m_titanGripPenaltySpellId);
|
|
SetCanTitanGrip(false);
|
|
}
|
|
}
|
|
|
|
if (m_canDualWield)
|
|
{
|
|
if (spellInfo->IsPassive() && spellInfo->HasEffect(SPELL_EFFECT_DUAL_WIELD))
|
|
SetCanDualWield(false);
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_OFFHAND_CHECK_AT_SPELL_UNLEARN))
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
// remove from spell book if not replaced by lesser rank
|
|
if (!prev_activate)
|
|
{
|
|
WorldPackets::Spells::UnlearnedSpells unlearnedSpells;
|
|
unlearnedSpells.SpellID.push_back(spell_id);
|
|
unlearnedSpells.SuppressMessaging = suppressMessaging;
|
|
SendDirectMessage(unlearnedSpells.Write());
|
|
}
|
|
}
|
|
|
|
void Player::SetSpellFavorite(uint32 spellId, bool favorite)
|
|
{
|
|
auto itr = m_spells.find(spellId);
|
|
if (itr == m_spells.end())
|
|
return;
|
|
|
|
itr->second.favorite = favorite;
|
|
if (itr->second.state == PLAYERSPELL_UNCHANGED)
|
|
itr->second.state = PLAYERSPELL_CHANGED;
|
|
}
|
|
|
|
void Player::RemoveArenaSpellCooldowns(bool removeActivePetCooldowns)
|
|
{
|
|
// remove cooldowns on spells that have < 10 min CD
|
|
GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownEntry const& cooldownEntry)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(cooldownEntry.SpellId, DIFFICULTY_NONE);
|
|
SpellHistory::Duration cooldown = 0s;
|
|
SpellHistory::Duration categoryCooldown = 0s;
|
|
SpellHistory::GetCooldownDurations(spellInfo, cooldownEntry.ItemId, &cooldown, nullptr, &categoryCooldown);
|
|
return cooldown < 10min
|
|
&& categoryCooldown < 10min
|
|
&& !spellInfo->HasAttribute(SPELL_ATTR6_DO_NOT_RESET_COOLDOWN_IN_ARENA);
|
|
}, true);
|
|
|
|
// pet cooldowns
|
|
if (removeActivePetCooldowns)
|
|
if (Pet* pet = GetPet())
|
|
pet->GetSpellHistory()->ResetAllCooldowns();
|
|
}
|
|
|
|
uint32 Player::GetNextResetTalentsCost() const
|
|
{
|
|
// The first time reset costs 1 gold
|
|
if (GetTalentResetCost() < 1*GOLD)
|
|
return 1*GOLD;
|
|
// then 5 gold
|
|
else if (GetTalentResetCost() < 5*GOLD)
|
|
return 5*GOLD;
|
|
// After that it increases in increments of 5 gold
|
|
else if (GetTalentResetCost() < 10*GOLD)
|
|
return 10*GOLD;
|
|
else
|
|
{
|
|
uint64 months = (GameTime::GetGameTime() - GetTalentResetTime())/MONTH;
|
|
if (months > 0)
|
|
{
|
|
// This cost will be reduced by a rate of 5 gold per month
|
|
int32 new_cost = int32(GetTalentResetCost() - 5*GOLD*months);
|
|
// to a minimum of 10 gold.
|
|
return (new_cost < 10*GOLD ? 10*GOLD : new_cost);
|
|
}
|
|
else
|
|
{
|
|
// After that it increases in increments of 5 gold
|
|
int32 new_cost = GetTalentResetCost() + 5*GOLD;
|
|
// until it hits a cap of 50 gold.
|
|
if (new_cost > 50*GOLD)
|
|
new_cost = 50*GOLD;
|
|
return new_cost;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::ResetTalents(bool noCost)
|
|
{
|
|
sScriptMgr->OnPlayerTalentsReset(this, noCost);
|
|
|
|
// not need after this call
|
|
if (HasAtLoginFlag(AT_LOGIN_RESET_TALENTS))
|
|
RemoveAtLoginFlag(AT_LOGIN_RESET_TALENTS, true);
|
|
|
|
uint32 cost = 0;
|
|
|
|
if (!noCost && !sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST))
|
|
{
|
|
cost = GetNextResetTalentsCost();
|
|
|
|
if (!HasEnoughMoney(uint64(cost)))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, nullptr, 0, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
// unlearn only talents for character class
|
|
// some spell learned by one class as normal spells or know at creation but another class learn it as talent,
|
|
// to prevent unexpected lost normal learned spell skip another class talents
|
|
if (talentInfo->ClassID != GetClass())
|
|
continue;
|
|
|
|
// skip non-existent talent ranks
|
|
if (talentInfo->SpellID == 0)
|
|
continue;
|
|
|
|
RemoveTalent(talentInfo);
|
|
}
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
_SaveTalents(trans);
|
|
_SaveSpells(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
if (!noCost)
|
|
{
|
|
ModifyMoney(-(int64)cost);
|
|
UpdateCriteria(CriteriaType::MoneySpentOnRespecs, cost);
|
|
UpdateCriteria(CriteriaType::TotalRespecs, 1);
|
|
|
|
SetTalentResetCost(cost);
|
|
SetTalentResetTime(GameTime::GetGameTime());
|
|
}
|
|
|
|
/* when prev line will dropped use next line
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
if (pet->getPetType() == HUNTER_PET && !pet->GetCreatureTemplate()->IsTameable(CanTameExoticPets()))
|
|
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT, true);
|
|
}
|
|
*/
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::ResetPvpTalents()
|
|
{
|
|
for (uint8 spec = 0; spec < MAX_SPECIALIZATIONS; ++spec)
|
|
for (uint32 talentId : GetPvpTalentMap(spec))
|
|
if (PvpTalentEntry const* talentInfo = sPvpTalentStore.LookupEntry(talentId))
|
|
RemovePvpTalent(talentInfo, spec);
|
|
}
|
|
|
|
Mail* Player::GetMail(uint64 id)
|
|
{
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
if ((*itr)->messageID == id)
|
|
return (*itr);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::BuildCreateUpdateBlockForPlayer(UpdateData* data, Player* target) const
|
|
{
|
|
if (target == this)
|
|
{
|
|
for (Item* item : m_items)
|
|
if (item)
|
|
item->BuildCreateUpdateBlockForPlayer(data, target);
|
|
|
|
GetSession()->GetBattlenetAccount().BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
|
|
Unit::BuildCreateUpdateBlockForPlayer(data, target);
|
|
}
|
|
|
|
UF::UpdateFieldFlag Player::GetUpdateFieldFlagsFor(Player const* target) const
|
|
{
|
|
UF::UpdateFieldFlag flags = Unit::GetUpdateFieldFlagsFor(target);
|
|
if (IsInSameRaidWith(target))
|
|
flags |= UF::UpdateFieldFlag::PartyMember;
|
|
|
|
return flags;
|
|
}
|
|
|
|
void Player::BuildValuesCreate(UF::UpdateFieldFlag flags, ByteBuffer& data, Player const* target) const
|
|
{
|
|
m_objectData->WriteCreate(flags, data, target, this);
|
|
m_unitData->WriteCreate(flags, data, target, this);
|
|
m_playerData->WriteCreate(flags, data, target, this);
|
|
if (target == this)
|
|
m_activePlayerData->WriteCreate(flags, data, target, this);
|
|
}
|
|
|
|
void Player::BuildValuesUpdate(UF::UpdateFieldFlag flags, ByteBuffer& data, Player const* target) const
|
|
{
|
|
data << uint32(m_values.GetChangedObjectTypeMask() & ~(uint32(target != this) << TYPEID_ACTIVE_PLAYER));
|
|
|
|
if (m_values.HasChanged(TYPEID_OBJECT))
|
|
m_objectData->WriteUpdate(flags, data, target, this);
|
|
|
|
if (m_values.HasChanged(TYPEID_UNIT))
|
|
m_unitData->WriteUpdate(flags, data, target, this);
|
|
|
|
if (m_values.HasChanged(TYPEID_PLAYER))
|
|
m_playerData->WriteUpdate(flags, data, target, this);
|
|
|
|
if (target == this && m_values.HasChanged(TYPEID_ACTIVE_PLAYER))
|
|
m_activePlayerData->WriteUpdate(flags, data, target, this);
|
|
}
|
|
|
|
void Player::BuildValuesUpdateWithFlag(UF::UpdateFieldFlag flags, ByteBuffer& data, Player const* target) const
|
|
{
|
|
UpdateMask<NUM_CLIENT_OBJECT_TYPES> valuesMask;
|
|
valuesMask.Set(TYPEID_UNIT);
|
|
valuesMask.Set(TYPEID_PLAYER);
|
|
|
|
data << uint32(valuesMask.GetBlock(0));
|
|
|
|
UF::UnitData::Mask mask;
|
|
UF::UnitData::AppendAllowedFieldsMaskForFlag(mask, flags);
|
|
m_unitData->WriteUpdate(mask, data, target, this, true);
|
|
|
|
UF::PlayerData::Mask mask2;
|
|
UF::PlayerData::AppendAllowedFieldsMaskForFlag(mask2, flags);
|
|
m_playerData->WriteUpdate(mask2, data, target, this, true);
|
|
}
|
|
|
|
void Player::BuildValuesUpdateForPlayerWithMask(UpdateData* data, UF::ObjectData::Mask const& requestedObjectMask,
|
|
UF::UnitData::Mask const& requestedUnitMask, UF::PlayerData::Mask const& requestedPlayerMask,
|
|
UF::ActivePlayerData::Mask const& requestedActivePlayerMask, Player const* target) const
|
|
{
|
|
UF::UpdateFieldFlag flags = GetUpdateFieldFlagsFor(target);
|
|
UpdateMask<NUM_CLIENT_OBJECT_TYPES> valuesMask;
|
|
if (requestedObjectMask.IsAnySet())
|
|
valuesMask.Set(TYPEID_OBJECT);
|
|
|
|
UF::UnitData::Mask unitMask = requestedUnitMask;
|
|
UF::UnitData::FilterDisallowedFieldsMaskForFlag(unitMask, flags);
|
|
if (unitMask.IsAnySet())
|
|
valuesMask.Set(TYPEID_UNIT);
|
|
|
|
UF::PlayerData::Mask playerMask = requestedPlayerMask;
|
|
UF::PlayerData::FilterDisallowedFieldsMaskForFlag(playerMask, flags);
|
|
if (playerMask.IsAnySet())
|
|
valuesMask.Set(TYPEID_PLAYER);
|
|
|
|
if (target == this && requestedActivePlayerMask.IsAnySet())
|
|
valuesMask.Set(TYPEID_ACTIVE_PLAYER);
|
|
|
|
ByteBuffer& buffer = PrepareValuesUpdateBuffer(data);
|
|
std::size_t sizePos = buffer.wpos();
|
|
buffer << uint32(0);
|
|
BuildEntityFragmentsForValuesUpdateForPlayerWithMask(buffer, flags);
|
|
buffer << uint32(valuesMask.GetBlock(0));
|
|
|
|
if (valuesMask[TYPEID_OBJECT])
|
|
m_objectData->WriteUpdate(requestedObjectMask, buffer, target, this, true);
|
|
|
|
if (valuesMask[TYPEID_UNIT])
|
|
m_unitData->WriteUpdate(unitMask, buffer, target, this, true);
|
|
|
|
if (valuesMask[TYPEID_PLAYER])
|
|
m_playerData->WriteUpdate(playerMask, buffer, target, this, true);
|
|
|
|
if (valuesMask[TYPEID_ACTIVE_PLAYER])
|
|
m_activePlayerData->WriteUpdate(requestedActivePlayerMask, buffer, target, this, true);
|
|
|
|
buffer.put<uint32>(sizePos, buffer.wpos() - sizePos - 4);
|
|
|
|
data->AddUpdateBlock();
|
|
}
|
|
|
|
void Player::ValuesUpdateForPlayerWithMaskSender::operator()(Player const* player) const
|
|
{
|
|
UpdateData udata(Owner->GetMapId());
|
|
WorldPacket packet;
|
|
|
|
Owner->BuildValuesUpdateForPlayerWithMask(&udata, ObjectMask.GetChangesMask(), UnitMask.GetChangesMask(),
|
|
PlayerMask.GetChangesMask(), ActivePlayerMask.GetChangesMask(), player);
|
|
|
|
udata.BuildPacket(&packet);
|
|
player->SendDirectMessage(&packet);
|
|
}
|
|
|
|
void Player::DestroyForPlayer(Player const* target) const
|
|
{
|
|
Unit::DestroyForPlayer(target);
|
|
|
|
if (target == this)
|
|
{
|
|
for (Item* item : m_items)
|
|
if (item)
|
|
item->DestroyForPlayer(target);
|
|
}
|
|
}
|
|
|
|
void Player::ClearValuesChangesMask()
|
|
{
|
|
m_values.ClearChangesMask(&Player::m_playerData);
|
|
m_values.ClearChangesMask(&Player::m_activePlayerData);
|
|
Unit::ClearValuesChangesMask();
|
|
}
|
|
|
|
bool Player::HasSpell(uint32 spell) const
|
|
{
|
|
PlayerSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second.state != PLAYERSPELL_REMOVED &&
|
|
!itr->second.disabled);
|
|
}
|
|
|
|
bool Player::HasTalent(uint32 talentId, uint8 group) const
|
|
{
|
|
PlayerTalentMap::const_iterator itr = GetTalentMap(group)->find(talentId);
|
|
return (itr != GetTalentMap(group)->end() && itr->second != PLAYERSPELL_REMOVED);
|
|
}
|
|
|
|
bool Player::HasActiveSpell(uint32 spell) const
|
|
{
|
|
PlayerSpellMap::const_iterator itr = m_spells.find(spell);
|
|
return (itr != m_spells.end() && itr->second.state != PLAYERSPELL_REMOVED &&
|
|
itr->second.active && !itr->second.disabled);
|
|
}
|
|
|
|
/**
|
|
* Deletes a character from the database
|
|
*
|
|
* The way characters will be deleted is decided based on the config option.
|
|
*
|
|
* @see Player::DeleteOldCharacters
|
|
*
|
|
* @param playerguid the low-GUID from the player which should be deleted
|
|
* @param accountId the account id from the player
|
|
* @param updateRealmChars when this flag is set, the amount of characters on that realm will be updated in the realmlist
|
|
* @param deleteFinally if this flag is set, the config option will be ignored and the character will be permanently removed from the database
|
|
*/
|
|
void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRealmChars, bool deleteFinally)
|
|
{
|
|
// Avoid realm-update for non-existing account
|
|
if (accountId == 0)
|
|
updateRealmChars = false;
|
|
|
|
// Convert guid to low GUID for CharacterNameData, but also other methods on success
|
|
ObjectGuid::LowType guid = playerguid.GetCounter();
|
|
uint32 charDeleteMethod = sWorld->getIntConfig(CONFIG_CHARDELETE_METHOD);
|
|
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(playerguid);
|
|
std::string name;
|
|
if (characterInfo)
|
|
name = characterInfo->Name;
|
|
|
|
if (deleteFinally)
|
|
charDeleteMethod = CHAR_DELETE_REMOVE;
|
|
else if (characterInfo) // To avoid a query, we select loaded data. If it doesn't exist, return.
|
|
{
|
|
// Define the required variables
|
|
uint32 charDeleteMinLvl;
|
|
|
|
if (characterInfo->Class == CLASS_DEATH_KNIGHT)
|
|
charDeleteMinLvl = sWorld->getIntConfig(CONFIG_CHARDELETE_DEATH_KNIGHT_MIN_LEVEL);
|
|
else if (characterInfo->Class == CLASS_DEMON_HUNTER)
|
|
charDeleteMinLvl = sWorld->getIntConfig(CONFIG_CHARDELETE_DEMON_HUNTER_MIN_LEVEL);
|
|
else
|
|
charDeleteMinLvl = sWorld->getIntConfig(CONFIG_CHARDELETE_MIN_LEVEL);
|
|
|
|
// if we want to finalize the character removal or the character does not meet the level requirement of either heroic or non-heroic settings,
|
|
// we set it to mode CHAR_DELETE_REMOVE
|
|
if (characterInfo->Level < charDeleteMinLvl)
|
|
charDeleteMethod = CHAR_DELETE_REMOVE;
|
|
}
|
|
|
|
LoginDatabaseTransaction loginTransaction = LoginDatabase.BeginTransaction();
|
|
LoginDatabasePreparedStatement* loginStmt = nullptr;
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
if (ObjectGuid::LowType guildId = sCharacterCache->GetCharacterGuildIdByGuid(playerguid))
|
|
if (Guild* guild = sGuildMgr->GetGuildById(guildId))
|
|
guild->DeleteMember(trans, playerguid, false, false);
|
|
|
|
// remove from arena teams
|
|
LeaveAllArenaTeams(playerguid);
|
|
|
|
// the player was uninvited already on logout so just remove from group
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
|
|
stmt->setUInt64(0, guid);
|
|
PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultGroup)
|
|
if (Group* group = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32()))
|
|
RemoveFromGroup(group, playerguid);
|
|
|
|
// Remove signs from petitions (also remove petitions if owner);
|
|
RemovePetitionsAndSigns(playerguid);
|
|
|
|
switch (charDeleteMethod)
|
|
{
|
|
// Completely remove from the database
|
|
case CHAR_DELETE_REMOVE:
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_COD_ITEM_MAIL);
|
|
stmt->setUInt64(0, guid);
|
|
PreparedQueryResult resultMail = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultMail)
|
|
{
|
|
std::unordered_map<uint64, std::vector<Item*>> itemsByMail;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS);
|
|
stmt->setUInt64(0, guid);
|
|
PreparedQueryResult resultItems = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultItems)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_ARTIFACT);
|
|
stmt->setUInt64(0, guid);
|
|
PreparedQueryResult artifactResult = CharacterDatabase.Query(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_AZERITE);
|
|
stmt->setUInt64(0, guid);
|
|
PreparedQueryResult azeriteResult = CharacterDatabase.Query(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_AZERITE_MILESTONE_POWER);
|
|
stmt->setUInt64(0, guid);
|
|
PreparedQueryResult azeriteItemMilestonePowersResult = CharacterDatabase.Query(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_AZERITE_UNLOCKED_ESSENCE);
|
|
stmt->setUInt64(0, guid);
|
|
PreparedQueryResult azeriteItemUnlockedEssencesResult = CharacterDatabase.Query(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_MAILITEMS_AZERITE_EMPOWERED);
|
|
stmt->setUInt64(0, guid);
|
|
PreparedQueryResult azeriteEmpoweredItemResult = CharacterDatabase.Query(stmt);
|
|
|
|
std::unordered_map<ObjectGuid::LowType, ItemAdditionalLoadInfo> additionalData;
|
|
ItemAdditionalLoadInfo::Init(&additionalData, artifactResult, azeriteResult, azeriteItemMilestonePowersResult,
|
|
azeriteItemUnlockedEssencesResult, azeriteEmpoweredItemResult);
|
|
|
|
do
|
|
{
|
|
Field* fields = resultItems->Fetch();
|
|
uint64 mailId = fields[53].GetUInt64();
|
|
if (Item* mailItem = _LoadMailedItem(playerguid, nullptr, mailId, nullptr, fields, Trinity::Containers::MapGetValuePtr(additionalData, fields[0].GetUInt64())))
|
|
itemsByMail[mailId].push_back(mailItem);
|
|
|
|
} while (resultItems->NextRow());
|
|
}
|
|
|
|
do
|
|
{
|
|
Field* mailFields = resultMail->Fetch();
|
|
|
|
uint64 mail_id = mailFields[0].GetUInt64();
|
|
uint8 mailType = mailFields[1].GetUInt8();
|
|
uint16 mailTemplateId= mailFields[2].GetUInt16();
|
|
ObjectGuid::LowType sender = mailFields[3].GetUInt64();
|
|
std::string subject = mailFields[4].GetString();
|
|
std::string body = mailFields[5].GetString();
|
|
uint64 money = mailFields[6].GetUInt64();
|
|
bool has_items = mailFields[7].GetBool();
|
|
|
|
// We can return mail now
|
|
// So firstly delete the old one
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
|
stmt->setUInt64(0, mail_id);
|
|
trans->Append(stmt);
|
|
|
|
// Mail is not from player
|
|
if (mailType != MAIL_NORMAL)
|
|
{
|
|
if (has_items)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt64(0, mail_id);
|
|
trans->Append(stmt);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
MailDraft draft(subject, body);
|
|
if (mailTemplateId)
|
|
draft = MailDraft(mailTemplateId, false); // items are already included
|
|
|
|
auto itemsItr = itemsByMail.find(mail_id);
|
|
if (itemsItr != itemsByMail.end())
|
|
{
|
|
for (Item* item : itemsItr->second)
|
|
draft.AddItem(item);
|
|
|
|
// MailDraft will take care of freeing memory
|
|
itemsByMail.erase(itemsItr);
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt64(0, mail_id);
|
|
trans->Append(stmt);
|
|
|
|
uint32 pl_account = sCharacterCache->GetCharacterAccountIdByGuid(playerguid);
|
|
|
|
draft.AddMoney(money).SendReturnToSender(pl_account, guid, sender, trans);
|
|
}
|
|
while (resultMail->NextRow());
|
|
|
|
// Free remaining items
|
|
for (auto&& kvp : itemsByMail)
|
|
for (Item* item : kvp.second)
|
|
delete item;
|
|
}
|
|
|
|
// Unsummon and delete for pets in world is not required: player deleted from CLI or character list with not loaded pet.
|
|
// NOW we can finally clear other DB data related to character
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_PET_IDS);
|
|
stmt->setUInt64(0, guid);
|
|
PreparedQueryResult resultPets = CharacterDatabase.Query(stmt);
|
|
|
|
if (resultPets)
|
|
{
|
|
do
|
|
{
|
|
uint32 petguidlow = (*resultPets)[0].GetUInt32();
|
|
Pet::DeleteFromDB(petguidlow);
|
|
} while (resultPets->NextRow());
|
|
}
|
|
|
|
// Delete char from social list of online chars
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_SOCIAL);
|
|
stmt->setUInt64(0, guid);
|
|
|
|
if (PreparedQueryResult resultFriends = CharacterDatabase.Query(stmt))
|
|
{
|
|
do
|
|
{
|
|
if (Player* playerFriend = ObjectAccessor::FindPlayer(ObjectGuid::Create<HighGuid::Player>((*resultFriends)[0].GetUInt64())))
|
|
{
|
|
playerFriend->GetSocial()->RemoveFromSocialList(playerguid, SOCIAL_FLAG_ALL);
|
|
sSocialMgr->SendFriendStatus(playerFriend, FRIEND_REMOVED, playerguid);
|
|
}
|
|
} while (resultFriends->NextRow());
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_CUSTOMIZATIONS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_ACCOUNT_DATA);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_ARENA_STATS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_EFFECT);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_BATTLEGROUND_RANDOM);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_CUF_PROFILES);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_CURRENCY);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GIFT);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_INSTANCE_LOCK_BY_GUID);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_SPAWN_TRACKING);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REPUTATION);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_COOLDOWNS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_CHARGES);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_GEMS_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_TRANSMOG_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_ARTIFACT_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_ARTIFACT_POWERS_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_MODIFIERS_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_AZERITE_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_AZERITE_MILESTONE_POWER_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_AZERITE_UNLOCKED_ESSENCE_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_AZERITE_EMPOWERED_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_INSTANCE_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_FRIEND);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SOCIAL_BY_GUID);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEMS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME_BY_OWNER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENTS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_PROGRESS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_EQUIPMENTSETS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TRANSMOG_OUTFITS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_EVENTLOG_BY_PLAYER);
|
|
stmt->setUInt64(0, guid);
|
|
stmt->setUInt64(1, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GUILD_BANK_EVENTLOG_BY_PLAYER);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILLS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_FISHINGSTEPS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_FAVORITE_AUCTIONS_BY_CHAR);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_AURA_STORED_LOCATIONS_BY_GUID);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_BATTLE_PET_DECLINED_NAME_BY_OWNER);
|
|
loginStmt->setInt64(0, guid);
|
|
loginStmt->setInt32(1, sRealmList->GetCurrentRealmId().Realm);
|
|
loginTransaction->Append(loginStmt);
|
|
|
|
loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_BATTLE_PETS_BY_OWNER);
|
|
loginStmt->setInt64(0, guid);
|
|
loginStmt->setInt32(1, sRealmList->GetCurrentRealmId().Realm);
|
|
loginTransaction->Append(loginStmt);
|
|
|
|
Corpse::DeleteFromDB(playerguid, trans);
|
|
|
|
Garrison::DeleteFromDB(guid, trans);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TRAIT_ENTRIES_BY_CHAR);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TRAIT_CONFIGS_BY_CHAR);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_DATA_ELEMENTS_CHARACTER_BY_GUID);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_DATA_FLAGS_CHARACTER_BY_GUID);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_BANK_TAB_SETTINGS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
sCharacterCache->DeleteCharacterCacheEntry(playerguid, name);
|
|
break;
|
|
}
|
|
// The character gets unlinked from the account, the name gets freed up and appears as deleted ingame
|
|
case CHAR_DELETE_UNLINK:
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_DELETE_INFO);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
sCharacterCache->UpdateCharacterInfoDeleted(playerguid, true, "");
|
|
break;
|
|
}
|
|
default:
|
|
TC_LOG_ERROR("entities.player.cheat", "Player::DeleteFromDB: Tried to delete player ({}) with unsupported delete method ({}).",
|
|
playerguid.ToString(), charDeleteMethod);
|
|
|
|
if (trans->GetSize() > 0)
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
return;
|
|
}
|
|
|
|
LoginDatabase.CommitTransaction(loginTransaction);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
if (updateRealmChars)
|
|
sWorld->UpdateRealmCharCount(accountId);
|
|
}
|
|
|
|
/**
|
|
* Characters which were kept back in the database after being deleted and are now too old (see config option "CharDelete.KeepDays"), will be completely deleted.
|
|
*
|
|
* @see Player::DeleteFromDB
|
|
*/
|
|
void Player::DeleteOldCharacters()
|
|
{
|
|
uint32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
|
|
if (!keepDays)
|
|
return;
|
|
|
|
Player::DeleteOldCharacters(keepDays);
|
|
}
|
|
|
|
/**
|
|
* Characters which were kept back in the database after being deleted and are older than the specified amount of days, will be completely deleted.
|
|
*
|
|
* @see Player::DeleteFromDB
|
|
*
|
|
* @param keepDays overwrite the config option by another amount of days
|
|
*/
|
|
void Player::DeleteOldCharacters(uint32 keepDays)
|
|
{
|
|
TC_LOG_INFO("entities.player", "Player::DeleteOldCharacters: Deleting all characters which have been deleted {} days before...", keepDays);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_OLD_CHARS);
|
|
stmt->setUInt32(0, static_cast<uint32>(GameTime::GetGameTime() - static_cast<time_t>(keepDays) * DAY));
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (result)
|
|
{
|
|
TC_LOG_DEBUG("entities.player", "Player::DeleteOldCharacters: Found {} character(s) to delete", result->GetRowCount());
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
Player::DeleteFromDB(ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64()), fields[1].GetUInt32(), true, true);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
/* Preconditions:
|
|
- a resurrectable corpse must not be loaded for the player (only bones)
|
|
- the player must be in world
|
|
*/
|
|
void Player::BuildPlayerRepop()
|
|
{
|
|
WorldPackets::Misc::PreRessurect packet;
|
|
packet.PlayerGUID = GetGUID();
|
|
SendDirectMessage(packet.Write());
|
|
|
|
// If the player has the Wisp racial then cast the Wisp aura on them
|
|
if (HasSpell(20585))
|
|
CastSpell(this, 20584, true);
|
|
CastSpell(this, 8326, true);
|
|
|
|
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Release);
|
|
|
|
// there must be SMSG.FORCE_RUN_SPEED_CHANGE, SMSG.FORCE_SWIM_SPEED_CHANGE, SMSG.MOVE_SET_WATER_WALK
|
|
// there must be SMSG.STOP_MIRROR_TIMER
|
|
|
|
// the player cannot have a corpse already on current map, only bones which are not returned by GetCorpse
|
|
WorldLocation corpseLocation = GetCorpseLocation();
|
|
if (corpseLocation.GetMapId() == GetMapId())
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::BuildPlayerRepop: Player '{}' ({}) already has a corpse", GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
// create a corpse and place it at the player's location
|
|
Corpse* corpse = CreateCorpse();
|
|
if (!corpse)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::BuildPlayerRepop: Error creating corpse for player '{}' ({})", GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
GetMap()->AddToMap(corpse);
|
|
|
|
// convert player body to ghost
|
|
setDeathState(DEAD);
|
|
SetHealth(1);
|
|
|
|
SetWaterWalking(true);
|
|
if (!GetSession()->isLogingOut() && !HasUnitState(UNIT_STATE_STUNNED))
|
|
SetRooted(false);
|
|
|
|
// BG - remove insignia related
|
|
RemoveUnitFlag(UNIT_FLAG_SKINNABLE);
|
|
|
|
int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
|
|
|
|
if (corpseReclaimDelay >= 0)
|
|
SendCorpseReclaimDelay(corpseReclaimDelay);
|
|
|
|
// to prevent cheating
|
|
corpse->ResetGhostTime();
|
|
|
|
StopMirrorTimers(); //disable timers(bars)
|
|
|
|
// OnPlayerRepop hook
|
|
sScriptMgr->OnPlayerRepop(this);
|
|
}
|
|
|
|
void Player::ResurrectPlayer(float restore_percent, bool applySickness)
|
|
{
|
|
SetAreaSpiritHealer(nullptr);
|
|
|
|
WorldPackets::Misc::DeathReleaseLoc packet;
|
|
packet.MapID = -1;
|
|
SendDirectMessage(packet.Write());
|
|
|
|
// speed change, land walk
|
|
|
|
// remove death flag + set aura
|
|
RemovePlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
|
|
|
|
// This must be called always even on Players with race != RACE_NIGHTELF in case of faction change
|
|
RemoveAurasDueToSpell(20584); // RACE_NIGHTELF speed bonuses
|
|
RemoveAurasDueToSpell(8326); // SPELL_AURA_GHOST
|
|
|
|
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
|
|
SetDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
|
|
|
|
setDeathState(ALIVE);
|
|
|
|
// add the flag to make sure opcode is always sent
|
|
AddUnitMovementFlag(MOVEMENTFLAG_WATERWALKING);
|
|
SetWaterWalking(false);
|
|
if (!HasUnitState(UNIT_STATE_STUNNED))
|
|
SetRooted(false);
|
|
|
|
m_deathTimer = 0;
|
|
|
|
// set health/powers (0- will be set in caller)
|
|
if (restore_percent > 0.0f)
|
|
{
|
|
SetHealth(GetMaxHealth() * restore_percent);
|
|
SetPower(POWER_MANA, GetMaxPower(POWER_MANA) * restore_percent);
|
|
SetPower(POWER_RAGE, 0);
|
|
SetPower(POWER_ENERGY, GetMaxPower(POWER_ENERGY) * restore_percent);
|
|
SetPower(POWER_FOCUS, GetMaxPower(POWER_FOCUS) * restore_percent);
|
|
SetPower(POWER_LUNAR_POWER, 0);
|
|
}
|
|
|
|
// trigger update zone for alive state zone updates
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone, newarea);
|
|
UpdateZone(newzone, newarea);
|
|
sOutdoorPvPMgr->HandlePlayerResurrects(this, newzone);
|
|
|
|
// update visibility
|
|
UpdateObjectVisibility();
|
|
|
|
// recast lost by death auras of any items held in the inventory
|
|
CastAllObtainSpells();
|
|
|
|
if (!applySickness)
|
|
return;
|
|
|
|
//Characters from level 1-10 are not affected by resurrection sickness.
|
|
//Characters from level 11-19 will suffer from one minute of sickness
|
|
//for each level they are above 10.
|
|
//Characters level 20 and up suffer from ten minutes of sickness.
|
|
int32 startLevel = sWorld->getIntConfig(CONFIG_DEATH_SICKNESS_LEVEL);
|
|
ChrRacesEntry const* raceEntry = sChrRacesStore.AssertEntry(GetRace());
|
|
|
|
if (int32(GetLevel()) >= startLevel)
|
|
{
|
|
// set resurrection sickness
|
|
CastSpell(this, raceEntry->ResSicknessSpellID, true);
|
|
|
|
// not full duration
|
|
if (int32(GetLevel()) < startLevel+9)
|
|
{
|
|
int32 delta = (int32(GetLevel()) - startLevel + 1)*MINUTE;
|
|
|
|
if (Aura* aur = GetAura(raceEntry->ResSicknessSpellID, GetGUID()))
|
|
{
|
|
aur->SetDuration(delta*IN_MILLISECONDS);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::KillPlayer()
|
|
{
|
|
if (IsFlying() && !GetTransport())
|
|
GetMotionMaster()->MoveFall();
|
|
|
|
SetRooted(true);
|
|
|
|
StopMirrorTimers(); //disable timers(bars)
|
|
|
|
setDeathState(CORPSE);
|
|
//SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_IN_PVP);
|
|
|
|
ReplaceAllDynamicFlags(UNIT_DYNFLAG_NONE);
|
|
if (!sMapStore.LookupEntry(GetMapId())->Instanceable() && !HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
|
|
SetPlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
|
|
else
|
|
RemovePlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
|
|
|
|
// 6 minutes until repop at graveyard
|
|
m_deathTimer = 6 * MINUTE * IN_MILLISECONDS;
|
|
|
|
UpdateCorpseReclaimDelay(); // dependent at use SetDeathPvP() call before kill
|
|
|
|
int32 corpseReclaimDelay = CalculateCorpseReclaimDelay();
|
|
|
|
if (corpseReclaimDelay >= 0)
|
|
SendCorpseReclaimDelay(corpseReclaimDelay);
|
|
|
|
// don't create corpse at this moment, player might be falling
|
|
|
|
// update visibility
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
void Player::OfflineResurrect(ObjectGuid const& guid, CharacterDatabaseTransaction trans)
|
|
{
|
|
Corpse::DeleteFromDB(guid, trans);
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
|
stmt->setUInt16(0, uint16(AT_LOGIN_RESURRECT));
|
|
stmt->setUInt64(1, guid.GetCounter());
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
Corpse* Player::CreateCorpse()
|
|
{
|
|
// prevent the existence of 2 corpses for one player
|
|
SpawnCorpseBones();
|
|
|
|
Corpse* corpse = new Corpse((m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) ? CORPSE_RESURRECTABLE_PVP : CORPSE_RESURRECTABLE_PVE);
|
|
SetPvPDeath(false);
|
|
|
|
if (!corpse->Create(GetMap()->GenerateLowGuid<HighGuid::Corpse>(), this))
|
|
{
|
|
delete corpse;
|
|
return nullptr;
|
|
}
|
|
|
|
_corpseLocation.WorldRelocate(*this);
|
|
|
|
uint32 flags = 0;
|
|
if (*m_unitData->PvpFlags & UNIT_BYTE2_FLAG_PVP)
|
|
flags |= CORPSE_FLAG_PVP;
|
|
if (InBattleground() && !InArena())
|
|
flags |= CORPSE_FLAG_SKINNABLE; // to be able to remove insignia
|
|
if (*m_unitData->PvpFlags & UNIT_BYTE2_FLAG_FFA_PVP)
|
|
flags |= CORPSE_FLAG_FFA_PVP;
|
|
|
|
corpse->SetRace(GetRace());
|
|
corpse->SetSex(GetNativeGender());
|
|
corpse->SetClass(GetClass());
|
|
corpse->SetCustomizations(Trinity::Containers::MakeIteratorPair(m_playerData->Customizations.begin(), m_playerData->Customizations.end()));
|
|
corpse->ReplaceAllFlags(flags);
|
|
corpse->SetDisplayId(GetNativeDisplayId());
|
|
corpse->SetFactionTemplate(sChrRacesStore.AssertEntry(GetRace())->FactionID);
|
|
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
uint32 itemDisplayId = m_items[i]->GetDisplayId(this);
|
|
uint32 itemInventoryType;
|
|
if (ItemEntry const* itemEntry = sItemStore.LookupEntry(m_items[i]->GetVisibleEntry(this)))
|
|
itemInventoryType = itemEntry->InventoryType;
|
|
else
|
|
itemInventoryType = m_items[i]->GetTemplate()->GetInventoryType();
|
|
|
|
corpse->SetItem(i, itemDisplayId | (itemInventoryType << 24));
|
|
}
|
|
}
|
|
|
|
// register for player, but not show
|
|
GetMap()->AddCorpse(corpse);
|
|
|
|
corpse->UpdatePositionData();
|
|
corpse->SetZoneScript();
|
|
|
|
// we do not need to save corpses for instances
|
|
if (!GetMap()->Instanceable())
|
|
corpse->SaveToDB();
|
|
|
|
return corpse;
|
|
}
|
|
|
|
void Player::SpawnCorpseBones(bool triggerSave /*= true*/)
|
|
{
|
|
_corpseLocation.WorldRelocate(MAPID_INVALID, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
if (GetMap()->ConvertCorpseToBones(GetGUID()))
|
|
if (triggerSave && !GetSession()->PlayerLogoutWithSave()) // at logout we will already store the player
|
|
SaveToDB(); // prevent loading as ghost without corpse
|
|
}
|
|
|
|
Corpse* Player::GetCorpse() const
|
|
{
|
|
return GetMap()->GetCorpseByPlayer(GetGUID());
|
|
}
|
|
|
|
void Player::DurabilityLossAll(double percent, bool inventory)
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityLoss(pItem, percent);
|
|
|
|
if (inventory)
|
|
{
|
|
// bags not have durability
|
|
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < inventoryEnd; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityLoss(pItem, percent);
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = GetItemByPos(i, j))
|
|
DurabilityLoss(pItem, percent);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityLoss(Item* item, double percent)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
uint32 pMaxDurability = item->m_itemData->MaxDurability;
|
|
|
|
if (!pMaxDurability)
|
|
return;
|
|
|
|
percent /= GetTotalAuraMultiplier(SPELL_AURA_MOD_DURABILITY_LOSS);
|
|
|
|
uint32 pDurabilityLoss = uint32(pMaxDurability*percent);
|
|
|
|
if (pDurabilityLoss < 1)
|
|
pDurabilityLoss = 1;
|
|
|
|
DurabilityPointsLoss(item, pDurabilityLoss);
|
|
}
|
|
|
|
void Player::DurabilityPointsLossAll(int32 points, bool inventory)
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityPointsLoss(pItem, points);
|
|
|
|
if (inventory)
|
|
{
|
|
// bags not have durability
|
|
// for (int i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < inventoryEnd; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
DurabilityPointsLoss(pItem, points);
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
if (Bag* pBag = static_cast<Bag*>(GetItemByPos(INVENTORY_SLOT_BAG_0, i)))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = GetItemByPos(i, j))
|
|
DurabilityPointsLoss(pItem, points);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityPointsLoss(Item* item, int32 points)
|
|
{
|
|
if (HasAuraType(SPELL_AURA_PREVENT_DURABILITY_LOSS))
|
|
return;
|
|
|
|
int32 pMaxDurability = item->m_itemData->MaxDurability;
|
|
int32 pOldDurability = item->m_itemData->Durability;
|
|
int32 pNewDurability = pOldDurability - points;
|
|
|
|
if (pNewDurability < 0)
|
|
pNewDurability = 0;
|
|
else if (pNewDurability > pMaxDurability)
|
|
pNewDurability = pMaxDurability;
|
|
|
|
if (pOldDurability != pNewDurability)
|
|
{
|
|
// modify item stats _before_ Durability set to 0 to pass _ApplyItemMods internal check
|
|
if (pNewDurability == 0 && pOldDurability > 0 && item->IsEquipped())
|
|
_ApplyItemMods(item, item->GetSlot(), false);
|
|
|
|
item->SetDurability(pNewDurability);
|
|
|
|
// modify item stats _after_ restore durability to pass _ApplyItemMods internal check
|
|
if (pNewDurability > 0 && pOldDurability == 0 && item->IsEquipped())
|
|
_ApplyItemMods(item, item->GetSlot(), true);
|
|
|
|
item->SetState(ITEM_CHANGED, this);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityPointLossForEquipSlot(EquipmentSlots slot)
|
|
{
|
|
if (HasAuraType(SPELL_AURA_PREVENT_DURABILITY_LOSS_FROM_COMBAT))
|
|
return;
|
|
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
DurabilityPointsLoss(pItem, 1);
|
|
}
|
|
|
|
void Player::DurabilityRepairAll(bool takeCost, float discountMod, bool guildBank)
|
|
{
|
|
// Collecting all items that can be repaired and repair costs
|
|
std::list<std::pair<Item*, uint64>> itemRepairCostStore;
|
|
|
|
// equipped, backpack, bags itself
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < inventoryEnd; i++)
|
|
if (Item* item = GetItemByPos(((INVENTORY_SLOT_BAG_0 << 8) | i)))
|
|
if (uint64 cost = item->CalculateDurabilityRepairCost(discountMod))
|
|
itemRepairCostStore.push_back(std::make_pair(item, cost));
|
|
|
|
// bank, buyback and keys not repaired
|
|
|
|
// items in inventory bags
|
|
for (uint8 j = INVENTORY_SLOT_BAG_START; j < INVENTORY_SLOT_BAG_END; j++)
|
|
for (uint8 i = 0; i < MAX_BAG_SIZE; i++)
|
|
if (Item* item = GetItemByPos(((j << 8) | i)))
|
|
if (uint64 cost = item->CalculateDurabilityRepairCost(discountMod))
|
|
itemRepairCostStore.push_back(std::make_pair(item, cost));
|
|
|
|
// Handling a free repair case - just repair every item without taking cost.
|
|
if (!takeCost)
|
|
{
|
|
for (auto const& [item, cost] : itemRepairCostStore)
|
|
DurabilityRepair(item->GetPos(), false, 0.f);
|
|
|
|
return;
|
|
}
|
|
|
|
if (guildBank)
|
|
{
|
|
// Handling a repair for guild money case.
|
|
// We have to repair items one by one until the guild bank has enough money available for withdrawal or until all items are repaired.
|
|
|
|
Guild* guild = GetGuild();
|
|
if (!guild)
|
|
return; // silent return, client shouldn't display this button for players without guild.
|
|
|
|
uint64 const availableGuildMoney = guild->GetMemberAvailableMoneyForRepairItems(GetGUID());
|
|
if (availableGuildMoney == 0)
|
|
return;
|
|
|
|
// Sort the items by repair cost from lowest to highest
|
|
itemRepairCostStore.sort([](auto const& a, auto const& b) -> bool { return a.second < b.second; });
|
|
|
|
// We must calculate total repair cost and take money once to avoid spam in the guild bank log and reduce number of transactions in the database
|
|
uint64 totalCost = 0;
|
|
|
|
for (auto const& [item, cost] : itemRepairCostStore)
|
|
{
|
|
uint64 newTotalCost = totalCost + cost;
|
|
if (newTotalCost > availableGuildMoney || newTotalCost > MAX_MONEY_AMOUNT)
|
|
break;
|
|
|
|
totalCost = newTotalCost;
|
|
|
|
// Repair item without taking cost. We'll do it later.
|
|
DurabilityRepair(item->GetPos(), false, 0.f);
|
|
}
|
|
|
|
// Take money for repairs from the guild bank
|
|
guild->HandleMemberWithdrawMoney(GetSession(), totalCost, true);
|
|
}
|
|
else
|
|
{
|
|
// Handling a repair for player's money case.
|
|
// Unlike repairing for guild money, in this case we must first check if player has enough money to repair all the items at once.
|
|
|
|
uint64 totalCost = 0;
|
|
for (auto const& [item, cost] : itemRepairCostStore)
|
|
totalCost += cost;
|
|
|
|
if (!HasEnoughMoney(totalCost))
|
|
return; // silent return, client should display error by itself and not send opcode.
|
|
|
|
ModifyMoney(-int32(totalCost));
|
|
|
|
// Payment for repair has already been taken, so just repair every item without taking cost.
|
|
for (auto const& [item, cost] : itemRepairCostStore)
|
|
DurabilityRepair(item->GetPos(), false, 0.f);
|
|
}
|
|
}
|
|
|
|
void Player::DurabilityRepair(uint16 pos, bool takeCost, float discountMod)
|
|
{
|
|
Item* item = GetItemByPos(pos);
|
|
if (!item)
|
|
return;
|
|
|
|
if (takeCost)
|
|
{
|
|
uint64 cost = item->CalculateDurabilityRepairCost(discountMod);
|
|
|
|
if (!HasEnoughMoney(cost))
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::DurabilityRepair: Player '{}' ({}) has not enough money to repair item",
|
|
GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
ModifyMoney(-int32(cost));
|
|
}
|
|
|
|
bool isBroken = item->IsBroken();
|
|
|
|
item->SetDurability(item->m_itemData->MaxDurability);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
|
|
// reapply mods for total broken and repaired item if equipped
|
|
if (IsEquipmentPos(pos) && isBroken)
|
|
_ApplyItemMods(item, pos & 255, true);
|
|
}
|
|
|
|
void Player::RepopAtGraveyard()
|
|
{
|
|
// note: this can be called also when the player is alive
|
|
// for example from WorldSession::HandleMovementOpcodes
|
|
|
|
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetAreaId());
|
|
|
|
bool shouldResurrect = false;
|
|
// Such zones are considered unreachable as a ghost and the player must be automatically revived
|
|
if ((!IsAlive() && zone && zone->GetFlags().HasFlag(AreaFlags::NoGhostOnRelease)) || GetMap()->IsNonRaidDungeon() || GetMap()->IsRaid() || GetTransport() || GetPositionZ() < GetMap()->GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY()))
|
|
{
|
|
shouldResurrect = true;
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
WorldSafeLocsEntry const* closestGrave = nullptr;
|
|
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(GetMap(), GetZoneId()))
|
|
closestGrave = bf->GetClosestGraveyard(this);
|
|
else if (InstanceScript* instance = GetInstanceScript())
|
|
closestGrave = sObjectMgr->GetWorldSafeLoc(instance->GetEntranceLocation());
|
|
|
|
if (!closestGrave)
|
|
closestGrave = sObjectMgr->GetClosestGraveyard(*this, GetTeam(), this);
|
|
|
|
// stop countdown until repop
|
|
m_deathTimer = 0;
|
|
|
|
// if no grave found, stay at the current location
|
|
// and don't show spirit healer location
|
|
if (closestGrave)
|
|
{
|
|
TeleportTo({ .Location = closestGrave->Loc, .TransportGuid = closestGrave->TransportSpawnId ? ObjectGuid::Create<HighGuid::Transport>(*closestGrave->TransportSpawnId) : ObjectGuid::Empty }, shouldResurrect ? TELE_REVIVE_AT_TELEPORT : TELE_TO_NONE);
|
|
if (isDead()) // not send if alive, because it used in TeleportTo()
|
|
{
|
|
WorldPackets::Misc::DeathReleaseLoc packet;
|
|
packet.MapID = closestGrave->Loc.GetMapId();
|
|
packet.Loc = closestGrave->Loc;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
}
|
|
else if (GetPositionZ() < GetMap()->GetMinHeight(GetPhaseShift(), GetPositionX(), GetPositionY()))
|
|
TeleportTo(m_homebind);
|
|
|
|
RemovePlayerFlag(PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
|
|
}
|
|
|
|
bool Player::CanJoinConstantChannelInZone(ChatChannelsEntry const* channel, AreaTableEntry const* zone) const
|
|
{
|
|
if (channel->GetFlags().HasFlag(ChatChannelFlags::ZoneBased) && zone->GetFlags().HasFlag(AreaFlags::NoChatChannels))
|
|
return false;
|
|
|
|
if (channel->GetFlags().HasFlag(ChatChannelFlags::OnlyInCities) && !zone->GetFlags().HasFlag(AreaFlags::AllowTradeChannel))
|
|
return false;
|
|
|
|
if (channel->GetFlags().HasFlag(ChatChannelFlags::GuildRecruitment) && GetGuildId())
|
|
return false;
|
|
|
|
if (channel->GetRuleset() == ChatChannelRuleset::Disabled)
|
|
return false;
|
|
|
|
if (channel->GetFlags().HasFlag(ChatChannelFlags::Regional))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::JoinedChannel(Channel* c)
|
|
{
|
|
m_channels.push_back(c);
|
|
}
|
|
|
|
void Player::LeftChannel(Channel* c)
|
|
{
|
|
m_channels.remove(c);
|
|
}
|
|
|
|
void Player::CleanupChannels()
|
|
{
|
|
while (!m_channels.empty())
|
|
{
|
|
Channel* ch = *m_channels.begin();
|
|
m_channels.erase(m_channels.begin()); // remove from player's channel list
|
|
ch->LeaveChannel(this, false); // not send to client, not remove from player's channel list
|
|
|
|
// delete channel if empty
|
|
if (ChannelMgr* cMgr = ChannelMgr::ForTeam(GetTeam()))
|
|
if (ch->IsConstant())
|
|
cMgr->LeftChannel(ch->GetChannelId(), ch->GetZoneEntry());
|
|
}
|
|
TC_LOG_DEBUG("chat.system", "Player::CleanupChannels: Channels of player '{}' ({}) cleaned up.", GetName(), GetGUID().ToString());
|
|
}
|
|
|
|
void Player::UpdateLocalChannels(uint32 newZone)
|
|
{
|
|
if (GetSession()->PlayerLoading() && !IsBeingTeleportedFar())
|
|
return; // The client handles it automatically after loading, but not after teleporting
|
|
|
|
AreaTableEntry const* current_zone = sAreaTableStore.LookupEntry(newZone);
|
|
if (!current_zone)
|
|
return;
|
|
|
|
ChannelMgr* cMgr = ChannelMgr::ForTeam(GetTeam());
|
|
if (!cMgr)
|
|
return;
|
|
|
|
for (ChatChannelsEntry const* channelEntry : sChatChannelsStore)
|
|
{
|
|
if (!channelEntry->GetFlags().HasFlag(ChatChannelFlags::AutoJoin))
|
|
continue;
|
|
|
|
Channel* usedChannel = nullptr;
|
|
for (Channel* channel : m_channels)
|
|
{
|
|
if (channel->GetChannelId() == channelEntry->ID)
|
|
{
|
|
usedChannel = channel;
|
|
break;
|
|
}
|
|
}
|
|
|
|
Channel* removeChannel = nullptr;
|
|
Channel* joinChannel = nullptr;
|
|
bool sendRemove = true;
|
|
|
|
if (CanJoinConstantChannelInZone(channelEntry, current_zone))
|
|
{
|
|
if (channelEntry->GetFlags().HasFlag(ChatChannelFlags::ZoneBased))
|
|
{
|
|
if (channelEntry->GetFlags().HasFlag(ChatChannelFlags::LinkedChannel) && usedChannel)
|
|
continue; // Already on the channel, as city channel names are not changing
|
|
|
|
joinChannel = cMgr->GetSystemChannel(channelEntry->ID, current_zone);
|
|
if (usedChannel)
|
|
{
|
|
if (joinChannel != usedChannel)
|
|
{
|
|
removeChannel = usedChannel;
|
|
sendRemove = false; // Do not send leave channel, it already replaced at client
|
|
}
|
|
else
|
|
joinChannel = nullptr;
|
|
}
|
|
}
|
|
else
|
|
joinChannel = cMgr->GetSystemChannel(channelEntry->ID);
|
|
}
|
|
else
|
|
removeChannel = usedChannel;
|
|
|
|
if (joinChannel)
|
|
joinChannel->JoinChannel(this); // Changed Channel: ... or Joined Channel: ...
|
|
|
|
if (removeChannel)
|
|
{
|
|
removeChannel->LeaveChannel(this, sendRemove, true); // Leave old channel
|
|
|
|
LeftChannel(removeChannel); // Remove from player's channel list
|
|
cMgr->LeftChannel(removeChannel->GetChannelId(), removeChannel->GetZoneEntry()); // Delete if empty
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::LeaveLFGChannel()
|
|
{
|
|
for (JoinedChannelsList::iterator i = m_channels.begin(); i != m_channels.end(); ++i)
|
|
{
|
|
if ((*i)->IsLFG())
|
|
{
|
|
(*i)->LeaveChannel(this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::HandleBaseModFlatValue(BaseModGroup modGroup, float amount, bool apply)
|
|
{
|
|
if (modGroup >= BASEMOD_END)
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::HandleBaseModValue: Invalid BaseModGroup/BaseModType ({}/{}) for player '{}' ({})",
|
|
modGroup, FLAT_MOD, GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
m_auraBaseFlatMod[modGroup] += apply ? amount : -amount;
|
|
UpdateBaseModGroup(modGroup);
|
|
}
|
|
|
|
void Player::ApplyBaseModPctValue(BaseModGroup modGroup, float pct)
|
|
{
|
|
if (modGroup >= BASEMOD_END)
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::HandleBaseModValue: Invalid BaseModGroup/BaseModType ({}/{}) for player '{}' ({})",
|
|
modGroup, FLAT_MOD, GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
AddPct(m_auraBasePctMod[modGroup], pct);
|
|
UpdateBaseModGroup(modGroup);
|
|
}
|
|
|
|
void Player::SetBaseModFlatValue(BaseModGroup modGroup, float val)
|
|
{
|
|
if (m_auraBaseFlatMod[modGroup] == val)
|
|
return;
|
|
|
|
m_auraBaseFlatMod[modGroup] = val;
|
|
UpdateBaseModGroup(modGroup);
|
|
}
|
|
|
|
void Player::SetBaseModPctValue(BaseModGroup modGroup, float val)
|
|
{
|
|
if (m_auraBasePctMod[modGroup] == val)
|
|
return;
|
|
|
|
m_auraBasePctMod[modGroup] = val;
|
|
UpdateBaseModGroup(modGroup);
|
|
}
|
|
|
|
void Player::UpdateDamageDoneMods(WeaponAttackType attackType, int32 skipEnchantSlot /*= -1*/)
|
|
{
|
|
Unit::UpdateDamageDoneMods(attackType, skipEnchantSlot);
|
|
|
|
UnitMods unitMod;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_MAINHAND;
|
|
break;
|
|
case OFF_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_OFFHAND;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
unitMod = UNIT_MOD_DAMAGE_RANGED;
|
|
break;
|
|
default:
|
|
ABORT();
|
|
break;
|
|
}
|
|
|
|
float amount = 0.0f;
|
|
Item* item = GetWeaponForAttack(attackType, true);
|
|
if (!item)
|
|
return;
|
|
|
|
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
|
|
{
|
|
if (skipEnchantSlot == slot)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantmentEntry = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(EnchantmentSlot(slot)));
|
|
if (!enchantmentEntry)
|
|
continue;
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_ENCHANTMENT_EFFECTS; ++i)
|
|
{
|
|
switch (enchantmentEntry->Effect[i])
|
|
{
|
|
case ITEM_ENCHANTMENT_TYPE_DAMAGE:
|
|
amount += enchantmentEntry->EffectScalingPoints[i];
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_TOTEM:
|
|
if (GetClass() == CLASS_SHAMAN)
|
|
amount += enchantmentEntry->EffectScalingPoints[i] * item->GetTemplate()->GetDelay() / 1000.0f;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
HandleStatFlatModifier(unitMod, TOTAL_VALUE, amount, true);
|
|
}
|
|
|
|
void Player::UpdateBaseModGroup(BaseModGroup modGroup)
|
|
{
|
|
if (!CanModifyStats())
|
|
return;
|
|
|
|
switch (modGroup)
|
|
{
|
|
case CRIT_PERCENTAGE: UpdateCritPercentage(BASE_ATTACK); break;
|
|
case RANGED_CRIT_PERCENTAGE: UpdateCritPercentage(RANGED_ATTACK); break;
|
|
case OFFHAND_CRIT_PERCENTAGE: UpdateCritPercentage(OFF_ATTACK); break;
|
|
default: break;
|
|
}
|
|
}
|
|
|
|
float Player::GetBaseModValue(BaseModGroup modGroup, BaseModType modType) const
|
|
{
|
|
if (modGroup >= BASEMOD_END || modType >= MOD_END)
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::GetBaseModValue: Invalid BaseModGroup/BaseModType ({}/{}) for player '{}' ({})",
|
|
modGroup, modType, GetName(), GetGUID().ToString());
|
|
return 0.0f;
|
|
}
|
|
|
|
return (modType == FLAT_MOD ? m_auraBaseFlatMod[modGroup] : m_auraBasePctMod[modGroup]);
|
|
}
|
|
|
|
float Player::GetTotalBaseModValue(BaseModGroup modGroup) const
|
|
{
|
|
if (modGroup >= BASEMOD_END)
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::GetTotalBaseModValue: Invalid BaseModGroup ({}) for player '{}' ({})",
|
|
modGroup, GetName(), GetGUID().ToString());
|
|
return 0.0f;
|
|
}
|
|
|
|
return m_auraBaseFlatMod[modGroup] * m_auraBasePctMod[modGroup];
|
|
}
|
|
|
|
void Player::GetDodgeFromAgility(float &/*diminishing*/, float &/*nondiminishing*/) const
|
|
{
|
|
//// Table for base dodge values
|
|
//const float dodge_base[MAX_CLASSES] =
|
|
//{
|
|
// 0.037580f, // Warrior
|
|
// 0.036520f, // Paladin
|
|
// -0.054500f, // Hunter
|
|
// -0.005900f, // Rogue
|
|
// 0.031830f, // Priest
|
|
// 0.036640f, // DK
|
|
// 0.016750f, // Shaman
|
|
// 0.034575f, // Mage
|
|
// 0.020350f, // Warlock
|
|
// 0.0f, // ??
|
|
// 0.049510f // Druid
|
|
//};
|
|
//// Crit/agility to dodge/agility coefficient multipliers; 3.2.0 increased required agility by 15%
|
|
//const float crit_to_dodge[MAX_CLASSES] =
|
|
//{
|
|
// 0.85f/1.15f, // Warrior
|
|
// 1.00f/1.15f, // Paladin
|
|
// 1.11f/1.15f, // Hunter
|
|
// 2.00f/1.15f, // Rogue
|
|
// 1.00f/1.15f, // Priest
|
|
// 0.85f/1.15f, // DK
|
|
// 1.60f/1.15f, // Shaman
|
|
// 1.00f/1.15f, // Mage
|
|
// 0.97f/1.15f, // Warlock (?)
|
|
// 0.0f, // ??
|
|
// 2.00f/1.15f // Druid
|
|
//};
|
|
|
|
//uint8 level = getLevel();
|
|
//uint32 pclass = getClass();
|
|
|
|
//if (level >= sGtChanceToMeleeCritStore.GetTableRowCount())
|
|
// level = sGtChanceToMeleeCritStore.GetTableRowCount() - 1;
|
|
|
|
//// Dodge per agility is proportional to crit per agility, which is available from DBC files
|
|
//GtChanceToMeleeCritEntry const* dodgeRatio = sGtChanceToMeleeCritStore.EvaluateTable(level - 1, pclass - 1);
|
|
//if (dodgeRatio == nullptr || pclass > MAX_CLASSES)
|
|
// return;
|
|
|
|
///// @todo research if talents/effects that increase total agility by x% should increase non-diminishing part
|
|
//float base_agility = GetCreateStat(STAT_AGILITY) * GetPctModifierValue(UnitMods(UNIT_MOD_STAT_START + STAT_AGILITY), BASE_PCT);
|
|
//float bonus_agility = GetStat(STAT_AGILITY) - base_agility;
|
|
|
|
//// calculate diminishing (green in char screen) and non-diminishing (white) contribution
|
|
//diminishing = 100.0f * bonus_agility * dodgeRatio->ratio * crit_to_dodge[pclass-1];
|
|
//nondiminishing = 100.0f * (dodge_base[pclass-1] + base_agility * dodgeRatio->ratio * crit_to_dodge[pclass-1]);
|
|
}
|
|
|
|
inline float GetGameTableColumnForCombatRating(GtCombatRatingsEntry const* row, uint32 rating)
|
|
{
|
|
switch (rating)
|
|
{
|
|
case CR_AMPLIFY:
|
|
return row->Amplify;
|
|
case CR_DEFENSE_SKILL:
|
|
return row->DefenseSkill;
|
|
case CR_DODGE:
|
|
return row->Dodge;
|
|
case CR_PARRY:
|
|
return row->Parry;
|
|
case CR_BLOCK:
|
|
return row->Block;
|
|
case CR_HIT_MELEE:
|
|
return row->HitMelee;
|
|
case CR_HIT_RANGED:
|
|
return row->HitRanged;
|
|
case CR_HIT_SPELL:
|
|
return row->HitSpell;
|
|
case CR_CRIT_MELEE:
|
|
return row->CritMelee;
|
|
case CR_CRIT_RANGED:
|
|
return row->CritRanged;
|
|
case CR_CRIT_SPELL:
|
|
return row->CritSpell;
|
|
case CR_CORRUPTION:
|
|
return row->Corruption;
|
|
case CR_CORRUPTION_RESISTANCE:
|
|
return row->CorruptionResistance;
|
|
case CR_SPEED:
|
|
return row->Speed;
|
|
case CR_RESILIENCE_CRIT_TAKEN:
|
|
return row->ResilienceCritTaken;
|
|
case CR_RESILIENCE_PLAYER_DAMAGE:
|
|
return row->ResiliencePlayerDamage;
|
|
case CR_LIFESTEAL:
|
|
return row->Lifesteal;
|
|
case CR_HASTE_MELEE:
|
|
return row->HasteMelee;
|
|
case CR_HASTE_RANGED:
|
|
return row->HasteRanged;
|
|
case CR_HASTE_SPELL:
|
|
return row->HasteSpell;
|
|
case CR_AVOIDANCE:
|
|
return row->Avoidance;
|
|
case CR_STURDINESS:
|
|
return row->Sturdiness;
|
|
case CR_UNUSED_7:
|
|
return row->Unused7;
|
|
case CR_EXPERTISE:
|
|
return row->Expertise;
|
|
case CR_ARMOR_PENETRATION:
|
|
return row->ArmorPenetration;
|
|
case CR_MASTERY:
|
|
return row->Mastery;
|
|
case CR_PVP_POWER:
|
|
return row->PvPPower;
|
|
case CR_CLEAVE:
|
|
return row->Cleave;
|
|
case CR_VERSATILITY_DAMAGE_DONE:
|
|
return row->VersatilityDamageDone;
|
|
case CR_VERSATILITY_HEALING_DONE:
|
|
return row->VersatilityHealingDone;
|
|
case CR_VERSATILITY_DAMAGE_TAKEN:
|
|
return row->VersatilityDamageTaken;
|
|
case CR_UNUSED_12:
|
|
return row->Unused12;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 1.0f;
|
|
}
|
|
|
|
float Player::GetRatingMultiplier(CombatRating cr) const
|
|
{
|
|
GtCombatRatingsEntry const* Rating = sCombatRatingsGameTable.GetRow(GetLevel());
|
|
if (!Rating)
|
|
return 1.0f;
|
|
|
|
float value = GetGameTableColumnForCombatRating(Rating, cr);
|
|
if (!value)
|
|
return 1.0f; // By default use minimum coefficient (not must be called)
|
|
|
|
return 1.0f / value;
|
|
}
|
|
|
|
float Player::GetRatingBonusValue(CombatRating cr) const
|
|
{
|
|
float baseResult = ApplyRatingDiminishing(cr, float(m_activePlayerData->CombatRatings[cr]) * GetRatingMultiplier(cr));
|
|
if (cr != CR_RESILIENCE_PLAYER_DAMAGE)
|
|
return baseResult;
|
|
return float(1.0f - pow(0.99f, baseResult)) * 100.0f;
|
|
}
|
|
|
|
float Player::ApplyRatingDiminishing(CombatRating cr, float bonusValue) const
|
|
{
|
|
uint32 diminishingCurveId = 0;
|
|
switch (cr)
|
|
{
|
|
case CR_DODGE:
|
|
diminishingCurveId = sDB2Manager.GetGlobalCurveId(GlobalCurve::DodgeDiminishing);
|
|
break;
|
|
case CR_PARRY:
|
|
diminishingCurveId = sDB2Manager.GetGlobalCurveId(GlobalCurve::ParryDiminishing);
|
|
break;
|
|
case CR_BLOCK:
|
|
diminishingCurveId = sDB2Manager.GetGlobalCurveId(GlobalCurve::BlockDiminishing);
|
|
break;
|
|
case CR_CRIT_MELEE:
|
|
case CR_CRIT_RANGED:
|
|
case CR_CRIT_SPELL:
|
|
diminishingCurveId = sDB2Manager.GetGlobalCurveId(GlobalCurve::CritDiminishing);
|
|
break;
|
|
case CR_SPEED:
|
|
diminishingCurveId = sDB2Manager.GetGlobalCurveId(GlobalCurve::SpeedDiminishing);
|
|
break;
|
|
case CR_LIFESTEAL:
|
|
diminishingCurveId = sDB2Manager.GetGlobalCurveId(GlobalCurve::LifestealDiminishing);
|
|
break;
|
|
case CR_HASTE_MELEE:
|
|
case CR_HASTE_RANGED:
|
|
case CR_HASTE_SPELL:
|
|
diminishingCurveId = sDB2Manager.GetGlobalCurveId(GlobalCurve::HasteDiminishing);
|
|
break;
|
|
case CR_AVOIDANCE:
|
|
diminishingCurveId = sDB2Manager.GetGlobalCurveId(GlobalCurve::AvoidanceDiminishing);
|
|
break;
|
|
case CR_MASTERY:
|
|
diminishingCurveId = sDB2Manager.GetGlobalCurveId(GlobalCurve::MasteryDiminishing);
|
|
break;
|
|
case CR_VERSATILITY_DAMAGE_DONE:
|
|
case CR_VERSATILITY_HEALING_DONE:
|
|
diminishingCurveId = sDB2Manager.GetGlobalCurveId(GlobalCurve::VersatilityDoneDiminishing);
|
|
break;
|
|
case CR_VERSATILITY_DAMAGE_TAKEN:
|
|
diminishingCurveId = sDB2Manager.GetGlobalCurveId(GlobalCurve::VersatilityTakenDiminishing);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (diminishingCurveId)
|
|
return sDB2Manager.GetCurveValueAt(diminishingCurveId, bonusValue);
|
|
|
|
return bonusValue;
|
|
}
|
|
|
|
float Player::GetExpertiseDodgeOrParryReduction(WeaponAttackType attType) const
|
|
{
|
|
float baseExpertise = 7.5f;
|
|
switch (attType)
|
|
{
|
|
case BASE_ATTACK:
|
|
return baseExpertise + m_activePlayerData->MainhandExpertise / 4.0f;
|
|
case OFF_ATTACK:
|
|
return baseExpertise + m_activePlayerData->OffhandExpertise / 4.0f;
|
|
default:
|
|
break;
|
|
}
|
|
return 0.0f;
|
|
}
|
|
|
|
void Player::ApplyRatingMod(CombatRating combatRating, int32 value, bool apply)
|
|
{
|
|
m_baseRatingValue[combatRating] += (apply ? value : -value);
|
|
UpdateRating(combatRating);
|
|
}
|
|
|
|
void Player::UpdateRating(CombatRating cr)
|
|
{
|
|
int32 amount = m_baseRatingValue[cr];
|
|
for (AuraEffect const* aurEff : GetAuraEffectsByType(SPELL_AURA_MOD_COMBAT_RATING_FROM_COMBAT_RATING))
|
|
{
|
|
if (aurEff->GetMiscValueB() & (1 << cr))
|
|
{
|
|
Optional<int16> highestRating;
|
|
for (uint8 dependentRating = 0; dependentRating < MAX_COMBAT_RATING; ++dependentRating)
|
|
if (aurEff->GetMiscValue() & (1 << dependentRating))
|
|
highestRating = std::max(highestRating.value_or(m_baseRatingValue[dependentRating]), m_baseRatingValue[dependentRating]);
|
|
|
|
if (highestRating)
|
|
amount += int32(CalculatePct(*highestRating, aurEff->GetAmount()));
|
|
}
|
|
}
|
|
|
|
for (AuraEffect const* aurEff : GetAuraEffectsByType(SPELL_AURA_MOD_RATING_PCT))
|
|
if (aurEff->GetMiscValue() & (1 << cr))
|
|
amount += int32(CalculatePct(amount, aurEff->GetAmount()));
|
|
|
|
if (cr == CR_PARRY)
|
|
amount += m_baseRatingValue[CR_CRIT_MELEE] * (GetTotalAuraMultiplier(SPELL_AURA_CONVERT_CRIT_RATING_PCT_TO_PARRY_RATING) - 1.0f);
|
|
|
|
if (amount < 0)
|
|
amount = 0;
|
|
|
|
uint32 oldRating = m_activePlayerData->CombatRatings[cr];
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::CombatRatings, cr), amount);
|
|
|
|
bool affectStats = CanModifyStats();
|
|
|
|
switch (cr)
|
|
{
|
|
case CR_AMPLIFY:
|
|
case CR_DEFENSE_SKILL:
|
|
break;
|
|
case CR_DODGE:
|
|
UpdateDodgePercentage();
|
|
break;
|
|
case CR_PARRY:
|
|
UpdateParryPercentage();
|
|
break;
|
|
case CR_BLOCK:
|
|
UpdateBlockPercentage();
|
|
break;
|
|
case CR_HIT_MELEE:
|
|
UpdateMeleeHitChances();
|
|
break;
|
|
case CR_HIT_RANGED:
|
|
UpdateRangedHitChances();
|
|
break;
|
|
case CR_HIT_SPELL:
|
|
UpdateSpellHitChances();
|
|
break;
|
|
case CR_CRIT_MELEE:
|
|
if (affectStats)
|
|
{
|
|
UpdateCritPercentage(BASE_ATTACK);
|
|
UpdateCritPercentage(OFF_ATTACK);
|
|
}
|
|
UpdateRating(CR_PARRY);
|
|
break;
|
|
case CR_CRIT_RANGED:
|
|
if (affectStats)
|
|
UpdateCritPercentage(RANGED_ATTACK);
|
|
break;
|
|
case CR_CRIT_SPELL:
|
|
if (affectStats)
|
|
UpdateSpellCritChance();
|
|
break;
|
|
case CR_CORRUPTION:
|
|
case CR_CORRUPTION_RESISTANCE:
|
|
UpdateCorruption();
|
|
break;
|
|
case CR_SPEED:
|
|
case CR_RESILIENCE_PLAYER_DAMAGE:
|
|
case CR_RESILIENCE_CRIT_TAKEN:
|
|
case CR_LIFESTEAL:
|
|
break;
|
|
case CR_HASTE_MELEE:
|
|
case CR_HASTE_RANGED:
|
|
case CR_HASTE_SPELL:
|
|
{
|
|
// explicit affected values
|
|
float const multiplier = GetRatingMultiplier(cr);
|
|
float const oldVal = ApplyRatingDiminishing(cr, oldRating * multiplier);
|
|
float const newVal = ApplyRatingDiminishing(cr, amount * multiplier);
|
|
switch (cr)
|
|
{
|
|
case CR_HASTE_MELEE:
|
|
ApplyAttackTimePercentMod(BASE_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(OFF_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(BASE_ATTACK, newVal, true);
|
|
ApplyAttackTimePercentMod(OFF_ATTACK, newVal, true);
|
|
if (GetClass() == CLASS_DEATH_KNIGHT)
|
|
UpdateAllRunesRegen();
|
|
break;
|
|
case CR_HASTE_RANGED:
|
|
ApplyAttackTimePercentMod(RANGED_ATTACK, oldVal, false);
|
|
ApplyAttackTimePercentMod(RANGED_ATTACK, newVal, true);
|
|
break;
|
|
case CR_HASTE_SPELL:
|
|
ApplyCastTimePercentMod(oldVal, false);
|
|
ApplyCastTimePercentMod(newVal, true);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case CR_AVOIDANCE:
|
|
case CR_STURDINESS:
|
|
case CR_UNUSED_7:
|
|
break;
|
|
case CR_EXPERTISE:
|
|
if (affectStats)
|
|
{
|
|
UpdateExpertise(BASE_ATTACK);
|
|
UpdateExpertise(OFF_ATTACK);
|
|
}
|
|
break;
|
|
case CR_ARMOR_PENETRATION:
|
|
if (affectStats)
|
|
UpdateArmorPenetration(amount);
|
|
break;
|
|
case CR_MASTERY:
|
|
UpdateMastery();
|
|
break;
|
|
case CR_PVP_POWER:
|
|
case CR_CLEAVE:
|
|
break;
|
|
case CR_VERSATILITY_DAMAGE_DONE:
|
|
UpdateVersatilityDamageDone();
|
|
break;
|
|
case CR_VERSATILITY_HEALING_DONE:
|
|
UpdateHealingDonePercentMod();
|
|
break;
|
|
case CR_VERSATILITY_DAMAGE_TAKEN:
|
|
case CR_UNUSED_12:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateAllRatings()
|
|
{
|
|
for (uint8 cr = 0; cr < MAX_COMBAT_RATING; ++cr)
|
|
UpdateRating(CombatRating(cr));
|
|
}
|
|
|
|
void Player::SetRegularAttackTime()
|
|
{
|
|
for (uint8 i = 0; i < MAX_ATTACK; ++i)
|
|
{
|
|
Item* tmpitem = GetWeaponForAttack(WeaponAttackType(i), true);
|
|
if (tmpitem && !tmpitem->IsBroken())
|
|
{
|
|
ItemTemplate const* proto = tmpitem->GetTemplate();
|
|
if (proto->GetDelay())
|
|
SetBaseAttackTime(WeaponAttackType(i), proto->GetDelay());
|
|
}
|
|
else
|
|
SetBaseAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME); // If there is no weapon reset attack time to base (might have been changed from forms)
|
|
}
|
|
}
|
|
|
|
inline int SkillGainChance(uint32 SkillValue, uint32 GrayLevel, uint32 GreenLevel, uint32 YellowLevel)
|
|
{
|
|
if (SkillValue >= GrayLevel)
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_GREY)*10;
|
|
if (SkillValue >= GreenLevel)
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_GREEN)*10;
|
|
if (SkillValue >= YellowLevel)
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_YELLOW)*10;
|
|
return sWorld->getIntConfig(CONFIG_SKILL_CHANCE_ORANGE)*10;
|
|
}
|
|
|
|
bool Player::UpdateCraftSkill(SpellInfo const* spellInfo)
|
|
{
|
|
if (spellInfo->HasAttribute(SPELL_ATTR1_NO_SKILL_INCREASE))
|
|
return false;
|
|
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateCraftSkill: Player '{}' ({}), SpellID: {}",
|
|
GetName(), GetGUID().ToString(), spellInfo->Id);
|
|
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellInfo->Id);
|
|
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
if (_spell_idx->second->SkillupSkillLineID)
|
|
{
|
|
uint32 SkillValue = GetPureSkillValue(_spell_idx->second->SkillupSkillLineID);
|
|
|
|
// Alchemy Discoveries here
|
|
if (spellInfo->Mechanic == MECHANIC_DISCOVERY)
|
|
{
|
|
if (uint32 discoveredSpell = GetSkillDiscoverySpell(_spell_idx->second->SkillupSkillLineID, spellInfo->Id, this))
|
|
LearnSpell(discoveredSpell, false);
|
|
}
|
|
|
|
uint32 craft_skill_gain = _spell_idx->second->NumSkillUps * sWorld->getIntConfig(CONFIG_SKILL_GAIN_CRAFTING);
|
|
|
|
return UpdateSkillPro(_spell_idx->second->SkillupSkillLineID, SkillGainChance(SkillValue,
|
|
_spell_idx->second->TrivialSkillLineRankHigh,
|
|
(_spell_idx->second->TrivialSkillLineRankHigh + _spell_idx->second->TrivialSkillLineRankLow)/2,
|
|
_spell_idx->second->TrivialSkillLineRankLow),
|
|
craft_skill_gain);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::UpdateGatherSkill(uint32 skillId, uint32 skillValue, uint32 redLevel, uint32 multiplicator /*= 1*/, WorldObject const* object /*= nullptr*/)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateGatherSkill: Player '{}' ({}), SkillID: {}, SkillLevel: {}, RedLevel: {})",
|
|
GetName(), GetGUID().ToString(), skillId, skillValue, redLevel);
|
|
|
|
SkillLineEntry const* skillEntry = sSkillLineStore.LookupEntry(skillId);
|
|
if (!skillEntry)
|
|
return false;
|
|
|
|
uint32 gatheringSkillGain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
|
|
|
|
uint32 baseSkillLevelStep = 30;
|
|
uint32 yellowLevel = redLevel + baseSkillLevelStep;
|
|
uint32 greenLevel = yellowLevel + baseSkillLevelStep;
|
|
uint32 grayLevel = greenLevel + baseSkillLevelStep;
|
|
|
|
if (GameObject const* go = Object::ToGameObject(object))
|
|
{
|
|
if (go->GetGOInfo()->GetTrivialSkillLow())
|
|
yellowLevel = go->GetGOInfo()->GetTrivialSkillLow();
|
|
|
|
if (go->GetGOInfo()->GetTrivialSkillHigh())
|
|
grayLevel = go->GetGOInfo()->GetTrivialSkillHigh();
|
|
|
|
greenLevel = (yellowLevel + grayLevel) / 2;
|
|
}
|
|
|
|
// For skinning and Mining chance decrease with level. 1-74 - no decrease, 75-149 - 2 times, 225-299 - 8 times
|
|
switch (skillEntry->ParentSkillLineID)
|
|
{
|
|
case SKILL_HERBALISM:
|
|
return UpdateSkillPro(skillId, SkillGainChance(skillValue, grayLevel, greenLevel, yellowLevel) * multiplicator, gatheringSkillGain);
|
|
case SKILL_SKINNING:
|
|
if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS) == 0)
|
|
return UpdateSkillPro(skillId, SkillGainChance(skillValue, grayLevel, greenLevel, yellowLevel) * multiplicator, gatheringSkillGain);
|
|
else
|
|
return UpdateSkillPro(skillId, (SkillGainChance(skillValue, grayLevel, greenLevel, yellowLevel) * multiplicator) >> (skillValue / sWorld->getIntConfig(CONFIG_SKILL_CHANCE_SKINNING_STEPS)), gatheringSkillGain);
|
|
case SKILL_MINING:
|
|
if (sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS) == 0)
|
|
return UpdateSkillPro(skillId, SkillGainChance(skillValue, grayLevel, greenLevel, yellowLevel) * multiplicator, gatheringSkillGain);
|
|
else
|
|
return UpdateSkillPro(skillId, (SkillGainChance(skillValue, grayLevel, greenLevel, yellowLevel) * multiplicator) >> (skillValue / sWorld->getIntConfig(CONFIG_SKILL_CHANCE_MINING_STEPS)), gatheringSkillGain);
|
|
}
|
|
return false;
|
|
}
|
|
|
|
uint8 GetFishingStepsNeededToLevelUp(uint32 SkillValue)
|
|
{
|
|
// These formulas are guessed to be as close as possible to how the skill difficulty curve for fishing was on Retail.
|
|
if (SkillValue < 75)
|
|
return 1;
|
|
|
|
if (SkillValue <= 300)
|
|
return SkillValue / 44;
|
|
|
|
return SkillValue / 31;
|
|
}
|
|
|
|
bool Player::UpdateFishingSkill(int32 expansion)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateFishingSkill: Player '{}' ({}) Expansion: {}", GetName(), GetGUID().ToString(), expansion);
|
|
|
|
uint32 fishingSkill = GetProfessionSkillForExp(SKILL_FISHING, expansion);
|
|
if (!fishingSkill || !HasSkill(fishingSkill))
|
|
return false;
|
|
|
|
uint32 skillValue = GetPureSkillValue(fishingSkill);
|
|
|
|
if (skillValue >= GetMaxSkillValue(fishingSkill))
|
|
return false;
|
|
|
|
uint8 stepsNeededToLevelUp = GetFishingStepsNeededToLevelUp(skillValue);
|
|
++m_fishingSteps;
|
|
|
|
if (m_fishingSteps >= stepsNeededToLevelUp)
|
|
{
|
|
m_fishingSteps = 0;
|
|
|
|
uint32 gatheringSkillGain = sWorld->getIntConfig(CONFIG_SKILL_GAIN_GATHERING);
|
|
return UpdateSkillPro(fishingSkill, 100*10, gatheringSkillGain);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::UpdateSkillPro(uint16 skillId, int32 chance, uint32 step)
|
|
{
|
|
// levels sync. with spell requirement for skill levels to learn
|
|
// bonus abilities in sSkillLineAbilityStore
|
|
// Used only to avoid scan DBC at each skill grow
|
|
uint32 const bonusSkillLevels[] = { 75, 150, 225, 300, 375, 450, 525, 600, 700, 850 };
|
|
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '{}' ({}), SkillID: {}, Chance: {:3.1f}%)",
|
|
GetName(), GetGUID().ToString(), skillId, chance / 10.0f);
|
|
if (!skillId)
|
|
return false;
|
|
|
|
if (chance <= 0) // speedup in 0 chance case
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '{}' ({}), SkillID: {}, Chance: {:3.1f}% missed",
|
|
GetName(), GetGUID().ToString(), skillId, chance / 10.0f);
|
|
return false;
|
|
}
|
|
|
|
SkillStatusMap::iterator itr = mSkillStatus.find(skillId);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED)
|
|
return false;
|
|
|
|
uint16 value = GetSkillRankByPos(itr->second.pos);
|
|
uint16 max = GetSkillMaxRankByPos(itr->second.pos);
|
|
|
|
if (!max || !value || value >= max)
|
|
return false;
|
|
|
|
if (irand(1, 1000) > chance)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '{}' ({}), SkillID: {}, Chance: {:3.1f}% missed",
|
|
GetName(), GetGUID().ToString(), skillId, chance / 10.0f);
|
|
return false;
|
|
}
|
|
|
|
uint16 new_value = value + step;
|
|
if (new_value > max)
|
|
new_value = max;
|
|
|
|
SetSkillRank(itr->second.pos, new_value);
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
|
|
for (uint32 bsl : bonusSkillLevels)
|
|
{
|
|
if (value < bsl && new_value >= bsl)
|
|
{
|
|
LearnSkillRewardedSpells(skillId, new_value, Races(GetRace()));
|
|
break;
|
|
}
|
|
}
|
|
|
|
UpdateSkillEnchantments(skillId, value, new_value);
|
|
UpdateCriteria(CriteriaType::SkillRaised, skillId);
|
|
TC_LOG_DEBUG("entities.player.skills", "Player::UpdateSkillPro: Player '{}' ({}), SkillID: {}, Chance: {:3.1f}% taken",
|
|
GetName(), GetGUID().ToString(), skillId, chance / 10.0f);
|
|
return true;
|
|
}
|
|
|
|
void Player::ModifySkillBonus(uint32 skillid, int32 val, bool talent)
|
|
{
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skillid);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos))
|
|
return;
|
|
|
|
if (talent)
|
|
SetSkillPermBonus(itr->second.pos, GetSkillPermBonusByPos(itr->second.pos) + val);
|
|
else
|
|
SetSkillTempBonus(itr->second.pos, GetSkillTempBonusByPos(itr->second.pos) + val);
|
|
|
|
// Apply/Remove bonus to child skill lines
|
|
if (std::vector<SkillLineEntry const*> const* childSkillLines = sDB2Manager.GetSkillLinesForParentSkill(skillid))
|
|
for (SkillLineEntry const* childSkillLine : *childSkillLines)
|
|
ModifySkillBonus(childSkillLine->ID, val, talent);
|
|
}
|
|
|
|
void Player::UpdateSkillsForLevel()
|
|
{
|
|
Races race = Races(GetRace());
|
|
uint32 maxSkill = GetMaxSkillValueForLevel();
|
|
|
|
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end(); ++itr)
|
|
{
|
|
if (itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos))
|
|
continue;
|
|
|
|
uint32 pskill = itr->first;
|
|
SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(pskill, GetRace(), GetClass());
|
|
if (!rcEntry)
|
|
continue;
|
|
|
|
if (GetSkillRangeType(rcEntry) == SKILL_RANGE_LEVEL)
|
|
{
|
|
if (rcEntry->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
|
|
SetSkillRank(itr->second.pos, maxSkill);
|
|
|
|
SetSkillMaxRank(itr->second.pos, maxSkill);
|
|
if (itr->second.uState != SKILL_NEW)
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
|
|
// Update level dependent skillline spells
|
|
LearnSkillRewardedSpells(rcEntry->SkillID, GetSkillRankByPos(itr->second.pos), race);
|
|
}
|
|
}
|
|
|
|
void Player::InitializeSkillFields()
|
|
{
|
|
uint32 i = 0;
|
|
for (SkillLineEntry const* skillLine : sSkillLineStore)
|
|
{
|
|
if (sDB2Manager.GetSkillRaceClassInfo(skillLine->ID, GetRace(), GetClass()))
|
|
{
|
|
SetSkillLineId(i, skillLine->ID);
|
|
SetSkillStartingRank(i, 1);
|
|
mSkillStatus.try_emplace(skillLine->ID, i, SKILL_UNCHANGED);
|
|
if (++i >= PLAYER_MAX_SKILLS)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// This functions sets a skill line value (and adds if doesn't exist yet)
|
|
// To "remove" a skill line, set it's values to zero
|
|
void Player::SetSkill(uint32 id, uint16 step, uint16 newVal, uint16 maxVal)
|
|
{
|
|
SkillLineEntry const* skillEntry = sSkillLineStore.LookupEntry(id);
|
|
if (!skillEntry)
|
|
{
|
|
TC_LOG_ERROR("misc", "Player::SetSkill: Skill (SkillID: {}) not found in SkillLineStore for player '{}' ({})",
|
|
id, GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
uint16 currVal;
|
|
SkillStatusMap::iterator itr = mSkillStatus.find(id);
|
|
|
|
auto refreshSkillBonusAuras = [&]
|
|
{
|
|
// Temporary bonuses
|
|
for (AuraEffect* effect : GetAuraEffectsByType(SPELL_AURA_MOD_SKILL))
|
|
if (effect->GetMiscValue() == int32(id))
|
|
effect->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
|
|
|
|
for (AuraEffect* effect : GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_2))
|
|
if (effect->GetMiscValue() == int32(id))
|
|
effect->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
|
|
|
|
// Permanent bonuses
|
|
for (AuraEffect* effect : GetAuraEffectsByType(SPELL_AURA_MOD_SKILL_TALENT))
|
|
if (effect->GetMiscValue() == int32(id))
|
|
effect->HandleEffect(this, AURA_EFFECT_HANDLE_SKILL, true);
|
|
};
|
|
|
|
// Handle already stored skills
|
|
if (itr != mSkillStatus.end())
|
|
{
|
|
currVal = GetSkillRankByPos(itr->second.pos);
|
|
|
|
// Activate and update skill line
|
|
if (newVal)
|
|
{
|
|
// enable parent skill line if missing
|
|
if (skillEntry->ParentSkillLineID && skillEntry->ParentTierIndex > 0 && GetSkillStep(skillEntry->ParentSkillLineID) < skillEntry->ParentTierIndex)
|
|
if (SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillEntry->ParentSkillLineID, GetRace(), GetClass()))
|
|
if (SkillTiersEntry const* tier = sObjectMgr->GetSkillTier(rcEntry->SkillTierID))
|
|
SetSkill(skillEntry->ParentSkillLineID, skillEntry->ParentTierIndex, std::max<uint16>(GetPureSkillValue(skillEntry->ParentSkillLineID), 1), tier->GetValueForTierIndex(skillEntry->ParentTierIndex - 1));
|
|
|
|
// if skill value is going down, update enchantments before setting the new value
|
|
if (newVal < currVal)
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
|
|
// update step
|
|
SetSkillStep(itr->second.pos, step);
|
|
// update value
|
|
SetSkillRank(itr->second.pos, newVal);
|
|
SetSkillMaxRank(itr->second.pos, maxVal);
|
|
|
|
LearnSkillRewardedSpells(id, newVal, Races(GetRace()));
|
|
// if skill value is going up, update enchantments after setting the new value
|
|
if (newVal > currVal)
|
|
{
|
|
UpdateSkillEnchantments(id, currVal, newVal);
|
|
if (id == SKILL_RIDING)
|
|
UpdateMountCapability();
|
|
}
|
|
|
|
UpdateCriteria(CriteriaType::SkillRaised, id);
|
|
UpdateCriteria(CriteriaType::AchieveSkillStep, id);
|
|
|
|
// update skill state
|
|
if (itr->second.uState == SKILL_UNCHANGED || itr->second.uState == SKILL_DELETED)
|
|
{
|
|
if (currVal == 0) // activated skill, mark as new to save into database
|
|
{
|
|
itr->second.uState = itr->second.uState != SKILL_DELETED
|
|
? SKILL_NEW
|
|
: SKILL_CHANGED; // skills marked as SKILL_DELETED already exist in database, mark as changed instead of new
|
|
|
|
// Set profession line
|
|
int32 freeProfessionSlot = FindEmptyProfessionSlotFor(id);
|
|
if (freeProfessionSlot != -1)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ProfessionSkillLine, freeProfessionSlot), id);
|
|
|
|
refreshSkillBonusAuras();
|
|
}
|
|
else // updated skill, mark as changed to save into database
|
|
itr->second.uState = SKILL_CHANGED;
|
|
}
|
|
}
|
|
else if (currVal && !newVal) // Deactivate skill line
|
|
{
|
|
// Try to store profession tools and accessories into the bag
|
|
// If we can't, we can't unlearn the profession
|
|
int32 professionSlot = GetProfessionSlotFor(id);
|
|
if (professionSlot != -1)
|
|
{
|
|
uint8 professionSlotStart = PROFESSION_SLOT_PROFESSION1_TOOL + professionSlot * PROFESSION_SLOT_MAX_COUNT;
|
|
|
|
// Get all profession items equipped
|
|
for (uint8 slotOffset = 0; slotOffset < PROFESSION_SLOT_MAX_COUNT; ++slotOffset)
|
|
{
|
|
if (Item* professionItem = GetItemByPos(INVENTORY_SLOT_BAG_0, professionSlotStart + slotOffset))
|
|
{
|
|
// Store item in bag
|
|
ItemPosCountVec professionItemDest;
|
|
|
|
if (CanStoreItem(NULL_BAG, NULL_SLOT, professionItemDest, professionItem, false) != EQUIP_ERR_OK)
|
|
{
|
|
SendDirectMessage(WorldPackets::Misc::DisplayGameError(GameError::ERR_INV_FULL).Write());
|
|
return;
|
|
}
|
|
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, professionItem->GetSlot(), true);
|
|
StoreItem(professionItemDest, professionItem, true);
|
|
}
|
|
}
|
|
|
|
// Clear profession lines
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ProfessionSkillLine, professionSlot), 0);
|
|
}
|
|
|
|
//remove enchantments needing this skill
|
|
UpdateSkillEnchantments(id, currVal, 0);
|
|
// clear skill fields
|
|
SetSkillStep(itr->second.pos, 0);
|
|
SetSkillRank(itr->second.pos, 0);
|
|
SetSkillStartingRank(itr->second.pos, 1);
|
|
SetSkillMaxRank(itr->second.pos, 0);
|
|
SetSkillTempBonus(itr->second.pos, 0);
|
|
SetSkillPermBonus(itr->second.pos, 0);
|
|
|
|
// mark as deleted so the next save will delete the data from the database
|
|
itr->second.uState = itr->second.uState != SKILL_NEW
|
|
? SKILL_DELETED
|
|
: SKILL_UNCHANGED; // skills marked as SKILL_NEW don't exist in database (this distinction is not neccessary for deletion but for re-learning the same skill before save to db happens)
|
|
|
|
// remove all spells that related to this skill
|
|
if (std::vector<SkillLineAbilityEntry const*> const* skillLineAbilities = sDB2Manager.GetSkillLineAbilitiesBySkill(id))
|
|
for (SkillLineAbilityEntry const* skillLineAbility : *skillLineAbilities)
|
|
RemoveSpell(sSpellMgr->GetFirstSpellInChain(skillLineAbility->Spell));
|
|
|
|
if (std::vector<SkillLineEntry const*> const* childSkillLines = sDB2Manager.GetSkillLinesForParentSkill(id))
|
|
for (SkillLineEntry const* childSkillLine : *childSkillLines)
|
|
SetSkill(childSkillLine->ID, 0, 0, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// We are about to learn a skill that has been added outside of normal circumstances (Game Master command, scripts etc.)
|
|
uint32 skillSlot = 0;
|
|
|
|
// Find a free skill slot
|
|
for (uint32 i = 0; i < PLAYER_MAX_SKILLS; ++i)
|
|
{
|
|
if (!GetSkillLineIdByPos(i))
|
|
{
|
|
skillSlot = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!skillSlot)
|
|
{
|
|
TC_LOG_ERROR("misc", "Tried to add skill {} but player {} ({}) cannot have additional skills", id, GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
if (skillEntry->ParentSkillLineID)
|
|
{
|
|
if (skillEntry->ParentTierIndex > 0)
|
|
{
|
|
if (SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillEntry->ParentSkillLineID, GetRace(), GetClass()))
|
|
{
|
|
if (SkillTiersEntry const* tier = sObjectMgr->GetSkillTier(rcEntry->SkillTierID))
|
|
{
|
|
uint16 skillval = GetPureSkillValue(skillEntry->ParentSkillLineID);
|
|
SetSkill(skillEntry->ParentSkillLineID, skillEntry->ParentTierIndex, std::max<uint16>(skillval, 1), tier->GetValueForTierIndex(skillEntry->ParentTierIndex - 1));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// also learn missing child skills at 0 value
|
|
if (std::vector<SkillLineEntry const*> const* childSkillLines = sDB2Manager.GetSkillLinesForParentSkill(id))
|
|
for (SkillLineEntry const* childSkillLine : *childSkillLines)
|
|
if (!HasSkill(childSkillLine->ID))
|
|
SetSkill(childSkillLine->ID, 0, 0, 0);
|
|
|
|
int32 freeProfessionSlot = FindEmptyProfessionSlotFor(id);
|
|
if (freeProfessionSlot != -1)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ProfessionSkillLine, freeProfessionSlot), id);
|
|
}
|
|
|
|
if (itr == mSkillStatus.end())
|
|
SetSkillLineId(skillSlot, id);
|
|
|
|
SetSkillStep(skillSlot, step);
|
|
SetSkillRank(skillSlot, newVal);
|
|
SetSkillStartingRank(skillSlot, 1);
|
|
SetSkillMaxRank(skillSlot, maxVal);
|
|
|
|
// apply skill bonuses
|
|
SetSkillTempBonus(skillSlot, 0);
|
|
SetSkillPermBonus(skillSlot, 0);
|
|
|
|
UpdateSkillEnchantments(id, 0, newVal);
|
|
|
|
mSkillStatus.try_emplace(id, skillSlot, SKILL_NEW);
|
|
|
|
if (newVal)
|
|
{
|
|
refreshSkillBonusAuras();
|
|
|
|
// Learn all spells for skill
|
|
LearnSkillRewardedSpells(id, newVal, Races(GetRace()));
|
|
UpdateCriteria(CriteriaType::SkillRaised, id);
|
|
UpdateCriteria(CriteriaType::AchieveSkillStep, id);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetProfessionSkillForExp(uint32 skill, int32 expansion) const
|
|
{
|
|
SkillLineEntry const* skillEntry = sSkillLineStore.LookupEntry(skill);
|
|
if (!skillEntry)
|
|
return 0;
|
|
|
|
if (skillEntry->ParentSkillLineID || (skillEntry->CategoryID != SKILL_CATEGORY_PROFESSION && skillEntry->CategoryID != SKILL_CATEGORY_SECONDARY))
|
|
return 0;
|
|
|
|
// The value -3 from ContentTuning refers to the current expansion
|
|
if (expansion < 0)
|
|
expansion = CURRENT_EXPANSION;
|
|
|
|
if (std::vector<SkillLineEntry const*> const* childSkillLines = sDB2Manager.GetSkillLinesForParentSkill(skillEntry->ID))
|
|
for (SkillLineEntry const* childSkillLine : *childSkillLines)
|
|
{
|
|
// Values of ParentTierIndex in SkillLine.db2 start at 4 (Classic) and increase by one for each expansion skillLine
|
|
// Subtract 4 (BASE_PARENT_TIER_INDEX) from this value to obtain the expansion of the skillLine
|
|
int32 skillLineExpansion = childSkillLine->ParentTierIndex - BASE_PARENT_TIER_INDEX;
|
|
if (expansion == skillLineExpansion)
|
|
return childSkillLine->ID;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
bool Player::HasSkill(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return false;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
return itr != mSkillStatus.end() && itr->second.uState != SKILL_DELETED && GetSkillRankByPos(itr->second.pos);
|
|
}
|
|
|
|
uint16 Player::GetSkillStep(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos))
|
|
return 0;
|
|
|
|
return GetSkillStepByPos(itr->second.pos);
|
|
}
|
|
|
|
uint16 Player::GetSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos))
|
|
return 0;
|
|
|
|
int32 result = int32(GetSkillRankByPos(itr->second.pos));
|
|
result += int32(GetSkillTempBonusByPos(itr->second.pos));
|
|
result += int32(GetSkillPermBonusByPos(itr->second.pos));
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetMaxSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos))
|
|
return 0;
|
|
|
|
int32 result = int32(GetSkillMaxRankByPos(itr->second.pos));
|
|
result += int32(GetSkillTempBonusByPos(itr->second.pos));
|
|
result += int32(GetSkillPermBonusByPos(itr->second.pos));
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetPureMaxSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos))
|
|
return 0;
|
|
|
|
return GetSkillMaxRankByPos(itr->second.pos);
|
|
}
|
|
|
|
uint16 Player::GetBaseSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos))
|
|
return 0;
|
|
|
|
int32 result = int32(GetSkillRankByPos(itr->second.pos));
|
|
result += int32(GetSkillPermBonusByPos(itr->second.pos));
|
|
return result < 0 ? 0 : result;
|
|
}
|
|
|
|
uint16 Player::GetPureSkillValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos))
|
|
return 0;
|
|
|
|
return GetSkillRankByPos(itr->second.pos);
|
|
}
|
|
|
|
int16 Player::GetSkillPermBonusValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos))
|
|
return 0;
|
|
|
|
return GetSkillPermBonusByPos(itr->second.pos);
|
|
}
|
|
|
|
int16 Player::GetSkillTempBonusValue(uint32 skill) const
|
|
{
|
|
if (!skill)
|
|
return 0;
|
|
|
|
SkillStatusMap::const_iterator itr = mSkillStatus.find(skill);
|
|
if (itr == mSkillStatus.end() || itr->second.uState == SKILL_DELETED || !GetSkillRankByPos(itr->second.pos))
|
|
return 0;
|
|
|
|
return GetSkillTempBonusByPos(itr->second.pos);
|
|
}
|
|
|
|
void Player::SendActionButtons(uint32 state) const
|
|
{
|
|
WorldPackets::Spells::UpdateActionButtons packet;
|
|
|
|
for (auto itr = m_actionButtons.begin(); itr != m_actionButtons.end(); ++itr)
|
|
if (itr->second.uState != ACTIONBUTTON_DELETED && itr->first < packet.ActionButtons.size())
|
|
packet.ActionButtons[itr->first] = itr->second.packedData;
|
|
|
|
packet.Reason = state;
|
|
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
bool Player::IsActionButtonDataValid(uint8 button, uint64 action, uint8 type) const
|
|
{
|
|
if (button >= MAX_ACTION_BUTTONS)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Action {} not added into button {} for player {} ({}): button must be < {}",
|
|
action, button, GetName(), GetGUID().ToString(), MAX_ACTION_BUTTONS);
|
|
return false;
|
|
}
|
|
|
|
if (action >= MAX_ACTION_BUTTON_ACTION_VALUE)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Action {} not added into button {} for player {} ({}): action must be < {}",
|
|
action, button, GetName(), GetGUID().ToString(), MAX_ACTION_BUTTON_ACTION_VALUE);
|
|
return false;
|
|
}
|
|
|
|
switch (type)
|
|
{
|
|
case ACTION_BUTTON_SPELL:
|
|
if (!sSpellMgr->GetSpellInfo(action, DIFFICULTY_NONE))
|
|
{
|
|
TC_LOG_DEBUG("entities.player", "Player::IsActionButtonDataValid: Spell action {} not added into button {} for player {} ({}): spell does not exist. This can be due to a character imported from a different expansion",
|
|
action, button, GetName(), GetGUID().ToString());
|
|
return false;
|
|
}
|
|
break;
|
|
case ACTION_BUTTON_ITEM:
|
|
if (!sObjectMgr->GetItemTemplate(action))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Item action {} not added into button {} for player {} ({}): item not exist",
|
|
action, button, GetName(), GetGUID().ToString());
|
|
return false;
|
|
}
|
|
break;
|
|
case ACTION_BUTTON_COMPANION:
|
|
{
|
|
if (!GetSession()->GetBattlePetMgr()->GetPet(ObjectGuid::Create<HighGuid::BattlePet>(action)))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Companion action {} not added into button {} for player {} ({}): companion does not exist",
|
|
action, button, GetName(), GetGUID().ToString());
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
case ACTION_BUTTON_MOUNT:
|
|
{
|
|
MountEntry const* mount = sDB2Manager.GetMountById(action);
|
|
if (!mount)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Mount action {} not added into button {} for player {} ({}): mount does not exist",
|
|
action, button, GetName(), GetGUID().ToString());
|
|
return false;
|
|
}
|
|
|
|
if (!HasSpell(mount->SourceSpellID))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Mount action {} not added into button {} for player {} ({}): Player does not know this mount",
|
|
action, button, GetName(), GetGUID().ToString());
|
|
return false;
|
|
}
|
|
break;
|
|
}
|
|
case ACTION_BUTTON_C:
|
|
case ACTION_BUTTON_CMACRO:
|
|
case ACTION_BUTTON_MACRO:
|
|
case ACTION_BUTTON_EQSET:
|
|
case ACTION_BUTTON_DROPDOWN:
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Player::IsActionButtonDataValid: Unknown action type {}", type);
|
|
return false; // other cases not checked at this moment
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
ActionButton* Player::AddActionButton(uint8 button, uint64 action, uint8 type)
|
|
{
|
|
if (!IsActionButtonDataValid(button, action, type))
|
|
return nullptr;
|
|
|
|
// it create new button (NEW state) if need or return existing
|
|
ActionButton& ab = m_actionButtons[button];
|
|
|
|
// set data and update to CHANGED if not NEW
|
|
ab.SetActionAndType(action, ActionButtonType(type));
|
|
|
|
TC_LOG_DEBUG("entities.player", "Player::AddActionButton: Player '{}' ({}) added action '{}' (type {}) to button '{}'",
|
|
GetName(), GetGUID().ToString(), action, type, button);
|
|
return &ab;
|
|
}
|
|
|
|
void Player::RemoveActionButton(uint8 button)
|
|
{
|
|
ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
|
|
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
|
|
return;
|
|
|
|
if (buttonItr->second.uState == ACTIONBUTTON_NEW)
|
|
m_actionButtons.erase(buttonItr); // new and not saved
|
|
else
|
|
buttonItr->second.uState = ACTIONBUTTON_DELETED; // saved, will deleted at next save
|
|
|
|
TC_LOG_DEBUG("entities.player", "Player::RemoveActionButton: Player '{}' ({}) removed action button '{}'",
|
|
GetName(), GetGUID().ToString(), button);
|
|
}
|
|
|
|
ActionButton const* Player::GetActionButton(uint8 button)
|
|
{
|
|
ActionButtonList::iterator buttonItr = m_actionButtons.find(button);
|
|
if (buttonItr == m_actionButtons.end() || buttonItr->second.uState == ACTIONBUTTON_DELETED)
|
|
return nullptr;
|
|
|
|
return &buttonItr->second;
|
|
}
|
|
|
|
bool Player::UpdatePosition(float x, float y, float z, float orientation, bool teleport)
|
|
{
|
|
if (!Unit::UpdatePosition(x, y, z, orientation, teleport))
|
|
return false;
|
|
|
|
//if (movementInfo.flags & MOVEMENTFLAG_MOVING)
|
|
// mover->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Moving);
|
|
//if (movementInfo.flags & MOVEMENTFLAG_TURNING)
|
|
// mover->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Turning);
|
|
|
|
// group update
|
|
if (GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION);
|
|
|
|
CheckAreaExplore();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self) const
|
|
{
|
|
if (self)
|
|
SendDirectMessage(data);
|
|
|
|
Trinity::PacketSenderRef sender(data);
|
|
Trinity::MessageDistDeliverer<Trinity::PacketSenderRef> notifier(this, sender, dist);
|
|
Cell::VisitWorldObjects(this, notifier, dist);
|
|
}
|
|
|
|
void Player::SendMessageToSetInRange(WorldPacket const* data, float dist, bool self, bool own_team_only, bool required3dDist /*= false*/) const
|
|
{
|
|
if (self)
|
|
SendDirectMessage(data);
|
|
|
|
Trinity::PacketSenderRef sender(data);
|
|
Trinity::MessageDistDeliverer<Trinity::PacketSenderRef> notifier(this, sender, dist, own_team_only, nullptr, required3dDist);
|
|
Cell::VisitWorldObjects(this, notifier, dist);
|
|
}
|
|
|
|
void Player::SendMessageToSet(WorldPacket const* data, Player const* skipped_rcvr) const
|
|
{
|
|
if (skipped_rcvr != this)
|
|
SendDirectMessage(data);
|
|
|
|
// we use World::GetMaxVisibleDistance() because i cannot see why not use a distance
|
|
// update: replaced by GetMap()->GetVisibilityDistance()
|
|
Trinity::PacketSenderRef sender(data);
|
|
Trinity::MessageDistDeliverer<Trinity::PacketSenderRef> notifier(this, sender, GetVisibilityRange(), false, skipped_rcvr);
|
|
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
|
}
|
|
|
|
void Player::SendDirectMessage(WorldPacket const* data) const
|
|
{
|
|
m_session->SendPacket(data);
|
|
}
|
|
|
|
void Player::SendCinematicStart(uint32 CinematicSequenceId) const
|
|
{
|
|
WorldPackets::Misc::TriggerCinematic packet;
|
|
packet.CinematicID = CinematicSequenceId;
|
|
SendDirectMessage(packet.Write());
|
|
if (CinematicSequencesEntry const* sequence = sCinematicSequencesStore.LookupEntry(CinematicSequenceId))
|
|
_cinematicMgr->BeginCinematic(sequence);
|
|
}
|
|
|
|
void Player::SendMovieStart(uint32 movieId)
|
|
{
|
|
SetMovie(movieId);
|
|
WorldPackets::Misc::TriggerMovie packet;
|
|
packet.MovieID = movieId;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::CheckAreaExplore()
|
|
{
|
|
if (!IsAlive())
|
|
return;
|
|
|
|
if (IsInFlight())
|
|
return;
|
|
|
|
uint32 const areaId = GetAreaId();
|
|
if (!areaId)
|
|
return;
|
|
|
|
AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(areaId);
|
|
if (!areaEntry)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player '{}' ({}) discovered unknown area (x: {} y: {} z: {} map: {})",
|
|
GetName(), GetGUID().ToString(), GetPositionX(), GetPositionY(), GetPositionZ(), GetMapId());
|
|
return;
|
|
}
|
|
|
|
uint32 offset = areaEntry->AreaBit / PLAYER_EXPLORED_ZONES_BITS;
|
|
uint64 val = UI64LIT(1) << (areaEntry->AreaBit % PLAYER_EXPLORED_ZONES_BITS);
|
|
|
|
if (offset >= m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_EXPLORED_ZONES_INDEX].Values.size()
|
|
|| !(m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_EXPLORED_ZONES_INDEX].Values[offset] & val))
|
|
{
|
|
AddExploredZones(offset, val);
|
|
|
|
UpdateCriteria(CriteriaType::RevealWorldMapOverlay, GetAreaId());
|
|
|
|
if (Optional<ContentTuningLevels> areaLevels = sDB2Manager.GetContentTuningData(areaEntry->ContentTuningID, m_playerData->CtrOptions->ConditionalFlags))
|
|
{
|
|
if (IsMaxLevel())
|
|
{
|
|
SendExplorationExperience(areaId, 0);
|
|
}
|
|
else
|
|
{
|
|
int16 areaLevel = std::min(std::max(int16(GetLevel()), areaLevels->MinLevel), areaLevels->MaxLevel);
|
|
int32 diff = int32(GetLevel()) - areaLevel;
|
|
uint32 XP;
|
|
if (diff < -5)
|
|
{
|
|
XP = uint32(sObjectMgr->GetBaseXP(GetLevel() + 5) * sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
else if (diff > 5)
|
|
{
|
|
int32 exploration_percent = 100 - ((diff - 5) * 5);
|
|
if (exploration_percent < 0)
|
|
exploration_percent = 0;
|
|
|
|
XP = uint32(sObjectMgr->GetBaseXP(areaLevel) * exploration_percent / 100 * sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
else
|
|
{
|
|
XP = uint32(sObjectMgr->GetBaseXP(areaLevel) * sWorld->getRate(RATE_XP_EXPLORE));
|
|
}
|
|
|
|
if (sWorld->getIntConfig(CONFIG_MIN_DISCOVERED_SCALED_XP_RATIO))
|
|
{
|
|
uint32 minScaledXP = uint32(sObjectMgr->GetBaseXP(areaLevel)*sWorld->getRate(RATE_XP_EXPLORE)) * sWorld->getIntConfig(CONFIG_MIN_DISCOVERED_SCALED_XP_RATIO) / 100;
|
|
XP = std::max(minScaledXP, XP);
|
|
}
|
|
|
|
XP += XP * GetTotalAuraMultiplier(SPELL_AURA_MOD_EXPLORATION_EXPERIENCE);
|
|
|
|
GiveXP(XP, nullptr);
|
|
SendExplorationExperience(areaId, XP);
|
|
}
|
|
TC_LOG_DEBUG("entities.player", "Player '{}' ({}) discovered a new area: {}", GetName(),GetGUID().ToString(), areaId);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddExploredZones(uint32 pos, uint64 mask)
|
|
{
|
|
SetUpdateFieldFlagValue(m_values
|
|
.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::BitVectors)
|
|
.ModifyValue(&UF::BitVectors::Values, PLAYER_DATA_FLAG_EXPLORED_ZONES_INDEX)
|
|
.ModifyValue(&UF::BitVector::Values, pos), mask);
|
|
}
|
|
|
|
void Player::RemoveExploredZones(uint32 pos, uint64 mask)
|
|
{
|
|
RemoveUpdateFieldFlagValue(m_values
|
|
.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::BitVectors)
|
|
.ModifyValue(&UF::BitVectors::Values, PLAYER_DATA_FLAG_EXPLORED_ZONES_INDEX)
|
|
.ModifyValue(&UF::BitVector::Values, pos), mask);
|
|
}
|
|
|
|
bool Player::HasExploredZone(uint32 areaId) const
|
|
{
|
|
AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaId);
|
|
if (!area)
|
|
return false;
|
|
|
|
if (area->AreaBit < 0)
|
|
return false;
|
|
|
|
size_t playerIndexOffset = size_t(area->AreaBit) / PLAYER_EXPLORED_ZONES_BITS;
|
|
if (playerIndexOffset >= m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_EXPLORED_ZONES_INDEX].Values.size())
|
|
return false;
|
|
|
|
uint64 mask = uint64(1) << (area->AreaBit % PLAYER_EXPLORED_ZONES_BITS);
|
|
return (m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_EXPLORED_ZONES_INDEX].Values[playerIndexOffset] & mask) != 0;
|
|
}
|
|
|
|
void Player::UpdateZoneAndAreaId()
|
|
{
|
|
uint32 newzone = 0, newarea = 0;
|
|
GetZoneAndAreaId(newzone, newarea);
|
|
|
|
if (m_zoneUpdateId != newzone)
|
|
UpdateZone(newzone, newarea); // also update area
|
|
else
|
|
{
|
|
// use area updates as well
|
|
// needed for free far all arenas for example
|
|
if (m_areaUpdateId != newarea)
|
|
UpdateArea(newarea);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateIndoorsOutdoorsAuras()
|
|
{
|
|
if (sWorld->getBoolConfig(CONFIG_VMAP_INDOOR_CHECK))
|
|
RemoveAurasWithAttribute(IsOutdoors() ? SPELL_ATTR0_ONLY_INDOORS : SPELL_ATTR0_ONLY_OUTDOORS);
|
|
}
|
|
|
|
void Player::UpdateTavernRestingState()
|
|
{
|
|
Optional<InnAreaTrigger> innTrigger = _restMgr->GetInnTrigger();
|
|
if (!innTrigger)
|
|
{
|
|
if (_restMgr->HasRestFlag(REST_FLAG_IN_TAVERN))
|
|
_restMgr->RemoveRestFlag(REST_FLAG_IN_TAVERN);
|
|
|
|
return;
|
|
}
|
|
|
|
if (innTrigger->IsDBC)
|
|
{
|
|
AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(innTrigger->AreaTriggerEntryId);
|
|
|
|
if (_restMgr->HasRestFlag(REST_FLAG_IN_TAVERN) && (!atEntry || !IsInAreaTrigger(atEntry)))
|
|
{
|
|
_restMgr->RemoveRestFlag(REST_FLAG_IN_TAVERN);
|
|
_restMgr->SetInnTrigger(std::nullopt);
|
|
}
|
|
else if (!_restMgr->HasRestFlag(REST_FLAG_IN_TAVERN) && IsInAreaTrigger(atEntry))
|
|
_restMgr->SetRestFlag(REST_FLAG_IN_TAVERN);
|
|
}
|
|
}
|
|
|
|
Team Player::TeamForRace(uint8 race)
|
|
{
|
|
if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race))
|
|
{
|
|
switch (rEntry->Alliance)
|
|
{
|
|
case 0: return ALLIANCE;
|
|
case 1: return HORDE;
|
|
case 2: return PANDARIA_NEUTRAL;
|
|
}
|
|
TC_LOG_ERROR("entities.player", "Race ({}) has wrong teamid ({}) in DBC: wrong DBC files?", uint32(race), rEntry->Alliance);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Race ({}) not found in DBC: wrong DBC files?", uint32(race));
|
|
|
|
return ALLIANCE;
|
|
}
|
|
|
|
TeamId Player::TeamIdForRace(uint8 race)
|
|
{
|
|
if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race))
|
|
return TeamId(rEntry->Alliance);
|
|
|
|
TC_LOG_ERROR("entities.player", "Race ({}) not found in DBC: wrong DBC files?", race);
|
|
return TEAM_NEUTRAL;
|
|
}
|
|
|
|
uint8 Player::GetFactionGroupForRace(uint8 race)
|
|
{
|
|
if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race))
|
|
if (FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(rEntry->FactionID))
|
|
return faction->FactionGroup;
|
|
|
|
return 1;
|
|
}
|
|
|
|
void Player::SetFactionForRace(uint8 race)
|
|
{
|
|
m_team = TeamForRace(race);
|
|
|
|
ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(race);
|
|
SetFaction(rEntry ? rEntry->FactionID : 0);
|
|
}
|
|
|
|
ReputationRank Player::GetReputationRank(uint32 faction) const
|
|
{
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction);
|
|
return GetReputationMgr().GetRank(factionEntry);
|
|
}
|
|
|
|
// Calculate total reputation percent player gain with quest/creature level
|
|
int32 Player::CalculateReputationGain(ReputationSource source, uint32 creatureOrQuestLevel, int32 rep, int32 faction, bool noQuestBonus)
|
|
{
|
|
bool noBonuses = false;
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction))
|
|
if (FriendshipReputationEntry const* friendshipReputation = sFriendshipReputationStore.LookupEntry(factionEntry->FriendshipRepID))
|
|
if (friendshipReputation->GetFlags().HasFlag(FriendshipReputationFlags::NoRepGainModifiers))
|
|
noBonuses = true;
|
|
|
|
float percent = 100.0f;
|
|
|
|
if (!noBonuses)
|
|
{
|
|
float repMod = noQuestBonus ? 0.0f : float(GetTotalAuraModifier(SPELL_AURA_MOD_REPUTATION_GAIN));
|
|
|
|
// faction specific auras only seem to apply to kills
|
|
if (source == REPUTATION_SOURCE_KILL)
|
|
repMod += GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_FACTION_REPUTATION_GAIN, faction);
|
|
|
|
percent += rep > 0 ? repMod : -repMod;
|
|
}
|
|
|
|
float rate;
|
|
switch (source)
|
|
{
|
|
case REPUTATION_SOURCE_KILL:
|
|
rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_KILL);
|
|
break;
|
|
case REPUTATION_SOURCE_QUEST:
|
|
case REPUTATION_SOURCE_DAILY_QUEST:
|
|
case REPUTATION_SOURCE_WEEKLY_QUEST:
|
|
case REPUTATION_SOURCE_MONTHLY_QUEST:
|
|
case REPUTATION_SOURCE_REPEATABLE_QUEST:
|
|
rate = sWorld->getRate(RATE_REPUTATION_LOWLEVEL_QUEST);
|
|
break;
|
|
case REPUTATION_SOURCE_SPELL:
|
|
default:
|
|
rate = 1.0f;
|
|
break;
|
|
}
|
|
|
|
if (rate != 1.0f && creatureOrQuestLevel < Trinity::XP::GetGrayLevel(GetLevel()))
|
|
percent *= rate;
|
|
|
|
if (percent <= 0.0f)
|
|
return 0;
|
|
|
|
// Multiply result with the faction specific rate
|
|
if (RepRewardRate const* repData = sObjectMgr->GetRepRewardRate(faction))
|
|
{
|
|
float repRate = 0.0f;
|
|
switch (source)
|
|
{
|
|
case REPUTATION_SOURCE_KILL:
|
|
repRate = repData->creatureRate;
|
|
break;
|
|
case REPUTATION_SOURCE_QUEST:
|
|
repRate = repData->questRate;
|
|
break;
|
|
case REPUTATION_SOURCE_DAILY_QUEST:
|
|
repRate = repData->questDailyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_WEEKLY_QUEST:
|
|
repRate = repData->questWeeklyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_MONTHLY_QUEST:
|
|
repRate = repData->questMonthlyRate;
|
|
break;
|
|
case REPUTATION_SOURCE_REPEATABLE_QUEST:
|
|
repRate = repData->questRepeatableRate;
|
|
break;
|
|
case REPUTATION_SOURCE_SPELL:
|
|
repRate = repData->spellRate;
|
|
break;
|
|
}
|
|
|
|
// for custom, a rate of 0.0 will totally disable reputation gain for this faction/type
|
|
if (repRate <= 0.0f)
|
|
return 0;
|
|
|
|
percent *= repRate;
|
|
}
|
|
|
|
if (source != REPUTATION_SOURCE_SPELL && GetsRecruitAFriendBonus(false))
|
|
percent *= 1.0f + sWorld->getRate(RATE_REPUTATION_RECRUIT_A_FRIEND_BONUS);
|
|
|
|
return CalculatePct(rep, percent);
|
|
}
|
|
|
|
void Player::SetVisibleForcedReaction(uint32 factionId, ReputationRank rank)
|
|
{
|
|
auto itr = std::ranges::find(m_playerData->ForcedReactions, int32(factionId), &UF::ZonePlayerForcedReaction::FactionID);
|
|
if (itr == m_playerData->ForcedReactions.end())
|
|
itr = std::ranges::find(m_playerData->ForcedReactions, 0, &UF::ZonePlayerForcedReaction::FactionID);
|
|
|
|
if (itr == m_playerData->ForcedReactions.end())
|
|
return; // no more free slots
|
|
|
|
auto setter = m_values.ModifyValue(&Player::m_playerData)
|
|
.ModifyValue(&UF::PlayerData::ForcedReactions, std::ranges::distance(m_playerData->ForcedReactions.begin(), itr));
|
|
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::ZonePlayerForcedReaction::FactionID), factionId);
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::ZonePlayerForcedReaction::Reaction), rank);
|
|
}
|
|
|
|
void Player::RemoveVisibleForcedReaction(uint32 factionId)
|
|
{
|
|
auto itr = std::ranges::find(m_playerData->ForcedReactions, int32(factionId), &UF::ZonePlayerForcedReaction::FactionID);
|
|
if (itr == m_playerData->ForcedReactions.end())
|
|
return;
|
|
|
|
auto setter = m_values.ModifyValue(&Player::m_playerData)
|
|
.ModifyValue(&UF::PlayerData::ForcedReactions, std::ranges::distance(m_playerData->ForcedReactions.begin(), itr));
|
|
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::ZonePlayerForcedReaction::FactionID), 0);
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::ZonePlayerForcedReaction::Reaction), 0);
|
|
}
|
|
|
|
// Calculates how many reputation points player gains in victim's enemy factions
|
|
void Player::RewardReputation(Unit* victim, float rate)
|
|
{
|
|
if (!victim || victim->GetTypeId() == TYPEID_PLAYER)
|
|
return;
|
|
|
|
if (victim->ToCreature()->IsReputationGainDisabled())
|
|
return;
|
|
|
|
ReputationOnKillEntry const* Rep = sObjectMgr->GetReputationOnKilEntry(victim->ToCreature()->GetCreatureTemplate()->Entry);
|
|
if (!Rep)
|
|
return;
|
|
|
|
uint32 ChampioningFaction = 0;
|
|
|
|
if (GetChampioningFaction())
|
|
{
|
|
// support for: Championing - http://www.wowwiki.com/Championing
|
|
Map const* map = GetMap();
|
|
if (map->IsNonRaidDungeon())
|
|
if (LFGDungeonsEntry const* dungeon = DB2Manager::GetLfgDungeon(map->GetId(), map->GetDifficultyID()))
|
|
if (Optional<ContentTuningLevels> dungeonLevels = sDB2Manager.GetContentTuningData(dungeon->ContentTuningID, m_playerData->CtrOptions->ConditionalFlags))
|
|
if (dungeonLevels->TargetLevelMax == int16(GetMaxLevelForExpansion(EXPANSION_WRATH_OF_THE_LICH_KING)))
|
|
ChampioningFaction = GetChampioningFaction();
|
|
}
|
|
|
|
uint32 team = GetTeam();
|
|
|
|
if (Rep->RepFaction1 && (!Rep->TeamDependent || team == ALLIANCE))
|
|
{
|
|
int32 donerep1 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevelForTarget(this), Rep->RepValue1, ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
|
|
donerep1 = int32(donerep1 * rate);
|
|
|
|
FactionEntry const* factionEntry1 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction1);
|
|
uint32 current_reputation_rank1 = GetReputationMgr().GetRank(factionEntry1);
|
|
if (factionEntry1)
|
|
GetReputationMgr().ModifyReputation(factionEntry1, donerep1, current_reputation_rank1 > Rep->ReputationMaxCap1);
|
|
}
|
|
|
|
if (Rep->RepFaction2 && (!Rep->TeamDependent || team == HORDE))
|
|
{
|
|
int32 donerep2 = CalculateReputationGain(REPUTATION_SOURCE_KILL, victim->GetLevelForTarget(this), Rep->RepValue2, ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
|
|
donerep2 = int32(donerep2 * rate);
|
|
|
|
FactionEntry const* factionEntry2 = sFactionStore.LookupEntry(ChampioningFaction ? ChampioningFaction : Rep->RepFaction2);
|
|
uint32 current_reputation_rank2 = GetReputationMgr().GetRank(factionEntry2);
|
|
if (factionEntry2)
|
|
GetReputationMgr().ModifyReputation(factionEntry2, donerep2, current_reputation_rank2 > Rep->ReputationMaxCap2);
|
|
}
|
|
}
|
|
|
|
// Calculate how many reputation points player gain with the quest
|
|
void Player::RewardReputation(Quest const* quest)
|
|
{
|
|
for (uint8 i = 0; i < QUEST_REWARD_REPUTATIONS_COUNT; ++i)
|
|
{
|
|
if (!quest->RewardFactionId[i])
|
|
continue;
|
|
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(quest->RewardFactionId[i]);
|
|
if (!factionEntry)
|
|
continue;
|
|
|
|
int32 rep = 0;
|
|
bool noQuestBonus = false;
|
|
|
|
if (quest->RewardFactionOverride[i])
|
|
{
|
|
rep = quest->RewardFactionOverride[i] / 100;
|
|
noQuestBonus = true;
|
|
}
|
|
else
|
|
{
|
|
uint32 row = ((quest->RewardFactionValue[i] < 0) ? 1 : 0) + 1;
|
|
if (QuestFactionRewardEntry const* questFactionRewEntry = sQuestFactionRewardStore.LookupEntry(row))
|
|
{
|
|
uint32 field = abs(quest->RewardFactionValue[i]);
|
|
rep = questFactionRewEntry->Difficulty[field];
|
|
}
|
|
}
|
|
|
|
if (!rep)
|
|
continue;
|
|
|
|
if (quest->RewardFactionCapIn[i] && rep > 0 && GetReputationMgr().GetRank(factionEntry) >= quest->RewardFactionCapIn[i])
|
|
continue;
|
|
|
|
if (quest->IsDaily())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_DAILY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
else if (quest->IsWeekly())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_WEEKLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
else if (quest->IsMonthly())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_MONTHLY_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
else if (quest->IsRepeatable())
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_REPEATABLE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
else
|
|
rep = CalculateReputationGain(REPUTATION_SOURCE_QUEST, GetQuestLevel(quest), rep, quest->RewardFactionId[i], noQuestBonus);
|
|
|
|
bool noSpillover = (quest->GetRewardReputationMask() & (1 << i)) != 0;
|
|
GetReputationMgr().ModifyReputation(factionEntry, rep, false, noSpillover);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateHonorFields()
|
|
{
|
|
/// called when rewarding honor and at each save
|
|
time_t now = GameTime::GetGameTime();
|
|
time_t today = GameTime::GetGameTime() / DAY * DAY;
|
|
|
|
if (m_lastHonorUpdateTime < today)
|
|
{
|
|
time_t yesterday = today - DAY;
|
|
|
|
// update yesterday's contribution
|
|
if (m_lastHonorUpdateTime >= yesterday)
|
|
{
|
|
// this is the first update today, reset today's contribution
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::YesterdayHonorableKills), m_activePlayerData->TodayHonorableKills);
|
|
}
|
|
else
|
|
{
|
|
// no honor/kills yesterday or today, reset
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::YesterdayHonorableKills), 0);
|
|
}
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TodayHonorableKills), 0);
|
|
}
|
|
|
|
m_lastHonorUpdateTime = now;
|
|
}
|
|
|
|
///Calculate the amount of honor gained based on the victim
|
|
///and the size of the group for which the honor is divided
|
|
///An exact honor value can also be given (overriding the calcs)
|
|
bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, HonorGainSource source)
|
|
{
|
|
// do not reward honor in arenas, but enable onkill spellproc
|
|
if (InArena())
|
|
{
|
|
if (!victim || victim == this || victim->GetTypeId() != TYPEID_PLAYER)
|
|
return false;
|
|
|
|
if (GetBGTeam() == victim->ToPlayer()->GetBGTeam())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// 'Inactive' this aura prevents the player from gaining honor points and battleground tokens
|
|
if (HasAura(SPELL_AURA_PLAYER_INACTIVE))
|
|
return false;
|
|
|
|
ObjectGuid victim_guid;
|
|
uint32 victim_rank = 0;
|
|
|
|
// need call before fields update to have chance move yesterday data to appropriate fields before today data change.
|
|
UpdateHonorFields();
|
|
|
|
// do not reward honor in arenas, but return true to enable onkill spellproc
|
|
if (InBattleground() && GetBattleground() && GetBattleground()->isArena())
|
|
return true;
|
|
|
|
// Promote to float for calculations
|
|
float honor_f = (float)honor;
|
|
|
|
if (honor_f <= 0)
|
|
{
|
|
if (!victim || victim == this || victim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
|
|
return false;
|
|
|
|
victim_guid = victim->GetGUID();
|
|
|
|
if (Player* plrVictim = victim->ToPlayer())
|
|
{
|
|
if (GetEffectiveTeam() == plrVictim->GetEffectiveTeam() && !sWorld->IsFFAPvPRealm())
|
|
return false;
|
|
|
|
uint8 k_level = GetLevel();
|
|
uint8 k_grey = Trinity::XP::GetGrayLevel(k_level);
|
|
uint8 v_level = victim->GetLevelForTarget(this);
|
|
|
|
if (v_level <= k_grey)
|
|
return false;
|
|
|
|
// PLAYER_CHOSEN_TITLE VALUES DESCRIPTION
|
|
// [0] Just name
|
|
// [1..14] Alliance honor titles and player name
|
|
// [15..28] Horde honor titles and player name
|
|
// [29..38] Other title and player name
|
|
// [39+] Nothing
|
|
// this is all wrong, should be going off PvpTitle, not PlayerTitle
|
|
uint32 victim_title = plrVictim->m_playerData->PlayerTitle;
|
|
// Get Killer titles, CharTitlesEntry::MaskID
|
|
// Ranks:
|
|
// title[1..14] -> rank[5..18]
|
|
// title[15..28] -> rank[5..18]
|
|
// title[other] -> 0
|
|
if (victim_title == 0)
|
|
victim_guid.Clear(); // Don't show HK: <rank> message, only log.
|
|
else if (victim_title < 15)
|
|
victim_rank = victim_title + 4;
|
|
else if (victim_title < 29)
|
|
victim_rank = victim_title - 14 + 4;
|
|
else
|
|
victim_guid.Clear(); // Don't show HK: <rank> message, only log.
|
|
|
|
honor_f = std::ceil(Trinity::Honor::hk_honor_at_level_f(k_level) * (v_level - k_grey) / (k_level - k_grey));
|
|
|
|
// count the number of playerkills in one day
|
|
ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TodayHonorableKills), 1, true);
|
|
// and those in a lifetime
|
|
ApplyModUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LifetimeHonorableKills), 1, true);
|
|
UpdateCriteria(CriteriaType::HonorableKills);
|
|
UpdateCriteria(CriteriaType::DeliverKillingBlowToClass, victim->GetClass());
|
|
UpdateCriteria(CriteriaType::DeliverKillingBlowToRace, victim->GetRace());
|
|
UpdateCriteria(CriteriaType::PVPKillInArea, GetAreaId());
|
|
UpdateCriteria(CriteriaType::EarnHonorableKill, 1, 0, 0, victim);
|
|
UpdateCriteria(CriteriaType::KillPlayer, 1, 0, 0, victim);
|
|
}
|
|
else
|
|
{
|
|
if (!victim->ToCreature()->IsRacialLeader())
|
|
return false;
|
|
|
|
honor_f = 100.0f; // ??? need more info
|
|
victim_rank = 19; // HK: Leader
|
|
}
|
|
}
|
|
|
|
if (victim != nullptr)
|
|
{
|
|
if (groupsize > 1)
|
|
honor_f /= groupsize;
|
|
|
|
// apply honor multiplier from aura (not stacking-get highest)
|
|
AddPct(honor_f, GetMaxPositiveAuraModifierByMiscMask(SPELL_AURA_MOD_HONOR_GAIN_PCT_FROM_SOURCE, 1 << AsUnderlyingType(source)));
|
|
AddPct(honor_f, GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HONOR_GAIN_PCT));
|
|
honor_f += _restMgr->GetRestBonusFor(REST_TYPE_HONOR, honor_f);
|
|
}
|
|
|
|
honor_f *= sWorld->getRate(RATE_HONOR);
|
|
// Back to int now
|
|
honor = int32(honor_f);
|
|
// honor - for show honor points in log
|
|
// victim_guid - for show victim name in log
|
|
// victim_rank [1..4] HK: <dishonored rank>
|
|
// victim_rank [5..19] HK: <alliance\horde rank>
|
|
// victim_rank [0, 20+] HK: <>
|
|
WorldPackets::Combat::PvPCredit data;
|
|
data.Honor = honor;
|
|
data.OriginalHonor = honor;
|
|
data.Target = victim_guid;
|
|
data.Rank = victim_rank;
|
|
|
|
SendDirectMessage(data.Write());
|
|
|
|
AddHonorXP(honor);
|
|
|
|
if (InBattleground() && honor > 0)
|
|
{
|
|
if (Battleground* bg = GetBattleground())
|
|
{
|
|
bg->UpdatePlayerScore(this, SCORE_BONUS_HONOR, honor, false, source); //false: prevent looping
|
|
}
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_PVP_TOKEN_ENABLE) && source == HonorGainSource::Kill)
|
|
{
|
|
if (!victim || victim == this || victim->HasAuraType(SPELL_AURA_NO_PVP_CREDIT))
|
|
return true;
|
|
|
|
if (victim->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
// Check if allowed to receive it in current map
|
|
uint8 MapType = sWorld->getIntConfig(CONFIG_PVP_TOKEN_MAP_TYPE);
|
|
if ((MapType == 1 && !InBattleground() && !IsFFAPvP())
|
|
|| (MapType == 2 && !IsFFAPvP())
|
|
|| (MapType == 3 && !InBattleground()))
|
|
return true;
|
|
|
|
uint32 itemId = sWorld->getIntConfig(CONFIG_PVP_TOKEN_ID);
|
|
int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
|
|
|
|
if (AddItem(itemId, count))
|
|
ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player.");
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::ResetHonorStats()
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TodayHonorableKills), 0);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::YesterdayHonorableKills), 0);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LifetimeHonorableKills), 0);
|
|
}
|
|
|
|
void Player::_InitHonorLevelOnLoadFromDB(uint32 honor, uint32 honorLevel)
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::HonorLevel), honorLevel);
|
|
UpdateHonorNextLevel();
|
|
|
|
AddHonorXP(honor);
|
|
}
|
|
|
|
void Player::RewardPlayerWithRewardPack(uint32 rewardPackID)
|
|
{
|
|
RewardPlayerWithRewardPack(sRewardPackStore.LookupEntry(rewardPackID));
|
|
}
|
|
|
|
void Player::RewardPlayerWithRewardPack(RewardPackEntry const* rewardPackEntry)
|
|
{
|
|
if (!rewardPackEntry)
|
|
return;
|
|
|
|
if (CharTitlesEntry const* charTitlesEntry = sCharTitlesStore.LookupEntry(rewardPackEntry->CharTitleID))
|
|
SetTitle(charTitlesEntry);
|
|
|
|
ModifyMoney(rewardPackEntry->Money);
|
|
|
|
if (std::vector<RewardPackXCurrencyTypeEntry const*> const* rewardCurrencyTypes = sDB2Manager.GetRewardPackCurrencyTypesByRewardID(rewardPackEntry->ID))
|
|
for (RewardPackXCurrencyTypeEntry const* currency : *rewardCurrencyTypes)
|
|
AddCurrency(currency->CurrencyTypeID, currency->Quantity /* TODO: CurrencyGainSource */);
|
|
|
|
if (std::vector<RewardPackXItemEntry const*> const* rewardPackXItems = sDB2Manager.GetRewardPackItemsByRewardID(rewardPackEntry->ID))
|
|
for (RewardPackXItemEntry const* rewardPackXItem : *rewardPackXItems)
|
|
AddItem(rewardPackXItem->ItemID, rewardPackXItem->ItemQuantity);
|
|
}
|
|
|
|
void Player::AddHonorXP(uint32 xp)
|
|
{
|
|
uint32 currentHonorXP = m_activePlayerData->Honor;
|
|
uint32 nextHonorLevelXP = m_activePlayerData->HonorNextLevel;
|
|
uint32 newHonorXP = currentHonorXP + xp;
|
|
uint32 honorLevel = GetHonorLevel();
|
|
|
|
if (xp < 1 || GetLevel() < PLAYER_LEVEL_MIN_HONOR || IsMaxHonorLevel())
|
|
return;
|
|
|
|
while (newHonorXP >= nextHonorLevelXP)
|
|
{
|
|
newHonorXP -= nextHonorLevelXP;
|
|
|
|
if (honorLevel < PLAYER_MAX_HONOR_LEVEL)
|
|
SetHonorLevel(honorLevel + 1);
|
|
|
|
honorLevel = GetHonorLevel();
|
|
nextHonorLevelXP = m_activePlayerData->HonorNextLevel;
|
|
}
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Honor), IsMaxHonorLevel() ? 0 : newHonorXP);
|
|
}
|
|
|
|
void Player::SetHonorLevel(uint8 level)
|
|
{
|
|
uint8 oldHonorLevel = GetHonorLevel();
|
|
if (level == oldHonorLevel)
|
|
return;
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::HonorLevel), level);
|
|
UpdateHonorNextLevel();
|
|
|
|
UpdateCriteria(CriteriaType::HonorLevelIncrease);
|
|
}
|
|
|
|
void Player::UpdateHonorNextLevel()
|
|
{
|
|
// 5500 at honor level 1
|
|
// no idea what between here
|
|
// 8800 at honor level ~14 (never goes above 8800)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::HonorNextLevel), 8800);
|
|
}
|
|
|
|
void Player::_LoadCurrency(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint16 currencyID = fields[0].GetUInt16();
|
|
|
|
CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(currencyID);
|
|
if (!currency)
|
|
continue;
|
|
|
|
PlayerCurrency cur;
|
|
cur.state = PLAYERCURRENCY_UNCHANGED;
|
|
cur.Quantity = fields[1].GetUInt32();
|
|
cur.WeeklyQuantity = fields[2].GetUInt32();
|
|
cur.TrackedQuantity = fields[3].GetUInt32();
|
|
cur.IncreasedCapQuantity = fields[4].GetUInt32();
|
|
cur.EarnedQuantity = fields[5].GetUInt32();
|
|
cur.Flags = CurrencyDbFlags(fields[6].GetUInt8());
|
|
|
|
_currencyStorage.insert(PlayerCurrenciesMap::value_type(currencyID, cur));
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_SaveCurrency(CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
for (PlayerCurrenciesMap::iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr)
|
|
{
|
|
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(itr->first);
|
|
if (!entry) // should never happen
|
|
continue;
|
|
|
|
switch (itr->second.state)
|
|
{
|
|
case PLAYERCURRENCY_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_PLAYER_CURRENCY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt16(1, itr->first);
|
|
stmt->setUInt32(2, itr->second.Quantity);
|
|
stmt->setUInt32(3, itr->second.WeeklyQuantity);
|
|
stmt->setUInt32(4, itr->second.TrackedQuantity);
|
|
stmt->setUInt32(5, itr->second.IncreasedCapQuantity);
|
|
stmt->setUInt32(6, itr->second.EarnedQuantity);
|
|
stmt->setUInt8(7, AsUnderlyingType(itr->second.Flags));
|
|
trans->Append(stmt);
|
|
break;
|
|
case PLAYERCURRENCY_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_CURRENCY);
|
|
stmt->setUInt32(0, itr->second.Quantity);
|
|
stmt->setUInt32(1, itr->second.WeeklyQuantity);
|
|
stmt->setUInt32(2, itr->second.TrackedQuantity);
|
|
stmt->setUInt32(3, itr->second.IncreasedCapQuantity);
|
|
stmt->setUInt32(4, itr->second.EarnedQuantity);
|
|
stmt->setUInt8(5, AsUnderlyingType(itr->second.Flags));
|
|
stmt->setUInt64(6, GetGUID().GetCounter());
|
|
stmt->setUInt16(7, itr->first);
|
|
trans->Append(stmt);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
itr->second.state = PLAYERCURRENCY_UNCHANGED;
|
|
}
|
|
}
|
|
|
|
void Player::SendCurrencies() const
|
|
{
|
|
WorldPackets::Misc::SetupCurrency packet;
|
|
packet.Data.reserve(_currencyStorage.size());
|
|
|
|
for (PlayerCurrenciesMap::const_iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr)
|
|
{
|
|
CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(itr->first);
|
|
|
|
if (!currency)
|
|
continue;
|
|
|
|
// Check faction
|
|
if ((currency->IsAlliance() && GetTeam() != ALLIANCE) ||
|
|
(currency->IsHorde() && GetTeam() != HORDE))
|
|
continue;
|
|
|
|
// Check award condition
|
|
if (!ConditionMgr::IsPlayerMeetingCondition(this, currency->AwardConditionID))
|
|
continue;
|
|
|
|
WorldPackets::Misc::SetupCurrency::Record record;
|
|
record.Type = currency->ID;
|
|
record.Quantity = itr->second.Quantity;
|
|
|
|
if ((itr->second.WeeklyQuantity / currency->GetScaler()) > 0)
|
|
record.WeeklyQuantity = itr->second.WeeklyQuantity;
|
|
|
|
if (currency->HasMaxEarnablePerWeek())
|
|
record.MaxWeeklyQuantity = GetCurrencyWeeklyCap(currency);
|
|
|
|
if (currency->IsTrackingQuantity())
|
|
record.TrackedQuantity = itr->second.TrackedQuantity;
|
|
|
|
if (currency->HasTotalEarned())
|
|
record.TotalEarned = itr->second.EarnedQuantity;
|
|
|
|
if (currency->HasMaxQuantity(true))
|
|
record.MaxQuantity = GetCurrencyMaxQuantity(currency, true);
|
|
|
|
record.Flags = AsUnderlyingType(itr->second.Flags);
|
|
record.Flags &= ~AsUnderlyingType(CurrencyDbFlags::UnusedFlags);
|
|
|
|
packet.Data.push_back(record);
|
|
}
|
|
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendPvpRewards() const
|
|
{
|
|
//WorldPacket packet(SMSG_REQUEST_PVP_REWARDS_RESPONSE, 24);
|
|
//GetSession()->SendPacket(&packet);
|
|
}
|
|
|
|
void Player::SetCreateCurrency(uint32 id, uint32 amount)
|
|
{
|
|
PlayerCurrenciesMap::iterator itr = _currencyStorage.find(id);
|
|
if (itr == _currencyStorage.end())
|
|
{
|
|
itr = _currencyStorage.emplace(id, PlayerCurrency{}).first;
|
|
itr->second.state = PLAYERCURRENCY_NEW;
|
|
itr->second.Quantity = amount;
|
|
itr->second.WeeklyQuantity = 0;
|
|
itr->second.TrackedQuantity = 0;
|
|
itr->second.IncreasedCapQuantity = 0;
|
|
itr->second.EarnedQuantity = 0;
|
|
itr->second.Flags = CurrencyDbFlags(0);
|
|
}
|
|
}
|
|
|
|
void Player::ModifyCurrency(uint32 id, int32 amount, CurrencyGainSource gainSource/* = CurrencyGainSource::Cheat*/, CurrencyDestroyReason destroyReason/* = CurrencyDestroyReason::Cheat*/)
|
|
{
|
|
if (!amount)
|
|
return;
|
|
|
|
CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(id);
|
|
ASSERT(currency);
|
|
|
|
// Check faction
|
|
if ((currency->IsAlliance() && GetTeam() != ALLIANCE) ||
|
|
(currency->IsHorde() && GetTeam() != HORDE))
|
|
return;
|
|
|
|
// Check award condition
|
|
if (!ConditionMgr::IsPlayerMeetingCondition(this, currency->AwardConditionID))
|
|
return;
|
|
|
|
bool isGainOnRefund = [&]() -> bool
|
|
{
|
|
if (gainSource == CurrencyGainSource::ItemRefund ||
|
|
gainSource == CurrencyGainSource::GarrisonBuildingRefund ||
|
|
gainSource == CurrencyGainSource::PlayerTraitRefund)
|
|
return true;
|
|
|
|
return false;
|
|
}();
|
|
|
|
bool ignoreCaps = isGainOnRefund || gainSource == CurrencyGainSource::QuestRewardIgnoreCaps || gainSource == CurrencyGainSource::WorldQuestRewardIgnoreCaps;
|
|
|
|
if (amount > 0 && !isGainOnRefund && gainSource != CurrencyGainSource::Vendor)
|
|
{
|
|
amount *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_CURRENCY_GAIN, id);
|
|
amount *= GetTotalAuraMultiplierByMiscValue(SPELL_AURA_MOD_CURRENCY_CATEGORY_GAIN_PCT, currency->CategoryID);
|
|
}
|
|
|
|
int32 scaler = currency->GetScaler();
|
|
|
|
// Currency that is immediately converted into reputation with that faction instead
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(currency->FactionID))
|
|
{
|
|
amount /= scaler;
|
|
GetReputationMgr().ModifyReputation(factionEntry, amount, false, true);
|
|
return;
|
|
}
|
|
|
|
// Azerite
|
|
if (id == CURRENCY_TYPE_AZERITE)
|
|
{
|
|
if (amount > 0)
|
|
if (Item* heartOfAzeroth = GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ItemSearchLocation::Everywhere))
|
|
heartOfAzeroth->ToAzeriteItem()->GiveXP(uint64(amount));
|
|
return;
|
|
}
|
|
|
|
PlayerCurrenciesMap::iterator itr = _currencyStorage.find(id);
|
|
if (itr == _currencyStorage.end())
|
|
{
|
|
itr = _currencyStorage.emplace(id, PlayerCurrency{}).first;
|
|
itr->second.state = PLAYERCURRENCY_NEW;
|
|
itr->second.Quantity = 0;
|
|
itr->second.WeeklyQuantity = 0;
|
|
itr->second.TrackedQuantity = 0;
|
|
itr->second.IncreasedCapQuantity = 0;
|
|
itr->second.EarnedQuantity = 0;
|
|
itr->second.Flags = CurrencyDbFlags(0);
|
|
}
|
|
|
|
uint32 weeklyCap = GetCurrencyWeeklyCap(currency);
|
|
if (!ignoreCaps) // Ignore weekly cap for refund
|
|
{
|
|
// Weekly cap
|
|
if (weeklyCap && amount > 0 && (itr->second.WeeklyQuantity + amount) > weeklyCap)
|
|
amount = weeklyCap - itr->second.WeeklyQuantity;
|
|
|
|
// Max cap
|
|
uint32 maxCap = GetCurrencyMaxQuantity(currency, false, gainSource == CurrencyGainSource::UpdatingVersion);
|
|
if (maxCap && amount > 0 && (itr->second.Quantity + amount) > maxCap)
|
|
amount = maxCap - itr->second.Quantity;
|
|
}
|
|
|
|
// Underflow protection
|
|
if (amount < 0 && uint32(std::abs(amount)) > itr->second.Quantity)
|
|
amount = itr->second.Quantity * -1;
|
|
|
|
if (!amount)
|
|
return;
|
|
|
|
if (itr->second.state != PLAYERCURRENCY_NEW)
|
|
itr->second.state = PLAYERCURRENCY_CHANGED;
|
|
|
|
itr->second.Quantity += amount;
|
|
|
|
if (amount > 0 && !ignoreCaps) // Ignore total values update for refund
|
|
{
|
|
if (weeklyCap)
|
|
itr->second.WeeklyQuantity += amount;
|
|
|
|
if (currency->IsTrackingQuantity())
|
|
itr->second.TrackedQuantity += amount;
|
|
|
|
if (currency->HasTotalEarned())
|
|
itr->second.EarnedQuantity += amount;
|
|
|
|
if (!isGainOnRefund)
|
|
{
|
|
UpdateCriteria(CriteriaType::CurrencyGained, id, amount);
|
|
if (gainSource == CurrencyGainSource::RenownRepGain)
|
|
UpdateCriteria(CriteriaType::ReachRenownLevel, id, itr->second.Quantity);
|
|
}
|
|
}
|
|
|
|
CurrencyChanged(id, amount);
|
|
|
|
WorldPackets::Misc::SetCurrency packet;
|
|
packet.Type = currency->ID;
|
|
packet.Quantity = itr->second.Quantity;
|
|
packet.Flags = CurrencyGainFlags::None; // TODO: Check when flags are applied
|
|
|
|
if ((itr->second.WeeklyQuantity / currency->GetScaler()) > 0)
|
|
packet.WeeklyQuantity = itr->second.WeeklyQuantity;
|
|
|
|
if (currency->HasMaxQuantity(false, gainSource == CurrencyGainSource::UpdatingVersion))
|
|
packet.MaxQuantity = GetCurrencyMaxQuantity(currency);
|
|
|
|
if (currency->HasTotalEarned())
|
|
packet.TotalEarned = itr->second.EarnedQuantity;
|
|
|
|
packet.SuppressChatLog = currency->IsSuppressingChatLog(gainSource == CurrencyGainSource::UpdatingVersion);
|
|
packet.QuantityChange = amount;
|
|
|
|
if (amount > 0)
|
|
packet.QuantityGainSource = gainSource;
|
|
else
|
|
packet.QuantityLostSource = destroyReason;
|
|
|
|
// TODO: FirstCraftOperationID, LastSpendTime & Toasts
|
|
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::AddCurrency(uint32 id, uint32 amount, CurrencyGainSource gainSource/* = CurrencyGainSource::Cheat*/)
|
|
{
|
|
ModifyCurrency(id, amount, gainSource);
|
|
}
|
|
|
|
void Player::RemoveCurrency(uint32 id, int32 amount, CurrencyDestroyReason destroyReason/* = CurrencyDestroyReason::Cheat*/)
|
|
{
|
|
ModifyCurrency(id, -amount, {}, destroyReason);
|
|
}
|
|
|
|
void Player::IncreaseCurrencyCap(uint32 id, uint32 amount)
|
|
{
|
|
if (!amount)
|
|
return;
|
|
|
|
CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(id);
|
|
ASSERT(currency);
|
|
|
|
// Check faction
|
|
if ((currency->IsAlliance() && GetTeam() != ALLIANCE) ||
|
|
(currency->IsHorde() && GetTeam() != HORDE))
|
|
return;
|
|
|
|
// Check dynamic maximum flag
|
|
if (!currency->GetFlags().HasFlag(CurrencyTypesFlags::DynamicMaximum))
|
|
return;
|
|
|
|
// Ancient mana maximum cap
|
|
if (id == CURRENCY_TYPE_ANCIENT_MANA)
|
|
{
|
|
uint32 maxQuantity = GetCurrencyMaxQuantity(currency);
|
|
|
|
if ((maxQuantity + amount) > CURRENCY_MAX_CAP_ANCIENT_MANA)
|
|
amount = CURRENCY_MAX_CAP_ANCIENT_MANA - maxQuantity;
|
|
}
|
|
|
|
PlayerCurrenciesMap::iterator itr = _currencyStorage.find(id);
|
|
if (itr == _currencyStorage.end())
|
|
{
|
|
PlayerCurrency cur;
|
|
cur.state = PLAYERCURRENCY_NEW;
|
|
cur.Quantity = 0;
|
|
cur.WeeklyQuantity = 0;
|
|
cur.TrackedQuantity = 0;
|
|
cur.IncreasedCapQuantity = amount;
|
|
cur.EarnedQuantity = 0;
|
|
cur.Flags = CurrencyDbFlags(0);
|
|
_currencyStorage[id] = cur;
|
|
itr = _currencyStorage.find(id);
|
|
}
|
|
else
|
|
{
|
|
itr->second.IncreasedCapQuantity += amount;
|
|
}
|
|
|
|
if (itr->second.state != PLAYERCURRENCY_NEW)
|
|
itr->second.state = PLAYERCURRENCY_CHANGED;
|
|
|
|
WorldPackets::Misc::SetCurrency packet;
|
|
packet.Type = currency->ID;
|
|
packet.Quantity = itr->second.Quantity;
|
|
packet.Flags = CurrencyGainFlags::None;
|
|
|
|
if ((itr->second.WeeklyQuantity / currency->GetScaler()) > 0)
|
|
packet.WeeklyQuantity = itr->second.WeeklyQuantity;
|
|
|
|
if (currency->IsTrackingQuantity())
|
|
packet.TrackedQuantity = itr->second.TrackedQuantity;
|
|
|
|
packet.MaxQuantity = GetCurrencyMaxQuantity(currency);
|
|
packet.SuppressChatLog = currency->IsSuppressingChatLog();
|
|
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::ResetCurrencyWeekCap()
|
|
{
|
|
for (uint32 arenaSlot = 0; arenaSlot < MAX_ARENA_SLOT; arenaSlot++)
|
|
{
|
|
if (uint32 arenaTeamId = GetArenaTeamId(arenaSlot))
|
|
{
|
|
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
ASSERT(arenaTeam);
|
|
arenaTeam->FinishWeek(); // set played this week etc values to 0 in memory, too
|
|
arenaTeam->SaveToDB(); // save changes
|
|
arenaTeam->NotifyStatsChanged(); // notify the players of the changes
|
|
}
|
|
}
|
|
|
|
for (PlayerCurrenciesMap::iterator itr = _currencyStorage.begin(); itr != _currencyStorage.end(); ++itr)
|
|
{
|
|
itr->second.WeeklyQuantity = 0;
|
|
itr->second.state = PLAYERCURRENCY_CHANGED;
|
|
}
|
|
|
|
SendDirectMessage(WorldPackets::Misc::ResetWeeklyCurrency().Write());
|
|
}
|
|
|
|
uint32 Player::GetCurrencyQuantity(uint32 id) const
|
|
{
|
|
PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id);
|
|
if (itr == _currencyStorage.end())
|
|
return 0;
|
|
|
|
return itr->second.Quantity;
|
|
}
|
|
|
|
uint32 Player::GetCurrencyWeeklyQuantity(uint32 id) const
|
|
{
|
|
PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id);
|
|
if (itr == _currencyStorage.end())
|
|
return 0;
|
|
|
|
return itr->second.WeeklyQuantity;
|
|
}
|
|
|
|
uint32 Player::GetCurrencyTrackedQuantity(uint32 id) const
|
|
{
|
|
PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id);
|
|
if (itr == _currencyStorage.end())
|
|
return 0;
|
|
|
|
return itr->second.TrackedQuantity;
|
|
}
|
|
|
|
uint32 Player::GetCurrencyIncreasedCapQuantity(uint32 id) const
|
|
{
|
|
PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id);
|
|
if (itr == _currencyStorage.end())
|
|
return 0;
|
|
|
|
return itr->second.IncreasedCapQuantity;
|
|
}
|
|
|
|
uint32 Player::GetCurrencyMaxQuantity(CurrencyTypesEntry const* currency, bool onLoad/* = false*/, bool onUpdateVersion/* = false*/) const
|
|
{
|
|
if (!currency->HasMaxQuantity(onLoad, onUpdateVersion))
|
|
return 0;
|
|
|
|
uint32 maxQuantity = currency->MaxQty;
|
|
if (currency->MaxQtyWorldStateID)
|
|
maxQuantity = sWorldStateMgr->GetValue(currency->MaxQtyWorldStateID, GetMap());
|
|
|
|
uint32 increasedCap = 0;
|
|
if (currency->GetFlags().HasFlag(CurrencyTypesFlags::DynamicMaximum))
|
|
increasedCap = GetCurrencyIncreasedCapQuantity(currency->ID);
|
|
|
|
return maxQuantity + increasedCap;
|
|
}
|
|
|
|
uint32 Player::GetCurrencyWeeklyCap(uint32 id) const
|
|
{
|
|
CurrencyTypesEntry const* currency = sCurrencyTypesStore.LookupEntry(id);
|
|
if (!currency)
|
|
return 0;
|
|
|
|
return GetCurrencyWeeklyCap(currency);
|
|
}
|
|
|
|
uint32 Player::GetCurrencyWeeklyCap(CurrencyTypesEntry const* currency) const
|
|
{
|
|
// TODO: CurrencyTypeFlags::ComputedWeeklyMaximum
|
|
return currency->MaxEarnablePerWeek;
|
|
}
|
|
|
|
bool Player::HasCurrency(uint32 id, uint32 amount) const
|
|
{
|
|
PlayerCurrenciesMap::const_iterator itr = _currencyStorage.find(id);
|
|
return itr != _currencyStorage.end() && itr->second.Quantity >= amount;
|
|
}
|
|
|
|
void Player::SetCurrencyFlagsFromClient(uint32 id, CurrencyDbFlags flags)
|
|
{
|
|
PlayerCurrenciesMap::iterator itr = _currencyStorage.find(id);
|
|
if (itr == _currencyStorage.end())
|
|
return;
|
|
|
|
CurrencyDbFlags newValue = (flags & CurrencyDbFlags::ClientFlags) | (itr->second.Flags & ~CurrencyDbFlags::ClientFlags);
|
|
if (itr->second.Flags == newValue)
|
|
return;
|
|
|
|
itr->second.Flags = newValue;
|
|
if (itr->second.state != PLAYERCURRENCY_NEW)
|
|
itr->second.state = PLAYERCURRENCY_CHANGED;
|
|
}
|
|
|
|
void Player::SetInGuild(ObjectGuid::LowType guildId)
|
|
{
|
|
if (guildId)
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::GuildGUID), ObjectGuid::Create<HighGuid::Guild>(guildId));
|
|
SetPlayerFlag(PLAYER_FLAGS_GUILD_LEVEL_ENABLED);
|
|
}
|
|
else
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::GuildGUID), ObjectGuid::Empty);
|
|
RemovePlayerFlag(PLAYER_FLAGS_GUILD_LEVEL_ENABLED);
|
|
}
|
|
|
|
sCharacterCache->UpdateCharacterGuildId(GetGUID(), guildId);
|
|
}
|
|
|
|
void Player::SetArenaTeamInfoField(uint8 /*slot*/, ArenaTeamInfoType /*type*/, uint32 /*value*/)
|
|
{
|
|
}
|
|
|
|
void Player::SetInArenaTeam(uint32 ArenaTeamId, uint8 slot, uint8 type)
|
|
{
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_ID, ArenaTeamId);
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_TYPE, type);
|
|
}
|
|
|
|
uint32 Player::GetZoneIdFromDB(ObjectGuid guid)
|
|
{
|
|
ObjectGuid::LowType guidLow = guid.GetCounter();
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_ZONE);
|
|
stmt->setUInt64(0, guidLow);
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
Field* fields = result->Fetch();
|
|
uint32 zone = fields[0].GetUInt16();
|
|
|
|
if (!zone)
|
|
{
|
|
// stored zone is zero, use generic and slow zone detection
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION_XYZ);
|
|
stmt->setUInt64(0, guidLow);
|
|
result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return 0;
|
|
fields = result->Fetch();
|
|
uint32 map = fields[0].GetUInt16();
|
|
float posx = fields[1].GetFloat();
|
|
float posy = fields[2].GetFloat();
|
|
float posz = fields[3].GetFloat();
|
|
|
|
if (!sMapStore.LookupEntry(map))
|
|
return 0;
|
|
|
|
zone = sTerrainMgr.GetZoneId(PhasingHandler::GetEmptyPhaseShift(), map, posx, posy, posz);
|
|
|
|
if (zone > 0)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ZONE);
|
|
|
|
stmt->setUInt16(0, uint16(zone));
|
|
stmt->setUInt64(1, guidLow);
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
return zone;
|
|
}
|
|
|
|
void Player::UpdateArea(uint32 newArea)
|
|
{
|
|
// FFA_PVP flags are area and not zone id dependent
|
|
// so apply them accordingly
|
|
uint32 const oldArea = m_areaUpdateId;
|
|
m_areaUpdateId = newArea;
|
|
|
|
AreaTableEntry const* oldAreaEntry = sAreaTableStore.LookupEntry(oldArea);
|
|
AreaTableEntry const* area = sAreaTableStore.LookupEntry(newArea);
|
|
bool oldFFAPvPArea = pvpInfo.IsInFFAPvPArea;
|
|
pvpInfo.IsInFFAPvPArea = area && (area->GetFlags().HasFlag(AreaFlags::FreeForAllPvP));
|
|
UpdatePvPState(true);
|
|
|
|
// check if we were in ffa arena and we left
|
|
if (oldFFAPvPArea && !pvpInfo.IsInFFAPvPArea)
|
|
ValidateAttackersAndOwnTarget();
|
|
|
|
PhasingHandler::OnAreaChange(this);
|
|
UpdateAreaDependentAuras(newArea);
|
|
|
|
if (IsAreaThatActivatesPvpTalents(newArea))
|
|
EnablePvpRules();
|
|
else
|
|
DisablePvpRules();
|
|
|
|
// previously this was in UpdateZone (but after UpdateArea) so nothing will break
|
|
pvpInfo.IsInNoPvPArea = false;
|
|
if (area && area->IsSanctuary()) // in sanctuary
|
|
{
|
|
SetPvpFlag(UNIT_BYTE2_FLAG_SANCTUARY);
|
|
pvpInfo.IsInNoPvPArea = true;
|
|
if (!duel && GetCombatManager().HasPvPCombat())
|
|
CombatStopWithPets();
|
|
}
|
|
else
|
|
RemovePvpFlag(UNIT_BYTE2_FLAG_SANCTUARY);
|
|
|
|
AreaFlags const areaRestFlag = (GetTeam() == ALLIANCE) ? AreaFlags::AllianceResting : AreaFlags::HordeResting;
|
|
if (area && area->GetFlags().HasFlag(areaRestFlag))
|
|
_restMgr->SetRestFlag(REST_FLAG_IN_FACTION_AREA);
|
|
else
|
|
_restMgr->RemoveRestFlag(REST_FLAG_IN_FACTION_AREA);
|
|
|
|
PushQuests();
|
|
|
|
UpdateMountCapability();
|
|
|
|
if ((oldAreaEntry && oldAreaEntry->GetFlags2().HasFlag(AreaFlags2::UseSubzoneForChatChannel))
|
|
|| (area && area->GetFlags2().HasFlag(AreaFlags2::UseSubzoneForChatChannel)))
|
|
UpdateLocalChannels(newArea);
|
|
|
|
if (oldArea != newArea)
|
|
{
|
|
UpdateCriteria(CriteriaType::EnterArea, newArea);
|
|
UpdateCriteria(CriteriaType::LeaveArea, oldArea);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateZone(uint32 newZone, uint32 newArea)
|
|
{
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
uint32 const oldZone = m_zoneUpdateId;
|
|
m_zoneUpdateId = newZone;
|
|
|
|
GetMap()->UpdatePlayerZoneStats(oldZone, newZone);
|
|
|
|
// call leave script hooks immedately (before updating flags)
|
|
if (oldZone != newZone)
|
|
{
|
|
sOutdoorPvPMgr->HandlePlayerLeaveZone(this, oldZone);
|
|
sBattlefieldMgr->HandlePlayerLeaveZone(this, oldZone);
|
|
}
|
|
|
|
// group update
|
|
if (GetGroup())
|
|
{
|
|
SetGroupUpdateFlag(GROUP_UPDATE_FULL);
|
|
if (Pet* pet = GetPet())
|
|
pet->SetGroupUpdateFlag(GROUP_UPDATE_PET_FULL);
|
|
}
|
|
|
|
// zone changed, so area changed as well, update it.
|
|
UpdateArea(newArea);
|
|
|
|
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(newZone);
|
|
if (!zone)
|
|
return;
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_WEATHER))
|
|
GetMap()->GetOrGenerateZoneDefaultWeather(newZone);
|
|
|
|
GetMap()->SendZoneDynamicInfo(newZone, this);
|
|
|
|
UpdateWarModeAuras();
|
|
|
|
UpdateHostileAreaState(zone);
|
|
|
|
if (zone->GetFlags().HasFlag(AreaFlags::LinkedChat)) // Is in a capital city
|
|
{
|
|
if (!pvpInfo.IsHostile || zone->IsSanctuary())
|
|
_restMgr->SetRestFlag(REST_FLAG_IN_CITY);
|
|
pvpInfo.IsInNoPvPArea = true;
|
|
}
|
|
else
|
|
_restMgr->RemoveRestFlag(REST_FLAG_IN_CITY);
|
|
|
|
UpdatePvPState();
|
|
|
|
// remove items with area/map limitations (delete only for alive player to allow back in ghost mode)
|
|
// if player resurrected at teleport this will be applied in resurrect code
|
|
if (IsAlive())
|
|
DestroyZoneLimitedItem(true, newZone);
|
|
|
|
// check some item equip limitations (in result lost CanTitanGrip at talent reset, for example)
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
// recent client version not send leave/join channel packets for built-in local channels
|
|
AreaTableEntry const* newAreaEntry = sAreaTableStore.LookupEntry(newArea);
|
|
if (!newAreaEntry || !newAreaEntry->GetFlags2().HasFlag(AreaFlags2::UseSubzoneForChatChannel))
|
|
UpdateLocalChannels(newZone);
|
|
|
|
UpdateZoneDependentAuras(newZone);
|
|
|
|
// call enter script hooks after everyting else has processed
|
|
sScriptMgr->OnPlayerUpdateZone(this, newZone, newArea);
|
|
if (oldZone != newZone)
|
|
{
|
|
sOutdoorPvPMgr->HandlePlayerEnterZone(this, newZone);
|
|
sBattlefieldMgr->HandlePlayerEnterZone(this, newZone);
|
|
SendInitWorldStates(newZone, newArea); // only if really enters to new zone, not just area change, works strange...
|
|
if (Guild* guild = GetGuild())
|
|
guild->UpdateMemberData(this, GUILD_MEMBER_DATA_ZONEID, newZone);
|
|
UpdateCriteria(CriteriaType::EnterTopLevelArea, newZone);
|
|
UpdateCriteria(CriteriaType::LeaveTopLevelArea, oldZone);
|
|
|
|
{
|
|
WorldPackets::Vignette::VignetteUpdate vignetteUpdate;
|
|
|
|
for (Vignettes::VignetteData const* vignette : GetMap()->GetInfiniteAOIVignettes())
|
|
{
|
|
if (!vignette->Data->GetFlags().HasFlag(VignetteFlags::ZoneInfiniteAOI))
|
|
continue;
|
|
|
|
if (vignette->ZoneID == newZone && Vignettes::CanSee(this, *vignette))
|
|
vignette->FillPacket(vignetteUpdate.Added);
|
|
else if (vignette->ZoneID == oldZone)
|
|
vignetteUpdate.Removed.push_back(vignette->Guid);
|
|
}
|
|
|
|
if (!vignetteUpdate.Added.IDs.empty() || !vignetteUpdate.Removed.empty())
|
|
SendDirectMessage(vignetteUpdate.Write());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateHostileAreaState(AreaTableEntry const* area)
|
|
{
|
|
ZonePVPTypeOverride overrideZonePvpType = GetOverrideZonePVPType();
|
|
|
|
pvpInfo.IsInHostileArea = false;
|
|
|
|
if (area->IsSanctuary()) // sanctuary and arena cannot be overriden
|
|
pvpInfo.IsInHostileArea = false;
|
|
else if (area->GetFlags().HasFlag(AreaFlags::FreeForAllPvP))
|
|
pvpInfo.IsInHostileArea = true;
|
|
else if (overrideZonePvpType == ZonePVPTypeOverride::None)
|
|
{
|
|
if (area)
|
|
{
|
|
if (InBattleground() || area->GetFlags().HasFlag(AreaFlags::CombatZone) || (area->PvpCombatWorldStateID != -1 && sWorldStateMgr->GetValue(area->PvpCombatWorldStateID, GetMap()) != 0))
|
|
pvpInfo.IsInHostileArea = true;
|
|
else if (IsWarModeLocalActive() || (area->GetFlags().HasFlag(AreaFlags::EnemiesPvPFlagged)))
|
|
{
|
|
if (area->GetFlags().HasFlag(AreaFlags::Contested))
|
|
pvpInfo.IsInHostileArea = IsWarModeLocalActive();
|
|
else
|
|
{
|
|
FactionTemplateEntry const* factionTemplate = GetFactionTemplateEntry();
|
|
if (!factionTemplate || factionTemplate->FriendGroup & area->FactionGroupMask)
|
|
pvpInfo.IsInHostileArea = false; // friend area are considered hostile if war mode is active
|
|
else if (factionTemplate->EnemyGroup & area->FactionGroupMask)
|
|
pvpInfo.IsInHostileArea = true;
|
|
else
|
|
pvpInfo.IsInHostileArea = sWorld->IsPvPRealm();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (overrideZonePvpType)
|
|
{
|
|
case ZonePVPTypeOverride::Friendly:
|
|
pvpInfo.IsInHostileArea = false;
|
|
break;
|
|
case ZonePVPTypeOverride::Hostile:
|
|
case ZonePVPTypeOverride::Contested:
|
|
case ZonePVPTypeOverride::Combat:
|
|
pvpInfo.IsInHostileArea = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Treat players having a quest flagging for PvP as always in hostile area
|
|
pvpInfo.IsHostile = pvpInfo.IsInHostileArea || HasPvPForcingQuest() || IsWarModeLocalActive();
|
|
}
|
|
|
|
//If players are too far away from the duel flag... they lose the duel
|
|
void Player::CheckDuelDistance(time_t currTime)
|
|
{
|
|
if (!duel)
|
|
return;
|
|
|
|
ObjectGuid duelFlagGUID = m_playerData->DuelArbiter;
|
|
GameObject* obj = GetMap()->GetGameObject(duelFlagGUID);
|
|
if (!obj)
|
|
return;
|
|
|
|
if (!duel->OutOfBoundsTime)
|
|
{
|
|
if (!IsWithinDistInMap(obj, 50))
|
|
{
|
|
duel->OutOfBoundsTime = currTime + 10;
|
|
|
|
SendDirectMessage(WorldPackets::Duel::DuelOutOfBounds().Write());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (IsWithinDistInMap(obj, 40))
|
|
{
|
|
duel->OutOfBoundsTime = 0;
|
|
|
|
SendDirectMessage(WorldPackets::Duel::DuelInBounds().Write());
|
|
}
|
|
else if (currTime >= duel->OutOfBoundsTime)
|
|
DuelComplete(DUEL_FLED);
|
|
}
|
|
}
|
|
|
|
bool Player::IsOutdoorPvPActive() const
|
|
{
|
|
return IsAlive() && !HasInvisibilityAura() && !HasStealthAura() && IsPvP() && !HasUnitMovementFlag(MOVEMENTFLAG_FLYING) && !IsInFlight();
|
|
}
|
|
|
|
void Player::DuelComplete(DuelCompleteType type)
|
|
{
|
|
// duel not requested
|
|
if (!duel)
|
|
return;
|
|
|
|
// Check if DuelComplete() has been called already up in the stack and in that case don't do anything else here
|
|
if (duel->State == DUEL_STATE_COMPLETED)
|
|
return;
|
|
|
|
Player* opponent = duel->Opponent;
|
|
duel->State = DUEL_STATE_COMPLETED;
|
|
opponent->duel->State = DUEL_STATE_COMPLETED;
|
|
|
|
TC_LOG_DEBUG("entities.unit", "Player::DuelComplete: Player '{}' ({}), Opponent: '{}' ({})",
|
|
GetName(), GetGUID().ToString(), opponent->GetName(), opponent->GetGUID().ToString());
|
|
|
|
WorldPackets::Duel::DuelComplete duelCompleted;
|
|
duelCompleted.Started = type != DUEL_INTERRUPTED;
|
|
SendDirectMessage(duelCompleted.Write());
|
|
if (opponent->GetSession())
|
|
opponent->SendDirectMessage(duelCompleted.GetRawPacket());
|
|
|
|
if (type != DUEL_INTERRUPTED)
|
|
{
|
|
WorldPackets::Duel::DuelWinner duelWinner;
|
|
duelWinner.BeatenName = (type == DUEL_WON ? opponent : this)->GetName();
|
|
duelWinner.WinnerName = (type == DUEL_WON ? this : opponent)->GetName();
|
|
duelWinner.BeatenVirtualRealmAddress = (type == DUEL_WON ? opponent : this)->m_playerData->VirtualPlayerRealm;
|
|
duelWinner.WinnerVirtualRealmAddress = (type == DUEL_WON ? this : opponent)->m_playerData->VirtualPlayerRealm;
|
|
duelWinner.Fled = type != DUEL_WON;
|
|
|
|
SendMessageToSet(duelWinner.Write(), true);
|
|
}
|
|
|
|
opponent->DisablePvpRules();
|
|
DisablePvpRules();
|
|
|
|
sScriptMgr->OnPlayerDuelEnd(opponent, this, type);
|
|
|
|
switch (type)
|
|
{
|
|
case DUEL_FLED:
|
|
// if initiator and opponent are on the same team
|
|
// or initiator and opponent are not PvP enabled, forcibly stop attacking
|
|
if (GetEffectiveTeam() == opponent->GetEffectiveTeam())
|
|
{
|
|
AttackStop();
|
|
opponent->AttackStop();
|
|
}
|
|
else
|
|
{
|
|
if (!IsPvP())
|
|
AttackStop();
|
|
if (!opponent->IsPvP())
|
|
opponent->AttackStop();
|
|
}
|
|
break;
|
|
case DUEL_WON:
|
|
UpdateCriteria(CriteriaType::LoseDuel, 1);
|
|
opponent->UpdateCriteria(CriteriaType::WinDuel, 1);
|
|
|
|
// Credit for quest Death's Challenge
|
|
if (GetClass() == CLASS_DEATH_KNIGHT && opponent->GetQuestStatus(12733) == QUEST_STATUS_INCOMPLETE)
|
|
opponent->CastSpell(opponent, 52994, true);
|
|
|
|
// Honor points after duel (the winner) - ImpConfig
|
|
if (uint32 amount = sWorld->getIntConfig(CONFIG_HONOR_AFTER_DUEL))
|
|
opponent->RewardHonor(nullptr, 1, amount, HonorGainSource::Kill);
|
|
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
// Victory emote spell
|
|
if (type != DUEL_INTERRUPTED)
|
|
opponent->CastSpell(opponent, 52852, true);
|
|
|
|
//Remove Duel Flag object
|
|
GameObject* obj = GetMap()->GetGameObject(m_playerData->DuelArbiter);
|
|
if (obj)
|
|
duel->Initiator->RemoveGameObject(obj, true);
|
|
|
|
/* remove auras */
|
|
AuraApplicationMap &itsAuras = opponent->GetAppliedAuras();
|
|
for (AuraApplicationMap::iterator i = itsAuras.begin(); i != itsAuras.end();)
|
|
{
|
|
Aura const* aura = i->second->GetBase();
|
|
if (!i->second->IsPositive() && aura->GetCasterGUID() == GetGUID() && aura->GetApplyTime() >= duel->StartTime)
|
|
opponent->RemoveAura(i);
|
|
else
|
|
++i;
|
|
}
|
|
|
|
AuraApplicationMap &myAuras = GetAppliedAuras();
|
|
for (AuraApplicationMap::iterator i = myAuras.begin(); i != myAuras.end();)
|
|
{
|
|
Aura const* aura = i->second->GetBase();
|
|
if (!i->second->IsPositive() && aura->GetCasterGUID() == opponent->GetGUID() && aura->GetApplyTime() >= duel->StartTime)
|
|
RemoveAura(i);
|
|
else
|
|
++i;
|
|
}
|
|
|
|
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2::DuelEnd);
|
|
opponent->RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2::DuelEnd);
|
|
|
|
// cleanup combo points
|
|
SetPower(POWER_COMBO_POINTS, 0);
|
|
opponent->SetPower(POWER_COMBO_POINTS, 0);
|
|
|
|
//cleanups
|
|
SetDuelArbiter(ObjectGuid::Empty);
|
|
SetDuelTeam(0);
|
|
opponent->SetDuelArbiter(ObjectGuid::Empty);
|
|
opponent->SetDuelTeam(0);
|
|
|
|
opponent->duel.reset(nullptr);
|
|
duel.reset(nullptr);
|
|
}
|
|
|
|
//---------------------------------------------------------//
|
|
|
|
void Player::_ApplyItemMods(Item* item, uint8 slot, bool apply, bool updateItemAuras /*= true*/)
|
|
{
|
|
if (slot >= REAGENT_BAG_SLOT_END || !item)
|
|
return;
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
if (!proto)
|
|
return;
|
|
|
|
// not apply/remove mods for broken item
|
|
if (item->IsBroken())
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::_ApplyItemMods: Applying mods for item {}", item->GetGUID().ToString());
|
|
|
|
if (item->GetSocketColor(0)) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
|
|
CorrectMetaGemEnchants(slot, apply);
|
|
|
|
_ApplyItemBonuses(item, slot, apply);
|
|
ApplyItemEquipSpell(item, apply);
|
|
if (updateItemAuras)
|
|
{
|
|
ApplyItemDependentAuras(item, apply);
|
|
|
|
WeaponAttackType const attackType = Player::GetAttackBySlot(slot, item->GetTemplate()->GetInventoryType());
|
|
if (attackType != MAX_ATTACK)
|
|
UpdateWeaponDependentAuras(attackType);
|
|
}
|
|
ApplyArtifactPowers(item, apply);
|
|
ApplyAzeritePowers(item, apply);
|
|
ApplyEnchantment(item, apply);
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::_ApplyItemMods: completed");
|
|
}
|
|
|
|
void Player::_ApplyItemBonuses(Item* item, uint8 slot, bool apply)
|
|
{
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
if (slot >= REAGENT_BAG_SLOT_END || !proto)
|
|
return;
|
|
|
|
uint32 itemLevel = item->GetItemLevel(this);
|
|
float combatRatingMultiplier = 1.0f;
|
|
if (GtCombatRatingsMultByILvl const* ratingMult = sCombatRatingsMultByILvlGameTable.GetRow(itemLevel))
|
|
combatRatingMultiplier = GetIlvlStatMultiplier(ratingMult, proto->GetInventoryType());
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_PROTO_STATS; ++i)
|
|
{
|
|
int32 statType = item->GetItemStatType(i);
|
|
if (statType == -1)
|
|
continue;
|
|
|
|
float val = item->GetItemStatValue(i, this);
|
|
if (val == 0)
|
|
continue;
|
|
|
|
switch (statType)
|
|
{
|
|
case ITEM_MOD_MANA:
|
|
HandleStatFlatModifier(UNIT_MOD_MANA, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH: // modify HP
|
|
HandleStatFlatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_AGILITY: // modify agility
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_AGILITY);
|
|
break;
|
|
case ITEM_MOD_STRENGTH: //modify strength
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_STRENGTH);
|
|
break;
|
|
case ITEM_MOD_INTELLECT: //modify intellect
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_INTELLECT);
|
|
break;
|
|
case ITEM_MOD_SPIRIT: //modify spirit
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_SPIRIT, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_SPIRIT);
|
|
break;
|
|
case ITEM_MOD_STAMINA: //modify stamina
|
|
{
|
|
if (GtStaminaMultByILvl const* staminaMult = sStaminaMultByILvlGameTable.GetRow(itemLevel))
|
|
val = int32(val * GetIlvlStatMultiplier(staminaMult, proto->GetInventoryType()));
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_STAMINA);
|
|
break;
|
|
}
|
|
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
|
ApplyRatingMod(CR_DEFENSE_SKILL, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_DODGE_RATING:
|
|
ApplyRatingMod(CR_DODGE, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_PARRY_RATING:
|
|
ApplyRatingMod(CR_PARRY, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_BLOCK_RATING:
|
|
ApplyRatingMod(CR_BLOCK, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_RANGED, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_SPELL, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_RANGED, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_SPELL, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
// break;
|
|
case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
|
ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE, int32(val), apply);
|
|
break;
|
|
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
// break;
|
|
case ITEM_MOD_HASTE_MELEE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_RANGED_RATING:
|
|
ApplyRatingMod(CR_HASTE_RANGED, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_SPELL_RATING:
|
|
ApplyRatingMod(CR_HASTE_SPELL, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, int32(val * combatRatingMultiplier), apply);
|
|
ApplyRatingMod(CR_HIT_RANGED, int32(val * combatRatingMultiplier), apply);
|
|
ApplyRatingMod(CR_HIT_SPELL, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_CRIT_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, int32(val * combatRatingMultiplier), apply);
|
|
ApplyRatingMod(CR_CRIT_RANGED, int32(val * combatRatingMultiplier), apply);
|
|
ApplyRatingMod(CR_CRIT_SPELL, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
// case ITEM_MOD_HIT_TAKEN_RATING: // Unused since 3.3.5
|
|
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, int32(val), apply);
|
|
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, int32(val), apply);
|
|
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, int32(val), apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_RATING: // Unused since 3.3.5
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, int32(val), apply);
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, int32(val), apply);
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, int32(val), apply);
|
|
// break;
|
|
case ITEM_MOD_RESILIENCE_RATING:
|
|
ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, int32(val * combatRatingMultiplier), apply);
|
|
ApplyRatingMod(CR_HASTE_RANGED, int32(val * combatRatingMultiplier), apply);
|
|
ApplyRatingMod(CR_HASTE_SPELL, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_EXPERTISE_RATING:
|
|
ApplyRatingMod(CR_EXPERTISE, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_ATTACK_POWER:
|
|
HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(val), apply);
|
|
HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_RANGED_ATTACK_POWER:
|
|
HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_VERSATILITY:
|
|
ApplyRatingMod(CR_VERSATILITY_DAMAGE_DONE, int32(val * combatRatingMultiplier), apply);
|
|
ApplyRatingMod(CR_VERSATILITY_DAMAGE_TAKEN, int32(val * combatRatingMultiplier), apply);
|
|
ApplyRatingMod(CR_VERSATILITY_HEALING_DONE, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_MANA_REGENERATION:
|
|
ApplyManaRegenBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
|
ApplyRatingMod(CR_ARMOR_PENETRATION, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPELL_POWER:
|
|
ApplySpellPowerBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH_REGEN:
|
|
ApplyHealthRegenBonus(int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_SPELL_PENETRATION:
|
|
ApplySpellPenetrationBonus(val, apply);
|
|
break;
|
|
case ITEM_MOD_MASTERY_RATING:
|
|
ApplyRatingMod(CR_MASTERY, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_EXTRA_ARMOR:
|
|
HandleStatFlatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_FIRE_RESISTANCE:
|
|
HandleStatFlatModifier(UNIT_MOD_RESISTANCE_FIRE, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_FROST_RESISTANCE:
|
|
HandleStatFlatModifier(UNIT_MOD_RESISTANCE_FROST, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_HOLY_RESISTANCE:
|
|
HandleStatFlatModifier(UNIT_MOD_RESISTANCE_HOLY, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_SHADOW_RESISTANCE:
|
|
HandleStatFlatModifier(UNIT_MOD_RESISTANCE_SHADOW, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_NATURE_RESISTANCE:
|
|
HandleStatFlatModifier(UNIT_MOD_RESISTANCE_NATURE, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_ARCANE_RESISTANCE:
|
|
HandleStatFlatModifier(UNIT_MOD_RESISTANCE_ARCANE, BASE_VALUE, float(val), apply);
|
|
break;
|
|
case ITEM_MOD_PVP_POWER:
|
|
ApplyRatingMod(CR_PVP_POWER, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CORRUPTION:
|
|
ApplyRatingMod(CR_CORRUPTION, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CORRUPTION_RESISTANCE:
|
|
ApplyRatingMod(CR_CORRUPTION_RESISTANCE, int32(val), apply);
|
|
break;
|
|
case ITEM_MOD_CR_SPEED:
|
|
ApplyRatingMod(CR_SPEED, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_CR_LIFESTEAL:
|
|
ApplyRatingMod(CR_LIFESTEAL, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_CR_AVOIDANCE:
|
|
ApplyRatingMod(CR_AVOIDANCE, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_CR_STURDINESS:
|
|
ApplyRatingMod(CR_STURDINESS, int32(val * combatRatingMultiplier), apply);
|
|
break;
|
|
case ITEM_MOD_AGI_STR_INT:
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_AGILITY);
|
|
UpdateStatBuffMod(STAT_STRENGTH);
|
|
UpdateStatBuffMod(STAT_INTELLECT);
|
|
break;
|
|
case ITEM_MOD_AGI_STR:
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_AGILITY);
|
|
UpdateStatBuffMod(STAT_STRENGTH);
|
|
break;
|
|
case ITEM_MOD_AGI_INT:
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_AGILITY, BASE_VALUE, float(val), apply);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_AGILITY);
|
|
UpdateStatBuffMod(STAT_INTELLECT);
|
|
break;
|
|
case ITEM_MOD_STR_INT:
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_STRENGTH, BASE_VALUE, float(val), apply);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_INTELLECT, BASE_VALUE, float(val), apply);
|
|
UpdateStatBuffMod(STAT_STRENGTH);
|
|
UpdateStatBuffMod(STAT_INTELLECT);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (uint32 armor = proto->GetArmor(itemLevel))
|
|
{
|
|
HandleStatFlatModifier(UNIT_MOD_ARMOR, TOTAL_VALUE, float(armor), apply);
|
|
if (proto->GetClass() == ITEM_CLASS_ARMOR && proto->GetSubClass() == ITEM_SUBCLASS_ARMOR_SHIELD)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ShieldBlock), apply ? int32(armor * 2.5f) : 0);
|
|
}
|
|
|
|
WeaponAttackType attType = Player::GetAttackBySlot(slot, proto->GetInventoryType());
|
|
if (attType != MAX_ATTACK)
|
|
_ApplyWeaponDamage(slot, item, apply);
|
|
}
|
|
|
|
void Player::_ApplyWeaponDamage(uint8 slot, Item* item, bool apply)
|
|
{
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
WeaponAttackType attType = Player::GetAttackBySlot(slot, proto->GetInventoryType());
|
|
if (!IsInFeralForm() && apply && !CanUseAttackType(attType))
|
|
return;
|
|
|
|
float damage = 0.0f;
|
|
uint32 itemLevel = item->GetItemLevel(this);
|
|
float minDamage, maxDamage;
|
|
proto->GetDamage(itemLevel, minDamage, maxDamage);
|
|
|
|
if (minDamage > 0)
|
|
{
|
|
damage = apply ? minDamage : BASE_MINDAMAGE;
|
|
SetBaseWeaponDamage(attType, MINDAMAGE, damage);
|
|
}
|
|
|
|
if (maxDamage > 0)
|
|
{
|
|
damage = apply ? maxDamage : BASE_MAXDAMAGE;
|
|
SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
|
|
}
|
|
|
|
SpellShapeshiftFormEntry const* shapeshift = sSpellShapeshiftFormStore.LookupEntry(GetShapeshiftForm());
|
|
if (proto->GetDelay() && !(shapeshift && shapeshift->CombatRoundTime))
|
|
SetBaseAttackTime(attType, apply ? proto->GetDelay() : BASE_ATTACK_TIME);
|
|
|
|
int32 weaponBasedAttackPower = apply ? int32(proto->GetDPS(itemLevel) * 6.0f) : 0;
|
|
switch (attType)
|
|
{
|
|
case BASE_ATTACK:
|
|
SetMainHandWeaponAttackPower(weaponBasedAttackPower);
|
|
break;
|
|
case OFF_ATTACK:
|
|
SetOffHandWeaponAttackPower(weaponBasedAttackPower);
|
|
break;
|
|
case RANGED_ATTACK:
|
|
SetRangedWeaponAttackPower(weaponBasedAttackPower);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (CanModifyStats() && (damage || proto->GetDelay()))
|
|
UpdateDamagePhysical(attType);
|
|
}
|
|
|
|
SpellSchoolMask Player::GetMeleeDamageSchoolMask(WeaponAttackType attackType /*= BASE_ATTACK*/) const
|
|
{
|
|
if (Item const* weapon = GetWeaponForAttack(attackType, true))
|
|
return SpellSchoolMask(1 << weapon->GetTemplate()->GetDamageType());
|
|
|
|
return SPELL_SCHOOL_MASK_NORMAL;
|
|
}
|
|
|
|
void Player::CastAllObtainSpells()
|
|
{
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
for (uint8 slot = INVENTORY_SLOT_ITEM_START; slot < inventoryEnd; ++slot)
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
ApplyItemObtainSpells(item, true);
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < REAGENT_BAG_SLOT_END; ++i)
|
|
{
|
|
Bag* bag = GetBagByPos(i);
|
|
if (!bag)
|
|
continue;
|
|
|
|
for (uint32 slot = 0; slot < bag->GetBagSize(); ++slot)
|
|
if (Item* item = bag->GetItemByPos(slot))
|
|
ApplyItemObtainSpells(item, true);
|
|
}
|
|
}
|
|
|
|
void Player::ApplyItemObtainSpells(Item* item, bool apply)
|
|
{
|
|
if (item->GetTemplate()->HasFlag(ITEM_FLAG_LEGACY))
|
|
return;
|
|
|
|
for (ItemEffectEntry const* effect : item->GetEffects())
|
|
{
|
|
if (effect->TriggerType != ITEM_SPELLTRIGGER_ON_PICKUP) // On obtain trigger
|
|
continue;
|
|
|
|
int32 const spellId = effect->SpellID;
|
|
if (spellId <= 0)
|
|
continue;
|
|
|
|
if (apply)
|
|
{
|
|
if (!HasAura(spellId))
|
|
CastSpell(this, spellId, CastSpellExtraArgs().SetCastItem(item));
|
|
}
|
|
else
|
|
RemoveAurasDueToSpell(spellId);
|
|
}
|
|
}
|
|
|
|
// this one rechecks weapon auras and stores them in BaseModGroup container
|
|
// needed for things like axe specialization applying only to axe weapons in case of dual-wield
|
|
void Player::UpdateWeaponDependentCritAuras(WeaponAttackType attackType)
|
|
{
|
|
BaseModGroup modGroup;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK:
|
|
modGroup = CRIT_PERCENTAGE;
|
|
break;
|
|
case OFF_ATTACK:
|
|
modGroup = OFFHAND_CRIT_PERCENTAGE;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
modGroup = RANGED_CRIT_PERCENTAGE;
|
|
break;
|
|
default:
|
|
ABORT();
|
|
break;
|
|
}
|
|
|
|
float amount = 0.0f;
|
|
amount += GetTotalAuraModifier(SPELL_AURA_MOD_WEAPON_CRIT_PERCENT, [this, attackType](AuraEffect const* aurEff)
|
|
{
|
|
return CheckAttackFitToAuraRequirement(attackType, aurEff);
|
|
});
|
|
|
|
// these auras don't have item requirement (only Combat Expertise in 3.3.5a)
|
|
amount += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PCT);
|
|
|
|
SetBaseModFlatValue(modGroup, amount);
|
|
}
|
|
|
|
void Player::UpdateAllWeaponDependentCritAuras()
|
|
{
|
|
for (uint8 i = BASE_ATTACK; i < MAX_ATTACK; ++i)
|
|
UpdateWeaponDependentCritAuras(WeaponAttackType(i));
|
|
}
|
|
|
|
void Player::UpdateWeaponDependentAuras(WeaponAttackType attackType)
|
|
{
|
|
UpdateWeaponDependentCritAuras(attackType);
|
|
UpdateDamageDoneMods(attackType);
|
|
UpdateDamagePctDoneMods(attackType);
|
|
}
|
|
|
|
void Player::ApplyItemDependentAuras(Item* item, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
PlayerSpellMap const& spells = GetSpellMap();
|
|
for (auto itr = spells.begin(); itr != spells.end(); ++itr)
|
|
{
|
|
if (itr->second.state == PLAYERSPELL_REMOVED || itr->second.disabled)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first, DIFFICULTY_NONE);
|
|
if (!spellInfo || !spellInfo->IsPassive() || spellInfo->EquippedItemClass < 0)
|
|
continue;
|
|
|
|
if (!HasAura(itr->first) && HasItemFitToSpellRequirements(spellInfo))
|
|
AddAura(itr->first, this); // no SMSG_SPELL_GO in sniff found
|
|
}
|
|
}
|
|
else
|
|
RemoveItemDependentAurasAndCasts(item);
|
|
}
|
|
|
|
bool Player::CheckAttackFitToAuraRequirement(WeaponAttackType attackType, AuraEffect const* aurEff) const
|
|
{
|
|
SpellInfo const* spellInfo = aurEff->GetSpellInfo();
|
|
if (spellInfo->EquippedItemClass == -1)
|
|
return true;
|
|
|
|
Item* item = GetWeaponForAttack(attackType, true);
|
|
if (!item || !item->IsFitToSpellRequirements(spellInfo))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::ApplyItemEquipSpell(Item* item, bool apply, bool formChange /*= false*/)
|
|
{
|
|
if (!item || item->GetTemplate()->HasFlag(ITEM_FLAG_LEGACY))
|
|
return;
|
|
|
|
for (ItemEffectEntry const* effectData : item->GetEffects())
|
|
{
|
|
// wrong triggering type
|
|
if (apply && effectData->TriggerType != ITEM_SPELLTRIGGER_ON_EQUIP)
|
|
continue;
|
|
|
|
// check if it is valid spell
|
|
SpellInfo const* spellproto = sSpellMgr->GetSpellInfo(effectData->SpellID, DIFFICULTY_NONE);
|
|
if (!spellproto)
|
|
continue;
|
|
|
|
if (effectData->ChrSpecializationID && ChrSpecialization(effectData->ChrSpecializationID) != GetPrimarySpecialization())
|
|
continue;
|
|
|
|
ApplyEquipSpell(spellproto, item, apply, formChange);
|
|
}
|
|
}
|
|
|
|
void Player::ApplyEquipSpell(SpellInfo const* spellInfo, Item* item, bool apply, bool formChange /*= false*/)
|
|
{
|
|
if (apply)
|
|
{
|
|
// Cannot be used in this stance/form
|
|
if (spellInfo->CheckShapeshift(GetShapeshiftForm()) != SPELL_CAST_OK)
|
|
return;
|
|
|
|
if (formChange) // check aura active state from other form
|
|
{
|
|
AuraApplicationMapBounds range = GetAppliedAuras().equal_range(spellInfo->Id);
|
|
for (AuraApplicationMap::const_iterator itr = range.first; itr != range.second; ++itr)
|
|
if (!item || itr->second->GetBase()->GetCastItemGUID() == item->GetGUID())
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player", "Player::ApplyEquipSpell: Player '{}' ({}) cast {} equip spell (ID: {})",
|
|
GetName(), GetGUID().ToString(), (item ? "item" : "itemset"), spellInfo->Id);
|
|
|
|
if (spellInfo->HasAttribute(SPELL_ATTR9_ITEM_PASSIVE_ON_CLIENT))
|
|
{
|
|
m_itemPassives.push_front(spellInfo->Id);
|
|
if (IsInWorld())
|
|
{
|
|
WorldPackets::Item::AddItemPassive addItemPassive;
|
|
addItemPassive.SpellID = spellInfo->Id;
|
|
SendDirectMessage(addItemPassive.Write());
|
|
}
|
|
}
|
|
|
|
CastSpell(this, spellInfo->Id, item);
|
|
}
|
|
else
|
|
{
|
|
if (formChange) // check aura compatibility
|
|
{
|
|
// Cannot be used in this stance/form
|
|
if (spellInfo->CheckShapeshift(GetShapeshiftForm()) == SPELL_CAST_OK)
|
|
return; // and remove only not compatible at form change
|
|
}
|
|
|
|
if (spellInfo->HasAttribute(SPELL_ATTR9_ITEM_PASSIVE_ON_CLIENT))
|
|
{
|
|
Trinity::Containers::Lists::RemoveUnique(m_itemPassives, spellInfo->Id);
|
|
if (IsInWorld())
|
|
{
|
|
WorldPackets::Item::RemoveItemPassive removeItemPassive;
|
|
removeItemPassive.SpellID = spellInfo->Id;
|
|
SendDirectMessage(removeItemPassive.Write());
|
|
}
|
|
}
|
|
|
|
if (item)
|
|
RemoveAurasDueToItemSpell(spellInfo->Id, item->GetGUID()); // un-apply all spells, not only at-equipped
|
|
else
|
|
RemoveAurasDueToSpell(spellInfo->Id); // un-apply spell (item set case)
|
|
}
|
|
}
|
|
|
|
void Player::UpdateEquipSpellsAtFormChange()
|
|
{
|
|
for (uint8 i = 0; i < REAGENT_BAG_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i] && !m_items[i]->IsBroken() && CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType())))
|
|
{
|
|
ApplyItemEquipSpell(m_items[i], false, true); // remove spells that not fit to form
|
|
ApplyItemEquipSpell(m_items[i], true, true); // add spells that fit form but not active
|
|
}
|
|
}
|
|
|
|
UpdateItemSetAuras(this, true);
|
|
}
|
|
|
|
void Player::ApplyArtifactPowers(Item* item, bool apply)
|
|
{
|
|
if (item->IsArtifactDisabled())
|
|
return;
|
|
|
|
for (UF::ArtifactPower const& artifactPower : item->m_itemData->ArtifactPowers)
|
|
{
|
|
uint8 rank = artifactPower.CurrentRankWithBonus;
|
|
if (!rank)
|
|
continue;
|
|
|
|
if (sArtifactPowerStore.AssertEntry(artifactPower.ArtifactPowerID)->Flags & ARTIFACT_POWER_FLAG_SCALES_WITH_NUM_POWERS)
|
|
rank = 1;
|
|
|
|
ArtifactPowerRankEntry const* artifactPowerRank = sDB2Manager.GetArtifactPowerRank(artifactPower.ArtifactPowerID, rank - 1);
|
|
if (!artifactPowerRank)
|
|
continue;
|
|
|
|
ApplyArtifactPowerRank(item, artifactPowerRank, apply);
|
|
}
|
|
|
|
if (ArtifactAppearanceEntry const* artifactAppearance = sArtifactAppearanceStore.LookupEntry(item->GetModifier(ITEM_MODIFIER_ARTIFACT_APPEARANCE_ID)))
|
|
if (artifactAppearance->OverrideShapeshiftDisplayID && GetShapeshiftForm() == ShapeshiftForm(artifactAppearance->OverrideShapeshiftFormID))
|
|
RestoreDisplayId();
|
|
}
|
|
|
|
void Player::ApplyArtifactPowerRank(Item* artifact, ArtifactPowerRankEntry const* artifactPowerRank, bool apply)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(artifactPowerRank->SpellID, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
if (spellInfo->IsPassive())
|
|
{
|
|
AuraApplication* powerAura = GetAuraApplication(artifactPowerRank->SpellID, ObjectGuid::Empty, artifact->GetGUID());
|
|
if (powerAura)
|
|
{
|
|
if (apply)
|
|
{
|
|
for (AuraEffect* auraEffect : powerAura->GetBase()->GetAuraEffects())
|
|
if (powerAura->HasEffect(auraEffect->GetEffIndex()))
|
|
auraEffect->ChangeAmount(artifactPowerRank->AuraPointsOverride ? artifactPowerRank->AuraPointsOverride : auraEffect->GetSpellEffectInfo().CalcValue());
|
|
}
|
|
else
|
|
RemoveAura(powerAura);
|
|
}
|
|
else if (apply)
|
|
{
|
|
CastSpellExtraArgs args;
|
|
args.SetTriggerFlags(TRIGGERED_FULL_MASK);
|
|
args.SetCastItem(artifact);
|
|
if (artifactPowerRank->AuraPointsOverride)
|
|
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
|
|
args.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0 + AsUnderlyingType(spellEffectInfo.EffectIndex)), artifactPowerRank->AuraPointsOverride);
|
|
|
|
CastSpell(this, artifactPowerRank->SpellID, args);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (apply && !HasSpell(artifactPowerRank->SpellID))
|
|
{
|
|
AddTemporarySpell(artifactPowerRank->SpellID);
|
|
WorldPackets::Spells::LearnedSpells learnedSpells;
|
|
WorldPackets::Spells::LearnedSpellInfo& learnedSpellInfo = learnedSpells.ClientLearnedSpellData.emplace_back();
|
|
learnedSpellInfo.SpellID = artifactPowerRank->SpellID;
|
|
learnedSpells.SuppressMessaging = true;
|
|
SendDirectMessage(learnedSpells.Write());
|
|
}
|
|
else if (!apply)
|
|
{
|
|
RemoveTemporarySpell(artifactPowerRank->SpellID);
|
|
WorldPackets::Spells::UnlearnedSpells unlearnedSpells;
|
|
unlearnedSpells.SuppressMessaging = true;
|
|
unlearnedSpells.SpellID.push_back(artifactPowerRank->SpellID);
|
|
SendDirectMessage(unlearnedSpells.Write());
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void Player::ApplyAzeritePowers(Item* item, bool apply)
|
|
{
|
|
if (AzeriteItem* azeriteItem = item->ToAzeriteItem())
|
|
{
|
|
// milestone powers
|
|
for (uint32 azeriteItemMilestonePowerId : azeriteItem->m_azeriteItemData->UnlockedEssenceMilestones)
|
|
ApplyAzeriteItemMilestonePower(azeriteItem, sAzeriteItemMilestonePowerStore.AssertEntry(azeriteItemMilestonePowerId), apply);
|
|
|
|
// essences
|
|
if (UF::SelectedAzeriteEssences const* selectedEssences = azeriteItem->GetSelectedAzeriteEssences())
|
|
for (uint8 slot = 0; slot < MAX_AZERITE_ESSENCE_SLOT; ++slot)
|
|
if (selectedEssences->AzeriteEssenceID[slot])
|
|
ApplyAzeriteEssence(azeriteItem, selectedEssences->AzeriteEssenceID[slot], azeriteItem->GetEssenceRank(selectedEssences->AzeriteEssenceID[slot]),
|
|
AzeriteItemMilestoneType(sDB2Manager.GetAzeriteItemMilestonePower(slot)->Type) == AzeriteItemMilestoneType::MajorEssence, apply);
|
|
}
|
|
else if (AzeriteEmpoweredItem* azeriteEmpoweredItem = item->ToAzeriteEmpoweredItem())
|
|
{
|
|
if (!apply || GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ItemSearchLocation::Equipment))
|
|
for (int32 i = 0; i < MAX_AZERITE_EMPOWERED_TIER; ++i)
|
|
if (AzeritePowerEntry const* azeritePower = sAzeritePowerStore.LookupEntry(azeriteEmpoweredItem->GetSelectedAzeritePower(i)))
|
|
ApplyAzeritePower(azeriteEmpoweredItem, azeritePower, apply);
|
|
}
|
|
}
|
|
|
|
void Player::ApplyAzeriteItemMilestonePower(AzeriteItem* item, AzeriteItemMilestonePowerEntry const* azeriteItemMilestonePower, bool apply)
|
|
{
|
|
AzeriteItemMilestoneType type = AzeriteItemMilestoneType(azeriteItemMilestonePower->Type);
|
|
if (type == AzeriteItemMilestoneType::BonusStamina)
|
|
{
|
|
if (AzeritePowerEntry const* azeritePower = sAzeritePowerStore.LookupEntry(azeriteItemMilestonePower->AzeritePowerID))
|
|
{
|
|
if (apply)
|
|
CastSpell(this, azeritePower->SpellID, item);
|
|
else
|
|
RemoveAurasDueToItemSpell(azeritePower->SpellID, item->GetGUID());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ApplyAzeriteEssence(AzeriteItem* item, uint32 azeriteEssenceId, uint32 rank, bool major, bool apply)
|
|
{
|
|
for (uint32 currentRank = 1; currentRank <= rank; ++currentRank)
|
|
{
|
|
if (AzeriteEssencePowerEntry const* azeriteEssencePower = sDB2Manager.GetAzeriteEssencePower(azeriteEssenceId, currentRank))
|
|
{
|
|
ApplyAzeriteEssencePower(item, azeriteEssencePower, major, apply);
|
|
if (major && currentRank == 1)
|
|
{
|
|
if (apply)
|
|
{
|
|
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
|
|
args.AddSpellMod(SPELLVALUE_BASE_POINT0, azeriteEssencePower->MajorPowerDescription);
|
|
CastSpell(this, SPELL_ID_HEART_ESSENCE_ACTION_BAR_OVERRIDE, args);
|
|
}
|
|
else
|
|
RemoveAurasDueToSpell(SPELL_ID_HEART_ESSENCE_ACTION_BAR_OVERRIDE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ApplyAzeriteEssencePower(AzeriteItem* item, AzeriteEssencePowerEntry const* azeriteEssencePower, bool major, bool apply)
|
|
{
|
|
if (SpellInfo const* powerSpell = sSpellMgr->GetSpellInfo(azeriteEssencePower->MinorPowerDescription, DIFFICULTY_NONE))
|
|
{
|
|
if (apply)
|
|
CastSpell(this, powerSpell->Id, item);
|
|
else
|
|
RemoveAurasDueToItemSpell(powerSpell->Id, item->GetGUID());
|
|
}
|
|
|
|
if (major)
|
|
{
|
|
if (SpellInfo const* powerSpell = sSpellMgr->GetSpellInfo(azeriteEssencePower->MajorPowerDescription, DIFFICULTY_NONE))
|
|
{
|
|
if (powerSpell->IsPassive())
|
|
{
|
|
if (apply)
|
|
CastSpell(this, powerSpell->Id, item);
|
|
else
|
|
RemoveAurasDueToItemSpell(powerSpell->Id, item->GetGUID());
|
|
}
|
|
else
|
|
{
|
|
if (apply)
|
|
LearnSpell(powerSpell->Id, true, 0, true);
|
|
else
|
|
RemoveSpell(powerSpell->Id, false, false, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ApplyAzeritePower(AzeriteEmpoweredItem* item, AzeritePowerEntry const* azeritePower, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
if (!azeritePower->SpecSetID || sDB2Manager.IsSpecSetMember(azeritePower->SpecSetID, AsUnderlyingType(GetPrimarySpecialization())))
|
|
CastSpell(this, azeritePower->SpellID, item);
|
|
}
|
|
else
|
|
RemoveAurasDueToItemSpell(azeritePower->SpellID, item->GetGUID());
|
|
}
|
|
|
|
void Player::CastItemCombatSpell(DamageInfo const& damageInfo)
|
|
{
|
|
Unit* target = damageInfo.GetVictim();
|
|
if (!target || !target->IsAlive() || target == this)
|
|
return;
|
|
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// If usable, try to cast item spell
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (!item->IsBroken() && CanUseAttackType(damageInfo.GetAttackType()))
|
|
{
|
|
if (ItemTemplate const* proto = item->GetTemplate())
|
|
{
|
|
// Additional check for weapons
|
|
if (proto->GetClass() == ITEM_CLASS_WEAPON)
|
|
{
|
|
// offhand item cannot proc from main hand hit etc
|
|
EquipmentSlots slot;
|
|
switch (damageInfo.GetAttackType())
|
|
{
|
|
case BASE_ATTACK:
|
|
slot = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case OFF_ATTACK:
|
|
slot = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case RANGED_ATTACK:
|
|
slot = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
default:
|
|
slot = EQUIPMENT_SLOT_END;
|
|
break;
|
|
}
|
|
if (slot != i)
|
|
continue;
|
|
// Check if item is useable (forms or disarm)
|
|
if (damageInfo.GetAttackType() == BASE_ATTACK)
|
|
if (!IsUseEquipedWeapon(true) && !IsInFeralForm())
|
|
continue;
|
|
}
|
|
|
|
CastItemCombatSpell(damageInfo, item, proto);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemCombatSpell(DamageInfo const& damageInfo, Item* item, ItemTemplate const* proto)
|
|
{
|
|
// Can do effect if any damage done to target
|
|
// for done procs allow normal + critical + absorbs by default
|
|
bool canTrigger = (damageInfo.GetHitMask() & (PROC_HIT_NORMAL | PROC_HIT_CRITICAL | PROC_HIT_ABSORB)) != 0;
|
|
if (canTrigger)
|
|
{
|
|
if (!item->GetTemplate()->HasFlag(ITEM_FLAG_LEGACY))
|
|
{
|
|
for (ItemEffectEntry const* effectData : item->GetEffects())
|
|
{
|
|
// wrong triggering type
|
|
if (effectData->TriggerType != ITEM_SPELLTRIGGER_ON_PROC)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(effectData->SpellID, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell: Player '{}' ({}) cast unknown item spell (ID: {})",
|
|
GetName(), GetGUID().ToString(), effectData->SpellID);
|
|
continue;
|
|
}
|
|
|
|
float chance = (float)spellInfo->ProcChance;
|
|
|
|
if (proto->SpellPPMRate)
|
|
{
|
|
uint32 WeaponSpeed = GetBaseAttackTime(damageInfo.GetAttackType());
|
|
chance = GetPPMProcChance(WeaponSpeed, proto->SpellPPMRate, spellInfo);
|
|
}
|
|
else if (chance > 100.0f)
|
|
chance = GetWeaponProcChance();
|
|
|
|
if (roll_chance_f(chance) && sScriptMgr->OnCastItemCombatSpell(this, damageInfo.GetVictim(), spellInfo, item))
|
|
CastSpell(damageInfo.GetVictim(), spellInfo->Id, item);
|
|
}
|
|
}
|
|
}
|
|
|
|
// item combat enchantments
|
|
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
|
|
{
|
|
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
continue;
|
|
|
|
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
if (pEnchant->Effect[s] != ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL)
|
|
continue;
|
|
|
|
SpellEnchantProcEntry const* entry = sSpellMgr->GetSpellEnchantProcEvent(enchant_id);
|
|
if (entry && entry->HitMask)
|
|
{
|
|
// Check hit/crit/dodge/parry requirement
|
|
if ((entry->HitMask & damageInfo.GetHitMask()) == 0)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
// Can do effect if any damage done to target
|
|
// for done procs allow normal + critical + absorbs by default
|
|
if (!canTrigger)
|
|
continue;
|
|
}
|
|
|
|
// check if enchant procs only on white hits
|
|
if (entry && (entry->AttributesMask & ENCHANT_PROC_ATTR_WHITE_HIT) && damageInfo.GetSpellInfo())
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->EffectArg[s], DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player.items", "Player::CastItemCombatSpell: Player '{}' ({}) cast unknown spell (EnchantID: {}, SpellID: {}), ignoring",
|
|
GetName(), GetGUID().ToString(), pEnchant->ID, pEnchant->EffectArg[s]);
|
|
continue;
|
|
}
|
|
|
|
float chance = pEnchant->EffectPointsMin[s] != 0 ? float(pEnchant->EffectPointsMin[s]) : GetWeaponProcChance();
|
|
|
|
if (entry)
|
|
{
|
|
if (entry->ProcsPerMinute)
|
|
chance = GetPPMProcChance(proto->GetDelay(), entry->ProcsPerMinute, spellInfo);
|
|
else if (entry->Chance)
|
|
chance = (float)entry->Chance;
|
|
}
|
|
|
|
// Apply spell mods
|
|
ApplySpellMod(spellInfo, SpellModOp::ProcChance, chance);
|
|
|
|
// Shiv has 100% chance to apply the poison
|
|
if (FindCurrentSpellBySpellId(5938) && e_slot == TEMP_ENCHANTMENT_SLOT)
|
|
chance = 100.0f;
|
|
|
|
if (roll_chance_f(chance))
|
|
{
|
|
if (spellInfo->IsPositive())
|
|
CastSpell(this, spellInfo->Id, item);
|
|
else
|
|
CastSpell(damageInfo.GetVictim(), spellInfo->Id, item);
|
|
}
|
|
|
|
if (roll_chance_f(chance))
|
|
{
|
|
Unit* target = spellInfo->IsPositive() ? this : damageInfo.GetVictim();
|
|
|
|
CastSpellExtraArgs args(item);
|
|
// reduce effect values if enchant is limited
|
|
if (entry && (entry->AttributesMask & ENCHANT_PROC_ATTR_LIMIT_60) && target->GetLevelForTarget(this) > 60)
|
|
{
|
|
int32 const lvlDifference = target->GetLevelForTarget(this) - 60;
|
|
int32 const lvlPenaltyFactor = 4; // 4% lost effectiveness per level
|
|
|
|
int32 const effectPct = std::max(0, 100 - (lvlDifference * lvlPenaltyFactor));
|
|
|
|
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
|
|
if (spellEffectInfo.IsEffect())
|
|
args.AddSpellMod(static_cast<SpellValueMod>(SPELLVALUE_BASE_POINT0 + AsUnderlyingType(spellEffectInfo.EffectIndex)), CalculatePct(spellEffectInfo.CalcValue(this), effectPct));
|
|
}
|
|
CastSpell(target, spellInfo->Id, args);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::CastItemUseSpell(Item* item, SpellCastTargets const& targets, ObjectGuid castCount, std::array<int32, 3> const& misc)
|
|
{
|
|
if (!item->GetTemplate()->HasFlag(ITEM_FLAG_LEGACY))
|
|
{
|
|
// item spells cast at use
|
|
for (ItemEffectEntry const* effectData : item->GetEffects())
|
|
{
|
|
// wrong triggering type
|
|
if (effectData->TriggerType != ITEM_SPELLTRIGGER_ON_USE)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(effectData->SpellID, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Item (Entry: {}) has wrong spell id {}, ignoring", item->GetEntry(), effectData->SpellID);
|
|
continue;
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE);
|
|
|
|
WorldPackets::Spells::SpellPrepare spellPrepare;
|
|
spellPrepare.ClientCastID = castCount;
|
|
spellPrepare.ServerCastID = spell->m_castId;
|
|
SendDirectMessage(spellPrepare.Write());
|
|
|
|
spell->m_fromClient = true;
|
|
spell->m_CastItem = item;
|
|
std::ranges::copy(misc, std::ranges::begin(spell->m_misc.Raw.Data));
|
|
spell->prepare(targets);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Item enchantments spells cast at use
|
|
for (uint8 e_slot = 0; e_slot < MAX_ENCHANTMENT_SLOT; ++e_slot)
|
|
{
|
|
uint32 enchant_id = item->GetEnchantmentId(EnchantmentSlot(e_slot));
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
continue;
|
|
for (uint8 s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
if (pEnchant->Effect[s] != ITEM_ENCHANTMENT_TYPE_USE_SPELL)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(pEnchant->EffectArg[s], DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::CastItemUseSpell: Enchant {}, cast unknown spell {}", pEnchant->ID, pEnchant->EffectArg[s]);
|
|
continue;
|
|
}
|
|
|
|
Spell* spell = new Spell(this, spellInfo, TRIGGERED_NONE);
|
|
|
|
WorldPackets::Spells::SpellPrepare spellPrepare;
|
|
spellPrepare.ClientCastID = castCount;
|
|
spellPrepare.ServerCastID = spell->m_castId;
|
|
SendDirectMessage(spellPrepare.Write());
|
|
|
|
spell->m_fromClient = true;
|
|
spell->m_CastItem = item;
|
|
std::ranges::copy(misc, std::ranges::begin(spell->m_misc.Raw.Data));
|
|
spell->prepare(targets);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ApplyItemLootedSpell(Item* item, bool apply)
|
|
{
|
|
if (item->GetTemplate()->HasFlag(ITEM_FLAG_LEGACY))
|
|
return;
|
|
|
|
auto lootedEffectItr = std::find_if(item->GetEffects().begin(), item->GetEffects().end(), [](ItemEffectEntry const* effectData)
|
|
{
|
|
return effectData->TriggerType == ITEM_SPELLTRIGGER_ON_LOOTED;
|
|
});
|
|
|
|
if (lootedEffectItr != item->GetEffects().end())
|
|
{
|
|
if (apply)
|
|
CastSpell(this, (*lootedEffectItr)->SpellID, item);
|
|
else
|
|
RemoveAurasDueToItemSpell((*lootedEffectItr)->SpellID, item->GetGUID());
|
|
}
|
|
}
|
|
|
|
void Player::ApplyItemLootedSpell(ItemTemplate const* itemTemplate)
|
|
{
|
|
if (itemTemplate->HasFlag(ITEM_FLAG_LEGACY))
|
|
return;
|
|
|
|
for (ItemEffectEntry const* effect : itemTemplate->Effects)
|
|
{
|
|
if (effect->TriggerType != ITEM_SPELLTRIGGER_ON_LOOTED)
|
|
continue;
|
|
|
|
CastSpell(this, effect->SpellID, true);
|
|
}
|
|
}
|
|
|
|
void Player::_RemoveAllItemMods()
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "_RemoveAllItemMods start.");
|
|
|
|
for (uint8 i = 0; i < REAGENT_BAG_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
if (proto->GetItemSet())
|
|
RemoveItemsSetItem(this, m_items[i]);
|
|
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType())))
|
|
continue;
|
|
|
|
ApplyItemEquipSpell(m_items[i], false);
|
|
ApplyEnchantment(m_items[i], false);
|
|
ApplyArtifactPowers(m_items[i], false);
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < REAGENT_BAG_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType())))
|
|
continue;
|
|
|
|
ApplyItemDependentAuras(m_items[i], false);
|
|
_ApplyItemBonuses(m_items[i], i, false);
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "_RemoveAllItemMods complete.");
|
|
}
|
|
|
|
void Player::_ApplyAllItemMods()
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "_ApplyAllItemMods start.");
|
|
|
|
for (uint8 i = 0; i < REAGENT_BAG_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType())))
|
|
continue;
|
|
|
|
ApplyItemDependentAuras(m_items[i], true);
|
|
_ApplyItemBonuses(m_items[i], i, true);
|
|
|
|
WeaponAttackType const attackType = Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType());
|
|
if (attackType != MAX_ATTACK)
|
|
UpdateWeaponDependentAuras(attackType);
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < REAGENT_BAG_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
ItemTemplate const* proto = m_items[i]->GetTemplate();
|
|
if (!proto)
|
|
continue;
|
|
|
|
// item set bonuses not dependent from item broken state
|
|
if (proto->GetItemSet())
|
|
AddItemsSetItem(this, m_items[i]);
|
|
|
|
if (m_items[i]->IsBroken() || !CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType())))
|
|
continue;
|
|
|
|
ApplyItemEquipSpell(m_items[i], true);
|
|
ApplyArtifactPowers(m_items[i], true);
|
|
ApplyEnchantment(m_items[i], true);
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "_ApplyAllItemMods complete.");
|
|
}
|
|
|
|
void Player::_ApplyAllLevelScaleItemMods(bool apply)
|
|
{
|
|
for (uint8 i = 0; i < REAGENT_BAG_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (!CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType())))
|
|
continue;
|
|
|
|
_ApplyItemMods(m_items[i], i, apply);
|
|
|
|
// Update item sets for heirlooms
|
|
if (sDB2Manager.GetHeirloomByItemId(m_items[i]->GetEntry()) && m_items[i]->GetTemplate()->GetItemSet())
|
|
{
|
|
if (apply)
|
|
AddItemsSetItem(this, m_items[i]);
|
|
else
|
|
RemoveItemsSetItem(this, m_items[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ApplyAllAzeriteItemMods(bool apply)
|
|
{
|
|
for (uint8 i = 0; i < REAGENT_BAG_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (!m_items[i]->IsAzeriteItem() || m_items[i]->IsBroken() || !CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType())))
|
|
continue;
|
|
|
|
ApplyAzeritePowers(m_items[i], apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ApplyAllAzeriteEmpoweredItemMods(bool apply)
|
|
{
|
|
for (uint8 i = 0; i < REAGENT_BAG_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
if (!m_items[i]->IsAzeriteEmpoweredItem() || m_items[i]->IsBroken() || !CanUseAttackType(Player::GetAttackBySlot(i, m_items[i]->GetTemplate()->GetInventoryType())))
|
|
continue;
|
|
|
|
ApplyAzeritePowers(m_items[i], apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
Loot* Player::GetLootByWorldObjectGUID(ObjectGuid const& lootWorldObjectGuid) const
|
|
{
|
|
auto itr = std::find_if(m_AELootView.begin(), m_AELootView.end(), [&lootWorldObjectGuid](std::pair<ObjectGuid const, Loot*> const& lootView)
|
|
{
|
|
return lootView.second->GetOwnerGUID() == lootWorldObjectGuid;
|
|
});
|
|
return itr != m_AELootView.end() ? itr->second : nullptr;
|
|
}
|
|
|
|
LootRoll* Player::GetLootRoll(ObjectGuid const& lootObjectGuid, uint8 lootListId)
|
|
{
|
|
auto itr = std::find_if(m_lootRolls.begin(), m_lootRolls.end(), [&](LootRoll const* roll)
|
|
{
|
|
return roll->IsLootItem(lootObjectGuid, lootListId);
|
|
});
|
|
return itr != m_lootRolls.end() ? *itr : nullptr;
|
|
}
|
|
|
|
void Player::AddLootRoll(LootRoll* roll)
|
|
{
|
|
m_lootRolls.push_back(roll);
|
|
}
|
|
|
|
void Player::RemoveLootRoll(LootRoll* roll)
|
|
{
|
|
m_lootRolls.erase(std::remove(m_lootRolls.begin(), m_lootRolls.end(), roll), m_lootRolls.end());
|
|
}
|
|
|
|
/* If in a battleground a player dies, and an enemy removes the insignia, the player's bones is lootable
|
|
Called by remove insignia spell effect */
|
|
void Player::RemovedInsignia(Player* looterPlr)
|
|
{
|
|
// If player is not in battleground and not in worldpvpzone
|
|
if (!GetBattlegroundId() && !IsInWorldPvpZone())
|
|
return;
|
|
|
|
// If not released spirit, do it !
|
|
if (m_deathTimer > 0)
|
|
{
|
|
m_deathTimer = 0;
|
|
BuildPlayerRepop();
|
|
RepopAtGraveyard();
|
|
}
|
|
|
|
_corpseLocation.WorldRelocate(MAPID_INVALID, 0.0f, 0.0f, 0.0f, 0.0f);
|
|
|
|
// We have to convert player corpse to bones, not to be able to resurrect there
|
|
// SpawnCorpseBones isn't handy, 'cos it saves player while he in BG
|
|
Corpse* bones = GetMap()->ConvertCorpseToBones(GetGUID(), true);
|
|
if (!bones)
|
|
return;
|
|
|
|
// Now we must make bones lootable, and send player loot
|
|
bones->SetCorpseDynamicFlag(CORPSE_DYNFLAG_LOOTABLE);
|
|
|
|
bones->m_loot.reset(new Loot(GetMap(), bones->GetGUID(), LOOT_INSIGNIA, looterPlr->GetGroup()));
|
|
|
|
// For AV Achievement
|
|
if (Battleground* bg = GetBattleground())
|
|
{
|
|
if (bg->GetTypeID() == BATTLEGROUND_AV)
|
|
bones->m_loot->FillLoot(PLAYER_CORPSE_LOOT_ENTRY, LootTemplates_Creature, this, true);
|
|
}
|
|
// For wintergrasp Quests
|
|
else if (GetZoneId() == AREA_WINTERGRASP)
|
|
bones->m_loot->FillLoot(PLAYER_CORPSE_LOOT_ENTRY, LootTemplates_Creature, this, true);
|
|
|
|
// It may need a better formula
|
|
// Now it works like this: lvl10: ~6copper, lvl70: ~9silver
|
|
bones->m_loot->gold = uint32(urand(50, 150) * 0.016f * std::pow(float(GetLevel()) / 5.76f, 2.5f) * sWorld->getRate(RATE_DROP_MONEY));
|
|
bones->lootRecipient = looterPlr;
|
|
looterPlr->SendLoot(*bones->m_loot);
|
|
}
|
|
|
|
void Player::SendLootRelease(ObjectGuid guid) const
|
|
{
|
|
WorldPackets::Loot::LootReleaseResponse packet;
|
|
packet.LootObj = guid;
|
|
packet.Owner = GetGUID();
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendLootReleaseAll() const
|
|
{
|
|
SendDirectMessage(WorldPackets::Loot::LootReleaseAll().Write());
|
|
}
|
|
|
|
void Player::SendLoot(Loot& loot, bool aeLooting)
|
|
{
|
|
if (!GetLootGUID().IsEmpty() && !aeLooting)
|
|
m_session->DoLootReleaseAll();
|
|
|
|
TC_LOG_DEBUG("loot", "Player::SendLoot: Player: '{}' ({}), Loot: {}",
|
|
GetName(), GetGUID().ToString(), loot.GetOwnerGUID().ToString());
|
|
|
|
if (!loot.GetOwnerGUID().IsItem() && !aeLooting)
|
|
SetLootGUID(loot.GetOwnerGUID());
|
|
|
|
WorldPackets::Loot::LootResponse packet;
|
|
packet.Owner = loot.GetOwnerGUID();
|
|
packet.LootObj = loot.GetGUID();
|
|
packet._LootMethod = loot.GetLootMethod();
|
|
packet.AcquireReason = GetLootTypeForClient(loot.loot_type);
|
|
packet.Acquired = true; // false == No Loot (this too^^)
|
|
packet.AELooting = aeLooting;
|
|
loot.BuildLootResponse(packet, this);
|
|
SendDirectMessage(packet.Write());
|
|
|
|
// add 'this' player as one of the players that are looting 'loot'
|
|
loot.OnLootOpened(GetMap(), this);
|
|
m_AELootView[loot.GetGUID()] = &loot;
|
|
|
|
if (loot.loot_type == LOOT_CORPSE && !loot.GetOwnerGUID().IsItem())
|
|
SetUnitFlag(UNIT_FLAG_LOOTING);
|
|
}
|
|
|
|
void Player::SendLootError(ObjectGuid const& lootObj, ObjectGuid const& owner, LootError error) const
|
|
{
|
|
WorldPackets::Loot::LootResponse lootResponse;
|
|
lootResponse.LootObj = lootObj;
|
|
lootResponse.Owner = owner;
|
|
lootResponse.Acquired = false;
|
|
lootResponse.FailureReason = error;
|
|
SendDirectMessage(lootResponse.Write());
|
|
}
|
|
|
|
void Player::SendNotifyLootMoneyRemoved(ObjectGuid lootObj) const
|
|
{
|
|
WorldPackets::Loot::CoinRemoved packet;
|
|
packet.LootObj = lootObj;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendNotifyLootItemRemoved(ObjectGuid lootObj, ObjectGuid owner, uint8 lootListId) const
|
|
{
|
|
WorldPackets::Loot::LootRemoved packet;
|
|
packet.LootObj = lootObj;
|
|
packet.Owner = owner;
|
|
packet.LootListID = lootListId;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendUpdateWorldState(uint32 variable, uint32 value, bool hidden /*= false*/) const
|
|
{
|
|
WorldPackets::WorldState::UpdateWorldState worldstate;
|
|
worldstate.VariableID = variable;
|
|
worldstate.Value = value;
|
|
worldstate.Hidden = hidden;
|
|
SendDirectMessage(worldstate.Write());
|
|
}
|
|
|
|
// TODO - InitWorldStates should NOT always send the same states
|
|
// Some should keep the same value between different zoneIds and areaIds on the same map
|
|
void Player::SendInitWorldStates(uint32 zoneId, uint32 areaId)
|
|
{
|
|
uint32 mapId = GetMapId();
|
|
|
|
TC_LOG_DEBUG("network", "Player::SendInitWorldStates: Sending SMSG_INIT_WORLD_STATES for Map: {}, Zone: {}", mapId, zoneId);
|
|
|
|
WorldPackets::WorldState::InitWorldStates packet;
|
|
packet.MapID = mapId;
|
|
packet.AreaID = zoneId;
|
|
packet.SubareaID = areaId;
|
|
|
|
sWorldStateMgr->FillInitialWorldStates(packet, GetMap(), areaId);
|
|
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SetBindPoint(ObjectGuid guid) const
|
|
{
|
|
WorldPackets::NPC::NPCInteractionOpenResult npcInteraction;
|
|
npcInteraction.Npc = guid;
|
|
npcInteraction.InteractionType = PlayerInteractionType::Binder;
|
|
npcInteraction.Success = true;
|
|
SendDirectMessage(npcInteraction.Write());
|
|
}
|
|
|
|
void Player::SendRespecWipeConfirm(ObjectGuid const& guid, uint32 cost, SpecResetType respecType) const
|
|
{
|
|
switch (respecType)
|
|
{
|
|
case SPEC_RESET_TALENTS:
|
|
PlayerTalkClass->GetInteractionData().StartInteraction(guid, PlayerInteractionType::TalentMaster);
|
|
break;
|
|
case SPEC_RESET_SPECIALIZATION:
|
|
PlayerTalkClass->GetInteractionData().StartInteraction(guid, PlayerInteractionType::SpecializationMaster);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
WorldPackets::Talent::RespecWipeConfirm respecWipeConfirm;
|
|
respecWipeConfirm.RespecMaster = guid;
|
|
respecWipeConfirm.Cost = cost;
|
|
respecWipeConfirm.RespecType = respecType;
|
|
SendDirectMessage(respecWipeConfirm.Write());
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** STORAGE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
uint8 Player::FindEquipSlot(Item const* item, uint8 slot, bool swap) const
|
|
{
|
|
std::array<uint8, 6> slots = { NULL_SLOT, NULL_SLOT, NULL_SLOT, NULL_SLOT, NULL_SLOT, NULL_SLOT };
|
|
switch (item->GetTemplate()->GetInventoryType())
|
|
{
|
|
case INVTYPE_HEAD:
|
|
slots[0] = EQUIPMENT_SLOT_HEAD;
|
|
break;
|
|
case INVTYPE_NECK:
|
|
slots[0] = EQUIPMENT_SLOT_NECK;
|
|
break;
|
|
case INVTYPE_SHOULDERS:
|
|
slots[0] = EQUIPMENT_SLOT_SHOULDERS;
|
|
break;
|
|
case INVTYPE_BODY:
|
|
slots[0] = EQUIPMENT_SLOT_BODY;
|
|
break;
|
|
case INVTYPE_CHEST:
|
|
slots[0] = EQUIPMENT_SLOT_CHEST;
|
|
break;
|
|
case INVTYPE_ROBE:
|
|
slots[0] = EQUIPMENT_SLOT_CHEST;
|
|
break;
|
|
case INVTYPE_WAIST:
|
|
slots[0] = EQUIPMENT_SLOT_WAIST;
|
|
break;
|
|
case INVTYPE_LEGS:
|
|
slots[0] = EQUIPMENT_SLOT_LEGS;
|
|
break;
|
|
case INVTYPE_FEET:
|
|
slots[0] = EQUIPMENT_SLOT_FEET;
|
|
break;
|
|
case INVTYPE_WRISTS:
|
|
slots[0] = EQUIPMENT_SLOT_WRISTS;
|
|
break;
|
|
case INVTYPE_HANDS:
|
|
slots[0] = EQUIPMENT_SLOT_HANDS;
|
|
break;
|
|
case INVTYPE_FINGER:
|
|
slots[0] = EQUIPMENT_SLOT_FINGER1;
|
|
slots[1] = EQUIPMENT_SLOT_FINGER2;
|
|
break;
|
|
case INVTYPE_TRINKET:
|
|
slots[0] = EQUIPMENT_SLOT_TRINKET1;
|
|
slots[1] = EQUIPMENT_SLOT_TRINKET2;
|
|
break;
|
|
case INVTYPE_CLOAK:
|
|
slots[0] = EQUIPMENT_SLOT_BACK;
|
|
break;
|
|
case INVTYPE_WEAPON:
|
|
{
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
|
|
// suggest offhand slot only if know dual wielding
|
|
// (this will be replace mainhand weapon at auto equip instead unwonted "you don't known dual wielding" ...
|
|
if (CanDualWield())
|
|
slots[1] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
}
|
|
case INVTYPE_SHIELD:
|
|
slots[0] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_RANGED:
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case INVTYPE_2HWEAPON:
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
if (CanDualWield() && CanTitanGrip())
|
|
slots[1] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_TABARD:
|
|
slots[0] = EQUIPMENT_SLOT_TABARD;
|
|
break;
|
|
case INVTYPE_WEAPONMAINHAND:
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case INVTYPE_WEAPONOFFHAND:
|
|
slots[0] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_HOLDABLE:
|
|
slots[0] = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case INVTYPE_RANGEDRIGHT:
|
|
slots[0] = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case INVTYPE_BAG:
|
|
if (item->GetTemplate()->GetId() == ITEM_ACCOUNT_BANK_TAB_BAG)
|
|
slots = { ACCOUNT_BANK_SLOT_BAG_START + 0, ACCOUNT_BANK_SLOT_BAG_START + 1, ACCOUNT_BANK_SLOT_BAG_START + 2, ACCOUNT_BANK_SLOT_BAG_START + 3, ACCOUNT_BANK_SLOT_BAG_START + 4, NULL_SLOT };
|
|
else if (item->GetTemplate()->GetId() == ITEM_CHARACTER_BANK_TAB_BAG)
|
|
slots = { BANK_SLOT_BAG_START + 0, BANK_SLOT_BAG_START + 1, BANK_SLOT_BAG_START + 2, BANK_SLOT_BAG_START + 3, BANK_SLOT_BAG_START + 4, BANK_SLOT_BAG_START + 5 };
|
|
else if (item->GetTemplate()->GetClass() != ITEM_CLASS_CONTAINER || item->GetTemplate()->GetSubClass() != ITEM_SUBCLASS_REAGENT_CONTAINER)
|
|
slots = { INVENTORY_SLOT_BAG_START + 0, INVENTORY_SLOT_BAG_START + 1, INVENTORY_SLOT_BAG_START + 2, INVENTORY_SLOT_BAG_START + 3, NULL_SLOT, NULL_SLOT };
|
|
else
|
|
slots[0] = REAGENT_BAG_SLOT_START;
|
|
break;
|
|
case INVTYPE_PROFESSION_TOOL:
|
|
case INVTYPE_PROFESSION_GEAR:
|
|
{
|
|
bool isProfessionTool = item->GetTemplate()->GetInventoryType() == INVTYPE_PROFESSION_TOOL;
|
|
|
|
// Validate item class
|
|
if (item->GetTemplate()->GetClass() != ITEM_CLASS_PROFESSION)
|
|
return NULL_SLOT;
|
|
|
|
// Check if player has profession skill
|
|
uint32 itemSkill = item->GetTemplate()->GetSkill();
|
|
if (!HasSkill(itemSkill))
|
|
return NULL_SLOT;
|
|
|
|
switch (item->GetTemplate()->GetSubClass())
|
|
{
|
|
case ITEM_SUBCLASS_PROFESSION_COOKING:
|
|
slots[0] = isProfessionTool ? PROFESSION_SLOT_COOKING_TOOL : PROFESSION_SLOT_COOKING_GEAR1;
|
|
break;
|
|
case ITEM_SUBCLASS_PROFESSION_FISHING:
|
|
{
|
|
// Fishing doesn't make use of gear slots (clientside)
|
|
if (!isProfessionTool)
|
|
return NULL_SLOT;
|
|
|
|
slots[0] = PROFESSION_SLOT_FISHING_TOOL;
|
|
break;
|
|
}
|
|
case ITEM_SUBCLASS_PROFESSION_BLACKSMITHING:
|
|
case ITEM_SUBCLASS_PROFESSION_LEATHERWORKING:
|
|
case ITEM_SUBCLASS_PROFESSION_ALCHEMY:
|
|
case ITEM_SUBCLASS_PROFESSION_HERBALISM:
|
|
case ITEM_SUBCLASS_PROFESSION_MINING:
|
|
case ITEM_SUBCLASS_PROFESSION_TAILORING:
|
|
case ITEM_SUBCLASS_PROFESSION_ENGINEERING:
|
|
case ITEM_SUBCLASS_PROFESSION_ENCHANTING:
|
|
case ITEM_SUBCLASS_PROFESSION_SKINNING:
|
|
case ITEM_SUBCLASS_PROFESSION_JEWELCRAFTING:
|
|
case ITEM_SUBCLASS_PROFESSION_INSCRIPTION:
|
|
{
|
|
int32 professionSlot = GetProfessionSlotFor(itemSkill);
|
|
if (professionSlot == -1)
|
|
return NULL_SLOT;
|
|
|
|
if (isProfessionTool)
|
|
slots[0] = PROFESSION_SLOT_PROFESSION1_TOOL + professionSlot * PROFESSION_SLOT_MAX_COUNT;
|
|
else
|
|
{
|
|
slots[0] = PROFESSION_SLOT_PROFESSION1_GEAR1 + professionSlot * PROFESSION_SLOT_MAX_COUNT;
|
|
slots[1] = PROFESSION_SLOT_PROFESSION1_GEAR2 + professionSlot * PROFESSION_SLOT_MAX_COUNT;
|
|
}
|
|
|
|
break;
|
|
}
|
|
default:
|
|
return NULL_SLOT;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
return NULL_SLOT;
|
|
}
|
|
|
|
if (slot != NULL_SLOT)
|
|
{
|
|
if (swap || !GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
if (advstd::ranges::contains(slots, slot))
|
|
return slot;
|
|
}
|
|
else
|
|
{
|
|
// search free slot at first
|
|
auto slotItr = std::ranges::find_if(slots, [&](uint8 candidateSlot)
|
|
{
|
|
if (candidateSlot != NULL_SLOT && !GetItemByPos(INVENTORY_SLOT_BAG_0, candidateSlot))
|
|
// in case 2hand equipped weapon (without titan grip) offhand slot empty but not free
|
|
if (candidateSlot != EQUIPMENT_SLOT_OFFHAND || !IsTwoHandUsed())
|
|
return true;
|
|
return false;
|
|
});
|
|
|
|
if (slotItr != slots.end())
|
|
return *slotItr;
|
|
|
|
// if not found free and can swap return slot with lower item level equipped
|
|
if (swap)
|
|
{
|
|
slotItr = std::ranges::min_element(slots, std::ranges::less(), [&](uint8 candidateSlot)
|
|
{
|
|
if (candidateSlot == NULL_SLOT)
|
|
return std::numeric_limits<uint32>::max();
|
|
|
|
if (Item const* equipped = GetItemByPos(INVENTORY_SLOT_BAG_0, candidateSlot))
|
|
return equipped->GetItemLevel(this);
|
|
|
|
return 0u;
|
|
});
|
|
|
|
if (slotItr != slots.end())
|
|
return *slotItr;
|
|
}
|
|
}
|
|
|
|
// no free position
|
|
return NULL_SLOT;
|
|
}
|
|
|
|
uint32 Player::GetFreeInventorySlotCount(EnumFlag<ItemSearchLocation> location /*= ItemSearchLocation::Inventory*/) const
|
|
{
|
|
uint32 freeSlotCount = 0;
|
|
|
|
if (location.HasFlag(ItemSearchLocation::Equipment))
|
|
{
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
if (!GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
++freeSlotCount;
|
|
|
|
for (uint8 i = PROFESSION_SLOT_START; i < PROFESSION_SLOT_END; ++i)
|
|
if (!GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
++freeSlotCount;
|
|
}
|
|
|
|
if (location.HasFlag(ItemSearchLocation::Inventory))
|
|
{
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < inventoryEnd; ++i)
|
|
if (!GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
++freeSlotCount;
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Bag* bag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < GetBagSize(bag); ++j)
|
|
if (!GetItemInBag(bag, j))
|
|
++freeSlotCount;
|
|
}
|
|
|
|
if (location.HasFlag(ItemSearchLocation::Bank))
|
|
{
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; ++i)
|
|
if (Bag* bag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < GetBagSize(bag); ++j)
|
|
if (!GetItemInBag(bag, j))
|
|
++freeSlotCount;
|
|
}
|
|
|
|
if (location.HasFlag(ItemSearchLocation::ReagentBank))
|
|
{
|
|
for (uint8 i = REAGENT_BAG_SLOT_START; i < REAGENT_BAG_SLOT_END; ++i)
|
|
if (Bag* bag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < GetBagSize(bag); ++j)
|
|
if (!GetItemInBag(bag, j))
|
|
++freeSlotCount;
|
|
}
|
|
|
|
return freeSlotCount;
|
|
}
|
|
|
|
InventoryResult Player::CanUnequipItems(uint32 item, uint32 count) const
|
|
{
|
|
InventoryResult res = EQUIP_ERR_OK;
|
|
uint32 tempcount = 0;
|
|
bool result = ForEachItem(ItemSearchLocation::Equipment, [this, item, &res, &tempcount, count](Item* pItem)
|
|
{
|
|
if (pItem->GetEntry() == item)
|
|
{
|
|
InventoryResult ires = CanUnequipItem(pItem->GetPos(), false);
|
|
if (ires == EQUIP_ERR_OK)
|
|
{
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return ItemSearchCallbackResult::Stop;
|
|
}
|
|
else
|
|
res = ires;
|
|
}
|
|
return ItemSearchCallbackResult::Continue;
|
|
});
|
|
|
|
if (!result) // we stopped early due to a sucess
|
|
return EQUIP_ERR_OK;
|
|
|
|
return res; // return latest error if any
|
|
}
|
|
|
|
uint32 Player::GetItemCount(uint32 item, bool inBankAlso, Item* skipItem) const
|
|
{
|
|
bool countGems = skipItem && skipItem->GetTemplate()->GetGemProperties();
|
|
|
|
ItemSearchLocation location = ItemSearchLocation::Equipment | ItemSearchLocation::Inventory | ItemSearchLocation::ReagentBank;
|
|
if (inBankAlso)
|
|
location |= ItemSearchLocation::Bank;
|
|
|
|
uint32 count = 0;
|
|
ForEachItem(location, [&count, item, skipItem, countGems](Item* pItem)
|
|
{
|
|
if (pItem != skipItem)
|
|
{
|
|
if (pItem->GetEntry() == item)
|
|
count += pItem->GetCount();
|
|
|
|
if (countGems)
|
|
count += pItem->GetGemCountWithID(item);
|
|
}
|
|
|
|
return ItemSearchCallbackResult::Continue;
|
|
});
|
|
|
|
return count;
|
|
}
|
|
|
|
uint32 Player::GetItemCountWithLimitCategory(uint32 limitCategory, Item* skipItem) const
|
|
{
|
|
uint32 count = 0;
|
|
ForEachItem(ItemSearchLocation::Everywhere, [&count, limitCategory, skipItem](Item* item)
|
|
{
|
|
if (item != skipItem)
|
|
if (item->GetItemLimitCategory() == limitCategory)
|
|
count += item->GetCount();
|
|
|
|
return ItemSearchCallbackResult::Continue;
|
|
});
|
|
return count;
|
|
}
|
|
|
|
std::vector<Item*> Player::GetCraftingReagentItemsToDeposit()
|
|
{
|
|
std::vector<Item*> itemList = std::vector<Item*>();
|
|
ForEachItem(ItemSearchLocation::Inventory, [&itemList](Item* item)
|
|
{
|
|
if (item->GetTemplate()->IsCraftingReagent())
|
|
itemList.push_back(item);
|
|
|
|
return ItemSearchCallbackResult::Continue;
|
|
});
|
|
|
|
return itemList;
|
|
}
|
|
|
|
Item* Player::GetItemByGuid(ObjectGuid guid) const
|
|
{
|
|
Item* result = nullptr;
|
|
ForEachItem(ItemSearchLocation::Everywhere, [&result, guid](Item* item)
|
|
{
|
|
if (item->GetGUID() == guid)
|
|
{
|
|
result = item;
|
|
return ItemSearchCallbackResult::Stop;
|
|
}
|
|
|
|
return ItemSearchCallbackResult::Continue;
|
|
});
|
|
return result;
|
|
}
|
|
|
|
Item* Player::GetItemByPos(uint16 pos) const
|
|
{
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
return GetItemByPos(bag, slot);
|
|
}
|
|
|
|
Item* Player::GetItemByPos(uint8 bag, uint8 slot) const
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && slot < PLAYER_SLOT_END && (slot < BUYBACK_SLOT_START || slot >= BUYBACK_SLOT_END))
|
|
return m_items[slot];
|
|
if (Bag* pBag = GetBagByPos(bag))
|
|
return pBag->GetItemByPos(slot);
|
|
return nullptr;
|
|
}
|
|
|
|
//Does additional check for disarmed weapons
|
|
Item* Player::GetUseableItemByPos(uint8 bag, uint8 slot) const
|
|
{
|
|
Item* item = GetItemByPos(bag, slot);
|
|
if (!item)
|
|
return nullptr;
|
|
|
|
if (!CanUseAttackType(GetAttackBySlot(slot, item->GetTemplate()->GetInventoryType())))
|
|
return nullptr;
|
|
|
|
return item;
|
|
}
|
|
|
|
Bag* Player::GetBagByPos(uint8 bag) const
|
|
{
|
|
if ((bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
|
|
|| (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)
|
|
|| (bag >= REAGENT_BAG_SLOT_START && bag < REAGENT_BAG_SLOT_END))
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, bag))
|
|
return item->ToBag();
|
|
return nullptr;
|
|
}
|
|
|
|
Item* Player::GetWeaponForAttack(WeaponAttackType attackType, bool useable /*= false*/) const
|
|
{
|
|
uint8 slot;
|
|
switch (attackType)
|
|
{
|
|
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
|
|
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
|
|
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
|
|
default: return nullptr;
|
|
}
|
|
|
|
Item* item;
|
|
if (useable)
|
|
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
else
|
|
item = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
if (!item || item->GetTemplate()->GetClass() != ITEM_CLASS_WEAPON)
|
|
return nullptr;
|
|
|
|
if ((attackType == RANGED_ATTACK) != item->GetTemplate()->IsRangedWeapon())
|
|
return nullptr;
|
|
|
|
if (!useable)
|
|
return item;
|
|
|
|
if (item->IsBroken())
|
|
return nullptr;
|
|
|
|
return item;
|
|
}
|
|
|
|
Item* Player::GetShield(bool useable) const
|
|
{
|
|
Item* item;
|
|
if (useable)
|
|
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
else
|
|
item = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
|
|
if (!item || item->GetTemplate()->GetClass() != ITEM_CLASS_ARMOR)
|
|
return nullptr;
|
|
|
|
if (!useable)
|
|
return item;
|
|
|
|
if (item->IsBroken())
|
|
return nullptr;
|
|
|
|
return item;
|
|
}
|
|
|
|
Item* Player::GetChildItemByGuid(ObjectGuid guid) const
|
|
{
|
|
Item* result = nullptr;
|
|
ForEachItem(ItemSearchLocation::Equipment | ItemSearchLocation::Inventory, [&result, guid](Item* item)
|
|
{
|
|
if (item->GetGUID() == guid)
|
|
{
|
|
result = item;
|
|
return ItemSearchCallbackResult::Stop;
|
|
}
|
|
return ItemSearchCallbackResult::Continue;
|
|
});
|
|
return result;
|
|
}
|
|
|
|
WeaponAttackType Player::GetAttackBySlot(uint8 slot, InventoryType inventoryType)
|
|
{
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND: return inventoryType != INVTYPE_RANGED && inventoryType != INVTYPE_RANGEDRIGHT ? BASE_ATTACK : RANGED_ATTACK;
|
|
case EQUIPMENT_SLOT_OFFHAND: return OFF_ATTACK;
|
|
default: return MAX_ATTACK;
|
|
}
|
|
}
|
|
|
|
bool Player::IsInventoryPos(uint8 bag, uint8 slot)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && slot == NULL_SLOT)
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_END))
|
|
return true;
|
|
if (bag >= INVENTORY_SLOT_BAG_START && bag < INVENTORY_SLOT_BAG_END)
|
|
return true;
|
|
if (bag >= REAGENT_BAG_SLOT_START && bag < REAGENT_BAG_SLOT_END)
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= CHILD_EQUIPMENT_SLOT_START && slot < CHILD_EQUIPMENT_SLOT_END))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsEquipmentPos(uint8 bag, uint8 slot)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot < EQUIPMENT_SLOT_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= PROFESSION_SLOT_START && slot < PROFESSION_SLOT_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= REAGENT_BAG_SLOT_START && slot < REAGENT_BAG_SLOT_END))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsBankPos(uint8 bag, uint8 slot)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
|
|
return true;
|
|
if (bag >= BANK_SLOT_BAG_START && bag < BANK_SLOT_BAG_END)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsBagPos(uint16 pos)
|
|
{
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END))
|
|
return true;
|
|
if (bag == INVENTORY_SLOT_BAG_0 && (slot >= REAGENT_BAG_SLOT_START && slot < REAGENT_BAG_SLOT_END))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsChildEquipmentPos(uint8 bag, uint8 slot)
|
|
{
|
|
return bag == INVENTORY_SLOT_BAG_0 && (slot >= CHILD_EQUIPMENT_SLOT_START && slot < CHILD_EQUIPMENT_SLOT_END);
|
|
}
|
|
|
|
bool Player::IsAccountBankPos(uint8 bag, uint8 /*slot*/)
|
|
{
|
|
if (bag >= ACCOUNT_BANK_SLOT_BAG_START && bag < ACCOUNT_BANK_SLOT_BAG_END)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsValidPos(uint8 bag, uint8 slot, bool explicit_pos) const
|
|
{
|
|
// post selected
|
|
if (bag == NULL_BAG && !explicit_pos)
|
|
return true;
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
// any post selected
|
|
if (slot == NULL_SLOT && !explicit_pos)
|
|
return true;
|
|
|
|
// equipment
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
return true;
|
|
|
|
// profession equipment
|
|
if (slot >= PROFESSION_SLOT_START && slot < PROFESSION_SLOT_END)
|
|
return true;
|
|
|
|
// bag equip slots
|
|
if (slot >= INVENTORY_SLOT_BAG_START && slot < INVENTORY_SLOT_BAG_END)
|
|
return true;
|
|
|
|
// reagent bag equip slots
|
|
if (slot >= REAGENT_BAG_SLOT_START && slot < REAGENT_BAG_SLOT_END)
|
|
return true;
|
|
|
|
// backpack slots
|
|
if (slot >= INVENTORY_SLOT_ITEM_START && slot < INVENTORY_SLOT_ITEM_START + GetInventorySlotCount())
|
|
return true;
|
|
|
|
// bank bag slots
|
|
if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
// bag content slots
|
|
// bank bag content slots
|
|
if (Bag* pBag = GetBagByPos(bag))
|
|
{
|
|
// any post selected
|
|
if (slot == NULL_SLOT && !explicit_pos)
|
|
return true;
|
|
|
|
return slot < pBag->GetBagSize();
|
|
}
|
|
|
|
// where this?
|
|
return false;
|
|
}
|
|
|
|
void Player::SetInventorySlotCount(uint8 slots)
|
|
{
|
|
ASSERT(slots <= (INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START));
|
|
|
|
if (slots < GetInventorySlotCount())
|
|
{
|
|
std::vector<Item*> unstorableItems;
|
|
|
|
for (uint8 slot = INVENTORY_SLOT_ITEM_START + slots; slot < INVENTORY_SLOT_ITEM_END; ++slot)
|
|
if (Item* unstorableItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
|
|
unstorableItems.push_back(unstorableItem);
|
|
|
|
if (!unstorableItems.empty())
|
|
{
|
|
std::size_t fullBatches = unstorableItems.size() / MAX_MAIL_ITEMS;
|
|
std::size_t remainder = unstorableItems.size() % MAX_MAIL_ITEMS;
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
auto sendItemsBatch = [this, &trans, &unstorableItems](std::size_t batchNumber, std::size_t batchSize)
|
|
{
|
|
MailDraft draft(GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM), "There were problems with equipping item(s).");
|
|
for (std::size_t j = 0; j < batchSize; ++j)
|
|
draft.AddItem(unstorableItems[batchNumber * MAX_MAIL_ITEMS + j]);
|
|
|
|
draft.SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
|
|
};
|
|
|
|
for (std::size_t batch = 0; batch < fullBatches; ++batch)
|
|
sendItemsBatch(batch, MAX_MAIL_ITEMS);
|
|
|
|
if (remainder)
|
|
sendItemsBatch(fullBatches, remainder);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
SendDirectMessage(WorldPackets::Item::InventoryFullOverflow().Write());
|
|
}
|
|
}
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::NumBackpackSlots), slots);
|
|
}
|
|
|
|
bool Player::HasItemCount(uint32 item, uint32 count, bool inBankAlso) const
|
|
{
|
|
ItemSearchLocation location = ItemSearchLocation::Equipment | ItemSearchLocation::Inventory | ItemSearchLocation::ReagentBank;
|
|
if (inBankAlso)
|
|
location |= ItemSearchLocation::Bank;
|
|
|
|
uint32 currentCount = 0;
|
|
return !ForEachItem(location, [item, count, ¤tCount](Item* pItem)
|
|
{
|
|
if (pItem->GetEntry() == item && !pItem->IsInTrade())
|
|
{
|
|
currentCount += pItem->GetCount();
|
|
if (currentCount >= count)
|
|
return ItemSearchCallbackResult::Stop;
|
|
}
|
|
return ItemSearchCallbackResult::Continue;
|
|
});
|
|
}
|
|
|
|
bool Player::HasItemOrGemWithIdEquipped(uint32 item, uint32 count, uint8 except_slot) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
|
|
bool includeGems = pProto && pProto->GetGemProperties();
|
|
return !ForEachItem(ItemSearchLocation::Equipment, [item, &tempcount, count, except_slot, includeGems](Item* pItem)
|
|
{
|
|
if (pItem->GetSlot() != except_slot)
|
|
{
|
|
if (pItem->GetEntry() == item)
|
|
tempcount += pItem->GetCount();
|
|
|
|
if (includeGems)
|
|
tempcount += pItem->GetGemCountWithID(item);
|
|
|
|
if (tempcount >= count)
|
|
return ItemSearchCallbackResult::Stop;
|
|
}
|
|
|
|
return ItemSearchCallbackResult::Continue;
|
|
});
|
|
}
|
|
|
|
bool Player::HasItemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
return !ForEachItem(ItemSearchLocation::Equipment, [&tempcount, limitCategory, count, except_slot](Item* pItem)
|
|
{
|
|
if (pItem->GetSlot() == except_slot)
|
|
return ItemSearchCallbackResult::Continue;
|
|
|
|
if (pItem->GetItemLimitCategory() != limitCategory)
|
|
return ItemSearchCallbackResult::Continue;
|
|
|
|
tempcount += pItem->GetCount();
|
|
if (tempcount >= count)
|
|
return ItemSearchCallbackResult::Stop;
|
|
|
|
return ItemSearchCallbackResult::Continue;
|
|
});
|
|
}
|
|
|
|
bool Player::HasGemWithLimitCategoryEquipped(uint32 limitCategory, uint32 count, uint8 except_slot) const
|
|
{
|
|
uint32 tempcount = 0;
|
|
return !ForEachItem(ItemSearchLocation::Equipment, [&tempcount, limitCategory, count, except_slot](Item* pItem)
|
|
{
|
|
if (pItem->GetSlot() == except_slot)
|
|
return ItemSearchCallbackResult::Continue;
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (!pProto)
|
|
return ItemSearchCallbackResult::Continue;
|
|
|
|
tempcount += pItem->GetGemCountWithLimitCategory(limitCategory);
|
|
if (tempcount >= count)
|
|
return ItemSearchCallbackResult::Stop;
|
|
|
|
return ItemSearchCallbackResult::Continue;
|
|
});
|
|
}
|
|
|
|
InventoryResult Player::CanTakeMoreSimilarItems(uint32 entry, uint32 count, Item* pItem, uint32* no_space_count /*= nullptr*/, uint32* offendingItemId /*= nullptr*/) const
|
|
{
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
|
|
if (!pProto)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
|
|
if (pItem && pItem->m_lootGenerated)
|
|
return EQUIP_ERR_LOOT_GONE;
|
|
|
|
uint32 limitCategory = pItem ? pItem->GetItemLimitCategory() : pProto->GetItemLimitCategory();
|
|
|
|
// no maximum
|
|
if ((pProto->GetMaxCount() <= 0 && limitCategory == 0) || pProto->GetMaxCount() == 2147483647)
|
|
return EQUIP_ERR_OK;
|
|
|
|
if (pProto->GetMaxCount() > 0)
|
|
{
|
|
uint32 curcount = GetItemCount(pProto->GetId(), true, pItem);
|
|
if (curcount + count > uint32(pProto->GetMaxCount()))
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + curcount - pProto->GetMaxCount();
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
}
|
|
|
|
// check unique-equipped limit
|
|
if (limitCategory)
|
|
{
|
|
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(limitCategory);
|
|
if (!limitEntry)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_NOT_EQUIPPABLE;
|
|
}
|
|
|
|
if (limitEntry->Flags == ITEM_LIMIT_CATEGORY_MODE_HAVE)
|
|
{
|
|
uint8 limitQuantity = GetItemLimitCategoryQuantity(limitEntry);
|
|
uint32 curcount = GetItemCountWithLimitCategory(limitCategory, pItem);
|
|
if (curcount + count > uint32(limitQuantity))
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + curcount - limitQuantity;
|
|
if (offendingItemId)
|
|
*offendingItemId = pProto->GetId();
|
|
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS;
|
|
}
|
|
}
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanTakeMoreSimilarItems(Item* pItem, uint32* offendingItemId /*= nullptr*/) const
|
|
{
|
|
return CanTakeMoreSimilarItems(pItem->GetEntry(), pItem->GetCount(), pItem, nullptr, offendingItemId);
|
|
}
|
|
|
|
InventoryResult Player::CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, uint32 item, uint32 count, uint32* no_space_count /*= nullptr*/) const
|
|
{
|
|
return CanStoreItem(bag, slot, dest, item, count, nullptr, false, no_space_count);
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap /*= false*/) const
|
|
{
|
|
if (!pItem)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
uint32 count = pItem->GetCount();
|
|
return CanStoreItem(bag, slot, dest, pItem->GetEntry(), count, pItem, swap, nullptr);
|
|
}
|
|
|
|
bool Player::HasItemTotemCategory(uint32 TotemCategory) const
|
|
{
|
|
for (AuraEffect const* providedTotemCategory : GetAuraEffectsByType(SPELL_AURA_PROVIDE_TOTEM_CATEGORY))
|
|
if (DB2Manager::IsTotemCategoryCompatibleWith(providedTotemCategory->GetMiscValueB(), TotemCategory))
|
|
return true;
|
|
|
|
Item* item;
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < inventoryEnd; ++i)
|
|
{
|
|
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (item && DB2Manager::IsTotemCategoryCompatibleWith(item->GetTemplate()->GetTotemCategory(), TotemCategory))
|
|
return true;
|
|
}
|
|
|
|
Bag* bag;
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
{
|
|
bag = GetBagByPos(i);
|
|
if (bag)
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); ++j)
|
|
{
|
|
item = GetUseableItemByPos(i, j);
|
|
if (item && DB2Manager::IsTotemCategoryCompatibleWith(item->GetTemplate()->GetTotemCategory(), TotemCategory))
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (item && DB2Manager::IsTotemCategoryCompatibleWith(item->GetTemplate()->GetTotemCategory(), TotemCategory))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem_InSpecificSlot(uint8 bag, uint8 slot, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool swap, Item* pSrcItem) const
|
|
{
|
|
Item* pItem2 = GetItemByPos(bag, slot);
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = nullptr;
|
|
|
|
uint32 need_space;
|
|
|
|
if (pSrcItem)
|
|
{
|
|
if (pSrcItem->IsNotEmptyBag() && !IsBagPos(uint16(bag) << 8 | slot))
|
|
return EQUIP_ERR_DESTROY_NONEMPTY_BAG;
|
|
|
|
if (pSrcItem->HasItemFlag(ITEM_FIELD_FLAG_CHILD) && !IsEquipmentPos(bag, slot) && !IsChildEquipmentPos(bag, slot))
|
|
return EQUIP_ERR_WRONG_BAG_TYPE_3;
|
|
|
|
if (!pSrcItem->HasItemFlag(ITEM_FIELD_FLAG_CHILD) && IsChildEquipmentPos(bag, slot))
|
|
return EQUIP_ERR_WRONG_BAG_TYPE_3;
|
|
}
|
|
|
|
// empty specific slot - check item fit to slot
|
|
if (!pItem2 || swap)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
// prevent cheating
|
|
if ((slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END) || slot >= PLAYER_SLOT_END)
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
}
|
|
else
|
|
{
|
|
Bag* pBag = GetBagByPos(bag);
|
|
if (!pBag)
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
ItemTemplate const* pBagProto = pBag->GetTemplate();
|
|
if (!pBagProto)
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
if (slot >= pBagProto->GetContainerSlots())
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
if (!ItemCanGoIntoBag(pProto, pBagProto))
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
}
|
|
|
|
// non empty stack with space
|
|
need_space = pProto->GetMaxStackSize();
|
|
}
|
|
// non empty slot, check item type
|
|
else
|
|
{
|
|
// can be merged at least partly
|
|
InventoryResult res = pItem2->CanBeMergedPartlyWith(pProto);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// free stack space or infinity
|
|
need_space = pProto->GetMaxStackSize() - pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((bag << 8) | slot, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem_InBag(uint8 bag, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool merge, bool non_specialized, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
|
|
{
|
|
// skip specific bag already processed in first called CanStoreItem_InBag
|
|
if (bag == skip_bag)
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
// skip non-existing bag or self targeted bag
|
|
Bag* pBag = GetBagByPos(bag);
|
|
if (!pBag || pBag == pSrcItem)
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
if (pSrcItem)
|
|
{
|
|
if (pSrcItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_DESTROY_NONEMPTY_BAG;
|
|
|
|
if (pSrcItem->HasItemFlag(ITEM_FIELD_FLAG_CHILD))
|
|
return EQUIP_ERR_WRONG_BAG_TYPE_3;
|
|
}
|
|
|
|
ItemTemplate const* pBagProto = pBag->GetTemplate();
|
|
if (!pBagProto)
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
// specialized bag mode or non-specialized
|
|
if (non_specialized != (pBagProto->GetClass() == ITEM_CLASS_CONTAINER && (pBagProto->GetSubClass() == ITEM_SUBCLASS_CONTAINER || pBagProto->GetSubClass() == ITEM_SUBCLASS_REAGENT_CONTAINER)))
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
if (!ItemCanGoIntoBag(pProto, pBagProto))
|
|
return EQUIP_ERR_WRONG_BAG_TYPE;
|
|
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
// skip specific slot already processed in first called CanStoreItem_InSpecificSlot
|
|
if (j == skip_slot)
|
|
continue;
|
|
|
|
Item* pItem2 = GetItemByPos(bag, j);
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = nullptr;
|
|
|
|
// if merge skip empty, if !merge skip non-empty
|
|
if ((pItem2 != nullptr) != merge)
|
|
continue;
|
|
|
|
uint32 need_space = pProto->GetMaxStackSize();
|
|
|
|
if (pItem2)
|
|
{
|
|
// can be merged at least partly
|
|
if (pItem2->CanBeMergedPartlyWith(pProto) != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
// descrease at current stacksize
|
|
need_space -= pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((bag << 8) | j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem_InInventorySlots(uint8 slot_begin, uint8 slot_end, ItemPosCountVec &dest, ItemTemplate const* pProto, uint32& count, bool merge, Item* pSrcItem, uint8 skip_bag, uint8 skip_slot) const
|
|
{
|
|
//this is never called for non-bag slots so we can do this
|
|
if (pSrcItem && pSrcItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_DESTROY_NONEMPTY_BAG;
|
|
|
|
for (uint32 j = slot_begin; j < slot_end; j++)
|
|
{
|
|
// skip specific slot already processed in first called CanStoreItem_InSpecificSlot
|
|
if (INVENTORY_SLOT_BAG_0 == skip_bag && j == skip_slot)
|
|
continue;
|
|
|
|
Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, j);
|
|
|
|
// ignore move item (this slot will be empty at move)
|
|
if (pItem2 == pSrcItem)
|
|
pItem2 = nullptr;
|
|
|
|
// if merge skip empty, if !merge skip non-empty
|
|
if ((pItem2 != nullptr) != merge)
|
|
continue;
|
|
|
|
uint32 need_space = pProto->GetMaxStackSize();
|
|
|
|
if (pItem2)
|
|
{
|
|
// can be merged at least partly
|
|
if (pItem2->CanBeMergedPartlyWith(pProto) != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
// descrease at current stacksize
|
|
need_space -= pItem2->GetCount();
|
|
}
|
|
|
|
if (need_space > count)
|
|
need_space = count;
|
|
|
|
ItemPosCount newPosition = ItemPosCount((INVENTORY_SLOT_BAG_0 << 8) | j, need_space);
|
|
if (!newPosition.isContainedIn(dest))
|
|
{
|
|
dest.push_back(newPosition);
|
|
count -= need_space;
|
|
|
|
if (count==0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanStoreItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 entry, uint32 count, Item* pItem, bool swap, uint32* no_space_count) const
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::CanStoreItem: Bag: {}, Slot: {}, Item: {}, Count: {}", bag, slot, entry, count);
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(entry);
|
|
if (!pProto)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
if (pItem)
|
|
{
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_LOOT_GONE;
|
|
}
|
|
|
|
if (pItem->IsBindedNotWith(this))
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count;
|
|
return EQUIP_ERR_NOT_OWNER;
|
|
}
|
|
}
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
uint32 no_similar_count = 0; // can't store this amount similar items
|
|
auto tryHandleInvStoreResult = [&](InventoryResult res) -> Optional<InventoryResult>
|
|
{
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return res;
|
|
}
|
|
|
|
if (count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
|
|
// not handled
|
|
return {};
|
|
};
|
|
|
|
auto tryHandleBagStoreResult = [&](InventoryResult res) -> Optional<InventoryResult>
|
|
{
|
|
if (res == EQUIP_ERR_OK && count == 0)
|
|
{
|
|
if (no_similar_count == 0)
|
|
return EQUIP_ERR_OK;
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
return EQUIP_ERR_ITEM_MAX_COUNT;
|
|
}
|
|
|
|
// not handled
|
|
return {};
|
|
};
|
|
|
|
InventoryResult res = CanTakeMoreSimilarItems(entry, count, pItem, &no_similar_count);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (count == no_similar_count)
|
|
{
|
|
if (no_space_count)
|
|
*no_space_count = no_similar_count;
|
|
return res;
|
|
}
|
|
count -= no_similar_count;
|
|
}
|
|
|
|
// in specific slot
|
|
if (bag != NULL_BAG && slot != NULL_SLOT)
|
|
{
|
|
res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
|
|
if (Optional<InventoryResult> res2 = tryHandleInvStoreResult(res))
|
|
return *res2;
|
|
}
|
|
|
|
// not specific slot or have space for partly store only in specific slot
|
|
uint8 inventorySlotEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
|
|
// in specific bag
|
|
if (bag != NULL_BAG)
|
|
{
|
|
// search stack in bag for merge to
|
|
if (pProto->GetMaxStackSize() != 1)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0) // inventory
|
|
{
|
|
res = CanStoreItem_InInventorySlots(CHILD_EQUIPMENT_SLOT_START, CHILD_EQUIPMENT_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleInvStoreResult(res))
|
|
return *res2;
|
|
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, inventorySlotEnd, dest, pProto, count, true, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleInvStoreResult(res))
|
|
return *res2;
|
|
}
|
|
else // equipped bag
|
|
{
|
|
// we need check 2 time (specialized/non_specialized), use NULL_BAG to prevent skipping bag
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
|
|
|
|
if (Optional<InventoryResult> res2 = tryHandleInvStoreResult(res))
|
|
return *res2;
|
|
}
|
|
}
|
|
|
|
// search free slot in bag for place to
|
|
if (bag == INVENTORY_SLOT_BAG_0) // inventory
|
|
{
|
|
if (pItem && pItem->HasItemFlag(ITEM_FIELD_FLAG_CHILD))
|
|
{
|
|
res = CanStoreItem_InInventorySlots(CHILD_EQUIPMENT_SLOT_START, CHILD_EQUIPMENT_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleInvStoreResult(res))
|
|
return *res2;
|
|
}
|
|
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, inventorySlotEnd, dest, pProto, count, false, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleInvStoreResult(res))
|
|
return *res2;
|
|
}
|
|
else // equipped bag
|
|
{
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
|
|
|
|
if (Optional<InventoryResult> res2 = tryHandleInvStoreResult(res))
|
|
return *res2;
|
|
}
|
|
}
|
|
|
|
// not specific bag or have space for partly store only in specific bag
|
|
|
|
// search stack for merge to
|
|
if (pProto->GetMaxStackSize() != 1)
|
|
{
|
|
res = CanStoreItem_InInventorySlots(CHILD_EQUIPMENT_SLOT_START, CHILD_EQUIPMENT_SLOT_END, dest, pProto, count, true, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleInvStoreResult(res))
|
|
return *res2;
|
|
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, inventorySlotEnd, dest, pProto, count, true, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleInvStoreResult(res))
|
|
return *res2;
|
|
|
|
if (pProto->GetBagFamily())
|
|
{
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, false, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleBagStoreResult(res))
|
|
return *res2;
|
|
}
|
|
}
|
|
|
|
if (pProto->IsCraftingReagent())
|
|
{
|
|
for (uint32 i = REAGENT_BAG_SLOT_START; i < REAGENT_BAG_SLOT_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleBagStoreResult(res))
|
|
return *res2;
|
|
}
|
|
}
|
|
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleBagStoreResult(res))
|
|
return *res2;
|
|
}
|
|
}
|
|
|
|
// search free slot - special bag case
|
|
if (pProto->GetBagFamily())
|
|
{
|
|
for (uint32 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, false, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleBagStoreResult(res))
|
|
return *res2;
|
|
}
|
|
}
|
|
|
|
if (pProto->IsCraftingReagent())
|
|
{
|
|
for (uint32 i = REAGENT_BAG_SLOT_START; i < REAGENT_BAG_SLOT_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleBagStoreResult(res))
|
|
return *res2;
|
|
}
|
|
}
|
|
|
|
if (pItem && pItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_BAG_IN_BAG;
|
|
|
|
if (pItem && pItem->HasItemFlag(ITEM_FIELD_FLAG_CHILD))
|
|
{
|
|
res = CanStoreItem_InInventorySlots(CHILD_EQUIPMENT_SLOT_START, CHILD_EQUIPMENT_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleInvStoreResult(res))
|
|
return *res2;
|
|
}
|
|
|
|
// search free slot
|
|
// new bags can be directly equipped
|
|
if (!pItem && pProto->GetClass() == ITEM_CLASS_CONTAINER &&
|
|
(pProto->GetBonding() == BIND_NONE || pProto->GetBonding() == BIND_ON_ACQUIRE))
|
|
{
|
|
switch (pProto->GetSubClass())
|
|
{
|
|
case ITEM_SUBCLASS_CONTAINER:
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_BAG_START, INVENTORY_SLOT_BAG_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleInvStoreResult(res))
|
|
return *res2;
|
|
break;
|
|
case ITEM_SUBCLASS_REAGENT_CONTAINER:
|
|
res = CanStoreItem_InInventorySlots(REAGENT_BAG_SLOT_START, REAGENT_BAG_SLOT_END, dest, pProto, count, false, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleInvStoreResult(res))
|
|
return *res2;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
res = CanStoreItem_InInventorySlots(INVENTORY_SLOT_ITEM_START, inventorySlotEnd, dest, pProto, count, false, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleInvStoreResult(res))
|
|
return *res2;
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; i++)
|
|
{
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
|
|
if (Optional<InventoryResult> res2 = tryHandleBagStoreResult(res))
|
|
return *res2;
|
|
}
|
|
|
|
if (no_space_count)
|
|
*no_space_count = count + no_similar_count;
|
|
|
|
return EQUIP_ERR_INV_FULL;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
InventoryResult Player::CanStoreItems(Item** items, int count, uint32* offendingItemId) const
|
|
{
|
|
Item* item2;
|
|
|
|
// fill space tables, creating a mock-up of the player's inventory
|
|
|
|
// counts
|
|
uint32 inventoryCounts[INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START] = {};
|
|
uint32 bagCounts[AsUnderlyingType(REAGENT_BAG_SLOT_END) - AsUnderlyingType(INVENTORY_SLOT_BAG_START)][MAX_BAG_SIZE] = {};
|
|
|
|
// Item pointers
|
|
Item* inventoryPointers[INVENTORY_SLOT_ITEM_END - INVENTORY_SLOT_ITEM_START] = {};
|
|
Item* bagPointers[AsUnderlyingType(REAGENT_BAG_SLOT_END) - AsUnderlyingType(INVENTORY_SLOT_BAG_START)][MAX_BAG_SIZE] = {};
|
|
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
|
|
// filling inventory
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < inventoryEnd; i++)
|
|
{
|
|
// build items in stock backpack
|
|
item2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (item2 && !item2->IsInTrade())
|
|
{
|
|
inventoryCounts[i - INVENTORY_SLOT_ITEM_START] = item2->GetCount();
|
|
inventoryPointers[i - INVENTORY_SLOT_ITEM_START] = item2;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < REAGENT_BAG_SLOT_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
{
|
|
// build item counts in equippable bags
|
|
item2 = GetItemByPos(i, j);
|
|
if (item2 && !item2->IsInTrade())
|
|
{
|
|
bagCounts[i - INVENTORY_SLOT_BAG_START][j] = item2->GetCount();
|
|
bagPointers[i - INVENTORY_SLOT_BAG_START][j] = item2;
|
|
}
|
|
}
|
|
|
|
// check free space for all items that we wish to add
|
|
for (int k = 0; k < count; ++k)
|
|
{
|
|
// Incoming item
|
|
Item* item = items[k];
|
|
|
|
// no item
|
|
if (!item)
|
|
continue;
|
|
|
|
uint32_t remaining_count = item->GetCount();
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::CanStoreItems: Player '{}' ({}), Index: {} ItemID: {}, Count: {}",
|
|
GetName(), GetGUID().ToString(), k + 1, item->GetEntry(), remaining_count);
|
|
ItemTemplate const* pProto = item->GetTemplate();
|
|
|
|
// strange item
|
|
if (!pProto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// item used
|
|
if (item->m_lootGenerated)
|
|
return EQUIP_ERR_LOOT_GONE;
|
|
|
|
// item it 'bind'
|
|
if (item->IsBindedNotWith(this))
|
|
return EQUIP_ERR_NOT_OWNER;
|
|
|
|
ItemTemplate const* pBagProto;
|
|
|
|
// item is 'one item only'
|
|
InventoryResult res = CanTakeMoreSimilarItems(item, offendingItemId);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// search stack for merge to
|
|
if (pProto->GetMaxStackSize() != 1)
|
|
{
|
|
bool b_found = false;
|
|
|
|
for (int t = INVENTORY_SLOT_ITEM_START; t < inventoryEnd; ++t)
|
|
{
|
|
item2 = inventoryPointers[t-INVENTORY_SLOT_ITEM_START];
|
|
if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && inventoryCounts[t-INVENTORY_SLOT_ITEM_START] < pProto->GetMaxStackSize())
|
|
{
|
|
inventoryCounts[t-INVENTORY_SLOT_ITEM_START] += remaining_count;
|
|
remaining_count = inventoryCounts[t-INVENTORY_SLOT_ITEM_START] < pProto->GetMaxStackSize() ? 0 : inventoryCounts[t-INVENTORY_SLOT_ITEM_START] - pProto->GetMaxStackSize();
|
|
|
|
b_found = remaining_count == 0;
|
|
// if no pieces of the stack remain, then stop checking stock bag
|
|
if (b_found)
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (b_found)
|
|
continue;
|
|
|
|
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < REAGENT_BAG_SLOT_END; ++t)
|
|
{
|
|
if (Bag* bag = GetBagByPos(t))
|
|
{
|
|
if (!ItemCanGoIntoBag(item->GetTemplate(), bag->GetTemplate()))
|
|
continue;
|
|
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
item2 = bagPointers[t-INVENTORY_SLOT_BAG_START][j];
|
|
if (item2 && item2->CanBeMergedPartlyWith(pProto) == EQUIP_ERR_OK && bagCounts[t-INVENTORY_SLOT_BAG_START][j] < pProto->GetMaxStackSize())
|
|
{
|
|
// add count to stack so that later items in the list do not double-book
|
|
bagCounts[t-INVENTORY_SLOT_BAG_START][j] += remaining_count;
|
|
remaining_count = bagCounts[t-INVENTORY_SLOT_BAG_START][j] < pProto->GetMaxStackSize() ? 0 : bagCounts[t-INVENTORY_SLOT_BAG_START][j] - pProto->GetMaxStackSize();
|
|
|
|
b_found = remaining_count == 0;
|
|
|
|
// if no pieces of the stack remain, then stop checking equippable bags
|
|
if (b_found)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (b_found)
|
|
continue;
|
|
}
|
|
|
|
// special bag case
|
|
if (pProto->GetBagFamily())
|
|
{
|
|
bool b_found = false;
|
|
|
|
for (int t = INVENTORY_SLOT_BAG_START; !b_found && t < REAGENT_BAG_SLOT_END; ++t)
|
|
{
|
|
if (Bag* bag = GetBagByPos(t))
|
|
{
|
|
pBagProto = bag->GetTemplate();
|
|
|
|
// not plain container check
|
|
if (pBagProto && (pBagProto->GetClass() != ITEM_CLASS_CONTAINER || (pBagProto->GetSubClass() != ITEM_SUBCLASS_CONTAINER && pBagProto->GetSubClass() != ITEM_SUBCLASS_REAGENT_CONTAINER)) &&
|
|
ItemCanGoIntoBag(pProto, pBagProto))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (bagCounts[t-INVENTORY_SLOT_BAG_START][j] == 0)
|
|
{
|
|
bagCounts[t-INVENTORY_SLOT_BAG_START][j] = remaining_count;
|
|
bagPointers[t-INVENTORY_SLOT_BAG_START][j] = item;
|
|
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (b_found)
|
|
continue;
|
|
}
|
|
|
|
// search free slot
|
|
bool b_found = false;
|
|
for (int t = INVENTORY_SLOT_ITEM_START; t < inventoryEnd; ++t)
|
|
{
|
|
if (inventoryCounts[t-INVENTORY_SLOT_ITEM_START] == 0)
|
|
{
|
|
inventoryCounts[t-INVENTORY_SLOT_ITEM_START] = remaining_count;
|
|
inventoryPointers[t-INVENTORY_SLOT_ITEM_START] = item;
|
|
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (b_found)
|
|
continue;
|
|
|
|
// search free slot in bags
|
|
for (uint8 t = INVENTORY_SLOT_BAG_START; !b_found && t < REAGENT_BAG_SLOT_END; ++t)
|
|
{
|
|
if (Bag* bag = GetBagByPos(t))
|
|
{
|
|
pBagProto = bag->GetTemplate();
|
|
|
|
// special bag already checked
|
|
if (pBagProto && (pBagProto->GetClass() != ITEM_CLASS_CONTAINER || (pBagProto->GetSubClass() != ITEM_SUBCLASS_CONTAINER && pBagProto->GetSubClass() != ITEM_SUBCLASS_REAGENT_CONTAINER)))
|
|
continue;
|
|
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (bagCounts[t - INVENTORY_SLOT_BAG_START][j] == 0)
|
|
{
|
|
bagCounts[t-INVENTORY_SLOT_BAG_START][j] = remaining_count;
|
|
bagPointers[t-INVENTORY_SLOT_BAG_START][j] = item;
|
|
|
|
b_found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// if no free slot found for all pieces of the item, then return an error
|
|
if (!b_found)
|
|
return EQUIP_ERR_BAG_FULL;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
InventoryResult Player::CanEquipNewItem(uint8 slot, uint16 &dest, uint32 item, bool swap) const
|
|
{
|
|
dest = 0;
|
|
Item* pItem = Item::CreateItem(item, 1, ItemContext::NONE, this);
|
|
if (pItem)
|
|
{
|
|
InventoryResult result = CanEquipItem(slot, dest, pItem, swap);
|
|
delete pItem;
|
|
return result;
|
|
}
|
|
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
InventoryResult Player::CanEquipItem(uint8 slot, uint16 &dest, Item* pItem, bool swap, bool not_loading) const
|
|
{
|
|
dest = 0;
|
|
if (pItem)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::CanEquipItem: Player '{}' ({}), Slot: {}, Item: {}, Count: {}",
|
|
GetName(), GetGUID().ToString(), slot, pItem->GetEntry(), pItem->GetCount());
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (pProto)
|
|
{
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
return EQUIP_ERR_LOOT_GONE;
|
|
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_NOT_OWNER;
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
InventoryResult res = CanTakeMoreSimilarItems(pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// check this only in game
|
|
if (not_loading)
|
|
{
|
|
// May be here should be more stronger checks; STUNNED checked
|
|
// ROOT, CONFUSED, DISTRACTED, FLEEING this needs to be checked.
|
|
if (HasUnitState(UNIT_STATE_STUNNED))
|
|
return EQUIP_ERR_GENERIC_STUNNED;
|
|
|
|
if (IsCharmed())
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT; // @todo is this the correct error?
|
|
|
|
// do not allow equipping gear except weapons, offhands, projectiles, relics in
|
|
// - combat
|
|
// - in-progress arenas
|
|
if (!pProto->CanChangeEquipStateInCombat())
|
|
{
|
|
if (IsInCombat())
|
|
return EQUIP_ERR_NOT_IN_COMBAT;
|
|
|
|
if (Battleground* bg = GetBattleground())
|
|
if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
|
|
return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
|
|
}
|
|
|
|
if (IsInCombat() && (pProto->GetClass() == ITEM_CLASS_WEAPON || pProto->GetInventoryType() == INVTYPE_RELIC) && m_weaponChangeTimer != 0)
|
|
return EQUIP_ERR_ITEM_COOLDOWN;
|
|
|
|
if (Spell* currentGenericSpell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
|
|
if (!currentGenericSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING))
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT;
|
|
|
|
if (Spell* currentChanneledSpell = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
|
if (!currentChanneledSpell->GetSpellInfo()->HasAttribute(SPELL_ATTR6_ALLOW_EQUIP_WHILE_CASTING))
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT;
|
|
}
|
|
|
|
Optional<ContentTuningLevels> requiredLevels;
|
|
// check allowed level (extend range to upper values if MaxLevel more or equal max player level, this let GM set high level with 1...max range items)
|
|
if (pItem->GetQuality() == ITEM_QUALITY_HEIRLOOM)
|
|
requiredLevels = sDB2Manager.GetContentTuningData(pItem->GetScalingContentTuningId(), {}, true);
|
|
|
|
if (requiredLevels && requiredLevels->MaxLevel < DEFAULT_MAX_LEVEL && requiredLevels->MaxLevel < GetLevel() && !sDB2Manager.GetHeirloomByItemId(pProto->GetId()))
|
|
return EQUIP_ERR_NOT_EQUIPPABLE;
|
|
|
|
uint8 eslot = FindEquipSlot(pItem, slot, swap);
|
|
if (eslot == NULL_SLOT)
|
|
return EQUIP_ERR_NOT_EQUIPPABLE;
|
|
|
|
res = CanUseItem(pItem, not_loading);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (!swap && GetItemByPos(INVENTORY_SLOT_BAG_0, eslot))
|
|
return EQUIP_ERR_NO_SLOT_AVAILABLE;
|
|
|
|
// if we are swapping 2 equiped items, CanEquipUniqueItem check
|
|
// should ignore the item we are trying to swap, and not the
|
|
// destination item. CanEquipUniqueItem should ignore destination
|
|
// item only when we are swapping weapon from bag
|
|
uint8 ignore = uint8(NULL_SLOT);
|
|
switch (eslot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
ignore = EQUIPMENT_SLOT_OFFHAND;
|
|
break;
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
ignore = EQUIPMENT_SLOT_MAINHAND;
|
|
break;
|
|
case EQUIPMENT_SLOT_FINGER1:
|
|
ignore = EQUIPMENT_SLOT_FINGER2;
|
|
break;
|
|
case EQUIPMENT_SLOT_FINGER2:
|
|
ignore = EQUIPMENT_SLOT_FINGER1;
|
|
break;
|
|
case EQUIPMENT_SLOT_TRINKET1:
|
|
ignore = EQUIPMENT_SLOT_TRINKET2;
|
|
break;
|
|
case EQUIPMENT_SLOT_TRINKET2:
|
|
ignore = EQUIPMENT_SLOT_TRINKET1;
|
|
break;
|
|
case PROFESSION_SLOT_PROFESSION1_GEAR1:
|
|
ignore = PROFESSION_SLOT_PROFESSION1_GEAR2;
|
|
break;
|
|
case PROFESSION_SLOT_PROFESSION1_GEAR2:
|
|
ignore = PROFESSION_SLOT_PROFESSION1_GEAR1;
|
|
break;
|
|
case PROFESSION_SLOT_PROFESSION2_GEAR1:
|
|
ignore = PROFESSION_SLOT_PROFESSION2_GEAR2;
|
|
break;
|
|
case PROFESSION_SLOT_PROFESSION2_GEAR2:
|
|
ignore = PROFESSION_SLOT_PROFESSION2_GEAR1;
|
|
break;
|
|
}
|
|
|
|
if (ignore == uint8(NULL_SLOT) || pItem != GetItemByPos(INVENTORY_SLOT_BAG_0, ignore))
|
|
ignore = eslot;
|
|
|
|
InventoryResult res2 = CanEquipUniqueItem(pItem, swap ? ignore : uint8(NULL_SLOT));
|
|
if (res2 != EQUIP_ERR_OK)
|
|
return res2;
|
|
|
|
// check unique-equipped special item classes
|
|
if (pProto->GetClass() == ITEM_CLASS_QUIVER)
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < INVENTORY_SLOT_BAG_END; ++i)
|
|
if (Item* pBag = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pBag != pItem)
|
|
if (ItemTemplate const* pBagProto = pBag->GetTemplate())
|
|
if (pBagProto->GetClass() == pProto->GetClass() && (!swap || pBag->GetSlot() != eslot))
|
|
return (pBagProto->GetSubClass() == ITEM_SUBCLASS_AMMO_POUCH)
|
|
? EQUIP_ERR_ONLY_ONE_AMMO
|
|
: EQUIP_ERR_ONLY_ONE_QUIVER;
|
|
|
|
uint32 type = pProto->GetInventoryType();
|
|
|
|
if (eslot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
// Do not allow polearm to be equipped in the offhand (rare case for the only 1h polearm 41750)
|
|
if (type == INVTYPE_WEAPON && pProto->GetSubClass() == ITEM_SUBCLASS_WEAPON_POLEARM)
|
|
return EQUIP_ERR_WRONG_SLOT;
|
|
else if (type == INVTYPE_WEAPON)
|
|
{
|
|
if (!CanDualWield())
|
|
return EQUIP_ERR_2HSKILLNOTFOUND;
|
|
}
|
|
else if (type == INVTYPE_WEAPONOFFHAND)
|
|
{
|
|
if (!CanDualWield() && !pProto->HasFlag(ITEM_FLAG3_ALWAYS_ALLOW_DUAL_WIELD))
|
|
return EQUIP_ERR_2HSKILLNOTFOUND;
|
|
}
|
|
else if (type == INVTYPE_2HWEAPON)
|
|
{
|
|
if (!CanDualWield() || !CanTitanGrip())
|
|
return EQUIP_ERR_2HSKILLNOTFOUND;
|
|
}
|
|
|
|
if (IsTwoHandUsed())
|
|
return EQUIP_ERR_2HANDED_EQUIPPED;
|
|
}
|
|
|
|
// equip two-hand weapon case (with possible unequip 2 items)
|
|
if (type == INVTYPE_2HWEAPON)
|
|
{
|
|
if (eslot == EQUIPMENT_SLOT_OFFHAND)
|
|
{
|
|
if (!CanTitanGrip())
|
|
return EQUIP_ERR_NOT_EQUIPPABLE;
|
|
}
|
|
else if (eslot != EQUIPMENT_SLOT_MAINHAND)
|
|
return EQUIP_ERR_NOT_EQUIPPABLE;
|
|
|
|
if (!CanTitanGrip())
|
|
{
|
|
// offhand item must can be stored in inventory for offhand item and it also must be unequipped
|
|
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
ItemPosCountVec off_dest;
|
|
if (offItem && (!not_loading ||
|
|
CanUnequipItem(uint16(INVENTORY_SLOT_BAG_0) << 8 | EQUIPMENT_SLOT_OFFHAND, false) != EQUIP_ERR_OK ||
|
|
CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) != EQUIP_ERR_OK))
|
|
return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_INV_FULL;
|
|
}
|
|
}
|
|
dest = ((INVENTORY_SLOT_BAG_0 << 8) | eslot);
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
return !swap ? EQUIP_ERR_ITEM_NOT_FOUND : EQUIP_ERR_CANT_SWAP;
|
|
}
|
|
|
|
InventoryResult Player::CanEquipChildItem(Item* parentItem) const
|
|
{
|
|
Item* childItem = GetChildItemByGuid(parentItem->GetChildItem());
|
|
if (!childItem)
|
|
return EQUIP_ERR_OK;
|
|
|
|
ItemChildEquipmentEntry const* childEquipement = sDB2Manager.GetItemChildEquipment(parentItem->GetEntry());
|
|
if (!childEquipement)
|
|
return EQUIP_ERR_OK;
|
|
|
|
Item* dstItem = GetItemByPos(INVENTORY_SLOT_BAG_0, childEquipement->ChildItemEquipSlot);
|
|
if (!dstItem)
|
|
return EQUIP_ERR_OK;
|
|
|
|
uint16 childDest = (INVENTORY_SLOT_BAG_0 << 8) | childEquipement->ChildItemEquipSlot;
|
|
InventoryResult msg = CanUnequipItem(childDest, !childItem->IsBag());
|
|
if (msg != EQUIP_ERR_OK)
|
|
return msg;
|
|
|
|
// check dest->src move possibility
|
|
uint16 src = parentItem->GetPos();
|
|
ItemPosCountVec dest;
|
|
if (IsInventoryPos(src))
|
|
{
|
|
msg = CanStoreItem(parentItem->GetBagSlot(), NULL_SLOT, dest, dstItem, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
msg = CanStoreItem(NULL_BAG, NULL_SLOT, dest, dstItem, true);
|
|
}
|
|
else if (IsBankPos(src))
|
|
{
|
|
msg = CanBankItem(parentItem->GetBagSlot(), NULL_SLOT, dest, dstItem, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
msg = CanBankItem(NULL_BAG, NULL_SLOT, dest, dstItem, true);
|
|
}
|
|
else if (IsEquipmentPos(src))
|
|
return EQUIP_ERR_CANT_SWAP;
|
|
|
|
return msg;
|
|
}
|
|
|
|
InventoryResult Player::CanUnequipItem(uint16 pos, bool swap) const
|
|
{
|
|
// Applied only to equipped items and bank bags
|
|
if (!IsEquipmentPos(pos) && !IsBagPos(pos))
|
|
return EQUIP_ERR_OK;
|
|
|
|
Item* pItem = GetItemByPos(pos);
|
|
|
|
// Applied only to existing equipped item
|
|
if (!pItem)
|
|
return EQUIP_ERR_OK;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::CanUnequipItem: Player '{}' ({}), Slot: {}, Item: {}, Count: {}",
|
|
GetName(), GetGUID().ToString(), pos, pItem->GetEntry(), pItem->GetCount());
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (!pProto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
return EQUIP_ERR_LOOT_GONE;
|
|
|
|
if (IsCharmed())
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT; // @todo is this the correct error?
|
|
|
|
// do not allow unequipping gear except weapons, offhands, projectiles, relics in
|
|
// - combat
|
|
// - in-progress arenas
|
|
if (!pProto->CanChangeEquipStateInCombat())
|
|
{
|
|
if (IsInCombat())
|
|
return EQUIP_ERR_NOT_IN_COMBAT;
|
|
|
|
if (Battleground* bg = GetBattleground())
|
|
if (bg->isArena() && bg->GetStatus() == STATUS_IN_PROGRESS)
|
|
return EQUIP_ERR_NOT_DURING_ARENA_MATCH;
|
|
}
|
|
|
|
if (!swap && pItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_DESTROY_NONEMPTY_BAG;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanBankItem(uint8 bag, uint8 slot, ItemPosCountVec& dest, Item* pItem, bool swap, bool not_loading /*= true*/, bool reagentBankOnly /*= false*/) const
|
|
{
|
|
if (!pItem)
|
|
return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// different slots range if we're trying to store item in Reagent Bank
|
|
if (reagentBankOnly)
|
|
{
|
|
ASSERT(bag == NULL_BAG && slot == NULL_SLOT); // when reagentBankOnly is true then bag & slot must be hardcoded constants, not client input
|
|
}
|
|
|
|
uint32 count = pItem->GetCount();
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::CanBankItem: Player '{}' ({}), Bag: {}, Slot: {}, Item: {}, Count: {}",
|
|
GetName(), GetGUID().ToString(), bag, slot, pItem->GetEntry(), pItem->GetCount());
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (!pProto)
|
|
return swap ? EQUIP_ERR_CANT_SWAP : EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// item used
|
|
if (pItem->m_lootGenerated)
|
|
return EQUIP_ERR_LOOT_GONE;
|
|
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_NOT_OWNER;
|
|
|
|
// Currency Tokenizer are not supposed to be swapped out of their hidden bag
|
|
if (pItem->IsCurrencyToken())
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Possible hacking attempt: Player {} ({}) tried to move token [{} entry: {}] out of the currency bag!",
|
|
GetName(), GetGUID().ToString(), pItem->GetGUID().ToString(), pProto->GetId());
|
|
return EQUIP_ERR_CANT_SWAP;
|
|
}
|
|
|
|
// check count of items (skip for auto move for same player from bank)
|
|
InventoryResult res = CanTakeMoreSimilarItems(pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
// in specific slot
|
|
if (bag != NULL_BAG && slot != NULL_SLOT)
|
|
{
|
|
if (slot >= BANK_SLOT_BAG_START && slot < BANK_SLOT_BAG_END)
|
|
{
|
|
if (!pItem->IsBag())
|
|
return EQUIP_ERR_WRONG_SLOT;
|
|
|
|
if (slot - BANK_SLOT_BAG_START >= GetCharacterBankTabCount())
|
|
return EQUIP_ERR_NO_BANK_SLOT;
|
|
|
|
res = CanUseItem(pItem, not_loading);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
}
|
|
|
|
res = CanStoreItem_InSpecificSlot(bag, slot, dest, pProto, count, swap, pItem);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// not specific slot or have space for partly store only in specific slot
|
|
|
|
// in specific bag
|
|
if (bag != NULL_BAG)
|
|
{
|
|
if (pItem->IsNotEmptyBag())
|
|
return EQUIP_ERR_BAG_IN_BAG;
|
|
|
|
// search stack in bag for merge to
|
|
if (pProto->GetMaxStackSize() != 1)
|
|
{
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
return EQUIP_ERR_WRONG_SLOT; // TODO: check if INVENTORY_SLOT_BAG_0 condition is neccessary
|
|
}
|
|
else
|
|
{
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, true, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free slot in bag
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
return EQUIP_ERR_WRONG_SLOT; // TODO: check if INVENTORY_SLOT_BAG_0 condition is neccessary
|
|
}
|
|
else
|
|
{
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, false, pItem, NULL_BAG, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
res = CanStoreItem_InBag(bag, dest, pProto, count, false, true, pItem, NULL_BAG, slot);
|
|
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// not specific bag or have space for partly store only in specific bag
|
|
|
|
// search stack for merge to
|
|
if (pProto->GetMaxStackSize() != 1)
|
|
{
|
|
// in regular bags
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
// only consider tabs marked as reagents if requested
|
|
if (reagentBankOnly && !(*m_activePlayerData->CharacterBankTabSettings[i - BANK_SLOT_BAG_START].DepositFlags & AsUnderlyingType(BagSlotFlags::PriorityReagents)))
|
|
continue;
|
|
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, true, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
|
|
// search free space in regular bags
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
// only consider tabs marked as reagents if requested
|
|
if (reagentBankOnly && !(*m_activePlayerData->CharacterBankTabSettings[i - BANK_SLOT_BAG_START].DepositFlags & AsUnderlyingType(BagSlotFlags::PriorityReagents)))
|
|
continue;
|
|
|
|
res = CanStoreItem_InBag(i, dest, pProto, count, false, true, pItem, bag, slot);
|
|
if (res != EQUIP_ERR_OK)
|
|
continue;
|
|
|
|
if (count == 0)
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
return reagentBankOnly ? EQUIP_ERR_REAGENT_BANK_FULL : EQUIP_ERR_BANK_FULL;
|
|
}
|
|
|
|
InventoryResult Player::CanUseItem(Item* pItem, bool not_loading) const
|
|
{
|
|
if (pItem)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::CanUseItem: Player '{}' ({}), Item: {}",
|
|
GetName(), GetGUID().ToString(), pItem->GetEntry());
|
|
|
|
if (!IsAlive() && not_loading)
|
|
return EQUIP_ERR_PLAYER_DEAD;
|
|
|
|
//if (isStunned())
|
|
// return EQUIP_ERR_GENERIC_STUNNED;
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (pProto)
|
|
{
|
|
if (pItem->IsBindedNotWith(this))
|
|
return EQUIP_ERR_NOT_OWNER;
|
|
|
|
if (GetLevel() < pItem->GetRequiredLevel())
|
|
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
|
|
|
|
InventoryResult res = CanUseItem(pProto, true);
|
|
if (res != EQUIP_ERR_OK)
|
|
return res;
|
|
|
|
if (pItem->GetSkill() != 0)
|
|
{
|
|
bool allowEquip = false;
|
|
uint32 itemSkill = pItem->GetSkill();
|
|
// Armor that is binded to account can "morph" from plate to mail, etc. if skill is not learned yet.
|
|
if (pProto->GetQuality() == ITEM_QUALITY_HEIRLOOM && pProto->GetClass() == ITEM_CLASS_ARMOR && !HasSkill(itemSkill))
|
|
{
|
|
/// @todo when you right-click already equipped item it throws EQUIP_ERR_PROFICIENCY_NEEDED.
|
|
// In fact it's a visual bug, everything works properly... I need sniffs of operations with
|
|
// binded to account items from off server.
|
|
|
|
switch (GetClass())
|
|
{
|
|
case CLASS_HUNTER:
|
|
case CLASS_SHAMAN:
|
|
allowEquip = (itemSkill == SKILL_MAIL);
|
|
break;
|
|
case CLASS_PALADIN:
|
|
case CLASS_WARRIOR:
|
|
allowEquip = (itemSkill == SKILL_PLATE_MAIL);
|
|
break;
|
|
}
|
|
}
|
|
if (!allowEquip && GetSkillValue(itemSkill) == 0)
|
|
return EQUIP_ERR_PROFICIENCY_NEEDED;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
}
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
}
|
|
|
|
InventoryResult Player::CanUseItem(ItemTemplate const* proto, bool skipRequiredLevelCheck /*= false*/) const
|
|
{
|
|
// Used by group, function GroupLoot, to know if a prototype can be used by a player
|
|
|
|
if (!proto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
if (proto->HasFlag(ITEM_FLAG2_INTERNAL_ITEM))
|
|
return EQUIP_ERR_CANT_EQUIP_EVER;
|
|
|
|
if (proto->HasFlag(ITEM_FLAG2_FACTION_HORDE) && GetTeam() != HORDE)
|
|
return EQUIP_ERR_CANT_EQUIP_EVER;
|
|
|
|
if (proto->HasFlag(ITEM_FLAG2_FACTION_ALLIANCE) && GetTeam() != ALLIANCE)
|
|
return EQUIP_ERR_CANT_EQUIP_EVER;
|
|
|
|
if ((proto->GetAllowableClass() & GetClassMask()) == 0 || !proto->GetAllowableRace().HasRace(GetRace()))
|
|
return EQUIP_ERR_CANT_EQUIP_EVER;
|
|
|
|
if (proto->GetRequiredSkill() != 0)
|
|
{
|
|
if (GetSkillValue(proto->GetRequiredSkill()) == 0)
|
|
return EQUIP_ERR_PROFICIENCY_NEEDED;
|
|
else if (GetSkillValue(proto->GetRequiredSkill()) < proto->GetRequiredSkillRank())
|
|
return EQUIP_ERR_CANT_EQUIP_SKILL;
|
|
}
|
|
|
|
if (proto->GetRequiredSpell() != 0 && !HasSpell(proto->GetRequiredSpell()))
|
|
return EQUIP_ERR_PROFICIENCY_NEEDED;
|
|
|
|
if (!skipRequiredLevelCheck && GetLevel() < proto->GetBaseRequiredLevel())
|
|
return EQUIP_ERR_CANT_EQUIP_LEVEL_I;
|
|
|
|
// If World Event is not active, prevent using event dependant items
|
|
if (proto->GetHolidayID() && !IsHolidayActive(proto->GetHolidayID()))
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT;
|
|
|
|
if (proto->GetRequiredReputationFaction() && uint32(GetReputationRank(proto->GetRequiredReputationFaction())) < proto->GetRequiredReputationRank())
|
|
return EQUIP_ERR_CANT_EQUIP_REPUTATION;
|
|
|
|
// learning (recipes, mounts, pets, etc.)
|
|
if (proto->Effects.size() >= 2)
|
|
if (proto->Effects[0]->SpellID == 483 || proto->Effects[0]->SpellID == 55884)
|
|
if (HasSpell(proto->Effects[1]->SpellID))
|
|
return EQUIP_ERR_INTERNAL_BAG_ERROR;
|
|
|
|
if (ArtifactEntry const* artifact = sArtifactStore.LookupEntry(proto->GetArtifactID()))
|
|
if (ChrSpecialization(artifact->ChrSpecializationID) != GetPrimarySpecialization())
|
|
return EQUIP_ERR_CANT_USE_ITEM;
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanRollNeedForItem(ItemTemplate const* proto, Map const* map, bool restrictOnlyLfg) const
|
|
{
|
|
if (restrictOnlyLfg)
|
|
{
|
|
if (!GetGroup() || !GetGroup()->isLFGGroup())
|
|
return EQUIP_ERR_OK; // not in LFG group
|
|
|
|
// check if looted object is inside the lfg dungeon
|
|
if (!sLFGMgr->inLfgDungeonMap(GetGroup()->GetGUID(), map->GetId(), map->GetDifficultyID()))
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
if (!proto)
|
|
return EQUIP_ERR_ITEM_NOT_FOUND;
|
|
|
|
// Used by group, function GroupLoot, to know if a prototype can be used by a player
|
|
if ((proto->GetAllowableClass() & GetClassMask()) == 0 || !proto->GetAllowableRace().HasRace(GetRace()))
|
|
return EQUIP_ERR_CANT_EQUIP_EVER;
|
|
|
|
if (proto->GetRequiredSpell() != 0 && !HasSpell(proto->GetRequiredSpell()))
|
|
return EQUIP_ERR_PROFICIENCY_NEEDED;
|
|
|
|
if (proto->GetRequiredSkill() != 0)
|
|
{
|
|
if (!GetSkillValue(proto->GetRequiredSkill()))
|
|
return EQUIP_ERR_PROFICIENCY_NEEDED;
|
|
else if (GetSkillValue(proto->GetRequiredSkill()) < proto->GetRequiredSkillRank())
|
|
return EQUIP_ERR_CANT_EQUIP_SKILL;
|
|
}
|
|
|
|
if (proto->GetClass() == ITEM_CLASS_WEAPON && GetSkillValue(proto->GetSkill()) == 0)
|
|
return EQUIP_ERR_PROFICIENCY_NEEDED;
|
|
|
|
if (proto->GetClass() == ITEM_CLASS_ARMOR && proto->GetInventoryType() != INVTYPE_CLOAK)
|
|
{
|
|
ChrClassesEntry const* classesEntry = sChrClassesStore.AssertEntry(GetClass());
|
|
if (!(classesEntry->ArmorTypeMask & 1 << proto->GetSubClass()))
|
|
return EQUIP_ERR_CLIENT_LOCKED_OUT;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
|
|
Item* Player::StoreNewItem(ItemPosCountVec const& pos, uint32 itemId, bool update, ItemRandomBonusListId randomBonusListId /*= 0*/,
|
|
GuidSet const& allowedLooters /*= GuidSet()*/, ItemContext context /*= ItemContext::NONE*/,
|
|
std::vector<int32> const* bonusListIDs /*= std::vector<int32>()*/, bool addToCollection /*= true*/)
|
|
{
|
|
uint32 count = 0;
|
|
for (ItemPosCountVec::const_iterator itr = pos.begin(); itr != pos.end(); ++itr)
|
|
count += itr->count;
|
|
|
|
// quest objectives must be processed twice - QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM prevents item creation
|
|
bool hadBoundItemObjective = false;
|
|
ItemAddedQuestCheck(itemId, count, true, &hadBoundItemObjective);
|
|
if (hadBoundItemObjective)
|
|
return nullptr;
|
|
|
|
Item* item = Item::CreateItem(itemId, count, context, this, bonusListIDs == nullptr);
|
|
if (item)
|
|
{
|
|
item->SetItemFlag(ITEM_FIELD_FLAG_NEW_ITEM);
|
|
|
|
if (bonusListIDs)
|
|
item->SetBonuses(*bonusListIDs);
|
|
|
|
item->SetFixedLevel(GetLevel());
|
|
item->SetItemRandomBonusList(randomBonusListId);
|
|
item->SetCreatePlayedTime(GetTotalPlayedTime());
|
|
|
|
item = StoreItem(pos, item, update);
|
|
|
|
ItemAddedQuestCheck(itemId, count, false);
|
|
UpdateCriteria(CriteriaType::ObtainAnyItem, itemId, count);
|
|
UpdateCriteria(CriteriaType::AcquireItem, itemId, count);
|
|
|
|
if (allowedLooters.size() > 1 && item->IsSoulBound()
|
|
&& (item->GetTemplate()->GetMaxStackSize() == 1 || item->GetTemplate()->HasFlag(ITEM_FLAG2_CAN_TRADE_BIND_ON_ACQUIRE))
|
|
&& !item->GetBonus()->CannotTradeBindOnPickup)
|
|
{
|
|
item->SetSoulboundTradeable(allowedLooters);
|
|
AddTradeableItem(item);
|
|
|
|
// save data
|
|
std::ostringstream ss;
|
|
GuidSet::const_iterator itr = allowedLooters.begin();
|
|
ss << itr->GetCounter();
|
|
for (++itr; itr != allowedLooters.end(); ++itr)
|
|
ss << ' ' << itr->GetCounter();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ITEM_BOP_TRADE);
|
|
stmt->setUInt64(0, item->GetGUID().GetCounter());
|
|
stmt->setString(1, ss.str());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (addToCollection)
|
|
GetSession()->GetCollectionMgr()->OnItemAdded(item);
|
|
|
|
if (ItemChildEquipmentEntry const* childItemEntry = sDB2Manager.GetItemChildEquipment(itemId))
|
|
{
|
|
if (ItemTemplate const* childTemplate = sObjectMgr->GetItemTemplate(childItemEntry->ChildItemID))
|
|
{
|
|
ItemPosCountVec childDest;
|
|
CanStoreItem_InInventorySlots(CHILD_EQUIPMENT_SLOT_START, CHILD_EQUIPMENT_SLOT_END, childDest, childTemplate, count, false, nullptr, NULL_BAG, NULL_SLOT);
|
|
if (Item* childItem = StoreNewItem(childDest, childTemplate->GetId(), update, {}, {}, context, nullptr, addToCollection))
|
|
{
|
|
childItem->SetCreator(item->GetGUID());
|
|
childItem->SetItemFlag(ITEM_FIELD_FLAG_CHILD);
|
|
item->SetChildItem(childItem->GetGUID());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (item->GetTemplate()->GetInventoryType() != INVTYPE_NON_EQUIP)
|
|
UpdateAverageItemLevelTotal();
|
|
}
|
|
|
|
return item;
|
|
}
|
|
|
|
Item* Player::StoreItem(ItemPosCountVec const& dest, Item* pItem, bool update)
|
|
{
|
|
if (!pItem)
|
|
return nullptr;
|
|
|
|
Item* lastItem = pItem;
|
|
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end();)
|
|
{
|
|
uint16 pos = itr->pos;
|
|
uint32 count = itr->count;
|
|
|
|
++itr;
|
|
|
|
if (itr == dest.end())
|
|
{
|
|
lastItem = _StoreItem(pos, pItem, count, false, update);
|
|
break;
|
|
}
|
|
|
|
lastItem = _StoreItem(pos, pItem, count, true, update);
|
|
}
|
|
|
|
AutoUnequipChildItem(lastItem);
|
|
|
|
return lastItem;
|
|
}
|
|
|
|
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
|
|
Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool update)
|
|
{
|
|
if (!pItem)
|
|
return nullptr;
|
|
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::_StoreItem: Player '{}' ({}), Bag: {}, Slot: {}, Item: {} ({}), Count: {}",
|
|
GetName(), GetGUID().ToString(), bag, slot, pItem->GetEntry(), pItem->GetGUID().ToString(), count);
|
|
|
|
Item* pItem2 = GetItemByPos(bag, slot);
|
|
|
|
if (!pItem2)
|
|
{
|
|
if (clone)
|
|
pItem = pItem->CloneItem(count, this);
|
|
else
|
|
pItem->SetCount(count);
|
|
|
|
if (!pItem)
|
|
return nullptr;
|
|
|
|
if (pItem->GetBonding() == BIND_ON_ACQUIRE ||
|
|
pItem->GetBonding() == BIND_QUEST ||
|
|
(pItem->GetBonding() == BIND_ON_EQUIP && IsBagPos(pos)))
|
|
pItem->SetBinding(true);
|
|
|
|
Bag* pBag = (bag == INVENTORY_SLOT_BAG_0) ? nullptr : GetBagByPos(bag);
|
|
if (!pBag)
|
|
{
|
|
m_items[slot] = pItem;
|
|
SetInvSlot(slot, pItem->GetGUID());
|
|
pItem->SetContainedIn(GetGUID());
|
|
pItem->SetOwnerGUID(GetGUID());
|
|
|
|
pItem->SetSlot(slot);
|
|
pItem->SetContainer(nullptr);
|
|
}
|
|
else
|
|
pBag->StoreItem(slot, pItem, update);
|
|
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
if (pBag)
|
|
pBag->SetState(ITEM_CHANGED, this);
|
|
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < REAGENT_BAG_SLOT_END))
|
|
ApplyItemObtainSpells(pItem, true);
|
|
|
|
return pItem;
|
|
}
|
|
else
|
|
{
|
|
if (pItem2->GetBonding() == BIND_ON_ACQUIRE ||
|
|
pItem2->GetBonding() == BIND_QUEST ||
|
|
(pItem2->GetBonding() == BIND_ON_EQUIP && IsBagPos(pos)))
|
|
pItem2->SetBinding(true);
|
|
|
|
pItem2->SetCount(pItem2->GetCount() + count);
|
|
if (IsInWorld() && update)
|
|
pItem2->SendUpdateToPlayer(this);
|
|
|
|
if (!clone)
|
|
{
|
|
// delete item (it not in any slot currently)
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer(this);
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
|
|
pItem->SetNotRefundable(this);
|
|
pItem->ClearSoulboundTradeable(this);
|
|
RemoveTradeableItem(pItem);
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
|
|
AddEnchantmentDurations(pItem2);
|
|
|
|
pItem2->SetState(ITEM_CHANGED, this);
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0 || (bag >= INVENTORY_SLOT_BAG_START && bag < REAGENT_BAG_SLOT_END))
|
|
ApplyItemObtainSpells(pItem2, true);
|
|
|
|
return pItem2;
|
|
}
|
|
}
|
|
|
|
Item* Player::EquipNewItem(uint16 pos, uint32 item, ItemContext context, bool update)
|
|
{
|
|
if (Item* pItem = Item::CreateItem(item, 1, context, this))
|
|
{
|
|
UpdateCriteria(CriteriaType::ObtainAnyItem, item, 1);
|
|
Item* equippedItem = EquipItem(pos, pItem, update);
|
|
ItemAddedQuestCheck(item, 1);
|
|
return equippedItem;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Item* Player::EquipItem(uint16 pos, Item* pItem, bool update)
|
|
{
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
uint8 bag = pos >> 8;
|
|
uint8 slot = pos & 255;
|
|
|
|
Item* pItem2 = GetItemByPos(bag, slot);
|
|
|
|
if (!pItem2)
|
|
{
|
|
VisualizeItem(slot, pItem);
|
|
|
|
if (IsAlive())
|
|
{
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
if (pProto && pProto->GetItemSet())
|
|
AddItemsSetItem(this, pItem);
|
|
|
|
_ApplyItemMods(pItem, slot, true);
|
|
|
|
if (pProto && IsInCombat() && (pProto->GetClass() == ITEM_CLASS_WEAPON || pProto->GetInventoryType() == INVTYPE_RELIC) && m_weaponChangeTimer == 0)
|
|
{
|
|
uint32 cooldownSpell = GetClass() == CLASS_ROGUE ? 6123 : 6119;
|
|
SpellInfo const* spellProto = sSpellMgr->GetSpellInfo(cooldownSpell, DIFFICULTY_NONE);
|
|
|
|
if (!spellProto)
|
|
TC_LOG_ERROR("entities.player", "Player::EquipItem: Weapon switch cooldown spell {} for player '{}' ({}) couldn't be found in Spell.dbc",
|
|
cooldownSpell, GetName(), GetGUID().ToString());
|
|
else
|
|
{
|
|
m_weaponChangeTimer = spellProto->StartRecoveryTime;
|
|
|
|
GetSpellHistory()->AddGlobalCooldown(spellProto, Milliseconds(m_weaponChangeTimer));
|
|
|
|
WorldPackets::Spells::SpellCooldown spellCooldown;
|
|
spellCooldown.Caster = GetGUID();
|
|
spellCooldown.Flags = SPELL_COOLDOWN_FLAG_INCLUDE_GCD;
|
|
spellCooldown.SpellCooldowns.emplace_back(cooldownSpell, 0);
|
|
SendDirectMessage(spellCooldown.Write());
|
|
}
|
|
}
|
|
}
|
|
|
|
pItem->SetItemZoneFlag(ITEM_FIELD_FLAG2_EQUIPPED);
|
|
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
|
|
ApplyEquipCooldown(pItem);
|
|
|
|
// update expertise and armor penetration - passive auras may need it
|
|
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
UpdateExpertise(BASE_ATTACK);
|
|
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
UpdateExpertise(OFF_ATTACK);
|
|
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
RecalculateRating(CR_ARMOR_PENETRATION);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pItem2->SetCount(pItem2->GetCount() + pItem->GetCount());
|
|
if (IsInWorld() && update)
|
|
pItem2->SendUpdateToPlayer(this);
|
|
|
|
// delete item (it not in any slot currently)
|
|
//pItem->DeleteFromDB();
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer(this);
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetOwnerGUID(GetGUID()); // prevent error at next SetState in case trade/mail/buy from vendor
|
|
pItem->SetNotRefundable(this);
|
|
pItem->ClearSoulboundTradeable(this);
|
|
RemoveTradeableItem(pItem);
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
pItem2->SetState(ITEM_CHANGED, this);
|
|
|
|
ApplyEquipCooldown(pItem2);
|
|
|
|
return pItem2;
|
|
}
|
|
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND || slot == EQUIPMENT_SLOT_OFFHAND)
|
|
CheckTitanGripPenalty();
|
|
|
|
// only for full equip instead adding to stack
|
|
UpdateCriteria(CriteriaType::EquipItem, pItem->GetEntry());
|
|
UpdateCriteria(CriteriaType::EquipItemInSlot, slot, pItem->GetEntry());
|
|
|
|
UpdateAverageItemLevelEquipped();
|
|
|
|
return pItem;
|
|
}
|
|
|
|
void Player::EquipChildItem(uint8 parentBag, uint8 parentSlot, Item* parentItem)
|
|
{
|
|
if (ItemChildEquipmentEntry const* itemChildEquipment = sDB2Manager.GetItemChildEquipment(parentItem->GetEntry()))
|
|
{
|
|
if (Item* childItem = GetChildItemByGuid(parentItem->GetChildItem()))
|
|
{
|
|
uint16 childDest = (INVENTORY_SLOT_BAG_0 << 8) | itemChildEquipment->ChildItemEquipSlot;
|
|
if (childItem->GetPos() != childDest)
|
|
{
|
|
Item* dstItem = GetItemByPos(childDest);
|
|
if (!dstItem) // empty slot, simple case
|
|
{
|
|
RemoveItem(childItem->GetBagSlot(), childItem->GetSlot(), true);
|
|
EquipItem(childDest, childItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
else // have currently equipped item, not simple case
|
|
{
|
|
uint8 dstbag = dstItem->GetBagSlot();
|
|
uint8 dstslot = dstItem->GetSlot();
|
|
|
|
InventoryResult msg = CanUnequipItem(childDest, !childItem->IsBag());
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, dstItem);
|
|
return;
|
|
}
|
|
|
|
// check dest->src move possibility but try to store currently equipped item in the bag where the parent item is
|
|
ItemPosCountVec sSrc;
|
|
uint16 eSrc = 0;
|
|
if (IsInventoryPos(parentBag, parentSlot))
|
|
{
|
|
msg = CanStoreItem(parentBag, NULL_SLOT, sSrc, dstItem, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
msg = CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, dstItem, true);
|
|
}
|
|
else if (IsBankPos(parentBag, parentSlot))
|
|
{
|
|
msg = CanBankItem(parentBag, NULL_SLOT, sSrc, dstItem, true);
|
|
if (msg != EQUIP_ERR_OK)
|
|
msg = CanBankItem(NULL_BAG, NULL_SLOT, sSrc, dstItem, true);
|
|
}
|
|
else if (IsEquipmentPos(parentBag, parentSlot))
|
|
{
|
|
msg = CanEquipItem(parentSlot, eSrc, dstItem, true);
|
|
if (msg == EQUIP_ERR_OK)
|
|
msg = CanUnequipItem(eSrc, true);
|
|
}
|
|
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, dstItem, childItem);
|
|
return;
|
|
}
|
|
|
|
// now do moves, remove...
|
|
RemoveItem(dstbag, dstslot, false);
|
|
RemoveItem(childItem->GetBagSlot(), childItem->GetSlot(), false);
|
|
|
|
// add to dest
|
|
EquipItem(childDest, childItem, true);
|
|
|
|
// add to src
|
|
if (IsInventoryPos(parentBag, parentSlot))
|
|
StoreItem(sSrc, dstItem, true);
|
|
else if (IsBankPos(parentBag, parentSlot))
|
|
BankItem(sSrc, dstItem, true);
|
|
else if (IsEquipmentPos(parentBag, parentSlot))
|
|
EquipItem(eSrc, dstItem, true);
|
|
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AutoUnequipChildItem(Item* parentItem)
|
|
{
|
|
if (sDB2Manager.GetItemChildEquipment(parentItem->GetEntry()))
|
|
{
|
|
if (Item* childItem = GetChildItemByGuid(parentItem->GetChildItem()))
|
|
{
|
|
if (IsChildEquipmentPos(childItem->GetPos()))
|
|
return;
|
|
|
|
ItemPosCountVec dest;
|
|
uint32 count = childItem->GetCount();
|
|
InventoryResult result = CanStoreItem_InInventorySlots(CHILD_EQUIPMENT_SLOT_START, CHILD_EQUIPMENT_SLOT_END, dest, childItem->GetTemplate(), count, false, childItem, NULL_BAG, NULL_SLOT);
|
|
if (result != EQUIP_ERR_OK)
|
|
return;
|
|
|
|
RemoveItem(childItem->GetBagSlot(), childItem->GetSlot(), true);
|
|
StoreItem(dest, childItem, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::QuickEquipItem(uint16 pos, Item* pItem)
|
|
{
|
|
if (pItem)
|
|
{
|
|
AddEnchantmentDurations(pItem);
|
|
AddItemDurations(pItem);
|
|
|
|
uint8 slot = pos & 255;
|
|
VisualizeItem(slot, pItem);
|
|
|
|
pItem->SetItemZoneFlag(ITEM_FIELD_FLAG2_EQUIPPED);
|
|
|
|
if (IsInWorld())
|
|
{
|
|
pItem->AddToWorld();
|
|
pItem->SendUpdateToPlayer(this);
|
|
}
|
|
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND || slot == EQUIPMENT_SLOT_OFFHAND)
|
|
CheckTitanGripPenalty();
|
|
|
|
UpdateCriteria(CriteriaType::EquipItem, pItem->GetEntry());
|
|
UpdateCriteria(CriteriaType::EquipItemInSlot, slot, pItem->GetEntry());
|
|
}
|
|
}
|
|
|
|
void Player::SetVisibleItemSlot(uint8 slot, Item* pItem)
|
|
{
|
|
auto itemField = m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::VisibleItems, slot);
|
|
if (pItem)
|
|
{
|
|
SetUpdateFieldValue(itemField.ModifyValue(&UF::VisibleItem::ItemID), pItem->GetVisibleEntry(this));
|
|
SetUpdateFieldValue(itemField.ModifyValue(&UF::VisibleItem::SecondaryItemModifiedAppearanceID), pItem->GetVisibleSecondaryModifiedAppearanceId(this));
|
|
SetUpdateFieldValue(itemField.ModifyValue(&UF::VisibleItem::ItemAppearanceModID), pItem->GetVisibleAppearanceModId(this));
|
|
SetUpdateFieldValue(itemField.ModifyValue(&UF::VisibleItem::ItemVisual), pItem->GetVisibleItemVisual(this));
|
|
SetUpdateFieldValue(itemField.ModifyValue(&UF::VisibleItem::ItemModifiedAppearanceID), pItem->GetVisibleModifiedAppearanceId(this));
|
|
}
|
|
else
|
|
{
|
|
SetUpdateFieldValue(itemField.ModifyValue(&UF::VisibleItem::ItemID), 0);
|
|
SetUpdateFieldValue(itemField.ModifyValue(&UF::VisibleItem::SecondaryItemModifiedAppearanceID), 0);
|
|
SetUpdateFieldValue(itemField.ModifyValue(&UF::VisibleItem::ItemAppearanceModID), 0);
|
|
SetUpdateFieldValue(itemField.ModifyValue(&UF::VisibleItem::ItemVisual), 0);
|
|
SetUpdateFieldValue(itemField.ModifyValue(&UF::VisibleItem::ItemModifiedAppearanceID), 0);
|
|
}
|
|
}
|
|
|
|
void Player::VisualizeItem(uint8 slot, Item* pItem)
|
|
{
|
|
if (!pItem)
|
|
return;
|
|
|
|
// check also BIND_ON_ACQUIRE and BIND_QUEST for .additem or .additemset case by GM (not binded at adding to inventory)
|
|
if (pItem->GetBonding() == BIND_ON_EQUIP || pItem->GetBonding() == BIND_ON_ACQUIRE || pItem->GetBonding() == BIND_QUEST)
|
|
{
|
|
pItem->SetBinding(true);
|
|
if (IsInWorld())
|
|
GetSession()->GetCollectionMgr()->AddItemAppearance(pItem);
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::SetVisibleItemSlot: Player '{}' ({}), Slot: {}, Item: {}",
|
|
GetName(), GetGUID().ToString(), slot, pItem->GetEntry());
|
|
|
|
m_items[slot] = pItem;
|
|
SetInvSlot(slot, pItem->GetGUID());
|
|
pItem->SetContainedIn(GetGUID());
|
|
pItem->SetOwnerGUID(GetGUID());
|
|
pItem->SetSlot(slot);
|
|
pItem->SetContainer(nullptr);
|
|
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
SetVisibleItemSlot(slot, pItem);
|
|
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
}
|
|
|
|
Item* Player::BankItem(ItemPosCountVec const& dest, Item* pItem, bool update)
|
|
{
|
|
return StoreItem(dest, pItem, update);
|
|
}
|
|
|
|
void Player::RemoveItem(uint8 bag, uint8 slot, bool update)
|
|
{
|
|
// note: removeitem does not actually change the item
|
|
// it only takes the item out of storage temporarily
|
|
// note2: if removeitem is to be used for delinking
|
|
// the item must be removed from the player's updatequeue
|
|
|
|
Item* pItem = GetItemByPos(bag, slot);
|
|
if (pItem)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::RemoveItem: Player '{}' ({}), Bag: {}, Slot: {}, Item: {}",
|
|
GetName(), GetGUID().ToString(), bag, slot, pItem->GetEntry());
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
RemoveTradeableItem(pItem);
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
if (slot < REAGENT_BAG_SLOT_END)
|
|
{
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
ItemTemplate const* pProto = ASSERT_NOTNULL(pItem->GetTemplate());
|
|
if (pProto->GetItemSet())
|
|
RemoveItemsSetItem(this, pItem);
|
|
|
|
_ApplyItemMods(pItem, slot, false, update);
|
|
|
|
pItem->RemoveItemZoneFlag(ITEM_FIELD_FLAG2_EQUIPPED);
|
|
|
|
// remove item dependent auras and casts (only weapon and armor slots)
|
|
if (slot < PROFESSION_SLOT_END)
|
|
{
|
|
// update expertise
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
{
|
|
// clear main hand only enchantments
|
|
for (uint32 enchantSlot = 0; enchantSlot < MAX_ENCHANTMENT_SLOT; ++enchantSlot)
|
|
if (SpellItemEnchantmentEntry const* enchantment = sSpellItemEnchantmentStore.LookupEntry(pItem->GetEnchantmentId(EnchantmentSlot(enchantSlot))))
|
|
if (enchantment->GetFlags().HasFlag(SpellItemEnchantmentFlags::MainhandOnly))
|
|
pItem->ClearEnchantment(EnchantmentSlot(enchantSlot));
|
|
|
|
UpdateExpertise(BASE_ATTACK);
|
|
}
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
UpdateExpertise(OFF_ATTACK);
|
|
// update armor penetration - passive auras may need it
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
RecalculateRating(CR_ARMOR_PENETRATION);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_items[slot] = nullptr;
|
|
SetInvSlot(slot, ObjectGuid::Empty);
|
|
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
{
|
|
SetVisibleItemSlot(slot, nullptr);
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND || slot == EQUIPMENT_SLOT_OFFHAND)
|
|
CheckTitanGripPenalty();
|
|
}
|
|
}
|
|
else if (Bag* pBag = GetBagByPos(bag))
|
|
pBag->RemoveItem(slot, update);
|
|
|
|
pItem->SetContainedIn(ObjectGuid::Empty);
|
|
// pItem->SetUInt64Value(ITEM_FIELD_OWNER, 0); not clear owner at remove (it will be set at store). This used in mail and auction code
|
|
pItem->SetSlot(NULL_SLOT);
|
|
if (IsInWorld() && update)
|
|
pItem->SendUpdateToPlayer(this);
|
|
|
|
AutoUnequipChildItem(pItem);
|
|
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
UpdateAverageItemLevelEquipped();
|
|
}
|
|
}
|
|
|
|
// Common operation need to remove item from inventory without delete in trade, auction, guild bank, mail....
|
|
void Player::MoveItemFromInventory(uint8 bag, uint8 slot, bool update)
|
|
{
|
|
if (Item* it = GetItemByPos(bag, slot))
|
|
{
|
|
RemoveItem(bag, slot, update);
|
|
ItemRemovedQuestCheck(it->GetEntry(), it->GetCount());
|
|
it->SetNotRefundable(this, false, nullptr, false);
|
|
RemoveItemFromUpdateQueueOf(it, this);
|
|
GetSession()->GetCollectionMgr()->RemoveTemporaryAppearance(it);
|
|
if (it->IsInWorld())
|
|
{
|
|
it->RemoveFromWorld();
|
|
it->DestroyForPlayer(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Common operation need to add item from inventory without delete in trade, guild bank, mail....
|
|
void Player::MoveItemToInventory(ItemPosCountVec const& dest, Item* pItem, bool update, bool in_characterInventoryDB)
|
|
{
|
|
uint32 itemId = pItem->GetEntry();
|
|
uint32 count = pItem->GetCount();
|
|
|
|
// store item
|
|
Item* pLastItem = StoreItem(dest, pItem, update);
|
|
|
|
// only set if not merged to existing stack (pItem can be deleted already but we can compare pointers any way)
|
|
if (pLastItem == pItem)
|
|
{
|
|
// update owner for last item (this can be original item with wrong owner
|
|
if (pLastItem->GetOwnerGUID() != GetGUID())
|
|
pLastItem->SetOwnerGUID(GetGUID());
|
|
|
|
// if this original item then it need create record in inventory
|
|
// in case trade we already have item in other player inventory
|
|
pLastItem->SetState(in_characterInventoryDB ? ITEM_CHANGED : ITEM_NEW, this);
|
|
|
|
if (pLastItem->IsBOPTradeable())
|
|
AddTradeableItem(pLastItem);
|
|
}
|
|
|
|
// update quest counters
|
|
ItemAddedQuestCheck(itemId, count);
|
|
UpdateCriteria(CriteriaType::ObtainAnyItem, itemId, count);
|
|
}
|
|
|
|
void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
|
|
{
|
|
Item* pItem = GetItemByPos(bag, slot);
|
|
if (pItem)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::DestroyItem: Player '{}' ({}), Bag: {}, Slot: {}, Item: {}",
|
|
GetName(), GetGUID().ToString(), bag, slot, pItem->GetEntry());
|
|
// Also remove all contained items if the item is a bag.
|
|
// This if () prevents item saving crashes if the condition for a bag to be empty before being destroyed was bypassed somehow.
|
|
if (pItem->IsNotEmptyBag())
|
|
for (uint8 i = 0; i < MAX_BAG_SIZE; ++i)
|
|
DestroyItem(slot, i, update);
|
|
|
|
if (pItem->IsWrapped())
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GIFT);
|
|
|
|
stmt->setUInt64(0, pItem->GetGUID().GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
RemoveEnchantmentDurations(pItem);
|
|
RemoveItemDurations(pItem);
|
|
|
|
pItem->SetNotRefundable(this);
|
|
pItem->ClearSoulboundTradeable(this);
|
|
RemoveTradeableItem(pItem);
|
|
|
|
ApplyItemObtainSpells(pItem, false);
|
|
ApplyItemLootedSpell(pItem, false);
|
|
|
|
sScriptMgr->OnItemRemove(this, pItem);
|
|
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
{
|
|
SetInvSlot(slot, ObjectGuid::Empty);
|
|
|
|
// equipment and equipped bags can have applied bonuses
|
|
if (slot < REAGENT_BAG_SLOT_END)
|
|
{
|
|
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
|
|
if (pProto->GetItemSet())
|
|
RemoveItemsSetItem(this, pItem);
|
|
|
|
_ApplyItemMods(pItem, slot, false);
|
|
}
|
|
|
|
if (slot < EQUIPMENT_SLOT_END)
|
|
{
|
|
// update expertise and armor penetration - passive auras may need it
|
|
switch (slot)
|
|
{
|
|
case EQUIPMENT_SLOT_MAINHAND:
|
|
case EQUIPMENT_SLOT_OFFHAND:
|
|
RecalculateRating(CR_ARMOR_PENETRATION);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (slot == EQUIPMENT_SLOT_MAINHAND)
|
|
UpdateExpertise(BASE_ATTACK);
|
|
else if (slot == EQUIPMENT_SLOT_OFFHAND)
|
|
UpdateExpertise(OFF_ATTACK);
|
|
|
|
// equipment visual show
|
|
SetVisibleItemSlot(slot, nullptr);
|
|
}
|
|
|
|
m_items[slot] = nullptr;
|
|
}
|
|
else if (Bag* pBag = GetBagByPos(bag))
|
|
pBag->RemoveItem(slot, update);
|
|
|
|
// Delete rolled money / loot from db.
|
|
// MUST be done before RemoveFromWorld() or GetTemplate() fails
|
|
if (pProto->HasFlag(ITEM_FLAG_HAS_LOOT))
|
|
sLootItemStorage->RemoveStoredLootForContainer(pItem->GetGUID().GetCounter());
|
|
|
|
ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount());
|
|
|
|
if (IsInWorld() && update)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
pItem->DestroyForPlayer(this);
|
|
}
|
|
|
|
//pItem->SetOwnerGUID(0);
|
|
pItem->SetContainedIn(ObjectGuid::Empty);
|
|
pItem->SetSlot(NULL_SLOT);
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
|
|
if (pProto->GetInventoryType() != INVTYPE_NON_EQUIP)
|
|
UpdateAverageItemLevelTotal();
|
|
if (bag == INVENTORY_SLOT_BAG_0)
|
|
UpdateAverageItemLevelEquipped();
|
|
}
|
|
}
|
|
|
|
uint32 Player::DestroyItemCount(uint32 itemEntry, uint32 count, bool update, bool unequip_check)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::DestroyItemCount: Player '{}' ({}), Item: {}, Count: {}",
|
|
GetName(), GetGUID().ToString(), itemEntry, count);
|
|
uint32 remcount = 0;
|
|
|
|
// in inventory
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < inventoryEnd; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
// all items in inventory can unequipped
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return remcount;
|
|
}
|
|
else
|
|
{
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < REAGENT_BAG_SLOT_END; i++)
|
|
{
|
|
if (Bag* bag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (Item* item = bag->GetItemByPos(j))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
// all items in bags can be unequipped
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(i, j, update);
|
|
|
|
if (remcount >= count)
|
|
return remcount;
|
|
}
|
|
else
|
|
{
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in equipment and bag list
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < REAGENT_BAG_SLOT_END; i++)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return remcount;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in bank bags
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
if (Bag* bag = GetBagByPos(i))
|
|
{
|
|
for (uint32 j = 0; j < bag->GetBagSize(); j++)
|
|
{
|
|
if (Item* item = bag->GetItemByPos(j))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
// all items in bags can be unequipped
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(i, j, update);
|
|
|
|
if (remcount >= count)
|
|
return remcount;
|
|
}
|
|
else
|
|
{
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// in bank bag list
|
|
for (uint8 i = BANK_SLOT_BAG_START; i < BANK_SLOT_BAG_END; i++)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
if (!unequip_check || CanUnequipItem(INVENTORY_SLOT_BAG_0 << 8 | i, false) == EQUIP_ERR_OK)
|
|
{
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
if (remcount >= count)
|
|
return remcount;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint8 i = CHILD_EQUIPMENT_SLOT_START; i < CHILD_EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (item->GetEntry() == itemEntry && !item->IsInTrade())
|
|
{
|
|
if (item->GetCount() + remcount <= count)
|
|
{
|
|
// all keys can be unequipped
|
|
remcount += item->GetCount();
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
if (remcount >= count)
|
|
return remcount;
|
|
}
|
|
else
|
|
{
|
|
item->SetCount(item->GetCount() - count + remcount);
|
|
ItemRemovedQuestCheck(item->GetEntry(), count - remcount);
|
|
if (IsInWorld() && update)
|
|
item->SendUpdateToPlayer(this);
|
|
item->SetState(ITEM_CHANGED, this);
|
|
return count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return remcount;
|
|
}
|
|
|
|
void Player::DestroyZoneLimitedItem(bool update, uint32 new_zone)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::DestroyZoneLimitedItem: In map {} and area {} for player '{}' ({})",
|
|
GetMapId(), new_zone, GetName(), GetGUID().ToString());
|
|
|
|
// in inventory
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < inventoryEnd; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < REAGENT_BAG_SLOT_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(i, j, update);
|
|
|
|
// in equipment and bag list
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < REAGENT_BAG_SLOT_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsLimitedToAnotherMapOrZone(GetMapId(), new_zone))
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
}
|
|
|
|
void Player::DestroyConjuredItems(bool update)
|
|
{
|
|
// used when entering arena
|
|
// destroys all conjured items
|
|
TC_LOG_DEBUG("entities.player.items", "Player::DestroyConjuredItems: Player '{}' ({})",
|
|
GetName(), GetGUID().ToString());
|
|
|
|
// in inventory
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < inventoryEnd; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < REAGENT_BAG_SLOT_END; i++)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem(i, j, update);
|
|
|
|
// in equipment and bag list
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < REAGENT_BAG_SLOT_END; i++)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (pItem->IsConjuredConsumable())
|
|
DestroyItem(INVENTORY_SLOT_BAG_0, i, update);
|
|
}
|
|
|
|
Item* Player::GetItemByEntry(uint32 entry, ItemSearchLocation where /*= ItemSearchLocation::Default */) const
|
|
{
|
|
Item* result = nullptr;
|
|
ForEachItem(where, [&result, entry](Item* item)
|
|
{
|
|
if (item->GetEntry() == entry)
|
|
{
|
|
result = item;
|
|
return ItemSearchCallbackResult::Stop;
|
|
}
|
|
|
|
return ItemSearchCallbackResult::Continue;
|
|
});
|
|
return result;
|
|
}
|
|
|
|
std::vector<Item*> Player::GetItemListByEntry(uint32 entry, bool inBankAlso) const
|
|
{
|
|
ItemSearchLocation location = ItemSearchLocation::Equipment | ItemSearchLocation::Inventory | ItemSearchLocation::ReagentBank;
|
|
if (inBankAlso)
|
|
location |= ItemSearchLocation::Bank;
|
|
|
|
std::vector<Item*> itemList = std::vector<Item*>();
|
|
ForEachItem(location, [&itemList, entry](Item* item)
|
|
{
|
|
if (item->GetEntry() == entry)
|
|
itemList.push_back(item);
|
|
|
|
return ItemSearchCallbackResult::Continue;
|
|
});
|
|
return itemList;
|
|
}
|
|
|
|
void Player::DestroyItemCount(Item* pItem, uint32 &count, bool update)
|
|
{
|
|
if (!pItem)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::DestroyItemCount: Player '{}' ({}), Item ({}, Entry: {}), Count: {}",
|
|
GetName(), GetGUID().ToString(), pItem->GetGUID().ToString(), pItem->GetEntry(), count);
|
|
|
|
if (pItem->GetCount() <= count)
|
|
{
|
|
count -= pItem->GetCount();
|
|
|
|
DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), update);
|
|
}
|
|
else
|
|
{
|
|
pItem->SetCount(pItem->GetCount() - count);
|
|
ItemRemovedQuestCheck(pItem->GetEntry(), count);
|
|
count = 0;
|
|
if (IsInWorld() && update)
|
|
pItem->SendUpdateToPlayer(this);
|
|
pItem->SetState(ITEM_CHANGED, this);
|
|
}
|
|
}
|
|
|
|
void Player::SplitItem(uint16 src, uint16 dst, uint32 count)
|
|
{
|
|
uint8 srcbag = src >> 8;
|
|
uint8 srcslot = src & 255;
|
|
|
|
uint8 dstbag = dst >> 8;
|
|
uint8 dstslot = dst & 255;
|
|
|
|
Item* pSrcItem = GetItemByPos(srcbag, srcslot);
|
|
if (!pSrcItem)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (pSrcItem->m_lootGenerated) // prevent split looting item (item
|
|
{
|
|
//best error message found for attempting to split while looting
|
|
SendEquipError(EQUIP_ERR_SPLIT_FAILED, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
// not let split all items (can be only at cheating)
|
|
if (pSrcItem->GetCount() == count)
|
|
{
|
|
SendEquipError(EQUIP_ERR_SPLIT_FAILED, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
// not let split more existing items (can be only at cheating)
|
|
if (pSrcItem->GetCount() < count)
|
|
{
|
|
SendEquipError(EQUIP_ERR_TOO_FEW_TO_SPLIT, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
//! If trading
|
|
if (TradeData* tradeData = GetTradeData())
|
|
{
|
|
//! If current item is in trade window (only possible with packet spoofing - silent return)
|
|
if (tradeData->GetTradeSlotForItem(pSrcItem->GetGUID()) != TRADE_SLOT_INVALID)
|
|
return;
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::SplitItem: Player '{}' ({}), Bag: {}, Slot: {}, Item: {}, Count: {}",
|
|
GetName(), GetGUID().ToString(), dstbag, dstslot, pSrcItem->GetEntry(), count);
|
|
Item* pNewItem = pSrcItem->CloneItem(count, this);
|
|
if (!pNewItem)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (IsInventoryPos(dst))
|
|
{
|
|
// change item amount before check (for unique max count check)
|
|
pSrcItem->SetCount(pSrcItem->GetCount() - count);
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + count);
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (IsInWorld())
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
StoreItem(dest, pNewItem, true);
|
|
}
|
|
else if (IsBankPos(dst))
|
|
{
|
|
// change item amount before check (for unique max count check)
|
|
pSrcItem->SetCount(pSrcItem->GetCount() - count);
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + count);
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (IsInWorld())
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
BankItem(dest, pNewItem, true);
|
|
}
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
// change item amount before check (for unique max count check), provide space for splitted items
|
|
pSrcItem->SetCount(pSrcItem->GetCount() - count);
|
|
|
|
uint16 dest;
|
|
InventoryResult msg = CanEquipItem(dstslot, dest, pNewItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
delete pNewItem;
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + count);
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (IsInWorld())
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
EquipItem(dest, pNewItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
}
|
|
|
|
void Player::SwapItem(uint16 src, uint16 dst)
|
|
{
|
|
uint8 srcbag = src >> 8;
|
|
uint8 srcslot = src & 255;
|
|
|
|
uint8 dstbag = dst >> 8;
|
|
uint8 dstslot = dst & 255;
|
|
|
|
Item* pSrcItem = GetItemByPos(srcbag, srcslot);
|
|
Item* pDstItem = GetItemByPos(dstbag, dstslot);
|
|
|
|
if (!pSrcItem)
|
|
return;
|
|
|
|
if (pSrcItem->HasItemFlag(ITEM_FIELD_FLAG_CHILD))
|
|
{
|
|
if (Item* parentItem = GetItemByGuid(pSrcItem->m_itemData->Creator))
|
|
{
|
|
if (IsEquipmentPos(src))
|
|
{
|
|
AutoUnequipChildItem(parentItem); // we need to unequip child first since it cannot go into whatever is going to happen next
|
|
SwapItem(dst, src); // src is now empty
|
|
SwapItem(parentItem->GetPos(), dst);// dst is now empty
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else if (pDstItem && pDstItem->HasItemFlag(ITEM_FIELD_FLAG_CHILD))
|
|
{
|
|
if (Item* parentItem = GetItemByGuid(pDstItem->m_itemData->Creator))
|
|
{
|
|
if (IsEquipmentPos(dst))
|
|
{
|
|
AutoUnequipChildItem(parentItem); // we need to unequip child first since it cannot go into whatever is going to happen next
|
|
SwapItem(src, dst); // dst is now empty
|
|
SwapItem(parentItem->GetPos(), src);// src is now empty
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::SwapItem: Player '{}' ({}), Bag: {}, Slot: {}, Item: {}",
|
|
GetName(), GetGUID().ToString(), dstbag, dstslot, pSrcItem->GetEntry());
|
|
|
|
if (!IsAlive())
|
|
{
|
|
SendEquipError(EQUIP_ERR_PLAYER_DEAD, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// SRC checks
|
|
|
|
// check unequip potability for equipped items and bank bags
|
|
if (IsEquipmentPos(src) || IsBagPos(src))
|
|
{
|
|
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
|
|
InventoryResult msg = CanUnequipItem(src, !IsBagPos(src) || IsBagPos(dst) || (pDstItem && pDstItem->ToBag() && pDstItem->ToBag()->IsEmpty()));
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// prevent put equipped/bank bag in self
|
|
if (IsBagPos(src) && srcslot == dstbag)
|
|
{
|
|
SendEquipError(EQUIP_ERR_BAG_IN_BAG, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// prevent equipping bag in the same slot from its inside
|
|
if (IsBagPos(dst) && srcbag == dstslot)
|
|
{
|
|
SendEquipError(EQUIP_ERR_CANT_SWAP, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// DST checks
|
|
if (pDstItem)
|
|
{
|
|
// check unequip potability for equipped items and bank bags
|
|
if (IsEquipmentPos(dst) || IsBagPos(dst))
|
|
{
|
|
// bags can be swapped with empty bag slots, or with empty bag (items move possibility checked later)
|
|
InventoryResult msg = CanUnequipItem(dst, !IsBagPos(dst) || IsBagPos(src) || (pSrcItem->ToBag() && pSrcItem->ToBag()->IsEmpty()));
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// NOW this is or item move (swap with empty), or swap with another item (including bags in bag possitions)
|
|
// or swap empty bag with another empty or not empty bag (with items exchange)
|
|
|
|
// Move case
|
|
if (!pDstItem)
|
|
{
|
|
if (IsInventoryPos(dst))
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreItem(dstbag, dstslot, dest, pSrcItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
StoreItem(dest, pSrcItem, true);
|
|
if (IsBankPos(src))
|
|
ItemAddedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
|
|
}
|
|
else if (IsBankPos(dst))
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanBankItem(dstbag, dstslot, dest, pSrcItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
BankItem(dest, pSrcItem, true);
|
|
ItemRemovedQuestCheck(pSrcItem->GetEntry(), pSrcItem->GetCount());
|
|
}
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
uint16 dest;
|
|
InventoryResult msg = CanEquipItem(dstslot, dest, pSrcItem, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, nullptr);
|
|
return;
|
|
}
|
|
|
|
RemoveItem(srcbag, srcslot, true);
|
|
EquipItem(dest, pSrcItem, true);
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// attempt merge to / fill target item
|
|
if (!pSrcItem->IsBag() && !pDstItem->IsBag())
|
|
{
|
|
InventoryResult msg;
|
|
ItemPosCountVec sDest;
|
|
uint16 eDest = 0;
|
|
if (IsInventoryPos(dst))
|
|
msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, false);
|
|
else if (IsBankPos(dst))
|
|
msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, false);
|
|
else if (IsEquipmentPos(dst))
|
|
msg = CanEquipItem(dstslot, eDest, pSrcItem, false);
|
|
else
|
|
return;
|
|
|
|
if (msg == EQUIP_ERR_OK && IsEquipmentPos(dst) && !pSrcItem->GetChildItem().IsEmpty())
|
|
msg = CanEquipChildItem(pSrcItem);
|
|
|
|
// can be merge/fill
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
if (pSrcItem->GetCount() + pDstItem->GetCount() <= pSrcItem->GetTemplate()->GetMaxStackSize())
|
|
{
|
|
RemoveItem(srcbag, srcslot, true);
|
|
|
|
if (IsInventoryPos(dst))
|
|
StoreItem(sDest, pSrcItem, true);
|
|
else if (IsBankPos(dst))
|
|
BankItem(sDest, pSrcItem, true);
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
EquipItem(eDest, pSrcItem, true);
|
|
if (!pSrcItem->GetChildItem().IsEmpty())
|
|
EquipChildItem(srcbag, srcslot, pSrcItem);
|
|
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pSrcItem->SetCount(pSrcItem->GetCount() + pDstItem->GetCount() - pSrcItem->GetTemplate()->GetMaxStackSize());
|
|
pDstItem->SetCount(pSrcItem->GetTemplate()->GetMaxStackSize());
|
|
pSrcItem->SetState(ITEM_CHANGED, this);
|
|
pDstItem->SetState(ITEM_CHANGED, this);
|
|
if (IsInWorld())
|
|
{
|
|
pSrcItem->SendUpdateToPlayer(this);
|
|
pDstItem->SendUpdateToPlayer(this);
|
|
}
|
|
}
|
|
SendRefundInfo(pDstItem);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// impossible merge/fill, do real swap
|
|
InventoryResult msg = EQUIP_ERR_OK;
|
|
|
|
// check src->dest move possibility
|
|
ItemPosCountVec sDest;
|
|
uint16 eDest = 0;
|
|
if (IsInventoryPos(dst))
|
|
msg = CanStoreItem(dstbag, dstslot, sDest, pSrcItem, true);
|
|
else if (IsBankPos(dst))
|
|
msg = CanBankItem(dstbag, dstslot, sDest, pSrcItem, true);
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
msg = CanEquipItem(dstslot, eDest, pSrcItem, true);
|
|
if (msg == EQUIP_ERR_OK)
|
|
msg = CanUnequipItem(eDest, true);
|
|
}
|
|
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// check dest->src move possibility
|
|
ItemPosCountVec sDest2;
|
|
uint16 eDest2 = 0;
|
|
if (IsInventoryPos(src))
|
|
msg = CanStoreItem(srcbag, srcslot, sDest2, pDstItem, true);
|
|
else if (IsBankPos(src))
|
|
msg = CanBankItem(srcbag, srcslot, sDest2, pDstItem, true);
|
|
else if (IsEquipmentPos(src))
|
|
{
|
|
msg = CanEquipItem(srcslot, eDest2, pDstItem, true);
|
|
if (msg == EQUIP_ERR_OK)
|
|
msg = CanUnequipItem(eDest2, true);
|
|
}
|
|
|
|
if (msg == EQUIP_ERR_OK && IsEquipmentPos(dst) && !pSrcItem->GetChildItem().IsEmpty())
|
|
msg = CanEquipChildItem(pSrcItem);
|
|
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, pDstItem, pSrcItem);
|
|
return;
|
|
}
|
|
|
|
// Check bag swap with item exchange (one from empty in not bag possition (equipped (not possible in fact) or store)
|
|
if (Bag* srcBag = pSrcItem->ToBag())
|
|
{
|
|
if (Bag* dstBag = pDstItem->ToBag())
|
|
{
|
|
Bag* emptyBag = nullptr;
|
|
Bag* fullBag = nullptr;
|
|
if (srcBag->IsEmpty() && !IsBagPos(src))
|
|
{
|
|
emptyBag = srcBag;
|
|
fullBag = dstBag;
|
|
}
|
|
else if (dstBag->IsEmpty() && !IsBagPos(dst))
|
|
{
|
|
emptyBag = dstBag;
|
|
fullBag = srcBag;
|
|
}
|
|
|
|
// bag swap (with items exchange) case
|
|
if (emptyBag && fullBag)
|
|
{
|
|
ItemTemplate const* emptyProto = emptyBag->GetTemplate();
|
|
|
|
uint32 count = 0;
|
|
|
|
for (uint32 i=0; i < fullBag->GetBagSize(); ++i)
|
|
{
|
|
Item* bagItem = fullBag->GetItemByPos(i);
|
|
if (!bagItem)
|
|
continue;
|
|
|
|
ItemTemplate const* bagItemProto = bagItem->GetTemplate();
|
|
if (!bagItemProto || !ItemCanGoIntoBag(bagItemProto, emptyProto))
|
|
{
|
|
// one from items not go to empty target bag
|
|
SendEquipError(EQUIP_ERR_BAG_IN_BAG, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
++count;
|
|
}
|
|
|
|
if (count > emptyBag->GetBagSize())
|
|
{
|
|
// too small targeted bag
|
|
SendEquipError(EQUIP_ERR_CANT_SWAP, pSrcItem, pDstItem);
|
|
return;
|
|
}
|
|
|
|
// Items swap
|
|
count = 0; // will pos in new bag
|
|
for (uint32 i = 0; i< fullBag->GetBagSize(); ++i)
|
|
{
|
|
Item* bagItem = fullBag->GetItemByPos(i);
|
|
if (!bagItem)
|
|
continue;
|
|
|
|
fullBag->RemoveItem(i, true);
|
|
emptyBag->StoreItem(count, bagItem, true);
|
|
bagItem->SetState(ITEM_CHANGED, this);
|
|
|
|
++count;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// now do moves, remove...
|
|
RemoveItem(dstbag, dstslot, false);
|
|
RemoveItem(srcbag, srcslot, false);
|
|
|
|
// add to dest
|
|
if (IsInventoryPos(dst))
|
|
StoreItem(sDest, pSrcItem, true);
|
|
else if (IsBankPos(dst))
|
|
BankItem(sDest, pSrcItem, true);
|
|
else if (IsEquipmentPos(dst))
|
|
{
|
|
EquipItem(eDest, pSrcItem, true);
|
|
if (!pSrcItem->GetChildItem().IsEmpty())
|
|
EquipChildItem(srcbag, srcslot, pSrcItem);
|
|
}
|
|
|
|
// add to src
|
|
if (IsInventoryPos(src))
|
|
StoreItem(sDest2, pDstItem, true);
|
|
else if (IsBankPos(src))
|
|
BankItem(sDest2, pDstItem, true);
|
|
else if (IsEquipmentPos(src))
|
|
EquipItem(eDest2, pDstItem, true);
|
|
|
|
// if inventory item was moved, check if we can remove dependent auras, because they were not removed in Player::RemoveItem (update was set to false)
|
|
// do this after swaps are done, we pass nullptr because both weapons could be swapped and none of them should be ignored
|
|
if ((srcbag == INVENTORY_SLOT_BAG_0 && srcslot < REAGENT_BAG_SLOT_END) || (dstbag == INVENTORY_SLOT_BAG_0 && dstslot < REAGENT_BAG_SLOT_END))
|
|
ApplyItemDependentAuras((Item*)nullptr, false);
|
|
|
|
// if player is moving bags and is looting an item inside this bag
|
|
// release the loot
|
|
if (!GetAELootView().empty())
|
|
{
|
|
bool released = false;
|
|
if (IsBagPos(src))
|
|
{
|
|
Bag* bag = pSrcItem->ToBag();
|
|
for (uint32 i = 0; i < bag->GetBagSize(); ++i)
|
|
{
|
|
if (Item* bagItem = bag->GetItemByPos(i))
|
|
{
|
|
if (GetLootByWorldObjectGUID(bagItem->GetGUID()))
|
|
{
|
|
m_session->DoLootReleaseAll();
|
|
released = true; // so we don't need to look at dstBag
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!released && IsBagPos(dst))
|
|
{
|
|
Bag* bag = pDstItem->ToBag();
|
|
for (uint32 i = 0; i < bag->GetBagSize(); ++i)
|
|
{
|
|
if (Item* bagItem = bag->GetItemByPos(i))
|
|
{
|
|
if (GetLootByWorldObjectGUID(bagItem->GetGUID()))
|
|
{
|
|
m_session->DoLootReleaseAll();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
AutoUnequipOffhandIfNeed();
|
|
}
|
|
|
|
void Player::AddItemToBuyBackSlot(Item* pItem)
|
|
{
|
|
if (pItem)
|
|
{
|
|
uint32 slot = m_currentBuybackSlot;
|
|
// if current back slot non-empty search oldest or free
|
|
if (m_items[slot])
|
|
{
|
|
time_t oldest_time = m_activePlayerData->BuybackTimestamp[0];
|
|
uint32 oldest_slot = BUYBACK_SLOT_START;
|
|
|
|
for (uint32 i = BUYBACK_SLOT_START + 1; i < BUYBACK_SLOT_END; ++i)
|
|
{
|
|
// found empty
|
|
if (!m_items[i])
|
|
{
|
|
oldest_slot = i;
|
|
break;
|
|
}
|
|
|
|
time_t i_time = m_activePlayerData->BuybackTimestamp[i - BUYBACK_SLOT_START];
|
|
|
|
if (oldest_time > i_time)
|
|
{
|
|
oldest_time = i_time;
|
|
oldest_slot = i;
|
|
}
|
|
}
|
|
|
|
// find oldest
|
|
slot = oldest_slot;
|
|
}
|
|
|
|
RemoveItemFromBuyBackSlot(slot, true);
|
|
TC_LOG_DEBUG("entities.player.items", "Player::AddItemToBuyBackSlot: Player '{}' ({}), Item: {}, Slot: {}",
|
|
GetName(), GetGUID().ToString(), pItem->GetEntry(), slot);
|
|
|
|
m_items[slot] = pItem;
|
|
time_t base = GameTime::GetGameTime();
|
|
uint32 etime = uint32(base - m_logintime + (30 * 3600));
|
|
uint32 eslot = slot - BUYBACK_SLOT_START;
|
|
|
|
SetInvSlot(slot, pItem->GetGUID());
|
|
SetBuybackPrice(eslot, pItem->GetSellPrice(this) * pItem->GetCount());
|
|
|
|
SetBuybackTimestamp(eslot, (uint32)etime);
|
|
|
|
// move to next (for non filled list is move most optimized choice)
|
|
if (m_currentBuybackSlot < BUYBACK_SLOT_END - 1)
|
|
++m_currentBuybackSlot;
|
|
}
|
|
}
|
|
|
|
Item* Player::GetItemFromBuyBackSlot(uint32 slot)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::GetItemFromBuyBackSlot: Player '{}' ({}), Slot: {}",
|
|
GetName(), GetGUID().ToString(), slot);
|
|
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
|
|
return m_items[slot];
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::RemoveItemFromBuyBackSlot(uint32 slot, bool del)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Player::RemoveItemFromBuyBackSlot: Player '{}' ({}), Slot: {}",
|
|
GetName(), GetGUID().ToString(), slot);
|
|
if (slot >= BUYBACK_SLOT_START && slot < BUYBACK_SLOT_END)
|
|
{
|
|
Item* pItem = m_items[slot];
|
|
if (pItem)
|
|
{
|
|
pItem->RemoveFromWorld();
|
|
if (del)
|
|
{
|
|
if (ItemTemplate const* itemTemplate = pItem->GetTemplate())
|
|
if (itemTemplate->HasFlag(ITEM_FLAG_HAS_LOOT))
|
|
sLootItemStorage->RemoveStoredLootForContainer(pItem->GetGUID().GetCounter());
|
|
|
|
pItem->SetState(ITEM_REMOVED, this);
|
|
}
|
|
}
|
|
|
|
m_items[slot] = nullptr;
|
|
|
|
uint32 eslot = slot - BUYBACK_SLOT_START;
|
|
SetInvSlot(slot, ObjectGuid::Empty);
|
|
SetBuybackPrice(eslot, 0);
|
|
SetBuybackTimestamp(eslot, 0);
|
|
|
|
// if current backslot is filled set to now free slot
|
|
if (m_items[m_currentBuybackSlot])
|
|
m_currentBuybackSlot = slot;
|
|
}
|
|
}
|
|
|
|
void Player::SendEquipError(InventoryResult msg, Item const* item1 /*= nullptr*/, Item const* item2 /*= nullptr*/, uint32 itemId /*= 0*/) const
|
|
{
|
|
WorldPackets::Item::InventoryChangeFailure failure;
|
|
failure.BagResult = msg;
|
|
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
if (item1)
|
|
failure.Item[0] = item1->GetGUID();
|
|
|
|
if (item2)
|
|
failure.Item[1] = item2->GetGUID();
|
|
|
|
failure.ContainerBSlot = 0; // bag equip slot, used with EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM and EQUIP_ERR_ITEM_DOESNT_GO_INTO_BAG2
|
|
|
|
switch (msg)
|
|
{
|
|
case EQUIP_ERR_CANT_EQUIP_LEVEL_I:
|
|
case EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW:
|
|
{
|
|
failure.Level = uint32(item1 ? item1->GetRequiredLevel() : 0);
|
|
break;
|
|
}
|
|
case EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM: // no idea about this one...
|
|
{
|
|
//failure.SrcContainer
|
|
//failure.SrcSlot
|
|
//failure.DstContainer
|
|
break;
|
|
}
|
|
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS:
|
|
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS:
|
|
case EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS:
|
|
{
|
|
if (item1)
|
|
failure.LimitCategory = item1->GetItemLimitCategory();
|
|
else if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemId))
|
|
failure.LimitCategory = proto->GetItemLimitCategory();
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
SendDirectMessage(failure.Write());
|
|
}
|
|
|
|
void Player::SendBuyError(BuyResult msg, Creature* creature, uint32 item, uint32 /*param*/) const
|
|
{
|
|
WorldPackets::Item::BuyFailed packet;
|
|
packet.VendorGUID = creature ? creature->GetGUID() : ObjectGuid::Empty;
|
|
packet.Muid = item;
|
|
packet.Reason = msg;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendSellError(SellResult msg, Creature* creature, ObjectGuid guid) const
|
|
{
|
|
WorldPackets::Item::SellResponse sellResponse;
|
|
sellResponse.VendorGUID = creature ? creature->GetGUID() : ObjectGuid::Empty;
|
|
sellResponse.ItemGUIDs.push_back(guid);
|
|
sellResponse.Reason = msg;
|
|
SendDirectMessage(sellResponse.Write());
|
|
}
|
|
|
|
bool Player::IsUseEquipedWeapon(bool mainhand) const
|
|
{
|
|
// disarm applied only to mainhand weapon
|
|
return !IsInFeralForm() && (!mainhand || !HasUnitFlag(UNIT_FLAG_DISARMED));
|
|
}
|
|
|
|
void Player::SetCanTitanGrip(bool value, uint32 penaltySpellId /*= 0*/)
|
|
{
|
|
if (value == m_canTitanGrip)
|
|
return;
|
|
|
|
m_canTitanGrip = value;
|
|
m_titanGripPenaltySpellId = penaltySpellId;
|
|
}
|
|
|
|
void Player::CheckTitanGripPenalty()
|
|
{
|
|
if (!CanTitanGrip())
|
|
return;
|
|
|
|
bool apply = IsUsingTwoHandedWeaponInOneHand();
|
|
if (apply)
|
|
{
|
|
if (!HasAura(m_titanGripPenaltySpellId))
|
|
CastSpell(nullptr, m_titanGripPenaltySpellId, true);
|
|
}
|
|
else
|
|
RemoveAurasDueToSpell(m_titanGripPenaltySpellId);
|
|
}
|
|
|
|
bool Player::IsTwoHandUsed() const
|
|
{
|
|
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
if (!mainItem)
|
|
return false;
|
|
|
|
ItemTemplate const* itemTemplate = mainItem->GetTemplate();
|
|
return (itemTemplate->GetInventoryType() == INVTYPE_2HWEAPON && !CanTitanGrip()) ||
|
|
itemTemplate->GetInventoryType() == INVTYPE_RANGED ||
|
|
(itemTemplate->GetInventoryType() == INVTYPE_RANGEDRIGHT && itemTemplate->GetClass() == ITEM_CLASS_WEAPON && itemTemplate->GetSubClass() != ITEM_SUBCLASS_WEAPON_WAND);
|
|
}
|
|
|
|
bool Player::IsUsingTwoHandedWeaponInOneHand() const
|
|
{
|
|
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (offItem && offItem->GetTemplate()->GetInventoryType() == INVTYPE_2HWEAPON)
|
|
return true;
|
|
|
|
Item* mainItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
|
|
if (!mainItem || mainItem->GetTemplate()->GetInventoryType() != INVTYPE_2HWEAPON)
|
|
return false;
|
|
|
|
if (!offItem)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::TradeCancel(bool sendback)
|
|
{
|
|
if (m_trade)
|
|
{
|
|
Player* trader = m_trade->GetTrader();
|
|
|
|
// send yellow "Trade canceled" message to both traders
|
|
if (sendback)
|
|
GetSession()->SendCancelTrade();
|
|
|
|
trader->GetSession()->SendCancelTrade();
|
|
|
|
// cleanup
|
|
delete m_trade;
|
|
m_trade = nullptr;
|
|
delete trader->m_trade;
|
|
trader->m_trade = nullptr;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSoulboundTradeItems()
|
|
{
|
|
// also checks for garbage data
|
|
for (GuidUnorderedSet::iterator itr = m_itemSoulboundTradeable.begin(); itr != m_itemSoulboundTradeable.end();)
|
|
{
|
|
Item* item = GetItemByGuid(*itr);
|
|
if (!item || item->GetOwnerGUID() != GetGUID() || item->CheckSoulboundTradeExpire())
|
|
itr = m_itemSoulboundTradeable.erase(itr);
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::AddTradeableItem(Item* item)
|
|
{
|
|
m_itemSoulboundTradeable.insert(item->GetGUID());
|
|
}
|
|
|
|
void Player::RemoveTradeableItem(Item* item)
|
|
{
|
|
m_itemSoulboundTradeable.erase(item->GetGUID());
|
|
}
|
|
|
|
void Player::UpdateItemDuration(uint32 time, bool realtimeonly)
|
|
{
|
|
if (m_itemDuration.empty())
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::UpdateItemDuration: Player '{}' ({}), Time: {}, RealTimeOnly: {}",
|
|
GetName(), GetGUID().ToString(), time, realtimeonly);
|
|
|
|
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end();)
|
|
{
|
|
Item* item = *itr;
|
|
++itr; // current element can be erased in UpdateDuration
|
|
|
|
if (!realtimeonly || item->GetTemplate()->HasFlag(ITEM_FLAG_REAL_DURATION))
|
|
item->UpdateDuration(this, time);
|
|
}
|
|
}
|
|
|
|
void Player::UpdateEnchantTime(uint32 time)
|
|
{
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
|
|
{
|
|
ASSERT(itr->item);
|
|
next = itr;
|
|
if (!itr->item->GetEnchantmentId(itr->slot))
|
|
{
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else if (itr->leftduration <= time)
|
|
{
|
|
ApplyEnchantment(itr->item, itr->slot, false, false);
|
|
itr->item->ClearEnchantment(itr->slot);
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else if (itr->leftduration > time)
|
|
{
|
|
itr->leftduration -= time;
|
|
++next;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddEnchantmentDurations(Item* item)
|
|
{
|
|
for (int x = 0; x < MAX_ENCHANTMENT_SLOT; ++x)
|
|
{
|
|
if (!item->GetEnchantmentId(EnchantmentSlot(x)))
|
|
continue;
|
|
|
|
uint32 duration = item->GetEnchantmentDuration(EnchantmentSlot(x));
|
|
if (duration > 0)
|
|
AddEnchantmentDuration(item, EnchantmentSlot(x), duration);
|
|
}
|
|
}
|
|
|
|
void Player::RemoveEnchantmentDurations(Item* item)
|
|
{
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
|
|
{
|
|
if (itr->item == item)
|
|
{
|
|
// save duration in item
|
|
item->SetEnchantmentDuration(EnchantmentSlot(itr->slot), itr->leftduration, this);
|
|
itr = m_enchantDuration.erase(itr);
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveEnchantmentDurationsReferences(Item* item)
|
|
{
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end();)
|
|
{
|
|
if (itr->item == item)
|
|
itr = m_enchantDuration.erase(itr);
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveArenaEnchantments(EnchantmentSlot slot)
|
|
{
|
|
// remove enchantments from equipped items first to clean up the m_enchantDuration list
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(), next; itr != m_enchantDuration.end(); itr = next)
|
|
{
|
|
next = itr;
|
|
if (itr->slot == slot)
|
|
{
|
|
if (itr->item && itr->item->GetEnchantmentId(slot))
|
|
{
|
|
// Poisons and DK runes are enchants which are allowed on arenas
|
|
if (sSpellMgr->IsArenaAllowedEnchancment(itr->item->GetEnchantmentId(slot)))
|
|
{
|
|
++next;
|
|
continue;
|
|
}
|
|
// remove from stats
|
|
ApplyEnchantment(itr->item, slot, false, false);
|
|
// remove visual
|
|
itr->item->ClearEnchantment(slot);
|
|
}
|
|
// remove from update list
|
|
next = m_enchantDuration.erase(itr);
|
|
}
|
|
else
|
|
++next;
|
|
}
|
|
|
|
// remove enchants from inventory items
|
|
// NOTE: no need to remove these from stats, since these aren't equipped
|
|
// in inventory
|
|
uint8 inventoryEnd = INVENTORY_SLOT_ITEM_START + GetInventorySlotCount();
|
|
for (uint8 i = INVENTORY_SLOT_ITEM_START; i < inventoryEnd; ++i)
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (!sSpellMgr->IsArenaAllowedEnchancment(pItem->GetEnchantmentId(slot)))
|
|
pItem->ClearEnchantment(slot);
|
|
|
|
// in inventory bags
|
|
for (uint8 i = INVENTORY_SLOT_BAG_START; i < REAGENT_BAG_SLOT_END; ++i)
|
|
if (Bag* pBag = GetBagByPos(i))
|
|
for (uint32 j = 0; j < pBag->GetBagSize(); j++)
|
|
if (Item* pItem = pBag->GetItemByPos(j))
|
|
if (!sSpellMgr->IsArenaAllowedEnchancment(pItem->GetEnchantmentId(slot)))
|
|
pItem->ClearEnchantment(slot);
|
|
}
|
|
|
|
// duration == 0 will remove item enchant
|
|
void Player::AddEnchantmentDuration(Item* item, EnchantmentSlot slot, uint32 duration)
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
if (slot >= MAX_ENCHANTMENT_SLOT)
|
|
return;
|
|
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
{
|
|
if (itr->item == item && itr->slot == slot)
|
|
{
|
|
itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
|
|
m_enchantDuration.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
if (duration > 0)
|
|
{
|
|
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), item->GetGUID(), slot, uint32(duration/1000));
|
|
m_enchantDuration.push_back(EnchantDuration(item, slot, duration));
|
|
}
|
|
}
|
|
|
|
void Player::ApplyEnchantment(Item* item, bool apply)
|
|
{
|
|
for (uint32 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
|
|
ApplyEnchantment(item, EnchantmentSlot(slot), apply);
|
|
}
|
|
|
|
void Player::ApplyEnchantment(Item* item, EnchantmentSlot slot, bool apply, bool apply_dur, bool ignore_condition)
|
|
{
|
|
if (!item || !item->IsEquipped())
|
|
return;
|
|
|
|
if (slot >= MAX_ENCHANTMENT_SLOT)
|
|
return;
|
|
|
|
uint32 enchant_id = item->GetEnchantmentId(slot);
|
|
if (!enchant_id)
|
|
return;
|
|
|
|
SpellItemEnchantmentEntry const* pEnchant = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!pEnchant)
|
|
return;
|
|
|
|
if (!ignore_condition && pEnchant->ConditionID && !EnchantmentFitsRequirements(pEnchant->ConditionID, -1))
|
|
return;
|
|
|
|
if (pEnchant->MinLevel > GetLevel())
|
|
return;
|
|
|
|
if (pEnchant->RequiredSkillID > 0 && pEnchant->RequiredSkillRank > GetSkillValue(pEnchant->RequiredSkillID))
|
|
return;
|
|
|
|
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
|
|
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
|
|
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3))
|
|
{
|
|
if (!item->GetSocketColor(slot - SOCK_ENCHANTMENT_SLOT))
|
|
{
|
|
// Check if the requirements for the prismatic socket are met before applying the gem stats
|
|
SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(item->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
|
|
if (!pPrismaticEnchant || (pPrismaticEnchant->RequiredSkillID > 0 && pPrismaticEnchant->RequiredSkillRank > GetSkillValue(pPrismaticEnchant->RequiredSkillID)))
|
|
return;
|
|
}
|
|
|
|
// Cogwheel gems dont have requirement data set in SpellItemEnchantment.dbc, but they do have it in Item-sparse.db2
|
|
if (UF::SocketedGem const* gem = item->GetGem(uint16(slot - SOCK_ENCHANTMENT_SLOT)))
|
|
if (ItemTemplate const* gemTemplate = sObjectMgr->GetItemTemplate(gem->ItemID))
|
|
if (gemTemplate->GetRequiredSkill() && GetSkillValue(gemTemplate->GetRequiredSkill()) < gemTemplate->GetRequiredSkillRank())
|
|
return;
|
|
}
|
|
|
|
if (!item->IsBroken())
|
|
{
|
|
for (int s = 0; s < MAX_ITEM_ENCHANTMENT_EFFECTS; ++s)
|
|
{
|
|
uint32 enchant_display_type = pEnchant->Effect[s];
|
|
uint32 enchant_amount = pEnchant->EffectPointsMin[s];
|
|
uint32 enchant_spell_id = pEnchant->EffectArg[s];
|
|
|
|
switch (enchant_display_type)
|
|
{
|
|
case ITEM_ENCHANTMENT_TYPE_NONE:
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_COMBAT_SPELL:
|
|
// processed in Player::CastItemCombatSpell
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_DAMAGE:
|
|
{
|
|
WeaponAttackType const attackType = Player::GetAttackBySlot(item->GetSlot(), item->GetTemplate()->GetInventoryType());
|
|
if (attackType != MAX_ATTACK)
|
|
UpdateDamageDoneMods(attackType, apply ? -1 : slot);
|
|
break;
|
|
}
|
|
case ITEM_ENCHANTMENT_TYPE_EQUIP_SPELL:
|
|
if (enchant_spell_id)
|
|
{
|
|
if (apply)
|
|
CastSpell(this, enchant_spell_id, item);
|
|
else
|
|
RemoveAurasDueToItemSpell(enchant_spell_id, item->GetGUID());
|
|
}
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_RESISTANCE:
|
|
if (pEnchant->ScalingClass)
|
|
{
|
|
int32 scalingClass = pEnchant->ScalingClass;
|
|
if ((*m_unitData->MinItemLevel || *m_unitData->MaxItemLevel) && pEnchant->ScalingClassRestricted)
|
|
scalingClass = pEnchant->ScalingClassRestricted;
|
|
|
|
uint8 minLevel = pEnchant->GetFlags().HasFlag(SpellItemEnchantmentFlags::ScaleAsAGem) ? 1 : 60;
|
|
uint8 scalingLevel = GetLevel();
|
|
uint8 maxLevel = uint8(pEnchant->MaxLevel ? pEnchant->MaxLevel : sSpellScalingGameTable.GetTableRowCount() - 1);
|
|
|
|
if (minLevel > GetLevel())
|
|
scalingLevel = minLevel;
|
|
else if (maxLevel < GetLevel())
|
|
scalingLevel = maxLevel;
|
|
|
|
if (GtSpellScalingEntry const* spellScaling = sSpellScalingGameTable.GetRow(scalingLevel))
|
|
enchant_amount = uint32(pEnchant->EffectScalingPoints[s] * GetSpellScalingColumnForClass(spellScaling, scalingClass));
|
|
}
|
|
enchant_amount = std::max(enchant_amount, 1u);
|
|
HandleStatFlatModifier(UnitMods(UNIT_MOD_RESISTANCE_START + enchant_spell_id), TOTAL_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_STAT:
|
|
{
|
|
if (pEnchant->ScalingClass)
|
|
{
|
|
int32 scalingClass = pEnchant->ScalingClass;
|
|
if ((*m_unitData->MinItemLevel || *m_unitData->MaxItemLevel) && pEnchant->ScalingClassRestricted)
|
|
scalingClass = pEnchant->ScalingClassRestricted;
|
|
|
|
uint8 minLevel = pEnchant->GetFlags().HasFlag(SpellItemEnchantmentFlags::ScaleAsAGem) ? 1 : 60;
|
|
uint8 scalingLevel = GetLevel();
|
|
uint8 maxLevel = uint8(pEnchant->MaxLevel ? pEnchant->MaxLevel : sSpellScalingGameTable.GetTableRowCount() - 1);
|
|
|
|
if (minLevel > GetLevel())
|
|
scalingLevel = minLevel;
|
|
else if (maxLevel < GetLevel())
|
|
scalingLevel = maxLevel;
|
|
|
|
if (GtSpellScalingEntry const* spellScaling = sSpellScalingGameTable.GetRow(scalingLevel))
|
|
enchant_amount = uint32(pEnchant->EffectScalingPoints[s] * GetSpellScalingColumnForClass(spellScaling, scalingClass));
|
|
}
|
|
|
|
enchant_amount = std::max(enchant_amount, 1u);
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Adding {} to stat nb {}", enchant_amount, enchant_spell_id);
|
|
switch (enchant_spell_id)
|
|
{
|
|
case ITEM_MOD_MANA:
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} MANA", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_MANA, BASE_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_MOD_HEALTH:
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} HEALTH", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_HEALTH, BASE_VALUE, float(enchant_amount), apply);
|
|
break;
|
|
case ITEM_MOD_AGILITY:
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} AGILITY", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_AGILITY, TOTAL_VALUE, float(enchant_amount), apply);
|
|
UpdateStatBuffMod(STAT_AGILITY);
|
|
break;
|
|
case ITEM_MOD_STRENGTH:
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} STRENGTH", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_STRENGTH, TOTAL_VALUE, float(enchant_amount), apply);
|
|
UpdateStatBuffMod(STAT_STRENGTH);
|
|
break;
|
|
case ITEM_MOD_INTELLECT:
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} INTELLECT", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_INTELLECT, TOTAL_VALUE, float(enchant_amount), apply);
|
|
UpdateStatBuffMod(STAT_INTELLECT);
|
|
break;
|
|
case ITEM_MOD_SPIRIT:
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} SPIRIT", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_SPIRIT, TOTAL_VALUE, float(enchant_amount), apply);
|
|
UpdateStatBuffMod(STAT_SPIRIT);
|
|
break;
|
|
case ITEM_MOD_STAMINA:
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} STAMINA", enchant_amount);
|
|
HandleStatFlatModifier(UNIT_MOD_STAT_STAMINA, TOTAL_VALUE, float(enchant_amount), apply);
|
|
UpdateStatBuffMod(STAT_STAMINA);
|
|
break;
|
|
case ITEM_MOD_DEFENSE_SKILL_RATING:
|
|
ApplyRatingMod(CR_DEFENSE_SKILL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} DEFENSE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_DODGE_RATING:
|
|
ApplyRatingMod(CR_DODGE, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} DODGE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_PARRY_RATING:
|
|
ApplyRatingMod(CR_PARRY, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} PARRY", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_BLOCK_RATING:
|
|
ApplyRatingMod(CR_BLOCK, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} SHIELD_BLOCK", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} MELEE_HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} RANGED_HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} SPELL_HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_MELEE_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} MELEE_CRIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_RANGED_RATING:
|
|
ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} RANGED_CRIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_SPELL_RATING:
|
|
ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} SPELL_CRIT", enchant_amount);
|
|
break;
|
|
// Values from ITEM_STAT_MELEE_HA_RATING to ITEM_MOD_HASTE_RANGED_RATING are never used
|
|
// in Enchantments
|
|
// case ITEM_MOD_HIT_TAKEN_MELEE_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_RANGED_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HIT_TAKEN_SPELL_RATING:
|
|
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_MELEE_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_RANGED_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_SPELL_RATING:
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HASTE_MELEE_RATING:
|
|
// ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_HASTE_RANGED_RATING:
|
|
// ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
|
// break;
|
|
case ITEM_MOD_HASTE_SPELL_RATING:
|
|
ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
|
break;
|
|
case ITEM_MOD_HIT_RATING:
|
|
ApplyRatingMod(CR_HIT_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HIT_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HIT_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} HIT", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_CRIT_RATING:
|
|
ApplyRatingMod(CR_CRIT_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_CRIT_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_CRIT_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} CRITICAL", enchant_amount);
|
|
break;
|
|
// case ITEM_MOD_HIT_TAKEN_RATING: // Unused since 3.3.5
|
|
// ApplyRatingMod(CR_HIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_HIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_HIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
// case ITEM_MOD_CRIT_TAKEN_RATING: // Unused since 3.3.5
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_MELEE, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_RANGED, enchant_amount, apply);
|
|
// ApplyRatingMod(CR_CRIT_TAKEN_SPELL, enchant_amount, apply);
|
|
// break;
|
|
case ITEM_MOD_RESILIENCE_RATING:
|
|
ApplyRatingMod(CR_RESILIENCE_PLAYER_DAMAGE, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} RESILIENCE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HASTE_RATING:
|
|
ApplyRatingMod(CR_HASTE_MELEE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HASTE_RANGED, enchant_amount, apply);
|
|
ApplyRatingMod(CR_HASTE_SPELL, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} HASTE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_EXPERTISE_RATING:
|
|
ApplyRatingMod(CR_EXPERTISE, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} EXPERTISE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_ATTACK_POWER:
|
|
HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER, TOTAL_VALUE, float(enchant_amount), apply);
|
|
HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} ATTACK_POWER", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_RANGED_ATTACK_POWER:
|
|
HandleStatFlatModifier(UNIT_MOD_ATTACK_POWER_RANGED, TOTAL_VALUE, float(enchant_amount), apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} RANGED_ATTACK_POWER", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_MANA_REGENERATION:
|
|
ApplyManaRegenBonus(enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} MANA_REGENERATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_ARMOR_PENETRATION_RATING:
|
|
ApplyRatingMod(CR_ARMOR_PENETRATION, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} ARMOR PENETRATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_SPELL_POWER:
|
|
ApplySpellPowerBonus(enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} SPELL_POWER", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_HEALTH_REGEN:
|
|
ApplyHealthRegenBonus(enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} HEALTH_REGENERATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_SPELL_PENETRATION:
|
|
ApplySpellPenetrationBonus(enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} SPELL_PENETRATION", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_BLOCK_VALUE:
|
|
HandleBaseModFlatValue(SHIELD_BLOCK_VALUE, float(enchant_amount), apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} BLOCK_VALUE", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_MASTERY_RATING:
|
|
ApplyRatingMod(CR_MASTERY, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} MASTERY", enchant_amount);
|
|
break;
|
|
case ITEM_MOD_VERSATILITY:
|
|
ApplyRatingMod(CR_VERSATILITY_DAMAGE_DONE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_VERSATILITY_HEALING_DONE, enchant_amount, apply);
|
|
ApplyRatingMod(CR_VERSATILITY_DAMAGE_TAKEN, enchant_amount, apply);
|
|
TC_LOG_DEBUG("entities.player.items", "+ {} VERSATILITY", enchant_amount);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
}
|
|
case ITEM_ENCHANTMENT_TYPE_TOTEM: // Shaman Rockbiter Weapon
|
|
{
|
|
WeaponAttackType const attackType = Player::GetAttackBySlot(item->GetSlot(), item->GetTemplate()->GetInventoryType());
|
|
if (attackType != MAX_ATTACK)
|
|
UpdateDamageDoneMods(attackType, apply ? -1 : slot);
|
|
break;
|
|
}
|
|
case ITEM_ENCHANTMENT_TYPE_USE_SPELL:
|
|
// processed in Player::CastItemUseSpell
|
|
break;
|
|
case ITEM_ENCHANTMENT_TYPE_PRISMATIC_SOCKET:
|
|
case ITEM_ENCHANTMENT_TYPE_ARTIFACT_POWER_BONUS_RANK_BY_TYPE:
|
|
case ITEM_ENCHANTMENT_TYPE_ARTIFACT_POWER_BONUS_RANK_BY_ID:
|
|
case ITEM_ENCHANTMENT_TYPE_BONUS_LIST_ID:
|
|
case ITEM_ENCHANTMENT_TYPE_BONUS_LIST_CURVE:
|
|
case ITEM_ENCHANTMENT_TYPE_ARTIFACT_POWER_BONUS_RANK_PICKER:
|
|
// nothing do..
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Player::ApplyEnchantment: Unknown item enchantment (ID: {}, DisplayType: {}) for player '{}' ({})",
|
|
enchant_id, enchant_display_type, GetName(), GetGUID().ToString());
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// visualize enchantment at player and equipped items
|
|
if (slot == PERM_ENCHANTMENT_SLOT && item->GetSlot() < m_playerData->VisibleItems.size())
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::VisibleItems, item->GetSlot()).ModifyValue(&UF::VisibleItem::ItemVisual), item->GetVisibleItemVisual(this));
|
|
|
|
if (apply_dur)
|
|
{
|
|
if (apply)
|
|
{
|
|
// set duration
|
|
uint32 duration = item->GetEnchantmentDuration(slot);
|
|
if (duration > 0)
|
|
AddEnchantmentDuration(item, slot, duration);
|
|
}
|
|
else
|
|
{
|
|
// duration == 0 will remove EnchantDuration
|
|
AddEnchantmentDuration(item, slot, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateSkillEnchantments(uint16 skill_id, uint16 curr_value, uint16 new_value)
|
|
{
|
|
for (uint8 i = 0; i < REAGENT_BAG_SLOT_END; ++i)
|
|
{
|
|
if (m_items[i])
|
|
{
|
|
for (uint8 slot = 0; slot < MAX_ENCHANTMENT_SLOT; ++slot)
|
|
{
|
|
uint32 ench_id = m_items[i]->GetEnchantmentId(EnchantmentSlot(slot));
|
|
if (!ench_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* Enchant = sSpellItemEnchantmentStore.LookupEntry(ench_id);
|
|
if (!Enchant)
|
|
return;
|
|
|
|
if (Enchant->RequiredSkillID == skill_id)
|
|
{
|
|
// Checks if the enchantment needs to be applied or removed
|
|
if (curr_value < Enchant->RequiredSkillRank && new_value >= Enchant->RequiredSkillRank)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
|
|
else if (new_value < Enchant->RequiredSkillRank && curr_value >= Enchant->RequiredSkillRank)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
|
|
}
|
|
|
|
// If we're dealing with a gem inside a prismatic socket we need to check the prismatic socket requirements
|
|
// rather than the gem requirements itself. If the socket has no color it is a prismatic socket.
|
|
if ((slot == SOCK_ENCHANTMENT_SLOT || slot == SOCK_ENCHANTMENT_SLOT_2 || slot == SOCK_ENCHANTMENT_SLOT_3)
|
|
&& !m_items[i]->GetSocketColor(slot - SOCK_ENCHANTMENT_SLOT))
|
|
{
|
|
SpellItemEnchantmentEntry const* pPrismaticEnchant = sSpellItemEnchantmentStore.LookupEntry(m_items[i]->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT));
|
|
|
|
if (pPrismaticEnchant && pPrismaticEnchant->RequiredSkillID == skill_id)
|
|
{
|
|
if (curr_value < pPrismaticEnchant->RequiredSkillRank && new_value >= pPrismaticEnchant->RequiredSkillRank)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), true);
|
|
else if (new_value < pPrismaticEnchant->RequiredSkillRank && curr_value >= pPrismaticEnchant->RequiredSkillRank)
|
|
ApplyEnchantment(m_items[i], EnchantmentSlot(slot), false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SendEnchantmentDurations()
|
|
{
|
|
for (EnchantDurationList::const_iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
GetSession()->SendItemEnchantTimeUpdate(GetGUID(), itr->item->GetGUID(), itr->slot, uint32(itr->leftduration) / 1000);
|
|
}
|
|
|
|
void Player::SendItemDurations()
|
|
{
|
|
for (ItemDurationList::const_iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
|
|
(*itr)->SendTimeUpdate(this);
|
|
}
|
|
|
|
void Player::SendItemPassives()
|
|
{
|
|
if (m_itemPassives.empty())
|
|
return;
|
|
|
|
WorldPackets::Item::SendItemPassives sendItemPassives;
|
|
sendItemPassives.SpellID.assign(m_itemPassives.begin(), m_itemPassives.end());
|
|
SendDirectMessage(sendItemPassives.Write());
|
|
}
|
|
|
|
void Player::SendNewItem(Item* item, uint32 quantity, bool pushed, bool created, bool broadcast /*= false*/, uint32 dungeonEncounterId /*= 0*/)
|
|
{
|
|
if (!item) // prevent crash
|
|
return;
|
|
|
|
WorldPackets::Item::ItemPushResult packet;
|
|
|
|
packet.PlayerGUID = GetGUID();
|
|
|
|
packet.Slot = item->GetBagSlot();
|
|
packet.SlotInBag = item->GetCount() == quantity ? item->GetSlot() : -1;
|
|
|
|
packet.Item.Initialize(item);
|
|
|
|
packet.ProxyItemID = item->GetTemplate()->QuestLogItemId;
|
|
packet.Quantity = quantity;
|
|
packet.QuantityInInventory = GetItemCount(item->GetEntry());
|
|
if (QuestObjective const* questObjective = GetQuestObjectiveForItem(item->GetEntry(), false))
|
|
packet.QuantityInQuestLog = GetQuestObjectiveData(*questObjective);
|
|
|
|
packet.BattlePetSpeciesID = item->GetModifier(ITEM_MODIFIER_BATTLE_PET_SPECIES_ID);
|
|
packet.BattlePetBreedID = item->GetModifier(ITEM_MODIFIER_BATTLE_PET_BREED_DATA) & 0xFFFFFF;
|
|
packet.BattlePetBreedQuality = (item->GetModifier(ITEM_MODIFIER_BATTLE_PET_BREED_DATA) >> 24) & 0xFF;
|
|
packet.BattlePetLevel = item->GetModifier(ITEM_MODIFIER_BATTLE_PET_LEVEL);
|
|
|
|
packet.ItemGUID = item->GetGUID();
|
|
|
|
packet.Pushed = pushed;
|
|
packet.ChatNotifyType = WorldPackets::Item::ItemPushResult::DISPLAY_TYPE_NORMAL;
|
|
packet.Created = created;
|
|
//packet.IsBonusRoll;
|
|
|
|
if (dungeonEncounterId)
|
|
{
|
|
packet.ChatNotifyType = WorldPackets::Item::ItemPushResult::DISPLAY_TYPE_ENCOUNTER_LOOT;
|
|
packet.EncounterID = dungeonEncounterId;
|
|
packet.IsPersonalLoot = true;
|
|
}
|
|
|
|
if (broadcast && GetGroup() && !item->GetTemplate()->HasFlag(ITEM_FLAG3_DONT_REPORT_LOOT_LOG_TO_PARTY))
|
|
GetGroup()->BroadcastPacket(packet.Write(), true);
|
|
else
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** GOSSIP SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId, bool showQuests /*= false*/)
|
|
{
|
|
PlayerTalkClass->ClearMenus();
|
|
PlayerTalkClass->GetGossipMenu().SetMenuId(menuId);
|
|
|
|
Trinity::IteratorPair menuItemBounds = sObjectMgr->GetGossipMenuItemsMapBounds(menuId);
|
|
|
|
if (source->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (showQuests && source->ToUnit()->IsQuestGiver())
|
|
PrepareQuestMenu(source->GetGUID());
|
|
}
|
|
else if (source->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
if (showQuests && source->ToGameObject()->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
|
|
PrepareQuestMenu(source->GetGUID());
|
|
|
|
for (auto const& [_, gossipMenuItem] : menuItemBounds)
|
|
{
|
|
if (!gossipMenuItem.Conditions.Meets(this, source))
|
|
continue;
|
|
|
|
bool canTalk = true;
|
|
if (Creature* creature = source->ToCreature())
|
|
{
|
|
switch (gossipMenuItem.OptionNpc)
|
|
{
|
|
case GossipOptionNpc::Taxinode:
|
|
if (GetSession()->SendLearnNewTaxiNode(creature))
|
|
return;
|
|
break;
|
|
case GossipOptionNpc::SpiritHealer:
|
|
if (!isDead())
|
|
canTalk = false;
|
|
break;
|
|
case GossipOptionNpc::Battlemaster:
|
|
if (!creature->isCanInteractWithBattleMaster(this, false))
|
|
canTalk = false;
|
|
break;
|
|
case GossipOptionNpc::TalentMaster:
|
|
case GossipOptionNpc::SpecializationMaster:
|
|
case GossipOptionNpc::GlyphMaster:
|
|
if (!creature->CanResetTalents(this))
|
|
canTalk = false;
|
|
break;
|
|
case GossipOptionNpc::Stablemaster:
|
|
case GossipOptionNpc::PetSpecializationMaster:
|
|
if (GetClass() != CLASS_HUNTER)
|
|
canTalk = false;
|
|
break;
|
|
case GossipOptionNpc::DisableXPGain:
|
|
if (HasPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN) || IsMaxLevel())
|
|
canTalk = false;
|
|
break;
|
|
case GossipOptionNpc::EnableXPGain:
|
|
if (!HasPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN) || IsMaxLevel())
|
|
canTalk = false;
|
|
break;
|
|
case GossipOptionNpc::None:
|
|
case GossipOptionNpc::Vendor:
|
|
case GossipOptionNpc::Trainer:
|
|
case GossipOptionNpc::Binder:
|
|
case GossipOptionNpc::Banker:
|
|
case GossipOptionNpc::PetitionVendor:
|
|
case GossipOptionNpc::GuildTabardVendor:
|
|
case GossipOptionNpc::Auctioneer:
|
|
case GossipOptionNpc::Mailbox:
|
|
case GossipOptionNpc::Transmogrify:
|
|
case GossipOptionNpc::AzeriteRespec:
|
|
case GossipOptionNpc::PersonalTabardVendor:
|
|
break; // No checks
|
|
case GossipOptionNpc::CemeterySelect:
|
|
canTalk = false; // Deprecated
|
|
break;
|
|
default:
|
|
if (gossipMenuItem.OptionNpc >= GossipOptionNpc::Count)
|
|
{
|
|
TC_LOG_ERROR("sql.sql", "Creature entry {} has an unknown gossip option icon {} for menu {}.", creature->GetEntry(), AsUnderlyingType(gossipMenuItem.OptionNpc), gossipMenuItem.MenuID);
|
|
canTalk = false;
|
|
}
|
|
break; // NYI
|
|
}
|
|
}
|
|
else if (GameObject* go = source->ToGameObject())
|
|
{
|
|
switch (gossipMenuItem.OptionNpc)
|
|
{
|
|
case GossipOptionNpc::None:
|
|
if (go->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER && go->GetGoType() != GAMEOBJECT_TYPE_GOOBER)
|
|
canTalk = false;
|
|
break;
|
|
default:
|
|
canTalk = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (canTalk)
|
|
PlayerTalkClass->GetGossipMenu().AddMenuItem(gossipMenuItem, gossipMenuItem.MenuID, gossipMenuItem.OrderIndex);
|
|
}
|
|
}
|
|
|
|
void Player::SendPreparedGossip(WorldObject* source)
|
|
{
|
|
if (!source)
|
|
return;
|
|
|
|
// If there is only one quest available (and no gossip options), send quest info
|
|
if (source->GetTypeId() == TYPEID_UNIT || source->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
{
|
|
if (PlayerTalkClass->GetGossipMenu().Empty() && PlayerTalkClass->GetQuestMenu().GetMenuItemCount() == 1)
|
|
{
|
|
SendPreparedQuest(source);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// In case non empty gossip menu or quest menu count > 1, show it
|
|
// (quest entries from quest menu will be included in list)
|
|
|
|
uint32 textId = GetGossipTextId(source);
|
|
|
|
if (uint32 menuId = PlayerTalkClass->GetGossipMenu().GetMenuId())
|
|
textId = GetGossipTextId(menuId, source);
|
|
|
|
PlayerTalkClass->SendGossipMenu(textId, source->GetGUID());
|
|
}
|
|
|
|
void Player::OnGossipSelect(WorldObject* source, int32 gossipOptionId, uint32 menuId)
|
|
{
|
|
GossipMenu& gossipMenu = PlayerTalkClass->GetGossipMenu();
|
|
|
|
// if not same, then something funky is going on
|
|
if (menuId != gossipMenu.GetMenuId())
|
|
return;
|
|
|
|
GossipMenuItem const* item = gossipMenu.GetItem(gossipOptionId);
|
|
if (!item)
|
|
return;
|
|
|
|
GossipOptionNpc gossipOptionNpc = item->OptionNpc;
|
|
ObjectGuid guid = source->GetGUID();
|
|
|
|
if (source->GetTypeId() == TYPEID_GAMEOBJECT)
|
|
{
|
|
if (gossipOptionNpc != GossipOptionNpc::None)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player '{}' ({}) requests invalid gossip option for GameObject (Entry: {})",
|
|
GetName(), GetGUID().ToString(), source->GetEntry());
|
|
return;
|
|
}
|
|
}
|
|
|
|
int64 cost = int64(item->BoxMoney);
|
|
if (!HasEnoughMoney(cost))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, nullptr, 0, 0);
|
|
PlayerTalkClass->SendCloseGossip();
|
|
return;
|
|
}
|
|
|
|
if (item->ActionPoiID)
|
|
PlayerTalkClass->SendPointOfInterest(item->ActionPoiID);
|
|
|
|
if (item->ActionMenuID)
|
|
{
|
|
PrepareGossipMenu(source, item->ActionMenuID);
|
|
SendPreparedGossip(source);
|
|
}
|
|
|
|
// types that have their dedicated open opcode dont send WorldPackets::NPC::GossipOptionNPCInteraction
|
|
bool handled = true;
|
|
switch (gossipOptionNpc)
|
|
{
|
|
case GossipOptionNpc::None:
|
|
break;
|
|
case GossipOptionNpc::Vendor:
|
|
GetSession()->SendListInventory(guid);
|
|
break;
|
|
case GossipOptionNpc::Taxinode:
|
|
GetSession()->SendTaxiMenu(source->ToCreature());
|
|
break;
|
|
case GossipOptionNpc::Trainer:
|
|
GetSession()->SendTrainerList(source->ToCreature(), sObjectMgr->GetCreatureTrainerForGossipOption(source->GetEntry(), menuId, item->OrderIndex));
|
|
break;
|
|
case GossipOptionNpc::SpiritHealer:
|
|
source->CastSpell(source->ToCreature(), 17251, CastSpellExtraArgs(TRIGGERED_FULL_MASK).SetOriginalCaster(GetGUID()));
|
|
handled = false;
|
|
break;
|
|
case GossipOptionNpc::PetitionVendor:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
GetSession()->SendPetitionShowList(guid);
|
|
break;
|
|
case GossipOptionNpc::Battlemaster:
|
|
{
|
|
BattlegroundTypeId bgTypeId = sBattlegroundMgr->GetBattleMasterBG(source->GetEntry());
|
|
|
|
if (bgTypeId == BATTLEGROUND_TYPE_NONE)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player '{}' ({}) requested battlegroundlist from an invalid creature ({})",
|
|
GetName(), GetGUID().ToString(), source->GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
sBattlegroundMgr->SendBattlegroundList(this, guid, bgTypeId);
|
|
break;
|
|
}
|
|
case GossipOptionNpc::Auctioneer:
|
|
GetSession()->SendAuctionHello(guid, source->ToCreature());
|
|
break;
|
|
case GossipOptionNpc::TalentMaster:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
SendRespecWipeConfirm(guid, sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : GetNextResetTalentsCost(), SPEC_RESET_TALENTS);
|
|
break;
|
|
case GossipOptionNpc::Stablemaster:
|
|
SetStableMaster(guid);
|
|
handled = false;
|
|
break;
|
|
case GossipOptionNpc::PetSpecializationMaster:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
SendRespecWipeConfirm(guid, sWorld->getBoolConfig(CONFIG_NO_RESET_TALENT_COST) ? 0 : GetNextResetTalentsCost(), SPEC_RESET_PET_TALENTS);
|
|
break;
|
|
case GossipOptionNpc::GuildBanker:
|
|
if (Guild* const guild = GetGuild())
|
|
{
|
|
PlayerTalkClass->GetInteractionData().StartInteraction(source->GetGUID(), PlayerInteractionType::GuildBanker);
|
|
guild->SendBankList(GetSession(), 0, true);
|
|
}
|
|
else
|
|
Guild::SendCommandResult(GetSession(), GUILD_COMMAND_VIEW_TAB, ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
|
break;
|
|
case GossipOptionNpc::Spellclick:
|
|
if (Unit* sourceUnit = source->ToUnit())
|
|
sourceUnit->HandleSpellClick(this);
|
|
break;
|
|
case GossipOptionNpc::DisableXPGain:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
CastSpell(nullptr, SPELL_EXPERIENCE_ELIMINATED, true);
|
|
SetPlayerFlag(PLAYER_FLAGS_NO_XP_GAIN);
|
|
break;
|
|
case GossipOptionNpc::EnableXPGain:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
RemoveAurasDueToSpell(SPELL_EXPERIENCE_ELIMINATED);
|
|
RemovePlayerFlag(PLAYER_FLAGS_NO_XP_GAIN);
|
|
break;
|
|
case GossipOptionNpc::SpecializationMaster:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
SendRespecWipeConfirm(guid, 0, SPEC_RESET_SPECIALIZATION);
|
|
break;
|
|
case GossipOptionNpc::GlyphMaster:
|
|
PlayerTalkClass->SendCloseGossip();
|
|
SendRespecWipeConfirm(guid, 0, SPEC_RESET_GLYPHS);
|
|
break;
|
|
case GossipOptionNpc::GarrisonTradeskillNpc: // NYI
|
|
break;
|
|
case GossipOptionNpc::GarrisonRecruitment: // NYI
|
|
break;
|
|
case GossipOptionNpc::ChromieTimeNpc: // NYI
|
|
break;
|
|
case GossipOptionNpc::RuneforgeLegendaryCrafting: // NYI
|
|
break;
|
|
case GossipOptionNpc::RuneforgeLegendaryUpgrade: // NYI
|
|
break;
|
|
case GossipOptionNpc::ProfessionsCraftingOrder: // NYI
|
|
break;
|
|
case GossipOptionNpc::ProfessionsCustomerOrder: // NYI
|
|
break;
|
|
case GossipOptionNpc::BarbersChoice: // NYI - unknown if needs sending
|
|
break;
|
|
default:
|
|
handled = false;
|
|
break;
|
|
}
|
|
|
|
if (!handled)
|
|
{
|
|
static constexpr std::array<PlayerInteractionType, AsUnderlyingType(GossipOptionNpc::Count)> GossipOptionNpcToInteractionType =
|
|
{
|
|
PlayerInteractionType::None, PlayerInteractionType::Vendor, PlayerInteractionType::TaxiNode,
|
|
PlayerInteractionType::Trainer, PlayerInteractionType::SpiritHealer, PlayerInteractionType::Binder,
|
|
PlayerInteractionType::Banker, PlayerInteractionType::PetitionVendor, PlayerInteractionType::GuildTabardVendor,
|
|
PlayerInteractionType::BattleMaster, PlayerInteractionType::Auctioneer, PlayerInteractionType::TalentMaster,
|
|
PlayerInteractionType::StableMaster, PlayerInteractionType::None, PlayerInteractionType::GuildBanker,
|
|
PlayerInteractionType::None, PlayerInteractionType::None, PlayerInteractionType::None,
|
|
PlayerInteractionType::MailInfo, PlayerInteractionType::None, PlayerInteractionType::LFGDungeon,
|
|
PlayerInteractionType::ArtifactForge, PlayerInteractionType::None, PlayerInteractionType::SpecializationMaster,
|
|
PlayerInteractionType::None, PlayerInteractionType::None, PlayerInteractionType::GarrArchitect,
|
|
PlayerInteractionType::GarrMission, PlayerInteractionType::ShipmentCrafter, PlayerInteractionType::GarrTradeskill,
|
|
PlayerInteractionType::GarrRecruitment, PlayerInteractionType::AdventureMap, PlayerInteractionType::GarrTalent,
|
|
PlayerInteractionType::ContributionCollector, PlayerInteractionType::Transmogrifier, PlayerInteractionType::AzeriteRespec,
|
|
PlayerInteractionType::IslandQueue, PlayerInteractionType::ItemInteraction, PlayerInteractionType::WorldMap,
|
|
PlayerInteractionType::Soulbind, PlayerInteractionType::ChromieTime, PlayerInteractionType::CovenantPreview,
|
|
PlayerInteractionType::LegendaryCrafting, PlayerInteractionType::NewPlayerGuide, PlayerInteractionType::LegendaryCrafting,
|
|
PlayerInteractionType::Renown, PlayerInteractionType::BlackMarketAuctioneer, PlayerInteractionType::PerksProgramVendor,
|
|
PlayerInteractionType::ProfessionsCraftingOrder, PlayerInteractionType::Professions, PlayerInteractionType::ProfessionsCustomerOrder,
|
|
PlayerInteractionType::TraitSystem, PlayerInteractionType::BarbersChoice, PlayerInteractionType::MajorFactionRenown,
|
|
PlayerInteractionType::PersonalTabardVendor, PlayerInteractionType::ForgeMaster, PlayerInteractionType::CharacterBanker,
|
|
PlayerInteractionType::AccountBanker, PlayerInteractionType::ProfessionRespec, PlayerInteractionType::CornerstoneInteraction,
|
|
PlayerInteractionType::CreateGuildNeighborhood, PlayerInteractionType::NeighborhoodCharter, PlayerInteractionType::GuildRename,
|
|
PlayerInteractionType::OpenNeighborhoodCharterConfirmation, PlayerInteractionType::ItemUpgrade, PlayerInteractionType::OpenHouseFinder,
|
|
PlayerInteractionType::PlaceholderType79
|
|
};
|
|
|
|
PlayerInteractionType interactionType = GossipOptionNpcToInteractionType[AsUnderlyingType(gossipOptionNpc)];
|
|
if (interactionType != PlayerInteractionType::None)
|
|
PlayerTalkClass->GetInteractionData().StartInteraction(source->GetGUID(), interactionType);
|
|
|
|
if (item->GossipNpcOptionID)
|
|
{
|
|
GossipMenuAddon const* addon = sObjectMgr->GetGossipMenuAddon(menuId);
|
|
|
|
WorldPackets::NPC::GossipOptionNPCInteraction npcInteraction;
|
|
npcInteraction.GossipGUID = source->GetGUID();
|
|
npcInteraction.GossipNpcOptionID = *item->GossipNpcOptionID;
|
|
if (addon && addon->FriendshipFactionID)
|
|
npcInteraction.FriendshipFactionID = addon->FriendshipFactionID;
|
|
|
|
SendDirectMessage(npcInteraction.Write());
|
|
}
|
|
else
|
|
{
|
|
if (interactionType != PlayerInteractionType::None)
|
|
{
|
|
WorldPackets::NPC::NPCInteractionOpenResult npcInteraction;
|
|
npcInteraction.Npc = source->GetGUID();
|
|
npcInteraction.InteractionType = interactionType;
|
|
npcInteraction.Success = true;
|
|
SendDirectMessage(npcInteraction.Write());
|
|
}
|
|
}
|
|
}
|
|
|
|
ModifyMoney(-cost);
|
|
}
|
|
|
|
uint32 Player::GetGossipTextId(WorldObject* source)
|
|
{
|
|
if (!source)
|
|
return DEFAULT_GOSSIP_MESSAGE;
|
|
|
|
return GetGossipTextId(GetGossipMenuForSource(source), source);
|
|
}
|
|
|
|
uint32 Player::GetGossipTextId(uint32 menuId, WorldObject* source)
|
|
{
|
|
uint32 textId = DEFAULT_GOSSIP_MESSAGE;
|
|
|
|
if (!menuId)
|
|
return textId;
|
|
|
|
GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuId);
|
|
|
|
for (GossipMenusContainer::const_iterator itr = menuBounds.first; itr != menuBounds.second; ++itr)
|
|
{
|
|
// continue if only checks menuid instead of text
|
|
if (!itr->second.TextID)
|
|
continue;
|
|
|
|
if (itr->second.Conditions.Meets(this, source))
|
|
textId = itr->second.TextID;
|
|
}
|
|
|
|
return textId;
|
|
}
|
|
|
|
uint32 Player::GetGossipMenuForSource(WorldObject const* source) const
|
|
{
|
|
switch (source->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
{
|
|
uint32 menuIdToShow = source->ToCreature()->GetGossipMenuId();
|
|
|
|
// if menu id is set by script
|
|
if (menuIdToShow)
|
|
return menuIdToShow;
|
|
|
|
// otherwise pick from db based on conditions
|
|
for (uint32 menuId : source->ToCreature()->GetCreatureTemplate()->GossipMenuIds)
|
|
{
|
|
GossipMenusMapBounds menuBounds = sObjectMgr->GetGossipMenusMapBounds(menuId);
|
|
|
|
for (GossipMenusContainer::const_iterator itr = menuBounds.first; itr != menuBounds.second; ++itr)
|
|
{
|
|
if (!itr->second.Conditions.Meets(this, source))
|
|
continue;
|
|
|
|
menuIdToShow = menuId;
|
|
}
|
|
}
|
|
return menuIdToShow;
|
|
}
|
|
case TYPEID_GAMEOBJECT:
|
|
return source->ToGameObject()->GetGOInfo()->GetGossipMenuId();
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** QUEST SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
int32 Player::GetQuestMinLevel(Quest const* quest) const
|
|
{
|
|
return GetQuestMinLevel(quest->GetContentTuningId());
|
|
}
|
|
|
|
int32 Player::GetQuestMinLevel(uint32 contentTuningId) const
|
|
{
|
|
if (Optional<ContentTuningLevels> questLevels = sDB2Manager.GetContentTuningData(contentTuningId, m_playerData->CtrOptions->ConditionalFlags))
|
|
{
|
|
ChrRacesEntry const* race = sChrRacesStore.AssertEntry(GetRace());
|
|
FactionTemplateEntry const* raceFaction = sFactionTemplateStore.AssertEntry(race->FactionID);
|
|
int32 questFactionGroup = sContentTuningStore.AssertEntry(contentTuningId)->GetScalingFactionGroup();
|
|
if (questFactionGroup && raceFaction->FactionGroup != questFactionGroup)
|
|
return questLevels->MaxLevel;
|
|
|
|
return questLevels->MinLevelWithDelta;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int32 Player::GetQuestLevel(Quest const* quest) const
|
|
{
|
|
if (!quest)
|
|
return 0;
|
|
|
|
return GetQuestLevel(quest->GetContentTuningId());
|
|
}
|
|
|
|
int32 Player::GetQuestLevel(uint32 contentTuningId) const
|
|
{
|
|
if (Optional<ContentTuningLevels> questLevels = sDB2Manager.GetContentTuningData(contentTuningId, m_playerData->CtrOptions->ConditionalFlags))
|
|
{
|
|
int32 minLevel = GetQuestMinLevel(contentTuningId);
|
|
int32 maxLevel = questLevels->MaxLevel;
|
|
int32 level = GetLevel();
|
|
if (level >= minLevel)
|
|
return std::min(level, maxLevel);
|
|
|
|
return minLevel;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Player::PrepareQuestMenu(ObjectGuid guid)
|
|
{
|
|
QuestRelationResult objectQR;
|
|
QuestRelationResult objectQIR;
|
|
|
|
// pets also can have quests
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, guid);
|
|
if (creature)
|
|
{
|
|
objectQR = sObjectMgr->GetCreatureQuestRelations(creature->GetEntry());
|
|
objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelations(creature->GetEntry());
|
|
}
|
|
else
|
|
{
|
|
//we should obtain map pointer from GetMap() in 99% of cases. Special case
|
|
//only for quests which cast teleport spells on player
|
|
Map* _map = IsInWorld() ? GetMap() : sMapMgr->FindMap(GetMapId(), GetInstanceId());
|
|
ASSERT(_map);
|
|
GameObject* gameObject = _map->GetGameObject(guid);
|
|
if (gameObject)
|
|
{
|
|
objectQR = sObjectMgr->GetGOQuestRelations(gameObject->GetEntry());
|
|
objectQIR = sObjectMgr->GetGOQuestInvolvedRelations(gameObject->GetEntry());
|
|
}
|
|
else
|
|
return;
|
|
}
|
|
|
|
QuestMenu &qm = PlayerTalkClass->GetQuestMenu();
|
|
qm.ClearMenu();
|
|
|
|
for (uint32 quest_id : objectQIR)
|
|
{
|
|
QuestStatus status = GetQuestStatus(quest_id);
|
|
if (status == QUEST_STATUS_COMPLETE)
|
|
qm.AddMenuItem(quest_id, 4);
|
|
else if (status == QUEST_STATUS_INCOMPLETE)
|
|
qm.AddMenuItem(quest_id, 4);
|
|
//else if (status == QUEST_STATUS_AVAILABLE)
|
|
// qm.AddMenuItem(quest_id, 2);
|
|
}
|
|
|
|
for (uint32 quest_id : objectQR)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (!CanTakeQuest(quest, false))
|
|
continue;
|
|
|
|
if (quest->IsTurnIn() && (!quest->IsRepeatable() || quest->IsDaily() || quest->IsWeekly() || quest->IsMonthly()))
|
|
qm.AddMenuItem(quest_id, 0);
|
|
else if (quest->IsTurnIn())
|
|
qm.AddMenuItem(quest_id, 4);
|
|
else if (GetQuestStatus(quest_id) == QUEST_STATUS_NONE)
|
|
qm.AddMenuItem(quest_id, 2);
|
|
}
|
|
}
|
|
|
|
void Player::SendPreparedQuest(WorldObject* source)
|
|
{
|
|
QuestMenu& questMenu = PlayerTalkClass->GetQuestMenu();
|
|
if (questMenu.Empty())
|
|
return;
|
|
|
|
// single element case
|
|
if (questMenu.GetMenuItemCount() == 1)
|
|
{
|
|
QuestMenuItem const& qmi0 = questMenu.GetItem(0);
|
|
uint32 questId = qmi0.QuestId;
|
|
|
|
// Auto open
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
if (qmi0.QuestIcon == 4)
|
|
PlayerTalkClass->SendQuestGiverRequestItems(quest, source->GetGUID(), CanRewardQuest(quest, false), true);
|
|
// Send completable on repeatable and autoCompletable quest if player don't have quest
|
|
/// @todo verify if check for !quest->IsDaily() is really correct (possibly not)
|
|
else if (!source->hasQuest(questId) && !source->hasInvolvedQuest(questId))
|
|
PlayerTalkClass->SendCloseGossip();
|
|
else
|
|
{
|
|
if (quest->IsAutoAccept() && CanAddQuest(quest, true) && CanTakeQuest(quest, true))
|
|
AddQuestAndCheckCompletion(quest, source);
|
|
|
|
if (quest->IsTurnIn() && quest->IsRepeatable() && !quest->IsDailyOrWeekly() && !quest->IsMonthly())
|
|
PlayerTalkClass->SendQuestGiverRequestItems(quest, source->GetGUID(), CanCompleteRepeatableQuest(quest), true);
|
|
else if (quest->IsTurnIn() && !quest->IsDailyOrWeekly() && !quest->IsMonthly())
|
|
PlayerTalkClass->SendQuestGiverRequestItems(quest, source->GetGUID(), CanRewardQuest(quest, false), true);
|
|
else
|
|
PlayerTalkClass->SendQuestGiverQuestDetails(quest, source->GetGUID(), true, false);
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
PlayerTalkClass->SendQuestGiverQuestListMessage(source);
|
|
}
|
|
|
|
bool Player::IsActiveQuest(uint32 quest_id) const
|
|
{
|
|
return m_QuestStatus.find(quest_id) != m_QuestStatus.end();
|
|
}
|
|
|
|
Quest const* Player::GetNextQuest(Object const* questGiver, Quest const* quest) const
|
|
{
|
|
uint32 nextQuestID = quest->GetNextQuestInChain();
|
|
if (!nextQuestID)
|
|
return nullptr;
|
|
|
|
if (questGiver == this)
|
|
{
|
|
if (!quest->HasFlag(QUEST_FLAGS_AUTO_COMPLETE))
|
|
return nullptr;
|
|
|
|
return sObjectMgr->GetQuestTemplate(nextQuestID);
|
|
}
|
|
|
|
//we should obtain map pointer from GetMap() in 99% of cases. Special case
|
|
//only for quests which cast teleport spells on player
|
|
if (WorldObject const* worldObjectQuestGiver = questGiver->ToWorldObject())
|
|
if (!IsInMap(worldObjectQuestGiver))
|
|
return nullptr;
|
|
|
|
if (!questGiver->hasQuest(nextQuestID))
|
|
return nullptr;
|
|
|
|
return sObjectMgr->GetQuestTemplate(nextQuestID);
|
|
}
|
|
|
|
bool Player::CanSeeStartQuest(Quest const* quest) const
|
|
{
|
|
if (!DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this) && SatisfyQuestClass(quest, false) && SatisfyQuestRace(quest, false) &&
|
|
SatisfyQuestSkill(quest, false) && SatisfyQuestExclusiveGroup(quest, false) && SatisfyQuestReputation(quest, false) &&
|
|
SatisfyQuestDependentQuests(quest, false) &&
|
|
SatisfyQuestDay(quest, false) && SatisfyQuestWeek(quest, false) &&
|
|
SatisfyQuestMonth(quest, false) && SatisfyQuestSeasonal(quest, false) && SatisfyQuestExpansion(quest, false))
|
|
{
|
|
return int32(GetLevel() + sWorld->getIntConfig(CONFIG_QUEST_HIGH_LEVEL_HIDE_DIFF)) >= GetQuestMinLevel(quest);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanTakeQuest(Quest const* quest, bool msg) const
|
|
{
|
|
return !DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this)
|
|
&& SatisfyQuestStatus(quest, msg) && SatisfyQuestExclusiveGroup(quest, msg)
|
|
&& SatisfyQuestClass(quest, msg) && SatisfyQuestRace(quest, msg) && SatisfyQuestLevel(quest, msg)
|
|
&& SatisfyQuestSkill(quest, msg) && SatisfyQuestReputation(quest, msg)
|
|
&& SatisfyQuestDependentQuests(quest, msg) && SatisfyQuestTimed(quest, msg)
|
|
&& SatisfyQuestDay(quest, msg) && SatisfyQuestWeek(quest, msg)
|
|
&& SatisfyQuestMonth(quest, msg) && SatisfyQuestSeasonal(quest, msg)
|
|
&& SatisfyQuestConditions(quest, msg) && SatisfyQuestExpansion(quest, msg);
|
|
}
|
|
|
|
bool Player::CanAddQuest(Quest const* quest, bool msg) const
|
|
{
|
|
if (!SatisfyQuestLog(msg))
|
|
return false;
|
|
|
|
uint32 srcitem = quest->GetSrcItemId();
|
|
if (srcitem > 0)
|
|
{
|
|
uint32 count = quest->GetSrcItemCount();
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg2 = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
|
|
|
|
// player already have max number (in most case 1) source item, no additional item needed and quest can be added.
|
|
if (msg2 == EQUIP_ERR_ITEM_MAX_COUNT)
|
|
return true;
|
|
if (msg2 != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg2, nullptr, nullptr, srcitem);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanCompleteQuest(uint32 quest_id, uint32 ignoredQuestObjectiveId /*= 0*/)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!qInfo)
|
|
return false;
|
|
|
|
if (!qInfo->IsRepeatable() && GetQuestRewardStatus(quest_id))
|
|
return false; // not allow re-complete quest
|
|
|
|
// auto complete quest
|
|
if (qInfo->IsTurnIn() && CanTakeQuest(qInfo, false))
|
|
return true;
|
|
|
|
QuestStatusMap::iterator itr = m_QuestStatus.find(quest_id);
|
|
if (itr == m_QuestStatus.end())
|
|
return false;
|
|
|
|
QuestStatusData &q_status = itr->second;
|
|
|
|
if (q_status.Status == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
{
|
|
if (ignoredQuestObjectiveId && obj.ID == ignoredQuestObjectiveId)
|
|
continue;
|
|
|
|
if (!(obj.Flags & QUEST_OBJECTIVE_FLAG_OPTIONAL) && !(obj.Flags & QUEST_OBJECTIVE_FLAG_PART_OF_PROGRESS_BAR))
|
|
{
|
|
if (!IsQuestObjectiveComplete(q_status.Slot, qInfo, obj))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ((qInfo->HasFlag(QUEST_FLAGS_COMPLETION_EVENT) || qInfo->HasFlag(QUEST_FLAGS_COMPLETION_AREA_TRIGGER)) && !q_status.Explored)
|
|
return false;
|
|
|
|
if (qInfo->GetLimitTime() && q_status.Timer == 0)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanCompleteRepeatableQuest(Quest const* quest)
|
|
{
|
|
// Solve problem that player don't have the quest and try complete it.
|
|
// if repeatable she must be able to complete event if player don't have it.
|
|
// Seem that all repeatable quest are DELIVER Flag so, no need to add more.
|
|
if (!CanTakeQuest(quest, false))
|
|
return false;
|
|
|
|
if (!CanRewardQuest(quest, false))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanRewardQuest(Quest const* quest, bool msg) const
|
|
{
|
|
// quest is disabled
|
|
if (DisableMgr::IsDisabledFor(DISABLE_TYPE_QUEST, quest->GetQuestId(), this))
|
|
return false;
|
|
|
|
// not auto complete quest and not completed quest (only cheating case, then ignore without message)
|
|
if (!quest->IsDFQuest() && !quest->IsTurnIn() && GetQuestStatus(quest->GetQuestId()) != QUEST_STATUS_COMPLETE)
|
|
return false;
|
|
|
|
// daily quest can't be rewarded (25 daily quest already completed)
|
|
if (!SatisfyQuestDay(quest, msg) || !SatisfyQuestWeek(quest, msg) || !SatisfyQuestMonth(quest, msg) || !SatisfyQuestSeasonal(quest, msg))
|
|
return false;
|
|
|
|
// player no longer satisfies the quest's requirements (skill level etc.)
|
|
if (!SatisfyQuestLevel(quest, msg) || !SatisfyQuestSkill(quest, msg) || !SatisfyQuestReputation(quest, msg))
|
|
return false;
|
|
|
|
// rewarded and not repeatable quest (only cheating case, then ignore without message)
|
|
if (GetQuestRewardStatus(quest->GetQuestId()))
|
|
return false;
|
|
|
|
// prevent receive reward with quest items in bank
|
|
if (quest->HasQuestObjectiveType(QUEST_OBJECTIVE_ITEM))
|
|
{
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
{
|
|
if (obj.Type != QUEST_OBJECTIVE_ITEM || obj.Flags2 & QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM)
|
|
continue;
|
|
|
|
if (GetItemCount(obj.ObjectID) < uint32(obj.Amount))
|
|
{
|
|
if (msg)
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr, obj.ObjectID);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
{
|
|
switch (obj.Type)
|
|
{
|
|
case QUEST_OBJECTIVE_CURRENCY:
|
|
if (!HasCurrency(obj.ObjectID, obj.Amount))
|
|
return false;
|
|
break;
|
|
case QUEST_OBJECTIVE_MONEY:
|
|
if (!HasEnoughMoney(uint64(obj.Amount)))
|
|
return false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::AddQuestAndCheckCompletion(Quest const* quest, Object* questGiver)
|
|
{
|
|
AddQuest(quest, questGiver);
|
|
|
|
if (CanCompleteQuest(quest->GetQuestId()))
|
|
CompleteQuest(quest->GetQuestId());
|
|
|
|
if (!questGiver)
|
|
return;
|
|
|
|
switch (questGiver->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
PlayerTalkClass->ClearMenus();
|
|
questGiver->ToCreature()->AI()->OnQuestAccept(this, quest);
|
|
break;
|
|
case TYPEID_ITEM:
|
|
case TYPEID_CONTAINER:
|
|
case TYPEID_AZERITE_ITEM:
|
|
case TYPEID_AZERITE_EMPOWERED_ITEM:
|
|
{
|
|
Item* item = static_cast<Item*>(questGiver);
|
|
sScriptMgr->OnQuestAccept(this, item, quest);
|
|
|
|
// There are two cases where the source item is not destroyed when the quest is accepted:
|
|
// - It is required to finish the quest, and is an unique item
|
|
// - It is the same item present in the source item field (item that would be given on quest accept)
|
|
bool destroyItem = true;
|
|
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
{
|
|
if (obj.Type == QUEST_OBJECTIVE_ITEM && uint32(obj.ObjectID) == item->GetEntry() && item->GetTemplate()->GetMaxCount() > 0)
|
|
{
|
|
destroyItem = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (quest->GetSrcItemId() == item->GetEntry())
|
|
destroyItem = false;
|
|
|
|
if (destroyItem)
|
|
DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
|
|
break;
|
|
}
|
|
case TYPEID_GAMEOBJECT:
|
|
PlayerTalkClass->ClearMenus();
|
|
questGiver->ToGameObject()->AI()->OnQuestAccept(this, quest);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool Player::CanRewardQuest(Quest const* quest, LootItemType rewardType, uint32 rewardId, bool msg) const
|
|
{
|
|
ItemPosCountVec dest;
|
|
if (quest->GetRewChoiceItemsCount() > 0)
|
|
{
|
|
switch (rewardType)
|
|
{
|
|
case LootItemType::Item:
|
|
{
|
|
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
|
|
{
|
|
if (quest->RewardChoiceItemId[i] && quest->RewardChoiceItemType[i] == LootItemType::Item && quest->RewardChoiceItemId[i] == rewardId)
|
|
{
|
|
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardChoiceItemId[i], quest->RewardChoiceItemCount[i]);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (msg)
|
|
SendQuestFailed(quest->GetQuestId(), res);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case LootItemType::Currency:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (quest->GetRewItemsCount() > 0)
|
|
{
|
|
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
|
|
{
|
|
if (quest->RewardItemId[i])
|
|
{
|
|
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, quest->RewardItemId[i], quest->RewardItemCount[i]);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (msg)
|
|
SendQuestFailed(quest->GetQuestId(), res);
|
|
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// QuestPackageItem.db2
|
|
if (quest->GetQuestPackageID())
|
|
{
|
|
bool hasFilteredQuestPackageReward = false;
|
|
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItems(quest->GetQuestPackageID()))
|
|
{
|
|
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
|
|
{
|
|
if (questPackageItem->ItemID != int32(rewardId))
|
|
continue;
|
|
|
|
if (CanSelectQuestPackageItem(questPackageItem))
|
|
{
|
|
hasFilteredQuestPackageReward = true;
|
|
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemQuantity);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(res, nullptr, nullptr, questPackageItem->ItemID);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!hasFilteredQuestPackageReward)
|
|
{
|
|
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItemsFallback(quest->GetQuestPackageID()))
|
|
{
|
|
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
|
|
{
|
|
if (questPackageItem->ItemID != int32(rewardId))
|
|
continue;
|
|
|
|
InventoryResult res = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemQuantity);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(res, nullptr, nullptr, questPackageItem->ItemID);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::AddQuest(Quest const* quest, Object* questGiver)
|
|
{
|
|
uint16 log_slot = FindQuestSlot(0);
|
|
|
|
if (log_slot >= MAX_QUEST_LOG_SIZE) // Player does not have any free slot in the quest log
|
|
return;
|
|
|
|
uint32 quest_id = quest->GetQuestId();
|
|
|
|
// if not exist then created with set uState == NEW and rewarded=false
|
|
auto questStatusItr = m_QuestStatus.emplace(quest_id, QuestStatusData{}).first;
|
|
QuestStatusData& questStatusData = questStatusItr->second;
|
|
QuestStatus oldStatus = questStatusData.Status;
|
|
|
|
SendForceSpawnTrackingUpdate(quest_id);
|
|
|
|
// check for repeatable quests status reset
|
|
SetQuestSlot(log_slot, quest_id);
|
|
questStatusData.Slot = log_slot;
|
|
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
|
|
questStatusData.Explored = false;
|
|
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
{
|
|
m_questObjectiveStatus.emplace(std::make_pair(QuestObjectiveType(obj.Type), obj.ObjectID), QuestObjectiveStatusData { questStatusItr, obj.ID });
|
|
switch (obj.Type)
|
|
{
|
|
case QUEST_OBJECTIVE_MIN_REPUTATION:
|
|
case QUEST_OBJECTIVE_MAX_REPUTATION:
|
|
if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(obj.ObjectID))
|
|
GetReputationMgr().SetVisible(factionEntry);
|
|
break;
|
|
case QUEST_OBJECTIVE_CRITERIA_TREE:
|
|
m_questObjectiveCriteriaMgr->ResetCriteriaTree(&obj);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
GiveQuestSourceItem(quest);
|
|
AdjustQuestObjectiveProgress(quest);
|
|
|
|
time_t endTime = 0;
|
|
if (uint32 limittime = quest->GetLimitTime())
|
|
{
|
|
// shared timed quest
|
|
if (questGiver && questGiver->GetTypeId() == TYPEID_PLAYER)
|
|
limittime = questGiver->ToPlayer()->getQuestStatusMap()[quest_id].Timer / IN_MILLISECONDS;
|
|
|
|
AddTimedQuest(quest_id);
|
|
questStatusData.Timer = limittime * IN_MILLISECONDS;
|
|
endTime = GameTime::GetGameTime() + limittime;
|
|
}
|
|
else
|
|
questStatusData.Timer = 0;
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
{
|
|
pvpInfo.IsHostile = true;
|
|
UpdatePvPState();
|
|
}
|
|
|
|
if (quest->GetSrcSpell() > 0)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(quest->GetSrcSpell(), GetMap()->GetDifficultyID());
|
|
Unit* caster = this;
|
|
if (questGiver && questGiver->IsUnit() && !quest->HasFlag(QUEST_FLAGS_PLAYER_CAST_ACCEPT) && !spellInfo->HasTargetType(TARGET_UNIT_CASTER) && !spellInfo->HasTargetType(TARGET_DEST_CASTER_SUMMON))
|
|
caster = questGiver->ToUnit();
|
|
|
|
caster->CastSpell(this, spellInfo->Id, CastSpellExtraArgs(TRIGGERED_FULL_MASK).SetCastDifficulty(spellInfo->Difficulty));
|
|
}
|
|
|
|
SetQuestSlotEndTime(log_slot, endTime);
|
|
questStatusData.AcceptTime = GameTime::GetGameTime();
|
|
|
|
m_QuestStatusSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE;
|
|
|
|
StartCriteria(CriteriaStartEvent::AcceptQuest, quest_id);
|
|
|
|
SendQuestUpdate(quest_id);
|
|
|
|
bool updateVisibility = false;
|
|
if (quest->HasFlag(QUEST_FLAGS_UPDATE_PHASESHIFT))
|
|
updateVisibility = PhasingHandler::OnConditionChange(this, false);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
|
|
{
|
|
// prepare Quest Tracker datas
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_TRACK);
|
|
stmt->setUInt32(0, quest_id);
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
stmt->setString(2, std::string_view(GitRevision::GetHash()));
|
|
stmt->setString(3, std::string_view(GitRevision::GetDate()));
|
|
|
|
// add to Quest Tracker
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (updateVisibility)
|
|
UpdateObjectVisibility();
|
|
|
|
sScriptMgr->OnQuestStatusChange(this, quest_id);
|
|
sScriptMgr->OnQuestStatusChange(this, quest, oldStatus, questStatusData.Status);
|
|
}
|
|
|
|
void Player::CompleteQuest(uint32 quest_id)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
SendForceSpawnTrackingUpdate(quest_id);
|
|
|
|
SetQuestStatus(quest_id, QUEST_STATUS_COMPLETE);
|
|
|
|
if (QuestStatusData const* questStatus = Trinity::Containers::MapGetValuePtr(m_QuestStatus, quest_id))
|
|
SetQuestSlotState(questStatus->Slot, QUEST_STATE_COMPLETE);
|
|
|
|
if (Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id))
|
|
if (qInfo->HasFlag(QUEST_FLAGS_TRACKING_EVENT))
|
|
RewardQuest(qInfo, LootItemType::Item, 0, this, false);
|
|
}
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled
|
|
{
|
|
// prepare Quest Tracker data
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_QUEST_TRACK_COMPLETE_TIME);
|
|
stmt->setUInt32(0, quest_id);
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
|
|
// add to Quest Tracker
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::IncompleteQuest(uint32 quest_id)
|
|
{
|
|
if (quest_id)
|
|
{
|
|
SetQuestStatus(quest_id, QUEST_STATUS_INCOMPLETE);
|
|
|
|
uint16 log_slot = FindQuestSlot(quest_id);
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
RemoveQuestSlotState(log_slot, QUEST_STATE_COMPLETE);
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetQuestMoneyReward(Quest const* quest) const
|
|
{
|
|
return quest->MoneyValue(this) * sWorld->getRate(RATE_MONEY_QUEST);
|
|
}
|
|
|
|
uint32 Player::GetQuestXPReward(Quest const* quest)
|
|
{
|
|
uint32 XP = quest->XPValue(this) * sWorld->getRate(RATE_XP_QUEST);
|
|
|
|
// handle SPELL_AURA_MOD_XP_QUEST_PCT auras
|
|
Unit::AuraEffectList const& ModXPPctAuras = GetAuraEffectsByType(SPELL_AURA_MOD_XP_QUEST_PCT);
|
|
for (Unit::AuraEffectList::const_iterator i = ModXPPctAuras.begin(); i != ModXPPctAuras.end(); ++i)
|
|
AddPct(XP, (*i)->GetAmount());
|
|
|
|
return XP;
|
|
}
|
|
|
|
bool Player::CanSelectQuestPackageItem(QuestPackageItemEntry const* questPackageItem) const
|
|
{
|
|
ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(questPackageItem->ItemID);
|
|
if (!rewardProto)
|
|
return false;
|
|
|
|
if ((rewardProto->HasFlag(ITEM_FLAG2_FACTION_ALLIANCE) && GetTeam() != ALLIANCE) ||
|
|
(rewardProto->HasFlag(ITEM_FLAG2_FACTION_HORDE) && GetTeam() != HORDE))
|
|
return false;
|
|
|
|
switch (questPackageItem->DisplayType)
|
|
{
|
|
case QUEST_PACKAGE_FILTER_LOOT_SPECIALIZATION:
|
|
return rewardProto->IsUsableByLootSpecialization(this, true);
|
|
case QUEST_PACKAGE_FILTER_CLASS:
|
|
return !rewardProto->ItemSpecClassMask || (rewardProto->ItemSpecClassMask & GetClassMask()) != 0;
|
|
case QUEST_PACKAGE_FILTER_EVERYONE:
|
|
return true;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::RewardQuestPackage(uint32 questPackageId, ItemContext context, uint32 onlyItemId /*= 0*/)
|
|
{
|
|
bool hasFilteredQuestPackageReward = false;
|
|
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItems(questPackageId))
|
|
{
|
|
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
|
|
{
|
|
if (onlyItemId && questPackageItem->ItemID != int32(onlyItemId))
|
|
continue;
|
|
|
|
if (CanSelectQuestPackageItem(questPackageItem))
|
|
{
|
|
hasFilteredQuestPackageReward = true;
|
|
ItemPosCountVec dest;
|
|
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemQuantity) == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, questPackageItem->ItemID, true, GenerateItemRandomBonusListId(questPackageItem->ItemID), {}, context);
|
|
SendNewItem(item, questPackageItem->ItemQuantity, true, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!hasFilteredQuestPackageReward)
|
|
{
|
|
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItemsFallback(questPackageId))
|
|
{
|
|
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
|
|
{
|
|
if (onlyItemId && questPackageItem->ItemID != int32(onlyItemId))
|
|
continue;
|
|
|
|
ItemPosCountVec dest;
|
|
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, questPackageItem->ItemID, questPackageItem->ItemQuantity) == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, questPackageItem->ItemID, true, GenerateItemRandomBonusListId(questPackageItem->ItemID), {}, context);
|
|
SendNewItem(item, questPackageItem->ItemQuantity, true, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RewardQuest(Quest const* quest, LootItemType rewardType, uint32 rewardId, Object* questGiver, bool announce)
|
|
{
|
|
//this THING should be here to protect code from quest, which cast on player far teleport as a reward
|
|
//should work fine, cause far teleport will be executed in Player::Update()
|
|
SetCanDelayTeleport(true);
|
|
|
|
uint32 quest_id = quest->GetQuestId();
|
|
QuestStatus oldStatus = GetQuestStatus(quest_id);
|
|
|
|
if (quest->IsDaily() || quest->IsDFQuest())
|
|
{
|
|
SetDailyQuestStatus(quest_id);
|
|
if (quest->IsDaily())
|
|
{
|
|
StartCriteria(CriteriaStartEvent::CompleteDailyQuest, 0);
|
|
UpdateCriteria(CriteriaType::CompleteDailyQuest, quest_id);
|
|
UpdateCriteria(CriteriaType::CompleteAnyDailyQuestPerDay, quest_id);
|
|
}
|
|
}
|
|
else if (quest->IsWeekly())
|
|
SetWeeklyQuestStatus(quest_id);
|
|
else if (quest->IsMonthly())
|
|
SetMonthlyQuestStatus(quest_id);
|
|
else if (quest->IsSeasonal())
|
|
SetSeasonalQuestStatus(quest_id);
|
|
|
|
RemoveTimedQuest(quest_id);
|
|
RemoveActiveQuest(quest_id, false);
|
|
if (quest->CanIncreaseRewardedQuestCounters())
|
|
SetRewardedQuest(quest_id);
|
|
|
|
SetQuestCompletedBit(quest_id, true);
|
|
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
{
|
|
switch (obj.Type)
|
|
{
|
|
case QUEST_OBJECTIVE_ITEM:
|
|
{
|
|
int32 amountToDestroy = obj.Amount;
|
|
if (quest->HasFlag(QUEST_FLAGS_REMOVE_SURPLUS_ITEMS))
|
|
amountToDestroy = std::numeric_limits<uint32>::max();
|
|
DestroyItemCount(obj.ObjectID, amountToDestroy, true);
|
|
break;
|
|
}
|
|
case QUEST_OBJECTIVE_CURRENCY:
|
|
RemoveCurrency(obj.ObjectID, obj.Amount, CurrencyDestroyReason::QuestTurnin);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!quest->HasFlagEx(QUEST_FLAGS_EX_NO_ITEM_REMOVAL))
|
|
{
|
|
for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i)
|
|
{
|
|
if (quest->ItemDrop[i])
|
|
{
|
|
uint32 count = quest->ItemDropQuantity[i];
|
|
if (!count)
|
|
count = std::numeric_limits<uint32>::max();
|
|
DestroyItemCount(quest->ItemDrop[i], count, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (quest->GetRewItemsCount() > 0)
|
|
{
|
|
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
|
|
{
|
|
if (uint32 itemId = quest->RewardItemId[i])
|
|
{
|
|
ItemPosCountVec dest;
|
|
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, quest->RewardItemCount[i]) == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, itemId, true, GenerateItemRandomBonusListId(itemId), {}, ItemContext::Quest_Reward);
|
|
SendNewItem(item, quest->RewardItemCount[i], true, false);
|
|
}
|
|
else if (quest->IsDFQuest())
|
|
SendItemRetrievalMail(itemId, quest->RewardItemCount[i], ItemContext::Quest_Reward);
|
|
}
|
|
}
|
|
}
|
|
|
|
CurrencyGainSource currencyGainSource = [&]() -> CurrencyGainSource
|
|
{
|
|
if (quest->HasFlagEx(QUEST_FLAGS_EX_REWARDS_IGNORE_CAPS))
|
|
{
|
|
if (quest->IsWorldQuest())
|
|
return CurrencyGainSource::WorldQuestRewardIgnoreCaps;
|
|
|
|
return CurrencyGainSource::QuestRewardIgnoreCaps;
|
|
}
|
|
|
|
CurrencyGainSource gainSource = CurrencyGainSource::QuestReward;
|
|
|
|
if (quest->IsDaily())
|
|
gainSource = CurrencyGainSource::DailyQuestReward;
|
|
else if (quest->IsWeekly())
|
|
gainSource = CurrencyGainSource::WeeklyQuestReward;
|
|
else if (quest->IsWorldQuest())
|
|
gainSource = CurrencyGainSource::WorldQuestReward;
|
|
|
|
return gainSource;
|
|
}();
|
|
|
|
switch (rewardType)
|
|
{
|
|
case LootItemType::Item:
|
|
{
|
|
ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(rewardId);
|
|
if (rewardProto && quest->GetRewChoiceItemsCount())
|
|
{
|
|
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
|
|
{
|
|
if (quest->RewardChoiceItemId[i] && quest->RewardChoiceItemType[i] == LootItemType::Item && quest->RewardChoiceItemId[i] == rewardId)
|
|
{
|
|
ItemPosCountVec dest;
|
|
if (CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, rewardId, quest->RewardChoiceItemCount[i]) == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, rewardId, true, GenerateItemRandomBonusListId(rewardId), {}, ItemContext::Quest_Reward);
|
|
SendNewItem(item, quest->RewardChoiceItemCount[i], true, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// QuestPackageItem.db2
|
|
if (rewardProto && quest->GetQuestPackageID())
|
|
RewardQuestPackage(quest->GetQuestPackageID(), ItemContext::Quest_Reward, rewardId);
|
|
break;
|
|
}
|
|
case LootItemType::Currency:
|
|
{
|
|
if (sCurrencyTypesStore.HasRecord(rewardId) && quest->GetRewChoiceItemsCount())
|
|
for (uint32 i = 0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
|
|
if (quest->RewardChoiceItemId[i] && quest->RewardChoiceItemType[i] == LootItemType::Currency && quest->RewardChoiceItemId[i] == rewardId)
|
|
AddCurrency(quest->RewardChoiceItemId[i], quest->RewardChoiceItemCount[i], currencyGainSource);
|
|
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (uint8 i = 0; i < QUEST_REWARD_CURRENCY_COUNT; ++i)
|
|
if (quest->RewardCurrencyId[i])
|
|
AddCurrency(quest->RewardCurrencyId[i], quest->RewardCurrencyCount[i], currencyGainSource);
|
|
|
|
if (uint32 skill = quest->GetRewardSkillId())
|
|
UpdateSkillPro(skill, 1000, quest->GetRewardSkillPoints());
|
|
|
|
uint32 XP = GetQuestXPReward(quest);
|
|
|
|
int32 moneyRew = 0;
|
|
if (!IsMaxLevel())
|
|
GiveXP(XP, nullptr);
|
|
else
|
|
moneyRew = int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY));
|
|
|
|
moneyRew += GetQuestMoneyReward(quest);
|
|
|
|
if (moneyRew)
|
|
{
|
|
ModifyMoney(moneyRew);
|
|
|
|
if (moneyRew > 0)
|
|
UpdateCriteria(CriteriaType::MoneyEarnedFromQuesting, uint32(moneyRew));
|
|
|
|
SendDisplayToast(0, DisplayToastType::Money, false, moneyRew, DisplayToastMethod::QuestComplete, quest_id);
|
|
}
|
|
|
|
// honor reward
|
|
if (uint32 honor = quest->CalculateHonorGain(GetLevel()))
|
|
RewardHonor(nullptr, 0, honor, HonorGainSource::Quest);
|
|
|
|
// title reward
|
|
if (quest->GetRewTitle())
|
|
{
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetRewTitle()))
|
|
SetTitle(titleEntry);
|
|
}
|
|
|
|
// Send reward mail
|
|
if (uint32 mail_template_id = quest->GetRewMailTemplateId())
|
|
{
|
|
/// @todo Poor design of mail system
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
if (uint32 questMailSender = quest->GetRewMailSenderEntry())
|
|
MailDraft(mail_template_id).SendMailTo(trans, this, questMailSender, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
|
|
else
|
|
MailDraft(mail_template_id).SendMailTo(trans, this, questGiver, MAIL_CHECK_MASK_HAS_BODY, quest->GetRewMailDelaySecs());
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
SendQuestReward(quest, questGiver ? questGiver->ToCreature() : nullptr, XP, !announce);
|
|
|
|
RewardReputation(quest);
|
|
|
|
// cast spells after mark quest complete (some spells have quest completed state requirements in spell_area data)
|
|
if (quest->GetRewSpell() > 0)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(quest->GetRewSpell(), GetMap()->GetDifficultyID());
|
|
Unit* caster = this;
|
|
if (questGiver && questGiver->IsUnit() && !quest->HasFlag(QUEST_FLAGS_PLAYER_CAST_COMPLETE) && !spellInfo->HasTargetType(TARGET_UNIT_CASTER))
|
|
caster = questGiver->ToUnit();
|
|
|
|
caster->CastSpell(this, spellInfo->Id, CastSpellExtraArgs(TRIGGERED_FULL_MASK).SetCastDifficulty(spellInfo->Difficulty));
|
|
}
|
|
else
|
|
{
|
|
for (QuestRewardDisplaySpell displaySpell : quest->RewardDisplaySpell)
|
|
{
|
|
if (!ConditionMgr::IsPlayerMeetingCondition(this, displaySpell.PlayerConditionId))
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(displaySpell.SpellId, GetMap()->GetDifficultyID());
|
|
Unit* caster = this;
|
|
if (questGiver && questGiver->IsUnit() && !quest->HasFlag(QUEST_FLAGS_PLAYER_CAST_COMPLETE) && !spellInfo->HasTargetType(TARGET_UNIT_CASTER))
|
|
caster = questGiver->ToUnit();
|
|
|
|
caster->CastSpell(this, spellInfo->Id, CastSpellExtraArgs(TRIGGERED_FULL_MASK).SetCastDifficulty(spellInfo->Difficulty));
|
|
}
|
|
}
|
|
|
|
if (quest->GetZoneOrSort() > 0)
|
|
UpdateCriteria(CriteriaType::CompleteQuestsInZone, quest->GetQuestId());
|
|
UpdateCriteria(CriteriaType::CompleteQuestsCount);
|
|
UpdateCriteria(CriteriaType::CompleteQuest, quest->GetQuestId());
|
|
UpdateCriteria(CriteriaType::CompleteAnyReplayQuest, 1);
|
|
|
|
// make full db save
|
|
SaveToDB(false);
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
{
|
|
pvpInfo.IsHostile = pvpInfo.IsInHostileArea || HasPvPForcingQuest();
|
|
UpdatePvPState();
|
|
}
|
|
|
|
SendQuestUpdate(quest_id, true, true);
|
|
|
|
bool updateVisibility = false;
|
|
if (quest->HasFlag(QUEST_FLAGS_UPDATE_PHASESHIFT))
|
|
updateVisibility = PhasingHandler::OnConditionChange(this, false);
|
|
|
|
//lets remove flag for delayed teleports
|
|
SetCanDelayTeleport(false);
|
|
|
|
if (questGiver && questGiver->IsWorldObject())
|
|
{
|
|
//For AutoSubmition was added plr case there as it almost same exclute AI script cases.
|
|
// Send next quest
|
|
if (Quest const* nextQuest = GetNextQuest(questGiver, quest))
|
|
{
|
|
// Only send the quest to the player if the conditions are met
|
|
if (CanTakeQuest(nextQuest, false))
|
|
{
|
|
if (nextQuest->IsAutoAccept() && CanAddQuest(nextQuest, true))
|
|
AddQuestAndCheckCompletion(nextQuest, questGiver);
|
|
|
|
PlayerTalkClass->SendQuestGiverQuestDetails(nextQuest, questGiver->GetGUID(), true, false);
|
|
}
|
|
}
|
|
|
|
PlayerTalkClass->ClearMenus();
|
|
if (Creature* creatureQGiver = questGiver->ToCreature())
|
|
creatureQGiver->AI()->OnQuestReward(this, quest, rewardType, rewardId);
|
|
else if (GameObject* goQGiver = questGiver->ToGameObject())
|
|
goQGiver->AI()->OnQuestReward(this, quest, rewardType, rewardId);
|
|
}
|
|
|
|
sScriptMgr->OnQuestStatusChange(this, quest_id);
|
|
sScriptMgr->OnQuestStatusChange(this, quest, oldStatus, QUEST_STATUS_REWARDED);
|
|
|
|
if (updateVisibility)
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
void Player::SetRewardedQuest(uint32 quest_id)
|
|
{
|
|
m_RewardedQuests.insert(quest_id);
|
|
m_RewardedQuestsSave[quest_id] = QUEST_DEFAULT_SAVE_TYPE;
|
|
|
|
SetQuestCompletedBit(quest_id, true);
|
|
}
|
|
|
|
void Player::FailQuest(uint32 questId)
|
|
{
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
QuestStatus qStatus = GetQuestStatus(questId);
|
|
|
|
// we can only fail incomplete quest or...
|
|
if (qStatus != QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
// completed timed quest with no requirements
|
|
if (qStatus != QUEST_STATUS_COMPLETE || !quest->GetLimitTime() || !quest->GetObjectives().empty())
|
|
return;
|
|
}
|
|
|
|
SetQuestStatus(questId, QUEST_STATUS_FAILED);
|
|
|
|
uint16 log_slot = FindQuestSlot(questId);
|
|
|
|
if (log_slot < MAX_QUEST_LOG_SIZE)
|
|
SetQuestSlotState(log_slot, QUEST_STATE_FAIL);
|
|
|
|
if (quest->GetLimitTime())
|
|
{
|
|
QuestStatusData& q_status = m_QuestStatus[questId];
|
|
|
|
RemoveTimedQuest(questId);
|
|
q_status.Timer = 0;
|
|
|
|
SendQuestTimerFailed(questId);
|
|
}
|
|
else
|
|
SendQuestFailed(questId);
|
|
|
|
// Destroy quest items on quest failure.
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
if (obj.Type == QUEST_OBJECTIVE_ITEM)
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(obj.ObjectID))
|
|
if (itemTemplate->GetBonding() == BIND_QUEST)
|
|
DestroyItemCount(obj.ObjectID, obj.Amount, true, true);
|
|
|
|
// Destroy items received during the quest.
|
|
for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i)
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
|
|
if (quest->ItemDropQuantity[i] && itemTemplate->GetBonding() == BIND_QUEST)
|
|
DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true, true);
|
|
}
|
|
}
|
|
|
|
void Player::FailQuestsWithFlag(QuestFlags flag)
|
|
{
|
|
for (uint16 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
|
|
{
|
|
uint32 questId = GetQuestSlotQuestId(slot);
|
|
if (!questId)
|
|
continue;
|
|
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
if (quest->HasFlag(flag))
|
|
FailQuest(questId);
|
|
}
|
|
}
|
|
|
|
void Player::AbandonQuest(uint32 questId)
|
|
{
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
// Destroy quest items on quest abandon.
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
if (obj.Type == QUEST_OBJECTIVE_ITEM)
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(obj.ObjectID))
|
|
if (itemTemplate->GetBonding() == BIND_QUEST)
|
|
DestroyItemCount(obj.ObjectID, obj.Amount, true, true);
|
|
|
|
// Destroy items received during the quest.
|
|
for (uint8 i = 0; i < QUEST_ITEM_DROP_COUNT; ++i)
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(quest->ItemDrop[i]))
|
|
if (quest->ItemDropQuantity[i] && itemTemplate->GetBonding() == BIND_QUEST)
|
|
DestroyItemCount(quest->ItemDrop[i], quest->ItemDropQuantity[i], true, true);
|
|
}
|
|
}
|
|
|
|
bool Player::SatisfyQuestSkill(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 skill = qInfo->GetRequiredSkill();
|
|
|
|
// skip 0 case RequiredSkill
|
|
if (skill == 0)
|
|
return true;
|
|
|
|
// check skill value
|
|
if (GetSkillValue(skill) < qInfo->GetRequiredSkillValue())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_NONE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestSkill: Sent QUEST_ERR_NONE (QuestID: {}) because player '{}' ({}) doesn't have the required skill value.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestLevel(Quest const* qInfo, bool msg) const
|
|
{
|
|
return SatisfyQuestMinLevel(qInfo, msg) && SatisfyQuestMaxLevel(qInfo, msg);
|
|
}
|
|
|
|
bool Player::SatisfyQuestMinLevel(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (GetLevel() < GetQuestMinLevel(qInfo))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_FAILED_LOW_LEVEL);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestMinLevel: Sent QUEST_ERR_FAILED_LOW_LEVEL (QuestID: {}) because player '{}' ({}) doesn't have the required (min) level.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestMaxLevel(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (qInfo->GetMaxLevel() > 0 && GetLevel() > qInfo->GetMaxLevel())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_NONE); // There doesn't seem to be a specific response for too high player level
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestMaxLevel: Sent QUEST_ERR_FAILED_LOW_LEVEL (QuestID: {}) because player '{}' ({}) doesn't have the required (max) level.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestLog(bool msg) const
|
|
{
|
|
// exist free slot
|
|
if (FindQuestSlot(0) < MAX_QUEST_LOG_SIZE)
|
|
return true;
|
|
|
|
if (msg)
|
|
{
|
|
WorldPackets::Quest::QuestLogFull data;
|
|
SendDirectMessage(data.Write());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::SatisfyQuestDependentQuests(Quest const* qInfo, bool msg) const
|
|
{
|
|
return SatisfyQuestPreviousQuest(qInfo, msg) && SatisfyQuestDependentPreviousQuests(qInfo, msg) &&
|
|
SatisfyQuestBreadcrumbQuest(qInfo, msg) && SatisfyQuestDependentBreadcrumbQuests(qInfo, msg);
|
|
}
|
|
|
|
bool Player::SatisfyQuestPreviousQuest(Quest const* qInfo, bool msg) const
|
|
{
|
|
// No previous quest (might be first quest in a series)
|
|
if (!qInfo->GetPrevQuestId())
|
|
return true;
|
|
|
|
uint32 prevId = std::abs(qInfo->GetPrevQuestId());
|
|
// If positive previous quest rewarded, return true
|
|
if (qInfo->GetPrevQuestId() > 0 && m_RewardedQuests.count(prevId) > 0)
|
|
return true;
|
|
|
|
// If negative previous quest active, return true
|
|
if (qInfo->GetPrevQuestId() < 0 && GetQuestStatus(prevId) == QUEST_STATUS_INCOMPLETE)
|
|
return true;
|
|
|
|
// Has positive prev. quest in non-rewarded state
|
|
// and negative prev. quest in non-active state
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_NONE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestPreviousQuest: Sent QUEST_ERR_NONE (QuestID: {}) because player '{}' ({}) doesn't have required quest {}.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString(), prevId);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::SatisfyQuestDependentPreviousQuests(Quest const* qInfo, bool msg) const
|
|
{
|
|
// No previous quest (might be first quest in a series)
|
|
if (qInfo->DependentPreviousQuests.empty())
|
|
return true;
|
|
|
|
for (uint32 prevId : qInfo->DependentPreviousQuests)
|
|
{
|
|
// checked in startup
|
|
Quest const* questInfo = sObjectMgr->GetQuestTemplate(prevId);
|
|
ASSERT(questInfo);
|
|
|
|
// If any of the previous quests completed, return true
|
|
if (IsQuestRewarded(prevId))
|
|
{
|
|
// skip one-from-all exclusive group
|
|
if (questInfo->GetExclusiveGroup() >= 0)
|
|
return true;
|
|
|
|
// each-from-all exclusive group (< 0)
|
|
// can be start if only all quests in prev quest exclusive group completed and rewarded
|
|
auto bounds = sObjectMgr->GetExclusiveQuestGroupBounds(questInfo->GetExclusiveGroup());
|
|
for (auto itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
// skip checked quest id, only state of other quests in group is interesting
|
|
uint32 exclusiveQuestId = itr->second;
|
|
if (exclusiveQuestId == prevId)
|
|
continue;
|
|
|
|
// alternative quest from group also must be completed and rewarded (reported)
|
|
if (!IsQuestRewarded(exclusiveQuestId))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_NONE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestDependentPreviousQuests: Sent QUEST_ERR_NONE (QuestID: {}) because player '{}' ({}) doesn't have the required quest (1).",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Has only prev. quests in non-rewarded state
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_NONE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestDependentPreviousQuests: Sent QUEST_ERR_NONE (QuestID: {}) because player '{}' ({}) doesn't have required quest (2).",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::SatisfyQuestBreadcrumbQuest(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 breadcrumbTargetQuestId = std::abs(qInfo->GetBreadcrumbForQuestId());
|
|
|
|
//If this is not a breadcrumb quest.
|
|
if (!breadcrumbTargetQuestId)
|
|
return true;
|
|
|
|
// If the target quest is not available
|
|
if (!CanTakeQuest(sObjectMgr->GetQuestTemplate(breadcrumbTargetQuestId), false))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_NONE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestBreadcrumbQuest: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: {}) because target quest (QuestID: {}) is not available to player '{}' ({}).",
|
|
qInfo->GetQuestId(), breadcrumbTargetQuestId, GetName(), GetGUID().ToString());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestDependentBreadcrumbQuests(Quest const* qInfo, bool msg) const
|
|
{
|
|
for (uint32 breadcrumbQuestId : qInfo->DependentBreadcrumbQuests)
|
|
{
|
|
QuestStatus status = GetQuestStatus(breadcrumbQuestId);
|
|
// If any of the breadcrumb quests are in the quest log, return false.
|
|
if (status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_FAILED)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_NONE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestDependentBreadcrumbQuests: Sent INVALIDREASON_DONT_HAVE_REQ (QuestID: {}) because player '{}' ({}) has a breadcrumb quest towards this quest in the quest log.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestClass(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 reqClass = qInfo->GetAllowableClasses();
|
|
|
|
if (reqClass == 0)
|
|
return true;
|
|
|
|
if ((reqClass & GetClassMask()) == 0)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_NONE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestClass: Sent QUEST_ERR_NONE (QuestID: {}) because player '{}' ({}) doesn't have required class.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestRace(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (!qInfo->GetAllowableRaces().HasRace(GetRace()))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_FAILED_WRONG_RACE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestRace: Sent QUEST_ERR_FAILED_WRONG_RACE (QuestID: {}) because player '{}' ({}) doesn't have required race.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestMinReputation(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 fIdMin = qInfo->GetRequiredMinRepFaction(); //Min required rep
|
|
if (fIdMin && GetReputationMgr().GetReputation(fIdMin) < qInfo->GetRequiredMinRepValue())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_NONE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestReputation: Sent QUEST_ERR_NONE (QuestID: {}) because player '{}' ({}) doesn't required reputation (min).",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestMaxReputation(Quest const* qInfo, bool msg) const
|
|
{
|
|
uint32 fIdMax = qInfo->GetRequiredMaxRepFaction(); //Max required rep
|
|
if (fIdMax && GetReputationMgr().GetReputation(fIdMax) >= qInfo->GetRequiredMaxRepValue())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_NONE);
|
|
TC_LOG_DEBUG("misc", "SatisfyQuestReputation: Sent QUEST_ERR_NONE (QuestID: {}) because player '{}' ({}) doesn't required reputation (max).",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestReputation(Quest const* qInfo, bool msg) const
|
|
{
|
|
return SatisfyQuestMinReputation(qInfo, msg) && SatisfyQuestMaxReputation(qInfo, msg);
|
|
}
|
|
|
|
bool Player::SatisfyQuestStatus(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (GetQuestStatus(qInfo->GetQuestId()) == QUEST_STATUS_REWARDED)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_ALREADY_DONE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestStatus: Sent QUEST_STATUS_REWARDED (QuestID: {}) because player '{}' ({}) quest status is already REWARDED.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (GetQuestStatus(qInfo->GetQuestId()) != QUEST_STATUS_NONE)
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_ALREADY_ON1);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestStatus: Sent QUEST_ERR_ALREADY_ON1 (QuestID: {}) because player '{}' ({}) quest status is not NONE.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestConditions(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, qInfo->GetQuestId(), this))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_NONE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestConditions: Sent QUEST_ERR_NONE (QuestID: {}) because player '{}' ({}) doesn't meet conditions.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
TC_LOG_DEBUG("condition", "Player::SatisfyQuestConditions: conditions not met for quest {}", qInfo->GetQuestId());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestTimed(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (!m_timedquests.empty() && qInfo->GetLimitTime())
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_ONLY_ONE_TIMED);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestTimed: Sent QUEST_ERR_ONLY_ONE_TIMED (QuestID: {}) because player '{}' ({}) is already on a timed quest.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestExclusiveGroup(Quest const* qInfo, bool msg) const
|
|
{
|
|
// non positive exclusive group, if > 0 then can be start if any other quest in exclusive group already started/completed
|
|
if (qInfo->GetExclusiveGroup() <= 0)
|
|
return true;
|
|
|
|
auto bounds = sObjectMgr->GetExclusiveQuestGroupBounds(qInfo->GetExclusiveGroup());
|
|
for (auto itr = bounds.first; itr != bounds.second; ++itr)
|
|
{
|
|
uint32 exclude_Id = itr->second;
|
|
|
|
// skip checked quest id, only state of other quests in group is interesting
|
|
if (exclude_Id == qInfo->GetQuestId())
|
|
continue;
|
|
|
|
// not allow have daily quest if daily quest from exclusive group already recently completed
|
|
Quest const* Nquest = sObjectMgr->GetQuestTemplate(exclude_Id);
|
|
ASSERT(Nquest);
|
|
if (!SatisfyQuestDay(Nquest, false) || !SatisfyQuestWeek(Nquest, false) || !SatisfyQuestSeasonal(Nquest, false))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_NONE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestExclusiveGroup: Sent QUEST_ERR_NONE (QuestID: {}) because player '{}' ({}) already did daily quests in exclusive group.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// alternative quest already started or completed - but don't check rewarded states if both are repeatable
|
|
if (GetQuestStatus(exclude_Id) != QUEST_STATUS_NONE || (!(qInfo->IsRepeatable() && Nquest->IsRepeatable()) && GetQuestRewardStatus(exclude_Id)))
|
|
{
|
|
if (msg)
|
|
{
|
|
SendCanTakeQuestResponse(QUEST_ERR_NONE);
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestExclusiveGroup: Sent QUEST_ERR_NONE (QuestID: {}) because player '{}' ({}) already did quest in exclusive group.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestDay(Quest const* qInfo, bool /*msg*/) const
|
|
{
|
|
if (!qInfo->IsDaily() && !qInfo->IsDFQuest())
|
|
return true;
|
|
|
|
if (qInfo->IsDFQuest())
|
|
{
|
|
if (m_DFQuests.find(qInfo->GetQuestId()) != m_DFQuests.end())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
return m_activePlayerData->DailyQuestsCompleted.FindIndex(qInfo->GetQuestId()) == -1;
|
|
}
|
|
|
|
bool Player::SatisfyQuestWeek(Quest const* qInfo, bool /*msg*/) const
|
|
{
|
|
if (!qInfo->IsWeekly() || m_weeklyquests.empty())
|
|
return true;
|
|
|
|
// if not found in cooldown list
|
|
return m_weeklyquests.find(qInfo->GetQuestId()) == m_weeklyquests.end();
|
|
}
|
|
|
|
bool Player::SatisfyQuestSeasonal(Quest const* qInfo, bool /*msg*/) const
|
|
{
|
|
if (!qInfo->IsSeasonal() || m_seasonalquests.empty())
|
|
return true;
|
|
|
|
auto itr = m_seasonalquests.find(qInfo->GetEventIdForQuest());
|
|
if (itr == m_seasonalquests.end() || itr->second.empty())
|
|
return true;
|
|
|
|
// if not found in cooldown list
|
|
return itr->second.find(qInfo->GetQuestId()) == itr->second.end();
|
|
}
|
|
|
|
bool Player::SatisfyQuestExpansion(Quest const* qInfo, bool msg) const
|
|
{
|
|
if (GetSession()->GetExpansion() < qInfo->GetExpansion())
|
|
{
|
|
if (msg)
|
|
SendCanTakeQuestResponse(QUEST_ERR_FAILED_EXPANSION);
|
|
|
|
TC_LOG_DEBUG("misc", "Player::SatisfyQuestExpansion: Sent QUEST_ERR_FAILED_EXPANSION (QuestID: {}) because player '{}' ({}) does not have required expansion.",
|
|
qInfo->GetQuestId(), GetName(), GetGUID().ToString());
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::SatisfyQuestMonth(Quest const* qInfo, bool /*msg*/) const
|
|
{
|
|
if (!qInfo->IsMonthly() || m_monthlyquests.empty())
|
|
return true;
|
|
|
|
// if not found in cooldown list
|
|
return m_monthlyquests.find(qInfo->GetQuestId()) == m_monthlyquests.end();
|
|
}
|
|
|
|
bool Player::GiveQuestSourceItem(Quest const* quest)
|
|
{
|
|
uint32 srcitem = quest->GetSrcItemId();
|
|
if (srcitem > 0)
|
|
{
|
|
// Don't give source item if it is the same item used to start the quest
|
|
ItemTemplate const* itemTemplate = ASSERT_NOTNULL(sObjectMgr->GetItemTemplate(srcitem));
|
|
if (quest->GetQuestId() == itemTemplate->GetStartQuest())
|
|
return true;
|
|
|
|
uint32 count = quest->GetSrcItemCount();
|
|
if (count <= 0)
|
|
count = 1;
|
|
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, srcitem, count);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, srcitem, true);
|
|
SendNewItem(item, count, true, false);
|
|
return true;
|
|
}
|
|
// player already have max amount required item, just report success
|
|
if (msg == EQUIP_ERR_ITEM_MAX_COUNT)
|
|
return true;
|
|
|
|
SendEquipError(msg, nullptr, nullptr, srcitem);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::TakeQuestSourceItem(uint32 questId, bool msg)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (quest)
|
|
{
|
|
uint32 srcItemId = quest->GetSrcItemId();
|
|
ItemTemplate const* item = sObjectMgr->GetItemTemplate(srcItemId);
|
|
|
|
if (srcItemId > 0)
|
|
{
|
|
uint32 count = quest->GetSrcItemCount();
|
|
if (count <= 0)
|
|
count = 1;
|
|
|
|
// There are two cases where the source item is not destroyed:
|
|
// - Item cannot be unequipped (example: non-empty bags)
|
|
// - The source item is the item that started the quest, so the player is supposed to keep it (otherwise it was already destroyed in AddQuestAndCheckCompletion())
|
|
InventoryResult res = CanUnequipItems(srcItemId, count);
|
|
if (res != EQUIP_ERR_OK)
|
|
{
|
|
if (msg)
|
|
SendEquipError(res, nullptr, nullptr, srcItemId);
|
|
return false;
|
|
}
|
|
|
|
ASSERT(item);
|
|
if (item->GetStartQuest() != questId)
|
|
DestroyItemCount(srcItemId, count, true, true);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetQuestRewardStatus(uint32 quest_id) const
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (qInfo)
|
|
{
|
|
if (qInfo->IsSeasonal() && !qInfo->IsRepeatable())
|
|
return !SatisfyQuestSeasonal(qInfo, false);
|
|
|
|
// for repeatable quests: rewarded field is set after first reward only to prevent getting XP more than once
|
|
if (!qInfo->IsRepeatable())
|
|
return IsQuestRewarded(quest_id);
|
|
|
|
return false;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
QuestStatus Player::GetQuestStatus(uint32 quest_id) const
|
|
{
|
|
if (quest_id)
|
|
{
|
|
QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
|
|
if (itr != m_QuestStatus.end())
|
|
return itr->second.Status;
|
|
|
|
if (GetQuestRewardStatus(quest_id))
|
|
return QUEST_STATUS_REWARDED;
|
|
}
|
|
return QUEST_STATUS_NONE;
|
|
}
|
|
|
|
bool Player::CanShareQuest(uint32 quest_id) const
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (qInfo && qInfo->HasFlag(QUEST_FLAGS_SHARABLE))
|
|
{
|
|
QuestStatusMap::const_iterator itr = m_QuestStatus.find(quest_id);
|
|
return (itr != m_QuestStatus.end());
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::SetQuestStatus(uint32 questId, QuestStatus status, bool update /*= true*/)
|
|
{
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(questId))
|
|
{
|
|
QuestStatus oldStatus = m_QuestStatus[questId].Status;
|
|
m_QuestStatus[questId].Status = status;
|
|
|
|
if (!quest->IsTurnIn())
|
|
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
|
|
|
|
sScriptMgr->OnQuestStatusChange(this, questId);
|
|
sScriptMgr->OnQuestStatusChange(this, quest, oldStatus, status);
|
|
}
|
|
|
|
if (update)
|
|
SendQuestUpdate(questId);
|
|
}
|
|
|
|
void Player::RemoveActiveQuest(uint32 questId, bool update /*= true*/)
|
|
{
|
|
QuestStatusMap::iterator itr = m_QuestStatus.find(questId);
|
|
if (itr != m_QuestStatus.end())
|
|
{
|
|
SetQuestSlot(itr->second.Slot, 0);
|
|
|
|
for (auto objectiveItr = m_questObjectiveStatus.begin(); objectiveItr != m_questObjectiveStatus.end(); )
|
|
{
|
|
if (objectiveItr->second.QuestStatusItr == itr)
|
|
objectiveItr = m_questObjectiveStatus.erase(objectiveItr);
|
|
else
|
|
++objectiveItr;
|
|
}
|
|
m_QuestStatus.erase(itr);
|
|
m_QuestStatusSave[questId] = QUEST_DELETE_SAVE_TYPE;
|
|
}
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
bool updateVisibility = false;
|
|
|
|
if (update)
|
|
{
|
|
SendQuestUpdate(questId);
|
|
|
|
if (quest && quest->HasFlag(QUEST_FLAGS_UPDATE_PHASESHIFT))
|
|
updateVisibility = PhasingHandler::OnConditionChange(this, false);
|
|
}
|
|
|
|
if (updateVisibility)
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
void Player::RemoveRewardedQuest(uint32 questId, bool update /*= true*/)
|
|
{
|
|
RewardedQuestSet::iterator rewItr = m_RewardedQuests.find(questId);
|
|
if (rewItr != m_RewardedQuests.end())
|
|
{
|
|
m_RewardedQuests.erase(rewItr);
|
|
m_RewardedQuestsSave[questId] = QUEST_FORCE_DELETE_SAVE_TYPE;
|
|
}
|
|
|
|
SetQuestCompletedBit(questId, false);
|
|
|
|
// Remove seasonal quest also
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
bool updateVisibility = false;
|
|
|
|
ASSERT(quest);
|
|
|
|
if (quest->IsSeasonal())
|
|
{
|
|
uint16 eventId = quest->GetEventIdForQuest();
|
|
if (m_seasonalquests.find(eventId) != m_seasonalquests.end())
|
|
{
|
|
m_seasonalquests[eventId].erase(questId);
|
|
m_SeasonalQuestChanged = true;
|
|
}
|
|
}
|
|
|
|
if (update)
|
|
{
|
|
SendQuestUpdate(questId);
|
|
|
|
if (quest && quest->HasFlag(QUEST_FLAGS_UPDATE_PHASESHIFT))
|
|
updateVisibility = PhasingHandler::OnConditionChange(this, false);
|
|
}
|
|
|
|
if (updateVisibility)
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
void Player::SendQuestUpdate(uint32 questId, bool updateInteractions /*= true*/, bool updateGameObjectQuestGiverStatus /*= false*/)
|
|
{
|
|
SpellAreaForQuestMapBounds saBounds = sSpellMgr->GetSpellAreaForQuestMapBounds(questId);
|
|
|
|
if (saBounds.first != saBounds.second)
|
|
{
|
|
std::set<uint32> aurasToRemove, aurasToCast;
|
|
uint32 zone = 0, area = 0;
|
|
GetZoneAndAreaId(zone, area);
|
|
|
|
for (SpellAreaForQuestMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
{
|
|
if (itr->second->flags & SPELL_AREA_FLAG_AUTOREMOVE && !itr->second->IsFitToRequirements(this, zone, area))
|
|
aurasToRemove.insert(itr->second->spellId);
|
|
else if (itr->second->flags & SPELL_AREA_FLAG_AUTOCAST && !(itr->second->flags & SPELL_AREA_FLAG_IGNORE_AUTOCAST_ON_QUEST_STATUS_CHANGE))
|
|
aurasToCast.insert(itr->second->spellId);
|
|
}
|
|
|
|
// Auras matching the requirements will be inside the aurasToCast container.
|
|
// Auras not matching the requirements may prevent using auras matching the requirements.
|
|
// aurasToCast will erase conflicting auras in aurasToRemove container to handle spells used by multiple quests.
|
|
|
|
for (auto itr = aurasToRemove.begin(); itr != aurasToRemove.end();)
|
|
{
|
|
bool auraRemoved = false;
|
|
|
|
for (const auto i : aurasToCast)
|
|
{
|
|
if (*itr == i)
|
|
{
|
|
itr = aurasToRemove.erase(itr);
|
|
auraRemoved = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!auraRemoved)
|
|
++itr;
|
|
}
|
|
|
|
for (auto spellId : aurasToCast)
|
|
if (!HasAura(spellId))
|
|
CastSpell(this, spellId, true);
|
|
|
|
for (auto spellId : aurasToRemove)
|
|
RemoveAurasDueToSpell(spellId);
|
|
}
|
|
|
|
if (updateInteractions)
|
|
UpdateVisibleObjectInteractions(true, false, updateGameObjectQuestGiverStatus, true);
|
|
}
|
|
|
|
QuestGiverStatus Player::GetQuestDialogStatus(Object const* questgiver) const
|
|
{
|
|
QuestRelationResult qr, qir;
|
|
|
|
switch (questgiver->GetTypeId())
|
|
{
|
|
case TYPEID_GAMEOBJECT:
|
|
{
|
|
if (GameObjectAI* ai = questgiver->ToGameObject()->AI())
|
|
if (Optional<QuestGiverStatus> questStatus = ai->GetDialogStatus(this))
|
|
return *questStatus;
|
|
qr = sObjectMgr->GetGOQuestRelations(questgiver->GetEntry());
|
|
qir = sObjectMgr->GetGOQuestInvolvedRelations(questgiver->GetEntry());
|
|
break;
|
|
}
|
|
case TYPEID_UNIT:
|
|
{
|
|
Creature const* questGiverCreature = questgiver->ToCreature();
|
|
if (!questGiverCreature->IsInteractionAllowedWhileHostile() && questGiverCreature->IsHostileTo(this))
|
|
return QuestGiverStatus::None;
|
|
|
|
if (!questGiverCreature->IsInteractionAllowedInCombat() && questGiverCreature->IsInCombat())
|
|
return QuestGiverStatus::None;
|
|
|
|
if (CreatureAI* ai = questgiver->ToCreature()->AI())
|
|
if (Optional<QuestGiverStatus> questStatus = ai->GetDialogStatus(this))
|
|
return *questStatus;
|
|
qr = sObjectMgr->GetCreatureQuestRelations(questgiver->GetEntry());
|
|
qir = sObjectMgr->GetCreatureQuestInvolvedRelations(questgiver->GetEntry());
|
|
break;
|
|
}
|
|
default:
|
|
// it's impossible, but check
|
|
TC_LOG_ERROR("entities.player.quest", "Player::GetQuestDialogStatus: Called with unexpected type (Entry: {}, Type: {}) by player '{}' ({})",
|
|
questgiver->GetEntry(), questgiver->GetTypeId(), GetName(), GetGUID().ToString());
|
|
return QuestGiverStatus::None;
|
|
}
|
|
|
|
QuestGiverStatus result = QuestGiverStatus::None;
|
|
|
|
for (uint32 questId : qir)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
continue;
|
|
|
|
switch (GetQuestStatus(questId))
|
|
{
|
|
case QUEST_STATUS_COMPLETE:
|
|
if (quest->IsImportant())
|
|
result |= quest->HasFlag(QUEST_FLAGS_HIDE_REWARD_POI) ? QuestGiverStatus::ImportantQuestRewardCompleteNoPOI : QuestGiverStatus::ImportantQuestRewardCompletePOI;
|
|
else if (quest->IsMeta())
|
|
result |= quest->HasFlag(QUEST_FLAGS_HIDE_REWARD_POI) ? QuestGiverStatus::MetaQuestRewardCompleteNoPOI : QuestGiverStatus::MetaQuestRewardCompletePOI;
|
|
else if (quest->GetQuestTag() == QuestTagType::CovenantCalling)
|
|
result |= quest->HasFlag(QUEST_FLAGS_HIDE_REWARD_POI) ? QuestGiverStatus::CovenantCallingRewardCompleteNoPOI : QuestGiverStatus::CovenantCallingRewardCompletePOI;
|
|
else if (quest->HasFlagEx(QUEST_FLAGS_EX_LEGENDARY))
|
|
result |= quest->HasFlag(QUEST_FLAGS_HIDE_REWARD_POI) ? QuestGiverStatus::LegendaryRewardCompleteNoPOI : QuestGiverStatus::LegendaryRewardCompletePOI;
|
|
else if (quest->IsDailyOrWeekly())
|
|
result |= quest->HasFlag(QUEST_FLAGS_HIDE_REWARD_POI) ? QuestGiverStatus::RepeatableRewardCompleteNoPOI : QuestGiverStatus::RepeatableRewardCompletePOI;
|
|
else
|
|
result |= quest->HasFlag(QUEST_FLAGS_HIDE_REWARD_POI) ? QuestGiverStatus::RewardCompleteNoPOI : QuestGiverStatus::RewardCompletePOI;
|
|
break;
|
|
case QUEST_STATUS_INCOMPLETE:
|
|
if (quest->IsImportant())
|
|
result |= QuestGiverStatus::ImportantReward;
|
|
else if (quest->IsMeta())
|
|
result |= QuestGiverStatus::MetaReward;
|
|
else if (quest->GetQuestTag() == QuestTagType::CovenantCalling)
|
|
result |= QuestGiverStatus::CovenantCallingReward;
|
|
else if (quest->HasFlagEx(QUEST_FLAGS_EX_LEGENDARY))
|
|
result |= QuestGiverStatus::LegendaryReward;
|
|
else if (quest->IsDailyOrWeekly())
|
|
result |= QuestGiverStatus::RepeatableReward;
|
|
else
|
|
result |= QuestGiverStatus::Reward;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (quest->IsTurnIn() && CanTakeQuest(quest, false))
|
|
{
|
|
bool isTrivial = GetLevel() > (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF));
|
|
if (quest->IsRepeatable())
|
|
result |= isTrivial ? QuestGiverStatus::TrivialRepeatableTurnin : QuestGiverStatus::RepeatableTurnin;
|
|
else
|
|
result |= isTrivial ? QuestGiverStatus::Trivial : QuestGiverStatus::Quest;
|
|
}
|
|
}
|
|
|
|
for (uint32 questId : qr)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_QUEST_AVAILABLE, quest->GetQuestId(), this))
|
|
continue;
|
|
|
|
if (GetQuestStatus(questId) == QUEST_STATUS_NONE)
|
|
{
|
|
if (CanSeeStartQuest(quest))
|
|
{
|
|
if (SatisfyQuestLevel(quest, false))
|
|
{
|
|
bool isTrivial = GetLevel() > (GetQuestLevel(quest) + sWorld->getIntConfig(CONFIG_QUEST_LOW_LEVEL_HIDE_DIFF));
|
|
if (quest->IsImportant())
|
|
result |= isTrivial ? QuestGiverStatus::TrivialImportantQuest : QuestGiverStatus::ImportantQuest;
|
|
else if (quest->IsMeta())
|
|
result |= isTrivial ? QuestGiverStatus::TrivialMetaQuest : QuestGiverStatus::MetaQuest;
|
|
else if (quest->GetQuestTag() == QuestTagType::CovenantCalling)
|
|
result |= QuestGiverStatus::CovenantCallingQuest;
|
|
else if (quest->HasFlagEx(QUEST_FLAGS_EX_LEGENDARY))
|
|
result |= isTrivial ? QuestGiverStatus::TrivialLegendaryQuest : QuestGiverStatus::LegendaryQuest;
|
|
else if (quest->IsDailyOrWeekly())
|
|
result |= isTrivial ? QuestGiverStatus::TrivialRepeatableQuest : QuestGiverStatus::RepeatableQuest;
|
|
else
|
|
result |= isTrivial ? QuestGiverStatus::Trivial : QuestGiverStatus::Quest;
|
|
}
|
|
else if (quest->IsImportant())
|
|
result |= QuestGiverStatus::FutureImportantQuest;
|
|
else if (quest->HasFlagEx(QUEST_FLAGS_EX_LEGENDARY))
|
|
result |= QuestGiverStatus::FutureLegendaryQuest;
|
|
else
|
|
result |= QuestGiverStatus::Future;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void Player::SkipQuests(std::vector<uint32> const& questIds)
|
|
{
|
|
bool updateVisibility = false;
|
|
for (uint32 const& questId : questIds)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
return;
|
|
|
|
QuestStatus oldStatus = GetQuestStatus(questId);
|
|
|
|
if (oldStatus != QUEST_STATUS_NONE && oldStatus != QUEST_STATUS_REWARDED)
|
|
{
|
|
RemoveActiveQuest(questId);
|
|
TakeQuestSourceItem(questId, true); // remove quest src item from player
|
|
AbandonQuest(questId); // remove all quest items player received before abandoning quest. Note, this does not remove normal drop items that happen to be quest requirements.
|
|
if (quest->GetLimitTime())
|
|
RemoveTimedQuest(questId);
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
{
|
|
pvpInfo.IsHostile = pvpInfo.IsInHostileArea || HasPvPForcingQuest();
|
|
UpdatePvPState();
|
|
}
|
|
}
|
|
|
|
SetRewardedQuest(questId);
|
|
SendQuestUpdate(questId, false);
|
|
|
|
if (!updateVisibility && quest->HasFlag(QUEST_FLAGS_UPDATE_PHASESHIFT))
|
|
updateVisibility = PhasingHandler::OnConditionChange(this, false);
|
|
|
|
sScriptMgr->OnQuestStatusChange(this, questId);
|
|
sScriptMgr->OnQuestStatusChange(this, quest, oldStatus, QUEST_STATUS_REWARDED);
|
|
}
|
|
|
|
UpdateVisibleObjectInteractions(true, false, true, true);
|
|
|
|
// make full db save
|
|
SaveToDB(false);
|
|
|
|
if (updateVisibility)
|
|
UpdateObjectVisibility();
|
|
}
|
|
|
|
void Player::DespawnPersonalSummonsForQuest(uint32 questId)
|
|
{
|
|
std::list<Creature*> creatureList;
|
|
GetCreatureListWithOptionsInGrid(creatureList, 100.0f, { .IgnorePhases = true, .PrivateObjectOwnerGuid = GetGUID() }); // we might want to replace this with SummonList in Player at some point
|
|
|
|
for (Creature* creature : creatureList)
|
|
{
|
|
CreatureSummonedData const* summonedData = sObjectMgr->GetCreatureSummonedData(creature->GetEntry());
|
|
if (!summonedData)
|
|
continue;
|
|
|
|
if (summonedData->DespawnOnQuestsRemoved)
|
|
{
|
|
if (std::find(summonedData->DespawnOnQuestsRemoved->begin(), summonedData->DespawnOnQuestsRemoved->end(), questId) != summonedData->DespawnOnQuestsRemoved->end())
|
|
creature->DespawnOrUnsummon();
|
|
}
|
|
}
|
|
}
|
|
|
|
// not used in Trinity, but used in scripting code
|
|
uint16 Player::GetReqKillOrCastCurrentCount(uint32 quest_id, int32 entry) const
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!qInfo)
|
|
return 0;
|
|
|
|
uint16 slot = FindQuestSlot(quest_id);
|
|
if (slot >= MAX_QUEST_LOG_SIZE)
|
|
return 0;
|
|
|
|
for (QuestObjective const& obj : qInfo->GetObjectives())
|
|
if (obj.ObjectID == entry)
|
|
return GetQuestSlotObjectiveData(slot, obj);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void Player::AdjustQuestObjectiveProgress(Quest const* quest)
|
|
{
|
|
// adjust progress of quest objectives that rely on external counters, like items
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
{
|
|
switch (obj.Type)
|
|
{
|
|
case QUEST_OBJECTIVE_ITEM:
|
|
if (!(obj.Flags2 & QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM))
|
|
{
|
|
uint32 reqItemCount = obj.Amount;
|
|
uint32 curItemCount = GetItemCount(obj.ObjectID, true);
|
|
SetQuestObjectiveData(obj, std::min(curItemCount, reqItemCount));
|
|
}
|
|
break;
|
|
case QUEST_OBJECTIVE_HAVE_CURRENCY:
|
|
{
|
|
uint32 reqCurrencyCount = obj.Amount;
|
|
uint32 curCurrencyCount = GetCurrencyQuantity(obj.ObjectID);
|
|
SetQuestObjectiveData(obj, std::min(reqCurrencyCount, curCurrencyCount));
|
|
break;
|
|
}
|
|
case QUEST_OBJECTIVE_CRITERIA_TREE:
|
|
if (m_questObjectiveCriteriaMgr->HasCompletedObjective(&obj))
|
|
SetQuestObjectiveData(obj, 1);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16 Player::FindQuestSlot(uint32 quest_id) const
|
|
{
|
|
for (uint16 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
if (GetQuestSlotQuestId(i) == quest_id)
|
|
return i;
|
|
|
|
return MAX_QUEST_LOG_SIZE;
|
|
}
|
|
|
|
uint32 Player::GetQuestSlotQuestId(uint16 slot) const
|
|
{
|
|
return m_playerData->QuestLog[slot].QuestID;
|
|
}
|
|
|
|
uint32 Player::GetQuestSlotState(uint16 slot) const
|
|
{
|
|
return m_playerData->QuestLog[slot].StateFlags;
|
|
}
|
|
|
|
uint16 Player::GetQuestSlotCounter(uint16 slot, uint8 counter) const
|
|
{
|
|
if (counter < MAX_QUEST_COUNTS)
|
|
return m_playerData->QuestLog[slot].ObjectiveProgress[counter];
|
|
return 0;
|
|
}
|
|
|
|
int64 Player::GetQuestSlotEndTime(uint16 slot) const
|
|
{
|
|
return m_playerData->QuestLog[slot].EndTime;
|
|
}
|
|
|
|
bool Player::GetQuestSlotObjectiveFlag(uint16 slot, int8 objectiveIndex) const
|
|
{
|
|
if (objectiveIndex < MAX_QUEST_COUNTS)
|
|
return (*m_playerData->QuestLog[slot].ObjectiveFlags) & (1 << objectiveIndex);
|
|
return false;
|
|
}
|
|
|
|
int32 Player::GetQuestSlotObjectiveData(uint16 slot, QuestObjective const& objective) const
|
|
{
|
|
if (objective.StorageIndex < 0)
|
|
{
|
|
TC_LOG_ERROR("entities.player.quest", "Player::GetQuestObjectiveData: Called for quest {} with invalid StorageIndex {} (objective data is not tracked)",
|
|
objective.QuestID, int32(objective.StorageIndex));
|
|
return 0;
|
|
}
|
|
|
|
if (objective.StorageIndex >= MAX_QUEST_COUNTS)
|
|
{
|
|
TC_LOG_ERROR("entities.player.quest", "Player::GetQuestObjectiveData: Player '{}' ({}) quest {} out of range StorageIndex {}",
|
|
GetName(), GetGUID().ToString(), objective.QuestID, uint32(objective.StorageIndex));
|
|
return 0;
|
|
}
|
|
|
|
if (!objective.IsStoringFlag())
|
|
return GetQuestSlotCounter(slot, objective.StorageIndex);
|
|
|
|
return GetQuestSlotObjectiveFlag(slot, objective.StorageIndex) ? 1 : 0;
|
|
}
|
|
|
|
int32 Player::GetQuestObjectiveData(uint32 questId, uint32 objectiveId) const
|
|
{
|
|
uint16 slot = FindQuestSlot(questId);
|
|
if (slot >= MAX_QUEST_LOG_SIZE)
|
|
return 0;
|
|
|
|
QuestObjective const* obj = sObjectMgr->GetQuestObjective(objectiveId);
|
|
if (!obj)
|
|
return 0;
|
|
|
|
return GetQuestSlotObjectiveData(slot, *obj);
|
|
}
|
|
|
|
void Player::SetQuestSlot(uint16 slot, uint32 quest_id)
|
|
{
|
|
auto questLogField = m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::QuestLog, slot);
|
|
SetUpdateFieldValue(questLogField.ModifyValue(&UF::QuestLog::QuestID), quest_id);
|
|
SetUpdateFieldValue(questLogField.ModifyValue(&UF::QuestLog::StateFlags), 0);
|
|
SetUpdateFieldValue(questLogField.ModifyValue(&UF::QuestLog::EndTime), 0);
|
|
SetUpdateFieldValue(questLogField.ModifyValue(&UF::QuestLog::ObjectiveFlags), 0);
|
|
for (uint32 i = 0; i < MAX_QUEST_COUNTS; ++i)
|
|
SetUpdateFieldValue(questLogField.ModifyValue(&UF::QuestLog::ObjectiveProgress, i), 0);
|
|
}
|
|
|
|
void Player::SetQuestSlotCounter(uint16 slot, uint8 counter, uint16 count)
|
|
{
|
|
if (counter >= MAX_QUEST_COUNTS)
|
|
return;
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData)
|
|
.ModifyValue(&UF::PlayerData::QuestLog, slot)
|
|
.ModifyValue(&UF::QuestLog::ObjectiveProgress, counter), count);
|
|
}
|
|
|
|
void Player::SetQuestSlotState(uint16 slot, uint32 state)
|
|
{
|
|
SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData)
|
|
.ModifyValue(&UF::PlayerData::QuestLog, slot)
|
|
.ModifyValue(&UF::QuestLog::StateFlags), state);
|
|
}
|
|
|
|
void Player::RemoveQuestSlotState(uint16 slot, uint32 state)
|
|
{
|
|
RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData)
|
|
.ModifyValue(&UF::PlayerData::QuestLog, slot)
|
|
.ModifyValue(&UF::QuestLog::StateFlags), state);
|
|
}
|
|
|
|
void Player::SetQuestSlotEndTime(uint16 slot, time_t endTime)
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData)
|
|
.ModifyValue(&UF::PlayerData::QuestLog, slot)
|
|
.ModifyValue(&UF::QuestLog::EndTime), uint32(endTime));
|
|
}
|
|
|
|
void Player::SetQuestSlotObjectiveFlag(uint16 slot, int8 objectiveIndex)
|
|
{
|
|
SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData)
|
|
.ModifyValue(&UF::PlayerData::QuestLog, slot)
|
|
.ModifyValue(&UF::QuestLog::ObjectiveFlags), 1 << objectiveIndex);
|
|
}
|
|
|
|
void Player::RemoveQuestSlotObjectiveFlag(uint16 slot, int8 objectiveIndex)
|
|
{
|
|
RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_playerData)
|
|
.ModifyValue(&UF::PlayerData::QuestLog, slot)
|
|
.ModifyValue(&UF::QuestLog::ObjectiveFlags), 1 << objectiveIndex);
|
|
}
|
|
|
|
bool Player::IsQuestCompletedBitSet(uint32 questId) const
|
|
{
|
|
uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(questId);
|
|
if (!questBit)
|
|
return false;
|
|
|
|
uint32 fieldOffset = (questBit - 1) / QUESTS_COMPLETED_BITS_PER_BLOCK;
|
|
if (fieldOffset >= m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_CHARACTER_QUEST_COMPLETED_INDEX].Values.size())
|
|
return false;
|
|
|
|
uint64 flag = UI64LIT(1) << ((questBit - 1) % QUESTS_COMPLETED_BITS_PER_BLOCK);
|
|
return (m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_CHARACTER_QUEST_COMPLETED_INDEX].Values[fieldOffset] & flag) != 0;
|
|
}
|
|
|
|
void Player::SetQuestCompletedBit(uint32 questId, bool completed)
|
|
{
|
|
uint32 questBit = sDB2Manager.GetQuestUniqueBitFlag(questId);
|
|
if (!questBit)
|
|
return;
|
|
|
|
uint32 fieldOffset = (questBit - 1) / QUESTS_COMPLETED_BITS_PER_BLOCK;
|
|
uint64 flag = UI64LIT(1) << ((questBit - 1) % QUESTS_COMPLETED_BITS_PER_BLOCK);
|
|
|
|
auto field = m_values
|
|
.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::BitVectors)
|
|
.ModifyValue(&UF::BitVectors::Values, PLAYER_DATA_FLAG_CHARACTER_QUEST_COMPLETED_INDEX)
|
|
.ModifyValue(&UF::BitVector::Values, fieldOffset);
|
|
|
|
if (completed)
|
|
SetUpdateFieldFlagValue(field, flag);
|
|
else
|
|
RemoveUpdateFieldFlagValue(field, flag);
|
|
}
|
|
|
|
void Player::AreaExploredOrEventHappens(uint32 questId)
|
|
{
|
|
if (questId)
|
|
{
|
|
if (QuestStatusData* status = Trinity::Containers::MapGetValuePtr(m_QuestStatus, questId))
|
|
{
|
|
// Dont complete failed quest
|
|
if (!status->Explored && status->Status != QUEST_STATUS_FAILED)
|
|
{
|
|
status->Explored = true;
|
|
m_QuestStatusSave[questId] = QUEST_DEFAULT_SAVE_TYPE;
|
|
|
|
SendQuestComplete(questId);
|
|
}
|
|
}
|
|
if (CanCompleteQuest(questId))
|
|
CompleteQuest(questId);
|
|
}
|
|
}
|
|
|
|
//not used in Trinityd, function for external script library
|
|
void Player::GroupEventHappens(uint32 questId, WorldObject const* pEventObject)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
for (GroupReference const& itr : group->GetMembers())
|
|
{
|
|
Player* player = itr.GetSource();
|
|
|
|
// for any leave or dead (with not released body) group member at appropriate distance
|
|
if (player->IsAtGroupRewardDistance(pEventObject) && !player->GetCorpse())
|
|
player->AreaExploredOrEventHappens(questId);
|
|
}
|
|
}
|
|
else
|
|
AreaExploredOrEventHappens(questId);
|
|
}
|
|
|
|
namespace
|
|
{
|
|
struct
|
|
{
|
|
std::function<bool(QuestObjective const*)> QuestBoundItem = [](QuestObjective const* objective) { return (objective->Flags2 & QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM) != 0; };
|
|
std::function<bool(QuestObjective const*)> NotQuestBoundItem = [](QuestObjective const* objective) { return (objective->Flags2 & QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM) == 0; };
|
|
} const ItemQuestObjectiveFilters;
|
|
}
|
|
|
|
void Player::ItemAddedQuestCheck(uint32 entry, uint32 count, Optional<bool> boundItemFlagRequirement /*= {}*/, bool* hadBoundItemObjective /*= nullptr*/)
|
|
{
|
|
std::vector<QuestObjective const*> updatedObjectives;
|
|
std::function<bool(QuestObjective const*)> const* objectiveFilter = nullptr;
|
|
ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(entry);
|
|
if (boundItemFlagRequirement)
|
|
{
|
|
bool ignoresQuestBoundItemFlag = std::ranges::any_of(itemTemplate->Effects, [](int8 triggerType)
|
|
{
|
|
return triggerType != ITEM_SPELLTRIGGER_ON_LOOTED && triggerType != ITEM_SPELLTRIGGER_ON_LOOTED_FORCED;
|
|
}, &ItemEffectEntry::TriggerType);
|
|
|
|
if (*boundItemFlagRequirement)
|
|
{
|
|
if (ignoresQuestBoundItemFlag)
|
|
return;
|
|
|
|
objectiveFilter = &ItemQuestObjectiveFilters.QuestBoundItem;
|
|
}
|
|
else if (!ignoresQuestBoundItemFlag)
|
|
objectiveFilter = &ItemQuestObjectiveFilters.NotQuestBoundItem;
|
|
}
|
|
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_ITEM, itemTemplate->GetId(), count, ObjectGuid::Empty, &updatedObjectives, objectiveFilter);
|
|
if (itemTemplate->QuestLogItemId && (updatedObjectives.size() != 1 || !(updatedObjectives[0]->Flags2 & QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM)))
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_ITEM, itemTemplate->QuestLogItemId, count, ObjectGuid::Empty, &updatedObjectives, objectiveFilter);
|
|
|
|
if (updatedObjectives.size() == 1 && updatedObjectives[0]->Flags2 & QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM)
|
|
{
|
|
// Quest source items should ignore QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(updatedObjectives[0]->QuestID))
|
|
if (quest->GetSrcItemId() == entry)
|
|
return;
|
|
|
|
if (hadBoundItemObjective)
|
|
*hadBoundItemObjective = true;
|
|
|
|
SendQuestUpdateAddItem(itemTemplate, *updatedObjectives[0], count);
|
|
}
|
|
}
|
|
|
|
void Player::ItemRemovedQuestCheck(uint32 entry, uint32 /*count*/)
|
|
{
|
|
for (QuestObjectiveStatusMap::value_type const& objectiveItr : Trinity::Containers::MapEqualRange(m_questObjectiveStatus, { QUEST_OBJECTIVE_ITEM, entry }))
|
|
{
|
|
uint32 questId = objectiveItr.second.QuestStatusItr->first;
|
|
uint16 logSlot = objectiveItr.second.QuestStatusItr->second.Slot;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
QuestObjective const* objective = sObjectMgr->GetQuestObjective(objectiveItr.second.ObjectiveId);
|
|
|
|
if (!quest || !objective || !IsQuestObjectiveCompletable(logSlot, quest, *objective))
|
|
continue;
|
|
|
|
int32 newItemCount = GetItemCount(entry, false); // we may have more than what the status shows, so we have to iterate inventory
|
|
|
|
if (newItemCount < objective->Amount)
|
|
{
|
|
SetQuestObjectiveData(*objective, newItemCount);
|
|
IncompleteQuest(questId);
|
|
}
|
|
}
|
|
UpdateVisibleObjectInteractions(true, false, false, true);
|
|
}
|
|
|
|
void Player::KilledMonster(Creature const* creature)
|
|
{
|
|
ASSERT(creature);
|
|
|
|
CreatureTemplate const* cInfo = creature->GetCreatureTemplate();
|
|
|
|
KilledMonsterCredit(cInfo->Entry, creature->GetGUID());
|
|
|
|
for (uint8 i = 0; i < MAX_KILL_CREDIT; ++i)
|
|
if (cInfo->KillCredit[i])
|
|
KilledMonsterCredit(cInfo->KillCredit[i], ObjectGuid::Empty);
|
|
|
|
for (int32 label : creature->GetLabels())
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_KILL_WITH_LABEL, label, 1, creature->GetGUID());
|
|
}
|
|
|
|
void Player::KilledMonsterCredit(uint32 entry, ObjectGuid guid /*= ObjectGuid::Empty*/)
|
|
{
|
|
uint16 addKillCount = 1;
|
|
uint32 real_entry = entry;
|
|
Creature* killed = nullptr;
|
|
if (!guid.IsEmpty())
|
|
{
|
|
killed = GetMap()->GetCreature(guid);
|
|
if (killed && killed->GetEntry())
|
|
real_entry = killed->GetEntry();
|
|
}
|
|
|
|
StartCriteria(CriteriaStartEvent::KillNPC, real_entry); // MUST BE CALLED FIRST
|
|
UpdateCriteria(CriteriaType::KillCreature, real_entry, addKillCount, 0, killed);
|
|
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_MONSTER, entry, 1, guid);
|
|
}
|
|
|
|
void Player::KilledPlayerCredit(ObjectGuid victimGuid)
|
|
{
|
|
StartCriteria(CriteriaStartEvent::KillPlayer, 0);
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_PLAYERKILLS, 0, 1, victimGuid);
|
|
}
|
|
|
|
void Player::KillCreditGO(uint32 entry, ObjectGuid guid)
|
|
{
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_GAMEOBJECT, entry, 1, guid);
|
|
}
|
|
|
|
void Player::TalkedToCreature(uint32 entry, ObjectGuid guid)
|
|
{
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_TALKTO, entry, 1, guid);
|
|
}
|
|
|
|
void Player::KillCreditCriteriaTreeObjective(QuestObjective const& questObjective)
|
|
{
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_CRITERIA_TREE, questObjective.ObjectID, 1);
|
|
}
|
|
|
|
void Player::MoneyChanged(uint64 value)
|
|
{
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_MONEY, 0, int64(value) - int64(GetMoney()));
|
|
}
|
|
|
|
void Player::ReputationChanged(FactionEntry const* factionEntry, int32 change)
|
|
{
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_MIN_REPUTATION, factionEntry->ID, change);
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_MAX_REPUTATION, factionEntry->ID, change);
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_INCREASE_REPUTATION, factionEntry->ID, change);
|
|
}
|
|
|
|
void Player::CurrencyChanged(uint32 currencyId, int32 change)
|
|
{
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_CURRENCY, currencyId, change);
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_HAVE_CURRENCY, currencyId, change);
|
|
UpdateQuestObjectiveProgress(QUEST_OBJECTIVE_OBTAIN_CURRENCY, currencyId, change);
|
|
}
|
|
|
|
void Player::UpdateQuestObjectiveProgress(QuestObjectiveType objectiveType, int32 objectId, int64 addCount, ObjectGuid victimGuid /*= ObjectGuid::Empty*/,
|
|
std::vector<QuestObjective const*>* updatedObjectives /*= nullptr*/, std::function<bool(QuestObjective const*)> const* objectiveFilter /*= nullptr*/)
|
|
{
|
|
bool anyObjectiveChangedCompletionState = false;
|
|
bool updatePhaseShift = false;
|
|
bool updateZoneAuras = false;
|
|
|
|
bool anyObjectiveChangedSpawnTrackingState = false;
|
|
bool isObjectiveTypeForSpawnTracking = [&]() -> bool
|
|
{
|
|
if (objectiveType == QUEST_OBJECTIVE_MONSTER ||
|
|
objectiveType == QUEST_OBJECTIVE_GAMEOBJECT ||
|
|
objectiveType == QUEST_OBJECTIVE_TALKTO ||
|
|
objectiveType == QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC)
|
|
return true;
|
|
|
|
return false;
|
|
}();
|
|
|
|
SpawnMetadata const* data = nullptr;
|
|
if (isObjectiveTypeForSpawnTracking)
|
|
{
|
|
if (victimGuid.IsGameObject())
|
|
{
|
|
if (GameObject* gameObject = ObjectAccessor::GetGameObject(*this, victimGuid))
|
|
data = sObjectMgr->GetSpawnMetadata(SPAWN_TYPE_GAMEOBJECT, gameObject->GetSpawnId());
|
|
}
|
|
else if (victimGuid.IsCreatureOrVehicle())
|
|
{
|
|
if (Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, victimGuid))
|
|
data = sObjectMgr->GetSpawnMetadata(SPAWN_TYPE_CREATURE, creature->GetSpawnId());
|
|
}
|
|
}
|
|
|
|
for (QuestObjectiveStatusMap::value_type const& objectiveItr : Trinity::Containers::MapEqualRange(m_questObjectiveStatus, { objectiveType, objectId }))
|
|
{
|
|
uint32 questId = objectiveItr.second.QuestStatusItr->first;
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (!QuestObjective::CanAlwaysBeProgressedInRaid(objectiveType))
|
|
if (GetGroup() && GetGroup()->isRaidGroup() && !quest->IsAllowedInRaid(GetMap()->GetDifficultyID()))
|
|
continue;
|
|
|
|
uint16 logSlot = objectiveItr.second.QuestStatusItr->second.Slot;
|
|
QuestObjective const* objective = sObjectMgr->GetQuestObjective(objectiveItr.second.ObjectiveId);
|
|
if (!objective || !IsQuestObjectiveCompletable(logSlot, quest, *objective))
|
|
continue;
|
|
|
|
if (quest->HasFlagEx(QUEST_FLAGS_EX_NO_CREDIT_FOR_PROXY))
|
|
if (objective->Type == QUEST_OBJECTIVE_MONSTER && victimGuid.IsEmpty())
|
|
continue;
|
|
|
|
bool objectiveWasComplete = IsQuestObjectiveComplete(logSlot, quest, *objective);
|
|
if (objectiveWasComplete && addCount >= 0)
|
|
continue;
|
|
|
|
if (objectiveFilter && !(*objectiveFilter)(objective))
|
|
continue;
|
|
|
|
bool objectiveIsNowComplete = false;
|
|
if (objective->IsStoringValue())
|
|
{
|
|
if (objectiveType == QUEST_OBJECTIVE_PLAYERKILLS && objective->Flags & QUEST_OBJECTIVE_FLAG_KILL_PLAYERS_SAME_FACTION)
|
|
if (Player const* victim = ObjectAccessor::GetPlayer(GetMap(), victimGuid))
|
|
if (victim->GetEffectiveTeam() != GetEffectiveTeam())
|
|
continue;
|
|
|
|
int32 currentProgress = GetQuestSlotObjectiveData(logSlot, *objective);
|
|
if (addCount > 0 ? (currentProgress < objective->Amount) : (currentProgress > 0))
|
|
{
|
|
int32 newProgress = std::clamp<int32>(currentProgress + addCount, 0, objective->Amount);
|
|
SetQuestObjectiveData(*objective, newProgress);
|
|
if (addCount > 0 && !(objective->Flags & QUEST_OBJECTIVE_FLAG_HIDE_CREDIT_MSG))
|
|
{
|
|
switch (objectiveType)
|
|
{
|
|
case QUEST_OBJECTIVE_ITEM:
|
|
break; // case handled by SMSG_ITEM_PUSH_RESULT
|
|
case QUEST_OBJECTIVE_PLAYERKILLS:
|
|
SendQuestUpdateAddPlayer(quest, newProgress);
|
|
break;
|
|
default:
|
|
SendQuestUpdateAddCredit(quest, victimGuid, *objective, newProgress);
|
|
break;
|
|
}
|
|
}
|
|
|
|
objectiveIsNowComplete = IsQuestObjectiveComplete(logSlot, quest, *objective);
|
|
}
|
|
}
|
|
else if (objective->IsStoringFlag())
|
|
{
|
|
SetQuestObjectiveData(*objective, addCount > 0);
|
|
|
|
if (addCount > 0 && !(objective->Flags & QUEST_OBJECTIVE_FLAG_HIDE_CREDIT_MSG))
|
|
SendQuestUpdateAddCreditSimple(*objective);
|
|
|
|
objectiveIsNowComplete = IsQuestObjectiveComplete(logSlot, quest, *objective);
|
|
}
|
|
else
|
|
{
|
|
switch (objectiveType)
|
|
{
|
|
case QUEST_OBJECTIVE_CURRENCY:
|
|
objectiveIsNowComplete = GetCurrencyQuantity(objectId) + addCount >= objective->Amount;
|
|
break;
|
|
case QUEST_OBJECTIVE_LEARNSPELL:
|
|
objectiveIsNowComplete = addCount != 0;
|
|
break;
|
|
case QUEST_OBJECTIVE_MIN_REPUTATION:
|
|
objectiveIsNowComplete = GetReputationMgr().GetReputation(objectId) + addCount >= objective->Amount;
|
|
break;
|
|
case QUEST_OBJECTIVE_MAX_REPUTATION:
|
|
objectiveIsNowComplete = GetReputationMgr().GetReputation(objectId) + addCount <= objective->Amount;
|
|
break;
|
|
case QUEST_OBJECTIVE_MONEY:
|
|
objectiveIsNowComplete = int64(GetMoney()) + addCount >= objective->Amount;
|
|
break;
|
|
case QUEST_OBJECTIVE_PROGRESS_BAR:
|
|
objectiveIsNowComplete = IsQuestObjectiveProgressBarComplete(logSlot, quest);
|
|
break;
|
|
default:
|
|
ABORT_MSG("Unhandled quest objective type %u", uint32(objectiveType));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (objective->Flags & QUEST_OBJECTIVE_FLAG_PART_OF_PROGRESS_BAR)
|
|
{
|
|
if (IsQuestObjectiveProgressBarComplete(logSlot, quest))
|
|
{
|
|
auto progressBarObjectiveItr = std::find_if(quest->GetObjectives().begin(), quest->GetObjectives().end(), [](QuestObjective const& otherObjective)
|
|
{
|
|
return otherObjective.Type == QUEST_OBJECTIVE_PROGRESS_BAR && !(otherObjective.Flags & QUEST_OBJECTIVE_FLAG_PART_OF_PROGRESS_BAR);
|
|
});
|
|
if (progressBarObjectiveItr != quest->GetObjectives().end())
|
|
SendQuestUpdateAddCreditSimple(*progressBarObjectiveItr);
|
|
|
|
objectiveIsNowComplete = true;
|
|
}
|
|
}
|
|
|
|
if (data && data->spawnTrackingData && !data->spawnTrackingQuestObjectives.empty())
|
|
{
|
|
for (uint32 spawnTrackingQuestObjectiveId : data->spawnTrackingQuestObjectives)
|
|
{
|
|
if (objective->ID == spawnTrackingQuestObjectiveId)
|
|
{
|
|
// Store spawn tracking to return correct state in Player::GetSpawnTrackingStateByObjective
|
|
QuestStatusData& questStatus = objectiveItr.second.QuestStatusItr->second;
|
|
questStatus.SpawnTrackingList.insert(std::make_pair(objective->StorageIndex, data->spawnTrackingData->SpawnTrackingId));
|
|
|
|
// Send QuestPOIUpdateResponse for every spawn linked to same SpawnTrackingId
|
|
for (auto const& [spawnTrackingId, data] : sObjectMgr->GetSpawnMetadataForSpawnTracking(data->spawnTrackingData->SpawnTrackingId))
|
|
{
|
|
SpawnData const* spawnData = data->ToSpawnData();
|
|
if (!spawnData)
|
|
continue;
|
|
|
|
WorldPackets::Quest::QuestPOIUpdateResponse response;
|
|
|
|
WorldPackets::Quest::SpawnTrackingResponseInfo& responseInfo = response.SpawnTrackingResponses.emplace_back();
|
|
responseInfo.SpawnTrackingID = data->spawnTrackingData->SpawnTrackingId;
|
|
responseInfo.ObjectID = spawnData->id;
|
|
responseInfo.PhaseID = spawnData->phaseId;
|
|
responseInfo.PhaseGroupID = spawnData->phaseGroup;
|
|
responseInfo.PhaseUseFlags = spawnData->phaseUseFlags;
|
|
|
|
SpawnTrackingState state = GetSpawnTrackingStateByObjectives(data->spawnTrackingData->SpawnTrackingId, data->spawnTrackingQuestObjectives);
|
|
responseInfo.Visible = data->spawnTrackingStates[AsUnderlyingType(state)].Visible;
|
|
|
|
SendDirectMessage(response.Write());
|
|
}
|
|
|
|
anyObjectiveChangedSpawnTrackingState = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (objectiveWasComplete != objectiveIsNowComplete)
|
|
anyObjectiveChangedCompletionState = true;
|
|
|
|
if (objectiveIsNowComplete && objective->CompletionEffect)
|
|
{
|
|
if (objective->CompletionEffect->GameEventId)
|
|
GameEvents::Trigger(*objective->CompletionEffect->GameEventId, this, nullptr);
|
|
if (objective->CompletionEffect->SpellId)
|
|
CastSpell(this, *objective->CompletionEffect->SpellId, true);
|
|
if (objective->CompletionEffect->ConversationId)
|
|
Conversation::CreateConversation(*objective->CompletionEffect->ConversationId, this, GetPosition(), GetGUID());
|
|
if (objective->CompletionEffect->UpdatePhaseShift)
|
|
updatePhaseShift = true;
|
|
if (objective->CompletionEffect->UpdateZoneAuras)
|
|
updateZoneAuras = true;
|
|
}
|
|
|
|
if (objectiveIsNowComplete)
|
|
{
|
|
if (CanCompleteQuest(questId, objective->ID))
|
|
CompleteQuest(questId);
|
|
}
|
|
else if (!(objective->Flags & QUEST_OBJECTIVE_FLAG_OPTIONAL) && objectiveItr.second.QuestStatusItr->second.Status == QUEST_STATUS_COMPLETE)
|
|
IncompleteQuest(questId);
|
|
|
|
if (updatedObjectives)
|
|
updatedObjectives->push_back(objective);
|
|
|
|
if (objective->Type == QUEST_OBJECTIVE_ITEM && addCount >= 0 && objective->Flags2 & QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM)
|
|
break;
|
|
}
|
|
|
|
if (anyObjectiveChangedCompletionState || anyObjectiveChangedSpawnTrackingState)
|
|
UpdateVisibleObjectInteractions(true, false, false, true);
|
|
|
|
if (updatePhaseShift)
|
|
PhasingHandler::OnConditionChange(this);
|
|
|
|
if (updateZoneAuras)
|
|
{
|
|
UpdateZoneDependentAuras(GetZoneId());
|
|
UpdateAreaDependentAuras(GetAreaId());
|
|
}
|
|
}
|
|
|
|
bool Player::HasQuestForItem(uint32 itemid) const
|
|
{
|
|
// Search incomplete objective first
|
|
if (GetQuestObjectiveForItem(itemid, true))
|
|
return true;
|
|
|
|
// This part - for ItemDrop
|
|
for (std::pair<uint32 const, QuestStatusData> const& questStatus : m_QuestStatus)
|
|
{
|
|
if (questStatus.second.Status != QUEST_STATUS_INCOMPLETE)
|
|
continue;
|
|
|
|
Quest const* qInfo = ASSERT_NOTNULL(sObjectMgr->GetQuestTemplate(questStatus.first));
|
|
// hide quest if player is in raid-group and quest is no raid quest
|
|
if (GetGroup() && GetGroup()->isRaidGroup() && !qInfo->IsAllowedInRaid(GetMap()->GetDifficultyID()))
|
|
if (!InBattleground())
|
|
continue;
|
|
|
|
for (uint8 j = 0; j < QUEST_ITEM_DROP_COUNT; ++j)
|
|
{
|
|
// examined item is a source item
|
|
if (qInfo->ItemDrop[j] != itemid)
|
|
continue;
|
|
|
|
ItemTemplate const* pProto = ASSERT_NOTNULL(sObjectMgr->GetItemTemplate(itemid));
|
|
|
|
// allows custom amount drop when not 0
|
|
uint32 maxAllowedCount = qInfo->ItemDropQuantity[j] ? qInfo->ItemDropQuantity[j] : pProto->GetMaxStackSize();
|
|
|
|
// 'unique' item
|
|
if (pProto->GetMaxCount() && pProto->GetMaxCount() < maxAllowedCount)
|
|
maxAllowedCount = pProto->GetMaxCount();
|
|
|
|
if (GetItemCount(itemid, true) < maxAllowedCount)
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
QuestObjective const* Player::GetQuestObjectiveForItem(uint32 itemId, bool onlyIncomplete) const
|
|
{
|
|
auto findObjectiveForItem = [this, onlyIncomplete](uint32 itemId) -> QuestObjective const*
|
|
{
|
|
for (QuestObjectiveStatusMap::value_type const& objectiveItr : Trinity::Containers::MapEqualRange(m_questObjectiveStatus, { QUEST_OBJECTIVE_ITEM, itemId }))
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(objectiveItr.second.QuestStatusItr->first);
|
|
QuestObjective const* objective = sObjectMgr->GetQuestObjective(objectiveItr.second.ObjectiveId);
|
|
if (!qInfo || !objective || !IsQuestObjectiveCompletable(objectiveItr.second.QuestStatusItr->second.Slot, qInfo, *objective))
|
|
continue;
|
|
|
|
// hide quest if player is in raid-group and quest is no raid quest
|
|
if (GetGroup() && GetGroup()->isRaidGroup() && !qInfo->IsAllowedInRaid(GetMap()->GetDifficultyID()))
|
|
if (!InBattleground()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
|
|
continue;
|
|
|
|
if (!onlyIncomplete || !IsQuestObjectiveComplete(objectiveItr.second.QuestStatusItr->second.Slot, qInfo, *objective))
|
|
return objective;
|
|
}
|
|
return nullptr;
|
|
};
|
|
|
|
if (QuestObjective const* objective = findObjectiveForItem(itemId))
|
|
return objective;
|
|
|
|
if (ItemTemplate const* itemTemplate = sObjectMgr->GetItemTemplate(itemId))
|
|
if (itemTemplate->QuestLogItemId)
|
|
if (QuestObjective const* objective = findObjectiveForItem(itemTemplate->QuestLogItemId))
|
|
return objective;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool Player::HasQuestForCurrency(uint32 currencyId) const
|
|
{
|
|
auto isCompletableObjective = [this](QuestObjectiveStatusData const& objectiveStatus)
|
|
{
|
|
Quest const* qInfo = sObjectMgr->GetQuestTemplate(objectiveStatus.QuestStatusItr->first);
|
|
QuestObjective const* objective = sObjectMgr->GetQuestObjective(objectiveStatus.ObjectiveId);
|
|
if (!qInfo || !objective || !IsQuestObjectiveCompletable(objectiveStatus.QuestStatusItr->second.Slot, qInfo, *objective))
|
|
return false;
|
|
|
|
// hide quest if player is in raid-group and quest is no raid quest
|
|
if (GetGroup() && GetGroup()->isRaidGroup() && !qInfo->IsAllowedInRaid(GetMap()->GetDifficultyID()))
|
|
if (!InBattleground()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
|
|
return false;
|
|
|
|
if (!IsQuestObjectiveComplete(objectiveStatus.QuestStatusItr->second.Slot, qInfo, *objective))
|
|
return true;
|
|
|
|
return false;
|
|
};
|
|
|
|
auto hasObjectiveTypeForCurrency = [&](QuestObjectiveType type)
|
|
{
|
|
return std::ranges::any_of(Trinity::Containers::MapEqualRange(m_questObjectiveStatus, { type, currencyId }),
|
|
isCompletableObjective, Trinity::Containers::MapValue);
|
|
};
|
|
|
|
if (hasObjectiveTypeForCurrency(QUEST_OBJECTIVE_CURRENCY))
|
|
return true;
|
|
|
|
if (hasObjectiveTypeForCurrency(QUEST_OBJECTIVE_HAVE_CURRENCY))
|
|
return true;
|
|
|
|
if (hasObjectiveTypeForCurrency(QUEST_OBJECTIVE_OBTAIN_CURRENCY))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
int32 Player::GetQuestObjectiveData(QuestObjective const& objective) const
|
|
{
|
|
uint16 slot = FindQuestSlot(objective.QuestID);
|
|
if (slot >= MAX_QUEST_LOG_SIZE)
|
|
return 0;
|
|
|
|
return GetQuestSlotObjectiveData(slot, objective);
|
|
}
|
|
|
|
void Player::SetQuestObjectiveData(QuestObjective const& objective, int32 data)
|
|
{
|
|
if (objective.StorageIndex < 0)
|
|
{
|
|
TC_LOG_ERROR("entities.player.quest", "Player::SetQuestObjectiveData: called for quest {} with invalid StorageIndex {} (objective data is not tracked)",
|
|
objective.QuestID, objective.StorageIndex);
|
|
return;
|
|
}
|
|
|
|
auto itr = m_QuestStatus.find(objective.QuestID);
|
|
if (itr == m_QuestStatus.end())
|
|
{
|
|
TC_LOG_ERROR("entities.player.quest", "Player::SetQuestObjectiveData: player '{}' ({}) doesn't have quest status data (QuestID: {})",
|
|
GetName(), GetGUID().ToString(), objective.QuestID);
|
|
return;
|
|
}
|
|
|
|
QuestStatusData& status = itr->second;
|
|
|
|
if (uint8(objective.StorageIndex) >= MAX_QUEST_COUNTS)
|
|
{
|
|
TC_LOG_ERROR("entities.player.quest", "Player::SetQuestObjectiveData: player '{}' ({}) quest {} out of range StorageIndex {}",
|
|
GetName(), GetGUID().ToString(), objective.QuestID, objective.StorageIndex);
|
|
return;
|
|
}
|
|
|
|
if (status.Slot >= MAX_QUEST_LOG_SIZE)
|
|
return;
|
|
|
|
// No change
|
|
int32 oldData = GetQuestSlotObjectiveData(status.Slot, objective);
|
|
if (oldData == data)
|
|
return;
|
|
|
|
// Add to save
|
|
m_QuestStatusSave[objective.QuestID] = QUEST_DEFAULT_SAVE_TYPE;
|
|
|
|
// Update quest fields
|
|
if (!objective.IsStoringFlag())
|
|
SetQuestSlotCounter(status.Slot, objective.StorageIndex, data);
|
|
else if (data)
|
|
SetQuestSlotObjectiveFlag(status.Slot, objective.StorageIndex);
|
|
else
|
|
RemoveQuestSlotObjectiveFlag(status.Slot, objective.StorageIndex);
|
|
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(objective.QuestID))
|
|
sScriptMgr->OnQuestObjectiveChange(this, quest, objective, oldData, data);
|
|
}
|
|
|
|
bool Player::IsQuestObjectiveCompletable(uint16 slot, Quest const* quest, QuestObjective const& objective) const
|
|
{
|
|
ASSERT(objective.QuestID == quest->GetQuestId());
|
|
|
|
if (objective.Flags & QUEST_OBJECTIVE_FLAG_PART_OF_PROGRESS_BAR)
|
|
{
|
|
// delegate check to actual progress bar objective
|
|
auto progressBarObjectiveItr = std::find_if(quest->GetObjectives().begin(), quest->GetObjectives().end(), [](QuestObjective const& otherObjective)
|
|
{
|
|
return otherObjective.Type == QUEST_OBJECTIVE_PROGRESS_BAR && !(otherObjective.Flags & QUEST_OBJECTIVE_FLAG_PART_OF_PROGRESS_BAR);
|
|
});
|
|
if (progressBarObjectiveItr == quest->GetObjectives().end())
|
|
return false;
|
|
|
|
return IsQuestObjectiveCompletable(slot, quest, *progressBarObjectiveItr) && !IsQuestObjectiveComplete(slot, quest, *progressBarObjectiveItr);
|
|
}
|
|
|
|
int32 objectiveIndex = int32(std::distance(&quest->GetObjectives()[0], &objective));
|
|
if (!objectiveIndex)
|
|
return true;
|
|
|
|
// check sequenced objectives
|
|
int32 previousIndex = objectiveIndex - 1;
|
|
bool objectiveSequenceSatisfied = true;
|
|
bool previousSequencedObjectiveComplete = false;
|
|
int32 previousSequencedObjectiveIndex = -1;
|
|
do
|
|
{
|
|
QuestObjective const& previousObjective = quest->GetObjectives()[previousIndex];
|
|
if (previousObjective.Flags & QUEST_OBJECTIVE_FLAG_SEQUENCED)
|
|
{
|
|
previousSequencedObjectiveIndex = previousIndex;
|
|
previousSequencedObjectiveComplete = IsQuestObjectiveComplete(slot, quest, previousObjective);
|
|
break;
|
|
}
|
|
|
|
if (objectiveSequenceSatisfied)
|
|
objectiveSequenceSatisfied = IsQuestObjectiveComplete(slot, quest, previousObjective) || (previousObjective.Flags & (QUEST_OBJECTIVE_FLAG_OPTIONAL | QUEST_OBJECTIVE_FLAG_PART_OF_PROGRESS_BAR));
|
|
|
|
--previousIndex;
|
|
} while (previousIndex >= 0);
|
|
|
|
if (objective.Flags & QUEST_OBJECTIVE_FLAG_SEQUENCED)
|
|
{
|
|
if (previousSequencedObjectiveIndex == -1)
|
|
return objectiveSequenceSatisfied;
|
|
if (!previousSequencedObjectiveComplete || !objectiveSequenceSatisfied)
|
|
return false;
|
|
}
|
|
else if (!previousSequencedObjectiveComplete && previousSequencedObjectiveIndex != -1)
|
|
{
|
|
if (!IsQuestObjectiveCompletable(slot, quest, quest->GetObjectives()[previousSequencedObjectiveIndex]))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::IsQuestObjectiveCompletable(uint32 questId, uint32 objectiveId) const
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
return false;
|
|
|
|
uint16 slot = FindQuestSlot(questId);
|
|
if (slot >= MAX_QUEST_LOG_SIZE)
|
|
return false;
|
|
|
|
QuestObjective const* obj = sObjectMgr->GetQuestObjective(objectiveId);
|
|
if (!obj)
|
|
return false;
|
|
|
|
return IsQuestObjectiveCompletable(slot, quest, *obj);
|
|
}
|
|
|
|
bool Player::IsQuestObjectiveComplete(uint16 slot, Quest const* quest, QuestObjective const& objective) const
|
|
{
|
|
switch (objective.Type)
|
|
{
|
|
case QUEST_OBJECTIVE_MONSTER:
|
|
case QUEST_OBJECTIVE_ITEM:
|
|
case QUEST_OBJECTIVE_GAMEOBJECT:
|
|
case QUEST_OBJECTIVE_TALKTO:
|
|
case QUEST_OBJECTIVE_PLAYERKILLS:
|
|
case QUEST_OBJECTIVE_WINPVPPETBATTLES:
|
|
case QUEST_OBJECTIVE_HAVE_CURRENCY:
|
|
case QUEST_OBJECTIVE_OBTAIN_CURRENCY:
|
|
case QUEST_OBJECTIVE_INCREASE_REPUTATION:
|
|
case QUEST_OBJECTIVE_KILL_WITH_LABEL:
|
|
if (GetQuestSlotObjectiveData(slot, objective) < objective.Amount)
|
|
return false;
|
|
break;
|
|
case QUEST_OBJECTIVE_MIN_REPUTATION:
|
|
if (GetReputationMgr().GetReputation(objective.ObjectID) < objective.Amount)
|
|
return false;
|
|
break;
|
|
case QUEST_OBJECTIVE_MAX_REPUTATION:
|
|
if (GetReputationMgr().GetReputation(objective.ObjectID) > objective.Amount)
|
|
return false;
|
|
break;
|
|
case QUEST_OBJECTIVE_MONEY:
|
|
if (!HasEnoughMoney(uint64(objective.Amount)))
|
|
return false;
|
|
break;
|
|
case QUEST_OBJECTIVE_AREATRIGGER:
|
|
case QUEST_OBJECTIVE_WINPETBATTLEAGAINSTNPC:
|
|
case QUEST_OBJECTIVE_DEFEATBATTLEPET:
|
|
case QUEST_OBJECTIVE_CRITERIA_TREE:
|
|
case QUEST_OBJECTIVE_AREA_TRIGGER_ENTER:
|
|
case QUEST_OBJECTIVE_AREA_TRIGGER_EXIT:
|
|
if (!GetQuestSlotObjectiveData(slot, objective))
|
|
return false;
|
|
break;
|
|
case QUEST_OBJECTIVE_LEARNSPELL:
|
|
if (!HasSpell(objective.ObjectID))
|
|
return false;
|
|
break;
|
|
case QUEST_OBJECTIVE_CURRENCY:
|
|
if (!HasCurrency(objective.ObjectID, objective.Amount))
|
|
return false;
|
|
break;
|
|
case QUEST_OBJECTIVE_PROGRESS_BAR:
|
|
if (!IsQuestObjectiveProgressBarComplete(slot, quest))
|
|
return false;
|
|
break;
|
|
default:
|
|
TC_LOG_ERROR("entities.player.quest", "Player::CanCompleteQuest: Player '{}' ({}) tried to complete a quest (ID: {}) with an unknown objective type {}",
|
|
GetName(), GetGUID().ToString(), objective.QuestID, objective.Type);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::IsQuestObjectiveComplete(uint32 questId, uint32 objectiveId) const
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
return false;
|
|
|
|
uint16 slot = FindQuestSlot(questId);
|
|
if (slot >= MAX_QUEST_LOG_SIZE)
|
|
return false;
|
|
|
|
QuestObjective const* obj = sObjectMgr->GetQuestObjective(objectiveId);
|
|
if (!obj)
|
|
return false;
|
|
|
|
return IsQuestObjectiveComplete(slot, quest, *obj);
|
|
}
|
|
|
|
bool Player::IsQuestObjectiveProgressBarComplete(uint16 slot, Quest const* quest) const
|
|
{
|
|
float progress = 0.0f;
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
{
|
|
if (obj.Flags & QUEST_OBJECTIVE_FLAG_PART_OF_PROGRESS_BAR)
|
|
{
|
|
progress += GetQuestSlotObjectiveData(slot, obj) * obj.ProgressBarWeight;
|
|
if (progress >= 100.0f)
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Player::SendQuestComplete(uint32 questId) const
|
|
{
|
|
if (questId)
|
|
{
|
|
WorldPackets::Quest::QuestUpdateComplete data;
|
|
data.QuestID = questId;
|
|
SendDirectMessage(data.Write());
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestReward(Quest const* quest, Creature const* questGiver, uint32 xp, bool hideChatMessage) const
|
|
{
|
|
uint32 questId = quest->GetQuestId();
|
|
sGameEventMgr->HandleQuestComplete(questId);
|
|
|
|
uint32 moneyReward;
|
|
|
|
if (!IsMaxLevel())
|
|
{
|
|
moneyReward = GetQuestMoneyReward(quest);
|
|
}
|
|
else // At max level, increase gold reward
|
|
{
|
|
xp = 0;
|
|
moneyReward = uint32(GetQuestMoneyReward(quest) + int32(quest->GetRewMoneyMaxLevel() * sWorld->getRate(RATE_DROP_MONEY)));
|
|
}
|
|
|
|
SendForceSpawnTrackingUpdate(questId);
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_TRACKING_EVENT))
|
|
return;
|
|
|
|
WorldPackets::Quest::QuestGiverQuestComplete packet;
|
|
|
|
packet.QuestID = questId;
|
|
packet.MoneyReward = moneyReward;
|
|
packet.XPReward = xp;
|
|
packet.SkillLineIDReward = quest->GetRewardSkillId();
|
|
packet.NumSkillUpsReward = quest->GetRewardSkillPoints();
|
|
|
|
if (questGiver)
|
|
{
|
|
if (questGiver->IsGossip())
|
|
packet.LaunchGossip = quest->HasFlag(QUEST_FLAGS_LAUNCH_GOSSIP_COMPLETE);
|
|
|
|
if (questGiver->IsQuestGiver())
|
|
packet.LaunchQuest = (GetQuestDialogStatus(questGiver) & ~QuestGiverStatusFutureMask) != QuestGiverStatus::None;
|
|
|
|
if (!quest->HasFlag(QUEST_FLAGS_AUTO_COMPLETE))
|
|
if (Quest const* rewardQuest = GetNextQuest(questGiver, quest))
|
|
packet.UseQuestReward = CanTakeQuest(rewardQuest, false);
|
|
}
|
|
|
|
packet.HideChatMessage = hideChatMessage;
|
|
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendQuestFailed(uint32 questId, InventoryResult reason) const
|
|
{
|
|
if (questId)
|
|
{
|
|
WorldPackets::Quest::QuestGiverQuestFailed questGiverQuestFailed;
|
|
questGiverQuestFailed.QuestID = questId;
|
|
questGiverQuestFailed.Reason = reason; // failed reason (valid reasons: 4, 16, 50, 17, other values show default message)
|
|
SendDirectMessage(questGiverQuestFailed.Write());
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestTimerFailed(uint32 questId) const
|
|
{
|
|
if (questId)
|
|
{
|
|
WorldPackets::Quest::QuestUpdateFailedTimer questUpdateFailedTimer;
|
|
questUpdateFailedTimer.QuestID = questId;
|
|
SendDirectMessage(questUpdateFailedTimer.Write());
|
|
}
|
|
}
|
|
|
|
void Player::SendCanTakeQuestResponse(QuestFailedReason reason, bool sendErrorMessage /*= true*/, std::string reasonText /*= ""*/) const
|
|
{
|
|
WorldPackets::Quest::QuestGiverInvalidQuest questGiverInvalidQuest;
|
|
|
|
questGiverInvalidQuest.Reason = reason;
|
|
questGiverInvalidQuest.SendErrorMessage = sendErrorMessage;
|
|
questGiverInvalidQuest.ReasonText = reasonText;
|
|
|
|
SendDirectMessage(questGiverInvalidQuest.Write());
|
|
}
|
|
|
|
void Player::SendQuestConfirmAccept(Quest const* quest, Player* receiver) const
|
|
{
|
|
if (!receiver)
|
|
return;
|
|
|
|
WorldPackets::Quest::QuestConfirmAcceptResponse packet;
|
|
|
|
packet.QuestTitle = quest->GetLogTitle();
|
|
uint32 questID = quest->GetQuestId();
|
|
|
|
LocaleConstant localeConstant = receiver->GetSession()->GetSessionDbLocaleIndex();
|
|
if (localeConstant != LOCALE_enUS)
|
|
if (QuestTemplateLocale const* questTemplateLocale = sObjectMgr->GetQuestLocale(questID))
|
|
ObjectMgr::GetLocaleString(questTemplateLocale->LogTitle, localeConstant, packet.QuestTitle);
|
|
|
|
packet.QuestID = questID;
|
|
packet.InitiatedBy = GetGUID();
|
|
|
|
receiver->SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendPushToPartyResponse(Player const* player, QuestPushReason reason, Quest const* quest /*= nullptr*/) const
|
|
{
|
|
if (player)
|
|
{
|
|
WorldPackets::Quest::QuestPushResultResponse response;
|
|
response.SenderGUID = player->GetGUID();
|
|
response.Result = AsUnderlyingType(reason);
|
|
if (quest)
|
|
{
|
|
response.QuestTitle = quest->GetLogTitle();
|
|
LocaleConstant localeConstant = GetSession()->GetSessionDbLocaleIndex();
|
|
if (localeConstant != LOCALE_enUS)
|
|
if (QuestTemplateLocale const* questTemplateLocale = sObjectMgr->GetQuestLocale(quest->GetQuestId()))
|
|
ObjectMgr::GetLocaleString(questTemplateLocale->LogTitle, localeConstant, response.QuestTitle);
|
|
}
|
|
|
|
SendDirectMessage(response.Write());
|
|
}
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddCredit(Quest const* quest, ObjectGuid guid, QuestObjective const& obj, uint16 count) const
|
|
{
|
|
WorldPackets::Quest::QuestUpdateAddCredit packet;
|
|
packet.VictimGUID = guid;
|
|
packet.QuestID = quest->GetQuestId();
|
|
packet.ObjectID = obj.ObjectID;
|
|
packet.Count = count;
|
|
packet.Required = obj.Amount;
|
|
packet.ObjectiveType = obj.Type;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddCreditSimple(QuestObjective const& obj) const
|
|
{
|
|
WorldPackets::Quest::QuestUpdateAddCreditSimple packet;
|
|
packet.QuestID = obj.QuestID;
|
|
packet.ObjectID = obj.ObjectID;
|
|
packet.ObjectiveType = obj.Type;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddItem(ItemTemplate const* itemTemplate, QuestObjective const& obj, uint16 count) const
|
|
{
|
|
WorldPackets::Item::ItemPushResult packet;
|
|
|
|
packet.PlayerGUID = GetGUID();
|
|
|
|
packet.Slot = INVENTORY_SLOT_BAG_0;
|
|
packet.SlotInBag = 0;
|
|
packet.Item.ItemID = itemTemplate->GetId();
|
|
packet.ProxyItemID = itemTemplate->QuestLogItemId;
|
|
packet.Quantity = count;
|
|
packet.QuantityInInventory = GetQuestObjectiveData(obj);
|
|
packet.ChatNotifyType = static_cast<WorldPackets::Item::ItemPushResult::DisplayType>(3);
|
|
packet.FakeQuestItem = true;
|
|
|
|
if (GetGroup() && !itemTemplate->HasFlag(ITEM_FLAG3_DONT_REPORT_LOOT_LOG_TO_PARTY))
|
|
GetGroup()->BroadcastPacket(packet.Write(), true);
|
|
else
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendQuestUpdateAddPlayer(Quest const* quest, uint16 newCount) const
|
|
{
|
|
WorldPackets::Quest::QuestUpdateAddPvPCredit questUpdateAddPvpCredit;
|
|
questUpdateAddPvpCredit.QuestID = quest->GetQuestId();
|
|
questUpdateAddPvpCredit.Count = newCount;
|
|
SendDirectMessage(questUpdateAddPvpCredit.Write());
|
|
}
|
|
|
|
void Player::SendQuestGiverStatusMultiple()
|
|
{
|
|
WorldPackets::Quest::QuestGiverStatusMultiple response;
|
|
|
|
for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
|
|
{
|
|
if (itr->IsAnyTypeCreature())
|
|
{
|
|
// need also pet quests case support
|
|
Creature* questgiver = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, *itr);
|
|
if (!questgiver)
|
|
continue;
|
|
if (!questgiver->HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER))
|
|
continue;
|
|
|
|
response.QuestGiver.emplace_back(questgiver->GetGUID(), GetQuestDialogStatus(questgiver));
|
|
}
|
|
else if (itr->IsGameObject())
|
|
{
|
|
GameObject* questgiver = GetMap()->GetGameObject(*itr);
|
|
if (!questgiver || questgiver->GetGoType() != GAMEOBJECT_TYPE_QUESTGIVER)
|
|
continue;
|
|
|
|
response.QuestGiver.emplace_back(questgiver->GetGUID(), GetQuestDialogStatus(questgiver));
|
|
}
|
|
}
|
|
|
|
SendDirectMessage(response.Write());
|
|
}
|
|
|
|
void Player::AddTimedQuest(uint32 questId)
|
|
{
|
|
m_timedquests.insert(questId);
|
|
}
|
|
|
|
void Player::RemoveTimedQuest(uint32 questId)
|
|
{
|
|
m_timedquests.erase(questId);
|
|
}
|
|
|
|
bool Player::HasPvPForcingQuest() const
|
|
{
|
|
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
|
|
{
|
|
uint32 questId = GetQuestSlotQuestId(i);
|
|
if (questId == 0)
|
|
continue;
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (quest->HasFlag(QUEST_FLAGS_FLAGS_PVP))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::SendForceSpawnTrackingUpdate(uint32 questId) const
|
|
{
|
|
if (questId)
|
|
{
|
|
WorldPackets::Quest::ForceSpawnTrackingUpdate data;
|
|
data.QuestID = questId;
|
|
SendDirectMessage(data.Write());
|
|
}
|
|
}
|
|
|
|
QuestObjective const* Player::GetActiveQuestObjectiveForSpawnTracking(uint32 spawnTrackingId) const
|
|
{
|
|
if (std::vector<QuestObjective const*> const* questObjectiveList = sObjectMgr->GetSpawnTrackingQuestObjectiveList(spawnTrackingId))
|
|
for (QuestObjective const* questObjective : *questObjectiveList)
|
|
if (IsQuestObjectiveCompletable(questObjective->QuestID, questObjective->ID))
|
|
return questObjective;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
SpawnTrackingState Player::GetSpawnTrackingStateByObjectives(uint32 spawnTrackingId, std::vector<uint32> const& questObjectives) const
|
|
{
|
|
if (spawnTrackingId && !questObjectives.empty())
|
|
{
|
|
bool hasAnyQuestObjectiveCompletable = false;
|
|
for (uint32 questObjectiveId : questObjectives)
|
|
{
|
|
SpawnTrackingState state = GetSpawnTrackingStateByObjective(spawnTrackingId, questObjectiveId);
|
|
if (state == SpawnTrackingState::Complete)
|
|
return SpawnTrackingState::Complete;
|
|
|
|
if (state == SpawnTrackingState::Active)
|
|
hasAnyQuestObjectiveCompletable = true;
|
|
}
|
|
|
|
if (hasAnyQuestObjectiveCompletable)
|
|
return SpawnTrackingState::Active;
|
|
}
|
|
|
|
return SpawnTrackingState::None;
|
|
}
|
|
|
|
SpawnTrackingState Player::GetSpawnTrackingStateByObjective(uint32 spawnTrackingId, uint32 questObjectiveId) const
|
|
{
|
|
if (spawnTrackingId && questObjectiveId && sObjectMgr->IsQuestObjectiveForSpawnTracking(spawnTrackingId, questObjectiveId))
|
|
{
|
|
if (QuestObjective const* questObjective = sObjectMgr->GetQuestObjective(questObjectiveId))
|
|
{
|
|
if (IsQuestRewarded(questObjective->QuestID) || IsQuestObjectiveComplete(questObjective->QuestID, questObjective->ID))
|
|
return SpawnTrackingState::Complete;
|
|
|
|
if (GetQuestStatus(questObjective->QuestID) != QUEST_STATUS_NONE && IsQuestObjectiveCompletable(questObjective->QuestID, questObjective->ID))
|
|
{
|
|
auto itr = m_QuestStatus.find(questObjective->QuestID);
|
|
if (itr != m_QuestStatus.end() && itr->second.Slot < MAX_QUEST_LOG_SIZE)
|
|
{
|
|
auto itr2 = itr->second.SpawnTrackingList.find(std::make_pair(questObjective->StorageIndex, spawnTrackingId));
|
|
if (itr2 != itr->second.SpawnTrackingList.end())
|
|
return SpawnTrackingState::Complete;
|
|
}
|
|
|
|
return SpawnTrackingState::Active;
|
|
}
|
|
}
|
|
}
|
|
|
|
return SpawnTrackingState::None;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** LOAD SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::_LoadDeclinedNames(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
auto declinedNames = m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::DeclinedNames, 0);
|
|
for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
|
SetUpdateFieldValue(declinedNames.ModifyValue(&UF::DeclinedNames::Name, i), (*result)[i].GetString());
|
|
}
|
|
|
|
void Player::_LoadArenaTeamInfo(PreparedQueryResult result)
|
|
{
|
|
// arenateamid, played_week, played_season, personal_rating
|
|
uint16 personalRatingCache[] = {0, 0, 0};
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 arenaTeamId = fields[0].GetUInt32();
|
|
|
|
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
if (!arenaTeam)
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player::_LoadArenaTeamInfo: couldn't load arenateam {}", arenaTeamId);
|
|
continue;
|
|
}
|
|
|
|
uint8 arenaSlot = arenaTeam->GetSlot();
|
|
ASSERT(arenaSlot < 3);
|
|
|
|
personalRatingCache[arenaSlot] = fields[4].GetUInt16();
|
|
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_ID, arenaTeamId);
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_TYPE, arenaTeam->GetType());
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_MEMBER, (arenaTeam->GetCaptain() == GetGUID()) ? 0 : 1);
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_WEEK, uint32(fields[1].GetUInt16()));
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_GAMES_SEASON, uint32(fields[2].GetUInt16()));
|
|
SetArenaTeamInfoField(arenaSlot, ARENA_TEAM_WINS_SEASON, uint32(fields[3].GetUInt16()));
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
for (uint8 slot = 0; slot <= 2; ++slot)
|
|
{
|
|
SetArenaTeamInfoField(slot, ARENA_TEAM_PERSONAL_RATING, uint32(personalRatingCache[slot]));
|
|
}
|
|
}
|
|
|
|
void Player::_LoadEquipmentSets(PreparedQueryResult result)
|
|
{
|
|
// SetPQuery(PLAYER_LOGIN_QUERY_LOADEQUIPMENTSETS, "SELECT setguid, setindex, name, iconname, ignore_mask, AssignedSpecIndex, item0, item1, item2, item3, item4, item5, item6, item7, item8, item9, item10, item11, item12, item13, item14, item15, item16, item17, item18 FROM character_equipmentsets WHERE guid = '{}' ORDER BY setindex", GUID_LOPART(m_guid));
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
EquipmentSetInfo eqSet;
|
|
|
|
eqSet.Data.Guid = fields[0].GetUInt64();
|
|
eqSet.Data.Type = EquipmentSetInfo::EQUIPMENT;
|
|
eqSet.Data.SetID = fields[1].GetUInt8();
|
|
eqSet.Data.SetName = fields[2].GetString();
|
|
eqSet.Data.SetIcon = fields[3].GetString();
|
|
eqSet.Data.IgnoreMask = fields[4].GetUInt32();
|
|
if (int32 assignedSpecIndex = fields[5].GetInt32(); assignedSpecIndex != -1)
|
|
eqSet.Data.AssignedSpecIndex = assignedSpecIndex;
|
|
|
|
eqSet.State = EQUIPMENT_SET_UNCHANGED;
|
|
|
|
for (uint32 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
if (ObjectGuid::LowType guid = fields[6 + i].GetUInt64())
|
|
eqSet.Data.Pieces[i] = ObjectGuid::Create<HighGuid::Item>(guid);
|
|
|
|
if (eqSet.Data.SetID >= MAX_EQUIPMENT_SET_INDEX) // client limit
|
|
continue;
|
|
|
|
_equipmentSets[eqSet.Data.Guid] = eqSet;
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_LoadTransmogOutfits(PreparedQueryResult result)
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8 9
|
|
//SELECT setguid, setindex, name, iconname, ignore_mask, appearance0, appearance1, appearance2, appearance3, appearance4,
|
|
// 10 11 12 13 14 15 16 17 18 19 20 21
|
|
// appearance5, appearance6, appearance7, appearance8, appearance9, appearance10, appearance11, appearance12, appearance13, appearance14, appearance15, appearance16,
|
|
// 22 23 24 25
|
|
// appearance17, appearance18, mainHandEnchant, offHandEnchant FROM character_transmog_outfits WHERE guid = ? ORDER BY setindex
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
EquipmentSetInfo eqSet;
|
|
|
|
eqSet.Data.Guid = fields[0].GetUInt64();
|
|
eqSet.Data.Type = EquipmentSetInfo::TRANSMOG;
|
|
eqSet.Data.SetID = fields[1].GetUInt8();
|
|
eqSet.Data.SetName = fields[2].GetString();
|
|
eqSet.Data.SetIcon = fields[3].GetString();
|
|
eqSet.Data.IgnoreMask = fields[4].GetUInt32();
|
|
eqSet.State = EQUIPMENT_SET_UNCHANGED;
|
|
|
|
for (uint32 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
eqSet.Data.Appearances[i] = fields[5 + i].GetInt32();
|
|
|
|
for (std::size_t i = 0; i < eqSet.Data.Enchants.size(); ++i)
|
|
eqSet.Data.Enchants[i] = fields[24 + i].GetInt32();
|
|
|
|
if (eqSet.Data.SetID >= MAX_EQUIPMENT_SET_INDEX) // client limit
|
|
continue;
|
|
|
|
_equipmentSets[eqSet.Data.Guid] = eqSet;
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_LoadBGData(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
Field* fields = result->Fetch();
|
|
// Expecting only one row
|
|
// 0 1 2 3 4 5 6 7 8 9 10
|
|
// SELECT instanceId, team, joinX, joinY, joinZ, joinO, joinMapId, taxiStart, taxiEnd, mountSpell, queueTypeId FROM character_battleground_data WHERE guid = ?
|
|
|
|
m_bgData.bgInstanceID = fields[0].GetUInt32();
|
|
m_bgData.bgTeam = Team(fields[1].GetUInt16());
|
|
m_bgData.joinPos = WorldLocation(fields[6].GetUInt16(), // Map
|
|
fields[2].GetFloat(), // X
|
|
fields[3].GetFloat(), // Y
|
|
fields[4].GetFloat(), // Z
|
|
fields[5].GetFloat()); // Orientation
|
|
m_bgData.taxiPath[0] = fields[7].GetUInt32();
|
|
m_bgData.taxiPath[1] = fields[8].GetUInt32();
|
|
m_bgData.mountSpell = fields[9].GetUInt32();
|
|
m_bgData.queueId = BattlegroundQueueTypeId::FromPacked(fields[10].GetUInt64());
|
|
}
|
|
|
|
bool Player::LoadPositionFromDB(uint32& mapid, float& x, float& y, float& z, float& o, bool& in_flight, ObjectGuid guid)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_POSITION);
|
|
stmt->setUInt64(0, guid.GetCounter());
|
|
PreparedQueryResult result = CharacterDatabase.Query(stmt);
|
|
|
|
if (!result)
|
|
return false;
|
|
|
|
Field* fields = result->Fetch();
|
|
|
|
x = fields[0].GetFloat();
|
|
y = fields[1].GetFloat();
|
|
z = fields[2].GetFloat();
|
|
o = fields[3].GetFloat();
|
|
mapid = fields[4].GetUInt16();
|
|
in_flight = !fields[5].GetString().empty();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetHomebind(WorldLocation const& loc, uint32 areaId)
|
|
{
|
|
m_homebind.WorldRelocate(loc);
|
|
m_homebindAreaId = areaId;
|
|
|
|
// update sql homebind
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_PLAYER_HOMEBIND);
|
|
stmt->setUInt16(0, m_homebind.GetMapId());
|
|
stmt->setUInt16(1, m_homebindAreaId);
|
|
stmt->setFloat (2, m_homebind.GetPositionX());
|
|
stmt->setFloat (3, m_homebind.GetPositionY());
|
|
stmt->setFloat (4, m_homebind.GetPositionZ());
|
|
stmt->setFloat (5, m_homebind.GetOrientation());
|
|
stmt->setUInt64(6, GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
void Player::SendBindPointUpdate() const
|
|
{
|
|
WorldPackets::Misc::BindPointUpdate packet;
|
|
packet.BindPosition = Position(m_homebind.GetPositionX(), m_homebind.GetPositionY(), m_homebind.GetPositionZ());
|
|
packet.BindMapID = m_homebind.GetMapId();
|
|
packet.BindAreaID = m_homebindAreaId;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendPlayerBound(ObjectGuid const& binderGuid, uint32 areaId) const
|
|
{
|
|
WorldPackets::Misc::PlayerBound packet(binderGuid, areaId);
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
bool Player::IsLoading() const
|
|
{
|
|
return GetSession()->PlayerLoading();
|
|
}
|
|
|
|
bool Player::LoadFromDB(ObjectGuid guid, CharacterDatabaseQueryHolder const& holder)
|
|
{
|
|
PreparedQueryResult result = holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_FROM);
|
|
if (!result)
|
|
{
|
|
std::string name = "<unknown>";
|
|
sCharacterCache->GetCharacterNameByGuid(guid, name);
|
|
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player '{}' ({}) not found in table `characters`, can't load. ", name, guid.ToString());
|
|
return false;
|
|
}
|
|
|
|
struct PlayerLoadData
|
|
{
|
|
// "SELECT c.guid, account, name, race, class, gender, level, xp, money, inventorySlots, inventoryBagFlags, bagSlotFlags1, bagSlotFlags2, bagSlotFlags3, bagSlotFlags4, bagSlotFlags5, "
|
|
// "bankSlots, bankTabs, bankBagFlags, restState, playerFlags, playerFlagsEx, "
|
|
// "position_x, position_y, position_z, map, orientation, taximask, createTime, createMode, cinematic, totaltime, leveltime, rest_bonus, logout_time, is_logout_resting, resettalents_cost, "
|
|
// "resettalents_time, primarySpecialization, trans_x, trans_y, trans_z, trans_o, transguid, extra_flags, summonedPetNumber, at_login, zone, online, death_expire_time, taxi_path, dungeonDifficulty, "
|
|
// "totalKills, todayKills, yesterdayKills, chosenTitle, watchedFaction, drunk, "
|
|
// "health, power1, power2, power3, power4, power5, power6, power7, power8, power9, power10, instance_id, activeTalentGroup, lootSpecId, exploredZones, knownTitles, actionBars, "
|
|
// "raidDifficulty, legacyRaidDifficulty, fishingSteps, honor, honorLevel, honorRestState, honorRestBonus, numRespecs, "
|
|
// "personalTabardEmblemStyle, personalTabardEmblemColor, personalTabardBorderStyle, personalTabardBorderColor, personalTabardBackgroundColor "
|
|
// "FROM characters c LEFT JOIN character_fishingsteps cfs ON c.guid = cfs.guid WHERE c.guid = ?", CONNECTION_ASYNC);
|
|
|
|
ObjectGuid::LowType guid;
|
|
uint32 account;
|
|
std::string name;
|
|
uint8 race;
|
|
uint8 class_;
|
|
Gender gender;
|
|
uint8 level;
|
|
uint32 xp;
|
|
uint64 money;
|
|
uint8 inventorySlots;
|
|
EnumFlag<BagSlotFlags> inventoryBagFlags = BagSlotFlags::None;
|
|
std::array<BagSlotFlags, 5> bagSlotFlags;
|
|
uint8 bankSlots;
|
|
uint8 bankTabs;
|
|
EnumFlag<BagSlotFlags> bankBagFlags = BagSlotFlags::None;
|
|
PlayerRestState restState;
|
|
PlayerFlags playerFlags;
|
|
PlayerFlagsEx playerFlagsEx;
|
|
float position_x;
|
|
float position_y;
|
|
float position_z;
|
|
uint16 map;
|
|
float orientation;
|
|
std::string taximask;
|
|
time_t createTime;
|
|
PlayerCreateMode createMode;
|
|
uint8 cinematic;
|
|
uint32 totaltime;
|
|
uint32 leveltime;
|
|
float rest_bonus;
|
|
time_t logout_time;
|
|
uint8 is_logout_resting;
|
|
uint32 resettalents_cost;
|
|
time_t resettalents_time;
|
|
uint32 primarySpecialization;
|
|
float trans_x;
|
|
float trans_y;
|
|
float trans_z;
|
|
float trans_o;
|
|
ObjectGuid::LowType transguid;
|
|
uint16 extra_flags;
|
|
uint32 summonedPetNumber;
|
|
uint16 at_login;
|
|
uint16 zone;
|
|
uint8 online;
|
|
time_t death_expire_time;
|
|
std::string taxi_path;
|
|
Difficulty dungeonDifficulty;
|
|
uint32 totalKills;
|
|
uint16 todayKills;
|
|
uint16 yesterdayKills;
|
|
uint32 chosenTitle;
|
|
uint32 watchedFaction;
|
|
uint8 drunk;
|
|
uint32 health;
|
|
std::array<uint32, MAX_POWERS_PER_CLASS> powers;
|
|
uint32 instance_id;
|
|
uint8 activeTalentGroup;
|
|
uint32 lootSpecId;
|
|
std::string exploredZones;
|
|
std::string knownTitles;
|
|
uint8 actionBars;
|
|
Difficulty raidDifficulty;
|
|
Difficulty legacyRaidDifficulty;
|
|
uint8 fishingSteps;
|
|
uint32 honor;
|
|
uint32 honorLevel;
|
|
PlayerRestState honorRestState;
|
|
float honorRestBonus;
|
|
uint8 numRespecs;
|
|
int32 personalTabardEmblemStyle;
|
|
int32 personalTabardEmblemColor;
|
|
int32 personalTabardBorderStyle;
|
|
int32 personalTabardBorderColor;
|
|
int32 personalTabardBackgroundColor;
|
|
|
|
explicit PlayerLoadData(Field const* fields)
|
|
{
|
|
std::size_t i = 0;
|
|
guid = fields[i++].GetUInt64();
|
|
account = fields[i++].GetUInt32();
|
|
name = fields[i++].GetString();
|
|
race = fields[i++].GetUInt8();
|
|
class_ = fields[i++].GetUInt8();
|
|
gender = Gender(fields[i++].GetUInt8());
|
|
level = fields[i++].GetUInt8();
|
|
xp = fields[i++].GetUInt32();
|
|
money = fields[i++].GetUInt64();
|
|
inventorySlots = fields[i++].GetUInt8();
|
|
inventoryBagFlags = static_cast<BagSlotFlags>(fields[i++].GetUInt32());
|
|
for (BagSlotFlags& flags : bagSlotFlags)
|
|
flags = static_cast<BagSlotFlags>(fields[i++].GetUInt32());
|
|
bankSlots = fields[i++].GetUInt8();
|
|
bankTabs = fields[i++].GetUInt8();
|
|
bankBagFlags = static_cast<BagSlotFlags>(fields[i++].GetUInt32());
|
|
restState = PlayerRestState(fields[i++].GetUInt8());
|
|
playerFlags = PlayerFlags(fields[i++].GetUInt32());
|
|
playerFlagsEx = PlayerFlagsEx(fields[i++].GetUInt32());
|
|
position_x = fields[i++].GetFloat();
|
|
position_y = fields[i++].GetFloat();
|
|
position_z = fields[i++].GetFloat();
|
|
map = fields[i++].GetUInt16();
|
|
orientation = fields[i++].GetFloat();
|
|
taximask = fields[i++].GetString();
|
|
createTime = fields[i++].GetInt64();
|
|
createMode = PlayerCreateMode(fields[i++].GetInt8());
|
|
cinematic = fields[i++].GetUInt8();
|
|
totaltime = fields[i++].GetUInt32();
|
|
leveltime = fields[i++].GetUInt32();
|
|
rest_bonus = fields[i++].GetFloat();
|
|
logout_time = fields[i++].GetInt64();
|
|
is_logout_resting = fields[i++].GetUInt8();
|
|
resettalents_cost = fields[i++].GetUInt32();
|
|
resettalents_time = fields[i++].GetInt64();
|
|
primarySpecialization = fields[i++].GetUInt32();
|
|
trans_x = fields[i++].GetFloat();
|
|
trans_y = fields[i++].GetFloat();
|
|
trans_z = fields[i++].GetFloat();
|
|
trans_o = fields[i++].GetFloat();
|
|
transguid = fields[i++].GetUInt64();
|
|
extra_flags = fields[i++].GetUInt16();
|
|
summonedPetNumber = fields[i++].GetUInt32();
|
|
at_login = fields[i++].GetUInt16();
|
|
zone = fields[i++].GetUInt16();
|
|
online = fields[i++].GetUInt8();
|
|
death_expire_time = fields[i++].GetInt64();
|
|
taxi_path = fields[i++].GetString();
|
|
dungeonDifficulty = Difficulty(fields[i++].GetUInt8());
|
|
totalKills = fields[i++].GetUInt32();
|
|
todayKills = fields[i++].GetUInt16();
|
|
yesterdayKills = fields[i++].GetUInt16();
|
|
chosenTitle = fields[i++].GetUInt32();
|
|
watchedFaction = fields[i++].GetUInt32();
|
|
drunk = fields[i++].GetUInt8();
|
|
health = fields[i++].GetUInt32();
|
|
for (uint32& power : powers)
|
|
power = fields[i++].GetUInt32();
|
|
instance_id = fields[i++].GetUInt32();
|
|
activeTalentGroup = fields[i++].GetUInt8();
|
|
lootSpecId = fields[i++].GetUInt32();
|
|
exploredZones = fields[i++].GetString();
|
|
knownTitles = fields[i++].GetString();
|
|
actionBars = fields[i++].GetUInt8();
|
|
raidDifficulty = Difficulty(fields[i++].GetUInt8());
|
|
legacyRaidDifficulty = Difficulty(fields[i++].GetUInt8());
|
|
fishingSteps = fields[i++].GetUInt8();
|
|
honor = fields[i++].GetUInt32();
|
|
honorLevel = fields[i++].GetUInt32();
|
|
honorRestState = PlayerRestState(fields[i++].GetUInt8());
|
|
honorRestBonus = fields[i++].GetFloat();
|
|
numRespecs = fields[i++].GetUInt8();
|
|
personalTabardEmblemStyle = fields[i++].GetInt32();
|
|
personalTabardEmblemColor = fields[i++].GetInt32();
|
|
personalTabardBorderStyle = fields[i++].GetInt32();
|
|
personalTabardBorderColor = fields[i++].GetInt32();
|
|
personalTabardBackgroundColor = fields[i++].GetInt32();
|
|
}
|
|
|
|
} fields(result->Fetch());
|
|
|
|
// check if the character's account in the db and the logged in account match.
|
|
// player should be able to load/delete character only with correct account!
|
|
if (fields.account != GetSession()->GetAccountId())
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player ({}) loading from wrong account (is: {}, should be: {})", guid.ToString(), GetSession()->GetAccountId(), fields.account);
|
|
return false;
|
|
}
|
|
|
|
if (holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANNED))
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player ({}) is banned, can't load.", guid.ToString());
|
|
return false;
|
|
}
|
|
|
|
_Create(guid);
|
|
|
|
m_name = std::move(fields.name);
|
|
|
|
// check name limitations
|
|
if (ObjectMgr::CheckPlayerName(m_name, GetSession()->GetSessionDbcLocale()) != CHAR_NAME_SUCCESS ||
|
|
(!GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(m_name)))
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
|
stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
|
|
stmt->setUInt64(1, guid.GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
return false;
|
|
}
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::Name), m_name);
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::WowAccount), GetSession()->GetAccountGUID());
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::BnetAccount), GetSession()->GetBattlenetAccountGUID());
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::GuildClubMemberID), Battlenet::Services::Clubs::CreateClubMemberId(guid));
|
|
|
|
if (!IsValidGender(fields.gender))
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player ({}) has wrong gender ({}), can't load.", guid.ToString(), uint32(fields.gender));
|
|
return false;
|
|
}
|
|
|
|
SetRace(fields.race);
|
|
SetClass(fields.class_);
|
|
SetGender(fields.gender);
|
|
UpdateCreatureType();
|
|
|
|
// check if race/class combination is valid
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player ({}) has wrong race/class ({}/{}), can't load.", guid.ToString(), GetRace(), GetClass());
|
|
return false;
|
|
}
|
|
|
|
SetLevel(fields.level, false);
|
|
SetXP(fields.xp);
|
|
|
|
std::vector<std::string_view> exploredZones = Trinity::Tokenize(fields.exploredZones, ' ', false);
|
|
for (std::size_t i = 0; i < exploredZones.size(); ++i)
|
|
AddExploredZones(i / 2, Trinity::StringTo<uint64>(exploredZones[i]).value_or(UI64LIT(0)) << (32 * (i % 2)));
|
|
|
|
std::vector<std::string_view> knownTitles = Trinity::Tokenize(fields.knownTitles, ' ', false);
|
|
for (std::size_t i = 0; i < knownTitles.size(); ++i)
|
|
SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::KnownTitles, i / 2),
|
|
Trinity::StringTo<uint64>(knownTitles[i]).value_or(UI64LIT(0)) << (32 * (i % 2)));
|
|
|
|
SetObjectScale(1.0f);
|
|
|
|
// load achievements before anything else to prevent multiple gains for the same achievement/criteria on every loading (as loading does call UpdateCriteria)
|
|
m_achievementMgr->LoadFromDB(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ACHIEVEMENTS), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CRITERIA_PROGRESS));
|
|
m_questObjectiveCriteriaMgr->LoadFromDB(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_CRITERIA), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_CRITERIA_PROGRESS));
|
|
|
|
SetMoney(std::min(fields.money, MAX_MONEY_AMOUNT));
|
|
|
|
std::vector<UF::ChrCustomizationChoice> customizations;
|
|
if (PreparedQueryResult customizationsResult = holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CUSTOMIZATIONS))
|
|
{
|
|
do
|
|
{
|
|
Field* fields = customizationsResult->Fetch();
|
|
customizations.emplace_back();
|
|
UF::ChrCustomizationChoice& choice = customizations.back();
|
|
choice.ChrCustomizationOptionID = fields[0].GetUInt32();
|
|
choice.ChrCustomizationChoiceID = fields[1].GetUInt32();
|
|
|
|
} while (customizationsResult->NextRow());
|
|
}
|
|
|
|
SetCustomizations(Trinity::Containers::MakeIteratorPair(customizations.begin(), customizations.end()), false);
|
|
SetInventorySlotCount(fields.inventorySlots);
|
|
SetBackpackAutoSortDisabled(fields.inventoryBagFlags.HasFlag(BagSlotFlags::DisableAutoSort));
|
|
SetBackpackSellJunkDisabled(fields.inventoryBagFlags.HasFlag(BagSlotFlags::ExcludeJunkSell));
|
|
for (uint32 bagIndex = 0; bagIndex < fields.bagSlotFlags.size(); ++bagIndex)
|
|
ReplaceAllBagSlotFlags(bagIndex, fields.bagSlotFlags[bagIndex]);
|
|
SetBankBagSlotCount(fields.bankSlots);
|
|
SetCharacterBankTabCount(fields.bankTabs);
|
|
SetBankAutoSortDisabled(fields.bankBagFlags.HasFlag(BagSlotFlags::DisableAutoSort));
|
|
SetNativeGender(fields.gender);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::Inebriation), fields.drunk);
|
|
ReplaceAllPlayerFlags(fields.playerFlags);
|
|
ReplaceAllPlayerFlagsEx(fields.playerFlagsEx);
|
|
SetWatchedFactionIndex(fields.watchedFaction);
|
|
|
|
m_atLoginFlags = fields.at_login;
|
|
|
|
if (!GetSession()->ValidateAppearance(Races(GetRace()), Classes(GetClass()), fields.gender, MakeChrCustomizationChoiceRange(customizations)))
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player ({}) has wrong Appearance values (Hair/Skin/Color), can't load.", guid.ToString());
|
|
return false;
|
|
}
|
|
|
|
// set which actionbars the client has active - DO NOT REMOVE EVER AGAIN (can be changed though, if it does change fieldwise)
|
|
SetMultiActionBars(fields.actionBars);
|
|
|
|
m_fishingSteps = fields.fishingSteps;
|
|
|
|
InitDisplayIds();
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: Load Basic value of player '{}' is: ", m_name);
|
|
outDebugValues();
|
|
|
|
//Need to call it to initialize m_team (m_team can be calculated from race)
|
|
//Other way is to saves m_team into characters table.
|
|
SetFactionForRace(GetRace());
|
|
|
|
// load home bind and check in same time class/race pair, it used later for restore broken positions
|
|
if (!_LoadHomeBind(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_HOME_BIND)))
|
|
return false;
|
|
|
|
InitializeSkillFields();
|
|
InitPrimaryProfessions(); // to max set before any spell loaded
|
|
|
|
// init saved position, and fix it later if problematic
|
|
Relocate(fields.position_x, fields.position_y, fields.position_z, fields.orientation);
|
|
|
|
uint32 mapId = fields.map;
|
|
uint32 instanceId = fields.instance_id;
|
|
|
|
SetDungeonDifficultyID(CheckLoadedDungeonDifficultyID(fields.dungeonDifficulty));
|
|
SetRaidDifficultyID(CheckLoadedRaidDifficultyID(fields.raidDifficulty));
|
|
SetLegacyRaidDifficultyID(CheckLoadedLegacyRaidDifficultyID(fields.legacyRaidDifficulty));
|
|
|
|
auto RelocateToHomebind = [this, &mapId, &instanceId]() { mapId = m_homebind.GetMapId(); instanceId = 0; WorldRelocate(m_homebind); };
|
|
|
|
_LoadGroup(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GROUP));
|
|
|
|
_LoadCurrency(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CURRENCY));
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::LifetimeHonorableKills), fields.totalKills);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TodayHonorableKills), fields.totalKills);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::YesterdayHonorableKills), fields.yesterdayKills);
|
|
|
|
_LoadInstanceTimeRestrictions(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INSTANCE_LOCK_TIMES));
|
|
_LoadBGData(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BG_DATA));
|
|
|
|
GetSession()->SetPlayer(this);
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(mapId);
|
|
Map* map = nullptr;
|
|
bool player_at_bg = false;
|
|
if (!mapEntry || !IsPositionValid())
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player ({}) has invalid coordinates (MapId: {} X: {} Y: {} Z: {} O: {}). Teleport to default race/class locations.",
|
|
guid.ToString(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
RelocateToHomebind();
|
|
}
|
|
// Player was saved in Arena or Bg
|
|
else if (mapEntry->IsBattlegroundOrArena())
|
|
{
|
|
Battleground* currentBg = nullptr;
|
|
if (m_bgData.bgInstanceID) //saved in Battleground
|
|
currentBg = sBattlegroundMgr->GetBattleground(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
|
|
|
|
player_at_bg = currentBg && currentBg->IsPlayerInBattleground(GetGUID());
|
|
|
|
if (player_at_bg && currentBg->GetStatus() != STATUS_WAIT_LEAVE)
|
|
{
|
|
map = currentBg->GetBgMap();
|
|
|
|
if (BattlegroundPlayer const* bgPlayer = currentBg->GetBattlegroundPlayerData(GetGUID()))
|
|
{
|
|
AddBattlegroundQueueId(bgPlayer->queueTypeId);
|
|
m_bgData.bgTypeID = BattlegroundTypeId(bgPlayer->queueTypeId.BattlemasterListId);
|
|
|
|
//join player to battleground group
|
|
currentBg->EventPlayerLoggedIn(this);
|
|
|
|
SetInviteForBattlegroundQueueType(bgPlayer->queueTypeId, currentBg->GetInstanceID());
|
|
SetMercenaryForBattlegroundQueueType(bgPlayer->queueTypeId, currentBg->IsPlayerMercenaryInBattleground(GetGUID()));
|
|
}
|
|
}
|
|
// Bg was not found - go to Entry Point
|
|
else
|
|
{
|
|
// leave bg
|
|
if (player_at_bg)
|
|
{
|
|
player_at_bg = false;
|
|
currentBg->RemovePlayerAtLeave(GetGUID(), false, true);
|
|
}
|
|
|
|
// Do not look for instance if bg not found
|
|
WorldLocation const& _loc = GetBattlegroundEntryPoint();
|
|
mapId = _loc.GetMapId();
|
|
instanceId = 0;
|
|
|
|
// Db field type is type int16, so it can never be MAPID_INVALID
|
|
//if (mapId == MAPID_INVALID) -- code kept for reference
|
|
if (int16(mapId) == int16(-1)) // Battleground Entry Point not found (???)
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player ({}) was in BG in database, but BG was not found and entry point was invalid! Teleport to default race/class locations.",
|
|
guid.ToString());
|
|
RelocateToHomebind();
|
|
}
|
|
else
|
|
Relocate(&_loc);
|
|
|
|
// We are not in BG anymore
|
|
m_bgData.bgInstanceID = 0;
|
|
}
|
|
}
|
|
// currently we do not support transport in bg
|
|
else if (fields.transguid)
|
|
{
|
|
ObjectGuid transGUID = ObjectGuid::Create<HighGuid::Transport>(fields.transguid);
|
|
|
|
Transport* transport = nullptr;
|
|
if (Map* transportMap = sMapMgr->CreateMap(mapId, this))
|
|
{
|
|
if (Transport* transportOnMap = transportMap->GetTransport(transGUID))
|
|
{
|
|
if (transportOnMap->GetExpectedMapId() != mapId)
|
|
{
|
|
mapId = transportOnMap->GetExpectedMapId();
|
|
instanceId = 0;
|
|
transportMap = sMapMgr->CreateMap(mapId, this);
|
|
if (transportMap)
|
|
transport = transportMap->GetTransport(transGUID);
|
|
}
|
|
else
|
|
transport = transportOnMap;
|
|
}
|
|
}
|
|
|
|
if (transport)
|
|
{
|
|
m_movementInfo.transport.pos.Relocate(fields.trans_x, fields.trans_y, fields.trans_z, fields.trans_o);
|
|
Position globalPosition = transport->GetPositionWithOffset(m_movementInfo.transport.pos);
|
|
|
|
if (!globalPosition.IsPositionValid() ||
|
|
// transport size limited
|
|
std::fabs(m_movementInfo.transport.pos.GetPositionX()) > 250.0f ||
|
|
std::fabs(m_movementInfo.transport.pos.GetPositionY()) > 250.0f ||
|
|
std::fabs(m_movementInfo.transport.pos.GetPositionZ()) > 250.0f)
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player ({}) has invalid transport coordinates ({}). Teleport to bind location.",
|
|
guid.ToString(), globalPosition.ToString());
|
|
|
|
m_movementInfo.transport.Reset();
|
|
|
|
RelocateToHomebind();
|
|
}
|
|
else
|
|
{
|
|
Relocate(globalPosition);
|
|
mapId = transport->GetMapId();
|
|
|
|
transport->AddPassenger(this, m_movementInfo.transport.pos);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player ({}) has problems with transport guid ({}). Teleport to bind location.",
|
|
guid.ToString(), fields.transguid);
|
|
|
|
RelocateToHomebind();
|
|
}
|
|
}
|
|
// currently we do not support taxi in instance
|
|
else if (!fields.taxi_path.empty())
|
|
{
|
|
instanceId = 0;
|
|
|
|
// Not finish taxi flight path
|
|
if (m_bgData.HasTaxiPath())
|
|
{
|
|
for (int i = 0; i < 2; ++i)
|
|
m_taxi.AddTaxiDestination(m_bgData.taxiPath[i]);
|
|
}
|
|
else if (!m_taxi.LoadTaxiDestinationsFromString(fields.taxi_path, GetTeam()))
|
|
{
|
|
// problems with taxi path loading
|
|
TaxiNodesEntry const* nodeEntry = nullptr;
|
|
if (uint32 node_id = m_taxi.GetTaxiSource())
|
|
nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
|
|
|
|
if (!nodeEntry) // don't know taxi start node, teleport to homebind
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player ({}) has wrong data in taxi destination list ({}), teleport to homebind.", GetGUID().ToString(), fields.taxi_path);
|
|
RelocateToHomebind();
|
|
}
|
|
else // has start node, teleport to it
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player ({}) has too short taxi destination list ({}), teleport to original node.", GetGUID().ToString(), fields.taxi_path);
|
|
mapId = nodeEntry->ContinentID;
|
|
Relocate(nodeEntry->Pos.X, nodeEntry->Pos.Y, nodeEntry->Pos.Z, 0.0f);
|
|
}
|
|
m_taxi.ClearTaxiDestinations();
|
|
}
|
|
|
|
if (uint32 node_id = m_taxi.GetTaxiSource())
|
|
{
|
|
// save source node as recall coord to prevent recall and fall from sky
|
|
TaxiNodesEntry const* nodeEntry = sTaxiNodesStore.LookupEntry(node_id);
|
|
if (nodeEntry && nodeEntry->ContinentID == GetMapId())
|
|
{
|
|
ASSERT(nodeEntry); // checked in m_taxi.LoadTaxiDestinationsFromString
|
|
mapId = nodeEntry->ContinentID;
|
|
Relocate(nodeEntry->Pos.X, nodeEntry->Pos.Y, nodeEntry->Pos.Z, 0.0f);
|
|
}
|
|
|
|
// flight will started later
|
|
}
|
|
}
|
|
else if (mapEntry->IsDungeon() && instanceId)
|
|
{
|
|
// try finding instance by id first
|
|
map = sMapMgr->FindMap(mapId, instanceId);
|
|
}
|
|
|
|
// Map could be changed before
|
|
mapEntry = sMapStore.LookupEntry(mapId);
|
|
// client without expansion support
|
|
if (mapEntry)
|
|
{
|
|
if (GetSession()->GetExpansion() < mapEntry->Expansion())
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: Player '{}' ({}) using client without required expansion tried login at non accessible map {}",
|
|
GetName(), GetGUID().ToString(), mapId);
|
|
RelocateToHomebind();
|
|
}
|
|
}
|
|
|
|
// NOW player must have valid map
|
|
// load the player's map here if it's not already loaded
|
|
bool isNewMap = false;
|
|
if (!map)
|
|
{
|
|
map = sMapMgr->CreateMap(mapId, this);
|
|
isNewMap = true;
|
|
}
|
|
|
|
AreaTriggerTeleport const* areaTrigger = nullptr;
|
|
bool check = false;
|
|
|
|
if (!map)
|
|
{
|
|
areaTrigger = sObjectMgr->GetGoBackTrigger(mapId);
|
|
check = true;
|
|
}
|
|
else if (map->IsDungeon()) // if map is dungeon...
|
|
{
|
|
if (TransferAbortParams denyReason = map->CannotEnter(this)) // ... and can't enter map, then look for entry point.
|
|
{
|
|
SendTransferAborted(map->GetId(), denyReason.Reason, denyReason.Arg, denyReason.MapDifficultyXConditionId);
|
|
areaTrigger = sObjectMgr->GetGoBackTrigger(mapId);
|
|
check = true;
|
|
}
|
|
else if (instanceId && isNewMap) // ... and instance is reseted then look for entrance.
|
|
{
|
|
if (InstanceScript const* instanceScript = map->ToInstanceMap()->GetInstanceScript())
|
|
areaTrigger = sObjectMgr->GetWorldSafeLoc(instanceScript->GetEntranceLocation());
|
|
|
|
if (!areaTrigger)
|
|
areaTrigger = sObjectMgr->GetMapEntranceTrigger(mapId);
|
|
|
|
check = true;
|
|
}
|
|
}
|
|
|
|
if (check) // in case of special event when creating map...
|
|
{
|
|
if (areaTrigger) // ... if we have an areatrigger, then relocate to new map/coordinates.
|
|
{
|
|
Relocate(areaTrigger->Loc);
|
|
if (mapId != areaTrigger->Loc.GetMapId())
|
|
{
|
|
mapId = areaTrigger->Loc.GetMapId();
|
|
map = sMapMgr->CreateMap(mapId, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!map)
|
|
{
|
|
RelocateToHomebind();
|
|
map = sMapMgr->CreateMap(mapId, this);
|
|
if (!map)
|
|
{
|
|
TC_LOG_ERROR("entities.player.loading", "Player::LoadFromDB: Player '{}' ({}) Map: {}, X: {}, Y: {}, Z: {}, O: {}. Invalid default map coordinates or instance couldn't be created.",
|
|
m_name, guid.ToString(), mapId, GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
return false;
|
|
}
|
|
}
|
|
|
|
SetMap(map);
|
|
UpdatePositionData();
|
|
|
|
// now that map position is determined, check instance validity
|
|
if (!CheckInstanceValidity(true) && !IsInstanceLoginGameMasterException())
|
|
m_InstanceValid = false;
|
|
|
|
if (player_at_bg)
|
|
map->ToBattlegroundMap()->GetBG()->AddPlayer(this, m_bgData.queueId);
|
|
|
|
// randomize first save time in range [CONFIG_INTERVAL_SAVE] around [CONFIG_INTERVAL_SAVE]
|
|
// this must help in case next save after mass player load after server startup
|
|
m_nextSave = urand(m_nextSave / 2, m_nextSave * 3 / 2);
|
|
|
|
SaveRecallPosition();
|
|
|
|
time_t now = GameTime::GetGameTime();
|
|
time_t logoutTime = time_t(fields.logout_time);
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::LogoutTime), logoutTime);
|
|
|
|
// since last logout (in seconds)
|
|
uint32 time_diff = uint32(now - logoutTime); //uint64 is excessive for a time_diff in seconds.. uint32 allows for 136~ year difference.
|
|
|
|
// set value, including drunk invisibility detection
|
|
// calculate sobering. after 15 minutes logged out, the player will be sober again
|
|
if (time_diff < uint32(GetDrunkValue()) * 9)
|
|
SetDrunkValue(GetDrunkValue() - time_diff / 9);
|
|
else
|
|
SetDrunkValue(0);
|
|
|
|
m_createTime = fields.createTime;
|
|
m_createMode = fields.createMode;
|
|
m_cinematic = fields.cinematic;
|
|
m_Played_time[PLAYED_TIME_TOTAL] = fields.totaltime;
|
|
m_Played_time[PLAYED_TIME_LEVEL] = fields.leveltime;
|
|
|
|
SetTalentResetCost(fields.resettalents_cost);
|
|
SetTalentResetTime(fields.resettalents_time);
|
|
|
|
if (!m_taxi.LoadTaxiMask(fields.taximask)) // must be before InitTaxiNodesForLevel
|
|
TC_LOG_WARN("entities.player.loading", "Player::LoadFromDB: Player ({}) has invalid taximask ({}) in DB. Forced partial load.", GetGUID().ToString(), fields.taximask);
|
|
|
|
uint32 extraflags = fields.extra_flags;
|
|
|
|
_LoadPetStable(fields.summonedPetNumber, holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_PET_SLOTS));
|
|
|
|
if (HasAtLoginFlag(AT_LOGIN_RENAME))
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Player::LoadFromDB: Player ({}) tried to login while forced to rename, can't load.'", GetGUID().ToString());
|
|
return false;
|
|
}
|
|
|
|
// Honor system
|
|
// Update Honor kills data
|
|
m_lastHonorUpdateTime = logoutTime;
|
|
UpdateHonorFields();
|
|
|
|
m_deathExpireTime = fields.death_expire_time;
|
|
|
|
if (m_deathExpireTime > now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP)
|
|
m_deathExpireTime = now + MAX_DEATH_COUNT * DEATH_EXPIRE_STEP - 1;
|
|
|
|
RemoveUnitFlag2(UNIT_FLAG2_FORCE_MOVEMENT);
|
|
|
|
// make sure the unit is considered out of combat for proper loading
|
|
ClearInCombat();
|
|
|
|
// reset stats before loading any modifiers
|
|
InitStatsForLevel();
|
|
InitTaxiNodesForLevel();
|
|
InitRunes();
|
|
|
|
// rest bonus can only be calculated after InitStatsForLevel()
|
|
_restMgr->LoadRestBonus(REST_TYPE_XP, fields.restState, fields.rest_bonus);
|
|
|
|
// load skills after InitStatsForLevel because it triggering aura apply also
|
|
_LoadSkills(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SKILLS));
|
|
UpdateSkillsForLevel(); //update skills after load, to make sure they are correctly update at player load
|
|
|
|
SetNumRespecs(fields.numRespecs);
|
|
SetPrimarySpecialization(fields.primarySpecialization);
|
|
SetActiveTalentGroup(fields.activeTalentGroup);
|
|
ChrSpecializationEntry const* primarySpec = GetPrimarySpecializationEntry();
|
|
if (!primarySpec || primarySpec->ClassID != GetClass() || GetActiveTalentGroup() >= MAX_SPECIALIZATIONS)
|
|
ResetTalentSpecialization();
|
|
|
|
uint32 lootSpecId = fields.lootSpecId;
|
|
if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(lootSpecId))
|
|
if (chrSpec->ClassID == GetClass())
|
|
SetLootSpecId(lootSpecId);
|
|
|
|
UpdateDisplayPower();
|
|
_LoadTalents(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TALENTS));
|
|
_LoadPvpTalents(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_PVP_TALENTS));
|
|
_LoadSpells(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELLS), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_FAVORITES));
|
|
GetSession()->GetCollectionMgr()->LoadToys();
|
|
GetSession()->GetCollectionMgr()->LoadHeirlooms();
|
|
GetSession()->GetCollectionMgr()->LoadMounts();
|
|
GetSession()->GetCollectionMgr()->LoadItemAppearances();
|
|
GetSession()->GetCollectionMgr()->LoadTransmogIllusions();
|
|
GetSession()->GetCollectionMgr()->LoadWarbandScenes();
|
|
|
|
LearnSpecializationSpells();
|
|
|
|
_LoadGlyphs(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GLYPHS));
|
|
_LoadAuras(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURAS), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURA_EFFECTS), time_diff);
|
|
_LoadGlyphAuras();
|
|
// add ghost flag (must be after aura load: PLAYER_FLAGS_GHOST set in aura)
|
|
if (HasPlayerFlag(PLAYER_FLAGS_GHOST))
|
|
m_deathState = DEAD;
|
|
|
|
// Load spell locations - must be after loading auras
|
|
_LoadStoredAuraTeleportLocations(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AURA_STORED_LOCATIONS));
|
|
|
|
// after spell load, learn rewarded spell if need also
|
|
_LoadQuestStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS));
|
|
_LoadQuestStatusObjectives(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES));
|
|
_LoadQuestStatusObjectiveSpawnTrackings(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_OBJECTIVES_SPAWN_TRACKING));
|
|
_LoadQuestStatusRewarded(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_QUEST_STATUS_REW));
|
|
_LoadDailyQuestStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DAILY_QUEST_STATUS));
|
|
_LoadWeeklyQuestStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_WEEKLY_QUEST_STATUS));
|
|
_LoadSeasonalQuestStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SEASONAL_QUEST_STATUS));
|
|
_LoadMonthlyQuestStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MONTHLY_QUEST_STATUS));
|
|
_LoadRandomBGStatus(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_RANDOM_BG));
|
|
|
|
// after spell and quest load
|
|
InitTalentForLevel();
|
|
LearnDefaultSkills();
|
|
LearnCustomSpells();
|
|
|
|
_LoadTraits(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TRAIT_CONFIGS),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TRAIT_ENTRIES)); // must be after loading spells
|
|
|
|
// must be before inventory (some items required reputation check)
|
|
m_reputationMgr->LoadFromDB(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_REPUTATION));
|
|
|
|
_LoadCharacterBankTabSettings(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_BANK_TAB_SETTINGS));
|
|
|
|
_LoadInventory(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_INVENTORY),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_ARTIFACTS),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AZERITE),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AZERITE_MILESTONE_POWERS),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AZERITE_UNLOCKED_ESSENCES),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_AZERITE_EMPOWERED),
|
|
time_diff);
|
|
|
|
// update items with duration and realtime
|
|
UpdateItemDuration(time_diff, true);
|
|
|
|
StartLoadingActionButtons();
|
|
|
|
// unread mails and next delivery time, actual mails not loaded
|
|
_LoadMail(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAILS),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_ARTIFACT),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE_MILESTONE_POWER),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE_UNLOCKED_ESSENCE),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_MAIL_ITEMS_AZERITE_EMPOWERED));
|
|
|
|
m_social = sSocialMgr->LoadFromDB(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SOCIAL_LIST), GetGUID());
|
|
|
|
// check PLAYER_CHOSEN_TITLE compatibility with PLAYER__FIELD_KNOWN_TITLES
|
|
// note: PLAYER__FIELD_KNOWN_TITLES updated at quest status loaded
|
|
uint32 curTitle = fields.chosenTitle;
|
|
if (curTitle && !HasTitle(curTitle))
|
|
curTitle = 0;
|
|
|
|
SetChosenTitle(curTitle);
|
|
|
|
// has to be called after last Relocate() in Player::LoadFromDB
|
|
SetFallInformation(0, GetPositionZ());
|
|
|
|
GetSpellHistory()->LoadFromDB<Player>(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_COOLDOWNS), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_SPELL_CHARGES));
|
|
|
|
uint32 savedHealth = fields.health;
|
|
if (!savedHealth)
|
|
m_deathState = CORPSE;
|
|
|
|
// Spell code allow apply any auras to dead character in load time in aura/spell/item loading
|
|
// Do now before stats re-calculation cleanup for ghost state unexpected auras
|
|
if (!IsAlive())
|
|
RemoveAllAurasOnDeath();
|
|
else
|
|
RemoveAllAurasRequiringDeadTarget();
|
|
|
|
//apply all stat bonuses from items and auras
|
|
SetCanModifyStats(true);
|
|
UpdateAllStats();
|
|
|
|
// restore remembered power/health values (but not more max values)
|
|
SetHealth(savedHealth > GetMaxHealth() ? GetMaxHealth() : savedHealth);
|
|
uint32 loadedPowers = 0;
|
|
for (uint32 i = 0; i < MAX_POWERS; ++i)
|
|
{
|
|
if (GetPowerIndex(Powers(i)) != MAX_POWERS)
|
|
{
|
|
uint32 savedPower = fields.powers[loadedPowers];
|
|
uint32 maxPower = m_unitData->MaxPower[loadedPowers];
|
|
SetPower(Powers(i), (savedPower > maxPower) ? maxPower : savedPower);
|
|
if (++loadedPowers >= MAX_POWERS_PER_CLASS)
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (; loadedPowers < MAX_POWERS_PER_CLASS; ++loadedPowers)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Power, loadedPowers), 0);
|
|
|
|
SetPower(POWER_LUNAR_POWER, 0);
|
|
// Init rune recharge
|
|
if (GetPowerIndex(POWER_RUNES) != MAX_POWERS)
|
|
{
|
|
int32 runes = GetPower(POWER_RUNES);
|
|
int32 maxRunes = GetMaxPower(POWER_RUNES);
|
|
uint32 runeCooldown = GetRuneBaseCooldown();
|
|
while (runes < maxRunes)
|
|
{
|
|
SetRuneCooldown(runes, runeCooldown);
|
|
++runes;
|
|
}
|
|
}
|
|
|
|
SetPersonalTabard(fields.personalTabardEmblemStyle, fields.personalTabardEmblemColor, fields.personalTabardBorderStyle,
|
|
fields.personalTabardBorderColor, fields.personalTabardBackgroundColor);
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::LoadFromDB: The value of player '{}' after load item and aura is: ", m_name);
|
|
outDebugValues();
|
|
|
|
// GM state
|
|
if (GetSession()->HasPermission(rbac::RBAC_PERM_RESTORE_SAVED_GM_STATE))
|
|
{
|
|
switch (sWorld->getIntConfig(CONFIG_GM_LOGIN_STATE))
|
|
{
|
|
default:
|
|
case 0: break; // disable
|
|
case 1: SetGameMaster(true); break; // enable
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_GM_ON)
|
|
SetGameMaster(true);
|
|
break;
|
|
}
|
|
|
|
switch (sWorld->getIntConfig(CONFIG_GM_VISIBLE_STATE))
|
|
{
|
|
default:
|
|
case 0: SetGMVisible(false); break; // invisible
|
|
case 1: break; // visible
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_GM_INVISIBLE)
|
|
SetGMVisible(false);
|
|
break;
|
|
}
|
|
|
|
switch (sWorld->getIntConfig(CONFIG_GM_CHAT))
|
|
{
|
|
default:
|
|
case 0: break; // disable
|
|
case 1: SetGMChat(true); break; // enable
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_GM_CHAT)
|
|
SetGMChat(true);
|
|
break;
|
|
}
|
|
|
|
switch (sWorld->getIntConfig(CONFIG_GM_WHISPERING_TO))
|
|
{
|
|
default:
|
|
case 0: break; // disable
|
|
case 1: SetAcceptWhispers(true); break; // enable
|
|
case 2: // save state
|
|
if (extraflags & PLAYER_EXTRA_ACCEPT_WHISPERS)
|
|
SetAcceptWhispers(true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
InitPvP();
|
|
|
|
// RaF stuff.
|
|
if (GetSession()->IsARecruiter() || (GetSession()->GetRecruiterId() != 0))
|
|
SetDynamicFlag(UNIT_DYNFLAG_REFER_A_FRIEND);
|
|
|
|
_LoadDeclinedNames(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DECLINED_NAMES));
|
|
|
|
_LoadEquipmentSets(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_EQUIPMENT_SETS));
|
|
_LoadTransmogOutfits(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_TRANSMOG_OUTFITS));
|
|
|
|
_LoadCUFProfiles(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_CUF_PROFILES));
|
|
|
|
_LoadPlayerData(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DATA_ELEMENTS), holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_DATA_FLAGS));
|
|
|
|
std::unique_ptr<Garrison> garrison = std::make_unique<Garrison>(this);
|
|
if (garrison->LoadFromDB(holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BLUEPRINTS),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON_BUILDINGS),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWERS),
|
|
holder.GetPreparedResult(PLAYER_LOGIN_QUERY_LOAD_GARRISON_FOLLOWER_ABILITIES)))
|
|
_garrison = std::move(garrison);
|
|
|
|
_InitHonorLevelOnLoadFromDB(fields.honor, fields.honorLevel);
|
|
|
|
_restMgr->LoadRestBonus(REST_TYPE_HONOR, fields.honorRestState, fields.honorRestBonus);
|
|
if (time_diff > 0)
|
|
{
|
|
//speed collect rest bonus in offline, in logout, far from tavern, city (section/in hour)
|
|
float bubble0 = 0.031f;
|
|
//speed collect rest bonus in offline, in logout, in tavern, city (section/in hour)
|
|
float bubble1 = 0.125f;
|
|
float bubble = fields.is_logout_resting > 0
|
|
? bubble1 * sWorld->getRate(RATE_REST_OFFLINE_IN_TAVERN_OR_CITY)
|
|
: bubble0 * sWorld->getRate(RATE_REST_OFFLINE_IN_WILDERNESS);
|
|
|
|
_restMgr->AddRestBonus(REST_TYPE_XP, time_diff * _restMgr->CalcExtraPerSec(REST_TYPE_XP, bubble));
|
|
}
|
|
|
|
// Unlock battle pet system if it's enabled in bnet account
|
|
if (GetSession()->GetBattlePetMgr()->IsBattlePetSystemEnabled())
|
|
LearnSpell(BattlePets::SPELL_BATTLE_PET_TRAINING, false);
|
|
|
|
m_achievementMgr->CheckAllAchievementCriteria(this);
|
|
m_questObjectiveCriteriaMgr->CheckAllQuestObjectiveCriteria(this);
|
|
|
|
PushQuests();
|
|
|
|
for (TransmogIllusionEntry const* transmogIllusion : sTransmogIllusionStore)
|
|
{
|
|
if (!transmogIllusion->GetFlags().HasFlag(TransmogIllusionFlags::PlayerConditionGrantsOnLogin))
|
|
continue;
|
|
|
|
if (GetSession()->GetCollectionMgr()->HasTransmogIllusion(transmogIllusion->ID))
|
|
continue;
|
|
|
|
if (!ConditionMgr::IsPlayerMeetingCondition(this, transmogIllusion->UnlockConditionID))
|
|
continue;
|
|
|
|
GetSession()->GetCollectionMgr()->AddTransmogIllusion(transmogIllusion->ID);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::PushQuests()
|
|
{
|
|
for (Quest const* quest : sObjectMgr->GetQuestTemplatesAutoPush())
|
|
{
|
|
if (quest->GetQuestTag() && quest->GetQuestTag() != QuestTagType::Tag)
|
|
continue;
|
|
|
|
if (!quest->IsUnavailable() && CanTakeQuest(quest, false))
|
|
AddQuestAndCheckCompletion(quest, nullptr);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadCUFProfiles(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
// SELECT id, name, frameHeight, frameWidth, sortBy, healthText, boolOptions, unk146, unk147, unk148, unk150, unk152, unk154 FROM character_cuf_profiles WHERE guid = ?
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 id = fields[0].GetUInt8();
|
|
std::string name = fields[1].GetString();
|
|
uint16 frameHeight = fields[2].GetUInt16();
|
|
uint16 frameWidth = fields[3].GetUInt16();
|
|
uint8 sortBy = fields[4].GetUInt8();
|
|
uint8 healthText = fields[5].GetUInt8();
|
|
uint32 boolOptions = fields[6].GetUInt32();
|
|
uint8 topPoint = fields[7].GetUInt8();
|
|
uint8 bottomPoint = fields[8].GetUInt8();
|
|
uint8 leftPoint = fields[9].GetUInt8();
|
|
uint16 topOffset = fields[10].GetUInt16();
|
|
uint16 bottomOffset = fields[11].GetUInt16();
|
|
uint16 leftOffset = fields[12].GetUInt16();
|
|
|
|
if (id > MAX_CUF_PROFILES)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadCUFProfiles: Player '{}' ({}) has an CUF profile with invalid id (ID: {}), max is {}.", GetName(), GetGUID().ToString(), id, MAX_CUF_PROFILES);
|
|
continue;
|
|
}
|
|
|
|
_CUFProfiles[id] = std::make_unique<CUFProfile>(name, frameHeight, frameWidth, sortBy, healthText, boolOptions, topPoint, bottomPoint, leftPoint, topOffset, bottomOffset, leftOffset);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
bool Player::isAllowedToLoot(const Creature* creature) const
|
|
{
|
|
if (!creature->isDead())
|
|
return false;
|
|
|
|
if (HasPendingBind())
|
|
return false;
|
|
|
|
Loot const* loot = creature->GetLootForPlayer(this);
|
|
if (!loot || loot->isLooted()) // nothing to loot or everything looted.
|
|
return false;
|
|
if (!loot->HasAllowedLooter(GetGUID()) || (!loot->hasItemForAll() && !loot->hasItemFor(this))) // no loot in creature for this player
|
|
return false;
|
|
|
|
switch (loot->GetLootMethod())
|
|
{
|
|
case PERSONAL_LOOT:
|
|
case FREE_FOR_ALL:
|
|
return true;
|
|
case ROUND_ROBIN:
|
|
// may only loot if the player is the loot roundrobin player
|
|
// or if there are free/quest/conditional item for the player
|
|
if (loot->roundRobinPlayer.IsEmpty() || loot->roundRobinPlayer == GetGUID())
|
|
return true;
|
|
|
|
return loot->hasItemFor(this);
|
|
case MASTER_LOOT:
|
|
case GROUP_LOOT:
|
|
case NEED_BEFORE_GREED:
|
|
// may only loot if the player is the loot roundrobin player
|
|
// or item over threshold (so roll(s) can be launched or to preview master looted items)
|
|
// or if there are free/quest/conditional item for the player
|
|
if (loot->roundRobinPlayer.IsEmpty() || loot->roundRobinPlayer == GetGUID())
|
|
return true;
|
|
|
|
if (loot->hasOverThresholdItem())
|
|
return true;
|
|
|
|
return loot->hasItemFor(this);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::_LoadActions(PreparedQueryResult result)
|
|
{
|
|
m_actionButtons.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint8 button = fields[0].GetUInt8();
|
|
uint64 action = fields[1].GetUInt64();
|
|
uint8 type = fields[2].GetUInt8();
|
|
|
|
if (ActionButton* ab = AddActionButton(button, action, type))
|
|
ab->uState = ACTIONBUTTON_UNCHANGED;
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("entities.player", "Player::_LoadActions: Player '{}' ({}) has an invalid action button (Button: {}, Action: {}, Type: {}). It will be deleted at next save. This can be due to a player changing their talents.",
|
|
GetName(), GetGUID().ToString(), button, action, type);
|
|
|
|
// Will be deleted in DB at next save (it can create data until save but marked as deleted).
|
|
m_actionButtons[button].uState = ACTIONBUTTON_DELETED;
|
|
}
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadAuras(PreparedQueryResult auraResult, PreparedQueryResult effectResult, uint32 timediff)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadAuras: Loading auras for {}", GetGUID().ToString());
|
|
|
|
/*
|
|
0 1 2 3 4 5 6
|
|
SELECT casterGuid, itemGuid, spell, effectMask, effectIndex, amount, baseAmount FROM character_aura_effect WHERE guid = ?
|
|
*/
|
|
|
|
ObjectGuid casterGuid, itemGuid;
|
|
std::map<AuraKey, AuraLoadEffectInfo> effectInfo;
|
|
if (effectResult)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = effectResult->Fetch();
|
|
uint32 effectIndex = fields[4].GetUInt8();
|
|
if (effectIndex < MAX_SPELL_EFFECTS)
|
|
{
|
|
std::span<uint8 const> rawGuidBytes = fields[0].GetBinaryView();
|
|
if (rawGuidBytes.size() != ObjectGuid::BytesSize)
|
|
continue;
|
|
|
|
casterGuid.SetRawValue(rawGuidBytes);
|
|
|
|
rawGuidBytes = fields[1].GetBinaryView();
|
|
if (rawGuidBytes.size() != ObjectGuid::BytesSize)
|
|
continue;
|
|
|
|
itemGuid.SetRawValue(rawGuidBytes);
|
|
AuraKey key{ casterGuid, itemGuid, fields[2].GetUInt32(), fields[3].GetUInt32() };
|
|
AuraLoadEffectInfo& info = effectInfo[key];
|
|
info.Amounts[effectIndex] = fields[5].GetInt32();
|
|
info.BaseAmounts[effectIndex] = fields[6].GetInt32();
|
|
}
|
|
}
|
|
while (effectResult->NextRow());
|
|
}
|
|
|
|
/*
|
|
0 1 2 3 4 5 6 7 8 9 10 11
|
|
SELECT casterGuid, itemGuid, spell, effectMask, recalculateMask, difficulty, stackCount, maxDuration, remainTime, remainCharges, castItemId, castItemLevel FROM character_aura WHERE guid = ?
|
|
*/
|
|
if (auraResult)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = auraResult->Fetch();
|
|
std::span<uint8 const> rawGuidBytes = fields[0].GetBinaryView();
|
|
if (rawGuidBytes.size() != ObjectGuid::BytesSize)
|
|
continue;
|
|
|
|
casterGuid.SetRawValue(rawGuidBytes);
|
|
|
|
rawGuidBytes = fields[1].GetBinaryView();
|
|
if (rawGuidBytes.size() != ObjectGuid::BytesSize)
|
|
continue;
|
|
|
|
itemGuid.SetRawValue(rawGuidBytes);
|
|
AuraKey key{ casterGuid, itemGuid, fields[2].GetUInt32(), fields[3].GetUInt32() };
|
|
uint32 recalculateMask = fields[4].GetUInt32();
|
|
Difficulty difficulty = Difficulty(fields[5].GetUInt8());
|
|
uint8 stackCount = fields[6].GetUInt8();
|
|
int32 maxDuration = fields[7].GetInt32();
|
|
int32 remainTime = fields[8].GetInt32();
|
|
uint8 remainCharges = fields[9].GetUInt8();
|
|
uint32 castItemId = fields[10].GetUInt32();
|
|
int32 castItemLevel = fields[11].GetInt32();
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(key.SpellId, difficulty);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadAuras: Player '{}' ({}) has an invalid aura (SpellID: {}), ignoring.",
|
|
GetName(), GetGUID().ToString(), key.SpellId);
|
|
continue;
|
|
}
|
|
|
|
if (difficulty != DIFFICULTY_NONE && !sDifficultyStore.LookupEntry(difficulty))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadAuras: Player '{}' ({}) has an invalid aura difficulty {} (SpellID: {}), ignoring.",
|
|
GetName(), GetGUID().ToString(), uint32(difficulty), key.SpellId);
|
|
continue;
|
|
}
|
|
|
|
// negative effects should continue counting down after logout
|
|
if (remainTime != -1 && (!spellInfo->IsPositive() || spellInfo->HasAttribute(SPELL_ATTR4_AURA_EXPIRES_OFFLINE)))
|
|
{
|
|
if (remainTime/IN_MILLISECONDS <= int32(timediff))
|
|
continue;
|
|
|
|
remainTime -= timediff*IN_MILLISECONDS;
|
|
}
|
|
|
|
// prevent wrong values of remainCharges
|
|
if (spellInfo->ProcCharges)
|
|
{
|
|
// we have no control over the order of applying auras and modifiers allow auras
|
|
// to have more charges than value in SpellInfo
|
|
if (remainCharges <= 0/* || remainCharges > spellproto->procCharges*/)
|
|
remainCharges = spellInfo->ProcCharges;
|
|
}
|
|
else
|
|
remainCharges = 0;
|
|
|
|
AuraLoadEffectInfo& info = effectInfo[key];
|
|
ObjectGuid castId = ObjectGuid::Create<HighGuid::Cast>(SPELL_CAST_SOURCE_NORMAL, GetMapId(), spellInfo->Id, GetMap()->GenerateLowGuid<HighGuid::Cast>());
|
|
AuraCreateInfo createInfo(castId, spellInfo, difficulty, key.EffectMask, this);
|
|
createInfo
|
|
.SetCasterGUID(casterGuid)
|
|
.SetBaseAmount(info.BaseAmounts.data())
|
|
.SetCastItem(itemGuid, castItemId, castItemLevel)
|
|
.SetStackAmount(stackCount);
|
|
|
|
if (Aura* aura = Aura::TryCreate(createInfo))
|
|
{
|
|
if (!aura->CanBeSaved())
|
|
{
|
|
aura->Remove();
|
|
continue;
|
|
}
|
|
|
|
aura->SetLoadedState(maxDuration, remainTime, remainCharges, recalculateMask, info.Amounts.data());
|
|
aura->ApplyForTargets();
|
|
TC_LOG_DEBUG("entities.player", "Player::_LoadAuras: Added aura (SpellID: {}, EffectMask: {}) to player '{} ({})",
|
|
spellInfo->Id, key.EffectMask, GetName(), GetGUID().ToString());
|
|
}
|
|
}
|
|
while (auraResult->NextRow());
|
|
}
|
|
|
|
// TODO: finish dragonriding - this forces old flight mode
|
|
AddAura(404468, this);
|
|
}
|
|
|
|
void Player::_LoadGlyphAuras()
|
|
{
|
|
for (uint32 glyphId : GetGlyphs(GetActiveTalentGroup()))
|
|
CastSpell(this, sGlyphPropertiesStore.AssertEntry(glyphId)->SpellID, true);
|
|
}
|
|
|
|
void Player::LoadCorpse(PreparedQueryResult result)
|
|
{
|
|
if (IsAlive() || HasAtLoginFlag(AT_LOGIN_RESURRECT))
|
|
SpawnCorpseBones(false);
|
|
|
|
if (!IsAlive())
|
|
{
|
|
if (HasAtLoginFlag(AT_LOGIN_RESURRECT))
|
|
ResurrectPlayer(0.5f);
|
|
else if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
_corpseLocation.WorldRelocate(fields[0].GetUInt16(), fields[1].GetFloat(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat());
|
|
if (!sMapStore.AssertEntry(_corpseLocation.GetMapId())->Instanceable())
|
|
SetPlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
|
|
else
|
|
RemovePlayerLocalFlag(PLAYER_LOCAL_FLAG_RELEASE_TIMER);
|
|
}
|
|
}
|
|
|
|
RemoveAtLoginFlag(AT_LOGIN_RESURRECT);
|
|
}
|
|
|
|
void Player::_LoadInventory(PreparedQueryResult result, PreparedQueryResult artifactsResult, PreparedQueryResult azeriteResult,
|
|
PreparedQueryResult azeriteItemMilestonePowersResult, PreparedQueryResult azeriteItemUnlockedEssencesResult,
|
|
PreparedQueryResult azeriteEmpoweredItemResult, uint32 timeDiff)
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
|
|
// SELECT guid, itemEntry, creatorGuid, giftCreatorGuid, count, duration, charges, flags, enchantments, randomBonusListId, durability, playedTime, createTime, text,
|
|
// 14 15 16 17 18 19
|
|
// battlePetSpeciesId, battlePetBreedData, battlePetLevel, battlePetDisplayId, context, bonusListIDs,
|
|
// 20 21 22 23 24 25
|
|
// itemModifiedAppearanceAllSpecs, itemModifiedAppearanceSpec1, itemModifiedAppearanceSpec2, itemModifiedAppearanceSpec3, itemModifiedAppearanceSpec4, itemModifiedAppearanceSpec5,
|
|
// 26 27 28 29 30 31
|
|
// spellItemEnchantmentAllSpecs, spellItemEnchantmentSpec1, spellItemEnchantmentSpec2, spellItemEnchantmentSpec3, spellItemEnchantmentSpec4, spellItemEnchantmentSpec5,
|
|
// 32 33 34
|
|
// secondaryItemModifiedAppearanceAllSpecs, secondaryItemModifiedAppearanceSpec1, secondaryItemModifiedAppearanceSpec2,
|
|
// 35 36 37
|
|
// secondaryItemModifiedAppearanceSpec3, secondaryItemModifiedAppearanceSpec4, secondaryItemModifiedAppearanceSpec5,
|
|
// 38 39 40 41 42 43 44 45 46 47 48 49
|
|
// gemItemId1, gemBonuses1, gemContext1, gemScalingLevel1, gemItemId2, gemBonuses2, gemContext2, gemScalingLevel2, gemItemId3, gemBonuses3, gemContext3, gemScalingLevel3
|
|
// 50 51
|
|
// fixedScalingLevel, artifactKnowledgeLevel FROM item_instance
|
|
// 52 53
|
|
// bag, slot
|
|
// FROM character_inventory ci
|
|
// JOIN item_instance ii ON ci.item = ii.guid
|
|
// LEFT JOIN item_instance_gems ig ON ii.guid = ig.itemGuid
|
|
// LEFT JOIN item_instance_transmog iit ON ii.guid = iit.itemGuid
|
|
// LEFT JOIN item_instance_modifiers im ON ii.guid = im.itemGuid
|
|
// WHERE ci.guid = ?
|
|
// ORDER BY (ii.flags & 0x80000) ASC, bag ASC, slot ASC
|
|
|
|
//NOTE: ORDER BY ii.flags & 0x80000 makes child items load last - they need their parents to be already loaded
|
|
//NOTE: the "order by `bag`" is important because it makes sure
|
|
//the bagMap is filled before items in the bags are loaded
|
|
//NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
|
|
//expected to be equipped before offhand items (@todo fixme)
|
|
|
|
std::unordered_map<ObjectGuid::LowType, ItemAdditionalLoadInfo> additionalData;
|
|
ItemAdditionalLoadInfo::Init(&additionalData, artifactsResult, azeriteResult, azeriteItemMilestonePowersResult,
|
|
azeriteItemUnlockedEssencesResult, azeriteEmpoweredItemResult);
|
|
|
|
if (result)
|
|
{
|
|
uint32 zoneId = GetZoneId();
|
|
|
|
std::map<ObjectGuid, Bag*> bagMap; // fast guid lookup for bags
|
|
std::map<ObjectGuid, Item*> invalidBagMap; // fast guid lookup for bags
|
|
std::list<Item*> problematicItems;
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// Prevent items from being added to the queue while loading
|
|
m_itemUpdateQueueBlocked = true;
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
if (Item* item = _LoadItem(trans, zoneId, timeDiff, fields))
|
|
{
|
|
if (ItemAdditionalLoadInfo* addionalDataPtr = Trinity::Containers::MapGetValuePtr(additionalData, fields[0].GetUInt64()))
|
|
item->LoadAdditionalDataFromDB(this, addionalDataPtr);
|
|
|
|
ObjectGuid bagGuid = fields[52].GetUInt64() ? ObjectGuid::Create<HighGuid::Item>(fields[52].GetUInt64()) : ObjectGuid::Empty;
|
|
uint8 slot = fields[53].GetUInt8();
|
|
|
|
GetSession()->GetCollectionMgr()->CheckHeirloomUpgrades(item);
|
|
GetSession()->GetCollectionMgr()->AddItemAppearance(item);
|
|
|
|
InventoryResult err = EQUIP_ERR_OK;
|
|
if (item->HasItemFlag(ITEM_FIELD_FLAG_CHILD))
|
|
{
|
|
if (Item* parent = GetItemByGuid(item->GetCreator()))
|
|
{
|
|
parent->SetChildItem(item->GetGUID());
|
|
item->CopyArtifactDataFromParent(parent);
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: Player '{}' ({}) has child item ({}, entry: {}) which can't be loaded into inventory because parent item was not found (Bag {}, slot: {}). Item will be sent by mail.",
|
|
GetName(), GetGUID().ToString(), item->GetGUID().ToString(), item->GetEntry(), bagGuid.ToString(), slot);
|
|
item->DeleteFromInventoryDB(trans);
|
|
problematicItems.push_back(item);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Item is not in bag
|
|
if (!bagGuid)
|
|
{
|
|
item->SetContainer(nullptr);
|
|
item->SetSlot(slot);
|
|
|
|
if (IsInventoryPos(INVENTORY_SLOT_BAG_0, slot))
|
|
{
|
|
ItemPosCountVec dest;
|
|
err = CanStoreItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false);
|
|
if (err == EQUIP_ERR_OK)
|
|
item = StoreItem(dest, item, true);
|
|
}
|
|
else if (IsEquipmentPos(INVENTORY_SLOT_BAG_0, slot))
|
|
{
|
|
uint16 dest;
|
|
err = CanEquipItem(slot, dest, item, false, false);
|
|
if (err == EQUIP_ERR_OK)
|
|
QuickEquipItem(dest, item);
|
|
}
|
|
else if (IsBankPos(INVENTORY_SLOT_BAG_0, slot))
|
|
{
|
|
ItemPosCountVec dest;
|
|
err = CanBankItem(INVENTORY_SLOT_BAG_0, slot, dest, item, false, false);
|
|
if (err == EQUIP_ERR_OK)
|
|
item = BankItem(dest, item, true);
|
|
}
|
|
|
|
// Remember bags that may contain items in them
|
|
if (err == EQUIP_ERR_OK)
|
|
{
|
|
if (IsBagPos(item->GetPos()))
|
|
if (Bag* pBag = item->ToBag())
|
|
bagMap[item->GetGUID()] = pBag;
|
|
}
|
|
else
|
|
if (IsBagPos(item->GetPos()))
|
|
if (item->IsBag())
|
|
invalidBagMap[item->GetGUID()] = item;
|
|
}
|
|
else
|
|
{
|
|
item->SetSlot(NULL_SLOT);
|
|
// Item is in the bag, find the bag
|
|
std::map<ObjectGuid, Bag*>::iterator itr = bagMap.find(bagGuid);
|
|
if (itr != bagMap.end())
|
|
{
|
|
ItemPosCountVec dest;
|
|
err = CanStoreItem(itr->second->GetSlot(), slot, dest, item);
|
|
if (err == EQUIP_ERR_OK)
|
|
item = StoreItem(dest, item, true);
|
|
}
|
|
else if (invalidBagMap.find(bagGuid) != invalidBagMap.end())
|
|
{
|
|
std::map<ObjectGuid, Item*>::iterator invalidBagItr = invalidBagMap.find(bagGuid);
|
|
if (std::find(problematicItems.begin(), problematicItems.end(), invalidBagItr->second) != problematicItems.end())
|
|
err = EQUIP_ERR_INTERNAL_BAG_ERROR;
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: Player '{}' ({}) has item ({}, entry: {}) which doesnt have a valid bag (Bag {}, slot: {}). Possible cheat?",
|
|
GetName(), GetGUID().ToString(), item->GetGUID().ToString(), item->GetEntry(), bagGuid.ToString(), slot);
|
|
item->DeleteFromInventoryDB(trans);
|
|
delete item;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Item's state may have changed after storing
|
|
if (err == EQUIP_ERR_OK)
|
|
item->SetState(ITEM_UNCHANGED, this);
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: Player '{}' ({}) has item ({}, entry: {}) which can't be loaded into inventory (Bag {}, slot: {}) by reason {}. Item will be sent by mail.",
|
|
GetName(), GetGUID().ToString(), item->GetGUID().ToString(), item->GetEntry(), bagGuid.ToString(), slot, uint32(err));
|
|
item->DeleteFromInventoryDB(trans);
|
|
problematicItems.push_back(item);
|
|
}
|
|
}
|
|
} while (result->NextRow());
|
|
|
|
m_itemUpdateQueueBlocked = false;
|
|
|
|
// Send problematic items by mail
|
|
while (!problematicItems.empty())
|
|
{
|
|
std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM);
|
|
|
|
MailDraft draft(subject, "There were problems with equipping item(s).");
|
|
for (uint8 i = 0; !problematicItems.empty() && i < MAX_MAIL_ITEMS; ++i)
|
|
{
|
|
draft.AddItem(problematicItems.front());
|
|
problematicItems.pop_front();
|
|
}
|
|
draft.SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
|
|
}
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
//if (IsAlive())
|
|
_ApplyAllItemMods();
|
|
// Apply all azerite item mods, azerite empowered item mods will get applied through its spell script
|
|
ApplyAllAzeriteItemMods(true);
|
|
}
|
|
|
|
Item* Player::_LoadItem(CharacterDatabaseTransaction trans, uint32 zoneId, uint32 timeDiff, Field* fields)
|
|
{
|
|
Item* item = nullptr;
|
|
ObjectGuid::LowType itemGuid = fields[0].GetUInt64();
|
|
uint32 itemEntry = fields[1].GetUInt32();
|
|
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry))
|
|
{
|
|
bool remove = false;
|
|
item = NewItemOrBag(proto);
|
|
if (item->LoadFromDB(itemGuid, GetGUID(), fields, itemEntry))
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
|
|
// Do not allow to have item limited to another map/zone in alive state
|
|
if (IsAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(), zoneId))
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}', map: {}) has item ({}) limited to another map ({}). Deleting item.",
|
|
GetGUID().ToString(), GetName(), GetMapId(), item->GetGUID().ToString(), zoneId);
|
|
remove = true;
|
|
}
|
|
// "Conjured items disappear if you are logged out for more than 15 minutes"
|
|
else if (timeDiff > 15 * MINUTE && proto->HasFlag(ITEM_FLAG_CONJURED))
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}', diff: {}) has conjured item ({}) with expired lifetime (15 minutes). Deleting item.",
|
|
GetGUID().ToString(), GetName(), timeDiff, item->GetGUID().ToString());
|
|
remove = true;
|
|
}
|
|
else if (item->IsRefundable())
|
|
{
|
|
if (item->IsRefundExpired())
|
|
{
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}) with expired refund time ({}). Deleting refund data and removing refundable flag.",
|
|
GetGUID().ToString(), GetName(), item->GetGUID().ToString(), GetTotalPlayedTime() - item->GetPlayedTime());
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ITEM_REFUND_INSTANCE);
|
|
stmt->setUInt64(0, item->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
item->RemoveItemFlag(ITEM_FIELD_FLAG_REFUNDABLE);
|
|
}
|
|
else
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_REFUNDS);
|
|
stmt->setUInt64(0, item->GetGUID().GetCounter());
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
{
|
|
item->SetRefundRecipient(GetGUID());
|
|
item->SetPaidMoney((*result)[0].GetUInt64());
|
|
item->SetPaidExtendedCost((*result)[1].GetUInt16());
|
|
AddRefundReference(item->GetGUID());
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_WARN("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}) with refundable flags, but without data in item_refund_instance. Removing flag.",
|
|
GetGUID().ToString(), GetName(), item->GetGUID().ToString());
|
|
item->RemoveItemFlag(ITEM_FIELD_FLAG_REFUNDABLE);
|
|
}
|
|
}
|
|
}
|
|
else if (item->IsBOPTradeable())
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ITEM_BOP_TRADE);
|
|
stmt->setUInt64(0, item->GetGUID().GetCounter());
|
|
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
|
|
{
|
|
GuidSet looters;
|
|
for (std::string_view guidStr : Trinity::Tokenize((*result)[0].GetStringView(), ' ', false))
|
|
looters.insert(ObjectGuid::Create<HighGuid::Player>(Trinity::StringTo<uint64>(guidStr).value_or(UI64LIT(0))));
|
|
|
|
if (looters.size() > 1 && item->GetTemplate()->GetMaxStackSize() == 1 && item->IsSoulBound())
|
|
{
|
|
item->SetSoulboundTradeable(looters);
|
|
AddTradeableItem(item);
|
|
}
|
|
else
|
|
item->ClearSoulboundTradeable(this);
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_WARN("entities.player.loading", "Player::_LoadInventory: player ({}, name: '{}') has item ({}) with ITEM_FLAG_BOP_TRADEABLE flag, but without data in item_soulbound_trade_data. Removing flag.",
|
|
GetGUID().ToString(), GetName(), item->GetGUID().ToString());
|
|
item->RemoveItemFlag(ITEM_FIELD_FLAG_BOP_TRADEABLE);
|
|
}
|
|
}
|
|
else if (proto->GetHolidayID())
|
|
{
|
|
remove = true;
|
|
GameEventMgr::GameEventDataMap const& events = sGameEventMgr->GetEventMap();
|
|
GameEventMgr::ActiveEvents const& activeEventsList = sGameEventMgr->GetActiveEventList();
|
|
for (GameEventMgr::ActiveEvents::const_iterator itr = activeEventsList.begin(); itr != activeEventsList.end(); ++itr)
|
|
{
|
|
if (events[*itr].holiday_id == proto->GetHolidayID())
|
|
{
|
|
remove = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has a broken item (GUID: {}, entry: {}) in inventory. Deleting item.",
|
|
GetGUID().ToString(), GetName(), itemGuid, itemEntry);
|
|
remove = true;
|
|
}
|
|
// Remove item from inventory if necessary
|
|
if (remove)
|
|
{
|
|
Item::DeleteFromInventoryDB(trans, itemGuid);
|
|
item->FSetState(ITEM_REMOVED);
|
|
item->SaveToDB(trans); // it also deletes item object!
|
|
item = nullptr;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadInventory: player ({}, name: '{}') has an unknown item (entry: {}) in inventory. Deleting item.",
|
|
GetGUID().ToString(), GetName(), itemEntry);
|
|
Item::DeleteFromInventoryDB(trans, itemGuid);
|
|
Item::DeleteFromDB(trans, itemGuid);
|
|
AzeriteItem::DeleteFromDB(trans, itemGuid);
|
|
AzeriteEmpoweredItem::DeleteFromDB(trans, itemGuid);
|
|
}
|
|
return item;
|
|
}
|
|
|
|
// load mailed item which should receive current player
|
|
Item* Player::_LoadMailedItem(ObjectGuid const& playerGuid, Player* player, uint64 mailId, Mail* mail, Field* fields, ItemAdditionalLoadInfo* addionalData)
|
|
{
|
|
ObjectGuid::LowType itemGuid = fields[0].GetUInt64();
|
|
uint32 itemEntry = fields[1].GetUInt32();
|
|
|
|
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(itemEntry);
|
|
if (!proto)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player '{}' ({}) has unknown item in mailed items (GUID: {}, Entry: {}) in mail ({}), deleted.",
|
|
player ? player->GetName() : "<unknown>", playerGuid.ToString(), itemGuid, itemEntry, mailId);
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INVALID_MAIL_ITEM);
|
|
stmt->setUInt64(0, itemGuid);
|
|
trans->Append(stmt);
|
|
|
|
Item::DeleteFromDB(trans, itemGuid);
|
|
AzeriteItem::DeleteFromDB(trans, itemGuid);
|
|
AzeriteEmpoweredItem::DeleteFromDB(trans, itemGuid);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
return nullptr;
|
|
}
|
|
|
|
Item* item = NewItemOrBag(proto);
|
|
|
|
ObjectGuid ownerGuid = fields[52].GetUInt64() ? ObjectGuid::Create<HighGuid::Player>(fields[52].GetUInt64()) : ObjectGuid::Empty;
|
|
if (!item->LoadFromDB(itemGuid, ownerGuid, fields, itemEntry))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadMailedItems: Item (GUID: {}) in mail ({}) doesn't exist, deleted from mail.", itemGuid, mailId);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
|
|
stmt->setUInt64(0, itemGuid);
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
item->FSetState(ITEM_REMOVED);
|
|
|
|
CharacterDatabaseTransaction temp = CharacterDatabaseTransaction(nullptr);
|
|
item->SaveToDB(temp); // it also deletes item object !
|
|
return nullptr;
|
|
}
|
|
|
|
if (addionalData)
|
|
item->LoadAdditionalDataFromDB(player, addionalData);
|
|
|
|
if (mail)
|
|
mail->AddItem(itemGuid, itemEntry);
|
|
|
|
if (player)
|
|
player->AddMItem(item);
|
|
|
|
return item;
|
|
}
|
|
|
|
void Player::_LoadMail(PreparedQueryResult mailsResult, PreparedQueryResult mailItemsResult, PreparedQueryResult artifactResult, PreparedQueryResult azeriteItemResult,
|
|
PreparedQueryResult azeriteItemMilestonePowersResult, PreparedQueryResult azeriteItemUnlockedEssencesResult, PreparedQueryResult azeriteEmpoweredItemResult)
|
|
{
|
|
std::unordered_map<uint64, Mail*> mailById;
|
|
|
|
if (mailsResult)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = mailsResult->Fetch();
|
|
Mail* m = new Mail();
|
|
|
|
m->messageID = fields[0].GetUInt64();
|
|
m->messageType = fields[1].GetUInt8();
|
|
m->sender = fields[2].GetUInt64();
|
|
m->receiver = fields[3].GetUInt64();
|
|
m->subject = fields[4].GetString();
|
|
m->body = fields[5].GetString();
|
|
m->expire_time = fields[6].GetInt64();
|
|
m->deliver_time = fields[7].GetInt64();
|
|
m->money = fields[8].GetUInt64();
|
|
m->COD = fields[9].GetUInt64();
|
|
m->checked = fields[10].GetUInt8();
|
|
m->stationery = fields[11].GetUInt8();
|
|
m->mailTemplateId = fields[12].GetInt16();
|
|
|
|
if (m->mailTemplateId && !sMailTemplateStore.LookupEntry(m->mailTemplateId))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadMail: Mail ({}) has nonexistent MailTemplateId ({}), remove at load", m->messageID, m->mailTemplateId);
|
|
m->mailTemplateId = 0;
|
|
}
|
|
|
|
m->state = MAIL_STATE_UNCHANGED;
|
|
|
|
m_mail.push_back(m);
|
|
mailById[m->messageID] = m;
|
|
}
|
|
while (mailsResult->NextRow());
|
|
}
|
|
|
|
if (mailItemsResult)
|
|
{
|
|
std::unordered_map<ObjectGuid::LowType, ItemAdditionalLoadInfo> additionalData;
|
|
ItemAdditionalLoadInfo::Init(&additionalData, artifactResult, azeriteItemResult, azeriteItemMilestonePowersResult,
|
|
azeriteItemUnlockedEssencesResult, azeriteEmpoweredItemResult);
|
|
|
|
do
|
|
{
|
|
Field* fields = mailItemsResult->Fetch();
|
|
uint64 mailId = fields[53].GetUInt64();
|
|
_LoadMailedItem(GetGUID(), this, mailId, mailById[mailId], fields, Trinity::Containers::MapGetValuePtr(additionalData, fields[0].GetUInt64()));
|
|
} while (mailItemsResult->NextRow());
|
|
}
|
|
|
|
UpdateNextMailTimeAndUnreads();
|
|
}
|
|
|
|
void Player::_LoadQuestStatus(PreparedQueryResult result)
|
|
{
|
|
uint16 slot = 0;
|
|
|
|
//// 0 1 2 3 4
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, status, explored, acceptTime, endTime WHERE guid = '{}' AND status <> 0", GetGUIDLow());
|
|
|
|
time_t lastDailyReset = sWorld->GetNextDailyQuestsResetTime() - DAY;
|
|
time_t lastWeeklyReset = sWorld->GetNextWeeklyQuestsResetTime() - WEEK;
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
// used to be new, no delete?
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
// find or create
|
|
QuestStatusData questStatusData;
|
|
|
|
uint8 qstatus = fields[1].GetUInt8();
|
|
if (qstatus < MAX_QUEST_STATUS)
|
|
questStatusData.Status = QuestStatus(qstatus);
|
|
else
|
|
{
|
|
questStatusData.Status = QUEST_STATUS_INCOMPLETE;
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadQuestStatus: Player '{}' ({}) has invalid quest {} status ({}), replaced by QUEST_STATUS_INCOMPLETE(3).",
|
|
GetName(), GetGUID().ToString(), quest_id, qstatus);
|
|
}
|
|
|
|
questStatusData.Explored = (fields[2].GetUInt8() > 0);
|
|
|
|
questStatusData.AcceptTime = time_t(fields[3].GetInt64());
|
|
if (quest->HasFlagEx(QUEST_FLAGS_EX_REMOVE_ON_PERIODIC_RESET))
|
|
{
|
|
if ((quest->IsDaily() && questStatusData.AcceptTime < lastDailyReset)
|
|
|| (quest->IsWeekly() && questStatusData.AcceptTime < lastWeeklyReset))
|
|
{
|
|
questStatusData.Status = QUEST_STATUS_NONE;
|
|
m_QuestStatusSave[quest_id] = QUEST_DELETE_SAVE_TYPE;
|
|
SendDirectMessage(WorldPackets::Quest::QuestForceRemoved(quest_id).Write());
|
|
}
|
|
}
|
|
|
|
time_t endTime = time_t(fields[4].GetInt64());
|
|
|
|
if (quest->GetLimitTime() && !GetQuestRewardStatus(quest_id))
|
|
{
|
|
AddTimedQuest(quest_id);
|
|
|
|
if (endTime <= GameTime::GetGameTime())
|
|
questStatusData.Timer = 1;
|
|
else
|
|
questStatusData.Timer = uint32((endTime - GameTime::GetGameTime()) * IN_MILLISECONDS);
|
|
}
|
|
else
|
|
endTime = 0;
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadQuestStatus: Quest status is {{{}}} for quest {{{}}} for player ({})", questStatusData.Status, quest_id, GetGUID().ToString());
|
|
|
|
// add to quest log
|
|
if (slot < MAX_QUEST_LOG_SIZE && questStatusData.Status != QUEST_STATUS_NONE)
|
|
{
|
|
questStatusData.Slot = slot;
|
|
|
|
auto questStatusItr = m_QuestStatus.emplace(quest_id, std::move(questStatusData)).first;
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
m_questObjectiveStatus.emplace(std::make_pair(QuestObjectiveType(obj.Type), obj.ObjectID), QuestObjectiveStatusData{ questStatusItr, obj.ID });
|
|
|
|
SetQuestSlot(slot, quest_id);
|
|
SetQuestSlotEndTime(slot, endTime);
|
|
|
|
if (questStatusItr->second.Status == QUEST_STATUS_COMPLETE)
|
|
SetQuestSlotState(slot, QUEST_STATE_COMPLETE);
|
|
else if (questStatusItr->second.Status == QUEST_STATUS_FAILED)
|
|
SetQuestSlotState(slot, QUEST_STATE_FAIL);
|
|
|
|
if (quest->HasFlagEx(QUEST_FLAGS_EX_RECAST_ACCEPT_SPELL_ON_LOGIN) && quest->HasFlag(QUEST_FLAGS_PLAYER_CAST_ACCEPT) && quest->GetSrcSpell() > 0)
|
|
CastSpell(this, quest->GetSrcSpell(), TRIGGERED_FULL_MASK);
|
|
|
|
++slot;
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadQuestStatusObjectives(PreparedQueryResult result)
|
|
{
|
|
|
|
//// 0 1 2
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, objective, data FROM character_queststatus_objectives WHERE guid = '{}'", GetGUIDLow());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 questID = fields[0].GetUInt32();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questID);
|
|
if (!quest)
|
|
continue;
|
|
|
|
auto itr = m_QuestStatus.find(questID);
|
|
if (itr != m_QuestStatus.end() && itr->second.Slot < MAX_QUEST_LOG_SIZE)
|
|
{
|
|
QuestStatusData& questStatusData = itr->second;
|
|
uint8 storageIndex = fields[1].GetUInt8();
|
|
auto objectiveItr = std::find_if(quest->Objectives.begin(), quest->Objectives.end(), [=](QuestObjective const& objective) { return uint8(objective.StorageIndex) == storageIndex; });
|
|
if (objectiveItr != quest->Objectives.end())
|
|
{
|
|
int32 data = fields[2].GetInt32();
|
|
if (!objectiveItr->IsStoringFlag())
|
|
SetQuestSlotCounter(questStatusData.Slot, storageIndex, data);
|
|
else if (data)
|
|
SetQuestSlotObjectiveFlag(questStatusData.Slot, storageIndex);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadQuestStatusObjectives: Player '{}' ({}) has quest {} out of range objective index {}.", GetName(), GetGUID().ToString(), questID, storageIndex);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadQuestStatusObjectives: Player {} ({}) does not have quest {} but has objective data for it.", GetName(), GetGUID().ToString(), questID);
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadQuestStatusObjectiveSpawnTrackings(PreparedQueryResult result)
|
|
{
|
|
|
|
//// 0 1 2
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, objective, spawnTrackingId FROM character_queststatus_objectives_spawn_tracking WHERE guid = '{}'", GetGUIDLow());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 questID = fields[0].GetUInt32();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questID);
|
|
if (!quest)
|
|
continue;
|
|
|
|
auto itr = m_QuestStatus.find(questID);
|
|
if (itr != m_QuestStatus.end() && itr->second.Slot < MAX_QUEST_LOG_SIZE)
|
|
{
|
|
QuestStatusData& questStatusData = itr->second;
|
|
uint8 storageIndex = fields[1].GetUInt8();
|
|
auto objectiveItr = std::find_if(quest->Objectives.begin(), quest->Objectives.end(), [=](QuestObjective const& objective) { return uint8(objective.StorageIndex) == storageIndex; });
|
|
if (objectiveItr != quest->Objectives.end())
|
|
{
|
|
uint32 spawnTrackingId = fields[2].GetUInt32();
|
|
|
|
if (sObjectMgr->IsQuestObjectiveForSpawnTracking(spawnTrackingId, objectiveItr->ID))
|
|
questStatusData.SpawnTrackingList.insert(std::make_pair(storageIndex, spawnTrackingId));
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadQuestStatusObjectiveSpawnTrackings: Player '{}' ({}) has objective {} (quest {}) with unrelated spawn tracking {}.", GetName(), GetGUID().ToString(), objectiveItr->ID, questID, spawnTrackingId);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadQuestStatusObjectiveSpawnTrackings: Player '{}' ({}) has quest {} out of range objective index {}.", GetName(), GetGUID().ToString(), questID, storageIndex);
|
|
}
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadQuestStatusObjectiveSpawnTrackings: Player {} ({}) does not have quest {} but has objective spawn trackings for it.", GetName(), GetGUID().ToString(), questID);
|
|
} while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadQuestStatusRewarded(PreparedQueryResult result)
|
|
{
|
|
// SELECT quest FROM character_queststatus_rewarded WHERE guid = ?
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
// used to be new, no delete?
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (quest)
|
|
{
|
|
// learn rewarded spell if unknown
|
|
LearnQuestRewardedSpells(quest);
|
|
|
|
// set rewarded title if any
|
|
if (quest->GetRewTitle())
|
|
if (CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(quest->GetRewTitle()))
|
|
SetTitle(titleEntry);
|
|
|
|
// Skip loading special quests - they are also added to rewarded quests but only once and remain there forever
|
|
// instead add them separately from load daily/weekly/monthly/seasonal
|
|
if (!quest->IsDailyOrWeekly() && !quest->IsMonthly() && !quest->IsSeasonal())
|
|
SetQuestCompletedBit(quest_id, true);
|
|
|
|
for (uint32 i = 0; i < quest->GetRewChoiceItemsCount(); ++i)
|
|
GetSession()->GetCollectionMgr()->AddItemAppearance(quest->RewardChoiceItemId[i]);
|
|
|
|
for (uint32 i = 0; i < quest->GetRewItemsCount(); ++i)
|
|
GetSession()->GetCollectionMgr()->AddItemAppearance(quest->RewardItemId[i]);
|
|
|
|
if (std::vector<QuestPackageItemEntry const*> const* questPackageItems = sDB2Manager.GetQuestPackageItems(quest->GetQuestPackageID()))
|
|
for (QuestPackageItemEntry const* questPackageItem : *questPackageItems)
|
|
if (ItemTemplate const* rewardProto = sObjectMgr->GetItemTemplate(questPackageItem->ItemID))
|
|
if (rewardProto->ItemSpecClassMask & GetClassMask())
|
|
GetSession()->GetCollectionMgr()->AddItemAppearance(questPackageItem->ItemID);
|
|
|
|
if (quest->CanIncreaseRewardedQuestCounters())
|
|
m_RewardedQuests.insert(quest_id);
|
|
}
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadDailyQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_DFQuests.clear();
|
|
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT quest, time FROM character_queststatus_daily WHERE guid = '{}'", GetGUIDLow());
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id))
|
|
{
|
|
if (qQuest->IsDFQuest())
|
|
{
|
|
m_DFQuests.insert(qQuest->GetQuestId());
|
|
m_lastDailyQuestTime = fields[1].GetInt64();
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// save _any_ from daily quest times (it must be after last reset anyway)
|
|
m_lastDailyQuestTime = fields[1].GetInt64();
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::DailyQuestsCompleted)) = quest_id;
|
|
SetQuestCompletedBit(quest_id, true);
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadDailyQuestStatus: Loaded daily quest cooldown (QuestID: {}) for player '{}' ({})",
|
|
quest_id, GetName(), GetGUID().ToString());
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
m_DailyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadWeeklyQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_weeklyquests.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
m_weeklyquests.insert(quest_id);
|
|
SetQuestCompletedBit(quest_id, true);
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadWeeklyQuestStatus: Loaded weekly quest cooldown (QuestID: {}) for player '{}' ({})",
|
|
quest_id, GetName(), GetGUID().ToString());
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
m_WeeklyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadSeasonalQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_seasonalquests.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
uint32 event_id = fields[1].GetUInt32();
|
|
uint32 completedTime = fields[2].GetInt64();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
m_seasonalquests[event_id][quest_id] = completedTime;
|
|
SetQuestCompletedBit(quest_id, true);
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadSeasonalQuestStatus: Loaded seasonal quest cooldown (QuestID: {}) for player '{}' ({})",
|
|
quest_id, GetName(), GetGUID().ToString());
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
m_SeasonalQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadMonthlyQuestStatus(PreparedQueryResult result)
|
|
{
|
|
m_monthlyquests.clear();
|
|
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 quest_id = fields[0].GetUInt32();
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
m_monthlyquests.insert(quest_id);
|
|
SetQuestCompletedBit(quest_id, true);
|
|
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::_LoadMonthlyQuestStatus: Loaded monthly quest cooldown (QuestID: {}) for player '{}' ({})",
|
|
quest_id, GetName(), GetGUID().ToString());
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
m_MonthlyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_LoadSpells(PreparedQueryResult result, PreparedQueryResult favoritesResult)
|
|
{
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT spell, active, disabled, favorite FROM character_spell WHERE guid = '{}'", GetGUIDLow());
|
|
if (result)
|
|
{
|
|
do
|
|
AddSpell((*result)[0].GetUInt32(), (*result)[1].GetBool(), false, false, (*result)[2].GetBool(), true);
|
|
while (result->NextRow());
|
|
}
|
|
|
|
if (favoritesResult)
|
|
{
|
|
do
|
|
{
|
|
auto itr = m_spells.find((*favoritesResult)[0].GetUInt32());
|
|
if (itr != m_spells.end())
|
|
itr->second.favorite = true;
|
|
} while (favoritesResult->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadStoredAuraTeleportLocations(PreparedQueryResult result)
|
|
{
|
|
// 0 1 2 3 4 5
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT Spell, MapId, PositionX, PositionY, PositionZ, Orientation FROM character_spell_location WHERE Guid = ?", GetGUIDLow());
|
|
|
|
m_storedAuraTeleportLocations.clear();
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
uint32 spellId = fields[0].GetUInt32();
|
|
|
|
if (!sSpellMgr->GetSpellInfo(spellId, DIFFICULTY_NONE))
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::_LoadStoredAuraTeleportLocations: Player {} ({}) spell (ID: {}) does not exist",
|
|
GetName(), GetGUID().ToString(), spellId);
|
|
continue;
|
|
}
|
|
|
|
WorldLocation location(fields[1].GetUInt32(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat());
|
|
if (!MapManager::IsValidMapCoord(location))
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::_LoadStoredAuraTeleportLocations: Player {} ({}) spell (ID: {}) has invalid position on map {}, {{{}}}.",
|
|
GetName(), GetGUID().ToString(), spellId, location.GetMapId(), location.ToString());
|
|
continue;
|
|
}
|
|
|
|
StoredAuraTeleportLocation& storedLocation = m_storedAuraTeleportLocations[spellId];
|
|
storedLocation.Loc = location;
|
|
storedLocation.State = StoredAuraTeleportLocation::UNCHANGED;
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadGroup(PreparedQueryResult result)
|
|
{
|
|
//QueryResult* result = CharacterDatabase.PQuery("SELECT guid FROM group_member WHERE memberGuid={}", GetGUIDLow());
|
|
if (result)
|
|
{
|
|
if (Group* group = sGroupMgr->GetGroupByDbStoreId((*result)[0].GetUInt32()))
|
|
{
|
|
if (group->IsLeader(GetGUID()))
|
|
SetPlayerFlag(PLAYER_FLAGS_GROUP_LEADER);
|
|
|
|
uint8 subgroup = group->GetMemberGroup(GetGUID());
|
|
SetGroup(group, subgroup);
|
|
SetPartyType(group->GetGroupCategory(), GROUP_TYPE_NORMAL);
|
|
ResetGroupUpdateSequenceIfNeeded(group);
|
|
// the group leader may change the instance difficulty while the player is offline
|
|
SetDungeonDifficultyID(group->GetDungeonDifficultyID());
|
|
SetRaidDifficultyID(group->GetRaidDifficultyID());
|
|
SetLegacyRaidDifficultyID(group->GetLegacyRaidDifficultyID());
|
|
}
|
|
}
|
|
|
|
if (!GetGroup() || !GetGroup()->IsLeader(GetGUID()))
|
|
RemovePlayerFlag(PLAYER_FLAGS_GROUP_LEADER);
|
|
}
|
|
|
|
void Player::ConfirmPendingBind()
|
|
{
|
|
InstanceMap* map = GetMap()->ToInstanceMap();
|
|
if (!map || map->GetInstanceId() != _pendingBindId)
|
|
return;
|
|
|
|
if (!IsGameMaster())
|
|
map->CreateInstanceLockForPlayer(this);
|
|
}
|
|
|
|
void Player::SetPendingBind(uint32 instanceId, uint32 bindTimer)
|
|
{
|
|
_pendingBindId = instanceId;
|
|
_pendingBindTimer = bindTimer;
|
|
}
|
|
|
|
void Player::SendRaidInfo()
|
|
{
|
|
InstanceResetTimePoint now = GameTime::GetSystemTime();
|
|
|
|
std::vector<InstanceLock const*> instanceLocks = sInstanceLockMgr.GetInstanceLocksForPlayer(GetGUID());
|
|
|
|
WorldPackets::Instance::InstanceInfo instanceInfo;
|
|
instanceInfo.LockList.reserve(instanceLocks.size());
|
|
|
|
for (InstanceLock const* instanceLock : instanceLocks)
|
|
{
|
|
instanceInfo.LockList.emplace_back();
|
|
|
|
WorldPackets::Instance::InstanceLock& lockInfos = instanceInfo.LockList.back();
|
|
lockInfos.InstanceID = instanceLock->GetInstanceId();
|
|
lockInfos.MapID = instanceLock->GetMapId();
|
|
lockInfos.DifficultyID = instanceLock->GetDifficultyId();
|
|
lockInfos.TimeRemaining = int32(std::max(std::chrono::duration_cast<Seconds>(instanceLock->GetEffectiveExpiryTime() - now).count(), SI64LIT(0)));
|
|
lockInfos.CompletedMask = instanceLock->GetData()->CompletedEncountersMask;
|
|
|
|
lockInfos.Locked = !instanceLock->IsExpired();
|
|
lockInfos.Extended = instanceLock->IsExtended();
|
|
}
|
|
|
|
SendDirectMessage(instanceInfo.Write());
|
|
}
|
|
|
|
bool Player::Satisfy(AccessRequirement const* ar, uint32 target_map, TransferAbortParams* params, bool report)
|
|
{
|
|
if (!IsGameMaster())
|
|
{
|
|
uint8 LevelMin = 0;
|
|
uint8 LevelMax = 0;
|
|
int32 failedMapDifficultyXCondition = 0;
|
|
uint32 missingItem = 0;
|
|
uint32 missingQuest = 0;
|
|
uint32 missingAchievement = 0;
|
|
|
|
MapEntry const* mapEntry = sMapStore.LookupEntry(target_map);
|
|
if (!mapEntry)
|
|
return false;
|
|
|
|
Difficulty target_difficulty = GetDifficultyID(mapEntry);
|
|
MapDifficultyEntry const* mapDiff = sDB2Manager.GetDownscaledMapDifficultyData(target_map, target_difficulty);
|
|
if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
|
|
{
|
|
if (DB2Manager::MapDifficultyConditionsContainer const* mapDifficultyConditions = sDB2Manager.GetMapDifficultyConditions(mapDiff->ID))
|
|
{
|
|
for (auto&& itr : *mapDifficultyConditions)
|
|
{
|
|
if (!ConditionMgr::IsPlayerMeetingCondition(this, itr.second->ID))
|
|
{
|
|
failedMapDifficultyXCondition = itr.first;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (ar)
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_LEVEL))
|
|
{
|
|
if (ar->levelMin && GetLevel() < ar->levelMin)
|
|
LevelMin = ar->levelMin;
|
|
if (ar->levelMax && GetLevel() > ar->levelMax)
|
|
LevelMax = ar->levelMax;
|
|
}
|
|
|
|
if (ar->item)
|
|
{
|
|
if (!HasItemCount(ar->item) &&
|
|
(!ar->item2 || !HasItemCount(ar->item2)))
|
|
missingItem = ar->item;
|
|
}
|
|
else if (ar->item2 && !HasItemCount(ar->item2))
|
|
missingItem = ar->item2;
|
|
|
|
if (GetTeam() == ALLIANCE && ar->quest_A && !GetQuestRewardStatus(ar->quest_A))
|
|
missingQuest = ar->quest_A;
|
|
else if (GetTeam() == HORDE && ar->quest_H && !GetQuestRewardStatus(ar->quest_H))
|
|
missingQuest = ar->quest_H;
|
|
|
|
Player* leader = this;
|
|
ObjectGuid leaderGuid = GetGroup() ? GetGroup()->GetLeaderGUID() : GetGUID();
|
|
if (leaderGuid != GetGUID())
|
|
leader = ObjectAccessor::FindPlayer(leaderGuid);
|
|
|
|
if (ar->achievement)
|
|
if (!leader || !leader->HasAchieved(ar->achievement))
|
|
missingAchievement = ar->achievement;
|
|
}
|
|
|
|
if (LevelMin || LevelMax || failedMapDifficultyXCondition || missingItem || missingQuest || missingAchievement)
|
|
{
|
|
if (params)
|
|
params->Reason = TRANSFER_ABORT_ERROR;
|
|
|
|
if (report)
|
|
{
|
|
if (missingQuest && !ar->questFailedText.empty())
|
|
ChatHandler(GetSession()).PSendSysMessage("%s", ar->questFailedText.c_str());
|
|
else if (mapDiff->Message[sWorld->GetDefaultDbcLocale()][0] != '\0' || failedMapDifficultyXCondition) // if (missingAchievement) covered by this case
|
|
{
|
|
if (params)
|
|
{
|
|
params->Reason = TRANSFER_ABORT_DIFFICULTY;
|
|
params->Arg = target_difficulty;
|
|
params->MapDifficultyXConditionId = failedMapDifficultyXCondition;
|
|
}
|
|
}
|
|
else if (missingItem)
|
|
GetSession()->SendNotification(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED_AND_ITEM), LevelMin, ASSERT_NOTNULL(sObjectMgr->GetItemTemplate(missingItem))->GetName(GetSession()->GetSessionDbcLocale()));
|
|
else if (LevelMin)
|
|
GetSession()->SendNotification(GetSession()->GetTrinityString(LANG_LEVEL_MINREQUIRED), LevelMin);
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::IsInstanceLoginGameMasterException() const
|
|
{
|
|
if (CanBeGameMaster())
|
|
{
|
|
ChatHandler(GetSession()).SendSysMessage(LANG_INSTANCE_LOGIN_GAMEMASTER_EXCEPTION);
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
bool Player::CheckInstanceValidity(bool /*isLogin*/)
|
|
{
|
|
// game masters' instances are always valid
|
|
if (IsGameMaster())
|
|
return true;
|
|
|
|
// non-instances are always valid
|
|
Map* map = FindMap();
|
|
InstanceMap* instance = map ? map->ToInstanceMap() : nullptr;
|
|
if (!instance)
|
|
return true;
|
|
|
|
Group* group = GetGroup();
|
|
// raid instances require the player to be in a raid group to be valid
|
|
if (map->IsRaid() && !sWorld->getBoolConfig(CONFIG_INSTANCE_IGNORE_RAID) && (map->GetEntry()->Expansion() >= sWorld->getIntConfig(CONFIG_EXPANSION)))
|
|
if (!group || !group->isRaidGroup())
|
|
return false;
|
|
|
|
if (group)
|
|
{
|
|
if (group != instance->GetOwningGroup())
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
// instance is invalid if we are not grouped and there are other players
|
|
if (map->GetPlayersCountExceptGMs() > 1)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CheckInstanceCount(uint32 instanceId) const
|
|
{
|
|
if (_instanceResetTimes.size() < sWorld->getIntConfig(CONFIG_MAX_INSTANCES_PER_HOUR))
|
|
return true;
|
|
return _instanceResetTimes.find(instanceId) != _instanceResetTimes.end();
|
|
}
|
|
|
|
void Player::AddInstanceEnterTime(uint32 instanceId, time_t enterTime)
|
|
{
|
|
if (_instanceResetTimes.find(instanceId) == _instanceResetTimes.end())
|
|
_instanceResetTimes.insert(InstanceTimeMap::value_type(instanceId, enterTime + HOUR));
|
|
}
|
|
|
|
WorldSafeLocsEntry const* Player::GetInstanceEntrance(uint32 targetMapId)
|
|
{
|
|
WorldSafeLocsEntry const* entranceLocation = nullptr;
|
|
MapEntry const* mapEntry = sMapStore.AssertEntry(targetMapId);
|
|
|
|
if (mapEntry->Instanceable())
|
|
{
|
|
// Check if we can contact the instancescript of the instance for an updated entrance location
|
|
if (uint32 targetInstanceId = sMapMgr->FindInstanceIdForPlayer(targetMapId, this))
|
|
if (Map* map = sMapMgr->FindMap(targetMapId, targetInstanceId))
|
|
if (InstanceMap* instanceMap = map->ToInstanceMap())
|
|
if (InstanceScript* instanceScript = instanceMap->GetInstanceScript())
|
|
entranceLocation = sObjectMgr->GetWorldSafeLoc(instanceScript->GetEntranceLocation());
|
|
|
|
// Finally check with the instancesave for an entrance location if we did not get a valid one from the instancescript
|
|
if (!entranceLocation)
|
|
{
|
|
Group* group = GetGroup();
|
|
Difficulty difficulty = group ? group->GetDifficultyID(mapEntry) : GetDifficultyID(mapEntry);
|
|
ObjectGuid instanceOwnerGuid = group ? group->GetRecentInstanceOwner(targetMapId) : GetGUID();
|
|
if (InstanceLock const* instanceLock = sInstanceLockMgr.FindActiveInstanceLock(instanceOwnerGuid, { mapEntry, sDB2Manager.GetDownscaledMapDifficultyData(targetMapId, difficulty) }))
|
|
entranceLocation = sObjectMgr->GetWorldSafeLoc(instanceLock->GetData()->EntranceWorldSafeLocId);
|
|
}
|
|
}
|
|
return entranceLocation;
|
|
}
|
|
|
|
bool Player::_LoadHomeBind(PreparedQueryResult result)
|
|
{
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
|
|
if (!info)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadHomeBind: Player '{}' ({}) has incorrect race/class ({}/{}) pair. Can't load.",
|
|
GetGUID().ToString(), GetName(), uint32(GetRace()), uint32(GetClass()));
|
|
return false;
|
|
}
|
|
|
|
bool ok = false;
|
|
// 0 1 2 3 4 5
|
|
// SELECT mapId, zoneId, posX, posY, posZ, orientation FROM character_homebind WHERE guid = ?
|
|
if (result)
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
m_homebind.WorldRelocate(fields[0].GetUInt16(), fields[2].GetFloat(), fields[3].GetFloat(), fields[4].GetFloat(), fields[5].GetFloat());
|
|
m_homebindAreaId = fields[1].GetUInt16();
|
|
|
|
MapEntry const* bindMapEntry = sMapStore.LookupEntry(m_homebind.GetMapId());
|
|
|
|
// accept saved data only for valid position (and non instanceable), and accessable
|
|
if (MapManager::IsValidMapCoord(m_homebind) &&
|
|
!bindMapEntry->Instanceable() && GetSession()->GetExpansion() >= bindMapEntry->Expansion())
|
|
ok = true;
|
|
else
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_HOMEBIND);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
auto saveHomebindToDb = [&]()
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt16(1, m_homebind.GetMapId());
|
|
stmt->setUInt16(2, m_homebindAreaId);
|
|
stmt->setFloat(3, m_homebind.GetPositionX());
|
|
stmt->setFloat(4, m_homebind.GetPositionY());
|
|
stmt->setFloat(5, m_homebind.GetPositionZ());
|
|
stmt->setFloat(6, m_homebind.GetOrientation());
|
|
CharacterDatabase.Execute(stmt);
|
|
};
|
|
|
|
if (!ok && HasAtLoginFlag(AT_LOGIN_FIRST))
|
|
{
|
|
PlayerInfo::CreatePosition const& createPosition = m_createMode == PlayerCreateMode::NPE && info->createPositionNPE ? *info->createPositionNPE : info->createPosition;
|
|
if (!createPosition.TransportGuid)
|
|
{
|
|
m_homebind.WorldRelocate(createPosition.Loc);
|
|
m_homebindAreaId = sTerrainMgr.GetAreaId(PhasingHandler::GetEmptyPhaseShift(), m_homebind);
|
|
|
|
saveHomebindToDb();
|
|
ok = true;
|
|
}
|
|
}
|
|
|
|
if (!ok)
|
|
{
|
|
WorldSafeLocsEntry const* loc = sObjectMgr->GetDefaultGraveyard(GetTeam());
|
|
if (!loc && GetRace() == RACE_PANDAREN_NEUTRAL)
|
|
loc = sObjectMgr->GetWorldSafeLoc(3295); // The Wandering Isle, Starting Area GY
|
|
|
|
ASSERT(loc, "Missing fallback graveyard location for faction %u", uint32(GetTeamId()));
|
|
|
|
m_homebind.WorldRelocate(loc->Loc);
|
|
m_homebindAreaId = sTerrainMgr.GetAreaId(PhasingHandler::GetEmptyPhaseShift(), loc->Loc);
|
|
|
|
saveHomebindToDb();
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player", "Player::_LoadHomeBind: Setting home position (MapID: {}, AreaID: {}, X: {}, Y: {}, Z: {} O: {}) of player '{}' ({})",
|
|
m_homebind.GetMapId(), m_homebindAreaId, m_homebind.GetPositionX(), m_homebind.GetPositionY(), m_homebind.GetPositionZ(), m_homebind.GetOrientation(), GetName(), GetGUID().ToString());
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::_LoadPlayerData(PreparedQueryResult elementsResult, PreparedQueryResult flagsResult)
|
|
{
|
|
if (elementsResult)
|
|
{
|
|
do
|
|
{
|
|
DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(PreparedResultSet, (playerDataElementCharacterId)(floatValue)(int64Value)) fields { *elementsResult };
|
|
|
|
PlayerDataElementCharacterEntry const* entry = sPlayerDataElementCharacterStore.LookupEntry(fields.playerDataElementCharacterId().GetUInt32());
|
|
if (!entry)
|
|
continue;
|
|
|
|
auto elementSetter = m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::CharacterDataElements, entry->StorageIndex);
|
|
|
|
SetUpdateFieldValue(elementSetter.ModifyValue(&UF::PlayerDataElement::Type), entry->Type);
|
|
|
|
switch (entry->GetType())
|
|
{
|
|
case PlayerDataElementType::Int64:
|
|
SetUpdateFieldValue(elementSetter.ModifyValue(&UF::PlayerDataElement::Int64Value), fields.int64Value().GetInt64());
|
|
break;
|
|
case PlayerDataElementType::Float:
|
|
SetUpdateFieldValue(elementSetter.ModifyValue(&UF::PlayerDataElement::FloatValue), fields.floatValue().GetFloat());
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} while (elementsResult->NextRow());
|
|
}
|
|
|
|
if (flagsResult)
|
|
{
|
|
auto bitVectorSetter = m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::BitVectors)
|
|
.ModifyValue(&UF::BitVectors::Values, PLAYER_DATA_FLAG_CHARACTER_DATA_INDEX);
|
|
|
|
do
|
|
{
|
|
DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(PreparedResultSet, (storageIndex)(mask)) fields { *flagsResult };
|
|
|
|
SetUpdateFieldValue(bitVectorSetter.ModifyValue(&UF::BitVector::Values, fields.storageIndex().GetUInt32()), fields.mask().GetUInt64());
|
|
} while (flagsResult->NextRow());
|
|
}
|
|
|
|
WorldSession::PlayerDataAccount const& accountData = GetSession()->GetPlayerDataAccount();
|
|
for (WorldSession::PlayerDataAccount::Element const& element : accountData.Elements)
|
|
{
|
|
PlayerDataElementAccountEntry const* entry = sPlayerDataElementAccountStore.LookupEntry(element.Id);
|
|
if (!entry)
|
|
continue;
|
|
|
|
auto elementSetter = m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::AccountDataElements, entry->StorageIndex);
|
|
|
|
SetUpdateFieldValue(elementSetter.ModifyValue(&UF::PlayerDataElement::Type), entry->Type);
|
|
|
|
switch (entry->GetType())
|
|
{
|
|
case PlayerDataElementType::Int64:
|
|
SetUpdateFieldValue(elementSetter.ModifyValue(&UF::PlayerDataElement::Int64Value), element.Int64Value);
|
|
break;
|
|
case PlayerDataElementType::Float:
|
|
SetUpdateFieldValue(elementSetter.ModifyValue(&UF::PlayerDataElement::FloatValue), element.FloatValue);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!accountData.Flags.empty())
|
|
{
|
|
auto bitVectorSetter = m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::BitVectors)
|
|
.ModifyValue(&UF::BitVectors::Values, PLAYER_DATA_FLAG_ACCOUNT_DATA_INDEX);
|
|
|
|
for (std::size_t i = 0; i < accountData.Flags.size(); ++i)
|
|
SetUpdateFieldValue(bitVectorSetter.ModifyValue(&UF::BitVector::Values, i), accountData.Flags[i].Value);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadCharacterBankTabSettings(PreparedQueryResult result)
|
|
{
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
DEFINE_FIELD_ACCESSOR_CACHE_ANONYMOUS(PreparedResultSet, (tabId)(name)(icon)(description)(depositFlags)) fields { *result };
|
|
|
|
if (fields.tabId().GetUInt8() >= (BANK_SLOT_BAG_END - BANK_SLOT_BAG_START))
|
|
continue;
|
|
|
|
SetCharacterBankTabSettings(fields.tabId().GetUInt8(), fields.name().GetString(), fields.icon().GetString(),
|
|
fields.description().GetString(), static_cast<BagSlotFlags>(fields.depositFlags().GetUInt32()));
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
while (m_activePlayerData->CharacterBankTabSettings.size() < *m_activePlayerData->NumCharacterBankTabs)
|
|
AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::CharacterBankTabSettings));
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** SAVE SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SaveToDB(bool create /*=false*/)
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
LoginDatabaseTransaction loginTransaction = LoginDatabase.BeginTransaction();
|
|
|
|
SaveToDB(loginTransaction, trans, create);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
LoginDatabase.CommitTransaction(loginTransaction);
|
|
}
|
|
|
|
void Player::SaveToDB(LoginDatabaseTransaction loginTransaction, CharacterDatabaseTransaction trans, bool create /* = false */)
|
|
{
|
|
// delay auto save at any saves (manual, in code, or autosave)
|
|
m_nextSave = sWorld->getIntConfig(CONFIG_INTERVAL_SAVE);
|
|
|
|
//lets allow only players in world to be saved
|
|
if (IsBeingTeleportedFar())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_SAVE_PLAYER);
|
|
return;
|
|
}
|
|
|
|
// first save/honor gain after midnight will also update the player's honor fields
|
|
UpdateHonorFields();
|
|
|
|
TC_LOG_DEBUG("entities.unit", "Player::SaveToDB: The value of player {} at save: ", m_name);
|
|
outDebugValues();
|
|
|
|
if (!create)
|
|
sScriptMgr->OnPlayerSave(this);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = nullptr;
|
|
uint8 index = 0;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_FISHINGSTEPS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
auto finiteAlways = [](float f) { return std::isfinite(f) ? f : 0.0f; };
|
|
|
|
if (create)
|
|
{
|
|
//! Insert query
|
|
/// @todo: Filter out more redundant fields that can take their default value at player create
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER);
|
|
stmt->setUInt64(index++, GetGUID().GetCounter());
|
|
stmt->setUInt32(index++, GetSession()->GetAccountId());
|
|
stmt->setString(index++, GetName());
|
|
stmt->setUInt8(index++, GetRace());
|
|
stmt->setUInt8(index++, GetClass());
|
|
stmt->setUInt8(index++, GetNativeGender()); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
|
|
stmt->setUInt8(index++, GetLevel());
|
|
stmt->setUInt32(index++, GetXP());
|
|
stmt->setUInt64(index++, GetMoney());
|
|
stmt->setUInt8(index++, GetInventorySlotCount());
|
|
stmt->setUInt32(index++, [&]
|
|
{
|
|
BagSlotFlags inventoryFlags = BagSlotFlags::None;
|
|
if (m_activePlayerData->BackpackAutoSortDisabled)
|
|
inventoryFlags |= BagSlotFlags::DisableAutoSort;
|
|
if (m_activePlayerData->BackpackSellJunkDisabled)
|
|
inventoryFlags |= BagSlotFlags::ExcludeJunkSell;
|
|
return AsUnderlyingType(inventoryFlags);
|
|
}());
|
|
for (uint32 bagSlotFlag : m_activePlayerData->BagSlotFlags)
|
|
stmt->setUInt32(index++, bagSlotFlag);
|
|
stmt->setUInt8(index++, GetBankBagSlotCount());
|
|
stmt->setUInt8(index++, GetCharacterBankTabCount());
|
|
stmt->setUInt32(index++, [&]
|
|
{
|
|
BagSlotFlags inventoryFlags = BagSlotFlags::None;
|
|
if (m_activePlayerData->BankAutoSortDisabled)
|
|
inventoryFlags |= BagSlotFlags::DisableAutoSort;
|
|
return AsUnderlyingType(inventoryFlags);
|
|
}());
|
|
stmt->setUInt8(index++, m_activePlayerData->RestInfo[REST_TYPE_XP].StateID);
|
|
stmt->setUInt32(index++, m_playerData->PlayerFlags);
|
|
stmt->setUInt32(index++, m_playerData->PlayerFlagsEx);
|
|
stmt->setUInt16(index++, (uint16)GetMapId());
|
|
stmt->setUInt32(index++, (uint32)GetInstanceId());
|
|
stmt->setUInt8(index++, uint8(GetDungeonDifficultyID()));
|
|
stmt->setUInt8(index++, uint8(GetRaidDifficultyID()));
|
|
stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionX()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionY()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetOrientation()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetX()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetY()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetO()));
|
|
ObjectGuid::LowType transLowGUID = UI64LIT(0);
|
|
if (Transport* transport = dynamic_cast<Transport*>(GetTransport()))
|
|
transLowGUID = transport->GetGUID().GetCounter();
|
|
stmt->setUInt64(index++, transLowGUID);
|
|
|
|
std::ostringstream ss;
|
|
ss << m_taxi;
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setInt64(index++, m_createTime);
|
|
stmt->setInt8(index++, AsUnderlyingType(m_createMode));
|
|
stmt->setUInt8(index++, m_cinematic);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
|
|
stmt->setFloat(index++, finiteAlways(_restMgr->GetRestBonus(REST_TYPE_XP)));
|
|
stmt->setUInt64(index++, GameTime::GetGameTime());
|
|
stmt->setUInt8(index++, (HasPlayerFlag(PLAYER_FLAGS_RESTING) ? 1 : 0));
|
|
//save, far from tavern/city
|
|
//save, but in tavern/city
|
|
stmt->setUInt32(index++, GetTalentResetCost());
|
|
stmt->setInt64(index++, GetTalentResetTime());
|
|
stmt->setUInt32(index++, AsUnderlyingType(GetPrimarySpecialization()));
|
|
stmt->setUInt16(index++, (uint16)m_ExtraFlags);
|
|
stmt->setUInt32(index++, 0); // summonedPetNumber
|
|
stmt->setUInt16(index++, (uint16)m_atLoginFlags);
|
|
stmt->setInt64(index++, m_deathExpireTime);
|
|
|
|
ss.str("");
|
|
ss << m_taxi.SaveTaxiDestinationsToString();
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt32(index++, m_activePlayerData->LifetimeHonorableKills);
|
|
stmt->setUInt16(index++, m_activePlayerData->TodayHonorableKills);
|
|
stmt->setUInt16(index++, m_activePlayerData->YesterdayHonorableKills);
|
|
stmt->setUInt32(index++, m_playerData->PlayerTitle);
|
|
stmt->setUInt32(index++, m_activePlayerData->WatchedFactionIndex);
|
|
stmt->setUInt8(index++, GetDrunkValue());
|
|
stmt->setUInt32(index++, GetHealth());
|
|
|
|
for (uint32 i = 0; i < MAX_POWERS_PER_CLASS; ++i)
|
|
stmt->setUInt32(index++, m_unitData->Power[i]);
|
|
|
|
stmt->setUInt32(index++, GetSession()->GetLatency());
|
|
|
|
stmt->setUInt8(index++, GetActiveTalentGroup());
|
|
|
|
stmt->setUInt32(index++, GetLootSpecId());
|
|
|
|
ss.str("");
|
|
for (size_t i = 0; i < m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_EXPLORED_ZONES_INDEX].Values.size(); ++i)
|
|
{
|
|
ss << uint32(m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_EXPLORED_ZONES_INDEX].Values[i] & 0xFFFFFFFF) << ' ';
|
|
ss << uint32((m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_EXPLORED_ZONES_INDEX].Values[i] >> 32) & 0xFFFFFFFF) << ' ';
|
|
}
|
|
stmt->setString(index++, ss.str());
|
|
|
|
ss.str("");
|
|
// cache equipment...
|
|
for (uint32 i = 0; i < REAGENT_BAG_SLOT_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
ss << uint32(item->GetTemplate()->GetInventoryType()) << ' ' << item->GetDisplayId(this) << ' ';
|
|
if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetVisibleEnchantmentId(this)))
|
|
ss << enchant->ItemVisual;
|
|
else
|
|
ss << '0';
|
|
|
|
ss << ' '
|
|
<< uint32(sItemStore.AssertEntry(item->GetVisibleEntry(this))->SubclassID) << ' '
|
|
<< uint32(item->GetVisibleSecondaryModifiedAppearanceId(this)) << ' ';
|
|
}
|
|
else
|
|
ss << "0 0 0 0 0 ";
|
|
}
|
|
|
|
stmt->setString(index++, ss.str());
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < m_activePlayerData->KnownTitles.size(); ++i)
|
|
{
|
|
ss << uint32(m_activePlayerData->KnownTitles[i] & 0xFFFFFFFF) << ' ';
|
|
ss << uint32((m_activePlayerData->KnownTitles[i] >> 32) & 0xFFFFFFFF) << ' ';
|
|
}
|
|
stmt->setString(index++, ss.str());
|
|
|
|
stmt->setUInt8(index++, m_activePlayerData->MultiActionBars);
|
|
if (std::shared_ptr<Realm const> currentRealm = sRealmList->GetCurrentRealm())
|
|
stmt->setUInt32(index++, ClientBuild::GetMinorMajorBugfixVersionForBuild(currentRealm->Build));
|
|
else
|
|
stmt->setUInt32(index++, 0);
|
|
}
|
|
else
|
|
{
|
|
// Update query
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER);
|
|
stmt->setString(index++, GetName());
|
|
stmt->setUInt8(index++, GetRace());
|
|
stmt->setUInt8(index++, GetClass());
|
|
stmt->setUInt8(index++, GetNativeGender()); // save gender from PLAYER_BYTES_3, UNIT_BYTES_0 changes with every transform effect
|
|
stmt->setUInt8(index++, GetLevel());
|
|
stmt->setUInt32(index++, GetXP());
|
|
stmt->setUInt64(index++, GetMoney());
|
|
stmt->setUInt8(index++, GetInventorySlotCount());
|
|
stmt->setUInt32(index++, [&]
|
|
{
|
|
BagSlotFlags inventoryFlags = BagSlotFlags::None;
|
|
if (m_activePlayerData->BackpackAutoSortDisabled)
|
|
inventoryFlags |= BagSlotFlags::DisableAutoSort;
|
|
if (m_activePlayerData->BackpackSellJunkDisabled)
|
|
inventoryFlags |= BagSlotFlags::ExcludeJunkSell;
|
|
return AsUnderlyingType(inventoryFlags);
|
|
}());
|
|
for (uint32 bagSlotFlag : m_activePlayerData->BagSlotFlags)
|
|
stmt->setUInt32(index++, bagSlotFlag);
|
|
stmt->setUInt8(index++, GetBankBagSlotCount());
|
|
stmt->setUInt8(index++, GetCharacterBankTabCount());
|
|
stmt->setUInt32(index++, [&]
|
|
{
|
|
BagSlotFlags inventoryFlags = BagSlotFlags::None;
|
|
if (m_activePlayerData->BankAutoSortDisabled)
|
|
inventoryFlags |= BagSlotFlags::DisableAutoSort;
|
|
return AsUnderlyingType(inventoryFlags);
|
|
}());
|
|
stmt->setUInt8(index++, m_activePlayerData->RestInfo[REST_TYPE_XP].StateID);
|
|
stmt->setUInt32(index++, m_playerData->PlayerFlags);
|
|
stmt->setUInt32(index++, m_playerData->PlayerFlagsEx);
|
|
|
|
if (!IsBeingTeleported())
|
|
{
|
|
stmt->setUInt16(index++, (uint16)GetMapId());
|
|
stmt->setUInt32(index++, (uint32)GetInstanceId());
|
|
stmt->setUInt8(index++, uint8(GetDungeonDifficultyID()));
|
|
stmt->setUInt8(index++, uint8(GetRaidDifficultyID()));
|
|
stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionX()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionY()));
|
|
stmt->setFloat(index++, finiteAlways(GetPositionZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetOrientation()));
|
|
}
|
|
else
|
|
{
|
|
stmt->setUInt16(index++, (uint16)GetTeleportDest().Location.GetMapId());
|
|
stmt->setUInt32(index++, (uint32)0);
|
|
stmt->setUInt8(index++, uint8(GetDungeonDifficultyID()));
|
|
stmt->setUInt8(index++, uint8(GetRaidDifficultyID()));
|
|
stmt->setUInt8(index++, uint8(GetLegacyRaidDifficultyID()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().Location.GetPositionX()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().Location.GetPositionY()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().Location.GetPositionZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetTeleportDest().Location.GetOrientation()));
|
|
}
|
|
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetX()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetY()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetZ()));
|
|
stmt->setFloat(index++, finiteAlways(GetTransOffsetO()));
|
|
ObjectGuid::LowType transLowGUID = UI64LIT(0);
|
|
if (Transport* transport = dynamic_cast<Transport*>(GetTransport()))
|
|
transLowGUID = transport->GetGUID().GetCounter();
|
|
stmt->setUInt64(index++, transLowGUID);
|
|
|
|
std::ostringstream ss;
|
|
ss << m_taxi;
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt8(index++, m_cinematic);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_TOTAL]);
|
|
stmt->setUInt32(index++, m_Played_time[PLAYED_TIME_LEVEL]);
|
|
stmt->setFloat(index++, finiteAlways(_restMgr->GetRestBonus(REST_TYPE_XP)));
|
|
stmt->setUInt64(index++, GameTime::GetGameTime());
|
|
stmt->setUInt8(index++, (HasPlayerFlag(PLAYER_FLAGS_RESTING) ? 1 : 0));
|
|
//save, far from tavern/city
|
|
//save, but in tavern/city
|
|
stmt->setUInt32(index++, GetTalentResetCost());
|
|
stmt->setInt64(index++, GetTalentResetTime());
|
|
stmt->setUInt8(index++, GetNumRespecs());
|
|
stmt->setUInt32(index++, AsUnderlyingType(GetPrimarySpecialization()));
|
|
stmt->setUInt16(index++, (uint16)m_ExtraFlags);
|
|
if (PetStable const* petStable = GetPetStable())
|
|
stmt->setUInt32(index++, petStable->GetCurrentPet() && petStable->GetCurrentPet()->Health > 0 ? petStable->GetCurrentPet()->PetNumber : 0); // summonedPetNumber
|
|
else
|
|
stmt->setUInt32(index++, 0); // summonedPetNumber
|
|
stmt->setUInt16(index++, (uint16)m_atLoginFlags);
|
|
stmt->setUInt16(index++, GetZoneId());
|
|
stmt->setInt64(index++, m_deathExpireTime);
|
|
|
|
ss.str("");
|
|
ss << m_taxi.SaveTaxiDestinationsToString();
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt32(index++, m_activePlayerData->LifetimeHonorableKills);
|
|
stmt->setUInt16(index++, m_activePlayerData->TodayHonorableKills);
|
|
stmt->setUInt16(index++, m_activePlayerData->YesterdayHonorableKills);
|
|
stmt->setUInt32(index++, m_playerData->PlayerTitle);
|
|
stmt->setUInt32(index++, m_activePlayerData->WatchedFactionIndex);
|
|
stmt->setUInt8(index++, GetDrunkValue());
|
|
stmt->setUInt32(index++, GetHealth());
|
|
|
|
for (uint32 i = 0; i < MAX_POWERS_PER_CLASS; ++i)
|
|
stmt->setUInt32(index++, m_unitData->Power[i]);
|
|
|
|
stmt->setUInt32(index++, GetSession()->GetLatency());
|
|
|
|
stmt->setUInt8(index++, GetActiveTalentGroup());
|
|
|
|
stmt->setUInt32(index++, GetLootSpecId());
|
|
|
|
ss.str("");
|
|
for (size_t i = 0; i < m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_EXPLORED_ZONES_INDEX].Values.size(); ++i)
|
|
{
|
|
ss << uint32(m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_EXPLORED_ZONES_INDEX].Values[i] & 0xFFFFFFFF) << ' ';
|
|
ss << uint32((m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_EXPLORED_ZONES_INDEX].Values[i] >> 32) & 0xFFFFFFFF) << ' ';
|
|
}
|
|
stmt->setString(index++, ss.str());
|
|
|
|
ss.str("");
|
|
// cache equipment...
|
|
for (uint32 i = 0; i < REAGENT_BAG_SLOT_END; ++i)
|
|
{
|
|
if (Item* item = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
ss << uint32(item->GetTemplate()->GetInventoryType()) << ' ' << item->GetDisplayId(this) << ' ';
|
|
if (SpellItemEnchantmentEntry const* enchant = sSpellItemEnchantmentStore.LookupEntry(item->GetVisibleEnchantmentId(this)))
|
|
ss << enchant->ItemVisual;
|
|
else
|
|
ss << '0';
|
|
|
|
ss << ' '
|
|
<< uint32(sItemStore.AssertEntry(item->GetVisibleEntry(this))->SubclassID) << ' '
|
|
<< uint32(item->GetVisibleSecondaryModifiedAppearanceId(this)) << ' ';
|
|
}
|
|
else
|
|
ss << "0 0 0 0 0 ";
|
|
}
|
|
|
|
stmt->setString(index++, ss.str());
|
|
|
|
ss.str("");
|
|
for (uint32 i = 0; i < m_activePlayerData->KnownTitles.size(); ++i)
|
|
{
|
|
ss << uint32(m_activePlayerData->KnownTitles[i] & 0xFFFFFFFF) << ' ';
|
|
ss << uint32((m_activePlayerData->KnownTitles[i] >> 32) & 0xFFFFFFFF) << ' ';
|
|
}
|
|
|
|
stmt->setString(index++, ss.str());
|
|
stmt->setUInt8(index++, m_activePlayerData->MultiActionBars);
|
|
|
|
stmt->setUInt8(index++, IsInWorld() && !GetSession()->PlayerLogout() ? 1 : 0);
|
|
stmt->setUInt32(index++, m_activePlayerData->Honor);
|
|
stmt->setUInt32(index++, GetHonorLevel());
|
|
stmt->setUInt8(index++, m_activePlayerData->RestInfo[REST_TYPE_HONOR].StateID);
|
|
stmt->setFloat(index++, finiteAlways(_restMgr->GetRestBonus(REST_TYPE_HONOR)));
|
|
if (std::shared_ptr<Realm const> currentRealm = sRealmList->GetCurrentRealm())
|
|
stmt->setUInt32(index++, ClientBuild::GetMinorMajorBugfixVersionForBuild(currentRealm->Build));
|
|
else
|
|
stmt->setUInt32(index++, 0);
|
|
|
|
// Index
|
|
stmt->setUInt64(index, GetGUID().GetCounter());
|
|
}
|
|
|
|
trans->Append(stmt);
|
|
|
|
if (m_fishingSteps != 0)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_FISHINGSTEPS);
|
|
index = 0;
|
|
stmt->setUInt64(index++, GetGUID().GetCounter());
|
|
stmt->setUInt32(index++, m_fishingSteps);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (m_mailsUpdated) //save mails only when needed
|
|
_SaveMail(trans);
|
|
|
|
_SaveCustomizations(trans);
|
|
_SaveBGData(trans);
|
|
_SaveInventory(trans);
|
|
_SaveQuestStatus(trans);
|
|
_SaveDailyQuestStatus(trans);
|
|
_SaveWeeklyQuestStatus(trans);
|
|
_SaveSeasonalQuestStatus(trans);
|
|
_SaveMonthlyQuestStatus(trans);
|
|
_SaveGlyphs(trans);
|
|
_SaveTalents(trans);
|
|
_SaveTraits(trans);
|
|
_SaveSpells(trans);
|
|
GetSpellHistory()->SaveToDB<Player>(trans);
|
|
_SaveActions(trans);
|
|
_SaveAuras(trans);
|
|
_SaveSkills(trans);
|
|
_SaveStoredAuraTeleportLocations(trans);
|
|
m_achievementMgr->SaveToDB(trans);
|
|
m_reputationMgr->SaveToDB(trans);
|
|
m_questObjectiveCriteriaMgr->SaveToDB(trans);
|
|
_SaveEquipmentSets(trans);
|
|
GetSession()->SaveTutorialsData(trans); // changed only while character in game
|
|
_SaveInstanceTimeRestrictions(trans);
|
|
_SaveCurrency(trans);
|
|
_SaveCUFProfiles(trans);
|
|
_SavePlayerData(trans);
|
|
_SaveCharacterBankTabSettings(trans);
|
|
if (_garrison)
|
|
_garrison->SaveToDB(trans);
|
|
|
|
// check if stats should only be saved on logout
|
|
// save stats can be out of transaction
|
|
if (m_session->isLogingOut() || !sWorld->getBoolConfig(CONFIG_STATS_SAVE_ONLY_ON_LOGOUT))
|
|
_SaveStats(trans);
|
|
|
|
// TODO: Move this out
|
|
GetSession()->GetCollectionMgr()->SaveAccountToys(loginTransaction);
|
|
GetSession()->GetBattlePetMgr()->SaveToDB(loginTransaction);
|
|
GetSession()->GetCollectionMgr()->SaveAccountHeirlooms(loginTransaction);
|
|
GetSession()->GetCollectionMgr()->SaveAccountMounts(loginTransaction);
|
|
GetSession()->GetCollectionMgr()->SaveAccountItemAppearances(loginTransaction);
|
|
GetSession()->GetCollectionMgr()->SaveAccountTransmogIllusions(loginTransaction);
|
|
GetSession()->GetCollectionMgr()->SaveAccountWarbandScenes(loginTransaction);
|
|
GetSession()->SavePlayerDataAccount(loginTransaction);
|
|
|
|
Battlenet::RealmHandle currentRealmId = sRealmList->GetCurrentRealmId();
|
|
|
|
LoginDatabasePreparedStatement* loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_BNET_LAST_PLAYER_CHARACTERS);
|
|
loginStmt->setUInt32(0, GetSession()->GetAccountId());
|
|
loginStmt->setUInt8(1, currentRealmId.Region);
|
|
loginStmt->setUInt8(2, currentRealmId.Site);
|
|
loginTransaction->Append(loginStmt);
|
|
|
|
loginStmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BNET_LAST_PLAYER_CHARACTERS);
|
|
loginStmt->setUInt32(0, GetSession()->GetAccountId());
|
|
loginStmt->setUInt8(1, currentRealmId.Region);
|
|
loginStmt->setUInt8(2, currentRealmId.Site);
|
|
loginStmt->setUInt32(3, currentRealmId.Realm);
|
|
loginStmt->setString(4, GetName());
|
|
loginStmt->setUInt64(5, GetGUID().GetCounter());
|
|
loginStmt->setUInt32(6, GameTime::GetGameTime());
|
|
loginTransaction->Append(loginStmt);
|
|
|
|
// save pet (hunter pet level and experience and all type pets health/mana).
|
|
if (Pet* pet = GetPet())
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
}
|
|
|
|
// fast save function for item/money cheating preventing - save only inventory and money state
|
|
void Player::SaveInventoryAndGoldToDB(CharacterDatabaseTransaction trans)
|
|
{
|
|
_SaveInventory(trans);
|
|
_SaveCurrency(trans);
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_MONEY);
|
|
stmt->setUInt64(0, GetMoney());
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
template<typename iterator>
|
|
void SavePlayerCustomizations(CharacterDatabaseTransaction trans, ObjectGuid::LowType guid, Trinity::IteratorPair<iterator> customizations)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_CUSTOMIZATIONS);
|
|
stmt->setUInt64(0, guid);
|
|
trans->Append(stmt);
|
|
|
|
for (auto&& customization : customizations)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_CUSTOMIZATION);
|
|
stmt->setUInt64(0, guid);
|
|
stmt->setUInt32(1, customization.ChrCustomizationOptionID);
|
|
stmt->setUInt32(2, customization.ChrCustomizationChoiceID);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::SaveCustomizations(CharacterDatabaseTransaction trans, ObjectGuid::LowType guid,
|
|
Trinity::IteratorPair<UF::ChrCustomizationChoice const*> customizations)
|
|
{
|
|
SavePlayerCustomizations(trans, guid, customizations);
|
|
}
|
|
|
|
void Player::_SaveCustomizations(CharacterDatabaseTransaction trans)
|
|
{
|
|
if (!m_customizationsChanged)
|
|
return;
|
|
|
|
m_customizationsChanged = false;
|
|
|
|
SavePlayerCustomizations(trans, GetGUID().GetCounter(), Trinity::Containers::MakeIteratorPair(m_playerData->Customizations.begin(), m_playerData->Customizations.end()));
|
|
}
|
|
|
|
void Player::_SaveActions(CharacterDatabaseTransaction trans)
|
|
{
|
|
int32 traitConfigId = [&]() -> int32
|
|
{
|
|
UF::TraitConfig const* traitConfig = GetTraitConfig(m_activePlayerData->ActiveCombatTraitConfigID);
|
|
if (!traitConfig)
|
|
return 0;
|
|
|
|
int32 const* usedSavedTraitConfigId = m_activePlayerData->TraitConfigs.FindIf([localIdent = *traitConfig->LocalIdentifier](UF::TraitConfig const& savedConfig)
|
|
{
|
|
return static_cast<TraitConfigType>(*savedConfig.Type) == TraitConfigType::Combat
|
|
&& (static_cast<TraitCombatConfigFlags>(*savedConfig.CombatConfigFlags) & TraitCombatConfigFlags::ActiveForSpec) == TraitCombatConfigFlags::None
|
|
&& (static_cast<TraitCombatConfigFlags>(*savedConfig.CombatConfigFlags) & TraitCombatConfigFlags::SharedActionBars) == TraitCombatConfigFlags::None
|
|
&& savedConfig.LocalIdentifier == localIdent;
|
|
}).first;
|
|
|
|
if (usedSavedTraitConfigId)
|
|
return *usedSavedTraitConfigId;
|
|
|
|
return 0;
|
|
}();
|
|
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
|
|
for (ActionButtonList::iterator itr = m_actionButtons.begin(); itr != m_actionButtons.end();)
|
|
{
|
|
switch (itr->second.uState)
|
|
{
|
|
case ACTIONBUTTON_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_ACTION);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, GetActiveTalentGroup());
|
|
stmt->setInt32(2, traitConfigId);
|
|
stmt->setUInt8(3, itr->first);
|
|
stmt->setUInt64(4, itr->second.GetAction());
|
|
stmt->setUInt8(5, uint8(itr->second.GetType()));
|
|
trans->Append(stmt);
|
|
|
|
itr->second.uState = ACTIONBUTTON_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case ACTIONBUTTON_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACTION);
|
|
stmt->setUInt64(0, itr->second.GetAction());
|
|
stmt->setUInt8(1, uint8(itr->second.GetType()));
|
|
stmt->setUInt64(2, GetGUID().GetCounter());
|
|
stmt->setUInt8(3, itr->first);
|
|
stmt->setUInt8(4, GetActiveTalentGroup());
|
|
stmt->setInt32(5, traitConfigId);
|
|
trans->Append(stmt);
|
|
|
|
itr->second.uState = ACTIONBUTTON_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
case ACTIONBUTTON_DELETED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_BUTTON_SPEC);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, itr->first);
|
|
stmt->setUInt8(2, GetActiveTalentGroup());
|
|
stmt->setInt32(3, traitConfigId);
|
|
trans->Append(stmt);
|
|
|
|
m_actionButtons.erase(itr++);
|
|
break;
|
|
default:
|
|
++itr;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveAuras(CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA_EFFECT);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_AURA);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
uint8 index;
|
|
for (AuraMap::const_iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end(); ++itr)
|
|
{
|
|
if (!itr->second->CanBeSaved())
|
|
continue;
|
|
|
|
Aura* aura = itr->second;
|
|
uint32 recalculateMask = 0;
|
|
AuraKey key = aura->GenerateKey(recalculateMask);
|
|
|
|
index = 0;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA);
|
|
stmt->setUInt64(index++, GetGUID().GetCounter());
|
|
stmt->setBinary(index++, key.Caster.GetRawValue());
|
|
stmt->setBinary(index++, key.Item.GetRawValue());
|
|
stmt->setUInt32(index++, key.SpellId);
|
|
stmt->setUInt32(index++, key.EffectMask);
|
|
stmt->setUInt32(index++, recalculateMask);
|
|
stmt->setUInt8(index++, aura->GetCastDifficulty());
|
|
stmt->setUInt8(index++, aura->GetStackAmount());
|
|
stmt->setInt32(index++, aura->GetMaxDuration());
|
|
stmt->setInt32(index++, aura->GetDuration());
|
|
stmt->setUInt8(index++, aura->GetCharges());
|
|
stmt->setUInt32(index++, aura->GetCastItemId());
|
|
stmt->setInt32(index++, aura->GetCastItemLevel());
|
|
trans->Append(stmt);
|
|
|
|
for (AuraEffect const* effect : aura->GetAuraEffects())
|
|
{
|
|
index = 0;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_AURA_EFFECT);
|
|
stmt->setUInt64(index++, GetGUID().GetCounter());
|
|
stmt->setBinary(index++, key.Caster.GetRawValue());
|
|
stmt->setBinary(index++, key.Item.GetRawValue());
|
|
stmt->setUInt32(index++, key.SpellId);
|
|
stmt->setUInt32(index++, key.EffectMask);
|
|
stmt->setUInt8(index++, effect->GetEffIndex());
|
|
stmt->setInt32(index++, effect->GetAmount());
|
|
stmt->setInt32(index++, effect->GetBaseAmount());
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveInventory(CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
// force items in buyback slots to new state
|
|
// and remove those that aren't already
|
|
for (uint8 i = BUYBACK_SLOT_START; i < BUYBACK_SLOT_END; ++i)
|
|
{
|
|
Item* item = m_items[i];
|
|
if (!item)
|
|
continue;
|
|
|
|
if (item->GetState() == ITEM_NEW)
|
|
{
|
|
if (ItemTemplate const* itemTemplate = item->GetTemplate())
|
|
if (itemTemplate->HasFlag(ITEM_FLAG_HAS_LOOT))
|
|
sLootItemStorage->RemoveStoredLootForContainer(item->GetGUID().GetCounter());
|
|
|
|
continue;
|
|
}
|
|
|
|
item->DeleteFromInventoryDB(trans);
|
|
item->DeleteFromDB(trans);
|
|
m_items[i]->FSetState(ITEM_NEW);
|
|
|
|
if (ItemTemplate const* itemTemplate = item->GetTemplate())
|
|
if (itemTemplate->HasFlag(ITEM_FLAG_HAS_LOOT))
|
|
sLootItemStorage->RemoveStoredLootForContainer(item->GetGUID().GetCounter());
|
|
}
|
|
|
|
// Updated played time for refundable items. We don't do this in Player::Update because there's simply no need for it,
|
|
// the client auto counts down in real time after having received the initial played time on the first
|
|
// SMSG_ITEM_REFUND_INFO_RESPONSE packet.
|
|
// Item::UpdatePlayedTime is only called when needed, which is in DB saves, and item refund info requests.
|
|
GuidSet::iterator i_next;
|
|
for (GuidSet::iterator itr = m_refundableItems.begin(); itr!= m_refundableItems.end(); itr = i_next)
|
|
{
|
|
// use copy iterator because itr may be invalid after operations in this loop
|
|
i_next = itr;
|
|
++i_next;
|
|
|
|
if (Item* iPtr = GetItemByGuid(*itr))
|
|
{
|
|
if (iPtr->IsRefundable() && iPtr->IsRefundExpired())
|
|
iPtr->SetNotRefundable(this);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Can't find item ({}) in refundable storage for player '{}' ({}), removing.",
|
|
itr->ToString(), GetName(), GetGUID().ToString());
|
|
m_refundableItems.erase(itr);
|
|
}
|
|
}
|
|
|
|
// update enchantment durations
|
|
for (EnchantDurationList::iterator itr = m_enchantDuration.begin(); itr != m_enchantDuration.end(); ++itr)
|
|
itr->item->SetEnchantmentDuration(itr->slot, itr->leftduration, this);
|
|
|
|
// if no changes
|
|
if (m_itemUpdateQueue.empty())
|
|
return;
|
|
|
|
for (size_t i = 0; i < m_itemUpdateQueue.size(); ++i)
|
|
{
|
|
Item* item = m_itemUpdateQueue[i];
|
|
if (!item)
|
|
continue;
|
|
|
|
Bag* container = item->GetContainer();
|
|
if (item->GetState() != ITEM_REMOVED)
|
|
{
|
|
Item* test = GetItemByPos(item->GetBagSlot(), item->GetSlot());
|
|
if (test == nullptr)
|
|
{
|
|
ObjectGuid::LowType bagTestGUID = UI64LIT(0);
|
|
if (Item* test2 = GetItemByPos(INVENTORY_SLOT_BAG_0, item->GetBagSlot()))
|
|
bagTestGUID = test2->GetGUID().GetCounter();
|
|
|
|
TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Player '{}' ({}) has incorrect values (Bag: {}, Slot: {}) for the item ({}, State: {}). The player doesn't have an item at that position.",
|
|
GetName(), GetGUID().ToString(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString(), (int32)item->GetState());
|
|
// according to the test that was just performed nothing should be in this slot, delete
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_BAG_SLOT);
|
|
stmt->setUInt64(0, bagTestGUID);
|
|
stmt->setUInt8(1, item->GetSlot());
|
|
stmt->setUInt64(2, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
RemoveTradeableItem(item);
|
|
RemoveEnchantmentDurationsReferences(item);
|
|
RemoveItemDurations(item);
|
|
|
|
// also THIS item should be somewhere else, cheat attempt
|
|
item->FSetState(ITEM_REMOVED); // we are IN updateQueue right now, can't use SetState which modifies the queue
|
|
DeleteRefundReference(item->GetGUID());
|
|
// don't skip, let the switch delete it
|
|
//continue;
|
|
}
|
|
else if (test != item)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_SaveInventory: Player '{}' ({}) has incorrect values (Bag: {}, Slot: {}) for the item ({}). {} is there instead!",
|
|
GetName(), GetGUID().ToString(), item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString(), test->GetGUID().ToString());
|
|
// save all changes to the item...
|
|
if (item->GetState() != ITEM_NEW) // only for existing items, no duplicates
|
|
item->SaveToDB(trans);
|
|
// ...but do not save position in inventory
|
|
continue;
|
|
}
|
|
}
|
|
|
|
switch (item->GetState())
|
|
{
|
|
case ITEM_NEW:
|
|
case ITEM_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_INVENTORY_ITEM);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt64(1, container ? container->GetGUID().GetCounter() : UI64LIT(0));
|
|
stmt->setUInt8 (2, item->GetSlot());
|
|
stmt->setUInt64(3, item->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
break;
|
|
case ITEM_REMOVED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
|
|
stmt->setUInt64(0, item->GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
break;
|
|
case ITEM_UNCHANGED:
|
|
break;
|
|
}
|
|
|
|
item->SaveToDB(trans); // item have unchanged inventory record and can be save standalone
|
|
}
|
|
m_itemUpdateQueue.clear();
|
|
}
|
|
|
|
void Player::_SaveCUFProfiles(CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
|
|
{
|
|
if (!_CUFProfiles[i]) // unused profile
|
|
{
|
|
// DELETE FROM character_cuf_profiles WHERE guid = ? and id = ?
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_CUF_PROFILES_BY_ID);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, i);
|
|
}
|
|
else
|
|
{
|
|
// REPLACE INTO character_cuf_profiles (guid, id, name, frameHeight, frameWidth, sortBy, healthText, boolOptions, unk146, unk147, unk148, unk150, unk152, unk154) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?)
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_CUF_PROFILES);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, i);
|
|
stmt->setString(2, _CUFProfiles[i]->ProfileName);
|
|
stmt->setUInt16(3, _CUFProfiles[i]->FrameHeight);
|
|
stmt->setUInt16(4, _CUFProfiles[i]->FrameWidth);
|
|
stmt->setUInt8(5, _CUFProfiles[i]->SortBy);
|
|
stmt->setUInt8(6, _CUFProfiles[i]->HealthText);
|
|
stmt->setUInt32(7, _CUFProfiles[i]->BoolOptions.to_ulong()); // 25 of 32 fields used, fits in an int
|
|
stmt->setUInt8(8, _CUFProfiles[i]->TopPoint);
|
|
stmt->setUInt8(9, _CUFProfiles[i]->BottomPoint);
|
|
stmt->setUInt8(10, _CUFProfiles[i]->LeftPoint);
|
|
stmt->setUInt16(11, _CUFProfiles[i]->TopOffset);
|
|
stmt->setUInt16(12, _CUFProfiles[i]->BottomOffset);
|
|
stmt->setUInt16(13, _CUFProfiles[i]->LeftOffset);
|
|
}
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::_SaveMail(CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end(); ++itr)
|
|
{
|
|
Mail* m = (*itr);
|
|
if (m->state == MAIL_STATE_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_MAIL);
|
|
stmt->setUInt8(0, uint8(m->HasItems() ? 1 : 0));
|
|
stmt->setInt64(1, m->expire_time);
|
|
stmt->setInt64(2, m->deliver_time);
|
|
stmt->setUInt64(3, m->money);
|
|
stmt->setUInt64(4, m->COD);
|
|
stmt->setUInt8(5, uint8(m->checked));
|
|
stmt->setUInt64(6, m->messageID);
|
|
|
|
trans->Append(stmt);
|
|
|
|
if (!m->removedItems.empty())
|
|
{
|
|
for (std::vector<ObjectGuid::LowType>::iterator itr2 = m->removedItems.begin(); itr2 != m->removedItems.end(); ++itr2)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM);
|
|
stmt->setUInt64(0, *itr2);
|
|
trans->Append(stmt);
|
|
}
|
|
m->removedItems.clear();
|
|
}
|
|
m->state = MAIL_STATE_UNCHANGED;
|
|
}
|
|
else if (m->state == MAIL_STATE_DELETED)
|
|
{
|
|
if (m->HasItems())
|
|
{
|
|
for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
|
|
{
|
|
Item::DeleteFromDB(trans, itr2->item_guid);
|
|
AzeriteItem::DeleteFromDB(trans, itr2->item_guid);
|
|
AzeriteEmpoweredItem::DeleteFromDB(trans, itr2->item_guid);
|
|
}
|
|
}
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
|
|
stmt->setUInt64(0, m->messageID);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
|
|
stmt->setUInt64(0, m->messageID);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
//deallocate deleted mails...
|
|
for (PlayerMails::iterator itr = m_mail.begin(); itr != m_mail.end();)
|
|
{
|
|
if ((*itr)->state == MAIL_STATE_DELETED)
|
|
{
|
|
Mail* m = *itr;
|
|
m_mail.erase(itr);
|
|
delete m;
|
|
itr = m_mail.begin();
|
|
}
|
|
else
|
|
++itr;
|
|
}
|
|
|
|
m_mailsUpdated = false;
|
|
}
|
|
|
|
void Player::_SaveQuestStatus(CharacterDatabaseTransaction trans)
|
|
{
|
|
bool isTransaction = bool(trans);
|
|
if (!isTransaction)
|
|
trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
|
|
bool keepAbandoned = !(sWorld->GetCleaningFlags() & CharacterDatabaseCleaner::CLEANING_FLAG_QUESTSTATUS);
|
|
|
|
for (auto saveItr = m_QuestStatusSave.begin(); saveItr != m_QuestStatusSave.end(); ++saveItr)
|
|
{
|
|
if (saveItr->second == QUEST_DEFAULT_SAVE_TYPE)
|
|
{
|
|
auto statusItr = m_QuestStatus.find(saveItr->first);
|
|
if (statusItr != m_QuestStatus.end() && (keepAbandoned || statusItr->second.Status != QUEST_STATUS_NONE))
|
|
{
|
|
QuestStatusData const& qData = statusItr->second;
|
|
|
|
// Save main quest status and timer
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, statusItr->first);
|
|
stmt->setUInt8(2, uint8(qData.Status));
|
|
stmt->setBool(3, qData.Explored);
|
|
stmt->setInt64(4, qData.AcceptTime);
|
|
stmt->setInt64(5, GetQuestSlotEndTime(qData.Slot));
|
|
trans->Append(stmt);
|
|
|
|
// Save objectives
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_BY_QUEST);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
|
|
Quest const* quest = ASSERT_NOTNULL(sObjectMgr->GetQuestTemplate(saveItr->first));
|
|
|
|
for (QuestObjective const& obj : quest->GetObjectives())
|
|
{
|
|
int32 count = GetQuestSlotObjectiveData(qData.Slot, obj);
|
|
if (!count)
|
|
continue;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS_OBJECTIVES);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, statusItr->first);
|
|
stmt->setUInt8(2, obj.StorageIndex);
|
|
stmt->setInt32(3, count);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
// Save spawn trackings
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_SPAWN_TRACKING_BY_QUEST);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
|
|
for (auto [questObjectiveStorageIndex, spawnTrackingId] : qData.SpawnTrackingList)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_REP_CHAR_QUESTSTATUS_OBJECTIVES_SPAWN_TRACKING);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, statusItr->first);
|
|
stmt->setUInt8(2, questObjectiveStorageIndex);
|
|
stmt->setUInt32(3, spawnTrackingId);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Delete
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_BY_QUEST);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_BY_QUEST);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_OBJECTIVES_SPAWN_TRACKING_BY_QUEST);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
m_QuestStatusSave.clear();
|
|
|
|
for (auto saveItr = m_RewardedQuestsSave.begin(); saveItr != m_RewardedQuestsSave.end(); ++saveItr)
|
|
{
|
|
if (saveItr->second == QUEST_DEFAULT_SAVE_TYPE)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_QUESTSTATUS_REWARDED);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
|
|
}
|
|
else if (saveItr->second == QUEST_FORCE_DELETE_SAVE_TYPE || !keepAbandoned)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_QUESTSTATUS_REWARDED_BY_QUEST);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, saveItr->first);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
m_RewardedQuestsSave.clear();
|
|
|
|
if (!isTransaction)
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::_SaveDailyQuestStatus(CharacterDatabaseTransaction trans)
|
|
{
|
|
if (!m_DailyQuestChanged)
|
|
return;
|
|
|
|
m_DailyQuestChanged = false;
|
|
|
|
// save last daily quest time for all quests: we need only mostly reset time for reset check anyway
|
|
|
|
// we don't need transactions here.
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_DAILY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (int32 questId : m_activePlayerData->DailyQuestsCompleted)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_DAILY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, questId);
|
|
stmt->setInt64(2, m_lastDailyQuestTime);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if (!m_DFQuests.empty())
|
|
{
|
|
for (DFQuestsDoneList::iterator itr = m_DFQuests.begin(); itr != m_DFQuests.end(); ++itr)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_DAILY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, (*itr));
|
|
stmt->setInt64(2, m_lastDailyQuestTime);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveWeeklyQuestStatus(CharacterDatabaseTransaction trans)
|
|
{
|
|
if (!m_WeeklyQuestChanged || m_weeklyquests.empty())
|
|
return;
|
|
|
|
// we don't need transactions here.
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_WEEKLY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (QuestSet::const_iterator iter = m_weeklyquests.begin(); iter != m_weeklyquests.end(); ++iter)
|
|
{
|
|
uint32 questId = *iter;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_WEEKLY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, questId);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
m_WeeklyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_SaveSeasonalQuestStatus(CharacterDatabaseTransaction trans)
|
|
{
|
|
if (!m_SeasonalQuestChanged)
|
|
return;
|
|
|
|
// we don't need transactions here.
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_SEASONAL);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
m_SeasonalQuestChanged = false;
|
|
|
|
if (m_seasonalquests.empty())
|
|
return;
|
|
|
|
for (SeasonalQuestMapByEvent::const_iterator iter = m_seasonalquests.begin(); iter != m_seasonalquests.end(); ++iter)
|
|
{
|
|
uint16 eventId = iter->first;
|
|
|
|
for (SeasonalQuestMapByQuest::const_iterator itr = iter->second.begin(); itr != iter->second.end(); ++itr)
|
|
{
|
|
uint32 questId = itr->first;
|
|
time_t completedTime = itr->second;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_SEASONAL);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, questId);
|
|
stmt->setUInt32(2, eventId);
|
|
stmt->setInt64(3, completedTime);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveMonthlyQuestStatus(CharacterDatabaseTransaction trans)
|
|
{
|
|
if (!m_MonthlyQuestChanged || m_monthlyquests.empty())
|
|
return;
|
|
|
|
// we don't need transactions here.
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_QUESTSTATUS_MONTHLY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (QuestSet::const_iterator iter = m_monthlyquests.begin(); iter != m_monthlyquests.end(); ++iter)
|
|
{
|
|
uint32 questId = *iter;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_QUESTSTATUS_MONTHLY);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, questId);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
m_MonthlyQuestChanged = false;
|
|
}
|
|
|
|
void Player::_SaveSkills(CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
// we don't need transactions here.
|
|
for (SkillStatusMap::iterator itr = mSkillStatus.begin(); itr != mSkillStatus.end();)
|
|
{
|
|
if (itr->second.uState == SKILL_UNCHANGED)
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
uint16 value = GetSkillRankByPos(itr->second.pos);
|
|
uint16 max = GetSkillMaxRankByPos(itr->second.pos);
|
|
int8 professionSlot = int8(GetProfessionSlotFor(itr->first));
|
|
|
|
switch (itr->second.uState)
|
|
{
|
|
case SKILL_NEW:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SKILLS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt16(1, uint16(itr->first));
|
|
stmt->setUInt16(2, value);
|
|
stmt->setUInt16(3, max);
|
|
stmt->setInt8(4, professionSlot);
|
|
trans->Append(stmt);
|
|
break;
|
|
case SKILL_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SKILLS);
|
|
stmt->setUInt16(0, value);
|
|
stmt->setUInt16(1, max);
|
|
stmt->setInt8(2, professionSlot);
|
|
stmt->setUInt64(3, GetGUID().GetCounter());
|
|
stmt->setUInt16(4, uint16(itr->first));
|
|
trans->Append(stmt);
|
|
break;
|
|
case SKILL_DELETED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SKILL_BY_SKILL);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt16(1, uint16(itr->first));
|
|
trans->Append(stmt);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
itr->second.uState = SKILL_UNCHANGED;
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::_SaveSpells(CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
|
|
for (PlayerSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end();)
|
|
{
|
|
if (itr->second.state == PLAYERSPELL_REMOVED || itr->second.state == PLAYERSPELL_CHANGED)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL);
|
|
stmt->setUInt32(0, itr->first);
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
if ((itr->second.state == PLAYERSPELL_NEW || itr->second.state == PLAYERSPELL_CHANGED))
|
|
{
|
|
// add only changed/new not dependent spells
|
|
if (!itr->second.dependent)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SPELL);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setBool(2, itr->second.active);
|
|
stmt->setBool(3, itr->second.disabled);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_FAVORITE);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->first);
|
|
trans->Append(stmt);
|
|
|
|
if (itr->second.favorite)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_SPELL_FAVORITE);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->first);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
if (itr->second.state == PLAYERSPELL_REMOVED)
|
|
{
|
|
itr = m_spells.erase(itr);
|
|
continue;
|
|
}
|
|
|
|
if (itr->second.state != PLAYERSPELL_TEMPORARY)
|
|
itr->second.state = PLAYERSPELL_UNCHANGED;
|
|
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::_SaveStoredAuraTeleportLocations(CharacterDatabaseTransaction trans)
|
|
{
|
|
for (auto itr = m_storedAuraTeleportLocations.begin(); itr != m_storedAuraTeleportLocations.end(); )
|
|
{
|
|
StoredAuraTeleportLocation& storedLocation = itr->second;
|
|
if (storedLocation.State == StoredAuraTeleportLocation::DELETED)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_AURA_STORED_LOCATION);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
itr = m_storedAuraTeleportLocations.erase(itr);
|
|
continue;
|
|
}
|
|
|
|
if (storedLocation.State == StoredAuraTeleportLocation::CHANGED)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_AURA_STORED_LOCATION);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_AURA_STORED_LOCATION);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt32(2, storedLocation.Loc.GetMapId());
|
|
stmt->setFloat(3, storedLocation.Loc.GetPositionX());
|
|
stmt->setFloat(4, storedLocation.Loc.GetPositionY());
|
|
stmt->setFloat(5, storedLocation.Loc.GetPositionZ());
|
|
stmt->setFloat(6, storedLocation.Loc.GetOrientation());
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
// save player stats -- only for external usage
|
|
// real stats will be recalculated on player login
|
|
void Player::_SaveStats(CharacterDatabaseTransaction trans) const
|
|
{
|
|
// check if stat saving is enabled and if char level is high enough
|
|
if (!sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE) || GetLevel() < sWorld->getIntConfig(CONFIG_MIN_LEVEL_STAT_SAVE))
|
|
return;
|
|
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_STATS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
uint8 index = 0;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_STATS);
|
|
stmt->setUInt64(index++, GetGUID().GetCounter());
|
|
stmt->setUInt32(index++, GetMaxHealth());
|
|
|
|
for (uint8 i = 0; i < MAX_POWERS_PER_CLASS; ++i)
|
|
stmt->setUInt32(index++, m_unitData->MaxPower[i]);
|
|
|
|
for (uint8 i = 0; i < MAX_STATS; ++i)
|
|
stmt->setUInt32(index++, GetStat(Stats(i)));
|
|
|
|
for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
|
|
stmt->setUInt32(index++, GetResistance(SpellSchools(i)));
|
|
|
|
stmt->setFloat(index++, m_activePlayerData->BlockPercentage);
|
|
stmt->setFloat(index++, m_activePlayerData->DodgePercentage);
|
|
stmt->setFloat(index++, m_activePlayerData->ParryPercentage);
|
|
stmt->setFloat(index++, m_activePlayerData->CritPercentage);
|
|
stmt->setFloat(index++, m_activePlayerData->RangedCritPercentage);
|
|
stmt->setFloat(index++, m_activePlayerData->SpellCritPercentage);
|
|
stmt->setUInt32(index++, m_unitData->AttackPower);
|
|
stmt->setUInt32(index++, m_unitData->RangedAttackPower);
|
|
stmt->setUInt32(index++, GetBaseSpellPowerBonus());
|
|
stmt->setUInt32(index, m_activePlayerData->CombatRatings[CR_RESILIENCE_PLAYER_DAMAGE]);
|
|
stmt->setFloat(index++, m_activePlayerData->Mastery);
|
|
stmt->setInt32(index++, m_activePlayerData->Versatility);
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::_SavePlayerData(CharacterDatabaseTransaction trans)
|
|
{
|
|
ObjectGuid::LowType guid = GetGUID().GetCounter();
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
for (uint32 playerDataElementCharacterId : _playerDataElementsNeedSave)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_DATA_ELEMENTS_CHARACTER);
|
|
stmt->setUInt64(0, guid);
|
|
stmt->setUInt32(1, playerDataElementCharacterId);
|
|
trans->Append(stmt);
|
|
|
|
PlayerDataElementCharacterEntry const* entry = sPlayerDataElementCharacterStore.LookupEntry(playerDataElementCharacterId);
|
|
if (!entry)
|
|
continue;
|
|
|
|
UF::PlayerDataElement const& element = m_activePlayerData->CharacterDataElements[entry->StorageIndex];
|
|
switch (entry->GetType())
|
|
{
|
|
case PlayerDataElementType::Int64:
|
|
if (!element.Int64Value)
|
|
continue;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_DATA_ELEMENTS_CHARACTER);
|
|
stmt->setUInt64(0, guid);
|
|
stmt->setUInt32(1, playerDataElementCharacterId);
|
|
stmt->setNull(2);
|
|
stmt->setInt64(3, element.Int64Value);
|
|
trans->Append(stmt);
|
|
break;
|
|
case PlayerDataElementType::Float:
|
|
if (!element.FloatValue)
|
|
continue;
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_DATA_ELEMENTS_CHARACTER);
|
|
stmt->setUInt64(0, guid);
|
|
stmt->setUInt32(1, playerDataElementCharacterId);
|
|
stmt->setFloat(2, element.FloatValue);
|
|
stmt->setNull(3);
|
|
trans->Append(stmt);
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
for (uint32 storageIndex : _playerDataFlagsNeedSave)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_DATA_FLAGS_CHARACTER);
|
|
stmt->setUInt64(0, guid);
|
|
stmt->setUInt32(1, storageIndex);
|
|
trans->Append(stmt);
|
|
|
|
uint64 value = m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_CHARACTER_DATA_INDEX].Values[storageIndex];
|
|
if (!value)
|
|
continue;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_DATA_FLAGS_CHARACTER);
|
|
stmt->setUInt64(0, guid);
|
|
stmt->setUInt32(1, storageIndex);
|
|
stmt->setUInt64(2, value);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
_playerDataElementsNeedSave.clear();
|
|
_playerDataFlagsNeedSave.clear();
|
|
}
|
|
|
|
void Player::_SaveCharacterBankTabSettings(CharacterDatabaseTransaction trans) const
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHARACTER_BANK_TAB_SETTINGS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (std::size_t i = 0; i < m_activePlayerData->CharacterBankTabSettings.size(); ++i)
|
|
{
|
|
UF::BankTabSettings const& tabSetting = m_activePlayerData->CharacterBankTabSettings[i];
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHARACTER_BANK_TAB_SETTINGS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, i);
|
|
stmt->setString(2, *tabSetting.Name);
|
|
stmt->setString(3, *tabSetting.Icon);
|
|
stmt->setString(4, *tabSetting.Description);
|
|
stmt->setInt32(5, *tabSetting.DepositFlags);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::outDebugValues() const
|
|
{
|
|
Log* log = sLog;
|
|
Logger const* logger = log->GetEnabledLogger("entities.unit", LOG_LEVEL_DEBUG);
|
|
if (!logger)
|
|
return;
|
|
|
|
log->OutMessageTo(logger, "entities.unit", LOG_LEVEL_DEBUG, "HP is: \t\t\t{}\t\tMP is: \t\t\t{}", GetMaxHealth(), GetMaxPower(POWER_MANA));
|
|
log->OutMessageTo(logger, "entities.unit", LOG_LEVEL_DEBUG, "AGILITY is: \t\t{}\t\tSTRENGTH is: \t\t{}", GetStat(STAT_AGILITY), GetStat(STAT_STRENGTH));
|
|
log->OutMessageTo(logger, "entities.unit", LOG_LEVEL_DEBUG, "INTELLECT is: \t\t{}\t\tSPIRIT is: \t\t{}", GetStat(STAT_INTELLECT), GetStat(STAT_SPIRIT));
|
|
log->OutMessageTo(logger, "entities.unit", LOG_LEVEL_DEBUG, "STAMINA is: \t\t{}", GetStat(STAT_STAMINA));
|
|
log->OutMessageTo(logger, "entities.unit", LOG_LEVEL_DEBUG, "Armor is: \t\t{}\t\tBlock is: \t\t{}", GetArmor(), *m_activePlayerData->BlockPercentage);
|
|
log->OutMessageTo(logger, "entities.unit", LOG_LEVEL_DEBUG, "HolyRes is: \t\t{}\t\tFireRes is: \t\t{}", GetResistance(SPELL_SCHOOL_MASK_HOLY), GetResistance(SPELL_SCHOOL_MASK_FIRE));
|
|
log->OutMessageTo(logger, "entities.unit", LOG_LEVEL_DEBUG, "NatureRes is: \t\t{}\t\tFrostRes is: \t\t{}", GetResistance(SPELL_SCHOOL_MASK_NATURE), GetResistance(SPELL_SCHOOL_MASK_FROST));
|
|
log->OutMessageTo(logger, "entities.unit", LOG_LEVEL_DEBUG, "ShadowRes is: \t\t{}\t\tArcaneRes is: \t\t{}", GetResistance(SPELL_SCHOOL_MASK_SHADOW), GetResistance(SPELL_SCHOOL_MASK_ARCANE));
|
|
log->OutMessageTo(logger, "entities.unit", LOG_LEVEL_DEBUG, "MIN_DAMAGE is: \t\t{}\tMAX_DAMAGE is: \t\t{}", *m_unitData->MinDamage, *m_unitData->MaxDamage);
|
|
log->OutMessageTo(logger, "entities.unit", LOG_LEVEL_DEBUG, "MIN_OFFHAND_DAMAGE is: \t{}\tMAX_OFFHAND_DAMAGE is: \t{}", *m_unitData->MinOffHandDamage, *m_unitData->MaxOffHandDamage);
|
|
log->OutMessageTo(logger, "entities.unit", LOG_LEVEL_DEBUG, "MIN_RANGED_DAMAGE is: \t{}\tMAX_RANGED_DAMAGE is: \t{}", *m_unitData->MinRangedDamage, *m_unitData->MaxRangedDamage);
|
|
log->OutMessageTo(logger, "entities.unit", LOG_LEVEL_DEBUG, "ATTACK_TIME is: \t{}\t\tRANGE_ATTACK_TIME is: \t{}", GetBaseAttackTime(BASE_ATTACK), GetBaseAttackTime(RANGED_ATTACK));
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** FLOOD FILTER SYSTEM ***/
|
|
/*********************************************************/
|
|
|
|
void Player::UpdateSpeakTime(ChatFloodThrottle::Index index)
|
|
{
|
|
// ignore chat spam protection for GMs in any mode
|
|
if (GetSession()->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHAT_SPAM))
|
|
return;
|
|
|
|
uint32 limit;
|
|
uint32 delay;
|
|
switch (index)
|
|
{
|
|
case ChatFloodThrottle::REGULAR:
|
|
limit = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_COUNT);
|
|
delay = sWorld->getIntConfig(CONFIG_CHATFLOOD_MESSAGE_DELAY);
|
|
break;
|
|
case ChatFloodThrottle::ADDON:
|
|
limit = sWorld->getIntConfig(CONFIG_CHATFLOOD_ADDON_MESSAGE_COUNT);
|
|
delay = sWorld->getIntConfig(CONFIG_CHATFLOOD_ADDON_MESSAGE_DELAY);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
|
|
time_t current = GameTime::GetGameTime();
|
|
if (m_chatFloodData[index].Time > current)
|
|
{
|
|
if (!limit)
|
|
return;
|
|
|
|
++m_chatFloodData[index].Count;
|
|
if (m_chatFloodData[index].Count >= limit)
|
|
{
|
|
// prevent overwrite mute time, if message send just before mutes set, for example.
|
|
time_t new_mute = current + sWorld->getIntConfig(CONFIG_CHATFLOOD_MUTE_TIME);
|
|
if (GetSession()->m_muteTime < new_mute)
|
|
GetSession()->m_muteTime = new_mute;
|
|
|
|
m_chatFloodData[index].Count = 0;
|
|
}
|
|
}
|
|
else
|
|
m_chatFloodData[index].Count = 1;
|
|
|
|
m_chatFloodData[index].Time = current + delay;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** LOW LEVEL FUNCTIONS:Notifiers ***/
|
|
/*********************************************************/
|
|
|
|
void Player::SavePositionInDB(WorldLocation const& loc, uint16 zoneId, ObjectGuid guid, CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_POSITION);
|
|
|
|
stmt->setFloat(0, loc.GetPositionX());
|
|
stmt->setFloat(1, loc.GetPositionY());
|
|
stmt->setFloat(2, loc.GetPositionZ());
|
|
stmt->setFloat(3, loc.GetOrientation());
|
|
stmt->setUInt16(4, uint16(loc.GetMapId()));
|
|
stmt->setUInt16(5, zoneId);
|
|
stmt->setUInt64(6, guid.GetCounter());
|
|
|
|
CharacterDatabase.ExecuteOrAppend(trans, stmt);
|
|
}
|
|
|
|
void Player::SendAttackSwingCancelAttack() const
|
|
{
|
|
SendDirectMessage(WorldPackets::Combat::CancelCombat().Write());
|
|
}
|
|
|
|
void Player::SetAttackSwingError(Optional<AttackSwingErr> err)
|
|
{
|
|
if (err && err != m_swingErrorMsg)
|
|
SendDirectMessage(WorldPackets::Combat::AttackSwingError(*err).Write());
|
|
|
|
m_swingErrorMsg = err;
|
|
}
|
|
|
|
void Player::SendAutoRepeatCancel(Unit* target)
|
|
{
|
|
WorldPackets::Combat::CancelAutoRepeat cancelAutoRepeat;
|
|
cancelAutoRepeat.Guid = target->GetGUID(); // may be it's target guid
|
|
SendMessageToSet(cancelAutoRepeat.Write(), true);
|
|
}
|
|
|
|
void Player::SendExplorationExperience(uint32 Area, uint32 Experience) const
|
|
{
|
|
SendDirectMessage(WorldPackets::Misc::ExplorationExperience(Experience, Area).Write());
|
|
}
|
|
|
|
void Player::SendDungeonDifficulty(int32 forcedDifficulty /*= -1*/) const
|
|
{
|
|
WorldPackets::Misc::DungeonDifficultySet dungeonDifficultySet;
|
|
dungeonDifficultySet.DifficultyID = forcedDifficulty == -1 ? GetDungeonDifficultyID() : forcedDifficulty;
|
|
SendDirectMessage(dungeonDifficultySet.Write());
|
|
}
|
|
|
|
void Player::SendRaidDifficulty(bool legacy, int32 forcedDifficulty /*= -1*/) const
|
|
{
|
|
WorldPackets::Misc::RaidDifficultySet raidDifficultySet;
|
|
raidDifficultySet.DifficultyID = forcedDifficulty == -1 ? (legacy ? GetLegacyRaidDifficultyID() : GetRaidDifficultyID()) : forcedDifficulty;
|
|
raidDifficultySet.Legacy = legacy;
|
|
SendDirectMessage(raidDifficultySet.Write());
|
|
}
|
|
|
|
void Player::SendResetFailedNotify(uint32 /*mapid*/) const
|
|
{
|
|
WorldPackets::Instance::ResetFailedNotify data;
|
|
SendDirectMessage(data.Write());
|
|
}
|
|
|
|
/// Reset all solo instances and optionally send a message on success for each
|
|
void Player::ResetInstances(InstanceResetMethod method)
|
|
{
|
|
for (auto itr = m_recentInstances.begin(); itr != m_recentInstances.end(); )
|
|
{
|
|
Map* map = sMapMgr->FindMap(itr->first, itr->second);
|
|
bool forgetInstance = false;
|
|
if (map)
|
|
{
|
|
if (InstanceMap* instance = map->ToInstanceMap())
|
|
{
|
|
switch (instance->Reset(method))
|
|
{
|
|
case InstanceResetResult::Success:
|
|
SendResetInstanceSuccess(map->GetId());
|
|
forgetInstance = true;
|
|
break;
|
|
case InstanceResetResult::NotEmpty:
|
|
if (method == InstanceResetMethod::Manual)
|
|
SendResetInstanceFailed(INSTANCE_RESET_FAILED, map->GetId());
|
|
else if (method == InstanceResetMethod::OnChangeDifficulty)
|
|
forgetInstance = true;
|
|
break;
|
|
case InstanceResetResult::CannotReset:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (forgetInstance)
|
|
itr = m_recentInstances.erase(itr);
|
|
else
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::SendResetInstanceSuccess(uint32 MapId) const
|
|
{
|
|
WorldPackets::Instance::InstanceReset data;
|
|
data.MapID = MapId;
|
|
SendDirectMessage(data.Write());
|
|
}
|
|
|
|
void Player::SendResetInstanceFailed(ResetFailedReason reason, uint32 mapID) const
|
|
{
|
|
/*reasons for instance reset failure:
|
|
// 0: There are players inside the instance.
|
|
// 1: There are players offline in your party.
|
|
// 2>: There are players in your party attempting to zone into an instance.
|
|
*/
|
|
|
|
WorldPackets::Instance::InstanceResetFailed data;
|
|
data.MapID = mapID;
|
|
data.ResetFailedReason = reason;
|
|
SendDirectMessage(data.Write());
|
|
}
|
|
|
|
bool Player::IsLockedToDungeonEncounter(uint32 dungeonEncounterId) const
|
|
{
|
|
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(dungeonEncounterId);
|
|
if (!dungeonEncounter)
|
|
return false;
|
|
|
|
InstanceLock const* instanceLock = sInstanceLockMgr.FindActiveInstanceLock(GetGUID(), { GetMap()->GetEntry(), GetMap()->GetMapDifficulty() });
|
|
if (!instanceLock)
|
|
return false;
|
|
|
|
return (instanceLock->GetData()->CompletedEncountersMask & (1u << dungeonEncounter->Bit)) != 0;
|
|
}
|
|
|
|
bool Player::IsLockedToDungeonEncounter(uint32 dungeonEncounterId, Difficulty difficulty) const
|
|
{
|
|
DungeonEncounterEntry const* dungeonEncounter = sDungeonEncounterStore.LookupEntry(dungeonEncounterId);
|
|
if (!dungeonEncounter)
|
|
return false;
|
|
|
|
InstanceLock const* instanceLock = sInstanceLockMgr.FindActiveInstanceLock(GetGUID(), { uint32(dungeonEncounter->MapID), difficulty });
|
|
if (!instanceLock)
|
|
return false;
|
|
|
|
return (instanceLock->GetData()->CompletedEncountersMask & (1u << dungeonEncounter->Bit)) != 0;
|
|
}
|
|
|
|
/*********************************************************/
|
|
/*** Update timers ***/
|
|
/*********************************************************/
|
|
|
|
///checks the 15 afk reports per 5 minutes limit
|
|
void Player::UpdateAfkReport(time_t currTime)
|
|
{
|
|
if (m_bgData.bgAfkReportedTimer <= currTime)
|
|
{
|
|
m_bgData.bgAfkReportedCount = 0;
|
|
m_bgData.bgAfkReportedTimer = currTime+5*MINUTE;
|
|
}
|
|
}
|
|
|
|
void Player::SetContestedPvP(Player* attackedPlayer)
|
|
{
|
|
if (attackedPlayer && (attackedPlayer == this || (duel && duel->Opponent == attackedPlayer)))
|
|
return;
|
|
|
|
SetContestedPvPTimer(30000);
|
|
if (!HasUnitState(UNIT_STATE_ATTACK_PLAYER))
|
|
{
|
|
AddUnitState(UNIT_STATE_ATTACK_PLAYER);
|
|
SetPlayerFlag(PLAYER_FLAGS_CONTESTED_PVP);
|
|
// call MoveInLineOfSight for nearby contested guards
|
|
Trinity::AIRelocationNotifier notifier(*this);
|
|
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
|
}
|
|
for (Unit* unit : m_Controlled)
|
|
{
|
|
if (!unit->HasUnitState(UNIT_STATE_ATTACK_PLAYER))
|
|
{
|
|
unit->AddUnitState(UNIT_STATE_ATTACK_PLAYER);
|
|
Trinity::AIRelocationNotifier notifier(*unit);
|
|
Cell::VisitWorldObjects(this, notifier, GetVisibilityRange());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateContestedPvP(uint32 diff)
|
|
{
|
|
if (!m_contestedPvPTimer || IsInCombat())
|
|
return;
|
|
|
|
if (m_contestedPvPTimer <= diff)
|
|
ResetContestedPvP();
|
|
else
|
|
m_contestedPvPTimer -= diff;
|
|
}
|
|
|
|
void Player::ResetContestedPvP()
|
|
{
|
|
ClearUnitState(UNIT_STATE_ATTACK_PLAYER);
|
|
RemovePlayerFlag(PLAYER_FLAGS_CONTESTED_PVP);
|
|
m_contestedPvPTimer = 0;
|
|
}
|
|
|
|
void Player::UpdatePvPFlag(time_t currTime)
|
|
{
|
|
if (!IsPvP())
|
|
return;
|
|
|
|
if (!pvpInfo.EndTimer || (currTime < pvpInfo.EndTimer +300) || pvpInfo.IsHostile)
|
|
return;
|
|
|
|
if (pvpInfo.EndTimer <= currTime)
|
|
{
|
|
pvpInfo.EndTimer = 0;
|
|
RemovePlayerFlag(PLAYER_FLAGS_PVP_TIMER);
|
|
}
|
|
|
|
UpdatePvP(false);
|
|
}
|
|
|
|
void Player::UpdateDuelFlag(time_t currTime)
|
|
{
|
|
if (duel && duel->State == DUEL_STATE_COUNTDOWN && duel->StartTime <= currTime)
|
|
{
|
|
sScriptMgr->OnPlayerDuelStart(this, duel->Opponent);
|
|
|
|
SetDuelTeam(1);
|
|
duel->Opponent->SetDuelTeam(2);
|
|
|
|
duel->State = DUEL_STATE_IN_PROGRESS;
|
|
duel->Opponent->duel->State = DUEL_STATE_IN_PROGRESS;
|
|
}
|
|
}
|
|
|
|
Pet* Player::GetPet() const
|
|
{
|
|
ObjectGuid pet_guid = GetPetGUID();
|
|
if (!pet_guid.IsEmpty())
|
|
{
|
|
if (!pet_guid.IsPet())
|
|
return nullptr;
|
|
|
|
Pet* pet = ObjectAccessor::GetPet(*this, pet_guid);
|
|
|
|
if (!pet)
|
|
return nullptr;
|
|
|
|
if (IsInWorld())
|
|
return pet;
|
|
|
|
// there may be a guardian in this slot
|
|
//TC_LOG_ERROR("entities.player", "Player::GetPet: Pet {} does not exist.", GUID_LOPART(pet_guid));
|
|
//const_cast<Player*>(this)->SetPetGUID(0);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent)
|
|
{
|
|
if (!pet)
|
|
pet = GetPet();
|
|
|
|
if (pet)
|
|
{
|
|
TC_LOG_DEBUG("entities.pet", "Player::RemovePet: Player '{}' ({}), Pet (Entry: {}, Mode: {}, ReturnReagent: {})",
|
|
GetName(), GetGUID().ToString(), pet->GetEntry(), mode, returnreagent);
|
|
|
|
if (pet->m_removed)
|
|
return;
|
|
}
|
|
|
|
if (returnreagent && (pet || m_temporaryUnsummonedPetNumber) && !InBattleground())
|
|
{
|
|
//returning of reagents only for players, so best done here
|
|
uint32 spellId = pet ? *pet->m_unitData->CreatedBySpell : m_oldpetspell;
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, GetMap()->GetDifficultyID());
|
|
|
|
if (spellInfo)
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
|
{
|
|
if (spellInfo->Reagent[i] > 0)
|
|
{
|
|
ItemPosCountVec dest; //for succubus, voidwalker, felhunter and felguard credit soulshard when despawn reason other than death (out of range, logout)
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, spellInfo->Reagent[i], spellInfo->ReagentCount[i]);
|
|
if (msg == EQUIP_ERR_OK)
|
|
{
|
|
Item* item = StoreNewItem(dest, spellInfo->Reagent[i], true);
|
|
if (IsInWorld())
|
|
SendNewItem(item, spellInfo->ReagentCount[i], true, false);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
if (!pet)
|
|
{
|
|
// Handle removing pet while it is in "temporarily unsummoned" state, for example on mount
|
|
if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable && m_petStable->CurrentPetIndex)
|
|
m_petStable->CurrentPetIndex.reset();
|
|
|
|
return;
|
|
}
|
|
|
|
pet->CombatStop();
|
|
|
|
// exit areatriggers before saving to remove auras applied by them
|
|
pet->ExitAllAreaTriggers();
|
|
|
|
// only if current pet in slot
|
|
pet->SavePetToDB(mode);
|
|
|
|
PetStable::PetInfo const* currentPet = m_petStable->GetCurrentPet();
|
|
ASSERT(currentPet && currentPet->PetNumber == pet->GetCharmInfo()->GetPetNumber());
|
|
if (mode == PET_SAVE_NOT_IN_SLOT)
|
|
m_petStable->CurrentPetIndex.reset();
|
|
else if (mode == PET_SAVE_AS_DELETED)
|
|
{
|
|
if (m_activePlayerData->PetStable.has_value())
|
|
{
|
|
int32 ufIndex = m_activePlayerData->PetStable->Pets.FindIndexIf([currentPet](UF::StablePetInfo const& p) { return p.PetNumber == currentPet->PetNumber; });
|
|
if (ufIndex >= 0)
|
|
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::PetStable, 0)
|
|
.ModifyValue(&UF::StableInfo::Pets), ufIndex);
|
|
}
|
|
|
|
if (Optional<uint32> petIndex = m_petStable->GetCurrentActivePetIndex())
|
|
m_petStable->ActivePets[*petIndex].reset();
|
|
|
|
m_petStable->CurrentPetIndex.reset();
|
|
}
|
|
// else if (stable slots) handled in opcode handlers due to required swaps
|
|
// else (current pet) doesnt need to do anything
|
|
|
|
SetMinion(pet, false);
|
|
|
|
pet->AddObjectToRemoveList();
|
|
pet->m_removed = true;
|
|
|
|
if (pet->isControlled())
|
|
{
|
|
WorldPackets::Pet::PetSpells petSpellsPacket;
|
|
SendDirectMessage(petSpellsPacket.Write());
|
|
|
|
if (GetGroup())
|
|
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET);
|
|
}
|
|
}
|
|
|
|
void Player::DeletePetFromDB(uint32 petNumber)
|
|
{
|
|
if (m_activePlayerData->PetStable.has_value())
|
|
{
|
|
int32 ufIndex = m_activePlayerData->PetStable->Pets.FindIndexIf([petNumber](UF::StablePetInfo const& p) { return p.PetNumber == petNumber; });
|
|
if (ufIndex >= 0)
|
|
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::PetStable, 0)
|
|
.ModifyValue(&UF::StableInfo::Pets), ufIndex);
|
|
}
|
|
|
|
if (!m_petStable)
|
|
return;
|
|
|
|
if (Optional<uint32> petIndex = m_petStable->GetCurrentActivePetIndex())
|
|
if (m_petStable->ActivePets[*petIndex] && m_petStable->ActivePets[*petIndex]->PetNumber == petNumber)
|
|
m_petStable->CurrentPetIndex.reset();
|
|
|
|
auto petNumberPred = [petNumber](Optional<PetStable::PetInfo> const& pet)
|
|
{
|
|
return pet && pet->PetNumber == petNumber && pet->Type == HUNTER_PET;
|
|
};
|
|
|
|
bool foundPet = false;
|
|
auto activeItr = std::ranges::find_if(m_petStable->ActivePets, petNumberPred);
|
|
if (activeItr != m_petStable->ActivePets.end())
|
|
{
|
|
activeItr->reset();
|
|
foundPet = true;
|
|
}
|
|
|
|
auto stabledItr = std::ranges::find_if(m_petStable->StabledPets, petNumberPred);
|
|
if (stabledItr != m_petStable->StabledPets.end())
|
|
{
|
|
stabledItr->reset();
|
|
foundPet = true;
|
|
}
|
|
|
|
if (foundPet)
|
|
Pet::DeleteFromDB(petNumber);
|
|
}
|
|
|
|
void Player::SendTameFailure(PetTameResult result)
|
|
{
|
|
WorldPackets::Pet::PetTameFailure petTameFailure;
|
|
petTameFailure.Result = AsUnderlyingType(result);
|
|
SendDirectMessage(petTameFailure.Write());
|
|
}
|
|
|
|
void Player::AddPetAura(PetAura const* petSpell)
|
|
{
|
|
m_petAuras.insert(petSpell);
|
|
if (Pet* pet = GetPet())
|
|
pet->CastPetAura(petSpell);
|
|
}
|
|
|
|
void Player::RemovePetAura(PetAura const* petSpell)
|
|
{
|
|
m_petAuras.erase(petSpell);
|
|
if (Pet* pet = GetPet())
|
|
pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
|
|
}
|
|
|
|
Creature* Player::GetSummonedBattlePet() const
|
|
{
|
|
if (Creature* summonedBattlePet = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, GetCritterGUID()))
|
|
if (!GetSummonedBattlePetGUID().IsEmpty() && GetSummonedBattlePetGUID() == summonedBattlePet->GetBattlePetCompanionGUID())
|
|
return summonedBattlePet;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::SetBattlePetData(BattlePets::BattlePet const* pet)
|
|
{
|
|
if (pet)
|
|
{
|
|
SetSummonedBattlePetGUID(pet->PacketInfo.Guid);
|
|
SetCurrentBattlePetBreedQuality(pet->PacketInfo.Quality);
|
|
SetBattlePetCompanionExperience(pet->PacketInfo.Exp);
|
|
SetWildBattlePetLevel(pet->PacketInfo.Level);
|
|
}
|
|
else
|
|
{
|
|
SetSummonedBattlePetGUID(ObjectGuid::Empty);
|
|
SetCurrentBattlePetBreedQuality(AsUnderlyingType(BattlePets::BattlePetBreedQuality::Poor));
|
|
SetBattlePetCompanionExperience(0);
|
|
SetWildBattlePetLevel(0);
|
|
}
|
|
}
|
|
|
|
void Player::StopCastingCharm()
|
|
{
|
|
Unit* charm = GetCharmed();
|
|
if (!charm)
|
|
return;
|
|
|
|
if (charm->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
if (charm->ToCreature()->HasUnitTypeMask(UNIT_MASK_PUPPET))
|
|
static_cast<Puppet*>(charm)->UnSummon();
|
|
else if (charm->IsVehicle())
|
|
{
|
|
ExitVehicle();
|
|
|
|
// Temporary for issue https://github.com/TrinityCore/TrinityCore/issues/24876
|
|
if (!GetCharmedGUID().IsEmpty() && !charm->HasAuraTypeWithCaster(SPELL_AURA_CONTROL_VEHICLE, GetGUID()))
|
|
{
|
|
TC_LOG_FATAL("entities.player", "Player::StopCastingCharm Player '{}' ({}) is not able to uncharm vehicle ({}) because of missing SPELL_AURA_CONTROL_VEHICLE",
|
|
GetName(), GetGUID().ToString(), GetCharmedGUID().ToString());
|
|
|
|
// attempt to recover from missing HandleAuraControlVehicle unapply handling
|
|
// THIS IS A HACK, NEED TO FIND HOW IS IT EVEN POSSBLE TO NOT HAVE THE AURA
|
|
_ExitVehicle();
|
|
}
|
|
}
|
|
}
|
|
if (!GetCharmedGUID().IsEmpty())
|
|
charm->RemoveCharmAuras();
|
|
|
|
if (!GetCharmedGUID().IsEmpty())
|
|
{
|
|
TC_LOG_FATAL("entities.player", "Player::StopCastingCharm: Player '{}' ({}) is not able to uncharm unit ({})", GetName(), GetGUID().ToString(), GetCharmedGUID().ToString());
|
|
if (!charm->GetCharmerGUID().IsEmpty())
|
|
{
|
|
TC_LOG_FATAL("entities.player", "Player::StopCastingCharm: Charmed unit has charmer {}\nPlayer debug info: {}\nCharm debug info: {}",
|
|
charm->GetCharmerGUID().ToString(), GetDebugInfo(), charm->GetDebugInfo());
|
|
ABORT();
|
|
}
|
|
|
|
SetCharm(charm, false);
|
|
}
|
|
}
|
|
|
|
void Player::Say(std::string_view text, Language language, WorldObject const* /*= nullptr*/)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_SAY, language, _text);
|
|
|
|
SendChatMessageToSetInRange(CHAT_MSG_SAY, language, std::move(_text), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY));
|
|
}
|
|
|
|
void Player::SendChatMessageToSetInRange(ChatMsg chatMsg, Language language, std::string&& text, float range)
|
|
{
|
|
Trinity::CustomChatTextBuilder builder(this, chatMsg, std::move(text), language, this);
|
|
Trinity::LocalizedDo<Trinity::CustomChatTextBuilder> localizer(builder);
|
|
|
|
// Send to self
|
|
localizer(this);
|
|
|
|
// Send to players
|
|
Trinity::MessageDistDeliverer<Trinity::LocalizedDo<Trinity::CustomChatTextBuilder>> notifier(this, localizer, range, false, nullptr, true);
|
|
Cell::VisitWorldObjects(this, notifier, range);
|
|
}
|
|
|
|
void Player::Say(uint32 textId, WorldObject const* target /*= nullptr*/)
|
|
{
|
|
Talk(textId, CHAT_MSG_SAY, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_SAY), target);
|
|
}
|
|
|
|
void Player::Yell(std::string_view text, Language language, WorldObject const* /*= nullptr*/)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_YELL, language, _text);
|
|
|
|
SendChatMessageToSetInRange(CHAT_MSG_YELL, language, std::move(_text), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL));
|
|
}
|
|
|
|
void Player::Yell(uint32 textId, WorldObject const* target /*= nullptr*/)
|
|
{
|
|
Talk(textId, CHAT_MSG_YELL, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_YELL), target);
|
|
}
|
|
|
|
void Player::TextEmote(std::string_view text, WorldObject const* /*= nullptr*/, bool /*= false*/)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_EMOTE, LANG_UNIVERSAL, _text);
|
|
|
|
WorldPackets::Chat::Chat packet;
|
|
packet.Initialize(CHAT_MSG_EMOTE, LANG_UNIVERSAL, this, this, _text);
|
|
SendMessageToSetInRange(packet.Write(), sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), true, !GetSession()->HasPermission(rbac::RBAC_PERM_TWO_SIDE_INTERACTION_CHAT), true);
|
|
}
|
|
|
|
void Player::WhisperAddon(std::string const& text, std::string const& prefix, bool isLogged, Player* receiver)
|
|
{
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, uint32(isLogged ? LANG_ADDON_LOGGED : LANG_ADDON), _text, receiver);
|
|
|
|
if (!receiver->GetSession()->IsAddonRegistered(prefix))
|
|
return;
|
|
|
|
WorldPackets::Chat::Chat packet;
|
|
packet.Initialize(CHAT_MSG_WHISPER, isLogged ? LANG_ADDON_LOGGED : LANG_ADDON, this, this, text, 0, "", DEFAULT_LOCALE, prefix);
|
|
receiver->SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::TextEmote(uint32 textId, WorldObject const* target /*= nullptr*/, bool /*isBossEmote = false*/)
|
|
{
|
|
Talk(textId, CHAT_MSG_EMOTE, sWorld->getFloatConfig(CONFIG_LISTEN_RANGE_TEXTEMOTE), target);
|
|
}
|
|
|
|
void Player::Whisper(std::string_view text, Language language, Player* target, bool /*= false*/)
|
|
{
|
|
ASSERT(target);
|
|
|
|
bool isAddonMessage = language == LANG_ADDON;
|
|
|
|
if (!isAddonMessage) // if not addon data
|
|
language = LANG_UNIVERSAL; // whispers should always be readable
|
|
|
|
std::string _text(text);
|
|
sScriptMgr->OnPlayerChat(this, CHAT_MSG_WHISPER, language, _text, target);
|
|
|
|
WorldPackets::Chat::Chat packet;
|
|
packet.Initialize(CHAT_MSG_WHISPER, language, this, this, _text);
|
|
target->SendDirectMessage(packet.Write());
|
|
|
|
// rest stuff shouldn't happen in case of addon message
|
|
if (isAddonMessage)
|
|
return;
|
|
|
|
packet.Initialize(CHAT_MSG_WHISPER_INFORM, language, target, target, _text);
|
|
SendDirectMessage(packet.Write());
|
|
|
|
if (!isAcceptWhispers() && !IsGameMaster() && !target->IsGameMaster())
|
|
{
|
|
SetAcceptWhispers(true);
|
|
ChatHandler(GetSession()).SendSysMessage(LANG_COMMAND_WHISPERON);
|
|
}
|
|
|
|
// announce afk or dnd message
|
|
if (target->isAFK())
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, target->GetName().c_str(), target->autoReplyMsg.c_str());
|
|
else if (target->isDND())
|
|
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, target->GetName().c_str(), target->autoReplyMsg.c_str());
|
|
}
|
|
|
|
void Player::Whisper(uint32 textId, Player* target, bool /*isBossWhisper = false*/)
|
|
{
|
|
if (!target)
|
|
return;
|
|
|
|
BroadcastTextEntry const* bct = sBroadcastTextStore.LookupEntry(textId);
|
|
if (!bct)
|
|
{
|
|
TC_LOG_ERROR("entities.unit", "WorldObject::Whisper: `broadcast_text` was not {} found", textId);
|
|
return;
|
|
}
|
|
|
|
LocaleConstant locale = target->GetSession()->GetSessionDbLocaleIndex();
|
|
WorldPackets::Chat::Chat packet;
|
|
packet.Initialize(CHAT_MSG_WHISPER, LANG_UNIVERSAL, this, target, DB2Manager::GetBroadcastTextValue(bct, locale, GetGender()));
|
|
target->SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
bool Player::CanUnderstandLanguage(Language language) const
|
|
{
|
|
if (IsGameMaster())
|
|
return true;
|
|
|
|
for (std::pair<uint32 const, LanguageDesc> const& languageDesc : sLanguageMgr->GetLanguageDescById(language))
|
|
if (languageDesc.second.SkillId && HasSkill(languageDesc.second.SkillId))
|
|
return true;
|
|
|
|
if (HasAuraTypeWithMiscvalue(SPELL_AURA_COMPREHEND_LANGUAGE, language))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
Item* Player::GetMItem(ObjectGuid::LowType id)
|
|
{
|
|
ItemMap::const_iterator itr = mMitems.find(id);
|
|
return itr != mMitems.end() ? itr->second : nullptr;
|
|
}
|
|
|
|
void Player::AddMItem(Item* it)
|
|
{
|
|
ASSERT(it);
|
|
//ASSERT deleted, because items can be added before loading
|
|
mMitems[it->GetGUID().GetCounter()] = it;
|
|
}
|
|
|
|
bool Player::RemoveMItem(ObjectGuid::LowType id)
|
|
{
|
|
return mMitems.erase(id) ? true : false;
|
|
}
|
|
|
|
void Player::SendOnCancelExpectedVehicleRideAura() const
|
|
{
|
|
SendDirectMessage(WorldPackets::Vehicle::OnCancelExpectedRideVehicleAura().Write());
|
|
}
|
|
|
|
void Player::PetSpellInitialize()
|
|
{
|
|
Pet* pet = GetPet();
|
|
|
|
if (!pet)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
|
|
|
WorldPackets::Pet::PetSpells petSpellsPacket;
|
|
petSpellsPacket.PetGUID = pet->GetGUID();
|
|
petSpellsPacket._CreatureFamily = pet->GetCreatureTemplate()->family; // creature family (required for pet talents)
|
|
petSpellsPacket.Specialization = pet->GetSpecialization();
|
|
petSpellsPacket.TimeLimit = pet->GetDuration();
|
|
petSpellsPacket.ReactState = pet->GetReactState();
|
|
petSpellsPacket.CommandState = charmInfo->GetCommandState();
|
|
|
|
// action bar loop
|
|
for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
petSpellsPacket.ActionButtons[i] = charmInfo->GetActionBarEntry(i)->packedData;
|
|
|
|
if (pet->IsPermanentPetFor(this))
|
|
{
|
|
// spells loop
|
|
for (PetSpellMap::iterator itr = pet->m_spells.begin(); itr != pet->m_spells.end(); ++itr)
|
|
{
|
|
if (itr->second.state == PETSPELL_REMOVED)
|
|
continue;
|
|
|
|
petSpellsPacket.Actions.push_back(MAKE_UNIT_ACTION_BUTTON(itr->first, itr->second.active));
|
|
}
|
|
}
|
|
|
|
// Cooldowns
|
|
pet->GetSpellHistory()->WritePacket(&petSpellsPacket);
|
|
|
|
SendDirectMessage(petSpellsPacket.Write());
|
|
}
|
|
|
|
void Player::PossessSpellInitialize()
|
|
{
|
|
Unit* charm = GetCharmed();
|
|
if (!charm)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = charm->GetCharmInfo();
|
|
|
|
if (!charmInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::PossessSpellInitialize: charm ({}) has no charminfo!", charm->GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
WorldPackets::Pet::PetSpells petSpellsPacket;
|
|
petSpellsPacket.PetGUID = charm->GetGUID();
|
|
|
|
for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
petSpellsPacket.ActionButtons[i] = charmInfo->GetActionBarEntry(i)->packedData;
|
|
|
|
// Cooldowns
|
|
charm->GetSpellHistory()->WritePacket(&petSpellsPacket);
|
|
|
|
SendDirectMessage(petSpellsPacket.Write());
|
|
}
|
|
|
|
void Player::VehicleSpellInitialize()
|
|
{
|
|
Creature* vehicle = GetVehicleCreatureBase();
|
|
if (!vehicle)
|
|
return;
|
|
|
|
WorldPackets::Pet::PetSpells petSpells;
|
|
petSpells.PetGUID = vehicle->GetGUID();
|
|
petSpells._CreatureFamily = 0; // Pet Family (0 for all vehicles)
|
|
petSpells.Specialization = 0;
|
|
petSpells.TimeLimit = vehicle->IsSummon() ? vehicle->ToTempSummon()->GetTimer().count() : 0;
|
|
petSpells.ReactState = vehicle->GetReactState();
|
|
petSpells.CommandState = COMMAND_FOLLOW;
|
|
petSpells.Flag = 0x8;
|
|
|
|
for (uint32 i = 0; i < MAX_SPELL_CONTROL_BAR; ++i)
|
|
petSpells.ActionButtons[i] = MAKE_UNIT_ACTION_BUTTON(0, i + 8);
|
|
|
|
for (uint32 i = 0; i < MAX_CREATURE_SPELLS; ++i)
|
|
{
|
|
uint32 spellId = vehicle->m_spells[i];
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId, GetMap()->GetDifficultyID());
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
if (spellInfo->HasAttribute(SPELL_ATTR5_NOT_AVAILABLE_WHILE_CHARMED))
|
|
continue;
|
|
|
|
if (!sConditionMgr->IsObjectMeetingVehicleSpellConditions(vehicle->GetEntry(), spellId, this, vehicle))
|
|
{
|
|
TC_LOG_DEBUG("condition", "Player::VehicleSpellInitialize: Player '{}' ({}) doesn't meet conditions for vehicle (Entry: {}, Spell: {})",
|
|
GetName(), GetGUID().ToString(), vehicle->ToCreature()->GetEntry(), spellId);
|
|
continue;
|
|
}
|
|
|
|
if (spellInfo->IsPassive())
|
|
vehicle->CastSpell(vehicle, spellInfo->Id, true);
|
|
|
|
petSpells.ActionButtons[i] = MAKE_UNIT_ACTION_BUTTON(spellId, i + 8);
|
|
}
|
|
|
|
// Cooldowns
|
|
vehicle->GetSpellHistory()->WritePacket(&petSpells);
|
|
|
|
SendDirectMessage(petSpells.Write());
|
|
}
|
|
|
|
void Player::CharmSpellInitialize()
|
|
{
|
|
Unit* charm = GetFirstControlled();
|
|
if (!charm)
|
|
return;
|
|
|
|
CharmInfo* charmInfo = charm->GetCharmInfo();
|
|
if (!charmInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::CharmSpellInitialize(): Player '{}' ({}) has a charm ({}) but no no charminfo!",
|
|
GetName(), GetGUID().ToString(), charm->GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
WorldPackets::Pet::PetSpells petSpells;
|
|
petSpells.PetGUID = charm->GetGUID();
|
|
|
|
if (charm->GetTypeId() == TYPEID_UNIT)
|
|
{
|
|
petSpells.ReactState = charm->ToCreature()->GetReactState();
|
|
petSpells.CommandState = charmInfo->GetCommandState();
|
|
}
|
|
|
|
for (uint32 i = 0; i < MAX_UNIT_ACTION_BAR_INDEX; ++i)
|
|
petSpells.ActionButtons[i] = charmInfo->GetActionBarEntry(i)->packedData;
|
|
|
|
for (uint32 i = 0; i < MAX_SPELL_CHARM; ++i)
|
|
{
|
|
CharmSpellInfo* cspell = charmInfo->GetCharmSpell(i);
|
|
if (cspell->GetAction())
|
|
petSpells.Actions.push_back(cspell->packedData);
|
|
}
|
|
|
|
// Cooldowns
|
|
if (charm->GetTypeId() != TYPEID_PLAYER)
|
|
charm->GetSpellHistory()->WritePacket(&petSpells);
|
|
|
|
SendDirectMessage(petSpells.Write());
|
|
}
|
|
|
|
void Player::SendRemoveControlBar() const
|
|
{
|
|
WorldPackets::Pet::PetSpells packet;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
uint32 Player::IsAffectedBySpellmod(SpellInfo const* spellInfo, SpellModifier const* mod, Spell const* spell)
|
|
{
|
|
if (!mod || !spellInfo)
|
|
return 0;
|
|
|
|
// First time this aura applies a mod to us and is out of charges
|
|
if (spell && mod->ownerAura->IsUsingCharges() && !mod->ownerAura->GetCharges() && !spell->m_appliedMods.contains(mod->ownerAura))
|
|
return 0;
|
|
|
|
switch (mod->op)
|
|
{
|
|
case SpellModOp::Duration: // +duration to infinite duration spells making them limited
|
|
if (spellInfo->GetDuration() == -1)
|
|
return 0;
|
|
break;
|
|
case SpellModOp::CritChance: // mod crit to spells that can't crit
|
|
if (!spellInfo->HasAttribute(SPELL_ATTR0_CU_CAN_CRIT))
|
|
return 0;
|
|
break;
|
|
case SpellModOp::PointsIndex0: // check if spell has any effect at that index
|
|
case SpellModOp::Points:
|
|
if (spellInfo->GetEffects().size() <= EFFECT_0)
|
|
return 0;
|
|
break;
|
|
case SpellModOp::PointsIndex1: // check if spell has any effect at that index
|
|
if (spellInfo->GetEffects().size() <= EFFECT_1)
|
|
return 0;
|
|
break;
|
|
case SpellModOp::PointsIndex2: // check if spell has any effect at that index
|
|
if (spellInfo->GetEffects().size() <= EFFECT_2)
|
|
return 0;
|
|
break;
|
|
case SpellModOp::PointsIndex3: // check if spell has any effect at that index
|
|
if (spellInfo->GetEffects().size() <= EFFECT_3)
|
|
return 0;
|
|
break;
|
|
case SpellModOp::PointsIndex4: // check if spell has any effect at that index
|
|
if (spellInfo->GetEffects().size() <= EFFECT_4)
|
|
return 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return spellInfo->IsAffectedBySpellMod(mod);
|
|
}
|
|
|
|
template <class T>
|
|
void Player::GetSpellModValues(SpellInfo const* spellInfo, SpellModOp op, Spell* spell, T base, int32* flat, float* pct) const
|
|
{
|
|
ASSERT(flat && pct);
|
|
|
|
*flat = 0;
|
|
*pct = 1.0f;
|
|
|
|
if (!spellInfo->IsAffectedBySpellMods())
|
|
return;
|
|
|
|
auto spellModOpBegin = std::ranges::lower_bound(m_spellMods, op, std::ranges::less(), &SpellModifier::op);
|
|
if (spellModOpBegin == m_spellMods.end() || (*spellModOpBegin)->op != op)
|
|
return;
|
|
|
|
// Drop charges for triggering spells instead of triggered ones
|
|
if (m_spellModTakingSpell)
|
|
spell = m_spellModTakingSpell;
|
|
|
|
auto spellModTypeBegin = [&](SpellModType type)
|
|
{
|
|
auto typeBegin = spellModOpBegin;
|
|
auto end = m_spellMods.end();
|
|
while (typeBegin != end && (*typeBegin)->op == op)
|
|
{
|
|
if ((*typeBegin)->type == type)
|
|
return typeBegin;
|
|
|
|
++typeBegin;
|
|
}
|
|
|
|
return end;
|
|
};
|
|
|
|
// end of our iterable range will be when we reach a spellmod with different op or type than expected
|
|
// we can do this because m_spellMods is sorted by op and type
|
|
auto spellModTypeEnd = [&](SpellModType type)
|
|
{
|
|
struct EndSentinel
|
|
{
|
|
bool operator==(std::vector<SpellModifier*>::const_iterator const& itr) const
|
|
{
|
|
return itr == end || (*itr)->op != op || (*itr)->type != type;
|
|
}
|
|
|
|
std::vector<SpellModifier*>::const_iterator end;
|
|
SpellModOp op;
|
|
SpellModType type;
|
|
};
|
|
return EndSentinel{ .end = m_spellMods.end(), .op = op, .type = type };
|
|
};
|
|
|
|
auto spellModTypeRange = [&](SpellModType type) { return Trinity::IteratorPair(spellModTypeBegin(type), spellModTypeEnd(type)); };
|
|
|
|
switch (op)
|
|
{
|
|
// special case, if a mod makes spell instant, only consume that mod
|
|
case SpellModOp::ChangeCastTime:
|
|
{
|
|
SpellModifier* modInstantSpell = nullptr;
|
|
for (SpellModifier* mod : spellModTypeRange(SPELLMOD_PCT))
|
|
{
|
|
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
|
continue;
|
|
|
|
if (base < T(10000) && static_cast<SpellModifierByClassMask*>(mod)->value <= -100)
|
|
{
|
|
modInstantSpell = mod;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!modInstantSpell)
|
|
{
|
|
for (SpellModifier* mod : spellModTypeRange(SPELLMOD_LABEL_PCT))
|
|
{
|
|
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
|
continue;
|
|
|
|
if (base < T(10000) && static_cast<SpellPctModifierByLabel*>(mod)->value.ModifierValue <= -1.0f)
|
|
{
|
|
modInstantSpell = mod;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (modInstantSpell)
|
|
{
|
|
Player::ApplyModToSpell(modInstantSpell, spell);
|
|
*pct = 0.0f;
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
// special case if two mods apply 100% critical chance, only consume one
|
|
case SpellModOp::CritChance:
|
|
{
|
|
SpellModifier* modCritical = nullptr;
|
|
for (SpellModifier* mod : spellModTypeRange(SPELLMOD_FLAT))
|
|
{
|
|
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
|
continue;
|
|
|
|
if (static_cast<SpellModifierByClassMask*>(mod)->value >= 100)
|
|
{
|
|
modCritical = mod;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!modCritical)
|
|
{
|
|
for (SpellModifier* mod : spellModTypeRange(SPELLMOD_LABEL_FLAT))
|
|
{
|
|
if (!IsAffectedBySpellmod(spellInfo, mod, spell))
|
|
continue;
|
|
|
|
if (static_cast<SpellFlatModifierByLabel*>(mod)->value.ModifierValue >= 100)
|
|
{
|
|
modCritical = mod;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (modCritical)
|
|
{
|
|
Player::ApplyModToSpell(modCritical, spell);
|
|
*flat = 100;
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
for (SpellModifier* mod : spellModTypeRange(SPELLMOD_FLAT))
|
|
{
|
|
uint32 applyCount = IsAffectedBySpellmod(spellInfo, mod, spell);
|
|
if (!applyCount)
|
|
continue;
|
|
|
|
int32 value = static_cast<SpellModifierByClassMask*>(mod)->value;
|
|
if (value == 0)
|
|
continue;
|
|
|
|
*flat += value * applyCount;
|
|
Player::ApplyModToSpell(mod, spell);
|
|
}
|
|
|
|
for (SpellModifier* mod : spellModTypeRange(SPELLMOD_LABEL_FLAT))
|
|
{
|
|
uint32 applyCount = IsAffectedBySpellmod(spellInfo, mod, spell);
|
|
if (!applyCount)
|
|
continue;
|
|
|
|
int32 value = static_cast<SpellFlatModifierByLabel*>(mod)->value.ModifierValue;
|
|
if (value == 0)
|
|
continue;
|
|
|
|
*flat += value * applyCount;
|
|
Player::ApplyModToSpell(mod, spell);
|
|
}
|
|
|
|
for (SpellModifier* mod : spellModTypeRange(SPELLMOD_PCT))
|
|
{
|
|
uint32 applyCount = IsAffectedBySpellmod(spellInfo, mod, spell);
|
|
if (!applyCount)
|
|
continue;
|
|
|
|
// skip percent mods for null basevalue (most important for spell mods with charges)
|
|
if (base + *flat == T(0))
|
|
continue;
|
|
|
|
int32 value = static_cast<SpellModifierByClassMask*>(mod)->value;
|
|
if (value == 0)
|
|
continue;
|
|
|
|
// special case (skip > 10sec spell casts for instant cast setting)
|
|
if (op == SpellModOp::ChangeCastTime)
|
|
{
|
|
if (base >= T(10000) && value <= -100)
|
|
continue;
|
|
}
|
|
|
|
*pct *= std::pow(1.0f + CalculatePct(1.0f, value), applyCount);
|
|
Player::ApplyModToSpell(mod, spell);
|
|
}
|
|
|
|
for (SpellModifier* mod : spellModTypeRange(SPELLMOD_LABEL_PCT))
|
|
{
|
|
uint32 applyCount = IsAffectedBySpellmod(spellInfo, mod, spell);
|
|
if (!applyCount)
|
|
continue;
|
|
|
|
// skip percent mods for null basevalue (most important for spell mods with charges)
|
|
if (base + *flat == T(0))
|
|
continue;
|
|
|
|
float value = static_cast<SpellPctModifierByLabel*>(mod)->value.ModifierValue;
|
|
if (value == 1.0f)
|
|
continue;
|
|
|
|
// special case (skip > 10sec spell casts for instant cast setting)
|
|
if (op == SpellModOp::ChangeCastTime)
|
|
{
|
|
if (base >= T(10000) && value <= -1.0f)
|
|
continue;
|
|
}
|
|
|
|
*pct *= std::pow(value, applyCount);
|
|
Player::ApplyModToSpell(mod, spell);
|
|
}
|
|
}
|
|
|
|
template TC_GAME_API void Player::GetSpellModValues(SpellInfo const* spellInfo, SpellModOp op, Spell* spell, int32 base, int32* flat, float* pct) const;
|
|
template TC_GAME_API void Player::GetSpellModValues(SpellInfo const* spellInfo, SpellModOp op, Spell* spell, uint32 base, int32* flat, float* pct) const;
|
|
template TC_GAME_API void Player::GetSpellModValues(SpellInfo const* spellInfo, SpellModOp op, Spell* spell, float base, int32* flat, float* pct) const;
|
|
template TC_GAME_API void Player::GetSpellModValues(SpellInfo const* spellInfo, SpellModOp op, Spell* spell, double base, int32* flat, float* pct) const;
|
|
|
|
template <class T>
|
|
void Player::ApplySpellMod(SpellInfo const* spellInfo, SpellModOp op, T& basevalue, Spell* spell /*= nullptr*/) const
|
|
{
|
|
float totalmul = 1.0f;
|
|
int32 totalflat = 0;
|
|
|
|
GetSpellModValues(spellInfo, op, spell, basevalue, &totalflat, &totalmul);
|
|
|
|
basevalue = T(double(basevalue + totalflat) * totalmul);
|
|
}
|
|
|
|
template TC_GAME_API void Player::ApplySpellMod(SpellInfo const* spellInfo, SpellModOp op, int32& basevalue, Spell* spell) const;
|
|
template TC_GAME_API void Player::ApplySpellMod(SpellInfo const* spellInfo, SpellModOp op, uint32& basevalue, Spell* spell) const;
|
|
template TC_GAME_API void Player::ApplySpellMod(SpellInfo const* spellInfo, SpellModOp op, float& basevalue, Spell* spell) const;
|
|
template TC_GAME_API void Player::ApplySpellMod(SpellInfo const* spellInfo, SpellModOp op, double& basevalue, Spell* spell) const;
|
|
|
|
void Player::AddSpellMod(SpellModifier* mod, bool apply)
|
|
{
|
|
TC_LOG_DEBUG("spells", "Player::AddSpellMod: Player '{}' ({}), SpellID: {}", GetName(), GetGUID().ToString(), mod->spellId);
|
|
|
|
/// First, manipulate our spellmodifier container
|
|
if (apply)
|
|
m_spellMods.insert(mod);
|
|
else
|
|
m_spellMods.erase(mod);
|
|
|
|
/// Now, send spellmodifier packet
|
|
switch (mod->type)
|
|
{
|
|
case SPELLMOD_FLAT:
|
|
case SPELLMOD_PCT:
|
|
if (!IsLoading())
|
|
{
|
|
OpcodeServer opcode = (mod->type == SPELLMOD_FLAT) ? SMSG_SET_FLAT_SPELL_MODIFIER : SMSG_SET_PCT_SPELL_MODIFIER;
|
|
|
|
WorldPackets::Spells::SetSpellModifier packet(opcode);
|
|
|
|
/// @todo Implement sending of bulk modifiers instead of single
|
|
packet.Modifiers.resize(1);
|
|
WorldPackets::Spells::SpellModifier& spellModifier = packet.Modifiers[0];
|
|
|
|
spellModifier.ModIndex = AsUnderlyingType(mod->op);
|
|
|
|
boost::dynamic_bitset<uint32> mask;
|
|
mask.resize(128);
|
|
|
|
boost::from_block_range(
|
|
&static_cast<SpellModifierByClassMask const*>(mod)->mask[0],
|
|
&static_cast<SpellModifierByClassMask const*>(mod)->mask[0] + 4,
|
|
mask);
|
|
|
|
for (std::size_t classIndex = mask.find_first(); classIndex != decltype(mask)::npos; classIndex = mask.find_next(classIndex))
|
|
{
|
|
WorldPackets::Spells::SpellModifierData& modData = spellModifier.ModifierData.emplace_back();
|
|
if (mod->type == SPELLMOD_FLAT)
|
|
{
|
|
modData.ModifierValue = 0.0f;
|
|
auto itr = std::ranges::lower_bound(m_spellMods, std::make_pair(mod->op, SPELLMOD_FLAT), std::ranges::less(), [](SpellModifier const* sm) { return std::make_pair(sm->op, sm->type); });
|
|
while (itr != m_spellMods.end() && (*itr)->op == mod->op && (*itr)->type == SPELLMOD_FLAT)
|
|
{
|
|
SpellModifierByClassMask const* spellMod = static_cast<SpellModifierByClassMask const*>(*itr++);
|
|
if (spellMod->mask[classIndex / 32] & (1u << (classIndex % 32)))
|
|
modData.ModifierValue += spellMod->value;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
modData.ModifierValue = 1.0f;
|
|
auto itr = std::ranges::lower_bound(m_spellMods, std::make_pair(mod->op, SPELLMOD_PCT), std::ranges::less(), [](SpellModifier const* sm) { return std::make_pair(sm->op, sm->type); });
|
|
while (itr != m_spellMods.end() && (*itr)->op == mod->op && (*itr)->type == SPELLMOD_PCT)
|
|
{
|
|
SpellModifierByClassMask const* spellMod = static_cast<SpellModifierByClassMask const*>(*itr++);
|
|
if (spellMod->mask[classIndex / 32] & (1u << (classIndex % 32)))
|
|
modData.ModifierValue *= 1.0f + CalculatePct(1.0f, spellMod->value);
|
|
}
|
|
}
|
|
|
|
modData.ClassIndex = classIndex;
|
|
}
|
|
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
break;
|
|
case SPELLMOD_LABEL_FLAT:
|
|
if (apply)
|
|
{
|
|
AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::SpellFlatModByLabel)) = static_cast<SpellFlatModifierByLabel const*>(mod)->value;
|
|
}
|
|
else
|
|
{
|
|
int32 firstIndex = m_activePlayerData->SpellFlatModByLabel.FindIndex(static_cast<SpellFlatModifierByLabel const*>(mod)->value);
|
|
if (firstIndex >= 0)
|
|
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::SpellFlatModByLabel), firstIndex);
|
|
}
|
|
break;
|
|
case SPELLMOD_LABEL_PCT:
|
|
if (apply)
|
|
{
|
|
AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::SpellPctModByLabel)) = static_cast<SpellPctModifierByLabel const*>(mod)->value;
|
|
}
|
|
else
|
|
{
|
|
int32 firstIndex = m_activePlayerData->SpellPctModByLabel.FindIndex(static_cast<SpellPctModifierByLabel const*>(mod)->value);
|
|
if (firstIndex >= 0)
|
|
RemoveDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::SpellPctModByLabel), firstIndex);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::ApplyModToSpell(SpellModifier* mod, Spell* spell)
|
|
{
|
|
if (!spell)
|
|
return;
|
|
|
|
// don't do anything with no charges
|
|
if (mod->ownerAura->IsUsingCharges() && !mod->ownerAura->GetCharges())
|
|
return;
|
|
|
|
// register inside spell, proc system uses this to drop charges
|
|
spell->m_appliedMods.insert(mod->ownerAura);
|
|
}
|
|
|
|
void Player::SetSpellModTakingSpell(Spell* spell, bool apply)
|
|
{
|
|
if (apply && m_spellModTakingSpell != nullptr)
|
|
return;
|
|
|
|
if (!apply && (!m_spellModTakingSpell || m_spellModTakingSpell != spell))
|
|
return;
|
|
|
|
m_spellModTakingSpell = apply ? spell : nullptr;
|
|
}
|
|
|
|
void Player::SendSpellModifiers() const
|
|
{
|
|
auto getOrCreateModifierData = [](std::vector<WorldPackets::Spells::SpellModifierData>& datas, uint8 classIndex, float defaultValue) -> float&
|
|
{
|
|
auto itr = std::ranges::find(datas, classIndex, &WorldPackets::Spells::SpellModifierData::ClassIndex);
|
|
if (itr != datas.end())
|
|
return itr->ModifierValue;
|
|
|
|
WorldPackets::Spells::SpellModifierData& data = datas.emplace_back();
|
|
data.ModifierValue = defaultValue;
|
|
data.ClassIndex = classIndex;
|
|
return data.ModifierValue;
|
|
};
|
|
|
|
boost::dynamic_bitset<uint32> mask;
|
|
mask.resize(128);
|
|
|
|
WorldPackets::Spells::SetSpellModifier flatMods(SMSG_SET_FLAT_SPELL_MODIFIER);
|
|
WorldPackets::Spells::SetSpellModifier pctMods(SMSG_SET_PCT_SPELL_MODIFIER);
|
|
|
|
WorldPackets::Spells::SpellModifier* flatModifier = nullptr;
|
|
WorldPackets::Spells::SpellModifier* pctModifier = nullptr;
|
|
|
|
for (SpellModifier const* mod : m_spellMods)
|
|
{
|
|
if (mod->type != SPELLMOD_FLAT && mod->type != SPELLMOD_PCT)
|
|
continue;
|
|
|
|
switch (mod->type)
|
|
{
|
|
case SPELLMOD_FLAT:
|
|
if (!flatModifier || flatModifier->ModIndex != uint8(mod->op))
|
|
{
|
|
flatModifier = &flatMods.Modifiers.emplace_back();
|
|
flatModifier->ModIndex = uint8(mod->op);
|
|
}
|
|
boost::from_block_range(&static_cast<SpellModifierByClassMask const*>(mod)->mask[0], &static_cast<SpellModifierByClassMask const*>(mod)->mask[0] + 4, mask);
|
|
for (std::size_t classIndex = mask.find_first(); classIndex != decltype(mask)::npos; classIndex = mask.find_next(classIndex))
|
|
{
|
|
float& modifierValue = getOrCreateModifierData(flatModifier->ModifierData, classIndex, 0.0f);
|
|
modifierValue += static_cast<SpellModifierByClassMask const*>(mod)->value;
|
|
}
|
|
break;
|
|
case SPELLMOD_PCT:
|
|
if (!pctModifier || pctModifier->ModIndex != uint8(mod->op))
|
|
{
|
|
pctModifier = &pctMods.Modifiers.emplace_back();
|
|
pctModifier->ModIndex = uint8(mod->op);
|
|
}
|
|
boost::from_block_range(&static_cast<SpellModifierByClassMask const*>(mod)->mask[0], &static_cast<SpellModifierByClassMask const*>(mod)->mask[0] + 4, mask);
|
|
for (std::size_t classIndex = mask.find_first(); classIndex != decltype(mask)::npos; classIndex = mask.find_next(classIndex))
|
|
{
|
|
float& modifierValue = getOrCreateModifierData(pctModifier->ModifierData, classIndex, 1.0f);
|
|
modifierValue *= 1.0f + CalculatePct(1.0f, static_cast<SpellModifierByClassMask const*>(mod)->value);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!flatMods.Modifiers.empty())
|
|
SendDirectMessage(flatMods.Write());
|
|
|
|
if (!pctMods.Modifiers.empty())
|
|
SendDirectMessage(pctMods.Write());
|
|
}
|
|
|
|
// send Proficiency
|
|
void Player::SendProficiency(ItemClass itemClass, uint32 itemSubclassMask) const
|
|
{
|
|
WorldPackets::Item::SetProficiency packet;
|
|
packet.ProficiencyMask = itemSubclassMask;
|
|
packet.ProficiencyClass = itemClass;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::RemovePetitionsAndSigns(ObjectGuid guid)
|
|
{
|
|
sPetitionMgr->RemoveSignaturesBySigner(guid);
|
|
sPetitionMgr->RemovePetitionsByOwner(guid);
|
|
}
|
|
|
|
void Player::SetPersonalTabard(uint32 style, uint32 color, uint32 borderStyle, uint32 borderColor, uint32 backgroundColor)
|
|
{
|
|
auto personalTabard = m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PersonalTabard);
|
|
SetUpdateFieldValue(personalTabard.ModifyValue(&UF::CustomTabardInfo::EmblemStyle), style);
|
|
SetUpdateFieldValue(personalTabard.ModifyValue(&UF::CustomTabardInfo::EmblemColor), color);
|
|
SetUpdateFieldValue(personalTabard.ModifyValue(&UF::CustomTabardInfo::BorderStyle), borderStyle);
|
|
SetUpdateFieldValue(personalTabard.ModifyValue(&UF::CustomTabardInfo::BorderColor), borderColor);
|
|
SetUpdateFieldValue(personalTabard.ModifyValue(&UF::CustomTabardInfo::BackgroundColor), backgroundColor);
|
|
}
|
|
|
|
void Player::LeaveAllArenaTeams(ObjectGuid guid)
|
|
{
|
|
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(guid);
|
|
if (!characterInfo)
|
|
return;
|
|
|
|
for (uint8 i = 0; i < MAX_ARENA_SLOT; ++i)
|
|
{
|
|
uint32 arenaTeamId = characterInfo->ArenaTeamId[i];
|
|
if (arenaTeamId != 0)
|
|
{
|
|
ArenaTeam* arenaTeam = sArenaTeamMgr->GetArenaTeamById(arenaTeamId);
|
|
if (arenaTeam)
|
|
arenaTeam->DelMember(guid, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 Player::GetArenaPersonalRating(uint8 slot) const
|
|
{
|
|
if (UF::PVPInfo const* pvpInfo = GetPvpInfoForBracket(slot))
|
|
return pvpInfo->Rating;
|
|
|
|
return 0;
|
|
}
|
|
|
|
UF::PVPInfo const* Player::GetPvpInfoForBracket(int8 bracket) const
|
|
{
|
|
int32 index = m_activePlayerData->PvpInfo.FindIndexIf([bracket](UF::PVPInfo const& pvpInfo)
|
|
{
|
|
return pvpInfo.Bracket == bracket && !*pvpInfo.Disqualified;
|
|
});
|
|
if (index >= 0)
|
|
return &m_activePlayerData->PvpInfo[index];
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool Player::ActivateTaxiPathTo(std::vector<uint32> const& nodes, Creature* npc /*= nullptr*/, uint32 spellid /*= 0*/, uint32 preferredMountDisplay /*= 0*/,
|
|
Optional<float> speed /*= {}*/, Scripting::v2::ActionResultSetter<MovementStopReason> const& scriptResult /*= {}*/)
|
|
{
|
|
if (nodes.size() < 2)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXINOSUCHPATH);
|
|
return false;
|
|
}
|
|
|
|
// not let cheating with start flight in time of logout process || while in combat || has type state: stunned || has type state: root
|
|
if (GetSession()->isLogingOut() || IsInCombat() || HasUnitState(UNIT_STATE_STUNNED) || HasUnitState(UNIT_STATE_ROOT))
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
|
|
return false;
|
|
}
|
|
|
|
if (HasUnitFlag(UNIT_FLAG_REMOVE_CLIENT_CONTROL))
|
|
return false;
|
|
|
|
// taximaster case
|
|
if (npc)
|
|
{
|
|
// not let cheating with start flight mounted
|
|
RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
|
|
if (GetDisplayId() != GetNativeDisplayId())
|
|
RestoreDisplayId(true);
|
|
|
|
if (IsDisallowedMountForm(GetTransformSpell(), FORM_NONE, GetDisplayId()))
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERSHAPESHIFTED);
|
|
return false;
|
|
}
|
|
|
|
// not let cheating with start flight in time of logout process || if casting not finished || while in combat || if not use Spell's with EffectSendTaxi
|
|
if (IsNonMeleeSpellCast(false))
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIPLAYERBUSY);
|
|
return false;
|
|
}
|
|
}
|
|
// cast case or scripted call case
|
|
else
|
|
{
|
|
RemoveAurasByType(SPELL_AURA_MOUNTED);
|
|
|
|
if (GetDisplayId() != GetNativeDisplayId())
|
|
RestoreDisplayId(true);
|
|
|
|
if (Spell* spell = GetCurrentSpell(CURRENT_GENERIC_SPELL))
|
|
if (spell->m_spellInfo->Id != spellid)
|
|
InterruptSpell(CURRENT_GENERIC_SPELL, false);
|
|
|
|
InterruptSpell(CURRENT_AUTOREPEAT_SPELL, false);
|
|
|
|
if (Spell* spell = GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
|
if (spell->m_spellInfo->Id != spellid)
|
|
InterruptSpell(CURRENT_CHANNELED_SPELL, true);
|
|
}
|
|
|
|
uint32 sourcenode = nodes[0];
|
|
|
|
// starting node too far away (cheat?)
|
|
TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(sourcenode);
|
|
if (!node)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXINOSUCHPATH);
|
|
return false;
|
|
}
|
|
|
|
// Prepare to flight start now
|
|
|
|
// stop combat at start taxi flight if any
|
|
CombatStop();
|
|
|
|
StopCastingCharm();
|
|
StopCastingBindSight();
|
|
ExitVehicle();
|
|
|
|
// stop trade (client cancel trade at taxi map open but cheating tools can be used for reopen it)
|
|
TradeCancel(true);
|
|
|
|
// clean not finished taxi path if any
|
|
m_taxi.ClearTaxiDestinations();
|
|
|
|
// 0 element current node
|
|
m_taxi.AddTaxiDestination(sourcenode);
|
|
|
|
// fill destinations path tail
|
|
uint32 sourcepath = 0;
|
|
uint32 totalcost = 0;
|
|
uint32 firstcost = 0;
|
|
|
|
uint32 prevnode = sourcenode;
|
|
uint32 lastnode;
|
|
|
|
for (uint32 i = 1; i < nodes.size(); ++i)
|
|
{
|
|
uint32 path, cost;
|
|
|
|
lastnode = nodes[i];
|
|
sObjectMgr->GetTaxiPath(prevnode, lastnode, path, cost);
|
|
|
|
if (!path)
|
|
{
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
totalcost += cost;
|
|
if (i == 1)
|
|
firstcost = cost;
|
|
|
|
if (prevnode == sourcenode)
|
|
sourcepath = path;
|
|
|
|
m_taxi.AddTaxiDestination(lastnode);
|
|
|
|
prevnode = lastnode;
|
|
}
|
|
|
|
// get mount model (in case non taximaster (npc == NULL) allow more wide lookup)
|
|
//
|
|
// Hack-Fix for Alliance not being able to use Acherus taxi. There is
|
|
// only one mount ID for both sides. Probably not good to use 315 in case DBC nodes
|
|
// change but I couldn't find a suitable alternative. OK to use class because only DK
|
|
// can use this taxi.
|
|
uint32 mount_display_id;
|
|
if (node->GetFlags().HasFlag(TaxiNodeFlags::UsePlayerFavoriteMount) && preferredMountDisplay)
|
|
mount_display_id = preferredMountDisplay;
|
|
else
|
|
mount_display_id = sObjectMgr->GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == nullptr || (sourcenode == 315 && GetClass() == CLASS_DEATH_KNIGHT));
|
|
|
|
// in spell case allow 0 model
|
|
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIUNSPECIFIEDSERVERERROR);
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
uint64 money = GetMoney();
|
|
|
|
if (npc)
|
|
{
|
|
float discount = GetReputationPriceDiscount(npc);
|
|
totalcost = uint32(ceil(totalcost * discount));
|
|
firstcost = uint32(ceil(firstcost * discount));
|
|
m_taxi.SetFlightMasterFactionTemplateId(npc->GetFaction());
|
|
}
|
|
else
|
|
m_taxi.SetFlightMasterFactionTemplateId(0);
|
|
|
|
if (money < totalcost)
|
|
{
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXINOTENOUGHMONEY);
|
|
m_taxi.ClearTaxiDestinations();
|
|
return false;
|
|
}
|
|
|
|
//Checks and preparations done, DO FLIGHT
|
|
UpdateCriteria(CriteriaType::BuyTaxi, 1);
|
|
|
|
// prevent stealth flight
|
|
//RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Interacting);
|
|
|
|
if (sWorld->getBoolConfig(CONFIG_INSTANT_TAXI))
|
|
{
|
|
TaxiNodesEntry const* lastPathNode = sTaxiNodesStore.LookupEntry(nodes[nodes.size()-1]);
|
|
ASSERT(lastPathNode);
|
|
m_taxi.ClearTaxiDestinations();
|
|
ModifyMoney(-int64(totalcost));
|
|
UpdateCriteria(CriteriaType::MoneySpentOnTaxis, totalcost);
|
|
TeleportTo(lastPathNode->ContinentID, lastPathNode->Pos.X, lastPathNode->Pos.Y, lastPathNode->Pos.Z, GetOrientation());
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
ModifyMoney(-int64(firstcost));
|
|
UpdateCriteria(CriteriaType::MoneySpentOnTaxis, firstcost);
|
|
GetSession()->SendActivateTaxiReply(ERR_TAXIOK);
|
|
StartTaxiMovement(mount_display_id, sourcepath, 0, speed, Scripting::v2::ActionResultSetter(scriptResult));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::ActivateTaxiPathTo(uint32 taxi_path_id, uint32 spellid /*= 0*/, Optional<float> speed /*= {}*/,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason> const& scriptResult /*= {}*/)
|
|
{
|
|
TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(taxi_path_id);
|
|
if (!entry)
|
|
return false;
|
|
|
|
return ActivateTaxiPathTo({ { entry->FromTaxiNode, entry->ToTaxiNode } }, nullptr, spellid, 0, speed, scriptResult);
|
|
}
|
|
|
|
void Player::FinishTaxiFlight()
|
|
{
|
|
if (!IsInFlight())
|
|
return;
|
|
|
|
GetMotionMaster()->Remove(FLIGHT_MOTION_TYPE);
|
|
m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
|
|
}
|
|
|
|
void Player::CleanupAfterTaxiFlight()
|
|
{
|
|
m_taxi.ClearTaxiDestinations(); // not destinations, clear source node
|
|
Dismount();
|
|
RemoveUnitFlag(UNIT_FLAG_REMOVE_CLIENT_CONTROL | UNIT_FLAG_ON_TAXI);
|
|
}
|
|
|
|
void Player::ContinueTaxiFlight()
|
|
{
|
|
uint32 sourceNode = m_taxi.GetTaxiSource();
|
|
if (!sourceNode)
|
|
return;
|
|
|
|
TC_LOG_DEBUG("entities.unit", "Player::ContinueTaxiFlight: Restart {} taxi flight", GetGUID().ToString());
|
|
|
|
uint32 mountDisplayId = sObjectMgr->GetTaxiMountDisplayId(sourceNode, GetTeam(), true);
|
|
if (!mountDisplayId)
|
|
return;
|
|
|
|
uint32 path = m_taxi.GetCurrentTaxiPath();
|
|
|
|
// search appropriate start path node
|
|
uint32 startNode = 0;
|
|
|
|
TaxiPathNodeList const& nodeList = sTaxiPathNodesByPath[path];
|
|
|
|
float distPrev;
|
|
float distNext = GetExactDistSq(nodeList[0]->Loc.X, nodeList[0]->Loc.Y, nodeList[0]->Loc.Z);
|
|
|
|
for (uint32 i = 1; i < nodeList.size(); ++i)
|
|
{
|
|
TaxiPathNodeEntry const* node = nodeList[i];
|
|
TaxiPathNodeEntry const* prevNode = nodeList[i-1];
|
|
|
|
// skip nodes at another map
|
|
if (node->ContinentID != GetMapId())
|
|
continue;
|
|
|
|
distPrev = distNext;
|
|
|
|
distNext = GetExactDistSq(node->Loc.X, node->Loc.Y, node->Loc.Z);
|
|
|
|
float distNodes =
|
|
(node->Loc.X - prevNode->Loc.X) * (node->Loc.X - prevNode->Loc.X) +
|
|
(node->Loc.Y - prevNode->Loc.Y) * (node->Loc.Y - prevNode->Loc.Y) +
|
|
(node->Loc.Z - prevNode->Loc.Z) * (node->Loc.Z - prevNode->Loc.Z);
|
|
|
|
if (distNext + distPrev < distNodes)
|
|
{
|
|
startNode = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
StartTaxiMovement(mountDisplayId, path, startNode, {}, {});
|
|
}
|
|
|
|
void Player::StartTaxiMovement(uint32 mountDisplayId, uint32 path, uint32 pathNode, Optional<float> speed,
|
|
Scripting::v2::ActionResultSetter<MovementStopReason>&& scriptResult)
|
|
{
|
|
// remove fake death
|
|
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Interacting);
|
|
|
|
if (mountDisplayId)
|
|
Mount(mountDisplayId);
|
|
|
|
GetMotionMaster()->MoveTaxiFlight(path, pathNode, speed, std::move(scriptResult));
|
|
}
|
|
|
|
void Player::InitDataForForm(bool reapplyMods)
|
|
{
|
|
ShapeshiftForm form = GetShapeshiftForm();
|
|
|
|
SpellShapeshiftFormEntry const* ssEntry = sSpellShapeshiftFormStore.LookupEntry(form);
|
|
if (ssEntry && ssEntry->CombatRoundTime)
|
|
{
|
|
SetBaseAttackTime(BASE_ATTACK, ssEntry->CombatRoundTime);
|
|
SetBaseAttackTime(OFF_ATTACK, ssEntry->CombatRoundTime);
|
|
SetBaseAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
|
|
}
|
|
else
|
|
SetRegularAttackTime();
|
|
|
|
UpdateDisplayPower();
|
|
|
|
// update auras at form change, ignore this at mods reapply (.reset stats/etc) when form not change.
|
|
if (!reapplyMods)
|
|
UpdateEquipSpellsAtFormChange();
|
|
|
|
UpdateAttackPowerAndDamage();
|
|
UpdateAttackPowerAndDamage(true);
|
|
}
|
|
|
|
void Player::InitDisplayIds()
|
|
{
|
|
ChrModelEntry const* model = sDB2Manager.GetChrModel(GetRace(), GetNativeGender());
|
|
if (!model)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::InitDisplayIds: Player '{}' ({}) has incorrect race/gender pair. Can't init display ids.", GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
SetDisplayId(model->DisplayID, true);
|
|
}
|
|
|
|
inline bool Player::_StoreOrEquipNewItem(uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot, int64 price, ItemTemplate const* pProto, Creature* pVendor, VendorItem const* crItem, bool bStore)
|
|
{
|
|
uint32 stacks = count / pProto->GetBuyCount();
|
|
ItemPosCountVec vDest;
|
|
uint16 uiDest = 0;
|
|
InventoryResult msg = bStore ?
|
|
CanStoreNewItem(bag, slot, vDest, item, count) :
|
|
CanEquipNewItem(slot, uiDest, item, false);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, nullptr, nullptr, item);
|
|
return false;
|
|
}
|
|
|
|
ModifyMoney(-price);
|
|
|
|
if (crItem->ExtendedCost) // case for new honor system
|
|
{
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
ASSERT(iece);
|
|
for (int i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
|
|
{
|
|
if (iece->ItemID[i])
|
|
DestroyItemCount(iece->ItemID[i], iece->ItemCount[i] * stacks, true);
|
|
}
|
|
|
|
for (int i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
|
|
{
|
|
if (iece->Flags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
|
|
continue;
|
|
|
|
if (iece->CurrencyID[i])
|
|
RemoveCurrency(iece->CurrencyID[i], iece->CurrencyCount[i] * stacks, CurrencyDestroyReason::Vendor);
|
|
}
|
|
}
|
|
|
|
Item* it = bStore ?
|
|
StoreNewItem(vDest, item, true, GenerateItemRandomBonusListId(item), {}, ItemContext::Vendor, &crItem->BonusListIDs, false) :
|
|
EquipNewItem(uiDest, item, ItemContext::Vendor, true);
|
|
if (it)
|
|
{
|
|
uint32 new_count = pVendor->UpdateVendorItemCurrentCount(crItem, count);
|
|
|
|
WorldPackets::Item::BuySucceeded packet;
|
|
packet.VendorGUID = pVendor->GetGUID();
|
|
packet.Muid = vendorslot + 1;
|
|
packet.NewQuantity = crItem->maxcount > 0 ? new_count : 0xFFFFFFFF;
|
|
packet.QuantityBought = count;
|
|
SendDirectMessage(packet.Write());
|
|
|
|
SendNewItem(it, count, true, false, false);
|
|
|
|
if (!bStore)
|
|
AutoUnequipOffhandIfNeed();
|
|
|
|
if (pProto->HasFlag(ITEM_FLAG_ITEM_PURCHASE_RECORD) && crItem->ExtendedCost && pProto->GetMaxStackSize() == 1)
|
|
{
|
|
it->SetItemFlag(ITEM_FIELD_FLAG_REFUNDABLE);
|
|
it->SetRefundRecipient(GetGUID());
|
|
it->SetPaidMoney(price);
|
|
it->SetPaidExtendedCost(crItem->ExtendedCost);
|
|
it->SaveRefundDataToDB();
|
|
AddRefundReference(it->GetGUID());
|
|
}
|
|
|
|
GetSession()->GetCollectionMgr()->OnItemAdded(it);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorSlot, uint32 currency, uint32 count)
|
|
{
|
|
// cheating attempt
|
|
if (count < 1) count = 1;
|
|
|
|
if (!IsAlive())
|
|
return false;
|
|
|
|
CurrencyTypesEntry const* proto = sCurrencyTypesStore.LookupEntry(currency);
|
|
if (!proto)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, currency, 0);
|
|
return false;
|
|
}
|
|
|
|
Creature* creature = GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_VENDOR, UNIT_NPC_FLAG_2_NONE);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_DEBUG("network", "Player::BuyCurrencyFromVendorSlot: Vendor ({}) not found or player '{}' ({}) can't interact with him.",
|
|
vendorGuid.ToString(), GetName(), GetGUID().ToString());
|
|
SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, nullptr, currency, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItemData const* vItems = creature->GetVendorItems();
|
|
if (!vItems || vItems->Empty())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0);
|
|
return false;
|
|
}
|
|
|
|
if (vendorSlot >= vItems->GetItemCount())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItem const* crItem = vItems->GetItem(vendorSlot);
|
|
// store diff item (cheating)
|
|
if (!crItem || crItem->item != currency || crItem->Type != ITEM_VENDOR_TYPE_CURRENCY)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0);
|
|
return false;
|
|
}
|
|
|
|
if (count % crItem->maxcount)
|
|
{
|
|
SendEquipError(EQUIP_ERR_CANT_BUY_QUANTITY, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
uint32 stacks = count / crItem->maxcount;
|
|
ItemExtendedCostEntry const* iece;
|
|
if (crItem->ExtendedCost)
|
|
{
|
|
iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
if (!iece)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::BuyCurrencyFromVendorSlot: Currency {} has wrong ExtendedCost field value {}", currency, crItem->ExtendedCost);
|
|
return false;
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i)
|
|
{
|
|
if (iece->ItemID[i] && !HasItemCount(iece->ItemID[i], (iece->ItemCount[i] * stacks)))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
|
|
{
|
|
if (!iece->CurrencyID[i])
|
|
continue;
|
|
|
|
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(iece->CurrencyID[i]);
|
|
if (!entry)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, currency, 0); // Find correct error
|
|
return false;
|
|
}
|
|
|
|
if (iece->Flags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
|
|
{
|
|
// Not implemented
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error
|
|
return false;
|
|
}
|
|
else if (!HasCurrency(iece->CurrencyID[i], (iece->CurrencyCount[i] * stacks)))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// check for personal arena rating requirement
|
|
if (GetMaxPersonalArenaRatingRequirement(iece->ArenaBracket) < iece->RequiredArenaRating)
|
|
{
|
|
// probably not the proper equip err
|
|
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
if (iece->MinFactionID && uint32(GetReputationRank(iece->MinFactionID)) < iece->RequiredAchievement)
|
|
{
|
|
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, currency, 0);
|
|
return false;
|
|
}
|
|
|
|
if (iece->Flags & ITEM_EXT_COST_FLAG_REQUIRE_GUILD && !GetGuildId())
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error
|
|
return false;
|
|
}
|
|
|
|
if (iece->RequiredAchievement && !HasAchieved(iece->RequiredAchievement))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error
|
|
return false;
|
|
}
|
|
}
|
|
else // currencies have no price defined, can only be bought with ExtendedCost
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, currency, 0);
|
|
return false;
|
|
}
|
|
|
|
AddCurrency(currency, count, CurrencyGainSource::Vendor);
|
|
if (iece)
|
|
{
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i)
|
|
{
|
|
if (!iece->ItemID[i])
|
|
continue;
|
|
|
|
DestroyItemCount(iece->ItemID[i], iece->ItemCount[i] * stacks, true);
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
|
|
{
|
|
if (!iece->CurrencyID[i])
|
|
continue;
|
|
|
|
if (iece->Flags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
|
|
continue;
|
|
|
|
RemoveCurrency(iece->CurrencyID[i], iece->CurrencyCount[i] * stacks, CurrencyDestroyReason::Vendor);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
// Return true is the bought item has a max count to force refresh of window by caller
|
|
bool Player::BuyItemFromVendorSlot(ObjectGuid vendorguid, uint32 vendorslot, uint32 item, uint32 count, uint8 bag, uint8 slot)
|
|
{
|
|
// cheating attempt
|
|
if (count < 1) count = 1;
|
|
|
|
// cheating attempt
|
|
if (slot > MAX_BAG_SIZE && slot != NULL_SLOT)
|
|
return false;
|
|
|
|
if (!IsAlive())
|
|
return false;
|
|
|
|
ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(item);
|
|
if (!pProto)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (!(pProto->GetAllowableClass() & GetClassMask()) && pProto->GetBonding() == BIND_ON_ACQUIRE && !IsGameMaster())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, nullptr, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (!IsGameMaster() && ((pProto->HasFlag(ITEM_FLAG2_FACTION_HORDE) && GetTeam() == ALLIANCE) || (pProto->HasFlag(ITEM_FLAG2_FACTION_ALLIANCE) && GetTeam() == HORDE)))
|
|
return false;
|
|
|
|
Creature* creature = GetNPCIfCanInteractWith(vendorguid, UNIT_NPC_FLAG_VENDOR, UNIT_NPC_FLAG_2_NONE);
|
|
if (!creature)
|
|
{
|
|
TC_LOG_DEBUG("network", "Player::BuyItemFromVendorSlot: Vendor ({}) not found or player '{}' ({}) can't interact with him.",
|
|
vendorguid.ToString(), GetName(), GetGUID().ToString());
|
|
SendBuyError(BUY_ERR_DISTANCE_TOO_FAR, nullptr, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (!sConditionMgr->IsObjectMeetingVendorItemConditions(creature->GetEntry(), item, this, creature))
|
|
{
|
|
TC_LOG_DEBUG("condition", "Player::BuyItemFromVendorSlot: Player '{}' ({}) doesn't meed conditions for creature (Entry: {}, Item: {})",
|
|
GetName(), GetGUID().ToString(), creature->GetEntry(), item);
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItemData const* vItems = creature->GetVendorItems();
|
|
if (!vItems || vItems->Empty())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (vendorslot >= vItems->GetItemCount())
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
VendorItem const* crItem = vItems->GetItem(vendorslot);
|
|
// store diff item (cheating)
|
|
if (!crItem || crItem->item != item)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (!ConditionMgr::IsPlayerMeetingCondition(this, crItem->PlayerConditionId))
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_LOCKED, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
// check current item amount if it limited
|
|
if (crItem->maxcount != 0)
|
|
{
|
|
if (creature->GetVendorItemCurrentCount(crItem) < count)
|
|
{
|
|
SendBuyError(BUY_ERR_ITEM_ALREADY_SOLD, creature, item, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (pProto->GetRequiredReputationFaction() && (uint32(GetReputationRank(pProto->GetRequiredReputationFaction())) < pProto->GetRequiredReputationRank()))
|
|
{
|
|
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (crItem->ExtendedCost)
|
|
{
|
|
// Can only buy full stacks for extended cost
|
|
if (count % pProto->GetBuyCount())
|
|
{
|
|
SendEquipError(EQUIP_ERR_CANT_BUY_QUANTITY, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
uint32 stacks = count / pProto->GetBuyCount();
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(crItem->ExtendedCost);
|
|
if (!iece)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::BuyItemFromVendorSlot: Item {} has wrong ExtendedCost field value {}", pProto->GetId(), crItem->ExtendedCost);
|
|
return false;
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i)
|
|
{
|
|
if (iece->ItemID[i] && !HasItemCount(iece->ItemID[i], iece->ItemCount[i] * stacks))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
|
|
{
|
|
if (!iece->CurrencyID[i])
|
|
continue;
|
|
|
|
CurrencyTypesEntry const* entry = sCurrencyTypesStore.LookupEntry(iece->CurrencyID[i]);
|
|
if (!entry)
|
|
{
|
|
SendBuyError(BUY_ERR_CANT_FIND_ITEM, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (iece->Flags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error
|
|
return false;
|
|
}
|
|
else if (!HasCurrency(iece->CurrencyID[i], iece->CurrencyCount[i] * stacks))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// check for personal arena rating requirement
|
|
if (GetMaxPersonalArenaRatingRequirement(iece->ArenaBracket) < iece->RequiredArenaRating)
|
|
{
|
|
// probably not the proper equip err
|
|
SendEquipError(EQUIP_ERR_CANT_EQUIP_RANK, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
if (iece->MinFactionID && int32(GetReputationRank(iece->MinFactionID)) < iece->MinReputation)
|
|
{
|
|
SendBuyError(BUY_ERR_REPUTATION_REQUIRE, creature, item, 0);
|
|
return false;
|
|
}
|
|
|
|
if (iece->Flags & ITEM_EXT_COST_FLAG_REQUIRE_GUILD && !GetGuildId())
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error
|
|
return false;
|
|
}
|
|
|
|
if (iece->RequiredAchievement && !HasAchieved(iece->RequiredAchievement))
|
|
{
|
|
SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, nullptr, nullptr); // Find correct error
|
|
return false;
|
|
}
|
|
}
|
|
|
|
uint64 price = 0;
|
|
if (pProto->GetBuyPrice() > 0) //Assume price cannot be negative (do not know why it is int32)
|
|
{
|
|
double buyPricePerItem = double(pProto->GetBuyPrice()) / pProto->GetBuyCount();
|
|
uint64 maxCount = MAX_MONEY_AMOUNT / buyPricePerItem;
|
|
if (uint64(count) > maxCount)
|
|
{
|
|
TC_LOG_ERROR("entities.player.cheat", "Player::BuyItemFromVendorSlot: Player '{}' ({}) tried to buy item (ItemID: {}, Count: {}), causing overflow",
|
|
GetName(), GetGUID().ToString(), pProto->GetId(), count);
|
|
count = uint32(maxCount);
|
|
}
|
|
price = uint64(buyPricePerItem * count); //it should not exceed MAX_MONEY_AMOUNT
|
|
|
|
// reputation discount
|
|
price = uint64(floor(price * GetReputationPriceDiscount(creature)));
|
|
price = pProto->GetBuyPrice() > 0 ? std::max(uint64(1), price) : price;
|
|
|
|
if (int32 priceMod = GetTotalAuraModifier(SPELL_AURA_MOD_VENDOR_ITEMS_PRICES))
|
|
price -= CalculatePct(price, priceMod);
|
|
|
|
if (!HasEnoughMoney(price))
|
|
{
|
|
SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, item, 0);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if ((bag == NULL_BAG && slot == NULL_SLOT) || IsInventoryPos(bag, slot))
|
|
{
|
|
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, true))
|
|
return false;
|
|
}
|
|
else if (IsEquipmentPos(bag, slot))
|
|
{
|
|
if (count != 1)
|
|
{
|
|
SendEquipError(EQUIP_ERR_NOT_EQUIPPABLE, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
if (!_StoreOrEquipNewItem(vendorslot, item, count, bag, slot, price, pProto, creature, crItem, false))
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
SendEquipError(EQUIP_ERR_WRONG_SLOT, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
UpdateCriteria(CriteriaType::BuyItemsFromVendors, 1);
|
|
|
|
if (pProto->GetQuality() > ITEM_QUALITY_EPIC || (pProto->GetQuality() == ITEM_QUALITY_EPIC && pProto->GetBaseItemLevel() >= MinNewsItemLevel))
|
|
if (Guild* guild = GetGuild())
|
|
guild->AddGuildNews(GUILD_NEWS_ITEM_PURCHASED, GetGUID(), 0, item);
|
|
|
|
return crItem->maxcount != 0;
|
|
}
|
|
|
|
uint32 Player::GetMaxPersonalArenaRatingRequirement(uint32 minarenaslot) const
|
|
{
|
|
// returns the maximal personal arena rating that can be used to purchase items requiring this condition
|
|
// so return max[in arenateams](personalrating[teamtype])
|
|
uint32 max_personal_rating = 0;
|
|
for (uint8 i = minarenaslot; i < MAX_ARENA_SLOT; ++i)
|
|
{
|
|
uint32 p_rating = GetArenaPersonalRating(i);
|
|
if (max_personal_rating < p_rating)
|
|
max_personal_rating = p_rating;
|
|
}
|
|
return max_personal_rating;
|
|
}
|
|
|
|
void Player::UpdateHomebindTime(uint32 time)
|
|
{
|
|
// GMs never get homebind timer online
|
|
if (m_InstanceValid || IsGameMaster())
|
|
{
|
|
if (m_HomebindTimer) // instance valid, but timer not reset
|
|
SendRaidGroupOnlyMessage(RAID_GROUP_ERR_NONE, 0);
|
|
|
|
// instance is valid, reset homebind timer
|
|
m_HomebindTimer = 0;
|
|
}
|
|
else if (m_HomebindTimer > 0)
|
|
{
|
|
if (time >= m_HomebindTimer)
|
|
{
|
|
// teleport to nearest graveyard
|
|
RepopAtGraveyard();
|
|
}
|
|
else
|
|
m_HomebindTimer -= time;
|
|
}
|
|
else
|
|
{
|
|
// instance is invalid, start homebind timer
|
|
m_HomebindTimer = 60000;
|
|
// send message to player
|
|
SendRaidGroupOnlyMessage(RAID_GROUP_ERR_REQUIREMENTS_UNMATCH, m_HomebindTimer);
|
|
TC_LOG_DEBUG("maps", "Player::UpdateHomebindTime: Player '{}' ({}) will be teleported to homebind in 60 seconds",
|
|
GetName(), GetGUID().ToString());
|
|
}
|
|
}
|
|
|
|
void Player::InitPvP()
|
|
{
|
|
// pvp flag should stay after relog
|
|
if (HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
|
|
UpdatePvP(true, true);
|
|
}
|
|
|
|
void Player::UpdatePvPState(bool onlyFFA)
|
|
{
|
|
/// @todo should we always synchronize UNIT_FIELD_BYTES_2, 1 of controller and controlled?
|
|
// no, we shouldn't, those are checked for affecting player by client
|
|
if (!pvpInfo.IsInNoPvPArea && !IsGameMaster()
|
|
&& (pvpInfo.IsInFFAPvPArea || sWorld->IsFFAPvPRealm() || HasAuraType(SPELL_AURA_SET_FFA_PVP)))
|
|
{
|
|
if (!IsFFAPvP())
|
|
{
|
|
SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
|
|
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
(*itr)->SetPvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
}
|
|
else if (IsFFAPvP())
|
|
{
|
|
RemovePvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
|
|
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
(*itr)->RemovePvpFlag(UNIT_BYTE2_FLAG_FFA_PVP);
|
|
}
|
|
|
|
if (onlyFFA)
|
|
return;
|
|
|
|
if (pvpInfo.IsHostile) // in hostile area
|
|
{
|
|
if (!IsPvP() || pvpInfo.EndTimer)
|
|
UpdatePvP(true, true);
|
|
}
|
|
else // in friendly area
|
|
{
|
|
if (IsPvP() && !HasPlayerFlag(PLAYER_FLAGS_IN_PVP) && !pvpInfo.EndTimer)
|
|
pvpInfo.EndTimer = GameTime::GetGameTime(); // start toggle-off
|
|
}
|
|
}
|
|
|
|
void Player::SetPvP(bool state)
|
|
{
|
|
Unit::SetPvP(state);
|
|
for (ControlList::iterator itr = m_Controlled.begin(); itr != m_Controlled.end(); ++itr)
|
|
(*itr)->SetPvP(state);
|
|
}
|
|
|
|
void Player::UpdatePvP(bool state, bool _override)
|
|
{
|
|
if (!state || _override)
|
|
{
|
|
SetPvP(state);
|
|
pvpInfo.EndTimer = 0;
|
|
}
|
|
else
|
|
{
|
|
pvpInfo.EndTimer = GameTime::GetGameTime();
|
|
SetPvP(state);
|
|
}
|
|
}
|
|
|
|
void Player::UpdatePotionCooldown(Spell* spell)
|
|
{
|
|
// no potion used i combat or still in combat
|
|
if (!m_lastPotionId || IsInCombat())
|
|
return;
|
|
|
|
// Call not from spell cast, send cooldown event for item spells if no in combat
|
|
if (!spell)
|
|
{
|
|
// spell/item pair let set proper cooldown (except non-existing charged spell cooldown spellmods for potions)
|
|
if (ItemTemplate const* proto = sObjectMgr->GetItemTemplate(m_lastPotionId))
|
|
for (uint8 idx = 0; idx < proto->Effects.size(); ++idx)
|
|
if (proto->Effects[idx]->TriggerType == ITEM_SPELLTRIGGER_ON_USE)
|
|
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(proto->Effects[idx]->SpellID, DIFFICULTY_NONE))
|
|
GetSpellHistory()->SendCooldownEvent(spellInfo, m_lastPotionId);
|
|
}
|
|
// from spell cases (m_lastPotionId set in Spell::SendSpellCooldown)
|
|
else
|
|
{
|
|
if (spell->IsIgnoringCooldowns())
|
|
return;
|
|
else
|
|
GetSpellHistory()->SendCooldownEvent(spell->m_spellInfo, m_lastPotionId, spell);
|
|
}
|
|
|
|
m_lastPotionId = 0;
|
|
}
|
|
|
|
void Player::SetResurrectRequestData(WorldObject const* caster, uint32 health, uint32 mana, uint32 appliedAura)
|
|
{
|
|
ASSERT(!IsResurrectRequested());
|
|
_resurrectionData.reset(new ResurrectionData());
|
|
_resurrectionData->GUID = caster->GetGUID();
|
|
_resurrectionData->Location.WorldRelocate(*caster);
|
|
_resurrectionData->Health = health;
|
|
_resurrectionData->Mana = mana;
|
|
_resurrectionData->Aura = appliedAura;
|
|
}
|
|
|
|
//slot to be excluded while counting
|
|
bool Player::EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot) const
|
|
{
|
|
if (!enchantmentcondition)
|
|
return true;
|
|
|
|
SpellItemEnchantmentConditionEntry const* Condition = sSpellItemEnchantmentConditionStore.LookupEntry(enchantmentcondition);
|
|
|
|
if (!Condition)
|
|
return true;
|
|
|
|
uint8 curcount[4] = {0, 0, 0, 0};
|
|
|
|
//counting current equipped gem colors
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
if (i == slot)
|
|
continue;
|
|
Item* pItem2 = GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (pItem2 && !pItem2->IsBroken())
|
|
{
|
|
for (UF::SocketedGem const& gemData : pItem2->m_itemData->Gems)
|
|
{
|
|
ItemTemplate const* gemProto = sObjectMgr->GetItemTemplate(gemData.ItemID);
|
|
if (!gemProto)
|
|
continue;
|
|
|
|
GemPropertiesEntry const* gemProperty = sGemPropertiesStore.LookupEntry(gemProto->GetGemProperties());
|
|
if (!gemProperty)
|
|
continue;
|
|
|
|
uint32 GemColor = gemProperty->Type;
|
|
|
|
for (uint8 b = 0, tmpcolormask = 1; b < 4; b++, tmpcolormask <<= 1)
|
|
if (tmpcolormask & GemColor)
|
|
++curcount[b];
|
|
}
|
|
}
|
|
}
|
|
|
|
bool activate = true;
|
|
|
|
for (uint8 i = 0; i < 5; i++)
|
|
{
|
|
if (!Condition->LtOperandType[i])
|
|
continue;
|
|
|
|
uint32 _cur_gem = curcount[Condition->LtOperandType[i] - 1];
|
|
|
|
// if have <CompareColor> use them as count, else use <value> from Condition
|
|
uint32 _cmp_gem = Condition->RtOperandType[i] ? curcount[Condition->RtOperandType[i] - 1]: Condition->RtOperand[i];
|
|
|
|
switch (Condition->Operator[i])
|
|
{
|
|
case 2: // requires less <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem < _cmp_gem) ? true : false;
|
|
break;
|
|
case 3: // requires more <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem > _cmp_gem) ? true : false;
|
|
break;
|
|
case 5: // requires at least <color> than (<value> || <comparecolor>) gems
|
|
activate &= (_cur_gem >= _cmp_gem) ? true : false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
TC_LOG_DEBUG("entities.player.items", "Player::EnchantmentFitsRequirements: Checking Condition {}, there are {} Meta Gems, {} Red Gems, {} Yellow Gems and {} Blue Gems, Activate:{}",
|
|
enchantmentcondition, curcount[0], curcount[1], curcount[2], curcount[3], activate ? "yes" : "no");
|
|
|
|
return activate;
|
|
}
|
|
|
|
void Player::CorrectMetaGemEnchants(uint8 exceptslot, bool apply)
|
|
{
|
|
//cycle all equipped items
|
|
for (uint32 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
//enchants for the slot being socketed are handled by Player::ApplyItemMods
|
|
if (slot == exceptslot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
if (!pItem || !pItem->GetSocketColor(0))
|
|
continue;
|
|
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
uint32 condition = enchantEntry->ConditionID;
|
|
if (condition)
|
|
{
|
|
//was enchant active with/without item?
|
|
bool wasactive = EnchantmentFitsRequirements(condition, apply ? exceptslot : -1);
|
|
//should it now be?
|
|
if (wasactive ^ EnchantmentFitsRequirements(condition, apply ? -1 : exceptslot))
|
|
{
|
|
// ignore item gem conditions
|
|
//if state changed, (dis)apply enchant
|
|
ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), !wasactive, true, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//if false -> then toggled off if was on| if true -> toggled on if was off AND meets requirements
|
|
void Player::ToggleMetaGemsActive(uint8 exceptslot, bool apply)
|
|
{
|
|
//cycle all equipped items
|
|
for (int slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
|
{
|
|
//enchants for the slot being socketed are handled by WorldSession::HandleSocketOpcode(WorldPacket& recvData)
|
|
if (slot == exceptslot)
|
|
continue;
|
|
|
|
Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, slot);
|
|
|
|
if (!pItem || !pItem->GetSocketColor(0)) //if item has no sockets or no item is equipped go to next item
|
|
continue;
|
|
|
|
//cycle all (gem)enchants
|
|
for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+3; ++enchant_slot)
|
|
{
|
|
uint32 enchant_id = pItem->GetEnchantmentId(EnchantmentSlot(enchant_slot));
|
|
if (!enchant_id) //if no enchant go to next enchant(slot)
|
|
continue;
|
|
|
|
SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(enchant_id);
|
|
if (!enchantEntry)
|
|
continue;
|
|
|
|
//only metagems to be (de)activated, so only enchants with condition
|
|
uint32 condition = enchantEntry->ConditionID;
|
|
if (condition)
|
|
ApplyEnchantment(pItem, EnchantmentSlot(enchant_slot), apply);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetBattlegroundEntryPoint()
|
|
{
|
|
// Taxi path store
|
|
if (!m_taxi.empty())
|
|
{
|
|
m_bgData.mountSpell = 0;
|
|
m_bgData.taxiPath[0] = m_taxi.GetTaxiSource();
|
|
m_bgData.taxiPath[1] = m_taxi.GetTaxiDestination();
|
|
|
|
// On taxi we don't need check for dungeon
|
|
m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
}
|
|
else
|
|
{
|
|
m_bgData.ClearTaxiPath();
|
|
|
|
// Mount spell id storing
|
|
if (IsMounted())
|
|
{
|
|
AuraEffectList const& auras = GetAuraEffectsByType(SPELL_AURA_MOUNTED);
|
|
if (!auras.empty())
|
|
m_bgData.mountSpell = (*auras.begin())->GetId();
|
|
}
|
|
else
|
|
m_bgData.mountSpell = 0;
|
|
|
|
// If map is dungeon find linked graveyard
|
|
if (GetMap()->IsDungeon())
|
|
{
|
|
if (WorldSafeLocsEntry const* entry = sObjectMgr->GetClosestGraveyard(*this, GetTeam(), this))
|
|
m_bgData.joinPos.WorldRelocate(entry->Loc.GetMapId(), entry->Loc.GetPositionX(), entry->Loc.GetPositionY(), entry->Loc.GetPositionZ(), 0.0f);
|
|
else
|
|
TC_LOG_ERROR("entities.player", "Player::SetBattlegroundEntryPoint: Dungeon (MapID: {}) has no linked graveyard, setting home location as entry point.", GetMapId());
|
|
}
|
|
// If new entry point is not BG or arena set it
|
|
else if (!GetMap()->IsBattlegroundOrArena())
|
|
m_bgData.joinPos = WorldLocation(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
|
|
}
|
|
|
|
if (m_bgData.joinPos.m_mapId == MAPID_INVALID) // In error cases use homebind position
|
|
m_bgData.joinPos.WorldRelocate(m_homebind);
|
|
}
|
|
|
|
void Player::SetBGTeam(Team team)
|
|
{
|
|
m_bgData.bgTeam = team;
|
|
SetArenaFaction(uint8(team == ALLIANCE ? 1 : 0));
|
|
}
|
|
|
|
Team Player::GetBGTeam() const
|
|
{
|
|
return m_bgData.bgTeam ? m_bgData.bgTeam : GetTeam();
|
|
}
|
|
|
|
void Player::LeaveBattleground(bool teleportToEntryPoint)
|
|
{
|
|
if (Battleground* bg = GetBattleground())
|
|
{
|
|
bg->RemovePlayerAtLeave(GetGUID(), teleportToEntryPoint, true);
|
|
|
|
// call after remove to be sure that player resurrected for correct cast
|
|
if (bg->isBattleground() && !IsGameMaster() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_CAST_DESERTER))
|
|
{
|
|
if (bg->GetStatus() == STATUS_IN_PROGRESS || bg->GetStatus() == STATUS_WAIT_JOIN)
|
|
{
|
|
//lets check if player was teleported from BG and schedule delayed Deserter spell cast
|
|
if (IsBeingTeleportedFar())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_SPELL_CAST_DESERTER);
|
|
return;
|
|
}
|
|
|
|
CastSpell(this, 26013, true); // Deserter
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::CanJoinToBattleground(BattlegroundTemplate const* bg) const
|
|
{
|
|
uint32 perm = rbac::RBAC_PERM_JOIN_NORMAL_BG;
|
|
if (bg->IsArena())
|
|
perm = rbac::RBAC_PERM_JOIN_ARENAS;
|
|
else if (BattlegroundMgr::IsRandomBattleground(bg->Id))
|
|
perm = rbac::RBAC_PERM_JOIN_RANDOM_BG;
|
|
|
|
return GetSession()->HasPermission(perm);
|
|
}
|
|
|
|
bool Player::CanReportAfkDueToLimit()
|
|
{
|
|
// a player can complain about 15 people per 5 minutes
|
|
if (m_bgData.bgAfkReportedCount++ >= 15)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
///This player has been blamed to be inactive in a battleground
|
|
void Player::ReportedAfkBy(Player* reporter)
|
|
{
|
|
WorldPackets::Battleground::ReportPvPPlayerAFKResult reportAfkResult;
|
|
reportAfkResult.Offender = GetGUID();
|
|
Battleground* bg = GetBattleground();
|
|
// Battleground also must be in progress!
|
|
if (!bg || bg != reporter->GetBattleground() || GetEffectiveTeam() != reporter->GetEffectiveTeam() || bg->GetStatus() != STATUS_IN_PROGRESS)
|
|
{
|
|
reporter->SendDirectMessage(reportAfkResult.Write());
|
|
return;
|
|
}
|
|
|
|
// check if player has 'Idle' or 'Inactive' debuff
|
|
if (m_bgData.bgAfkReporter.find(reporter->GetGUID()) == m_bgData.bgAfkReporter.end() && !HasAura(43680) && !HasAura(43681) && reporter->CanReportAfkDueToLimit())
|
|
{
|
|
m_bgData.bgAfkReporter.insert(reporter->GetGUID());
|
|
// by default 3 players have to complain to apply debuff
|
|
if (m_bgData.bgAfkReporter.size() >= sWorld->getIntConfig(CONFIG_BATTLEGROUND_REPORT_AFK))
|
|
{
|
|
// cast 'Idle' spell
|
|
CastSpell(this, 43680, true);
|
|
m_bgData.bgAfkReporter.clear();
|
|
reportAfkResult.NumBlackMarksOnOffender = m_bgData.bgAfkReporter.size();
|
|
reportAfkResult.NumPlayersIHaveReported = reporter->m_bgData.bgAfkReportedCount;
|
|
reportAfkResult.Result = WorldPackets::Battleground::ReportPvPPlayerAFKResult::PVP_REPORT_AFK_SUCCESS;
|
|
}
|
|
}
|
|
|
|
reporter->SendDirectMessage(reportAfkResult.Write());
|
|
}
|
|
|
|
uint8 Player::GetStartLevel(uint8 race, uint8 playerClass, Optional<int32> characterTemplateId) const
|
|
{
|
|
uint8 startLevel = sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL);
|
|
if (sChrRacesStore.AssertEntry(race)->GetFlags().HasFlag(ChrRacesFlag::IsAlliedRace))
|
|
startLevel = sWorld->getIntConfig(CONFIG_START_ALLIED_RACE_LEVEL);
|
|
|
|
if (playerClass == CLASS_DEATH_KNIGHT)
|
|
{
|
|
if (race == RACE_PANDAREN_ALLIANCE || race == RACE_PANDAREN_HORDE)
|
|
startLevel = std::max<uint8>(sWorld->getIntConfig(CONFIG_START_ALLIED_RACE_LEVEL), startLevel);
|
|
else
|
|
startLevel = std::max<uint8>(sWorld->getIntConfig(CONFIG_START_DEATH_KNIGHT_PLAYER_LEVEL), startLevel);
|
|
}
|
|
else if (playerClass == CLASS_DEMON_HUNTER)
|
|
startLevel = std::max<uint8>(sWorld->getIntConfig(CONFIG_START_DEMON_HUNTER_PLAYER_LEVEL), startLevel);
|
|
else if (playerClass == CLASS_EVOKER)
|
|
startLevel = std::max<uint8>(sWorld->getIntConfig(CONFIG_START_EVOKER_PLAYER_LEVEL), startLevel);
|
|
|
|
if (characterTemplateId)
|
|
{
|
|
if (m_session->HasPermission(rbac::RBAC_PERM_USE_CHARACTER_TEMPLATES))
|
|
{
|
|
if (CharacterTemplate const* charTemplate = sCharacterTemplateDataStore->GetCharacterTemplate(*characterTemplateId))
|
|
startLevel = std::max(charTemplate->Level, startLevel);
|
|
}
|
|
else
|
|
TC_LOG_WARN("cheat", "Account: {} (IP: {}) tried to use a character template without given permission. Possible cheating attempt.",
|
|
m_session->GetAccountId(), m_session->GetRemoteAddress());
|
|
}
|
|
|
|
if (m_session->HasPermission(rbac::RBAC_PERM_USE_START_GM_LEVEL))
|
|
startLevel = std::max<uint8>(sWorld->getIntConfig(CONFIG_START_GM_LEVEL), startLevel);
|
|
|
|
return startLevel;
|
|
}
|
|
|
|
bool Player::HaveAtClient(BaseEntity const* u) const
|
|
{
|
|
return u == this || m_clientGUIDs.find(u->GetGUID()) != m_clientGUIDs.end();
|
|
}
|
|
|
|
bool Player::IsNeverVisibleFor(WorldObject const* seer, bool allowServersideObjects) const
|
|
{
|
|
if (Unit::IsNeverVisibleFor(seer, allowServersideObjects))
|
|
return true;
|
|
|
|
if (GetSession()->PlayerLogout() || GetSession()->PlayerLoading())
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanNeverSee(WorldObject const* obj, bool ignorePhaseShift /*= false*/) const
|
|
{
|
|
// the intent is to delay sending visible objects until client is ready for them
|
|
// some gameobjects dont function correctly if they are sent before TransportServerTime is correctly set (after CMSG_MOVE_INIT_ACTIVE_MOVER_COMPLETE)
|
|
return !HasPlayerLocalFlag(PLAYER_LOCAL_FLAG_OVERRIDE_TRANSPORT_SERVER_TIME) || WorldObject::CanNeverSee(obj, ignorePhaseShift);
|
|
}
|
|
|
|
bool Player::CanAlwaysSee(WorldObject const* obj) const
|
|
{
|
|
// Always can see self
|
|
if (GetUnitBeingMoved() == obj)
|
|
return true;
|
|
|
|
ObjectGuid guid = m_activePlayerData->FarsightObject;
|
|
if (!guid.IsEmpty())
|
|
if (obj->GetGUID() == guid)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsAlwaysDetectableFor(WorldObject const* seer) const
|
|
{
|
|
if (Unit::IsAlwaysDetectableFor(seer))
|
|
return true;
|
|
|
|
if (duel && duel->State != DUEL_STATE_CHALLENGED && duel->Opponent == seer)
|
|
return false;
|
|
|
|
if (Player const* seerPlayer = seer->ToPlayer())
|
|
if (IsGroupVisibleFor(seerPlayer)
|
|
&& std::ranges::none_of(GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY), [](AuraEffect const* invis) { return invis->GetSpellInfo()->HasAttribute(SPELL_ATTR9_MOD_INVIS_INCLUDES_PARTY); }))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsVisibleGloballyFor(Player const* u) const
|
|
{
|
|
if (!u)
|
|
return false;
|
|
|
|
// Always can see self
|
|
if (u == this)
|
|
return true;
|
|
|
|
// Visible units, always are visible for all players
|
|
if (IsVisible())
|
|
return true;
|
|
|
|
// GMs are visible for higher gms (or players are visible for gms)
|
|
if (!AccountMgr::IsPlayerAccount(u->GetSession()->GetSecurity()))
|
|
return GetSession()->GetSecurity() <= u->GetSession()->GetSecurity();
|
|
|
|
// non faction visibility non-breakable for non-GMs
|
|
return false;
|
|
}
|
|
|
|
template<class T>
|
|
inline void BeforeVisibilityDestroy(T* /*t*/, Player* /*p*/) { }
|
|
|
|
template<>
|
|
inline void BeforeVisibilityDestroy<Creature>(Creature* t, Player* p)
|
|
{
|
|
if (p->GetPetGUID() == t->GetGUID() && t->IsPet())
|
|
t->ToPet()->Remove(PET_SAVE_NOT_IN_SLOT, true);
|
|
|
|
if (Vignettes::VignetteData const* vignette = t->GetVignette())
|
|
{
|
|
if (!vignette->Data->IsInfiniteAOI())
|
|
{
|
|
WorldPackets::Vignette::VignetteUpdate vignetteUpdate;
|
|
vignetteUpdate.Removed.push_back(vignette->Guid);
|
|
p->SendDirectMessage(vignetteUpdate.Write());
|
|
}
|
|
}
|
|
}
|
|
|
|
template<>
|
|
inline void BeforeVisibilityDestroy<Player>(Player* t, Player* p)
|
|
{
|
|
if (Vignettes::VignetteData const* vignette = t->GetVignette())
|
|
{
|
|
if (!vignette->Data->IsInfiniteAOI())
|
|
{
|
|
WorldPackets::Vignette::VignetteUpdate vignetteUpdate;
|
|
vignetteUpdate.Removed.push_back(vignette->Guid);
|
|
p->SendDirectMessage(vignetteUpdate.Write());
|
|
}
|
|
}
|
|
}
|
|
|
|
template<>
|
|
inline void BeforeVisibilityDestroy<GameObject>(GameObject* t, Player* p)
|
|
{
|
|
if (Vignettes::VignetteData const* vignette = t->GetVignette())
|
|
{
|
|
if (!vignette->Data->IsInfiniteAOI())
|
|
{
|
|
WorldPackets::Vignette::VignetteUpdate vignetteUpdate;
|
|
vignetteUpdate.Removed.push_back(vignette->Guid);
|
|
p->SendDirectMessage(vignetteUpdate.Write());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateVisibilityOf(Trinity::IteratorPair<WorldObject**> targets)
|
|
{
|
|
if (targets.begin() == targets.end())
|
|
return;
|
|
|
|
UpdateData udata(GetMapId());
|
|
std::set<WorldObject*> newVisibleObjects;
|
|
|
|
for (WorldObject* target : targets)
|
|
{
|
|
if (target == this)
|
|
continue;
|
|
|
|
switch (target->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
UpdateVisibilityOf(target->ToCreature(), udata, newVisibleObjects);
|
|
break;
|
|
case TYPEID_PLAYER:
|
|
UpdateVisibilityOf(target->ToPlayer(), udata, newVisibleObjects);
|
|
break;
|
|
case TYPEID_GAMEOBJECT:
|
|
UpdateVisibilityOf(target->ToGameObject(), udata, newVisibleObjects);
|
|
break;
|
|
case TYPEID_DYNAMICOBJECT:
|
|
UpdateVisibilityOf(target->ToDynObject(), udata, newVisibleObjects);
|
|
break;
|
|
case TYPEID_CORPSE:
|
|
UpdateVisibilityOf(target->ToCorpse(), udata, newVisibleObjects);
|
|
break;
|
|
case TYPEID_AREATRIGGER:
|
|
UpdateVisibilityOf(target->ToAreaTrigger(), udata, newVisibleObjects);
|
|
break;
|
|
case TYPEID_SCENEOBJECT:
|
|
UpdateVisibilityOf(target->ToSceneObject(), udata, newVisibleObjects);
|
|
break;
|
|
case TYPEID_CONVERSATION:
|
|
UpdateVisibilityOf(target->ToConversation(), udata, newVisibleObjects);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!udata.HasData())
|
|
return;
|
|
|
|
WorldPacket packet;
|
|
udata.BuildPacket(&packet);
|
|
SendDirectMessage(&packet);
|
|
|
|
for (WorldObject* visibleUnit : newVisibleObjects)
|
|
SendInitialVisiblePackets(visibleUnit);
|
|
}
|
|
|
|
void Player::UpdateVisibilityOf(WorldObject* target)
|
|
{
|
|
if (HaveAtClient(target))
|
|
{
|
|
if (!CanSeeOrDetect(target, { .DistanceCheck = true }))
|
|
{
|
|
switch (target->GetTypeId())
|
|
{
|
|
case TYPEID_UNIT:
|
|
BeforeVisibilityDestroy<Creature>(target->ToCreature(), this);
|
|
break;
|
|
case TYPEID_PLAYER:
|
|
BeforeVisibilityDestroy<Player>(target->ToPlayer(), this);
|
|
break;
|
|
case TYPEID_GAMEOBJECT:
|
|
BeforeVisibilityDestroy<GameObject>(target->ToGameObject(), this);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!target->IsDestroyedObject())
|
|
target->SendOutOfRangeForPlayer(this);
|
|
else
|
|
target->DestroyForPlayer(this);
|
|
|
|
m_clientGUIDs.erase(target->GetGUID());
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
TC_LOG_DEBUG("maps", "Object {} out of range for player {}. Distance = {}", target->GetGUID().ToString(), GetGUID().ToString(), GetDistance(target));
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (CanSeeOrDetect(target, { .DistanceCheck = true }))
|
|
{
|
|
target->SendUpdateToPlayer(this);
|
|
m_clientGUIDs.insert(target->GetGUID());
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
TC_LOG_DEBUG("maps", "Object {} is visible now for player {}. Distance = {}", target->GetGUID().ToString(), GetGUID().ToString(), GetDistance(target));
|
|
#endif
|
|
|
|
// target aura duration for caster show only if target exist at caster client
|
|
// send data at target visibility change (adding to client)
|
|
SendInitialVisiblePackets(target);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::UpdateTriggerVisibility()
|
|
{
|
|
if (m_clientGUIDs.empty())
|
|
return;
|
|
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
UpdateData udata(GetMapId());
|
|
WorldPacket packet;
|
|
for (auto itr = m_clientGUIDs.begin(); itr != m_clientGUIDs.end(); ++itr)
|
|
{
|
|
if (itr->IsCreatureOrVehicle())
|
|
{
|
|
Creature* creature = GetMap()->GetCreature(*itr);
|
|
// Update fields of triggers, transformed units or uninteractible units (values dependent on GM state)
|
|
if (!creature || (!creature->IsTrigger() && !creature->HasAuraType(SPELL_AURA_TRANSFORM) && !creature->IsUninteractible() &&
|
|
!creature->HasUnitFlag2(UNIT_FLAG2_UNTARGETABLE_BY_CLIENT)))
|
|
continue;
|
|
|
|
creature->ForceUpdateFieldChange(creature->m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::DisplayID));
|
|
creature->ForceUpdateFieldChange(creature->m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags));
|
|
creature->ForceUpdateFieldChange(creature->m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::Flags2));
|
|
creature->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
}
|
|
else if (itr->IsAnyTypeGameObject())
|
|
{
|
|
GameObject* go = GetMap()->GetGameObject(*itr);
|
|
if (!go)
|
|
continue;
|
|
|
|
go->ForceUpdateFieldChange(go->m_values.ModifyValue(&Object::m_objectData).ModifyValue(&UF::ObjectData::DynamicFlags));
|
|
go->BuildValuesUpdateBlockForPlayer(&udata, this);
|
|
}
|
|
}
|
|
|
|
if (!udata.HasData())
|
|
return;
|
|
|
|
udata.BuildPacket(&packet);
|
|
SendDirectMessage(&packet);
|
|
}
|
|
|
|
void Player::SendInitialVisiblePackets(WorldObject* target) const
|
|
{
|
|
auto sendVignette = [](Vignettes::VignetteData const& vignette, Player const* where)
|
|
{
|
|
if (!vignette.Data->IsInfiniteAOI() && Vignettes::CanSee(where, vignette))
|
|
{
|
|
WorldPackets::Vignette::VignetteUpdate vignetteUpdate;
|
|
vignette.FillPacket(vignetteUpdate.Added);
|
|
where->SendDirectMessage(vignetteUpdate.Write());
|
|
}
|
|
};
|
|
|
|
if (Unit* targetUnit = target->ToUnit())
|
|
{
|
|
SendAurasForTarget(targetUnit);
|
|
if (targetUnit->IsAlive())
|
|
{
|
|
if (targetUnit->HasUnitState(UNIT_STATE_MELEE_ATTACKING) && targetUnit->GetVictim())
|
|
targetUnit->SendMeleeAttackStart(targetUnit->GetVictim());
|
|
}
|
|
|
|
if (Vignettes::VignetteData const* vignette = targetUnit->GetVignette())
|
|
sendVignette(*vignette, this);
|
|
}
|
|
else if (GameObject* targetGo = target->ToGameObject())
|
|
{
|
|
if (Vignettes::VignetteData const* vignette = targetGo->GetVignette())
|
|
sendVignette(*vignette, this);
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<WorldObject*>& visibleNow)
|
|
{
|
|
if (HaveAtClient(target))
|
|
{
|
|
if (!CanSeeOrDetect(target, { .DistanceCheck = true }))
|
|
{
|
|
BeforeVisibilityDestroy<T>(target, this);
|
|
|
|
if (!target->IsDestroyedObject())
|
|
target->BuildOutOfRangeUpdateBlock(&data);
|
|
else
|
|
target->BuildDestroyUpdateBlock(&data);
|
|
|
|
m_clientGUIDs.erase(target->GetGUID());
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
TC_LOG_DEBUG("maps", "Object {} is out of range for player {}. Distance = {}", target->GetGUID().ToString(), GetGUID().ToString(), GetDistance(target));
|
|
#endif
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (CanSeeOrDetect(target, { .DistanceCheck = true }))
|
|
{
|
|
target->BuildCreateUpdateBlockForPlayer(&data, this);
|
|
m_clientGUIDs.insert(target->GetGUID());
|
|
visibleNow.insert(target);
|
|
|
|
#ifdef TRINITY_DEBUG
|
|
TC_LOG_DEBUG("maps", "Object {} is visible now for player {}. Distance = {}", target->GetGUID().ToString(), GetGUID().ToString(), GetDistance(target));
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
template void Player::UpdateVisibilityOf(Player* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(Creature* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(Corpse* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(GameObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(DynamicObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(AreaTrigger* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(SceneObject* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
|
template void Player::UpdateVisibilityOf(Conversation* target, UpdateData& data, std::set<WorldObject*>& visibleNow);
|
|
|
|
void Player::UpdateObjectVisibility(bool forced)
|
|
{
|
|
// Prevent updating visibility if player is not in world (example: LoadFromDB sets drunkstate which updates invisibility while player is not in map)
|
|
if (!IsInWorld())
|
|
return;
|
|
|
|
if (!forced)
|
|
AddToNotify(NOTIFY_VISIBILITY_CHANGED);
|
|
else
|
|
{
|
|
Unit::UpdateObjectVisibility(true);
|
|
UpdateVisibilityForPlayer();
|
|
}
|
|
}
|
|
|
|
void Player::UpdateVisibilityForPlayer()
|
|
{
|
|
// updates visibility of all objects around point of view for current player
|
|
Trinity::VisibleNotifier notifier(*this);
|
|
Cell::VisitAllObjects(m_seer, notifier, GetSightRange());
|
|
notifier.SendToSelf(); // send gathered data
|
|
}
|
|
|
|
void Player::InitPrimaryProfessions()
|
|
{
|
|
SetFreePrimaryProfessions(sWorld->getIntConfig(CONFIG_MAX_PRIMARY_TRADE_SKILL));
|
|
}
|
|
|
|
bool Player::ModifyMoney(int64 amount, bool sendError /*= true*/)
|
|
{
|
|
if (!amount)
|
|
return true;
|
|
|
|
sScriptMgr->OnPlayerMoneyChanged(this, amount);
|
|
|
|
if (amount < 0)
|
|
SetMoney(GetMoney() > uint64(-amount) ? GetMoney() + amount : 0);
|
|
else
|
|
{
|
|
if (GetMoney() <= MAX_MONEY_AMOUNT - static_cast<uint64>(amount))
|
|
SetMoney(GetMoney() + amount);
|
|
else
|
|
{
|
|
sScriptMgr->OnPlayerMoneyLimit(this, amount);
|
|
|
|
if (sendError)
|
|
SendEquipError(EQUIP_ERR_TOO_MUCH_GOLD, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::SetMoney(uint64 value)
|
|
{
|
|
bool loading = GetSession()->PlayerLoading();
|
|
|
|
if (!loading)
|
|
MoneyChanged(value);
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::Coinage), value);
|
|
|
|
if (!loading)
|
|
UpdateCriteria(CriteriaType::MostMoneyOwned);
|
|
}
|
|
|
|
bool Player::IsQuestRewarded(uint32 quest_id) const
|
|
{
|
|
return m_RewardedQuests.find(quest_id) != m_RewardedQuests.end();
|
|
}
|
|
|
|
Unit* Player::GetSelectedUnit() const
|
|
{
|
|
ObjectGuid selectionGUID = GetTarget();
|
|
if (!selectionGUID.IsEmpty())
|
|
return ObjectAccessor::GetUnit(*this, selectionGUID);
|
|
return nullptr;
|
|
}
|
|
|
|
Player* Player::GetSelectedPlayer() const
|
|
{
|
|
ObjectGuid selectionGUID = GetTarget();
|
|
if (!selectionGUID.IsEmpty())
|
|
return ObjectAccessor::FindConnectedPlayer(selectionGUID);
|
|
return nullptr;
|
|
}
|
|
|
|
bool Player::IsInGroup(ObjectGuid groupGuid) const
|
|
{
|
|
if (Group const* group = GetGroup())
|
|
if (group->GetGUID() == groupGuid)
|
|
return true;
|
|
|
|
if (Group const* group = GetOriginalGroup())
|
|
if (group->GetGUID() == groupGuid)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
Group const* Player::GetGroup(Optional<uint8> partyIndex) const
|
|
{
|
|
Group const* group = GetGroup();
|
|
if (!partyIndex)
|
|
return group;
|
|
|
|
GroupCategory category = GroupCategory(*partyIndex);
|
|
if (group && group->GetGroupCategory() == category)
|
|
return group;
|
|
|
|
Group const* originalGroup = GetOriginalGroup();
|
|
if (originalGroup && originalGroup->GetGroupCategory() == category)
|
|
return originalGroup;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Player::SetGroup(Group* group, int8 subgroup)
|
|
{
|
|
if (group == nullptr)
|
|
m_group.unlink();
|
|
else
|
|
{
|
|
// never use SetGroup without a subgroup unless you specify NULL for group
|
|
ASSERT(subgroup >= 0);
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup((uint8)subgroup);
|
|
}
|
|
|
|
UpdateObjectVisibility(false);
|
|
}
|
|
|
|
void Player::SendInitialPacketsBeforeAddToMap()
|
|
{
|
|
if (!(m_teleport_options & TELE_TO_SEAMLESS))
|
|
{
|
|
m_movementCounter = 0;
|
|
GetSession()->ResetTimeSync();
|
|
}
|
|
|
|
GetSession()->SendTimeSync();
|
|
|
|
/// Pass 'this' as argument because we're not stored in ObjectAccessor yet
|
|
GetSocial()->SendSocialList(this, SOCIAL_FLAG_ALL);
|
|
|
|
/// SMSG_BINDPOINTUPDATE
|
|
SendBindPointUpdate();
|
|
|
|
// SMSG_SET_PROFICIENCY
|
|
// SMSG_SET_PCT_SPELL_MODIFIER
|
|
// SMSG_SET_FLAT_SPELL_MODIFIER
|
|
|
|
/// SMSG_TALENTS_INFO
|
|
SendTalentsInfoData();
|
|
/// SMSG_INITIAL_SPELLS
|
|
SendKnownSpells();
|
|
|
|
/// SMSG_SEND_UNLEARN_SPELLS
|
|
SendUnlearnSpells();
|
|
|
|
/// SMSG_SEND_SPELL_HISTORY
|
|
WorldPackets::Spells::SendSpellHistory sendSpellHistory;
|
|
GetSpellHistory()->WritePacket(&sendSpellHistory);
|
|
SendDirectMessage(sendSpellHistory.Write());
|
|
|
|
/// SMSG_SEND_SPELL_CHARGES
|
|
WorldPackets::Spells::SendSpellCharges sendSpellCharges;
|
|
GetSpellHistory()->WritePacket(&sendSpellCharges);
|
|
SendDirectMessage(sendSpellCharges.Write());
|
|
|
|
WorldPackets::Talent::ActiveGlyphs activeGlyphs;
|
|
activeGlyphs.Glyphs.reserve(GetGlyphs(GetActiveTalentGroup()).size());
|
|
for (uint32 glyphId : GetGlyphs(GetActiveTalentGroup()))
|
|
if (std::vector<uint32> const* bindableSpells = sDB2Manager.GetGlyphBindableSpells(glyphId))
|
|
for (uint32 bindableSpell : *bindableSpells)
|
|
if (HasSpell(bindableSpell) && m_overrideSpells.find(bindableSpell) == m_overrideSpells.end())
|
|
activeGlyphs.Glyphs.emplace_back(uint32(bindableSpell), uint16(glyphId));
|
|
|
|
activeGlyphs.IsFullUpdate = true;
|
|
SendDirectMessage(activeGlyphs.Write());
|
|
|
|
/// SMSG_ACTION_BUTTONS
|
|
SendInitialActionButtons();
|
|
|
|
/// SMSG_INITIALIZE_FACTIONS
|
|
m_reputationMgr->SendInitialReputations();
|
|
/// SMSG_SETUP_CURRENCY
|
|
SendCurrencies();
|
|
/// SMSG_EQUIPMENT_SET_LIST
|
|
SendEquipmentSetList();
|
|
|
|
m_achievementMgr->SendAllData(this);
|
|
m_questObjectiveCriteriaMgr->SendAllData(this);
|
|
|
|
/// SMSG_LOGIN_SETTIMESPEED
|
|
static float const TimeSpeed = 0.01666667f;
|
|
WorldPackets::Misc::LoginSetTimeSpeed loginSetTimeSpeed;
|
|
loginSetTimeSpeed.NewSpeed = TimeSpeed;
|
|
loginSetTimeSpeed.GameTime = *GameTime::GetWowTime();
|
|
loginSetTimeSpeed.ServerTime = *GameTime::GetWowTime();
|
|
loginSetTimeSpeed.GameTimeHolidayOffset = 0; /// @todo
|
|
loginSetTimeSpeed.ServerTimeHolidayOffset = 0; /// @todo
|
|
SendDirectMessage(loginSetTimeSpeed.Write());
|
|
|
|
/// SMSG_WORLD_SERVER_INFO
|
|
WorldPackets::Misc::WorldServerInfo worldServerInfo;
|
|
if (MapDifficultyEntry const* mapDifficulty = GetMap()->GetMapDifficulty())
|
|
worldServerInfo.InstanceGroupSize = mapDifficulty->MaxPlayers;
|
|
worldServerInfo.IsTournamentRealm = 0; /// @todo
|
|
// worldServerInfo.RestrictedAccountMaxLevel; /// @todo
|
|
// worldServerInfo.RestrictedAccountMaxMoney; /// @todo
|
|
worldServerInfo.DifficultyID = GetMap()->GetDifficultyID();
|
|
// worldServerInfo.XRealmPvpAlert; /// @todo
|
|
SendDirectMessage(worldServerInfo.Write());
|
|
|
|
// Spell modifiers
|
|
SendSpellModifiers();
|
|
|
|
// SMSG_ACCOUNT_MOUNT_UPDATE
|
|
WorldPackets::Misc::AccountMountUpdate mountUpdate;
|
|
mountUpdate.IsFullUpdate = true;
|
|
mountUpdate.Mounts = &GetSession()->GetCollectionMgr()->GetAccountMounts();
|
|
SendDirectMessage(mountUpdate.Write());
|
|
|
|
// SMSG_ACCOUNT_TOYS_UPDATE
|
|
WorldPackets::Toy::AccountToyUpdate toyUpdate;
|
|
toyUpdate.IsFullUpdate = true;
|
|
toyUpdate.Toys = &GetSession()->GetCollectionMgr()->GetAccountToys();
|
|
SendDirectMessage(toyUpdate.Write());
|
|
|
|
// SMSG_ACCOUNT_HEIRLOOM_UPDATE
|
|
WorldPackets::Misc::AccountHeirloomUpdate heirloomUpdate;
|
|
heirloomUpdate.IsFullUpdate = true;
|
|
heirloomUpdate.Heirlooms = &GetSession()->GetCollectionMgr()->GetAccountHeirlooms();
|
|
SendDirectMessage(heirloomUpdate.Write());
|
|
|
|
GetSession()->GetCollectionMgr()->SendFavoriteAppearances();
|
|
|
|
// SMSG_ACCOUNT_WARBAND_SCENE_UPDATE
|
|
WorldPackets::Misc::AccountWarbandSceneUpdate warbandSceneUpdate;
|
|
warbandSceneUpdate.IsFullUpdate = true;
|
|
warbandSceneUpdate.WarbandScenes = &GetSession()->GetCollectionMgr()->GetWarbandScenes();
|
|
SendDirectMessage(warbandSceneUpdate.Write());
|
|
|
|
WorldPackets::Character::InitialSetup initialSetup;
|
|
initialSetup.ServerExpansionLevel = sWorld->getIntConfig(CONFIG_EXPANSION);
|
|
SendDirectMessage(initialSetup.Write());
|
|
|
|
SetMovedUnit(this);
|
|
}
|
|
|
|
void Player::SendInitialPacketsAfterAddToMap()
|
|
{
|
|
UpdateVisibilityForPlayer();
|
|
|
|
// Send map wide vignettes before UpdateZone, that will send zone wide vignettes
|
|
// But first send on new map will wipe all vignettes on client
|
|
{
|
|
WorldPackets::Vignette::VignetteUpdate vignetteUpdate;
|
|
vignetteUpdate.ForceUpdate = true;
|
|
|
|
for (Vignettes::VignetteData const* vignette : GetMap()->GetInfiniteAOIVignettes())
|
|
if (!vignette->Data->GetFlags().HasFlag(VignetteFlags::ZoneInfiniteAOI) && Vignettes::CanSee(this, *vignette))
|
|
vignette->FillPacket(vignetteUpdate.Added);
|
|
|
|
SendDirectMessage(vignetteUpdate.Write());
|
|
}
|
|
|
|
// update zone
|
|
uint32 newzone, newarea;
|
|
GetZoneAndAreaId(newzone, newarea);
|
|
UpdateZone(newzone, newarea); // also call SendInitWorldStates();
|
|
|
|
GetSession()->SendLoadCUFProfiles();
|
|
|
|
CastSpell(this, 836, true); // LOGINEFFECT
|
|
|
|
// set some aura effects that send packet to player client after add player to map
|
|
// SendMessageToSet not send it to player not it map, only for aura that not changed anything at re-apply
|
|
// same auras state lost at far teleport, send it one more time in this case also
|
|
static constexpr AuraType auratypes[] =
|
|
{
|
|
SPELL_AURA_MOD_FEAR, SPELL_AURA_TRANSFORM, SPELL_AURA_WATER_WALK,
|
|
SPELL_AURA_FEATHER_FALL, SPELL_AURA_HOVER, SPELL_AURA_SAFE_FALL,
|
|
SPELL_AURA_FLY, SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED, SPELL_AURA_ADV_FLYING
|
|
};
|
|
for (AuraType auraType : auratypes)
|
|
if (Unit::AuraEffectList const& auraList = GetAuraEffectsByType(auraType); !auraList.empty())
|
|
auraList.front()->HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true);
|
|
|
|
if (HasAuraType(SPELL_AURA_MOD_STUN) || HasAuraType(SPELL_AURA_MOD_STUN_DISABLE_GRAVITY))
|
|
SetRooted(true);
|
|
|
|
WorldPackets::Movement::MoveSetCompoundState setCompoundState;
|
|
// manual send package (have code in HandleEffect(this, AURA_EFFECT_HANDLE_SEND_FOR_CLIENT, true); that must not be re-applied.
|
|
if (HasAuraType(SPELL_AURA_MOD_ROOT) || HasAuraType(SPELL_AURA_MOD_ROOT_2) || HasAuraType(SPELL_AURA_MOD_ROOT_DISABLE_GRAVITY))
|
|
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_ROOT, m_movementCounter++);
|
|
|
|
if (HasAuraType(SPELL_AURA_FEATHER_FALL))
|
|
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_SET_FEATHER_FALL, m_movementCounter++);
|
|
|
|
if (HasAuraType(SPELL_AURA_WATER_WALK))
|
|
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_SET_WATER_WALK, m_movementCounter++);
|
|
|
|
if (HasAuraType(SPELL_AURA_HOVER))
|
|
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_SET_HOVERING, m_movementCounter++);
|
|
|
|
if (HasAuraType(SPELL_AURA_MOD_ROOT_DISABLE_GRAVITY) || HasAuraType(SPELL_AURA_MOD_STUN_DISABLE_GRAVITY) || HasAuraType(SPELL_AURA_DISABLE_GRAVITY))
|
|
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_DISABLE_GRAVITY, m_movementCounter++);
|
|
|
|
if (HasAuraType(SPELL_AURA_CAN_TURN_WHILE_FALLING))
|
|
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_SET_CAN_TURN_WHILE_FALLING, m_movementCounter++);
|
|
|
|
if (HasAura(SPELL_DH_DOUBLE_JUMP))
|
|
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_ENABLE_DOUBLE_JUMP, m_movementCounter++);
|
|
|
|
if (HasAuraType(SPELL_AURA_IGNORE_MOVEMENT_FORCES))
|
|
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_SET_IGNORE_MOVEMENT_FORCES, m_movementCounter++);
|
|
|
|
if (HasAuraType(SPELL_AURA_DISABLE_INERTIA))
|
|
setCompoundState.StateChanges.emplace_back(SMSG_MOVE_DISABLE_INERTIA, m_movementCounter++);
|
|
|
|
if (!setCompoundState.StateChanges.empty())
|
|
{
|
|
setCompoundState.MoverGUID = GetGUID();
|
|
SendDirectMessage(setCompoundState.Write());
|
|
}
|
|
|
|
SendAurasForTarget(this);
|
|
SendEnchantmentDurations(); // must be after add to map
|
|
SendItemDurations(); // must be after add to map
|
|
SendItemPassives(); // must be after add to map
|
|
|
|
if (GetMap()->IsRaid())
|
|
{
|
|
Difficulty mapDifficulty = GetMap()->GetDifficultyID();
|
|
DifficultyEntry const* difficulty = sDifficultyStore.AssertEntry(mapDifficulty);
|
|
SendRaidDifficulty((difficulty->Flags & DIFFICULTY_FLAG_LEGACY) != 0, mapDifficulty);
|
|
}
|
|
else if (GetMap()->IsNonRaidDungeon())
|
|
SendDungeonDifficulty(GetMap()->GetDifficultyID());
|
|
|
|
PhasingHandler::OnMapChange(this);
|
|
|
|
if (_garrison)
|
|
_garrison->SendRemoteInfo();
|
|
|
|
UpdateItemLevelAreaBasedScaling();
|
|
|
|
if (!GetPlayerSharingQuest().IsEmpty())
|
|
{
|
|
if (Quest const* quest = sObjectMgr->GetQuestTemplate(GetSharedQuestID()))
|
|
PlayerTalkClass->SendQuestGiverQuestDetails(quest, GetGUID(), true, false);
|
|
else
|
|
ClearQuestSharingInfo();
|
|
}
|
|
|
|
GetSceneMgr().TriggerDelayedScenes();
|
|
}
|
|
|
|
void Player::SendUpdateToOutOfRangeGroupMembers()
|
|
{
|
|
if (m_groupUpdateMask == GROUP_UPDATE_FLAG_NONE)
|
|
return;
|
|
if (Group* group = GetGroup())
|
|
group->UpdatePlayerOutOfRange(this);
|
|
|
|
m_groupUpdateMask = GROUP_UPDATE_FLAG_NONE;
|
|
if (Pet* pet = GetPet())
|
|
pet->ResetGroupUpdateFlag();
|
|
}
|
|
|
|
void Player::SendTransferAborted(uint32 mapid, TransferAbortReason reason, uint8 arg /*= 0*/, int32 mapDifficultyXConditionID /*= 0*/) const
|
|
{
|
|
WorldPackets::Movement::TransferAborted transferAborted;
|
|
transferAborted.MapID = mapid;
|
|
transferAborted.Arg = arg;
|
|
transferAborted.TransfertAbort = reason;
|
|
transferAborted.MapDifficultyXConditionID = mapDifficultyXConditionID;
|
|
SendDirectMessage(transferAborted.Write());
|
|
}
|
|
|
|
void Player::ApplyEquipCooldown(Item* pItem)
|
|
{
|
|
if (pItem->GetTemplate()->HasFlag(ITEM_FLAG_NO_EQUIP_COOLDOWN))
|
|
return;
|
|
|
|
TimePoint now = GameTime::Now();
|
|
for (ItemEffectEntry const* effectData : pItem->GetEffects())
|
|
{
|
|
SpellInfo const* effectSpellInfo = sSpellMgr->GetSpellInfo(effectData->SpellID, DIFFICULTY_NONE);
|
|
if (!effectSpellInfo)
|
|
continue;
|
|
|
|
// apply proc cooldown to equip auras if we have any
|
|
if (effectData->TriggerType == ITEM_SPELLTRIGGER_ON_EQUIP)
|
|
{
|
|
SpellProcEntry const* procEntry = sSpellMgr->GetSpellProcEntry(effectSpellInfo);
|
|
if (!procEntry)
|
|
continue;
|
|
|
|
if (Aura* itemAura = GetAura(effectData->SpellID, GetGUID(), pItem->GetGUID()))
|
|
itemAura->AddProcCooldown(procEntry, now);
|
|
continue;
|
|
}
|
|
|
|
// wrong triggering type
|
|
if (effectData->TriggerType != ITEM_SPELLTRIGGER_ON_USE)
|
|
continue;
|
|
|
|
// Don't replace longer cooldowns by equip cooldown if we have any.
|
|
if (GetSpellHistory()->GetRemainingCooldown(effectSpellInfo) > 30s)
|
|
continue;
|
|
|
|
GetSpellHistory()->AddCooldown(effectData->SpellID, pItem->GetEntry(), std::chrono::seconds(30));
|
|
|
|
WorldPackets::Item::ItemCooldown data;
|
|
data.ItemGuid = pItem->GetGUID();
|
|
data.SpellID = effectData->SpellID;
|
|
data.Cooldown = 30 * IN_MILLISECONDS; // Always 30secs?
|
|
SendDirectMessage(data.Write());
|
|
}
|
|
}
|
|
|
|
void Player::ResetSpells(bool myClassOnly)
|
|
{
|
|
// not need after this call
|
|
if (HasAtLoginFlag(AT_LOGIN_RESET_SPELLS))
|
|
RemoveAtLoginFlag(AT_LOGIN_RESET_SPELLS, true);
|
|
|
|
// make full copy of map (spells removed and marked as deleted at another spell remove
|
|
// and we can't use original map for safe iterative with visit each spell at loop end
|
|
PlayerSpellMap smap = GetSpellMap();
|
|
|
|
uint32 family;
|
|
|
|
if (myClassOnly)
|
|
{
|
|
ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(GetClass());
|
|
if (!clsEntry)
|
|
return;
|
|
family = clsEntry->SpellClassSet;
|
|
|
|
for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(iter->first, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
// skip server-side/triggered spells
|
|
if (spellInfo->SpellLevel == 0)
|
|
continue;
|
|
|
|
// skip wrong class/race skills
|
|
if (!IsSpellFitByClassAndRace(spellInfo->Id))
|
|
continue;
|
|
|
|
// skip other spell families
|
|
if (spellInfo->SpellFamilyName != family)
|
|
continue;
|
|
|
|
// skip broken spells
|
|
if (!SpellMgr::IsSpellValid(spellInfo, this, false))
|
|
continue;
|
|
}
|
|
}
|
|
else
|
|
for (PlayerSpellMap::const_iterator iter = smap.begin(); iter != smap.end(); ++iter)
|
|
RemoveSpell(iter->first, false, false); // only iter->first can be accessed, object by iter->second can be deleted already
|
|
|
|
LearnDefaultSkills();
|
|
LearnCustomSpells();
|
|
LearnQuestRewardedSpells();
|
|
}
|
|
|
|
void Player::LearnCustomSpells()
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_START_ALL_SPELLS))
|
|
return;
|
|
|
|
// learn default race/class spells
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
|
|
ASSERT(info);
|
|
for (PlayerCreateInfoSpells::const_iterator itr = info->customSpells.begin(); itr != info->customSpells.end(); ++itr)
|
|
{
|
|
uint32 tspell = *itr;
|
|
TC_LOG_DEBUG("entities.player.loading", "Player::LearnCustomSpells: Player '{}' ({}, Class: {} Race: {}): Adding initial spell (SpellID: {})",
|
|
GetName(), GetGUID().ToString(), uint32(GetClass()), uint32(GetRace()), tspell);
|
|
if (!IsInWorld()) // will send in INITIAL_SPELLS in list anyway at map add
|
|
AddSpell(tspell, true, true, true, false);
|
|
else // but send in normal spell in game learn case
|
|
LearnSpell(tspell, true);
|
|
}
|
|
}
|
|
|
|
void Player::LearnDefaultSkills()
|
|
{
|
|
// learn default race/class skills
|
|
PlayerInfo const* info = sObjectMgr->GetPlayerInfo(GetRace(), GetClass());
|
|
ASSERT(info);
|
|
for (PlayerCreateInfoSkills::const_iterator itr = info->skills.begin(); itr != info->skills.end(); ++itr)
|
|
{
|
|
SkillRaceClassInfoEntry const* rcInfo = *itr;
|
|
if (HasSkill(rcInfo->SkillID))
|
|
continue;
|
|
|
|
if (rcInfo->MinLevel > GetLevel())
|
|
continue;
|
|
|
|
LearnDefaultSkill(rcInfo);
|
|
}
|
|
}
|
|
|
|
void Player::LearnDefaultSkill(SkillRaceClassInfoEntry const* rcInfo)
|
|
{
|
|
uint16 skillId = rcInfo->SkillID;
|
|
switch (GetSkillRangeType(rcInfo))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE:
|
|
SetSkill(skillId, 0, 300, 300);
|
|
break;
|
|
case SKILL_RANGE_LEVEL:
|
|
{
|
|
uint16 skillValue = 1;
|
|
uint16 maxValue = GetMaxSkillValueForLevel();
|
|
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
|
|
skillValue = maxValue;
|
|
else if (GetClass() == CLASS_DEATH_KNIGHT)
|
|
skillValue = std::min(std::max<uint16>({ 1, uint16((GetLevel() - 1) * 5) }), maxValue);
|
|
|
|
SetSkill(skillId, 0, skillValue, maxValue);
|
|
break;
|
|
}
|
|
case SKILL_RANGE_MONO:
|
|
SetSkill(skillId, 0, 1, 1);
|
|
break;
|
|
case SKILL_RANGE_RANK:
|
|
{
|
|
SkillTiersEntry const* tier = sObjectMgr->GetSkillTier(rcInfo->SkillTierID);
|
|
uint16 maxValue = tier->GetValueForTierIndex(0);
|
|
uint16 skillValue = 1;
|
|
if (rcInfo->Flags & SKILL_FLAG_ALWAYS_MAX_VALUE)
|
|
skillValue = maxValue;
|
|
else if (GetClass() == CLASS_DEATH_KNIGHT)
|
|
skillValue = std::min(std::max(uint16(1), uint16((GetLevel() - 1) * 5)), maxValue);
|
|
|
|
SetSkill(skillId, 1, skillValue, maxValue);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Player::LearnQuestRewardedSpells(Quest const* quest)
|
|
{
|
|
int32 spell_id = quest->GetRewSpell();
|
|
uint32 src_spell_id = quest->GetSrcSpell();
|
|
|
|
// skip quests without rewarded spell
|
|
if (!spell_id)
|
|
return;
|
|
|
|
// if RewSpellCast = -1 we remove aura do to SrcSpell from player.
|
|
if (spell_id == -1 && src_spell_id)
|
|
{
|
|
RemoveAurasDueToSpell(src_spell_id);
|
|
return;
|
|
}
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell_id, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
// check learned spells state
|
|
bool found = false;
|
|
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
|
|
{
|
|
if (spellEffectInfo.IsEffect(SPELL_EFFECT_LEARN_SPELL) && !HasSpell(spellEffectInfo.TriggerSpell))
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// skip quests with not teaching spell or already known spell
|
|
if (!found)
|
|
return;
|
|
|
|
if (spellInfo->GetEffects().empty())
|
|
return;
|
|
|
|
SpellEffectInfo const& effect = spellInfo->GetEffect(EFFECT_0);
|
|
uint32 learned_0 = effect.TriggerSpell;
|
|
if (!HasSpell(learned_0))
|
|
{
|
|
found = false;
|
|
SkillLineAbilityMapBounds skills = sSpellMgr->GetSkillLineAbilityMapBounds(learned_0);
|
|
for (auto skillItr = skills.first; skillItr != skills.second; ++skillItr)
|
|
{
|
|
if (skillItr->second->GetAcquireMethod() == SkillLineAbilityAcquireMethod::LearnedOrAutomaticCharLevel)
|
|
{
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!found)
|
|
return;
|
|
}
|
|
|
|
CastSpell(this, spell_id, true);
|
|
}
|
|
|
|
void Player::LearnQuestRewardedSpells()
|
|
{
|
|
// learn spells received from quest completing
|
|
for (RewardedQuestSet::const_iterator itr = m_RewardedQuests.begin(); itr != m_RewardedQuests.end(); ++itr)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(*itr);
|
|
if (!quest)
|
|
continue;
|
|
|
|
LearnQuestRewardedSpells(quest);
|
|
}
|
|
}
|
|
|
|
void Player::LearnSkillRewardedSpells(uint32 skillId, uint32 skillValue, Races race)
|
|
{
|
|
uint32 classMask = GetClassMask();
|
|
std::vector<SkillLineAbilityEntry const*> const* skillLineAbilities = sDB2Manager.GetSkillLineAbilitiesBySkill(skillId);
|
|
if (!skillLineAbilities)
|
|
return;
|
|
|
|
for (SkillLineAbilityEntry const* ability : *skillLineAbilities)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(ability->Spell, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
switch (ability->GetAcquireMethod())
|
|
{
|
|
case SkillLineAbilityAcquireMethod::AutomaticSkillRank:
|
|
case SkillLineAbilityAcquireMethod::AutomaticCharLevel:
|
|
break;
|
|
case SkillLineAbilityAcquireMethod::LearnedOrAutomaticCharLevel:
|
|
// Treat as AutomaticCharLevel when conditions are met, otherwise treat it as Learned (trainer or quest)
|
|
if (spellInfo->ShowFutureSpellPlayerConditionID && !ConditionMgr::IsPlayerMeetingCondition(this, spellInfo->ShowFutureSpellPlayerConditionID))
|
|
continue;
|
|
if (!sConditionMgr->IsObjectMeetingNotGroupedConditions(CONDITION_SOURCE_TYPE_SKILL_LINE_ABILITY, ability->ID, this))
|
|
continue;
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
// Check race if set
|
|
if (!ability->RaceMask.IsEmpty() && !ability->RaceMask.HasRace(race))
|
|
continue;
|
|
|
|
// Check class if set
|
|
if (ability->ClassMask && !(ability->ClassMask & classMask))
|
|
continue;
|
|
|
|
// Check level, skip class spells if not high enough
|
|
uint32 requiredLevel = std::max(spellInfo->SpellLevel, spellInfo->BaseLevel);
|
|
if (requiredLevel > GetLevel())
|
|
continue;
|
|
|
|
// need unlearn spell
|
|
if (int32(skillValue) < ability->MinSkillLineRank && ability->GetAcquireMethod() == SkillLineAbilityAcquireMethod::AutomaticSkillRank)
|
|
RemoveSpell(ability->Spell);
|
|
// need learn
|
|
else if (!IsInWorld())
|
|
AddSpell(ability->Spell, true, true, true, false, false, ability->SkillLine);
|
|
else
|
|
LearnSpell(ability->Spell, true, ability->SkillLine);
|
|
}
|
|
}
|
|
|
|
int32 Player::GetProfessionSlotFor(uint32 skillId) const
|
|
{
|
|
int32 const* professionsBegin = m_activePlayerData->ProfessionSkillLine.begin();
|
|
int32 const* professionsEnd = m_activePlayerData->ProfessionSkillLine.end();
|
|
|
|
// Find profession slot
|
|
auto professionSlot = std::find(professionsBegin, professionsEnd, int32(skillId));
|
|
if (professionSlot == professionsEnd)
|
|
return -1;
|
|
|
|
return std::distance(professionsBegin, professionSlot);
|
|
}
|
|
|
|
int32 Player::FindEmptyProfessionSlotFor(uint32 skillId) const
|
|
{
|
|
SkillLineEntry const* skillEntry = sSkillLineStore.LookupEntry(skillId);
|
|
if (!skillEntry)
|
|
return -1;
|
|
|
|
if (skillEntry->ParentSkillLineID || skillEntry->CategoryID != SKILL_CATEGORY_PROFESSION)
|
|
return -1;
|
|
|
|
int32 const* professionsBegin = m_activePlayerData->ProfessionSkillLine.begin();
|
|
int32 const* professionsEnd = m_activePlayerData->ProfessionSkillLine.end();
|
|
|
|
// if there is no same profession, find any free slot
|
|
auto freeSlot = std::find(professionsBegin, professionsEnd, 0);
|
|
return freeSlot != professionsEnd ? std::distance(professionsBegin, freeSlot) : -1;
|
|
}
|
|
|
|
void Player::SendAurasForTarget(Unit* target) const
|
|
{
|
|
if (!target || target->GetVisibleAuras().empty()) // speedup things
|
|
return;
|
|
|
|
Unit::VisibleAuraContainer const& visibleAuras = target->GetVisibleAuras();
|
|
|
|
WorldPackets::Spells::AuraUpdate update;
|
|
update.UpdateAll = true;
|
|
update.UnitGUID = target->GetGUID();
|
|
update.Auras.reserve(visibleAuras.size());
|
|
|
|
for (AuraApplication* auraApp : visibleAuras)
|
|
{
|
|
WorldPackets::Spells::AuraInfo auraInfo;
|
|
auraApp->BuildUpdatePacket(auraInfo, false);
|
|
update.Auras.push_back(auraInfo);
|
|
}
|
|
|
|
SendDirectMessage(update.Write());
|
|
}
|
|
|
|
void Player::SetDailyQuestStatus(uint32 quest_id)
|
|
{
|
|
if (Quest const* qQuest = sObjectMgr->GetQuestTemplate(quest_id))
|
|
{
|
|
if (!qQuest->IsDFQuest())
|
|
{
|
|
AddDynamicUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::DailyQuestsCompleted)) = quest_id;
|
|
m_lastDailyQuestTime = GameTime::GetGameTime(); // last daily quest time
|
|
m_DailyQuestChanged = true;
|
|
}
|
|
else
|
|
{
|
|
m_DFQuests.insert(quest_id);
|
|
m_lastDailyQuestTime = GameTime::GetGameTime();
|
|
m_DailyQuestChanged = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::IsDailyQuestDone(uint32 quest_id) const
|
|
{
|
|
return m_activePlayerData->DailyQuestsCompleted.FindIndex(quest_id) >= 0;
|
|
}
|
|
|
|
void Player::SetWeeklyQuestStatus(uint32 quest_id)
|
|
{
|
|
m_weeklyquests.insert(quest_id);
|
|
m_WeeklyQuestChanged = true;
|
|
}
|
|
|
|
void Player::SetSeasonalQuestStatus(uint32 quest_id)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
return;
|
|
|
|
m_seasonalquests[quest->GetEventIdForQuest()][quest_id] = GameTime::GetGameTime();
|
|
m_SeasonalQuestChanged = true;
|
|
}
|
|
|
|
void Player::SetMonthlyQuestStatus(uint32 quest_id)
|
|
{
|
|
m_monthlyquests.insert(quest_id);
|
|
m_MonthlyQuestChanged = true;
|
|
}
|
|
|
|
void Player::DailyReset()
|
|
{
|
|
for (int32 questId : m_activePlayerData->DailyQuestsCompleted)
|
|
SetQuestCompletedBit(questId, false);
|
|
|
|
WorldPackets::Quest::DailyQuestsReset dailyQuestsReset;
|
|
dailyQuestsReset.Count = int32(m_activePlayerData->DailyQuestsCompleted.size());
|
|
SendDirectMessage(dailyQuestsReset.Write());
|
|
|
|
ClearDynamicUpdateFieldValues(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::DailyQuestsCompleted));
|
|
|
|
m_DFQuests.clear(); // Dungeon Finder Quests.
|
|
|
|
for (uint16 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
|
|
{
|
|
uint32 questId = GetQuestSlotQuestId(slot);
|
|
if (!questId)
|
|
continue;
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest || !quest->IsDaily() || !quest->HasFlagEx(QUEST_FLAGS_EX_REMOVE_ON_PERIODIC_RESET))
|
|
continue;
|
|
|
|
RemoveActiveQuest(questId);
|
|
AbandonQuest(questId);
|
|
DespawnPersonalSummonsForQuest(questId);
|
|
|
|
if (quest->GetLimitTime())
|
|
RemoveTimedQuest(questId);
|
|
|
|
SendDirectMessage(WorldPackets::Quest::QuestForceRemoved(questId).Write());
|
|
}
|
|
|
|
// DB data deleted in caller
|
|
m_DailyQuestChanged = false;
|
|
m_lastDailyQuestTime = 0;
|
|
|
|
if (_garrison)
|
|
_garrison->ResetFollowerActivationLimit();
|
|
|
|
FailCriteria(CriteriaFailEvent::DailyQuestsCleared, 0);
|
|
}
|
|
|
|
void Player::ResetWeeklyQuestStatus()
|
|
{
|
|
if (m_weeklyquests.empty())
|
|
return;
|
|
|
|
for (uint32 questId : m_weeklyquests)
|
|
SetQuestCompletedBit(questId, false);
|
|
|
|
for (uint16 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
|
|
{
|
|
uint32 questId = GetQuestSlotQuestId(slot);
|
|
if (!questId)
|
|
continue;
|
|
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(questId);
|
|
if (!quest || !quest->IsWeekly() || !quest->HasFlagEx(QUEST_FLAGS_EX_REMOVE_ON_PERIODIC_RESET))
|
|
continue;
|
|
|
|
RemoveActiveQuest(questId);
|
|
AbandonQuest(questId);
|
|
DespawnPersonalSummonsForQuest(questId);
|
|
|
|
if (quest->GetLimitTime())
|
|
RemoveTimedQuest(questId);
|
|
|
|
SendDirectMessage(WorldPackets::Quest::QuestForceRemoved(questId).Write());
|
|
}
|
|
|
|
m_weeklyquests.clear();
|
|
// DB data deleted in caller
|
|
m_WeeklyQuestChanged = false;
|
|
}
|
|
|
|
void Player::ResetSeasonalQuestStatus(uint16 event_id, time_t eventStartTime)
|
|
{
|
|
// DB data deleted in caller
|
|
m_SeasonalQuestChanged = false;
|
|
|
|
auto eventItr = m_seasonalquests.find(event_id);
|
|
if (eventItr == m_seasonalquests.end())
|
|
return;
|
|
|
|
if (eventItr->second.empty())
|
|
return;
|
|
|
|
for (auto questItr = eventItr->second.begin(); questItr != eventItr->second.end(); )
|
|
{
|
|
if (questItr->second < eventStartTime)
|
|
{
|
|
SetQuestCompletedBit(questItr->first, false);
|
|
|
|
questItr = eventItr->second.erase(questItr);
|
|
}
|
|
else
|
|
++questItr;
|
|
}
|
|
|
|
if (eventItr->second.empty())
|
|
m_seasonalquests.erase(eventItr);
|
|
|
|
}
|
|
|
|
void Player::ResetMonthlyQuestStatus()
|
|
{
|
|
if (m_monthlyquests.empty())
|
|
return;
|
|
|
|
for (uint32 questId : m_monthlyquests)
|
|
SetQuestCompletedBit(questId, false);
|
|
|
|
m_monthlyquests.clear();
|
|
// DB data deleted in caller
|
|
m_MonthlyQuestChanged = false;
|
|
}
|
|
|
|
Battleground* Player::GetBattleground() const
|
|
{
|
|
if (GetBattlegroundId() == 0)
|
|
return nullptr;
|
|
|
|
return sBattlegroundMgr->GetBattleground(GetBattlegroundId(), m_bgData.bgTypeID);
|
|
}
|
|
|
|
uint32 Player::GetBattlegroundQueueJoinTime(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
return m_bgBattlegroundQueueID[i].joinTime;
|
|
return 0;
|
|
}
|
|
|
|
bool Player::InBattlegroundQueue(bool ignoreArena) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId != BATTLEGROUND_QUEUE_NONE
|
|
&& (!ignoreArena || m_bgBattlegroundQueueID[i].bgQueueTypeId.BattlemasterListId != BATTLEGROUND_AA))
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
BattlegroundQueueTypeId Player::GetBattlegroundQueueTypeId(uint32 index) const
|
|
{
|
|
if (index < PLAYER_MAX_BATTLEGROUND_QUEUES)
|
|
return m_bgBattlegroundQueueID[index].bgQueueTypeId;
|
|
|
|
return BATTLEGROUND_QUEUE_NONE;
|
|
}
|
|
|
|
uint32 Player::GetBattlegroundQueueIndex(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
return i;
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
bool Player::IsInvitedForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
return m_bgBattlegroundQueueID[i].invitedToInstance != 0;
|
|
return false;
|
|
}
|
|
|
|
bool Player::InBattlegroundQueueForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
return GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
void Player::SetBattlegroundId(uint32 val, BattlegroundTypeId bgTypeId, BattlegroundQueueTypeId queueId)
|
|
{
|
|
m_bgData.bgInstanceID = val;
|
|
m_bgData.bgTypeID = bgTypeId;
|
|
m_bgData.queueId = queueId;
|
|
}
|
|
|
|
uint32 Player::AddBattlegroundQueueId(BattlegroundQueueTypeId val)
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE || m_bgBattlegroundQueueID[i].bgQueueTypeId == val)
|
|
{
|
|
m_bgBattlegroundQueueID[i].bgQueueTypeId = val;
|
|
m_bgBattlegroundQueueID[i].invitedToInstance = 0;
|
|
m_bgBattlegroundQueueID[i].joinTime = GameTime::GetGameTime();
|
|
m_bgBattlegroundQueueID[i].mercenary = HasAura(SPELL_MERCENARY_CONTRACT_HORDE) || HasAura(SPELL_MERCENARY_CONTRACT_ALLIANCE);
|
|
return i;
|
|
}
|
|
}
|
|
return PLAYER_MAX_BATTLEGROUND_QUEUES;
|
|
}
|
|
|
|
bool Player::HasFreeBattlegroundQueueId() const
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == BATTLEGROUND_QUEUE_NONE)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveBattlegroundQueueId(BattlegroundQueueTypeId val)
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
{
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == val)
|
|
{
|
|
m_bgBattlegroundQueueID[i].bgQueueTypeId = BATTLEGROUND_QUEUE_NONE;
|
|
m_bgBattlegroundQueueID[i].invitedToInstance = 0;
|
|
m_bgBattlegroundQueueID[i].joinTime = 0;
|
|
m_bgBattlegroundQueueID[i].mercenary = false;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::SetInviteForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, uint32 instanceId)
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
m_bgBattlegroundQueueID[i].invitedToInstance = instanceId;
|
|
}
|
|
|
|
bool Player::IsInvitedForBattlegroundInstance(uint32 instanceId) const
|
|
{
|
|
for (uint8 i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].invitedToInstance == instanceId)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Player::SetMercenaryForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId, bool mercenary)
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
m_bgBattlegroundQueueID[i].mercenary = mercenary;
|
|
}
|
|
|
|
bool Player::IsMercenaryForBattlegroundQueueType(BattlegroundQueueTypeId bgQueueTypeId) const
|
|
{
|
|
for (uint8 i = 0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
|
|
if (m_bgBattlegroundQueueID[i].bgQueueTypeId == bgQueueTypeId)
|
|
return m_bgBattlegroundQueueID[i].mercenary;
|
|
return false;
|
|
}
|
|
|
|
bool Player::InArena() const
|
|
{
|
|
Battleground* bg = GetBattleground();
|
|
if (!bg || !bg->isArena())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetBGAccessByLevel(BattlegroundTypeId bgTypeId) const
|
|
{
|
|
// get a template bg instead of running one
|
|
BattlegroundTemplate const* bg = sBattlegroundMgr->GetBattlegroundTemplateByTypeId(bgTypeId);
|
|
if (!bg)
|
|
return false;
|
|
|
|
// limit check leel to dbc compatible level range
|
|
uint32 level = GetLevel();
|
|
if (level > DEFAULT_MAX_LEVEL)
|
|
level = DEFAULT_MAX_LEVEL;
|
|
|
|
if (level < bg->GetMinLevel() || level > bg->GetMaxLevel())
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
float Player::GetReputationPriceDiscount(Creature const* creature) const
|
|
{
|
|
return GetReputationPriceDiscount(creature->GetFactionTemplateEntry());
|
|
}
|
|
|
|
float Player::GetReputationPriceDiscount(FactionTemplateEntry const* factionTemplate) const
|
|
{
|
|
if (!factionTemplate || !factionTemplate->Faction)
|
|
return 1.0f;
|
|
|
|
ReputationRank rank = GetReputationRank(factionTemplate->Faction);
|
|
if (rank <= REP_NEUTRAL)
|
|
return 1.0f;
|
|
|
|
return 1.0f - 0.05f* (rank - REP_NEUTRAL);
|
|
}
|
|
|
|
Player* Player::GetTrader() const
|
|
{
|
|
return m_trade ? m_trade->GetTrader() : nullptr;
|
|
}
|
|
|
|
bool Player::IsSpellFitByClassAndRace(uint32 spell_id) const
|
|
{
|
|
uint8 race = GetRace();
|
|
uint32 classmask = GetClassMask();
|
|
|
|
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spell_id);
|
|
if (bounds.first == bounds.second)
|
|
return true;
|
|
|
|
for (SkillLineAbilityMap::const_iterator _spell_idx = bounds.first; _spell_idx != bounds.second; ++_spell_idx)
|
|
{
|
|
// skip wrong race skills
|
|
if (!_spell_idx->second->RaceMask.IsEmpty() && !_spell_idx->second->RaceMask.HasRace(race))
|
|
continue;
|
|
|
|
// skip wrong class skills
|
|
if (_spell_idx->second->ClassMask && (_spell_idx->second->ClassMask & classmask) == 0)
|
|
continue;
|
|
|
|
// skip wrong class and race skill saved in SkillRaceClassInfo.dbc
|
|
if (!sDB2Manager.GetSkillRaceClassInfo(_spell_idx->second->SkillLine, GetRace(), GetClass()))
|
|
continue;
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasQuestForGO(int32 GOId) const
|
|
{
|
|
for (QuestObjectiveStatusMap::value_type const& objectiveItr : Trinity::Containers::MapEqualRange(m_questObjectiveStatus, { QUEST_OBJECTIVE_GAMEOBJECT, GOId }))
|
|
{
|
|
Quest const* qInfo = ASSERT_NOTNULL(sObjectMgr->GetQuestTemplate(objectiveItr.second.QuestStatusItr->first));
|
|
QuestObjective const* objective = sObjectMgr->GetQuestObjective(objectiveItr.second.ObjectiveId);
|
|
if (!qInfo || !objective || !IsQuestObjectiveCompletable(objectiveItr.second.QuestStatusItr->second.Slot, qInfo, *objective))
|
|
continue;
|
|
|
|
// hide quest if player is in raid-group and quest is no raid quest
|
|
if (GetGroup() && GetGroup()->isRaidGroup() && !qInfo->IsAllowedInRaid(GetMap()->GetDifficultyID()))
|
|
if (!InBattleground()) //there are two ways.. we can make every bg-quest a raidquest, or add this code here.. i don't know if this can be exploited by other quests, but i think all other quests depend on a specific area.. but keep this in mind, if something strange happens later
|
|
continue;
|
|
|
|
if (!IsQuestObjectiveComplete(objectiveItr.second.QuestStatusItr->second.Slot, qInfo, *objective))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::UpdateVisibleObjectInteractions(bool allUnits, bool onlySpellClicks, bool gameObjectQuestGiverStatus, bool questObjectiveGameObjects)
|
|
{
|
|
WorldPackets::Quest::QuestGiverStatusMultiple giverStatusMultiple;
|
|
UpdateData udata(GetMapId());
|
|
for (ObjectGuid visibleObjectGuid : m_clientGUIDs)
|
|
{
|
|
if (visibleObjectGuid.IsGameObject() && (gameObjectQuestGiverStatus || questObjectiveGameObjects))
|
|
{
|
|
GameObject* gameObject = ObjectAccessor::GetGameObject(*this, visibleObjectGuid);
|
|
if (!gameObject)
|
|
continue;
|
|
|
|
if (gameObjectQuestGiverStatus && gameObject->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
|
|
giverStatusMultiple.QuestGiver.emplace_back(visibleObjectGuid, GetQuestDialogStatus(gameObject));
|
|
|
|
if (questObjectiveGameObjects)
|
|
{
|
|
UF::ObjectData::Base objMask;
|
|
UF::GameObjectData::Base goMask;
|
|
|
|
SpawnMetadata const* data = sObjectMgr->GetSpawnMetadata(SPAWN_TYPE_GAMEOBJECT, gameObject->GetSpawnId());
|
|
if (data && data->spawnTrackingData && !data->spawnTrackingQuestObjectives.empty())
|
|
{
|
|
objMask.MarkChanged(&UF::ObjectData::DynamicFlags);
|
|
goMask.MarkChanged(&UF::GameObjectData::StateWorldEffectIDs);
|
|
goMask.MarkChanged(&UF::GameObjectData::StateSpellVisualID);
|
|
goMask.MarkChanged(&UF::GameObjectData::SpawnTrackingStateAnimID);
|
|
goMask.MarkChanged(&UF::GameObjectData::SpawnTrackingStateAnimKitID);
|
|
goMask.MarkChanged(&UF::GameObjectData::StateWorldEffectsQuestObjectiveID);
|
|
}
|
|
else if (m_questObjectiveStatus.contains({ QUEST_OBJECTIVE_GAMEOBJECT, int32(gameObject->GetEntry()) }) || gameObject->GetGOInfo()->GetConditionID1())
|
|
objMask.MarkChanged(&UF::ObjectData::DynamicFlags);
|
|
else
|
|
{
|
|
switch (gameObject->GetGoType())
|
|
{
|
|
case GAMEOBJECT_TYPE_QUESTGIVER:
|
|
case GAMEOBJECT_TYPE_CHEST:
|
|
case GAMEOBJECT_TYPE_GENERIC:
|
|
case GAMEOBJECT_TYPE_SPELL_FOCUS:
|
|
case GAMEOBJECT_TYPE_GOOBER:
|
|
case GAMEOBJECT_TYPE_GATHERING_NODE:
|
|
if (sObjectMgr->IsGameObjectForQuests(gameObject->GetEntry()))
|
|
objMask.MarkChanged(&UF::ObjectData::DynamicFlags);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
if (objMask.GetChangesMask().IsAnySet() || goMask.GetChangesMask().IsAnySet())
|
|
gameObject->BuildValuesUpdateForPlayerWithMask(&udata, objMask.GetChangesMask(), goMask.GetChangesMask(), this);
|
|
}
|
|
}
|
|
else if (visibleObjectGuid.IsCreatureOrVehicle() && (allUnits || onlySpellClicks))
|
|
{
|
|
Creature* creature = ObjectAccessor::GetCreatureOrPetOrVehicle(*this, visibleObjectGuid);
|
|
if (!creature)
|
|
continue;
|
|
|
|
if (allUnits)
|
|
{
|
|
UF::ObjectData::Base objMask;
|
|
UF::UnitData::Base unitMask;
|
|
if (creature->m_unitData->NpcFlags)
|
|
unitMask.MarkChanged(&UF::UnitData::NpcFlags);
|
|
if (creature->m_unitData->NpcFlags2)
|
|
unitMask.MarkChanged(&UF::UnitData::NpcFlags2);
|
|
|
|
SpawnMetadata const* data = sObjectMgr->GetSpawnMetadata(SPAWN_TYPE_CREATURE, creature->GetSpawnId());
|
|
if (data && data->spawnTrackingData && !data->spawnTrackingQuestObjectives.empty())
|
|
{
|
|
objMask.MarkChanged(&UF::ObjectData::DynamicFlags);
|
|
unitMask.MarkChanged(&UF::UnitData::StateWorldEffectIDs);
|
|
unitMask.MarkChanged(&UF::UnitData::StateSpellVisualID);
|
|
unitMask.MarkChanged(&UF::UnitData::StateAnimID);
|
|
unitMask.MarkChanged(&UF::UnitData::StateAnimKitID);
|
|
unitMask.MarkChanged(&UF::UnitData::StateWorldEffectsQuestObjectiveID);
|
|
}
|
|
|
|
if (objMask.GetChangesMask().IsAnySet() || unitMask.GetChangesMask().IsAnySet())
|
|
creature->BuildValuesUpdateForPlayerWithMask(&udata, objMask.GetChangesMask(), unitMask.GetChangesMask(), this);
|
|
|
|
if (creature->IsQuestGiver())
|
|
giverStatusMultiple.QuestGiver.emplace_back(visibleObjectGuid, GetQuestDialogStatus(creature));
|
|
}
|
|
else if (onlySpellClicks)
|
|
{
|
|
// check if this unit requires quest specific flags
|
|
if (!creature->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
|
|
continue;
|
|
|
|
auto clickBounds = sObjectMgr->GetSpellClickInfoMapBounds(creature->GetEntry());
|
|
for (auto const& clickPair : clickBounds)
|
|
{
|
|
if (sConditionMgr->HasConditionsForSpellClickEvent(creature->GetEntry(), clickPair.second.spellId))
|
|
{
|
|
UF::ObjectData::Base objMask;
|
|
UF::UnitData::Base unitMask;
|
|
unitMask.MarkChanged(&UF::UnitData::NpcFlags); // NpcFlags has UNIT_NPC_FLAG_SPELLCLICK
|
|
creature->BuildValuesUpdateForPlayerWithMask(&udata, objMask.GetChangesMask(), unitMask.GetChangesMask(), this);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// If as a result of npcflag updates we stop seeing UNIT_NPC_FLAG_QUESTGIVER then
|
|
// we must also send SMSG_QUEST_GIVER_STATUS_MULTIPLE because client will not request it automatically
|
|
if (!giverStatusMultiple.QuestGiver.empty())
|
|
SendDirectMessage(giverStatusMultiple.Write());
|
|
|
|
if (udata.HasData())
|
|
{
|
|
WorldPacket packet;
|
|
udata.BuildPacket(&packet);
|
|
SendDirectMessage(&packet);
|
|
}
|
|
}
|
|
|
|
bool Player::HasSummonPending() const
|
|
{
|
|
return m_summon_expire >= GameTime::GetGameTime();
|
|
}
|
|
|
|
void Player::SendSummonRequestFrom(Unit* summoner)
|
|
{
|
|
if (!summoner)
|
|
return;
|
|
|
|
// Player already has active summon request
|
|
if (HasSummonPending())
|
|
return;
|
|
|
|
// Evil Twin (ignore player summon, but hide this for summoner)
|
|
if (HasAura(23445))
|
|
return;
|
|
|
|
m_summon_expire = GameTime::GetGameTime() + MAX_PLAYER_SUMMON_DELAY;
|
|
m_summon_location.Location.WorldRelocate(*summoner);
|
|
m_summon_location.InstanceId = summoner->GetInstanceId();
|
|
|
|
WorldPackets::Movement::SummonRequest summonRequest;
|
|
summonRequest.SummonerGUID = summoner->GetGUID();
|
|
if (Player const* playerSummoner = summoner->ToPlayer())
|
|
summonRequest.SummonerVirtualRealmAddress = playerSummoner->m_playerData->VirtualPlayerRealm;
|
|
else
|
|
summonRequest.SummonerVirtualRealmAddress = GetVirtualRealmAddress();
|
|
|
|
summonRequest.AreaID = summoner->GetZoneId();
|
|
SendDirectMessage(summonRequest.Write());
|
|
|
|
if (Group const* group = GetGroup())
|
|
{
|
|
WorldPackets::Party::BroadcastSummonCast summonCast;
|
|
summonCast.Target = GetGUID();
|
|
group->BroadcastPacket(summonCast.Write(), false);
|
|
}
|
|
}
|
|
|
|
void Player::SummonIfPossible(bool agree)
|
|
{
|
|
auto broadcastSummonResponse = [&](bool accepted)
|
|
{
|
|
if (Group const* group = GetGroup())
|
|
{
|
|
WorldPackets::Party::BroadcastSummonResponse summonResponse;
|
|
summonResponse.Target = GetGUID();
|
|
summonResponse.Accepted = accepted;
|
|
group->BroadcastPacket(summonResponse.Write(), false);
|
|
}
|
|
};
|
|
|
|
if (!agree)
|
|
{
|
|
m_summon_expire = 0;
|
|
broadcastSummonResponse(false);
|
|
return;
|
|
}
|
|
|
|
// expire and auto declined
|
|
if (m_summon_expire < GameTime::GetGameTime())
|
|
{
|
|
broadcastSummonResponse(false);
|
|
return;
|
|
}
|
|
|
|
// stop taxi flight at summon
|
|
FinishTaxiFlight();
|
|
|
|
m_summon_expire = 0;
|
|
|
|
UpdateCriteria(CriteriaType::AcceptSummon, 1);
|
|
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Summon);
|
|
|
|
TeleportTo(m_summon_location, TELE_TO_NONE);
|
|
|
|
broadcastSummonResponse(true);
|
|
}
|
|
|
|
void Player::RemoveItemDurations(Item* item)
|
|
{
|
|
for (ItemDurationList::iterator itr = m_itemDuration.begin(); itr != m_itemDuration.end(); ++itr)
|
|
{
|
|
if (*itr == item)
|
|
{
|
|
m_itemDuration.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddItemDurations(Item* item)
|
|
{
|
|
if (*item->m_itemData->Expiration)
|
|
{
|
|
m_itemDuration.push_back(item);
|
|
item->SendTimeUpdate(this);
|
|
}
|
|
}
|
|
|
|
void Player::AutoUnequipOffhandIfNeed(bool force /*= false*/)
|
|
{
|
|
Item* offItem = GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
|
|
if (!offItem)
|
|
return;
|
|
|
|
// unequip offhand weapon if player doesn't have dual wield anymore
|
|
if (!CanDualWield()
|
|
&& ((offItem->GetTemplate()->GetInventoryType() == INVTYPE_WEAPONOFFHAND && !offItem->GetTemplate()->HasFlag(ITEM_FLAG3_ALWAYS_ALLOW_DUAL_WIELD))
|
|
|| offItem->GetTemplate()->GetInventoryType() == INVTYPE_WEAPON))
|
|
force = true;
|
|
|
|
// need unequip offhand for 2h-weapon without TitanGrip (in any from hands)
|
|
if (!force && (CanTitanGrip() || (offItem->GetTemplate()->GetInventoryType() != INVTYPE_2HWEAPON && !IsTwoHandUsed())))
|
|
return;
|
|
|
|
ItemPosCountVec off_dest;
|
|
if (CanStoreItem(NULL_BAG, NULL_SLOT, off_dest, offItem, false) == EQUIP_ERR_OK)
|
|
{
|
|
RemoveItem(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
|
|
StoreItem(off_dest, offItem, true);
|
|
}
|
|
else
|
|
{
|
|
MoveItemFromInventory(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND, true);
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
offItem->DeleteFromInventoryDB(trans); // deletes item from character's inventory
|
|
offItem->SaveToDB(trans); // recursive and not have transaction guard into self, item not in inventory and can be save standalone
|
|
|
|
std::string subject = GetSession()->GetTrinityString(LANG_NOT_EQUIPPED_ITEM);
|
|
MailDraft(subject, "There were problems with equipping one or several items").AddItem(offItem).SendMailTo(trans, this, MailSender(this, MAIL_STATIONERY_GM), MAIL_CHECK_MASK_COPIED);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
}
|
|
|
|
OutdoorPvP* Player::GetOutdoorPvP() const
|
|
{
|
|
return sOutdoorPvPMgr->GetOutdoorPvPToZoneId(GetMap(), GetZoneId());
|
|
}
|
|
|
|
bool Player::HasItemFitToSpellRequirements(SpellInfo const* spellInfo, Item const* ignoreItem) const
|
|
{
|
|
if (spellInfo->EquippedItemClass < 0)
|
|
return true;
|
|
|
|
// scan other equipped items for same requirements (mostly 2 daggers/etc)
|
|
// for optimize check 2 used cases only
|
|
switch (spellInfo->EquippedItemClass)
|
|
{
|
|
case ITEM_CLASS_WEAPON:
|
|
{
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
break;
|
|
}
|
|
case ITEM_CLASS_ARMOR:
|
|
{
|
|
if (!spellInfo->HasAttribute(SPELL_ATTR8_REQUIRES_EQUIPPED_INV_TYPES))
|
|
{
|
|
// most used check: shield only
|
|
if (spellInfo->EquippedItemSubClassMask & (1 << ITEM_SUBCLASS_ARMOR_SHIELD))
|
|
{
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
|
|
// special check to filter things like Shield Wall, the aura is not permanent and must stay even without required item
|
|
if (!spellInfo->IsPassive())
|
|
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
|
|
if (spellEffectInfo.IsAura())
|
|
return true;
|
|
}
|
|
|
|
// tabard not have dependent spells
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_MAINHAND; ++i)
|
|
if (Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
if (item != ignoreItem && item->IsFitToSpellRequirements(spellInfo))
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
// requires item equipped in all armor slots
|
|
for (uint8 i : {EQUIPMENT_SLOT_HEAD, EQUIPMENT_SLOT_SHOULDERS, EQUIPMENT_SLOT_CHEST, EQUIPMENT_SLOT_WAIST, EQUIPMENT_SLOT_LEGS, EQUIPMENT_SLOT_FEET, EQUIPMENT_SLOT_WRISTS, EQUIPMENT_SLOT_HANDS})
|
|
{
|
|
Item* item = GetUseableItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!item || item == ignoreItem || !item->IsFitToSpellRequirements(spellInfo))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
TC_LOG_ERROR("entities.player", "Player::HasItemFitToSpellRequirements: Not handled spell requirement for item class {}", spellInfo->EquippedItemClass);
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanNoReagentCast(SpellInfo const* spellInfo) const
|
|
{
|
|
// don't take reagents for spells with SPELL_ATTR5_NO_REAGENT_WHILE_PREP
|
|
if (spellInfo->HasAttribute(SPELL_ATTR5_NO_REAGENT_COST_WITH_AURA) &&
|
|
HasUnitFlag(UNIT_FLAG_PREPARATION))
|
|
return true;
|
|
|
|
// Check no reagent use mask
|
|
flag128 noReagentMask;
|
|
noReagentMask[0] = m_activePlayerData->NoReagentCostMask[0];
|
|
noReagentMask[1] = m_activePlayerData->NoReagentCostMask[1];
|
|
noReagentMask[2] = m_activePlayerData->NoReagentCostMask[2];
|
|
noReagentMask[3] = m_activePlayerData->NoReagentCostMask[3];
|
|
if (spellInfo->SpellFamilyFlags & noReagentMask)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::RemoveItemDependentAurasAndCasts(Item* pItem)
|
|
{
|
|
for (AuraMap::iterator itr = m_ownedAuras.begin(); itr != m_ownedAuras.end();)
|
|
{
|
|
Aura* aura = itr->second;
|
|
|
|
// skip not self applied auras
|
|
SpellInfo const* spellInfo = aura->GetSpellInfo();
|
|
if (aura->GetCasterGUID() != GetGUID())
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// skip if not item dependent or have alternative item
|
|
if (HasItemFitToSpellRequirements(spellInfo, pItem))
|
|
{
|
|
++itr;
|
|
continue;
|
|
}
|
|
|
|
// no alt item, remove aura, restart check
|
|
RemoveOwnedAura(itr);
|
|
}
|
|
|
|
// currently cast spells can be dependent from item
|
|
for (uint32 i = 0; i < CURRENT_MAX_SPELL; ++i)
|
|
if (Spell* spell = GetCurrentSpell(CurrentSpellTypes(i)))
|
|
if (!HasItemFitToSpellRequirements(spell->m_spellInfo, pItem))
|
|
InterruptSpell(CurrentSpellTypes(i), false);
|
|
}
|
|
|
|
void Player::InitializeSelfResurrectionSpells()
|
|
{
|
|
ClearSelfResSpell();
|
|
|
|
uint32 spells[3] = { };
|
|
|
|
AuraEffectList const& dummyAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
|
|
for (AuraEffectList::const_iterator itr = dummyAuras.begin(); itr != dummyAuras.end(); ++itr)
|
|
{
|
|
// Soulstone Resurrection // prio: 3 (max, non death persistent)
|
|
if ((*itr)->GetSpellInfo()->SpellFamilyName == SPELLFAMILY_WARLOCK && (*itr)->GetSpellInfo()->SpellFamilyFlags[1] & 0x1000000)
|
|
spells[0] = 3026;
|
|
// Twisting Nether // prio: 2 (max)
|
|
else if ((*itr)->GetId() == 23701 && roll_chance_i(10))
|
|
spells[1] = 23700;
|
|
}
|
|
|
|
// Reincarnation (passive spell) // prio: 1
|
|
if (HasSpell(20608) && !GetSpellHistory()->HasCooldown(21169))
|
|
spells[2] = 21169;
|
|
|
|
for (uint32 selfResSpell : spells)
|
|
if (selfResSpell)
|
|
AddSelfResSpell(selfResSpell);
|
|
}
|
|
|
|
// Used in triggers for check "Only to targets that grant experience or honor" req
|
|
bool Player::isHonorOrXPTarget(Unit const* victim) const
|
|
{
|
|
uint8 v_level = victim->GetLevelForTarget(this);
|
|
uint8 k_grey = Trinity::XP::GetGrayLevel(GetLevel());
|
|
|
|
// Victim level less gray level
|
|
if (v_level < k_grey && !sWorld->getIntConfig(CONFIG_MIN_CREATURE_SCALED_XP_RATIO))
|
|
return false;
|
|
|
|
if (Creature const* creature = victim->ToCreature())
|
|
{
|
|
if (creature->IsCritter() || creature->IsTotem())
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
bool Player::GetsRecruitAFriendBonus(bool forXP)
|
|
{
|
|
bool recruitAFriend = false;
|
|
if (GetLevel() <= sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL) || !forXP)
|
|
{
|
|
if (Group* group = GetGroup())
|
|
{
|
|
for (GroupReference const& itr : group->GetMembers())
|
|
{
|
|
Player* player = itr.GetSource();
|
|
if (!player->IsAtRecruitAFriendDistance(this))
|
|
continue; // member (alive or dead) or his corpse at req. distance
|
|
|
|
if (forXP)
|
|
{
|
|
// level must be allowed to get RaF bonus
|
|
if (player->GetLevel() > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL))
|
|
continue;
|
|
|
|
// level difference must be small enough to get RaF bonus, UNLESS we are lower level
|
|
if (player->GetLevel() < GetLevel())
|
|
if (uint8(GetLevel() - player->GetLevel()) > sWorld->getIntConfig(CONFIG_MAX_RECRUIT_A_FRIEND_BONUS_PLAYER_LEVEL_DIFFERENCE))
|
|
continue;
|
|
}
|
|
|
|
bool ARecruitedB = (player->GetSession()->GetRecruiterId() == GetSession()->GetAccountId());
|
|
bool BRecruitedA = (GetSession()->GetRecruiterId() == player->GetSession()->GetAccountId());
|
|
if (ARecruitedB || BRecruitedA)
|
|
{
|
|
recruitAFriend = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return recruitAFriend;
|
|
}
|
|
|
|
void Player::RewardPlayerAndGroupAtEvent(uint32 creature_id, WorldObject* pRewardSource)
|
|
{
|
|
if (!pRewardSource)
|
|
return;
|
|
|
|
ObjectGuid creature_guid = (pRewardSource->GetTypeId() == TYPEID_UNIT) ? pRewardSource->GetGUID() : ObjectGuid::Empty;
|
|
|
|
// prepare data for near group iteration
|
|
if (Group* group = GetGroup())
|
|
{
|
|
for (GroupReference const& itr : group->GetMembers())
|
|
{
|
|
Player* player = itr.GetSource();
|
|
if (!player->IsAtGroupRewardDistance(pRewardSource))
|
|
continue; // member (alive or dead) or his corpse at req. distance
|
|
|
|
// quest objectives updated only for alive group member or dead but with not released body
|
|
if (player->IsAlive()|| !player->GetCorpse())
|
|
player->KilledMonsterCredit(creature_id, creature_guid);
|
|
}
|
|
}
|
|
else // if (!group)
|
|
KilledMonsterCredit(creature_id, creature_guid);
|
|
}
|
|
|
|
bool Player::IsAtGroupRewardDistance(WorldObject const* pRewardSource) const
|
|
{
|
|
if (!pRewardSource || !IsInMap(pRewardSource))
|
|
return false;
|
|
|
|
WorldObject const* player = GetCorpse();
|
|
if (!player || IsAlive())
|
|
player = this;
|
|
|
|
if (player->GetMap()->IsDungeon())
|
|
return true;
|
|
|
|
return pRewardSource->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_GROUP_XP_DISTANCE);
|
|
}
|
|
|
|
bool Player::IsAtRecruitAFriendDistance(WorldObject const* pOther) const
|
|
{
|
|
if (!pOther || !IsInMap(pOther))
|
|
return false;
|
|
|
|
WorldObject const* player = GetCorpse();
|
|
if (!player || IsAlive())
|
|
player = this;
|
|
|
|
return pOther->GetDistance(player) <= sWorld->getFloatConfig(CONFIG_MAX_RECRUIT_A_FRIEND_DISTANCE);
|
|
}
|
|
|
|
void Player::ResurrectUsingRequestData()
|
|
{
|
|
// Teleport before resurrecting by player, otherwise the player might get attacked from creatures near his corpse
|
|
TeleportTo(_resurrectionData->Location);
|
|
|
|
if (IsBeingTeleported())
|
|
{
|
|
ScheduleDelayedOperation(DELAYED_RESURRECT_PLAYER);
|
|
return;
|
|
}
|
|
|
|
ResurrectUsingRequestDataImpl();
|
|
}
|
|
|
|
void Player::ResurrectUsingRequestDataImpl()
|
|
{
|
|
// save health and mana before resurrecting, _resurrectionData can be erased
|
|
uint32 resurrectHealth = _resurrectionData->Health;
|
|
uint32 resurrectMana = _resurrectionData->Mana;
|
|
uint32 resurrectAura = _resurrectionData->Aura;
|
|
ObjectGuid resurrectGUID = _resurrectionData->GUID;
|
|
|
|
ResurrectPlayer(0.0f, false);
|
|
|
|
SetHealth(resurrectHealth);
|
|
SetPower(POWER_MANA, resurrectMana);
|
|
|
|
SetPower(POWER_RAGE, 0);
|
|
SetFullPower(POWER_ENERGY);
|
|
SetFullPower(POWER_FOCUS);
|
|
SetPower(POWER_LUNAR_POWER, 0);
|
|
|
|
if (uint32 aura = resurrectAura)
|
|
CastSpell(this, aura, CastSpellExtraArgs(TRIGGERED_FULL_MASK)
|
|
.SetOriginalCaster(resurrectGUID));
|
|
|
|
SpawnCorpseBones();
|
|
}
|
|
|
|
void Player::SetClientControl(Unit* target, bool allowMove)
|
|
{
|
|
// a player can never client control nothing
|
|
ASSERT(target);
|
|
|
|
// don't allow possession to be overridden
|
|
if (target->HasUnitState(UNIT_STATE_CHARMED) && (GetGUID() != target->GetCharmerGUID()))
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player '{}' attempt to client control '{}', which is charmed by GUID {}",
|
|
GetName(), target->GetName(), target->GetCharmerGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
// still affected by some aura that shouldn't allow control, only allow on last such aura to be removed
|
|
if (target->HasUnitState(UNIT_STATE_FLEEING | UNIT_STATE_CONFUSED))
|
|
allowMove = false;
|
|
|
|
WorldPackets::Movement::ControlUpdate data;
|
|
data.Guid = target->GetGUID();
|
|
data.On = allowMove;
|
|
SendDirectMessage(data.Write());
|
|
|
|
WorldObject* viewpoint = GetViewpoint();
|
|
if (!viewpoint)
|
|
viewpoint = this;
|
|
if (target != viewpoint)
|
|
{
|
|
if (viewpoint != this)
|
|
SetViewpoint(viewpoint, false);
|
|
if (target != this)
|
|
SetViewpoint(target, true);
|
|
}
|
|
|
|
SetMovedUnit(target);
|
|
}
|
|
|
|
void Player::UpdateZoneDependentAuras(uint32 newZone)
|
|
{
|
|
// Some spells applied at enter into zone (with subzones), aura removed in UpdateAreaDependentAuras that called always at zone->area update
|
|
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(newZone);
|
|
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if (itr->second->flags & SPELL_AREA_FLAG_AUTOCAST && itr->second->IsFitToRequirements(this, newZone, 0))
|
|
if (!HasAura(itr->second->spellId))
|
|
CastSpell(this, itr->second->spellId, true);
|
|
}
|
|
|
|
void Player::UpdateAreaDependentAuras(uint32 newArea)
|
|
{
|
|
// remove auras from spells with area limitations
|
|
for (AuraMap::iterator iter = m_ownedAuras.begin(); iter != m_ownedAuras.end();)
|
|
{
|
|
// use m_zoneUpdateId for speed: UpdateArea called from UpdateZone or instead UpdateZone in both cases m_zoneUpdateId up-to-date
|
|
if (iter->second->GetSpellInfo()->CheckLocation(GetMapId(), m_zoneUpdateId, newArea, this) != SPELL_CAST_OK)
|
|
RemoveOwnedAura(iter, AURA_REMOVE_BY_INTERRUPT);
|
|
else
|
|
++iter;
|
|
}
|
|
|
|
// some auras applied at subzone enter
|
|
SpellAreaForAreaMapBounds saBounds = sSpellMgr->GetSpellAreaForAreaMapBounds(newArea);
|
|
for (SpellAreaForAreaMap::const_iterator itr = saBounds.first; itr != saBounds.second; ++itr)
|
|
if (itr->second->flags & SPELL_AREA_FLAG_AUTOCAST && itr->second->IsFitToRequirements(this, m_zoneUpdateId, newArea))
|
|
if (!HasAura(itr->second->spellId))
|
|
CastSpell(this, itr->second->spellId, true);
|
|
}
|
|
|
|
uint32 Player::GetCorpseReclaimDelay(bool pvp) const
|
|
{
|
|
if (pvp)
|
|
{
|
|
if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP))
|
|
return copseReclaimDelay[0];
|
|
}
|
|
else if (!sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE))
|
|
return 0;
|
|
|
|
time_t now = GameTime::GetGameTime();
|
|
// 0..2 full period
|
|
// should be ceil(x)-1 but not floor(x)
|
|
uint64 count = (now < m_deathExpireTime - 1) ? (m_deathExpireTime - 1 - now) / DEATH_EXPIRE_STEP : 0;
|
|
return copseReclaimDelay[count];
|
|
}
|
|
|
|
void Player::UpdateCorpseReclaimDelay()
|
|
{
|
|
bool pvp = (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) != 0;
|
|
|
|
if ((pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
|
|
(!pvp && !sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
|
|
return;
|
|
|
|
time_t now = GameTime::GetGameTime();
|
|
|
|
if (now < m_deathExpireTime)
|
|
{
|
|
// full and partly periods 1..3
|
|
uint64 count = (m_deathExpireTime - now) / DEATH_EXPIRE_STEP + 1;
|
|
|
|
if (count < MAX_DEATH_COUNT)
|
|
m_deathExpireTime = now+(count + 1) * DEATH_EXPIRE_STEP;
|
|
else
|
|
m_deathExpireTime = now + MAX_DEATH_COUNT*DEATH_EXPIRE_STEP;
|
|
}
|
|
else
|
|
m_deathExpireTime = now + DEATH_EXPIRE_STEP;
|
|
}
|
|
|
|
int32 Player::CalculateCorpseReclaimDelay(bool load) const
|
|
{
|
|
Corpse* corpse = GetCorpse();
|
|
|
|
if (load && !corpse)
|
|
return -1;
|
|
|
|
bool pvp = corpse ? corpse->GetType() == CORPSE_RESURRECTABLE_PVP : (m_ExtraFlags & PLAYER_EXTRA_PVP_DEATH) != 0;
|
|
|
|
uint32 delay;
|
|
|
|
if (load)
|
|
{
|
|
if (corpse->GetGhostTime() > m_deathExpireTime)
|
|
return -1;
|
|
|
|
uint64 count = 0;
|
|
|
|
if ((pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVP)) ||
|
|
(!pvp && sWorld->getBoolConfig(CONFIG_DEATH_CORPSE_RECLAIM_DELAY_PVE)))
|
|
{
|
|
count = (m_deathExpireTime - corpse->GetGhostTime()) / DEATH_EXPIRE_STEP;
|
|
|
|
if (count >= MAX_DEATH_COUNT)
|
|
count = MAX_DEATH_COUNT - 1;
|
|
}
|
|
|
|
time_t expected_time = corpse->GetGhostTime() + copseReclaimDelay[count];
|
|
time_t now = GameTime::GetGameTime();
|
|
|
|
if (now >= expected_time)
|
|
return -1;
|
|
|
|
delay = expected_time - now;
|
|
}
|
|
else
|
|
delay = GetCorpseReclaimDelay(pvp);
|
|
|
|
return delay * IN_MILLISECONDS;
|
|
}
|
|
|
|
void Player::SendCorpseReclaimDelay(uint32 delay) const
|
|
{
|
|
WorldPackets::Misc::CorpseReclaimDelay packet;
|
|
packet.Remaining = delay;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
Player* Player::GetNextRandomRaidMember(float radius)
|
|
{
|
|
Group* group = GetGroup();
|
|
if (!group)
|
|
return nullptr;
|
|
|
|
std::vector<Player*> nearMembers;
|
|
nearMembers.reserve(group->GetMembersCount());
|
|
|
|
for (GroupReference const& itr : group->GetMembers())
|
|
{
|
|
Player* Target = itr.GetSource();
|
|
|
|
// IsHostileTo check duel and controlled by enemy
|
|
if (Target != this && IsWithinDistInMap(Target, radius) &&
|
|
!Target->HasInvisibilityAura() && !IsHostileTo(Target))
|
|
nearMembers.push_back(Target);
|
|
}
|
|
|
|
if (nearMembers.empty())
|
|
return nullptr;
|
|
|
|
uint32 randTarget = urand(0, nearMembers.size()-1);
|
|
return nearMembers[randTarget];
|
|
}
|
|
|
|
PartyResult Player::CanUninviteFromGroup(ObjectGuid guidMember, Optional<uint8> partyIndex) const
|
|
{
|
|
Group const* grp = GetGroup(partyIndex);
|
|
if (!grp)
|
|
return ERR_NOT_IN_GROUP;
|
|
|
|
if (grp->isLFGGroup())
|
|
{
|
|
ObjectGuid gguid = grp->GetGUID();
|
|
if (!sLFGMgr->GetKicksLeft(gguid))
|
|
return ERR_PARTY_LFG_BOOT_LIMIT;
|
|
|
|
lfg::LfgState state = sLFGMgr->GetState(gguid);
|
|
if (sLFGMgr->IsVoteKickActive(gguid))
|
|
return ERR_PARTY_LFG_BOOT_IN_PROGRESS;
|
|
|
|
if (grp->GetMembersCount() <= lfg::LFG_GROUP_KICK_VOTES_NEEDED)
|
|
return ERR_PARTY_LFG_BOOT_TOO_FEW_PLAYERS;
|
|
|
|
if (state == lfg::LFG_STATE_FINISHED_DUNGEON)
|
|
return ERR_PARTY_LFG_BOOT_DUNGEON_COMPLETE;
|
|
|
|
Player* player = ObjectAccessor::FindConnectedPlayer(guidMember);
|
|
if (player && !player->m_lootRolls.empty())
|
|
return ERR_PARTY_LFG_BOOT_LOOT_ROLLS;
|
|
|
|
/// @todo Should also be sent when anyone has recently left combat, with an aprox ~5 seconds timer.
|
|
for (GroupReference const& itr : grp->GetMembers())
|
|
if (itr.GetSource()->IsInMap(this) && itr.GetSource()->IsInCombat())
|
|
return ERR_PARTY_LFG_BOOT_IN_COMBAT;
|
|
|
|
/* Missing support for these types
|
|
return ERR_PARTY_LFG_BOOT_COOLDOWN_S;
|
|
return ERR_PARTY_LFG_BOOT_NOT_ELIGIBLE_S;
|
|
*/
|
|
}
|
|
else
|
|
{
|
|
if (!grp->IsLeader(GetGUID()) && !grp->IsAssistant(GetGUID()))
|
|
return ERR_NOT_LEADER;
|
|
|
|
if (InBattleground())
|
|
return ERR_INVITE_RESTRICTED;
|
|
|
|
if (grp->IsLeader(guidMember))
|
|
return ERR_NOT_LEADER;
|
|
}
|
|
|
|
return ERR_PARTY_RESULT_OK;
|
|
}
|
|
|
|
bool Player::isUsingLfg() const
|
|
{
|
|
return sLFGMgr->GetState(GetGUID()) != lfg::LFG_STATE_NONE;
|
|
}
|
|
|
|
bool Player::inRandomLfgDungeon() const
|
|
{
|
|
if (sLFGMgr->selectedRandomLfgDungeon(GetGUID()))
|
|
{
|
|
Map const* map = GetMap();
|
|
return sLFGMgr->inLfgDungeonMap(GetGUID(), map->GetId(), map->GetDifficultyID());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::SetBattlegroundOrBattlefieldRaid(Group* group, int8 subgroup)
|
|
{
|
|
//we must move references from m_group to m_originalGroup
|
|
SetOriginalGroup(GetGroup(), GetSubGroup());
|
|
|
|
m_group.unlink();
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup((uint8)subgroup);
|
|
}
|
|
|
|
void Player::RemoveFromBattlegroundOrBattlefieldRaid()
|
|
{
|
|
//remove existing reference
|
|
m_group.unlink();
|
|
if (Group* group = GetOriginalGroup())
|
|
{
|
|
m_group.link(group, this);
|
|
m_group.setSubGroup(GetOriginalSubGroup());
|
|
}
|
|
SetOriginalGroup(nullptr);
|
|
}
|
|
|
|
void Player::SetOriginalGroup(Group* group, int8 subgroup)
|
|
{
|
|
if (group == nullptr)
|
|
m_originalGroup.unlink();
|
|
else
|
|
{
|
|
// never use SetOriginalGroup without a subgroup unless you specify NULL for group
|
|
ASSERT(subgroup >= 0);
|
|
m_originalGroup.link(group, this);
|
|
m_originalGroup.setSubGroup((uint8)subgroup);
|
|
}
|
|
}
|
|
|
|
void Player::SetPartyType(GroupCategory category, uint8 type)
|
|
{
|
|
ASSERT(category < MAX_GROUP_CATEGORY);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_playerData).ModifyValue(&UF::PlayerData::PartyType, category), type);
|
|
}
|
|
|
|
void Player::ResetGroupUpdateSequenceIfNeeded(Group const* group)
|
|
{
|
|
GroupCategory category = group->GetGroupCategory();
|
|
// Rejoining the last group should not reset the sequence
|
|
if (m_groupUpdateSequences[category].GroupGuid != group->GetGUID())
|
|
{
|
|
m_groupUpdateSequences[category].GroupGuid = group->GetGUID();
|
|
m_groupUpdateSequences[category].UpdateSequenceNumber = 1;
|
|
}
|
|
}
|
|
|
|
int32 Player::NextGroupUpdateSequenceNumber(GroupCategory category)
|
|
{
|
|
return m_groupUpdateSequences[category].UpdateSequenceNumber++;
|
|
}
|
|
|
|
void Player::ProcessTerrainStatusUpdate(ZLiquidStatus oldLiquidStatus, Optional<LiquidData> const& newLiquidData)
|
|
{
|
|
// process liquid auras using generic unit code
|
|
Unit::ProcessTerrainStatusUpdate(oldLiquidStatus, newLiquidData);
|
|
|
|
m_MirrorTimerFlags &= ~(UNDERWATER_INWATER | UNDERWATER_INLAVA | UNDERWATER_INSLIME | UNDERWATER_INDARKWATER);
|
|
|
|
// player specific logic for mirror timers
|
|
if (GetLiquidStatus() && newLiquidData)
|
|
{
|
|
// Breath bar state (under water in any liquid type)
|
|
if (newLiquidData->type_flags.HasFlag(map_liquidHeaderTypeFlags::AllLiquids))
|
|
if (GetLiquidStatus() & LIQUID_MAP_UNDER_WATER)
|
|
m_MirrorTimerFlags |= UNDERWATER_INWATER;
|
|
|
|
// Fatigue bar state (if not on flight path or transport)
|
|
if (newLiquidData->type_flags.HasFlag(map_liquidHeaderTypeFlags::DarkWater) && !IsInFlight() && !GetTransport())
|
|
m_MirrorTimerFlags |= UNDERWATER_INDARKWATER;
|
|
|
|
// Lava state (any contact)
|
|
if (newLiquidData->type_flags.HasFlag(map_liquidHeaderTypeFlags::Magma))
|
|
if (GetLiquidStatus() & MAP_LIQUID_STATUS_IN_CONTACT)
|
|
m_MirrorTimerFlags |= UNDERWATER_INLAVA;
|
|
|
|
// Slime state (any contact)
|
|
if (newLiquidData->type_flags.HasFlag(map_liquidHeaderTypeFlags::Slime))
|
|
if (GetLiquidStatus() & MAP_LIQUID_STATUS_IN_CONTACT)
|
|
m_MirrorTimerFlags |= UNDERWATER_INSLIME;
|
|
}
|
|
|
|
if (HasAuraType(SPELL_AURA_FORCE_BREATH_BAR))
|
|
m_MirrorTimerFlags |= UNDERWATER_INWATER;
|
|
}
|
|
|
|
void Player::AtEnterCombat()
|
|
{
|
|
Unit::AtEnterCombat();
|
|
if (GetCombatManager().HasPvPCombat())
|
|
EnablePvpRules(true);
|
|
}
|
|
|
|
void Player::AtExitCombat()
|
|
{
|
|
Unit::AtExitCombat();
|
|
UpdatePotionCooldown();
|
|
m_regenInterruptTimestamp = GameTime::Now();
|
|
}
|
|
|
|
float Player::GetBlockPercent(uint8 attackerLevel) const
|
|
{
|
|
float blockArmor = float(*m_activePlayerData->ShieldBlock);
|
|
float armorConstant = sDB2Manager.EvaluateExpectedStat(ExpectedStatType::ArmorConstant, attackerLevel, -2, 0, CLASS_NONE, 0);
|
|
|
|
if (!(blockArmor + armorConstant))
|
|
return 0;
|
|
|
|
return std::min(blockArmor / (blockArmor + armorConstant), 0.85f);
|
|
}
|
|
|
|
void Player::SetCanParry(bool value)
|
|
{
|
|
if (m_canParry == value)
|
|
return;
|
|
|
|
m_canParry = value;
|
|
UpdateParryPercentage();
|
|
}
|
|
|
|
void Player::SetCanBlock(bool value)
|
|
{
|
|
if (m_canBlock == value)
|
|
return;
|
|
|
|
m_canBlock = value;
|
|
UpdateBlockPercentage();
|
|
}
|
|
|
|
bool ItemPosCount::isContainedIn(std::vector<ItemPosCount> const& vec) const
|
|
{
|
|
for (ItemPosCountVec::const_iterator itr = vec.begin(); itr != vec.end(); ++itr)
|
|
if (itr->pos == pos)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
void Player::StopCastingBindSight() const
|
|
{
|
|
if (Unit* target = Object::ToUnit(GetViewpoint()))
|
|
{
|
|
target->RemoveAurasByType(SPELL_AURA_BIND_SIGHT, GetGUID());
|
|
target->RemoveAurasByType(SPELL_AURA_MOD_POSSESS, GetGUID());
|
|
target->RemoveAurasByType(SPELL_AURA_MOD_POSSESS_PET, GetGUID());
|
|
}
|
|
}
|
|
|
|
void Player::SetViewpoint(WorldObject* target, bool apply)
|
|
{
|
|
if (apply)
|
|
{
|
|
TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player '{}' ({}) creates seer (Entry: {}, TypeId: {}).",
|
|
GetName(), GetGUID().ToString(), target->GetEntry(), target->GetTypeId());
|
|
|
|
if (ObjectGuid::Empty != m_activePlayerData->FarsightObject)
|
|
{
|
|
TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player '{}' ({}) cannot add new viewpoint!", GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::FarsightObject), target->GetGUID());
|
|
|
|
// farsight dynobj or puppet may be very far away
|
|
UpdateVisibilityOf(target);
|
|
|
|
if (Unit* targetUnit = target->ToUnit(); targetUnit && targetUnit != GetVehicleBase())
|
|
targetUnit->AddPlayerToVision(this);
|
|
SetSeer(target);
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_DEBUG("maps", "Player::CreateViewpoint: Player {} removed seer", GetName());
|
|
|
|
if (target->GetGUID() != m_activePlayerData->FarsightObject)
|
|
{
|
|
TC_LOG_FATAL("entities.player", "Player::CreateViewpoint: Player '{}' ({}) cannot remove current viewpoint!", GetName(), GetGUID().ToString());
|
|
return;
|
|
}
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::FarsightObject), ObjectGuid::Empty);
|
|
|
|
if (Unit* targetUnit = target->ToUnit(); targetUnit && targetUnit != GetVehicleBase())
|
|
targetUnit->RemovePlayerFromVision(this);
|
|
|
|
//must immediately set seer back otherwise may crash
|
|
SetSeer(this);
|
|
|
|
//WorldPacket data(SMSG_CLEAR_FAR_SIGHT_IMMEDIATE, 0);
|
|
//SendDirectMessage(&data);
|
|
}
|
|
}
|
|
|
|
WorldObject* Player::GetViewpoint() const
|
|
{
|
|
ObjectGuid guid = m_activePlayerData->FarsightObject;
|
|
if (!guid.IsEmpty())
|
|
return static_cast<WorldObject*>(ObjectAccessor::GetObjectByTypeMask(*this, guid, TYPEMASK_SEER));
|
|
return nullptr;
|
|
}
|
|
|
|
bool Player::CanUseBattlegroundObject(GameObject* gameobject) const
|
|
{
|
|
// It is possible to call this method with a null pointer, only skipping faction check.
|
|
if (gameobject)
|
|
{
|
|
FactionTemplateEntry const* playerFaction = GetFactionTemplateEntry();
|
|
FactionTemplateEntry const* faction = sFactionTemplateStore.LookupEntry(gameobject->GetFaction());
|
|
|
|
if (playerFaction && faction && !playerFaction->IsFriendlyTo(faction))
|
|
return false;
|
|
}
|
|
|
|
bool hasRecentlyDroppedFlagDebuff = HasAura([](Aura const* aura) -> bool
|
|
{
|
|
if (aura->GetSpellInfo()->Id == SPELL_RECENTLY_DROPPED_ALLIANCE_FLAG)
|
|
return true;
|
|
else if (aura->GetSpellInfo()->Id == SPELL_RECENTLY_DROPPED_HORDE_FLAG)
|
|
return true;
|
|
else if (aura->GetSpellInfo()->Id == SPELL_RECENTLY_DROPPED_NEUTRAL_FLAG)
|
|
return true;
|
|
return false;
|
|
});
|
|
|
|
// BUG: sometimes when player clicks on flag in AB - client won't send gameobject_use, only gameobject_report_use packet
|
|
// Note: Mount, stealth and invisibility will be removed when used
|
|
return (!isTotalImmune() && // Damage immune
|
|
!hasRecentlyDroppedFlagDebuff && // Still has recently held flag debuff
|
|
IsAlive()); // Alive
|
|
}
|
|
|
|
bool Player::CanCaptureTowerPoint() const
|
|
{
|
|
return (!HasStealthAura() && // not stealthed
|
|
!HasInvisibilityAura() && // not invisible
|
|
IsAlive()); // live player
|
|
}
|
|
|
|
int64 Player::GetBarberShopCost(Trinity::IteratorPair<UF::ChrCustomizationChoice const*> newCustomizations) const
|
|
{
|
|
if (HasAuraType(SPELL_AURA_REMOVE_BARBER_SHOP_COST))
|
|
return 0;
|
|
|
|
GtBarberShopCostBaseEntry const* bsc = sBarberShopCostBaseGameTable.GetRow(GetLevel());
|
|
if (!bsc) // shouldn't happen
|
|
return 0;
|
|
|
|
int64 cost = 0;
|
|
for (UF::ChrCustomizationChoice const& newChoice : newCustomizations)
|
|
{
|
|
int32 currentCustomizationIndex = m_playerData->Customizations.FindIndexIf([&](UF::ChrCustomizationChoice const& currentCustomization)
|
|
{
|
|
return currentCustomization.ChrCustomizationOptionID == newChoice.ChrCustomizationOptionID;
|
|
});
|
|
|
|
if (currentCustomizationIndex == -1 || m_playerData->Customizations[currentCustomizationIndex].ChrCustomizationChoiceID != newChoice.ChrCustomizationChoiceID)
|
|
if (ChrCustomizationOptionEntry const* customizationOption = sChrCustomizationOptionStore.LookupEntry(newChoice.ChrCustomizationOptionID))
|
|
cost += bsc->Cost * customizationOption->BarberShopCostModifier;
|
|
}
|
|
|
|
return cost;
|
|
}
|
|
|
|
bool Player::isTotalImmune() const
|
|
{
|
|
AuraEffectList const& immune = GetAuraEffectsByType(SPELL_AURA_SCHOOL_IMMUNITY);
|
|
|
|
uint32 immuneMask = 0;
|
|
for (AuraEffectList::const_iterator itr = immune.begin(); itr != immune.end(); ++itr)
|
|
{
|
|
immuneMask |= (*itr)->GetMiscValue();
|
|
if (immuneMask & SPELL_SCHOOL_MASK_ALL) // total immunity
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::HasTitle(uint32 bitIndex) const
|
|
{
|
|
uint32 fieldIndexOffset = bitIndex / 64;
|
|
if (fieldIndexOffset >= m_activePlayerData->KnownTitles.size())
|
|
return false;
|
|
|
|
uint64 flag = UI64LIT(1) << (bitIndex % 64);
|
|
return (m_activePlayerData->KnownTitles[fieldIndexOffset] & flag) != 0;
|
|
}
|
|
|
|
bool Player::HasTitle(CharTitlesEntry const* title) const
|
|
{
|
|
return HasTitle(title->MaskID);
|
|
}
|
|
|
|
void Player::SetTitle(CharTitlesEntry const* title, bool lost)
|
|
{
|
|
uint32 fieldIndexOffset = title->MaskID / 64;
|
|
uint64 flag = UI64LIT(1) << (title->MaskID % 64);
|
|
|
|
if (lost)
|
|
{
|
|
if (!HasTitle(title))
|
|
return;
|
|
|
|
RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::KnownTitles, fieldIndexOffset), flag);
|
|
}
|
|
else
|
|
{
|
|
if (HasTitle(title))
|
|
return;
|
|
|
|
SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::KnownTitles, fieldIndexOffset), flag);
|
|
}
|
|
|
|
WorldPackets::Character::TitleEarned packet(lost ? SMSG_TITLE_LOST : SMSG_TITLE_EARNED);
|
|
packet.Index = title->MaskID;
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
uint8 Player::GetRunesState() const
|
|
{
|
|
return uint8(m_runes->RuneState & ((1 << GetMaxPower(POWER_RUNES)) - 1));
|
|
}
|
|
|
|
uint32 Player::GetRuneBaseCooldown() const
|
|
{
|
|
float cooldown = RUNE_BASE_COOLDOWN;
|
|
|
|
AuraEffectList const& regenAura = GetAuraEffectsByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
|
|
for (AuraEffectList::const_iterator i = regenAura.begin();i != regenAura.end(); ++i)
|
|
if ((*i)->GetMiscValue() == POWER_RUNES)
|
|
cooldown *= 1.0f - (*i)->GetAmount() / 100.0f;
|
|
|
|
// Runes cooldown are now affected by player's haste from equipment ...
|
|
float hastePct = GetRatingBonusValue(CR_HASTE_MELEE);
|
|
|
|
// ... and some auras.
|
|
hastePct += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE);
|
|
hastePct += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE_2);
|
|
hastePct += GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_HASTE_3);
|
|
|
|
cooldown *= 1.0f - (hastePct / 100.0f);
|
|
|
|
return cooldown;
|
|
}
|
|
|
|
void Player::SetRuneCooldown(uint8 index, uint32 cooldown)
|
|
{
|
|
m_runes->Cooldown[index] = cooldown;
|
|
m_runes->SetRuneState(index, (cooldown == 0) ? true : false);
|
|
int32 activeRunes = std::count(std::begin(m_runes->Cooldown), &m_runes->Cooldown[std::min(GetMaxPower(POWER_RUNES), MAX_RUNES)], 0u);
|
|
if (activeRunes != GetPower(POWER_RUNES))
|
|
SetPower(POWER_RUNES, activeRunes);
|
|
}
|
|
|
|
void Runes::SetRuneState(uint8 index, bool set /*= true*/)
|
|
{
|
|
auto itr = std::find(CooldownOrder.begin(), CooldownOrder.end(), index);
|
|
if (set)
|
|
{
|
|
RuneState |= (1 << index); // usable
|
|
if (itr != CooldownOrder.end())
|
|
CooldownOrder.erase(itr);
|
|
}
|
|
else
|
|
{
|
|
RuneState &= ~(1 << index); // on cooldown
|
|
if (itr == CooldownOrder.end())
|
|
CooldownOrder.push_back(index);
|
|
}
|
|
}
|
|
|
|
void Player::ResyncRunes() const
|
|
{
|
|
uint32 maxRunes = uint32(GetMaxPower(POWER_RUNES));
|
|
|
|
WorldPackets::Spells::ResyncRunes data(maxRunes);
|
|
data.Runes.Start = uint8((1 << maxRunes) - 1);
|
|
data.Runes.Count = GetRunesState();
|
|
|
|
float baseCd = float(GetRuneBaseCooldown());
|
|
for (uint32 i = 0; i < maxRunes; ++i)
|
|
data.Runes.Cooldowns.push_back(uint8((baseCd - float(GetRuneCooldown(i))) / baseCd * 255));
|
|
|
|
SendDirectMessage(data.Write());
|
|
}
|
|
|
|
void Player::InitRunes()
|
|
{
|
|
if (GetClass() != CLASS_DEATH_KNIGHT)
|
|
return;
|
|
|
|
uint32 runeIndex = GetPowerIndex(POWER_RUNES);
|
|
if (runeIndex == MAX_POWERS)
|
|
return;
|
|
|
|
m_runes = std::make_unique<Runes>();
|
|
m_runes->RuneState = 0;
|
|
|
|
for (uint8 i = 0; i < MAX_RUNES; ++i)
|
|
SetRuneCooldown(i, 0); // reset cooldowns
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PowerRegenFlatModifier, runeIndex), 0.0f);
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Unit::m_unitData).ModifyValue(&UF::UnitData::PowerRegenInterruptedFlatModifier, runeIndex), 0.0f);
|
|
}
|
|
|
|
void Player::AutoStoreLoot(uint8 bag, uint8 slot, uint32 loot_id, LootStore const& store, ItemContext context, bool broadcast, bool createdByPlayer)
|
|
{
|
|
Loot loot(nullptr, ObjectGuid::Empty, LOOT_NONE, nullptr);
|
|
loot.FillLoot(loot_id, store, this, true, false, LOOT_MODE_DEFAULT, context);
|
|
loot.AutoStore(this, bag, slot, broadcast, createdByPlayer);
|
|
Unit::ProcSkillsAndAuras(this, nullptr, PROC_FLAG_LOOTED, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_NONE, PROC_HIT_NONE, nullptr, nullptr, nullptr);
|
|
}
|
|
|
|
void Player::StoreLootItem(ObjectGuid lootWorldObjectGuid, uint8 lootSlot, Loot* loot, AELootResult* aeResult/* = nullptr*/)
|
|
{
|
|
NotNormalLootItem* ffaItem = nullptr;
|
|
|
|
LootItem* item = loot->LootItemInSlot(lootSlot, this, &ffaItem);
|
|
|
|
if (!item || item->is_looted)
|
|
{
|
|
SendEquipError(EQUIP_ERR_LOOT_GONE, nullptr, nullptr);
|
|
return;
|
|
}
|
|
|
|
if (!item->HasAllowedLooter(GetGUID()))
|
|
{
|
|
SendLootReleaseAll();
|
|
return;
|
|
}
|
|
|
|
if (item->is_blocked)
|
|
{
|
|
SendLootReleaseAll();
|
|
return;
|
|
}
|
|
|
|
// dont allow protected item to be looted by someone else
|
|
if (!item->rollWinnerGUID.IsEmpty() && item->rollWinnerGUID != GetGUID())
|
|
{
|
|
SendLootReleaseAll();
|
|
return;
|
|
}
|
|
|
|
switch (item->type)
|
|
{
|
|
case LootItemType::Item:
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, item->itemid, item->count);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, nullptr, nullptr, item->itemid);
|
|
return;
|
|
}
|
|
|
|
Item* newitem = StoreNewItem(dest, item->itemid, true, item->randomBonusListId, item->GetAllowedLooters(), item->context);
|
|
|
|
if (newitem && (newitem->GetQuality() > ITEM_QUALITY_EPIC || (newitem->GetQuality() == ITEM_QUALITY_EPIC && newitem->GetItemLevel(this) >= MinNewsItemLevel)))
|
|
if (Guild* guild = GetGuild())
|
|
guild->AddGuildNews(GUILD_NEWS_ITEM_LOOTED, GetGUID(), 0, item->itemid);
|
|
|
|
// if aeLooting then we must delay sending out item so that it appears properly stacked in chat
|
|
if (!aeResult || !newitem)
|
|
{
|
|
SendNewItem(newitem, uint32(item->count), false, false, true, loot->GetDungeonEncounterId());
|
|
UpdateCriteria(CriteriaType::LootItem, item->itemid, item->count);
|
|
UpdateCriteria(CriteriaType::GetLootByType, item->itemid, item->count, GetLootTypeForClient(loot->loot_type));
|
|
UpdateCriteria(CriteriaType::LootAnyItem, item->itemid, item->count);
|
|
}
|
|
else
|
|
aeResult->Add(newitem, item->count, GetLootTypeForClient(loot->loot_type), loot->GetDungeonEncounterId());
|
|
|
|
if (newitem)
|
|
ApplyItemLootedSpell(newitem, true);
|
|
else
|
|
ApplyItemLootedSpell(sObjectMgr->GetItemTemplate(item->itemid));
|
|
|
|
break;
|
|
}
|
|
case LootItemType::Currency:
|
|
ModifyCurrency(item->itemid, item->count, CurrencyGainSource::Loot);
|
|
break;
|
|
case LootItemType::TrackingQuest:
|
|
// nothing to do, already handled
|
|
break;
|
|
}
|
|
|
|
if (ffaItem)
|
|
{
|
|
//freeforall case, notify only one player of the removal
|
|
ffaItem->is_looted = true;
|
|
SendNotifyLootItemRemoved(loot->GetGUID(), loot->GetOwnerGUID(), lootSlot);
|
|
}
|
|
else //not freeforall, notify everyone
|
|
loot->NotifyItemRemoved(lootSlot, GetMap());
|
|
|
|
//if only one person is supposed to loot the item, then set it to looted
|
|
if (!item->freeforall)
|
|
item->is_looted = true;
|
|
|
|
--loot->unlootedCount;
|
|
|
|
// LootItem is being removed (looted) from the container, delete it from the DB.
|
|
if (loot->loot_type == LOOT_ITEM)
|
|
sLootItemStorage->RemoveStoredLootItemForContainer(lootWorldObjectGuid.GetCounter(), item->type, item->itemid, item->count, item->LootListId);
|
|
}
|
|
|
|
void Player::_LoadSkills(PreparedQueryResult result)
|
|
{
|
|
// 0 1 2 3
|
|
// SetPQuery(PLAYER_LOGIN_QUERY_LOADSKILLS, "SELECT skill, value, max, professionSlot FROM character_skills WHERE guid = '{}'", GUID_LOPART(m_guid));
|
|
|
|
Races race = Races(GetRace());
|
|
std::unordered_map<uint32, uint32> loadedSkillValues;
|
|
std::vector<uint16> loadedProfessionsWithoutSlot; // fixup old characters
|
|
if (result)
|
|
{
|
|
do
|
|
{
|
|
if (mSkillStatus.size() >= PLAYER_MAX_SKILLS) // client limit
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '{}' ({}) has more than {} skills.",
|
|
GetName(), GetGUID().ToString(), PLAYER_MAX_SKILLS);
|
|
break;
|
|
}
|
|
|
|
PreparedResultSet const& fields = *result;
|
|
uint16 skill = fields["skill"].GetUInt16();
|
|
uint16 value = fields["value"].GetUInt16();
|
|
uint16 max = fields["max"].GetUInt16();
|
|
int8 professionSlot = fields["professionSlot"].GetInt8();
|
|
|
|
SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skill, race, GetClass());
|
|
if (!rcEntry)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::_LoadSkills: Player '{}' ({}, Race: {}, Class: {}) has forbidden skill {} for his race/class combination",
|
|
GetName(), GetGUID().ToString(), uint32(race), uint32(GetClass()), skill);
|
|
|
|
mSkillStatus.try_emplace(skill, mSkillStatus.size(), SKILL_DELETED);
|
|
continue;
|
|
}
|
|
|
|
uint16 step = 0;
|
|
|
|
// set fixed skill ranges
|
|
switch (GetSkillRangeType(rcEntry))
|
|
{
|
|
case SKILL_RANGE_LANGUAGE: // 300..300
|
|
value = max = 300;
|
|
break;
|
|
case SKILL_RANGE_MONO: // 1..1, grey monolite bar
|
|
value = max = 1;
|
|
break;
|
|
case SKILL_RANGE_LEVEL:
|
|
max = GetMaxSkillValueForLevel();
|
|
break;
|
|
case SKILL_RANGE_RANK:
|
|
{
|
|
SkillTiersEntry const* tier = sObjectMgr->GetSkillTier(rcEntry->SkillTierID);
|
|
auto tierItr = std::ranges::find(tier->Value, max);
|
|
if (tierItr != std::ranges::end(tier->Value))
|
|
step = std::ranges::distance(std::ranges::begin(tier->Value), tierItr) + 1;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
auto skillItr = mSkillStatus.find(skill);
|
|
if (skillItr == mSkillStatus.end())
|
|
skillItr = mSkillStatus.try_emplace(skill, mSkillStatus.size(), SKILL_UNCHANGED).first;
|
|
|
|
if (SkillLineEntry const* skillLine = sSkillLineStore.LookupEntry(rcEntry->SkillID))
|
|
{
|
|
if (!step && skillLine->CategoryID == SKILL_CATEGORY_SECONDARY)
|
|
step = max / 75;
|
|
|
|
if (skillLine->CategoryID == SKILL_CATEGORY_PROFESSION)
|
|
{
|
|
if (!step)
|
|
step = max / 75;
|
|
|
|
if (!skillLine->ParentSkillLineID)
|
|
{
|
|
if (professionSlot != -1)
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ProfessionSkillLine, professionSlot), skill);
|
|
else
|
|
loadedProfessionsWithoutSlot.push_back(skill);
|
|
}
|
|
}
|
|
}
|
|
|
|
SetSkillLineId(skillItr->second.pos, skill);
|
|
|
|
if (!value)
|
|
{
|
|
skillItr->second.uState = SKILL_DELETED;
|
|
continue;
|
|
}
|
|
|
|
SetSkillStep(skillItr->second.pos, step);
|
|
SetSkillRank(skillItr->second.pos, value);
|
|
SetSkillStartingRank(skillItr->second.pos, 1);
|
|
SetSkillMaxRank(skillItr->second.pos, max);
|
|
SetSkillTempBonus(skillItr->second.pos, 0);
|
|
SetSkillPermBonus(skillItr->second.pos, 0);
|
|
|
|
loadedSkillValues[skill] = value;
|
|
}
|
|
while (result->NextRow());
|
|
}
|
|
|
|
// Learn skill rewarded spells after all skills have been loaded to prevent learning a skill from them before its loaded with proper value from DB
|
|
for (auto const& [skillId, skillValue] : loadedSkillValues)
|
|
{
|
|
LearnSkillRewardedSpells(skillId, skillValue, race);
|
|
|
|
// enable parent skill line if missing
|
|
SkillLineEntry const* skillEntry = sSkillLineStore.LookupEntry(skillId);
|
|
if (skillEntry->ParentSkillLineID && skillEntry->ParentTierIndex > 0 && int32(GetSkillStep(skillEntry->ParentSkillLineID)) < skillEntry->ParentTierIndex)
|
|
if (SkillRaceClassInfoEntry const* rcEntry = sDB2Manager.GetSkillRaceClassInfo(skillEntry->ParentSkillLineID, GetRace(), GetClass()))
|
|
if (SkillTiersEntry const* tier = sObjectMgr->GetSkillTier(rcEntry->SkillTierID))
|
|
SetSkill(skillEntry->ParentSkillLineID, skillEntry->ParentTierIndex, std::max<uint16>(GetPureSkillValue(skillEntry->ParentSkillLineID), 1), tier->GetValueForTierIndex(skillEntry->ParentTierIndex - 1));
|
|
|
|
if (std::vector<SkillLineEntry const*> const* childSkillLines = sDB2Manager.GetSkillLinesForParentSkill(skillId))
|
|
{
|
|
for (auto childItr = childSkillLines->begin(); childItr != childSkillLines->end() && mSkillStatus.size() < PLAYER_MAX_SKILLS; ++childItr)
|
|
{
|
|
if (!mSkillStatus.contains((*childItr)->ID))
|
|
{
|
|
uint32 pos = mSkillStatus.size();
|
|
SetSkillLineId(pos, (*childItr)->ID);
|
|
SetSkillStartingRank(pos, 1);
|
|
mSkillStatus.try_emplace((*childItr)->ID, pos, SKILL_UNCHANGED);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (uint16 skill : loadedProfessionsWithoutSlot)
|
|
{
|
|
int32 emptyProfessionSlot = FindEmptyProfessionSlotFor(skill);
|
|
if (emptyProfessionSlot != -1)
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::ProfessionSkillLine, emptyProfessionSlot), skill);
|
|
mSkillStatus.at(skill).uState = SKILL_CHANGED;
|
|
}
|
|
}
|
|
|
|
if (HasSkill(SKILL_FIST_WEAPONS))
|
|
SetSkill(SKILL_FIST_WEAPONS, 0, GetSkillValue(SKILL_UNARMED), GetMaxSkillValueForLevel());
|
|
}
|
|
|
|
InventoryResult Player::CanEquipUniqueItem(Item* pItem, uint8 eslot, uint32 limit_count) const
|
|
{
|
|
ItemTemplate const* pProto = pItem->GetTemplate();
|
|
|
|
// proto based limitations
|
|
if (InventoryResult res = CanEquipUniqueItem(pProto, *pItem->GetBonus(), eslot, limit_count))
|
|
return res;
|
|
|
|
// check unique-equipped on gems
|
|
for (UF::SocketedGem const& gemData : pItem->m_itemData->Gems)
|
|
{
|
|
ItemTemplate const* pGem = sObjectMgr->GetItemTemplate(gemData.ItemID);
|
|
if (!pGem)
|
|
continue;
|
|
|
|
BonusData gemBonus;
|
|
gemBonus.Initialize(pGem);
|
|
|
|
for (uint16 bonusListID : gemData.BonusListIDs)
|
|
gemBonus.AddBonusList(bonusListID);
|
|
|
|
// include for check equip another gems with same limit category for not equipped item (and then not counted)
|
|
uint32 gem_limit_count = !pItem->IsEquipped() && gemBonus.LimitCategory
|
|
? pItem->GetGemCountWithLimitCategory(gemBonus.LimitCategory) : 1;
|
|
|
|
if (InventoryResult res = CanEquipUniqueItem(pGem, gemBonus, eslot, gem_limit_count))
|
|
return res;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
InventoryResult Player::CanEquipUniqueItem(ItemTemplate const* itemProto, BonusData const& itemBonus, uint8 except_slot, uint32 limit_count) const
|
|
{
|
|
// check unique-equipped on item
|
|
if (itemProto->HasFlag(ITEM_FLAG_UNIQUE_EQUIPPABLE))
|
|
{
|
|
// there is an equip limit on this item
|
|
if (HasItemOrGemWithIdEquipped(itemProto->GetId(), 1, except_slot))
|
|
return EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE;
|
|
}
|
|
|
|
// check unique-equipped limit
|
|
if (itemBonus.LimitCategory)
|
|
{
|
|
ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(itemBonus.LimitCategory);
|
|
if (!limitEntry)
|
|
return EQUIP_ERR_NOT_EQUIPPABLE;
|
|
|
|
// NOTE: limitEntry->mode not checked because if item have have-limit then it applied and to equip case
|
|
uint8 limitQuantity = GetItemLimitCategoryQuantity(limitEntry);
|
|
|
|
if (limit_count > limitQuantity)
|
|
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS;
|
|
|
|
// there is an equip limit on this item
|
|
if (HasItemWithLimitCategoryEquipped(itemBonus.LimitCategory, limitQuantity - limit_count + 1, except_slot))
|
|
return EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS;
|
|
else if (HasGemWithLimitCategoryEquipped(itemBonus.LimitCategory, limitQuantity - limit_count + 1, except_slot))
|
|
return EQUIP_ERR_ITEM_MAX_COUNT_EQUIPPED_SOCKETED;
|
|
}
|
|
|
|
return EQUIP_ERR_OK;
|
|
}
|
|
|
|
void Player::SetFallInformation(uint32 time, float z)
|
|
{
|
|
m_lastFallTime = time;
|
|
m_lastFallZ = z;
|
|
}
|
|
|
|
void Player::HandleFall(MovementInfo const& movementInfo)
|
|
{
|
|
// calculate total z distance of the fall
|
|
float z_diff = m_lastFallZ - movementInfo.pos.GetPositionZ();
|
|
//TC_LOG_DEBUG("misc", "zDiff = {}", z_diff);
|
|
|
|
//Players with low fall distance, Feather Fall or physical immunity (charges used) are ignored
|
|
// 14.57 can be calculated by resolving damageperc formula below to 0
|
|
if (z_diff >= 14.57f && !isDead() && !IsGameMaster() &&
|
|
!HasAuraType(SPELL_AURA_HOVER) && !HasAuraType(SPELL_AURA_FEATHER_FALL) &&
|
|
!HasAuraType(SPELL_AURA_FLY) && !IsImmunedToDamage(SPELL_SCHOOL_MASK_NORMAL))
|
|
{
|
|
//Safe fall, fall height reduction
|
|
int32 safe_fall = GetTotalAuraModifier(SPELL_AURA_SAFE_FALL);
|
|
|
|
float damageperc = 0.018f*(z_diff-safe_fall)-0.2426f;
|
|
|
|
if (damageperc > 0)
|
|
{
|
|
uint32 damage = (uint32)(damageperc * GetMaxHealth()*sWorld->getRate(RATE_DAMAGE_FALL));
|
|
|
|
if (GetCommandStatus(CHEAT_GOD))
|
|
damage = 0;
|
|
|
|
float height = movementInfo.pos.m_positionZ;
|
|
UpdateGroundPositionZ(movementInfo.pos.m_positionX, movementInfo.pos.m_positionY, height);
|
|
|
|
damage *= GetTotalAuraMultiplier(SPELL_AURA_MODIFY_FALL_DAMAGE_PCT);
|
|
|
|
if (damage > 0)
|
|
{
|
|
//Prevent fall damage from being more than the player maximum health
|
|
if (damage > GetMaxHealth())
|
|
damage = GetMaxHealth();
|
|
|
|
// Gust of Wind
|
|
if (HasAura(43621))
|
|
damage = GetMaxHealth()/2;
|
|
|
|
uint32 original_health = GetHealth();
|
|
uint32 final_damage = EnvironmentalDamage(DAMAGE_FALL, damage);
|
|
|
|
// recheck alive, might have died of EnvironmentalDamage, avoid cases when player die in fact like Spirit of Redemption case
|
|
if (IsAlive() && final_damage < original_health)
|
|
UpdateCriteria(CriteriaType::MaxDistFallenWithoutDying, uint32(z_diff*100));
|
|
}
|
|
|
|
//Z given by moveinfo, LastZ, FallTime, WaterZ, MapZ, Damage, Safefall reduction
|
|
TC_LOG_DEBUG("entities.player.falldamage", "FALLDAMAGE z={} sz={} pZ={} FallTime={} mZ={} damage={} SF={}\nPlayer debug info:\n{}", movementInfo.pos.GetPositionZ(), height, GetPositionZ(), movementInfo.jump.fallTime, height, damage, safe_fall, GetDebugInfo());
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::ResetAchievements()
|
|
{
|
|
m_achievementMgr->Reset();
|
|
}
|
|
|
|
void Player::SendRespondInspectAchievements(Player* player) const
|
|
{
|
|
m_achievementMgr->SendAchievementInfo(player);
|
|
}
|
|
|
|
uint32 Player::GetAchievementPoints() const
|
|
{
|
|
return m_achievementMgr->GetAchievementPoints();
|
|
}
|
|
|
|
std::vector<uint32> Player::GetCompletedAchievementIds() const
|
|
{
|
|
return m_achievementMgr->GetCompletedAchievementIds();
|
|
}
|
|
|
|
bool Player::HasAchieved(uint32 achievementId) const
|
|
{
|
|
return m_achievementMgr->HasAchieved(achievementId);
|
|
}
|
|
|
|
void Player::StartCriteria(CriteriaStartEvent startEvent, uint32 entry, Milliseconds timeLost/* = Milliseconds::zero()*/)
|
|
{
|
|
m_achievementMgr->StartCriteria(startEvent, entry, timeLost);
|
|
}
|
|
|
|
void Player::FailCriteria(CriteriaFailEvent condition, int32 failAsset)
|
|
{
|
|
m_achievementMgr->FailCriteria(condition, failAsset);
|
|
m_questObjectiveCriteriaMgr->FailCriteria(condition, failAsset);
|
|
}
|
|
|
|
void Player::UpdateCriteria(CriteriaType type, uint64 miscValue1 /*= 0*/, uint64 miscValue2 /*= 0*/, uint64 miscValue3 /*= 0*/, WorldObject* ref /*= nullptr*/)
|
|
{
|
|
m_achievementMgr->UpdateCriteria(type, miscValue1, miscValue2, miscValue3, ref, this);
|
|
m_questObjectiveCriteriaMgr->UpdateCriteria(type, miscValue1, miscValue2, miscValue3, ref, this);
|
|
|
|
// Update only individual achievement criteria here, otherwise we may get multiple updates
|
|
// from a single boss kill
|
|
if (CriteriaMgr::IsGroupCriteriaType(type))
|
|
return;
|
|
|
|
if (Scenario* scenario = GetScenario())
|
|
scenario->UpdateCriteria(type, miscValue1, miscValue2, miscValue3, ref, this);
|
|
|
|
if (Guild* guild = sGuildMgr->GetGuildById(GetGuildId()))
|
|
guild->UpdateCriteria(type, miscValue1, miscValue2, miscValue3, ref, this);
|
|
}
|
|
|
|
void Player::CompletedAchievement(AchievementEntry const* entry)
|
|
{
|
|
m_achievementMgr->CompletedAchievement(entry, this);
|
|
}
|
|
|
|
bool Player::ModifierTreeSatisfied(uint32 modifierTreeId) const
|
|
{
|
|
return m_achievementMgr->ModifierTreeSatisfied(modifierTreeId);
|
|
}
|
|
|
|
TalentLearnResult Player::LearnTalent(uint32 talentId, int32* spellOnCooldown)
|
|
{
|
|
if (IsInCombat())
|
|
return TALENT_FAILED_AFFECTING_COMBAT;
|
|
|
|
if (isDead())
|
|
return TALENT_FAILED_CANT_DO_THAT_RIGHT_NOW;
|
|
|
|
if (GetPrimarySpecialization() == ChrSpecialization::None)
|
|
return TALENT_FAILED_NO_PRIMARY_TREE_SELECTED;
|
|
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
if (talentInfo->SpecID && ChrSpecialization(talentInfo->SpecID) != GetPrimarySpecialization())
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
// prevent learn talent for different class (cheating)
|
|
if (talentInfo->ClassID != GetClass())
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
// check if we have enough talent points
|
|
if (talentInfo->TierID >= m_activePlayerData->MaxTalentTiers)
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
// TODO: prevent changing talents that are on cooldown
|
|
|
|
// Check if there is a different talent for us to learn in selected slot
|
|
// Example situation:
|
|
// Warrior talent row 2 slot 0
|
|
// Talent.dbc has an entry for each specialization
|
|
// but only 2 out of 3 have SpecID != 0
|
|
// We need to make sure that if player is in one of these defined specs he will not learn the other choice
|
|
TalentEntry const* bestSlotMatch = nullptr;
|
|
for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(GetClass(), talentInfo->TierID, talentInfo->ColumnIndex))
|
|
{
|
|
if (!talent->SpecID)
|
|
bestSlotMatch = talent;
|
|
else if (ChrSpecialization(talent->SpecID) == GetPrimarySpecialization())
|
|
{
|
|
bestSlotMatch = talent;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (talentInfo != bestSlotMatch)
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
// Check if player doesn't have any talent in current tier
|
|
for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c)
|
|
{
|
|
for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(GetClass(), talentInfo->TierID, c))
|
|
{
|
|
if (!HasTalent(talent->ID, GetActiveTalentGroup()))
|
|
continue;
|
|
|
|
if (!HasPlayerFlag(PLAYER_FLAGS_RESTING) && !HasUnitFlag2(UNIT_FLAG2_ALLOW_CHANGING_TALENTS))
|
|
return TALENT_FAILED_REST_AREA;
|
|
|
|
if (GetSpellHistory()->HasCooldown(talent->SpellID))
|
|
{
|
|
*spellOnCooldown = talent->SpellID;
|
|
return TALENT_FAILED_CANT_REMOVE_TALENT;
|
|
}
|
|
|
|
RemoveTalent(talent);
|
|
}
|
|
}
|
|
|
|
// spell not set in talent.dbc
|
|
uint32 spellid = talentInfo->SpellID;
|
|
if (!spellid)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::LearnTalent: Talent.dbc has no spellInfo for talent: {} (spell id = 0)", talentId);
|
|
return TALENT_FAILED_UNKNOWN;
|
|
}
|
|
|
|
// already known
|
|
if (HasTalent(talentId, GetActiveTalentGroup()) || HasSpell(spellid))
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
if (!AddTalent(talentInfo, GetActiveTalentGroup(), true))
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
TC_LOG_DEBUG("misc", "Player::LearnTalent: TalentID: {} Spell: {} Group: {}\n", talentId, spellid, GetActiveTalentGroup());
|
|
|
|
return TALENT_LEARN_OK;
|
|
}
|
|
|
|
void Player::ResetTalentSpecialization()
|
|
{
|
|
// Reset only talents that have different spells for each spec
|
|
uint32 class_ = GetClass();
|
|
for (uint32 t = 0; t < MAX_TALENT_TIERS; ++t)
|
|
for (uint32 c = 0; c < MAX_TALENT_COLUMNS; ++c)
|
|
if (sDB2Manager.GetTalentsByPosition(class_, t, c).size() > 1)
|
|
for (TalentEntry const* talent : sDB2Manager.GetTalentsByPosition(class_, t, c))
|
|
RemoveTalent(talent);
|
|
|
|
ResetPvpTalents();
|
|
|
|
RemoveSpecializationSpells();
|
|
|
|
ChrSpecializationEntry const* defaultSpec = ASSERT_NOTNULL(sDB2Manager.GetDefaultChrSpecializationForClass(GetClass()));
|
|
SetPrimarySpecialization(defaultSpec->ID);
|
|
SetActiveTalentGroup(defaultSpec->OrderIndex);
|
|
|
|
LearnSpecializationSpells();
|
|
|
|
SendTalentsInfoData();
|
|
UpdateItemSetAuras(this, false);
|
|
}
|
|
|
|
TalentLearnResult Player::LearnPvpTalent(uint32 talentID, uint8 slot, int32* spellOnCooldown)
|
|
{
|
|
if (slot >= MAX_PVP_TALENT_SLOTS)
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
if (IsInCombat())
|
|
return TALENT_FAILED_AFFECTING_COMBAT;
|
|
|
|
if (isDead())
|
|
return TALENT_FAILED_CANT_DO_THAT_RIGHT_NOW;
|
|
|
|
PvpTalentEntry const* talentInfo = sPvpTalentStore.LookupEntry(talentID);
|
|
if (!talentInfo)
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
if (ChrSpecialization(talentInfo->SpecID) != GetPrimarySpecialization())
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
if (talentInfo->LevelRequired > GetLevel())
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
if (sDB2Manager.GetRequiredLevelForPvpTalentSlot(slot, Classes(GetClass())) > GetLevel())
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
if (PvpTalentCategoryEntry const* talentCategory = sPvpTalentCategoryStore.LookupEntry(talentInfo->PvpTalentCategoryID))
|
|
if (!(talentCategory->TalentSlotMask & (1 << slot)))
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
// Check if player doesn't have this talent in other slot
|
|
if (HasPvpTalent(talentID, GetActiveTalentGroup()))
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
if (!ConditionMgr::IsPlayerMeetingCondition(this, talentInfo->PlayerConditionID))
|
|
return TALENT_FAILED_CANT_DO_THAT_RIGHT_NOW;
|
|
|
|
if (PvpTalentEntry const* talent = sPvpTalentStore.LookupEntry(GetPvpTalentMap(GetActiveTalentGroup())[slot]))
|
|
{
|
|
if (!HasPlayerFlag(PLAYER_FLAGS_RESTING) && !HasUnitFlag2(UNIT_FLAG2_ALLOW_CHANGING_TALENTS))
|
|
return TALENT_FAILED_REST_AREA;
|
|
|
|
if (GetSpellHistory()->HasCooldown(talent->SpellID))
|
|
{
|
|
*spellOnCooldown = talent->SpellID;
|
|
return TALENT_FAILED_CANT_REMOVE_TALENT;
|
|
}
|
|
|
|
RemovePvpTalent(talent, GetActiveTalentGroup());
|
|
}
|
|
|
|
if (!AddPvpTalent(talentInfo, GetActiveTalentGroup(), slot))
|
|
return TALENT_FAILED_UNKNOWN;
|
|
|
|
return TALENT_LEARN_OK;
|
|
}
|
|
|
|
bool Player::AddPvpTalent(PvpTalentEntry const* talent, uint8 activeTalentGroup, uint8 slot)
|
|
{
|
|
ASSERT(talent);
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(talent->SpellID, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: {}) does not exist.", talent->SpellID);
|
|
return false;
|
|
}
|
|
|
|
if (!SpellMgr::IsSpellValid(spellInfo, this, false))
|
|
{
|
|
TC_LOG_ERROR("spells", "Player::AddTalent: Spell (ID: {}) is invalid", talent->SpellID);
|
|
return false;
|
|
}
|
|
|
|
if (activeTalentGroup == GetActiveTalentGroup() && HasAuraType(SPELL_AURA_PVP_TALENTS))
|
|
{
|
|
LearnSpell(talent->SpellID, true);
|
|
|
|
// Move this to toggle ?
|
|
if (talent->OverridesSpellID)
|
|
AddOverrideSpell(talent->OverridesSpellID, talent->SpellID);
|
|
}
|
|
|
|
GetPvpTalentMap(activeTalentGroup)[slot] = talent->ID;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::RemovePvpTalent(PvpTalentEntry const* talent, uint8 activeTalentGroup)
|
|
{
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(talent->SpellID, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
return;
|
|
|
|
RemoveSpell(talent->SpellID);
|
|
|
|
// Move this to toggle ?
|
|
if (talent->OverridesSpellID)
|
|
RemoveOverrideSpell(talent->OverridesSpellID, talent->SpellID);
|
|
|
|
// if this talent rank can be found in the PlayerTalentMap, mark the talent as removed so it gets deleted
|
|
auto plrPvpTalent = std::find(GetPvpTalentMap(activeTalentGroup).begin(), GetPvpTalentMap(activeTalentGroup).end(), talent->ID);
|
|
if (plrPvpTalent != GetPvpTalentMap(activeTalentGroup).end())
|
|
*plrPvpTalent = 0;
|
|
}
|
|
|
|
void Player::TogglePvpTalents(bool enable)
|
|
{
|
|
PlayerPvpTalentMap const& pvpTalents = GetPvpTalentMap(GetActiveTalentGroup());
|
|
for (uint32 pvpTalentId : pvpTalents)
|
|
{
|
|
if (PvpTalentEntry const* pvpTalentInfo = sPvpTalentStore.LookupEntry(pvpTalentId))
|
|
{
|
|
if (enable)
|
|
{
|
|
LearnSpell(pvpTalentInfo->SpellID, true);
|
|
if (pvpTalentInfo->OverridesSpellID)
|
|
AddOverrideSpell(pvpTalentInfo->OverridesSpellID, pvpTalentInfo->SpellID);
|
|
}
|
|
else
|
|
{
|
|
if (pvpTalentInfo->OverridesSpellID)
|
|
RemoveOverrideSpell(pvpTalentInfo->OverridesSpellID, pvpTalentInfo->SpellID);
|
|
RemoveSpell(pvpTalentInfo->SpellID);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Player::HasPvpTalent(uint32 talentID, uint8 activeTalentGroup) const
|
|
{
|
|
return std::find(GetPvpTalentMap(activeTalentGroup).begin(), GetPvpTalentMap(activeTalentGroup).end(), talentID) != GetPvpTalentMap(activeTalentGroup).end();
|
|
}
|
|
|
|
void Player::EnablePvpRules(bool dueToCombat /*= false*/)
|
|
{
|
|
if (!HasPvpRulesEnabled())
|
|
{
|
|
if (!HasSpell(195710)) // Honorable Medallion
|
|
CastSpell(this, 208682, true); // Learn Gladiator's Medallion
|
|
|
|
CastSpell(this, SPELL_PVP_RULES_ENABLED, true);
|
|
}
|
|
|
|
if (!dueToCombat)
|
|
{
|
|
if (Aura* aura = GetAura(SPELL_PVP_RULES_ENABLED))
|
|
{
|
|
if (!aura->IsPermanent())
|
|
{
|
|
aura->SetMaxDuration(-1);
|
|
aura->SetDuration(-1);
|
|
}
|
|
}
|
|
}
|
|
|
|
UpdateItemLevelAreaBasedScaling();
|
|
}
|
|
|
|
void Player::DisablePvpRules()
|
|
{
|
|
// Don't disable pvp rules when in pvp zone.
|
|
if (IsInAreaThatActivatesPvpTalents())
|
|
return;
|
|
|
|
if (!GetCombatManager().HasPvPCombat())
|
|
{
|
|
RemoveAurasDueToSpell(SPELL_PVP_RULES_ENABLED);
|
|
UpdateItemLevelAreaBasedScaling();
|
|
}
|
|
else if (Aura* aura = GetAura(SPELL_PVP_RULES_ENABLED))
|
|
aura->SetDuration(aura->GetSpellInfo()->GetMaxDuration());
|
|
}
|
|
|
|
bool Player::HasPvpRulesEnabled() const
|
|
{
|
|
return HasAura(SPELL_PVP_RULES_ENABLED);
|
|
}
|
|
|
|
bool Player::IsInAreaThatActivatesPvpTalents() const
|
|
{
|
|
return IsAreaThatActivatesPvpTalents(GetAreaId());
|
|
}
|
|
|
|
bool Player::IsAreaThatActivatesPvpTalents(uint32 areaID) const
|
|
{
|
|
if (InBattleground())
|
|
return true;
|
|
|
|
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaID))
|
|
{
|
|
do
|
|
{
|
|
if (area->IsSanctuary())
|
|
return false;
|
|
|
|
if (area->GetFlags().HasFlag(AreaFlags::FreeForAllPvP))
|
|
return true;
|
|
|
|
if (sBattlefieldMgr->IsWorldPvpArea(area->ID))
|
|
return true;
|
|
|
|
area = sAreaTableStore.LookupEntry(area->ParentAreaID);
|
|
|
|
} while (area);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::UpdateFallInformationIfNeed(MovementInfo const& minfo, uint32 opcode)
|
|
{
|
|
if (m_lastFallTime >= minfo.jump.fallTime || m_lastFallZ <= minfo.pos.GetPositionZ() || opcode == CMSG_MOVE_FALL_LAND)
|
|
SetFallInformation(minfo.jump.fallTime, minfo.pos.GetPositionZ());
|
|
}
|
|
|
|
void Player::DisablePetControlsOnMount(ReactStates reactState, CommandStates commandState)
|
|
{
|
|
Pet* pet = GetPet();
|
|
if (!pet)
|
|
return;
|
|
|
|
m_temporaryPetReactState = pet->GetReactState();
|
|
pet->SetReactState(reactState);
|
|
if (CharmInfo* charmInfo = pet->GetCharmInfo())
|
|
charmInfo->SetCommandState(commandState);
|
|
|
|
pet->GetMotionMaster()->MoveFollow(this, PET_FOLLOW_DIST, pet->GetFollowAngle());
|
|
|
|
WorldPackets::Pet::PetMode petMode;
|
|
petMode.PetGUID = pet->GetGUID();
|
|
petMode.ReactState = reactState;
|
|
petMode.CommandState = commandState;
|
|
petMode.Flag = 0;
|
|
SendDirectMessage(petMode.Write());
|
|
}
|
|
|
|
void Player::EnablePetControlsOnDismount()
|
|
{
|
|
if (Pet* pet = GetPet())
|
|
{
|
|
WorldPackets::Pet::PetMode petMode;
|
|
petMode.PetGUID = pet->GetGUID();
|
|
if (m_temporaryPetReactState)
|
|
{
|
|
petMode.ReactState = *m_temporaryPetReactState;
|
|
pet->SetReactState(*m_temporaryPetReactState);
|
|
}
|
|
|
|
if (CharmInfo* charmInfo = pet->GetCharmInfo())
|
|
petMode.CommandState = charmInfo->GetCommandState();
|
|
|
|
petMode.Flag = 0;
|
|
SendDirectMessage(petMode.Write());
|
|
}
|
|
|
|
m_temporaryPetReactState.reset();
|
|
}
|
|
|
|
void Player::UnsummonPetTemporaryIfAny()
|
|
{
|
|
Pet* pet = GetPet();
|
|
if (!pet)
|
|
return;
|
|
|
|
if (!m_temporaryUnsummonedPetNumber && pet->isControlled() && !pet->isTemporarySummoned())
|
|
{
|
|
m_temporaryUnsummonedPetNumber = pet->GetCharmInfo()->GetPetNumber();
|
|
m_oldpetspell = pet->m_unitData->CreatedBySpell;
|
|
}
|
|
|
|
RemovePet(pet, PET_SAVE_AS_CURRENT);
|
|
}
|
|
|
|
void Player::ResummonPetTemporaryUnSummonedIfAny()
|
|
{
|
|
if (!m_temporaryUnsummonedPetNumber)
|
|
return;
|
|
|
|
// not resummon in not appropriate state
|
|
if (IsPetNeedBeTemporaryUnsummoned())
|
|
return;
|
|
|
|
if (!GetPetGUID().IsEmpty())
|
|
return;
|
|
|
|
Pet* NewPet = new Pet(this);
|
|
if (!NewPet->LoadPetFromDB(this, 0, m_temporaryUnsummonedPetNumber, true))
|
|
delete NewPet;
|
|
|
|
m_temporaryUnsummonedPetNumber = 0;
|
|
}
|
|
|
|
void Player::UnsummonBattlePetTemporaryIfAny(bool onFlyingMount /*= false*/)
|
|
{
|
|
Creature* battlepet = GetSummonedBattlePet();
|
|
if (!battlepet || !battlepet->IsSummon())
|
|
return;
|
|
|
|
if (onFlyingMount && !battlepet->ToTempSummon()->IsDismissedOnFlyingMount())
|
|
return;
|
|
|
|
if (battlepet->ToTempSummon()->IsAutoResummoned())
|
|
m_temporaryUnsummonedBattlePet = battlepet->GetBattlePetCompanionGUID();
|
|
|
|
GetSession()->GetBattlePetMgr()->DismissPet();
|
|
}
|
|
|
|
void Player::ResummonBattlePetTemporaryUnSummonedIfAny()
|
|
{
|
|
if (m_temporaryUnsummonedBattlePet.IsEmpty())
|
|
return;
|
|
|
|
// not resummon in not appropriate state
|
|
if (IsPetNeedBeTemporaryUnsummoned())
|
|
return;
|
|
|
|
GetSession()->GetBattlePetMgr()->SummonPet(m_temporaryUnsummonedBattlePet);
|
|
|
|
m_temporaryUnsummonedBattlePet.Clear();
|
|
}
|
|
|
|
bool Player::IsPetNeedBeTemporaryUnsummoned() const
|
|
{
|
|
return !IsInWorld() || !IsAlive() || HasUnitMovementFlag(MOVEMENTFLAG_FLYING) || HasExtraUnitMovementFlag2(MOVEMENTFLAG3_ADV_FLYING);
|
|
}
|
|
|
|
bool Player::CanSeeGossipOn(Creature const* creature) const
|
|
{
|
|
if (creature->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
|
|
{
|
|
if (GetGossipMenuForSource(creature))
|
|
return true;
|
|
}
|
|
|
|
// for cases with questgiver/ender without gossip menus
|
|
if (creature->HasNpcFlag(UNIT_NPC_FLAG_QUESTGIVER))
|
|
{
|
|
QuestRelationResult objectQIR = sObjectMgr->GetCreatureQuestInvolvedRelations(creature->GetEntry());
|
|
for (uint32 quest_id : objectQIR)
|
|
{
|
|
QuestStatus status = GetQuestStatus(quest_id);
|
|
if (status == QUEST_STATUS_COMPLETE || status == QUEST_STATUS_INCOMPLETE)
|
|
return true;
|
|
}
|
|
|
|
QuestRelationResult objectQR = sObjectMgr->GetCreatureQuestRelations(creature->GetEntry());
|
|
for (uint32 quest_id : objectQR)
|
|
{
|
|
Quest const* quest = sObjectMgr->GetQuestTemplate(quest_id);
|
|
if (!quest)
|
|
continue;
|
|
|
|
if (CanTakeQuest(quest, false))
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool Player::CanSeeSpellClickOn(Creature const* c) const
|
|
{
|
|
if (!c->HasNpcFlag(UNIT_NPC_FLAG_SPELLCLICK))
|
|
return false;
|
|
|
|
auto clickBounds = sObjectMgr->GetSpellClickInfoMapBounds(c->GetEntry());
|
|
if (clickBounds.begin() == clickBounds.end())
|
|
return false;
|
|
|
|
for (auto const& clickPair : clickBounds)
|
|
{
|
|
if (!clickPair.second.IsFitToRequirements(this, c))
|
|
return false;
|
|
|
|
if (sConditionMgr->IsObjectMeetingSpellClickConditions(c->GetEntry(), clickPair.second.spellId, this, c))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::SendTalentsInfoData()
|
|
{
|
|
WorldPackets::Talent::UpdateTalentData packet;
|
|
packet.Info.PrimarySpecialization = AsUnderlyingType(GetPrimarySpecialization());
|
|
|
|
for (uint8 i = 0; i < MAX_SPECIALIZATIONS; ++i)
|
|
{
|
|
ChrSpecializationEntry const* spec = sDB2Manager.GetChrSpecializationByIndex(GetClass(), i);
|
|
if (!spec)
|
|
continue;
|
|
|
|
PlayerTalentMap* talents = GetTalentMap(i);
|
|
PlayerPvpTalentMap const& pvpTalents = GetPvpTalentMap(i);
|
|
|
|
WorldPackets::Talent::TalentGroupInfo groupInfoPkt;
|
|
groupInfoPkt.SpecID = spec->ID;
|
|
groupInfoPkt.TalentIDs.reserve(talents->size());
|
|
|
|
for (PlayerTalentMap::const_iterator itr = talents->begin(); itr != talents->end(); ++itr)
|
|
{
|
|
if (itr->second == PLAYERSPELL_REMOVED)
|
|
continue;
|
|
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(itr->first);
|
|
if (!talentInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::SendTalentsInfoData: Player '{}' ({}) has unknown talent id: {}",
|
|
GetName(), GetGUID().ToString(), itr->first);
|
|
continue;
|
|
}
|
|
|
|
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(talentInfo->SpellID, DIFFICULTY_NONE);
|
|
if (!spellEntry)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::SendTalentsInfoData: Player '{}' ({}) has unknown talent spell: {}",
|
|
GetName(), GetGUID().ToString(), talentInfo->SpellID);
|
|
continue;
|
|
}
|
|
|
|
groupInfoPkt.TalentIDs.push_back(uint16(itr->first));
|
|
}
|
|
|
|
for (std::size_t slot = 0; slot < MAX_PVP_TALENT_SLOTS; ++slot)
|
|
{
|
|
if (!pvpTalents[slot])
|
|
continue;
|
|
|
|
PvpTalentEntry const* talentInfo = sPvpTalentStore.LookupEntry(pvpTalents[slot]);
|
|
if (!talentInfo)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::SendTalentsInfoData: Player '{}' ({}) has unknown pvp talent id: {}",
|
|
GetName(), GetGUID().ToString(), pvpTalents[slot]);
|
|
continue;
|
|
}
|
|
|
|
SpellInfo const* spellEntry = sSpellMgr->GetSpellInfo(talentInfo->SpellID, DIFFICULTY_NONE);
|
|
if (!spellEntry)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::SendTalentsInfoData: Player '{}' ({}) has unknown pvp talent spell: {}",
|
|
GetName(), GetGUID().ToString(), talentInfo->SpellID);
|
|
continue;
|
|
}
|
|
|
|
groupInfoPkt.PvPTalents.emplace_back();
|
|
WorldPackets::Talent::PvPTalent& pvpTalent = groupInfoPkt.PvPTalents.back();
|
|
pvpTalent.PvPTalentID = pvpTalents[slot];
|
|
pvpTalent.Slot = slot;
|
|
}
|
|
|
|
if (i == GetActiveTalentGroup())
|
|
packet.Info.ActiveGroup = packet.Info.TalentGroups.size();
|
|
|
|
if (!groupInfoPkt.TalentIDs.empty() || !groupInfoPkt.PvPTalents.empty() || i == GetActiveTalentGroup())
|
|
packet.Info.TalentGroups.push_back(groupInfoPkt);
|
|
}
|
|
|
|
SendDirectMessage(packet.Write());
|
|
}
|
|
|
|
void Player::SendEquipmentSetList()
|
|
{
|
|
WorldPackets::EquipmentSet::LoadEquipmentSet data;
|
|
|
|
for (EquipmentSetContainer::value_type const& eqSet : _equipmentSets)
|
|
{
|
|
if (eqSet.second.State == EQUIPMENT_SET_DELETED)
|
|
continue;
|
|
|
|
data.SetData.push_back(&eqSet.second.Data);
|
|
}
|
|
|
|
SendDirectMessage(data.Write());
|
|
}
|
|
|
|
void Player::SetEquipmentSet(EquipmentSetInfo::EquipmentSetData const& newEqSet)
|
|
{
|
|
if (newEqSet.Guid != 0)
|
|
{
|
|
// something wrong...
|
|
EquipmentSetContainer::const_iterator itr = _equipmentSets.find(newEqSet.Guid);
|
|
if (itr == _equipmentSets.end() || itr->second.Data.Guid != newEqSet.Guid)
|
|
{
|
|
TC_LOG_ERROR("entities.player", "Player::SetEquipmentSet: Player '{}' ({}) tried to save nonexistent equipment set {} (index: {})",
|
|
GetName(), GetGUID().ToString(), newEqSet.Guid, newEqSet.SetID);
|
|
return;
|
|
}
|
|
}
|
|
|
|
uint64 setGuid = (newEqSet.Guid != 0) ? newEqSet.Guid : sObjectMgr->GenerateEquipmentSetGuid();
|
|
|
|
EquipmentSetInfo& eqSlot = _equipmentSets[setGuid];
|
|
eqSlot.Data = newEqSet;
|
|
|
|
if (eqSlot.Data.Guid == 0)
|
|
{
|
|
eqSlot.Data.Guid = setGuid;
|
|
|
|
WorldPackets::EquipmentSet::EquipmentSetID data;
|
|
data.GUID = eqSlot.Data.Guid;
|
|
data.Type = eqSlot.Data.Type;
|
|
data.SetID = eqSlot.Data.SetID;
|
|
SendDirectMessage(data.Write());
|
|
}
|
|
|
|
eqSlot.State = eqSlot.State == EQUIPMENT_SET_NEW ? EQUIPMENT_SET_NEW : EQUIPMENT_SET_CHANGED;
|
|
}
|
|
|
|
void Player::_SaveEquipmentSets(CharacterDatabaseTransaction trans)
|
|
{
|
|
for (EquipmentSetContainer::iterator itr = _equipmentSets.begin(); itr != _equipmentSets.end();)
|
|
{
|
|
EquipmentSetInfo& eqSet = itr->second;
|
|
CharacterDatabasePreparedStatement* stmt;
|
|
uint8 j = 0;
|
|
switch (eqSet.State)
|
|
{
|
|
case EQUIPMENT_SET_UNCHANGED:
|
|
++itr;
|
|
break; // nothing do
|
|
case EQUIPMENT_SET_CHANGED:
|
|
{
|
|
if (eqSet.Data.Type == EquipmentSetInfo::EQUIPMENT)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_EQUIP_SET);
|
|
stmt->setString(j++, eqSet.Data.SetName);
|
|
stmt->setString(j++, eqSet.Data.SetIcon);
|
|
stmt->setUInt32(j++, eqSet.Data.IgnoreMask);
|
|
stmt->setInt32(j++, eqSet.Data.AssignedSpecIndex.value_or(-1));
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
stmt->setUInt64(j++, eqSet.Data.Pieces[i].GetCounter());
|
|
stmt->setUInt64(j++, GetGUID().GetCounter());
|
|
stmt->setUInt64(j++, eqSet.Data.Guid);
|
|
stmt->setUInt32(j, eqSet.Data.SetID);
|
|
}
|
|
else
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_TRANSMOG_OUTFIT);
|
|
stmt->setString(j++, eqSet.Data.SetName);
|
|
stmt->setString(j++, eqSet.Data.SetIcon);
|
|
stmt->setUInt32(j++, eqSet.Data.IgnoreMask);
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
stmt->setInt32(j++, eqSet.Data.Appearances[i]);
|
|
for (std::size_t i = 0; i < eqSet.Data.Enchants.size(); ++i)
|
|
stmt->setInt32(j++, eqSet.Data.Enchants[i]);
|
|
stmt->setUInt64(j++, GetGUID().GetCounter());
|
|
stmt->setUInt64(j++, eqSet.Data.Guid);
|
|
stmt->setUInt32(j, eqSet.Data.SetID);
|
|
}
|
|
trans->Append(stmt);
|
|
eqSet.State = EQUIPMENT_SET_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
}
|
|
case EQUIPMENT_SET_NEW:
|
|
{
|
|
if (eqSet.Data.Type == EquipmentSetInfo::EQUIPMENT)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_EQUIP_SET);
|
|
stmt->setUInt64(j++, GetGUID().GetCounter());
|
|
stmt->setUInt64(j++, eqSet.Data.Guid);
|
|
stmt->setUInt32(j++, eqSet.Data.SetID);
|
|
stmt->setString(j++, eqSet.Data.SetName);
|
|
stmt->setString(j++, eqSet.Data.SetIcon);
|
|
stmt->setUInt32(j++, eqSet.Data.IgnoreMask);
|
|
stmt->setInt32(j++, eqSet.Data.AssignedSpecIndex.value_or(-1));
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
stmt->setUInt64(j++, eqSet.Data.Pieces[i].GetCounter());
|
|
}
|
|
else
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_TRANSMOG_OUTFIT);
|
|
stmt->setUInt64(j++, GetGUID().GetCounter());
|
|
stmt->setUInt64(j++, eqSet.Data.Guid);
|
|
stmt->setUInt32(j++, eqSet.Data.SetID);
|
|
stmt->setString(j++, eqSet.Data.SetName);
|
|
stmt->setString(j++, eqSet.Data.SetIcon);
|
|
stmt->setUInt32(j++, eqSet.Data.IgnoreMask);
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
stmt->setInt32(j++, eqSet.Data.Appearances[i]);
|
|
for (std::size_t i = 0; i < eqSet.Data.Enchants.size(); ++i)
|
|
stmt->setInt32(j++, eqSet.Data.Enchants[i]);
|
|
}
|
|
trans->Append(stmt);
|
|
eqSet.State = EQUIPMENT_SET_UNCHANGED;
|
|
++itr;
|
|
break;
|
|
}
|
|
case EQUIPMENT_SET_DELETED:
|
|
if (eqSet.Data.Type == EquipmentSetInfo::EQUIPMENT)
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EQUIP_SET);
|
|
else
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_TRANSMOG_OUTFIT);
|
|
stmt->setUInt64(0, eqSet.Data.Guid);
|
|
trans->Append(stmt);
|
|
itr = _equipmentSets.erase(itr);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_SaveBGData(CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PLAYER_BGDATA);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
/* guid, bgInstanceID, bgTeam, x, y, z, o, map, taxi[0], taxi[1], mountSpell */
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_BGDATA);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, m_bgData.bgInstanceID);
|
|
stmt->setUInt16(2, m_bgData.bgTeam);
|
|
stmt->setFloat (3, m_bgData.joinPos.GetPositionX());
|
|
stmt->setFloat (4, m_bgData.joinPos.GetPositionY());
|
|
stmt->setFloat (5, m_bgData.joinPos.GetPositionZ());
|
|
stmt->setFloat (6, m_bgData.joinPos.GetOrientation());
|
|
stmt->setUInt16(7, m_bgData.joinPos.GetMapId());
|
|
stmt->setUInt32(8, m_bgData.taxiPath[0]);
|
|
stmt->setUInt32(9, m_bgData.taxiPath[1]);
|
|
stmt->setUInt32(10, m_bgData.mountSpell);
|
|
stmt->setUInt64(11, m_bgData.queueId.GetPacked());
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
void Player::DeleteEquipmentSet(uint64 id)
|
|
{
|
|
for (EquipmentSetContainer::iterator itr = _equipmentSets.begin(); itr != _equipmentSets.end();)
|
|
{
|
|
if (itr->second.Data.Guid == id)
|
|
{
|
|
if (itr->second.State == EQUIPMENT_SET_NEW)
|
|
itr = _equipmentSets.erase(itr);
|
|
else
|
|
itr->second.State = EQUIPMENT_SET_DELETED;
|
|
break;
|
|
}
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
void Player::RemoveAtLoginFlag(AtLoginFlags flags, bool persist /*= false*/)
|
|
{
|
|
m_atLoginFlags &= ~flags;
|
|
|
|
if (persist)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_REM_AT_LOGIN_FLAG);
|
|
|
|
stmt->setUInt16(0, uint16(flags));
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::ResetMap()
|
|
{
|
|
// this may be called during Map::Update
|
|
// after decrement+unlink, ++m_mapRefIter will continue correctly
|
|
// when the first element of the list is being removed
|
|
// nocheck_prev will return the padding element of the RefManager
|
|
// instead of nullptr in the case of prev
|
|
GetMap()->UpdateIteratorBack(this);
|
|
Unit::ResetMap();
|
|
GetMapRef().unlink();
|
|
}
|
|
|
|
void Player::SetMap(Map* map)
|
|
{
|
|
Unit::SetMap(map);
|
|
m_mapRef.link(map, this);
|
|
}
|
|
|
|
void Player::_LoadGlyphs(PreparedQueryResult result)
|
|
{
|
|
// SELECT talentGroup, glyphId from character_glyphs WHERE guid = ?
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
|
|
uint8 spec = fields[0].GetUInt8();
|
|
if (spec >= MAX_SPECIALIZATIONS || !sDB2Manager.GetChrSpecializationByIndex(GetClass(), spec))
|
|
continue;
|
|
|
|
uint16 glyphId = fields[1].GetUInt16();
|
|
if (!sGlyphPropertiesStore.LookupEntry(glyphId))
|
|
continue;
|
|
|
|
GetGlyphs(spec).push_back(glyphId);
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_SaveGlyphs(CharacterDatabaseTransaction trans) const
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_GLYPHS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (uint8 spec = 0; spec < MAX_SPECIALIZATIONS; ++spec)
|
|
{
|
|
for (uint32 glyphId : GetGlyphs(spec))
|
|
{
|
|
uint8 index = 0;
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GLYPHS);
|
|
stmt->setUInt64(index++, GetGUID().GetCounter());
|
|
stmt->setUInt8(index++, spec);
|
|
stmt->setUInt16(index++, uint16(glyphId));
|
|
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::_LoadTalents(PreparedQueryResult result)
|
|
{
|
|
// "SELECT talentId, talentGroup FROM character_talent WHERE guid = ?"
|
|
if (result)
|
|
{
|
|
do
|
|
if (TalentEntry const* talent = sTalentStore.LookupEntry((*result)[0].GetUInt32()))
|
|
AddTalent(talent, (*result)[1].GetUInt8(), false);
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadPvpTalents(PreparedQueryResult result)
|
|
{
|
|
// "SELECT talentID0, talentID1, talentID2, talentID3, talentGroup FROM character_pvp_talent WHERE guid = ?"
|
|
if (result)
|
|
{
|
|
do
|
|
for (uint8 slot = 0; slot < MAX_PVP_TALENT_SLOTS; ++slot)
|
|
if (PvpTalentEntry const* talent = sPvpTalentStore.LookupEntry((*result)[slot].GetUInt32()))
|
|
AddPvpTalent(talent, (*result)[4].GetUInt8(), slot);
|
|
while (result->NextRow());
|
|
}
|
|
}
|
|
|
|
void Player::_LoadTraits(PreparedQueryResult configsResult, PreparedQueryResult entriesResult)
|
|
{
|
|
std::unordered_map<int32, std::vector<WorldPackets::Traits::TraitEntry>> traitEntriesByConfig;
|
|
if (entriesResult)
|
|
{
|
|
// 0 1, 2 3
|
|
// SELECT traitConfigId, traitNodeId, traitNodeEntryId, rank FROM character_trait_entry WHERE guid = ?
|
|
do
|
|
{
|
|
Field* fields = entriesResult->Fetch();
|
|
WorldPackets::Traits::TraitEntry traitEntry;
|
|
traitEntry.TraitNodeID = fields[1].GetInt32();
|
|
traitEntry.TraitNodeEntryID = fields[2].GetInt32();
|
|
traitEntry.Rank = fields[3].GetInt32();
|
|
|
|
if (!TraitMgr::IsValidEntry(traitEntry))
|
|
continue;
|
|
|
|
traitEntriesByConfig[fields[0].GetInt32()].emplace_back(traitEntry);
|
|
|
|
} while (entriesResult->NextRow());
|
|
}
|
|
|
|
if (configsResult)
|
|
{
|
|
// 0 1 2 3 4 5 6 7 8
|
|
// SELECT traitConfigId, type, chrSpecializationId, combatConfigFlags, localIdentifier, skillLineId, traitSystemId, variationId, `name` FROM character_trait_config WHERE guid = ?
|
|
do
|
|
{
|
|
Field* fields = configsResult->Fetch();
|
|
WorldPackets::Traits::TraitConfig traitConfig;
|
|
traitConfig.ID = fields[0].GetInt32();
|
|
traitConfig.Type = static_cast<TraitConfigType>(fields[1].GetInt32());
|
|
switch (traitConfig.Type)
|
|
{
|
|
case TraitConfigType::Combat:
|
|
traitConfig.ChrSpecializationID = fields[2].GetInt32();
|
|
traitConfig.CombatConfigFlags = static_cast<TraitCombatConfigFlags>(fields[3].GetInt32());
|
|
traitConfig.LocalIdentifier = fields[4].GetInt32();
|
|
break;
|
|
case TraitConfigType::Profession:
|
|
traitConfig.SkillLineID = fields[5].GetInt32();
|
|
break;
|
|
case TraitConfigType::Generic:
|
|
traitConfig.TraitSystemID = fields[6].GetInt32();
|
|
traitConfig.VariationID = fields[7].GetInt32();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
traitConfig.Name = fields[8].GetStringView();
|
|
|
|
for (UF::TraitEntry const& grantedEntry : TraitMgr::GetGrantedTraitEntriesForConfig(traitConfig, this))
|
|
traitConfig.Entries.emplace_back(grantedEntry);
|
|
|
|
if (auto loadedEntriesNode = traitEntriesByConfig.extract(traitConfig.ID))
|
|
{
|
|
for (WorldPackets::Traits::TraitEntry const& loadedEntry : loadedEntriesNode.mapped())
|
|
{
|
|
auto itr = std::ranges::find_if(traitConfig.Entries, [&](WorldPackets::Traits::TraitEntry const& entry)
|
|
{
|
|
return entry.TraitNodeID == loadedEntry.TraitNodeID && entry.TraitNodeEntryID == loadedEntry.TraitNodeEntryID;
|
|
});
|
|
if (itr == traitConfig.Entries.end())
|
|
{
|
|
itr = traitConfig.Entries.emplace(traitConfig.Entries.end());
|
|
itr->TraitNodeID = loadedEntry.TraitNodeID;
|
|
itr->TraitNodeEntryID = loadedEntry.TraitNodeEntryID;
|
|
}
|
|
itr->Rank = loadedEntry.Rank;
|
|
}
|
|
}
|
|
|
|
if (TraitMgr::ValidateConfig(traitConfig, this, false, true) != TraitMgr::LearnResult::Ok)
|
|
{
|
|
traitConfig.Entries.clear();
|
|
traitConfig.SubTrees.clear();
|
|
for (UF::TraitEntry const& grantedEntry : TraitMgr::GetGrantedTraitEntriesForConfig(traitConfig, this))
|
|
traitConfig.Entries.emplace_back(grantedEntry);
|
|
|
|
// rebuild subtrees
|
|
TraitMgr::ValidateConfig(traitConfig, this, false, true);
|
|
}
|
|
|
|
AddTraitConfig(traitConfig);
|
|
|
|
} while (configsResult->NextRow());
|
|
}
|
|
|
|
// Remove orphaned trait entries from database
|
|
for (auto&& [traitConfigID, _] : traitEntriesByConfig)
|
|
m_traitConfigStates[traitConfigID] = PLAYERSPELL_REMOVED;
|
|
|
|
auto hasConfigForSpec = [&](int32 specId)
|
|
{
|
|
return m_activePlayerData->TraitConfigs.FindIf([=](UF::TraitConfig const& traitConfig)
|
|
{
|
|
return traitConfig.Type == AsUnderlyingType(TraitConfigType::Combat)
|
|
&& traitConfig.ChrSpecializationID == specId
|
|
&& traitConfig.CombatConfigFlags & AsUnderlyingType(TraitCombatConfigFlags::ActiveForSpec);
|
|
}).first != nullptr;
|
|
};
|
|
|
|
auto findFreeLocalIdentifier = [&](int32 specId)
|
|
{
|
|
int32 index = 1;
|
|
while (m_activePlayerData->TraitConfigs.FindIf([specId, index](UF::TraitConfig const& traitConfig)
|
|
{
|
|
return traitConfig.Type == AsUnderlyingType(TraitConfigType::Combat)
|
|
&& traitConfig.ChrSpecializationID == specId
|
|
&& traitConfig.LocalIdentifier == index;
|
|
}).first)
|
|
++index;
|
|
|
|
return index;
|
|
};
|
|
|
|
for (uint32 i = 0; i < MAX_SPECIALIZATIONS - 1 /*initial spec doesnt get a config*/; ++i)
|
|
{
|
|
if (ChrSpecializationEntry const* spec = sDB2Manager.GetChrSpecializationByIndex(GetClass(), i))
|
|
{
|
|
if (hasConfigForSpec(spec->ID))
|
|
continue;
|
|
|
|
WorldPackets::Traits::TraitConfig traitConfig;
|
|
traitConfig.Type = TraitConfigType::Combat;
|
|
traitConfig.ChrSpecializationID = spec->ID;
|
|
traitConfig.CombatConfigFlags = TraitCombatConfigFlags::ActiveForSpec;
|
|
traitConfig.LocalIdentifier = findFreeLocalIdentifier(spec->ID);
|
|
traitConfig.Name = spec->Name[GetSession()->GetSessionDbcLocale()];
|
|
|
|
CreateTraitConfig(traitConfig);
|
|
}
|
|
}
|
|
|
|
UF::TraitConfig const* activeTraitConfig = m_activePlayerData->TraitConfigs.FindIf([&](UF::TraitConfig const& traitConfig)
|
|
{
|
|
return traitConfig.Type == AsUnderlyingType(TraitConfigType::Combat)
|
|
&& traitConfig.ChrSpecializationID == int32(GetPrimarySpecialization())
|
|
&& traitConfig.CombatConfigFlags & AsUnderlyingType(TraitCombatConfigFlags::ActiveForSpec);
|
|
}).second;
|
|
|
|
if (activeTraitConfig)
|
|
{
|
|
SetActiveCombatTraitConfigID(activeTraitConfig->ID);
|
|
int32 activeSubTree = activeTraitConfig->SubTrees.FindIndexIf([](UF::TraitSubTreeCache const& subTree) { return subTree.Active != 0; });
|
|
if (activeSubTree >= 0)
|
|
SetCurrentCombatTraitConfigSubTreeID(activeTraitConfig->SubTrees[activeSubTree].TraitSubTreeID);
|
|
}
|
|
|
|
for (auto const& [id, traitConfig] : m_activePlayerData->TraitConfigs)
|
|
{
|
|
switch (static_cast<TraitConfigType>(*traitConfig.value.Type))
|
|
{
|
|
case TraitConfigType::Combat:
|
|
if (traitConfig.value.ID != int32(*m_activePlayerData->ActiveCombatTraitConfigID))
|
|
continue;
|
|
break;
|
|
case TraitConfigType::Profession:
|
|
if (!HasSkill(traitConfig.value.SkillLineID))
|
|
continue;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
ApplyTraitConfig(id, true);
|
|
}
|
|
}
|
|
|
|
void Player::_SaveTalents(CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TALENT);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (uint8 group = 0; group < MAX_SPECIALIZATIONS; ++group)
|
|
{
|
|
PlayerTalentMap* talents = GetTalentMap(group);
|
|
for (auto itr = talents->begin(); itr != talents->end();)
|
|
{
|
|
if (itr->second == PLAYERSPELL_REMOVED)
|
|
{
|
|
itr = talents->erase(itr);
|
|
continue;
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TALENT);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setUInt8(2, group);
|
|
trans->Append(stmt);
|
|
++itr;
|
|
}
|
|
}
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PVP_TALENT);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
trans->Append(stmt);
|
|
|
|
for (uint8 group = 0; group < MAX_SPECIALIZATIONS; ++group)
|
|
{
|
|
PlayerPvpTalentMap const& talents = GetPvpTalentMap(group);
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_PVP_TALENT);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt32(1, talents[0]);
|
|
stmt->setUInt32(2, talents[1]);
|
|
stmt->setUInt32(3, talents[2]);
|
|
stmt->setUInt32(4, talents[3]);
|
|
stmt->setUInt8(5, group);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::_SaveTraits(CharacterDatabaseTransaction trans)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = nullptr;
|
|
for (auto& [traitConfigId, state] : m_traitConfigStates)
|
|
{
|
|
switch (state)
|
|
{
|
|
case PLAYERSPELL_CHANGED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TRAIT_ENTRIES);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setInt32(1, traitConfigId);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TRAIT_CONFIGS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setInt32(1, traitConfigId);
|
|
trans->Append(stmt);
|
|
|
|
if (UF::TraitConfig const* traitConfig = GetTraitConfig(traitConfigId))
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TRAIT_CONFIGS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setInt32(1, traitConfig->ID);
|
|
stmt->setInt32(2, traitConfig->Type);
|
|
switch (static_cast<TraitConfigType>(*traitConfig->Type))
|
|
{
|
|
case TraitConfigType::Combat:
|
|
stmt->setInt32(3, traitConfig->ChrSpecializationID);
|
|
stmt->setInt32(4, traitConfig->CombatConfigFlags);
|
|
stmt->setInt32(5, traitConfig->LocalIdentifier);
|
|
stmt->setNull(6);
|
|
stmt->setNull(7);
|
|
stmt->setNull(8);
|
|
break;
|
|
case TraitConfigType::Profession:
|
|
stmt->setNull(3);
|
|
stmt->setNull(4);
|
|
stmt->setNull(5);
|
|
stmt->setInt32(6, traitConfig->SkillLineID);
|
|
stmt->setNull(7);
|
|
stmt->setNull(8);
|
|
break;
|
|
case TraitConfigType::Generic:
|
|
stmt->setNull(3);
|
|
stmt->setNull(4);
|
|
stmt->setNull(5);
|
|
stmt->setNull(6);
|
|
stmt->setInt32(7, traitConfig->TraitSystemID);
|
|
stmt->setInt32(8, traitConfig->VariationID);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
stmt->setString(9, *traitConfig->Name);
|
|
trans->Append(stmt);
|
|
|
|
for (UF::TraitEntry const& traitEntry : traitConfig->Entries)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_TRAIT_ENTRIES);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setInt32(1, traitConfig->ID);
|
|
stmt->setInt32(2, traitEntry.TraitNodeID);
|
|
stmt->setInt32(3, traitEntry.TraitNodeEntryID);
|
|
stmt->setInt32(4, traitEntry.Rank);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
break;
|
|
case PLAYERSPELL_REMOVED:
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TRAIT_ENTRIES);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setInt32(1, traitConfigId);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_TRAIT_CONFIGS);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setInt32(1, traitConfigId);
|
|
trans->Append(stmt);
|
|
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_TRAIT_CONFIG);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setInt32(1, traitConfigId);
|
|
trans->Append(stmt);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
m_traitConfigStates.clear();
|
|
}
|
|
|
|
void Player::ActivateTalentGroup(ChrSpecializationEntry const* spec)
|
|
{
|
|
if (GetActiveTalentGroup() == spec->OrderIndex)
|
|
return;
|
|
|
|
if (IsNonMeleeSpellCast(false))
|
|
InterruptNonMeleeSpells(false);
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
_SaveActions(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
// TO-DO: We need more research to know what happens with warlock's reagent
|
|
if (Pet* pet = GetPet())
|
|
RemovePet(pet, PET_SAVE_NOT_IN_SLOT);
|
|
|
|
ClearAllReactives();
|
|
UnsummonAllTotems();
|
|
ExitVehicle();
|
|
RemoveAllControlled();
|
|
|
|
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2::ChangeSpec);
|
|
|
|
// remove single target auras at other targets
|
|
AuraList& scAuras = GetSingleCastAuras();
|
|
for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end();)
|
|
{
|
|
Aura* aura = *iter;
|
|
if (aura->GetUnitOwner() != this)
|
|
{
|
|
aura->Remove();
|
|
iter = scAuras.begin();
|
|
}
|
|
else
|
|
++iter;
|
|
}
|
|
/*RemoveAllAurasOnDeath();
|
|
if (GetPet())
|
|
GetPet()->RemoveAllAurasOnDeath();*/
|
|
|
|
//RemoveAllAuras(GetGUID(), nullptr, false, true); // removes too many auras
|
|
//ExitVehicle(); // should be impossible to switch specs from inside a vehicle..
|
|
|
|
// Let client clear his current Actions
|
|
SendActionButtons(2);
|
|
// m_actionButtons.clear() is called in the next _LoadActionButtons
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
// unlearn only talents for character class
|
|
// some spell learned by one class as normal spells or know at creation but another class learn it as talent,
|
|
// to prevent unexpected lost normal learned spell skip another class talents
|
|
if (talentInfo->ClassID != GetClass())
|
|
continue;
|
|
|
|
if (talentInfo->SpellID == 0)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(talentInfo->SpellID, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
RemoveSpell(talentInfo->SpellID);
|
|
|
|
// search for spells that the talent teaches and unlearn them
|
|
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
|
|
if (spellEffectInfo.IsEffect(SPELL_EFFECT_LEARN_SPELL) && spellEffectInfo.TriggerSpell > 0)
|
|
RemoveSpell(spellEffectInfo.TriggerSpell);
|
|
|
|
if (talentInfo->OverridesSpellID)
|
|
RemoveOverrideSpell(talentInfo->OverridesSpellID, talentInfo->SpellID);
|
|
}
|
|
|
|
for (uint32 pvpTalentID = 0; pvpTalentID < sPvpTalentStore.GetNumRows(); ++pvpTalentID)
|
|
{
|
|
PvpTalentEntry const* talentInfo = sPvpTalentStore.LookupEntry(pvpTalentID);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(talentInfo->SpellID, DIFFICULTY_NONE);
|
|
if (!spellInfo)
|
|
continue;
|
|
|
|
RemoveSpell(talentInfo->SpellID);
|
|
|
|
// search for spells that the talent teaches and unlearn them
|
|
for (SpellEffectInfo const& spellEffectInfo : spellInfo->GetEffects())
|
|
if (spellEffectInfo.IsEffect(SPELL_EFFECT_LEARN_SPELL) && spellEffectInfo.TriggerSpell > 0)
|
|
RemoveSpell(spellEffectInfo.TriggerSpell);
|
|
|
|
if (talentInfo->OverridesSpellID)
|
|
RemoveOverrideSpell(talentInfo->OverridesSpellID, talentInfo->SpellID);
|
|
}
|
|
|
|
ApplyTraitConfig(m_activePlayerData->ActiveCombatTraitConfigID, false);
|
|
|
|
// Remove spec specific spells
|
|
RemoveSpecializationSpells();
|
|
|
|
for (uint32 glyphId : GetGlyphs(GetActiveTalentGroup()))
|
|
RemoveAurasDueToSpell(sGlyphPropertiesStore.AssertEntry(glyphId)->SpellID);
|
|
|
|
SetActiveTalentGroup(spec->OrderIndex);
|
|
SetPrimarySpecialization(spec->ID);
|
|
UF::TraitConfig const* specTraitConfig = m_activePlayerData->TraitConfigs.FindIf([spec](UF::TraitConfig const& traitConfig)
|
|
{
|
|
return static_cast<TraitConfigType>(*traitConfig.Type) == TraitConfigType::Combat
|
|
&& traitConfig.ChrSpecializationID == int32(spec->ID)
|
|
&& (static_cast<TraitCombatConfigFlags>(*traitConfig.CombatConfigFlags) & TraitCombatConfigFlags::ActiveForSpec) != TraitCombatConfigFlags::None;
|
|
}).second;
|
|
if (specTraitConfig)
|
|
{
|
|
SetActiveCombatTraitConfigID(specTraitConfig->ID);
|
|
int32 activeSubTree = specTraitConfig->SubTrees.FindIndexIf([](UF::TraitSubTreeCache const& subTree) { return subTree.Active != 0; });
|
|
if (activeSubTree >= 0)
|
|
SetCurrentCombatTraitConfigSubTreeID(specTraitConfig->SubTrees[activeSubTree].TraitSubTreeID);
|
|
else
|
|
SetCurrentCombatTraitConfigSubTreeID(0);
|
|
}
|
|
else
|
|
{
|
|
SetActiveCombatTraitConfigID(0);
|
|
SetCurrentCombatTraitConfigSubTreeID(0);
|
|
}
|
|
|
|
for (uint32 talentId = 0; talentId < sTalentStore.GetNumRows(); ++talentId)
|
|
{
|
|
TalentEntry const* talentInfo = sTalentStore.LookupEntry(talentId);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
// learn only talents for character class
|
|
if (talentInfo->ClassID != GetClass())
|
|
continue;
|
|
|
|
if (!talentInfo->SpellID)
|
|
continue;
|
|
|
|
// if the talent can be found in the newly activated PlayerTalentMap
|
|
if (HasTalent(talentInfo->ID, GetActiveTalentGroup()))
|
|
{
|
|
LearnSpell(talentInfo->SpellID, true); // add the talent to the PlayerSpellMap
|
|
if (talentInfo->OverridesSpellID)
|
|
AddOverrideSpell(talentInfo->OverridesSpellID, talentInfo->SpellID);
|
|
}
|
|
}
|
|
|
|
for (uint8 slot = 0; slot < MAX_PVP_TALENT_SLOTS; ++slot)
|
|
{
|
|
PvpTalentEntry const* talentInfo = sPvpTalentStore.LookupEntry(GetPvpTalentMap(GetActiveTalentGroup())[slot]);
|
|
if (!talentInfo)
|
|
continue;
|
|
|
|
if (!talentInfo->SpellID)
|
|
continue;
|
|
|
|
AddPvpTalent(talentInfo, GetActiveTalentGroup(), slot);
|
|
}
|
|
|
|
LearnSpecializationSpells();
|
|
|
|
if (CanUseMastery())
|
|
for (uint32 i = 0; i < MAX_MASTERY_SPELLS; ++i)
|
|
if (uint32 mastery = spec->MasterySpellID[i])
|
|
LearnSpell(mastery, true);
|
|
|
|
ApplyTraitConfig(m_activePlayerData->ActiveCombatTraitConfigID, true);
|
|
|
|
InitTalentForLevel();
|
|
|
|
StartLoadingActionButtons();
|
|
|
|
UpdateDisplayPower();
|
|
Powers pw = GetPowerType();
|
|
if (pw != POWER_MANA)
|
|
SetPower(POWER_MANA, 0); // Mana must be 0 even if it isn't the active power type.
|
|
|
|
SetPower(pw, 0);
|
|
UpdateItemSetAuras(this, false);
|
|
// update visible transmog
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
if (Item* equippedItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
SetVisibleItemSlot(i, equippedItem);
|
|
|
|
for (uint32 glyphId : GetGlyphs(spec->OrderIndex))
|
|
CastSpell(this, sGlyphPropertiesStore.AssertEntry(glyphId)->SpellID, true);
|
|
|
|
WorldPackets::Talent::ActiveGlyphs activeGlyphs;
|
|
activeGlyphs.Glyphs.reserve(GetGlyphs(spec->OrderIndex).size());
|
|
for (uint32 glyphId : GetGlyphs(spec->OrderIndex))
|
|
if (std::vector<uint32> const* bindableSpells = sDB2Manager.GetGlyphBindableSpells(glyphId))
|
|
for (uint32 bindableSpell : *bindableSpells)
|
|
if (HasSpell(bindableSpell) && m_overrideSpells.find(bindableSpell) == m_overrideSpells.end())
|
|
activeGlyphs.Glyphs.emplace_back(uint32(bindableSpell), uint16(glyphId));
|
|
|
|
activeGlyphs.IsFullUpdate = true;
|
|
SendDirectMessage(activeGlyphs.Write());
|
|
|
|
if (Item* item = GetItemByEntry(ITEM_ID_HEART_OF_AZEROTH, ItemSearchLocation::Everywhere))
|
|
{
|
|
if (AzeriteItem* azeriteItem = item->ToAzeriteItem())
|
|
{
|
|
if (azeriteItem->IsEquipped())
|
|
{
|
|
ApplyAllAzeriteEmpoweredItemMods(false);
|
|
ApplyAzeritePowers(azeriteItem, false);
|
|
}
|
|
|
|
azeriteItem->SetSelectedAzeriteEssences(spec->ID);
|
|
|
|
if (azeriteItem->IsEquipped())
|
|
{
|
|
ApplyAzeritePowers(azeriteItem, true);
|
|
ApplyAllAzeriteEmpoweredItemMods(true);
|
|
}
|
|
|
|
azeriteItem->SetState(ITEM_CHANGED, this);
|
|
}
|
|
}
|
|
|
|
Unit::AuraEffectList const& shapeshiftAuras = GetAuraEffectsByType(SPELL_AURA_MOD_SHAPESHIFT);
|
|
for (AuraEffect* aurEff : shapeshiftAuras)
|
|
{
|
|
aurEff->HandleShapeshiftBoosts(this, false);
|
|
aurEff->HandleShapeshiftBoosts(this, true);
|
|
}
|
|
}
|
|
|
|
void Player::StartLoadingActionButtons(std::function<void()>&& callback /*= nullptr*/)
|
|
{
|
|
int32 traitConfigId = [&]() -> int32
|
|
{
|
|
UF::TraitConfig const* traitConfig = GetTraitConfig(m_activePlayerData->ActiveCombatTraitConfigID);
|
|
if (!traitConfig)
|
|
return 0;
|
|
|
|
int32 const* usedSavedTraitConfigId = m_activePlayerData->TraitConfigs.FindIf([localIdent = *traitConfig->LocalIdentifier](UF::TraitConfig const& savedConfig)
|
|
{
|
|
return static_cast<TraitConfigType>(*savedConfig.Type) == TraitConfigType::Combat
|
|
&& (static_cast<TraitCombatConfigFlags>(*savedConfig.CombatConfigFlags) & TraitCombatConfigFlags::ActiveForSpec) == TraitCombatConfigFlags::None
|
|
&& (static_cast<TraitCombatConfigFlags>(*savedConfig.CombatConfigFlags) & TraitCombatConfigFlags::SharedActionBars) == TraitCombatConfigFlags::None
|
|
&& savedConfig.LocalIdentifier == localIdent;
|
|
}).first;
|
|
|
|
if (usedSavedTraitConfigId)
|
|
return *usedSavedTraitConfigId;
|
|
|
|
return 0;
|
|
}();
|
|
|
|
// load them asynchronously
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_ACTIONS_SPEC);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setUInt8(1, GetActiveTalentGroup());
|
|
stmt->setInt32(2, traitConfigId);
|
|
|
|
WorldSession* mySess = GetSession();
|
|
mySess->GetQueryProcessor().AddCallback(CharacterDatabase.AsyncQuery(stmt)
|
|
.WithPreparedCallback([mySess, myGuid = GetGUID(), callback = std::move(callback)](PreparedQueryResult result)
|
|
{
|
|
// safe callback, we can't pass this pointer directly
|
|
// in case player logs out before db response (player would be deleted in that case)
|
|
if (Player* thisPlayer = mySess->GetPlayer(); thisPlayer && thisPlayer->GetGUID() == myGuid)
|
|
{
|
|
thisPlayer->LoadActions(result);
|
|
|
|
if (callback)
|
|
callback();
|
|
}
|
|
}));
|
|
}
|
|
|
|
void Player::LoadActions(PreparedQueryResult result)
|
|
{
|
|
_LoadActions(result);
|
|
|
|
SendActionButtons(1);
|
|
}
|
|
|
|
void Player::CreateTraitConfig(WorldPackets::Traits::TraitConfig& traitConfig)
|
|
{
|
|
uint32 configId = TraitMgr::GenerateNewTraitConfigId();
|
|
auto hasConfigId = [&](int32 id)
|
|
{
|
|
return m_activePlayerData->TraitConfigs.Get(id) != nullptr;
|
|
};
|
|
|
|
while (hasConfigId(configId))
|
|
configId = TraitMgr::GenerateNewTraitConfigId();
|
|
|
|
traitConfig.ID = configId;
|
|
|
|
AddTraitConfig(traitConfig);
|
|
|
|
auto entrySetter = m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::TraitConfigs, configId)
|
|
.ModifyValue(&UF::TraitConfig::Entries);
|
|
for (UF::TraitEntry const& grantedEntry : TraitMgr::GetGrantedTraitEntriesForConfig(traitConfig, this))
|
|
{
|
|
auto entryItr = std::ranges::find_if(traitConfig.Entries,
|
|
[&](WorldPackets::Traits::TraitEntry const& entry) { return entry.TraitNodeID == grantedEntry.TraitNodeID && entry.TraitNodeEntryID == grantedEntry.TraitNodeEntryID; });
|
|
|
|
if (entryItr == traitConfig.Entries.end())
|
|
AddDynamicUpdateFieldValue(entrySetter) = grantedEntry;
|
|
}
|
|
|
|
m_traitConfigStates[configId] = PLAYERSPELL_CHANGED;
|
|
}
|
|
|
|
void Player::AddTraitConfig(WorldPackets::Traits::TraitConfig const& traitConfig)
|
|
{
|
|
auto setter = m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::TraitConfigs, traitConfig.ID);
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::TraitConfig::ID), traitConfig.ID);
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::TraitConfig::Name), traitConfig.Name);
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::TraitConfig::Type), AsUnderlyingType(traitConfig.Type));
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::TraitConfig::SkillLineID), traitConfig.SkillLineID);
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::TraitConfig::ChrSpecializationID), traitConfig.ChrSpecializationID);
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::TraitConfig::CombatConfigFlags), AsUnderlyingType(traitConfig.CombatConfigFlags));
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::TraitConfig::LocalIdentifier), traitConfig.LocalIdentifier);
|
|
SetUpdateFieldValue(setter.ModifyValue(&UF::TraitConfig::TraitSystemID), traitConfig.TraitSystemID);
|
|
|
|
for (WorldPackets::Traits::TraitEntry const& traitEntry : traitConfig.Entries)
|
|
{
|
|
UF::TraitEntry& newEntry = AddDynamicUpdateFieldValue(setter.ModifyValue(&UF::TraitConfig::Entries));
|
|
newEntry.TraitNodeID = traitEntry.TraitNodeID;
|
|
newEntry.TraitNodeEntryID = traitEntry.TraitNodeEntryID;
|
|
newEntry.Rank = traitEntry.Rank;
|
|
newEntry.GrantedRanks = traitEntry.GrantedRanks;
|
|
}
|
|
|
|
for (WorldPackets::Traits::TraitSubTreeCache const& traitSubTree : traitConfig.SubTrees)
|
|
{
|
|
UF::TraitSubTreeCache& newSubTree = AddDynamicUpdateFieldValue(setter.ModifyValue(&UF::TraitConfig::SubTrees));
|
|
newSubTree.TraitSubTreeID = traitSubTree.TraitSubTreeID;
|
|
newSubTree.Active = traitSubTree.Active;
|
|
|
|
for (WorldPackets::Traits::TraitEntry const& traitEntry : traitSubTree.Entries)
|
|
{
|
|
UF::TraitEntry& newEntry = newSubTree.Entries.emplace_back();
|
|
newEntry.TraitNodeID = traitEntry.TraitNodeID;
|
|
newEntry.TraitNodeEntryID = traitEntry.TraitNodeEntryID;
|
|
newEntry.Rank = traitEntry.Rank;
|
|
newEntry.GrantedRanks = traitEntry.GrantedRanks;
|
|
}
|
|
}
|
|
}
|
|
|
|
UF::TraitConfig const* Player::GetTraitConfig(int32 configId) const
|
|
{
|
|
return m_activePlayerData->TraitConfigs.Get(configId);
|
|
}
|
|
|
|
void Player::UpdateTraitConfig(WorldPackets::Traits::TraitConfig&& newConfig, int32 savedConfigId, bool withCastTime)
|
|
{
|
|
UF::TraitConfig const* oldConfig = m_activePlayerData->TraitConfigs.Get(newConfig.ID);
|
|
if (!oldConfig)
|
|
return;
|
|
|
|
if (withCastTime)
|
|
{
|
|
CastSpell(this, TraitMgr::COMMIT_COMBAT_TRAIT_CONFIG_CHANGES_SPELL_ID, CastSpellExtraArgs(SPELLVALUE_BASE_POINT0, savedConfigId).SetCustomArg(std::move(newConfig)));
|
|
return;
|
|
}
|
|
|
|
bool isActiveConfig = true;
|
|
bool loadActionButtons = false;
|
|
switch (TraitConfigType(*oldConfig->Type))
|
|
{
|
|
case TraitConfigType::Combat:
|
|
isActiveConfig = newConfig.ID == int32(*m_activePlayerData->ActiveCombatTraitConfigID);
|
|
loadActionButtons = oldConfig->LocalIdentifier != newConfig.LocalIdentifier;
|
|
break;
|
|
case TraitConfigType::Profession:
|
|
isActiveConfig = HasSkill(oldConfig->SkillLineID);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
std::function<void()> finalizeTraitConfigUpdate = [=, this, newConfig = std::move(newConfig)]()
|
|
{
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::TraitConfigs, newConfig.ID)
|
|
.ModifyValue(&UF::TraitConfig::LocalIdentifier), newConfig.LocalIdentifier);
|
|
|
|
ApplyTraitEntryChanges(newConfig.ID, newConfig, isActiveConfig, true);
|
|
|
|
if (savedConfigId)
|
|
ApplyTraitEntryChanges(savedConfigId, newConfig, false, false);
|
|
|
|
if (EnumFlag(newConfig.CombatConfigFlags).HasFlag(TraitCombatConfigFlags::StarterBuild))
|
|
SetTraitConfigUseStarterBuild(newConfig.ID, true);
|
|
};
|
|
|
|
if (loadActionButtons)
|
|
{
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
_SaveActions(trans);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
|
|
StartLoadingActionButtons(std::move(finalizeTraitConfigUpdate));
|
|
}
|
|
else
|
|
finalizeTraitConfigUpdate();
|
|
}
|
|
|
|
void Player::ApplyTraitEntryChanges(int32 editedConfigId, WorldPackets::Traits::TraitConfig const& newConfig, bool applyTraits, bool consumeCurrencies)
|
|
{
|
|
UF::TraitConfig const* editedConfig = m_activePlayerData->TraitConfigs.Get(editedConfigId);
|
|
if (!editedConfig)
|
|
return;
|
|
|
|
auto makeTraitEntryFinder = [](int32 traitNodeId, int32 traitNodeEntryId)
|
|
{
|
|
return [=](auto const& ufEntry) { return ufEntry.TraitNodeID == traitNodeId && ufEntry.TraitNodeEntryID == traitNodeEntryId; };
|
|
};
|
|
|
|
auto configSetter = m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::TraitConfigs, editedConfigId);
|
|
|
|
// remove traits not found in new config
|
|
std::set<int32, std::greater<>> entryIndicesToRemove;
|
|
for (int32 i = 0; i < std::ssize(editedConfig->Entries); ++i)
|
|
{
|
|
UF::TraitEntry const& oldEntry = editedConfig->Entries[i];
|
|
auto entryItr = std::ranges::find_if(newConfig.Entries, makeTraitEntryFinder(oldEntry.TraitNodeID, oldEntry.TraitNodeEntryID));
|
|
if (entryItr != newConfig.Entries.end())
|
|
continue;
|
|
|
|
if (applyTraits)
|
|
ApplyTraitEntry(oldEntry.TraitNodeEntryID, 0, 0, false);
|
|
|
|
entryIndicesToRemove.insert(i);
|
|
}
|
|
|
|
for (int32 indexToRemove : entryIndicesToRemove)
|
|
RemoveDynamicUpdateFieldValue(configSetter.ModifyValue(&UF::TraitConfig::Entries), indexToRemove);
|
|
|
|
std::vector<WorldPackets::Traits::TraitEntry> costEntries;
|
|
|
|
// apply new traits
|
|
for (WorldPackets::Traits::TraitEntry const& newEntry : newConfig.Entries)
|
|
{
|
|
int32 oldEntryIndex = editedConfig->Entries.FindIndexIf(makeTraitEntryFinder(newEntry.TraitNodeID, newEntry.TraitNodeEntryID));
|
|
if (oldEntryIndex < 0)
|
|
{
|
|
if (consumeCurrencies)
|
|
costEntries.push_back(newEntry);
|
|
|
|
UF::TraitEntry& newUfEntry = AddDynamicUpdateFieldValue(configSetter.ModifyValue(&UF::TraitConfig::Entries));
|
|
newUfEntry.TraitNodeID = newEntry.TraitNodeID;
|
|
newUfEntry.TraitNodeEntryID = newEntry.TraitNodeEntryID;
|
|
newUfEntry.Rank = newEntry.Rank;
|
|
newUfEntry.GrantedRanks = newEntry.GrantedRanks;
|
|
|
|
if (applyTraits)
|
|
ApplyTraitEntry(newUfEntry.TraitNodeEntryID, newUfEntry.Rank, 0, true);
|
|
}
|
|
else if (newEntry.Rank != editedConfig->Entries[oldEntryIndex].Rank || newEntry.GrantedRanks != editedConfig->Entries[oldEntryIndex].GrantedRanks)
|
|
{
|
|
if (consumeCurrencies && newEntry.Rank > editedConfig->Entries[oldEntryIndex].Rank)
|
|
{
|
|
WorldPackets::Traits::TraitEntry& costEntry = costEntries.emplace_back(newEntry);
|
|
costEntry.Rank -= editedConfig->Entries[oldEntryIndex].Rank;
|
|
}
|
|
|
|
SetUpdateFieldValue(configSetter
|
|
.ModifyValue(&UF::TraitConfig::Entries, oldEntryIndex)
|
|
.ModifyValue(&UF::TraitEntry::Rank), newEntry.Rank);
|
|
|
|
SetUpdateFieldValue(configSetter
|
|
.ModifyValue(&UF::TraitConfig::Entries, oldEntryIndex)
|
|
.ModifyValue(&UF::TraitEntry::GrantedRanks), newEntry.GrantedRanks);
|
|
|
|
if (applyTraits)
|
|
{
|
|
ApplyTraitEntry(newEntry.TraitNodeEntryID, 0, 0, false);
|
|
ApplyTraitEntry(newEntry.TraitNodeEntryID, newEntry.Rank, newEntry.GrantedRanks, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (consumeCurrencies)
|
|
{
|
|
std::map<int32, TraitMgr::SpentCurrency> currencies;
|
|
TraitMgr::FillSpentCurrenciesMap(costEntries, currencies);
|
|
|
|
for (auto const& [traitCurrencyId, amount] : currencies)
|
|
{
|
|
TraitCurrencyEntry const* traitCurrency = sTraitCurrencyStore.LookupEntry(traitCurrencyId);
|
|
if (!traitCurrency)
|
|
continue;
|
|
|
|
switch (traitCurrency->GetType())
|
|
{
|
|
case TraitCurrencyType::Gold:
|
|
ModifyMoney(-amount.Total);
|
|
break;
|
|
case TraitCurrencyType::CurrencyTypesBased:
|
|
RemoveCurrency(traitCurrency->CurrencyTypesID, amount.Total /* TODO: CurrencyDestroyReason */);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (WorldPackets::Traits::TraitSubTreeCache const& newSubTree : newConfig.SubTrees)
|
|
{
|
|
int32 oldSubTreeIndex = editedConfig->SubTrees.FindIndexIf([&](UF::TraitSubTreeCache const& ufSubTree) { return ufSubTree.TraitSubTreeID == newSubTree.TraitSubTreeID; });
|
|
std::vector<UF::TraitEntry> subTreeEntries;
|
|
subTreeEntries.resize(newSubTree.Entries.size());
|
|
for (std::size_t j = 0; j < newSubTree.Entries.size(); ++j)
|
|
{
|
|
UF::TraitEntry& newUfEntry = subTreeEntries[j];
|
|
newUfEntry.TraitNodeID = newSubTree.Entries[j].TraitNodeID;
|
|
newUfEntry.TraitNodeEntryID = newSubTree.Entries[j].TraitNodeEntryID;
|
|
newUfEntry.Rank = newSubTree.Entries[j].Rank;
|
|
newUfEntry.GrantedRanks = newSubTree.Entries[j].GrantedRanks;
|
|
}
|
|
|
|
if (oldSubTreeIndex < 0)
|
|
{
|
|
UF::TraitSubTreeCache& newUfSubTree = AddDynamicUpdateFieldValue(configSetter.ModifyValue(&UF::TraitConfig::SubTrees));
|
|
newUfSubTree.TraitSubTreeID = newSubTree.TraitSubTreeID;
|
|
newUfSubTree.Active = newSubTree.Active;
|
|
newUfSubTree.Entries = std::move(subTreeEntries);
|
|
}
|
|
else
|
|
{
|
|
bool wasActive = editedConfig->SubTrees[oldSubTreeIndex].Active != 0;
|
|
|
|
SetUpdateFieldValue(configSetter
|
|
.ModifyValue(&UF::TraitConfig::SubTrees, oldSubTreeIndex)
|
|
.ModifyValue(&UF::TraitSubTreeCache::Active), newSubTree.Active);
|
|
|
|
SetUpdateFieldValue(configSetter
|
|
.ModifyValue(&UF::TraitConfig::SubTrees, oldSubTreeIndex)
|
|
.ModifyValue(&UF::TraitSubTreeCache::Entries), std::move(subTreeEntries));
|
|
|
|
if (applyTraits && wasActive != newSubTree.Active)
|
|
for (WorldPackets::Traits::TraitEntry const& subTreeEntry : newSubTree.Entries)
|
|
ApplyTraitEntry(subTreeEntry.TraitNodeEntryID, subTreeEntry.Rank, subTreeEntry.GrantedRanks, newSubTree.Active);
|
|
}
|
|
}
|
|
|
|
if (applyTraits)
|
|
{
|
|
int32 activeSubTree = editedConfig->SubTrees.FindIndexIf([](UF::TraitSubTreeCache const& subTree) { return subTree.Active != 0; });
|
|
if (activeSubTree >= 0)
|
|
SetCurrentCombatTraitConfigSubTreeID(editedConfig->SubTrees[activeSubTree].TraitSubTreeID);
|
|
else
|
|
SetCurrentCombatTraitConfigSubTreeID(0);
|
|
|
|
UpdateItemSetAuras(this, false);
|
|
}
|
|
|
|
m_traitConfigStates[editedConfigId] = PLAYERSPELL_CHANGED;
|
|
}
|
|
|
|
void Player::RenameTraitConfig(int32 editedConfigId, std::string&& newName)
|
|
{
|
|
UF::TraitConfig const* editedConfig = m_activePlayerData->TraitConfigs.Get(editedConfigId);
|
|
if (!editedConfig
|
|
|| static_cast<TraitConfigType>(*editedConfig->Type) != TraitConfigType::Combat
|
|
|| (static_cast<TraitCombatConfigFlags>(*editedConfig->CombatConfigFlags) & TraitCombatConfigFlags::ActiveForSpec) != TraitCombatConfigFlags::None)
|
|
return;
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::TraitConfigs, editedConfigId)
|
|
.ModifyValue(&UF::TraitConfig::Name), std::move(newName));
|
|
|
|
m_traitConfigStates[editedConfigId] = PLAYERSPELL_CHANGED;
|
|
}
|
|
|
|
void Player::DeleteTraitConfig(int32 deletedConfigId)
|
|
{
|
|
UF::TraitConfig const* deletedConfig = m_activePlayerData->TraitConfigs.Get(deletedConfigId);
|
|
if (!deletedConfig
|
|
|| static_cast<TraitConfigType>(*deletedConfig->Type) != TraitConfigType::Combat
|
|
|| (static_cast<TraitCombatConfigFlags>(*deletedConfig->CombatConfigFlags) & TraitCombatConfigFlags::ActiveForSpec) != TraitCombatConfigFlags::None)
|
|
return;
|
|
|
|
RemoveMapUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::TraitConfigs), deletedConfigId);
|
|
|
|
m_traitConfigStates[deletedConfigId] = PLAYERSPELL_REMOVED;
|
|
}
|
|
|
|
void Player::ApplyTraitConfig(int32 configId, bool apply)
|
|
{
|
|
UF::TraitConfig const* traitConfig = GetTraitConfig(configId);
|
|
if (!traitConfig)
|
|
return;
|
|
|
|
for (UF::TraitEntry const& traitEntry : traitConfig->Entries)
|
|
if (!apply || TraitMgr::CanApplyTraitNode(*traitConfig, traitEntry))
|
|
ApplyTraitEntry(traitEntry.TraitNodeEntryID, traitEntry.Rank, traitEntry.GrantedRanks, apply);
|
|
}
|
|
|
|
void Player::ApplyTraitEntry(int32 traitNodeEntryId, int32 rank, int32 grantedRanks, bool apply)
|
|
{
|
|
TraitNodeEntryEntry const* traitNodeEntry = sTraitNodeEntryStore.LookupEntry(traitNodeEntryId);
|
|
if (!traitNodeEntry)
|
|
return;
|
|
|
|
TraitDefinitionEntry const* traitDefinition = sTraitDefinitionStore.LookupEntry(traitNodeEntry->TraitDefinitionID);
|
|
if (!traitDefinition)
|
|
return;
|
|
|
|
if (traitDefinition->SpellID)
|
|
{
|
|
ASSERT(traitNodeEntry->TraitDefinitionID <= 0xFFFFFF && rank + grantedRanks <= 0xFF);
|
|
|
|
if (apply)
|
|
LearnSpell(traitDefinition->SpellID, true, 0, false, PlayerSpellTrait{ .DefinitionId = traitNodeEntry->TraitDefinitionID, .Rank = rank + grantedRanks });
|
|
else
|
|
RemoveSpell(traitDefinition->SpellID);
|
|
}
|
|
}
|
|
|
|
void Player::SetTraitConfigUseStarterBuild(int32 traitConfigId, bool useStarterBuild)
|
|
{
|
|
UF::TraitConfig const* config = m_activePlayerData->TraitConfigs.Get(traitConfigId);
|
|
if (!config
|
|
|| static_cast<TraitConfigType>(*config->Type) != TraitConfigType::Combat
|
|
|| (static_cast<TraitCombatConfigFlags>(*config->CombatConfigFlags) & TraitCombatConfigFlags::ActiveForSpec) == TraitCombatConfigFlags::None)
|
|
return;
|
|
|
|
bool currentlyUsesStarterBuild = EnumFlag(static_cast<TraitCombatConfigFlags>(*config->CombatConfigFlags)).HasFlag(TraitCombatConfigFlags::StarterBuild);
|
|
if (currentlyUsesStarterBuild == useStarterBuild)
|
|
return;
|
|
|
|
if (useStarterBuild)
|
|
SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::TraitConfigs, traitConfigId)
|
|
.ModifyValue(&UF::TraitConfig::CombatConfigFlags), AsUnderlyingType(TraitCombatConfigFlags::StarterBuild));
|
|
else
|
|
RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::TraitConfigs, traitConfigId)
|
|
.ModifyValue(&UF::TraitConfig::CombatConfigFlags), AsUnderlyingType(TraitCombatConfigFlags::StarterBuild));
|
|
|
|
m_traitConfigStates[traitConfigId] = PLAYERSPELL_CHANGED;
|
|
}
|
|
|
|
void Player::SetTraitConfigUseSharedActionBars(int32 traitConfigId, bool usesSharedActionBars, bool isLastSelectedSavedConfig)
|
|
{
|
|
UF::TraitConfig const* config = m_activePlayerData->TraitConfigs.Get(traitConfigId);
|
|
if (!config
|
|
|| static_cast<TraitConfigType>(*config->Type) != TraitConfigType::Combat
|
|
|| (static_cast<TraitCombatConfigFlags>(*config->CombatConfigFlags) & TraitCombatConfigFlags::ActiveForSpec) != TraitCombatConfigFlags::None)
|
|
return;
|
|
|
|
bool currentlyUsesSharedActionBars = EnumFlag(static_cast<TraitCombatConfigFlags>(*config->CombatConfigFlags)).HasFlag(TraitCombatConfigFlags::SharedActionBars);
|
|
if (currentlyUsesSharedActionBars == usesSharedActionBars)
|
|
return;
|
|
|
|
if (usesSharedActionBars)
|
|
{
|
|
SetUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::TraitConfigs, traitConfigId)
|
|
.ModifyValue(&UF::TraitConfig::CombatConfigFlags), AsUnderlyingType(TraitCombatConfigFlags::SharedActionBars));
|
|
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACTION_BY_TRAIT_CONFIG);
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
stmt->setInt32(1, traitConfigId);
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
|
|
if (isLastSelectedSavedConfig)
|
|
StartLoadingActionButtons(); // load action buttons that were saved in shared mode
|
|
}
|
|
else
|
|
{
|
|
RemoveUpdateFieldFlagValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::TraitConfigs, traitConfigId)
|
|
.ModifyValue(&UF::TraitConfig::CombatConfigFlags), AsUnderlyingType(TraitCombatConfigFlags::SharedActionBars));
|
|
|
|
// trigger a save with traitConfigId
|
|
for (auto&& [_, button] : m_actionButtons)
|
|
if (button.uState != ACTIONBUTTON_DELETED)
|
|
button.uState = ACTIONBUTTON_NEW;
|
|
}
|
|
|
|
m_traitConfigStates[traitConfigId] = PLAYERSPELL_CHANGED;
|
|
}
|
|
|
|
Optional<PlayerSpellTrait> Player::GetTraitInfoForSpell(uint32 spellId) const
|
|
{
|
|
if (PlayerSpell const* spell = Trinity::Containers::MapGetValuePtr(m_spells, spellId))
|
|
return spell->Trait;
|
|
return {};
|
|
}
|
|
|
|
void Player::SetReputation(uint32 factionentry, int32 value)
|
|
{
|
|
GetReputationMgr().SetReputation(sFactionStore.LookupEntry(factionentry), value);
|
|
}
|
|
int32 Player::GetReputation(uint32 factionentry) const
|
|
{
|
|
return GetReputationMgr().GetReputation(sFactionStore.LookupEntry(factionentry));
|
|
}
|
|
|
|
std::string Player::GetGuildName() const
|
|
{
|
|
return GetGuildId() ? sGuildMgr->GetGuildById(GetGuildId())->GetName() : "";
|
|
}
|
|
|
|
void Player::AddRefundReference(ObjectGuid it)
|
|
{
|
|
m_refundableItems.insert(it);
|
|
}
|
|
|
|
void Player::DeleteRefundReference(ObjectGuid it)
|
|
{
|
|
GuidSet::iterator itr = m_refundableItems.find(it);
|
|
if (itr != m_refundableItems.end())
|
|
m_refundableItems.erase(itr);
|
|
}
|
|
|
|
void Player::SendRefundInfo(Item* item)
|
|
{
|
|
if (item->IsRefundable() && item->IsRefundExpired())
|
|
item->SetNotRefundable(this);
|
|
|
|
if (!item->IsRefundable())
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
|
|
return;
|
|
}
|
|
|
|
if (GetGUID() != item->GetRefundRecipient()) // Formerly refundable item got traded
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
|
|
item->SetNotRefundable(this);
|
|
return;
|
|
}
|
|
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
|
|
if (!iece)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
|
|
return;
|
|
}
|
|
|
|
WorldPackets::Item::SetItemPurchaseData setItemPurchaseData;
|
|
setItemPurchaseData.ItemGUID = item->GetGUID();
|
|
setItemPurchaseData.PurchaseTime = item->m_itemData->CreatePlayedTime;
|
|
setItemPurchaseData.Contents.Money = item->GetPaidMoney();
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) // item cost data
|
|
{
|
|
setItemPurchaseData.Contents.Items[i].ItemCount = iece->ItemCount[i];
|
|
setItemPurchaseData.Contents.Items[i].ItemID = iece->ItemID[i];
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) // currency cost data
|
|
{
|
|
if (iece->Flags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
|
|
continue;
|
|
|
|
setItemPurchaseData.Contents.Currencies[i].CurrencyCount = iece->CurrencyCount[i];
|
|
setItemPurchaseData.Contents.Currencies[i].CurrencyID = iece->CurrencyID[i];
|
|
}
|
|
|
|
SendDirectMessage(setItemPurchaseData.Write());
|
|
}
|
|
|
|
bool Player::AddItem(uint32 itemId, uint32 count)
|
|
{
|
|
uint32 noSpaceForCount = 0;
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount);
|
|
if (msg != EQUIP_ERR_OK)
|
|
count -= noSpaceForCount;
|
|
|
|
if (count == 0 || dest.empty())
|
|
{
|
|
/// @todo Send to mailbox if no space
|
|
ChatHandler(GetSession()).PSendSysMessage("You don't have any space in your bags.");
|
|
return false;
|
|
}
|
|
|
|
Item* item = StoreNewItem(dest, itemId, true, GenerateItemRandomBonusListId(itemId));
|
|
if (item)
|
|
SendNewItem(item, count, true, false);
|
|
else
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
PetStable& Player::GetOrInitPetStable()
|
|
{
|
|
if (!m_petStable)
|
|
m_petStable = std::make_unique<PetStable>();
|
|
|
|
return *m_petStable;
|
|
}
|
|
|
|
void Player::AddPetToUpdateFields(PetStable::PetInfo const& pet, PetSaveMode slot, PetStableFlags flags)
|
|
{
|
|
auto ufStable = m_values.ModifyValue(&Player::m_activePlayerData).ModifyValue(&UF::ActivePlayerData::PetStable, 0);
|
|
auto ufPet = AddDynamicUpdateFieldValue(ufStable.ModifyValue(&UF::StableInfo::Pets));
|
|
ufPet.ModifyValue(&UF::StablePetInfo::PetSlot).SetValue(slot);
|
|
ufPet.ModifyValue(&UF::StablePetInfo::PetNumber).SetValue(pet.PetNumber);
|
|
ufPet.ModifyValue(&UF::StablePetInfo::CreatureID).SetValue(pet.CreatureId);
|
|
ufPet.ModifyValue(&UF::StablePetInfo::DisplayID).SetValue(pet.DisplayId);
|
|
ufPet.ModifyValue(&UF::StablePetInfo::ExperienceLevel).SetValue(pet.Level);
|
|
ufPet.ModifyValue(&UF::StablePetInfo::PetFlags).SetValue(flags);
|
|
ufPet.ModifyValue(&UF::StablePetInfo::Name).SetValue(pet.Name);
|
|
}
|
|
|
|
void Player::SetPetSlot(uint32 petNumber, PetSaveMode dstPetSlot)
|
|
{
|
|
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::Interacting);
|
|
|
|
WorldSession* sess = GetSession();
|
|
PetStable* petStable = GetPetStable();
|
|
if (!petStable)
|
|
{
|
|
sess->SendPetStableResult(StableResult::InternalError);
|
|
return;
|
|
}
|
|
|
|
auto [srcPet, srcPetSlot] = Pet::GetLoadPetInfo(*petStable, 0, petNumber, {});
|
|
PetStable::PetInfo const* dstPet = Pet::GetLoadPetInfo(*petStable, 0, 0, dstPetSlot).first;
|
|
|
|
if (!srcPet || srcPet->Type != HUNTER_PET)
|
|
{
|
|
sess->SendPetStableResult(StableResult::InternalError);
|
|
return;
|
|
}
|
|
|
|
if (dstPet && dstPet->Type != HUNTER_PET)
|
|
{
|
|
sess->SendPetStableResult(StableResult::InternalError);
|
|
return;
|
|
}
|
|
|
|
Optional<PetStable::PetInfo>* src = nullptr;
|
|
Optional<PetStable::PetInfo>* dst = nullptr;
|
|
Optional<uint32> newActivePetIndex;
|
|
|
|
if (IsActivePetSlot(srcPetSlot) && IsActivePetSlot(dstPetSlot))
|
|
{
|
|
// active<->active: only swap ActivePets and CurrentPetIndex (do not despawn pets)
|
|
src = &petStable->ActivePets[srcPetSlot - PET_SAVE_FIRST_ACTIVE_SLOT];
|
|
dst = &petStable->ActivePets[dstPetSlot - PET_SAVE_FIRST_ACTIVE_SLOT];
|
|
|
|
if (petStable->GetCurrentActivePetIndex() == uint32_t(srcPetSlot))
|
|
newActivePetIndex = dstPetSlot;
|
|
else if (petStable->GetCurrentActivePetIndex() == uint32(dstPetSlot))
|
|
newActivePetIndex = srcPetSlot;
|
|
}
|
|
else if (IsStabledPetSlot(srcPetSlot) && IsStabledPetSlot(dstPetSlot))
|
|
{
|
|
// stabled<->stabled: only swap StabledPets
|
|
src = &petStable->StabledPets[srcPetSlot - PET_SAVE_FIRST_STABLE_SLOT];
|
|
dst = &petStable->StabledPets[dstPetSlot - PET_SAVE_FIRST_STABLE_SLOT];
|
|
}
|
|
else if (IsActivePetSlot(srcPetSlot) && IsStabledPetSlot(dstPetSlot))
|
|
{
|
|
// active<->stabled: swap petStable contents and despawn active pet if it is involved in swap
|
|
if (petStable->CurrentPetIndex == uint32(srcPetSlot))
|
|
{
|
|
Pet* oldPet = GetPet();
|
|
if (oldPet && !oldPet->IsAlive())
|
|
{
|
|
sess->SendPetStableResult(StableResult::NoPet);
|
|
return;
|
|
}
|
|
|
|
RemovePet(oldPet, PET_SAVE_NOT_IN_SLOT);
|
|
}
|
|
|
|
if (dstPet)
|
|
{
|
|
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(dstPet->CreatureId);
|
|
if (!creatureInfo || !creatureInfo->IsTameable(CanTameExoticPets(), creatureInfo->GetDifficulty(DIFFICULTY_NONE)))
|
|
{
|
|
sess->SendPetStableResult(StableResult::CantControlExotic);
|
|
return;
|
|
}
|
|
}
|
|
|
|
src = &petStable->ActivePets[srcPetSlot - PET_SAVE_FIRST_ACTIVE_SLOT];
|
|
dst = &petStable->StabledPets[dstPetSlot - PET_SAVE_FIRST_STABLE_SLOT];
|
|
}
|
|
else if (IsStabledPetSlot(srcPetSlot) && IsActivePetSlot(dstPetSlot))
|
|
{
|
|
// stabled<->active: swap petStable contents and despawn active pet if it is involved in swap
|
|
if (petStable->CurrentPetIndex == uint32(dstPetSlot))
|
|
{
|
|
Pet* oldPet = GetPet();
|
|
if (oldPet && !oldPet->IsAlive())
|
|
{
|
|
sess->SendPetStableResult(StableResult::NoPet);
|
|
return;
|
|
}
|
|
|
|
RemovePet(oldPet, PET_SAVE_NOT_IN_SLOT);
|
|
}
|
|
|
|
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(srcPet->CreatureId);
|
|
if (!creatureInfo || !creatureInfo->IsTameable(CanTameExoticPets(), creatureInfo->GetDifficulty(DIFFICULTY_NONE)))
|
|
{
|
|
sess->SendPetStableResult(StableResult::CantControlExotic);
|
|
return;
|
|
}
|
|
|
|
src = &petStable->StabledPets[srcPetSlot - PET_SAVE_FIRST_STABLE_SLOT];
|
|
dst = &petStable->ActivePets[dstPetSlot - PET_SAVE_FIRST_ACTIVE_SLOT];
|
|
}
|
|
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
|
|
stmt->setInt16(0, dstPetSlot);
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
stmt->setUInt32(2, srcPet->PetNumber);
|
|
trans->Append(stmt);
|
|
|
|
if (dstPet)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);
|
|
stmt->setInt16(0, srcPetSlot);
|
|
stmt->setUInt64(1, GetGUID().GetCounter());
|
|
stmt->setUInt32(2, dstPet->PetNumber);
|
|
trans->Append(stmt);
|
|
}
|
|
|
|
GetSession()->AddTransactionCallback(CharacterDatabase.AsyncCommitTransaction(trans)).AfterComplete(
|
|
[sess = GetSession(), this, src, srcPetSlot = srcPetSlot, dst, dstPetSlot = dstPetSlot, newActivePetIndex](bool success)
|
|
{
|
|
if (sess->GetPlayer() == this)
|
|
{
|
|
if (success)
|
|
{
|
|
std::swap(*src, *dst);
|
|
if (newActivePetIndex)
|
|
sess->GetPlayer()->GetPetStable()->SetCurrentActivePetIndex(*newActivePetIndex);
|
|
|
|
int32 srcPetIndex = m_activePlayerData->PetStable->Pets.FindIndexIf([srcPetSlot](UF::StablePetInfo const& p) { return p.PetSlot == uint32(srcPetSlot); });
|
|
int32 dstPetIndex = m_activePlayerData->PetStable->Pets.FindIndexIf([dstPetSlot](UF::StablePetInfo const& p) { return p.PetSlot == uint32(dstPetSlot); });
|
|
|
|
if (srcPetIndex >= 0)
|
|
{
|
|
PetStableFlags flagToAdd, flagToRemove;
|
|
if (IsActivePetSlot(dstPetSlot))
|
|
{
|
|
flagToAdd = PET_STABLE_ACTIVE;
|
|
flagToRemove = PET_STABLE_INACTIVE;
|
|
}
|
|
else
|
|
{
|
|
flagToAdd = PET_STABLE_INACTIVE;
|
|
flagToRemove = PET_STABLE_ACTIVE;
|
|
}
|
|
|
|
auto petSetter = m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::PetStable, 0)
|
|
.ModifyValue(&UF::StableInfo::Pets, srcPetIndex);
|
|
|
|
SetUpdateFieldValue(petSetter.ModifyValue(&UF::StablePetInfo::PetSlot), dstPetSlot);
|
|
SetUpdateFieldFlagValue(petSetter.ModifyValue(&UF::StablePetInfo::PetFlags), flagToAdd);
|
|
RemoveUpdateFieldFlagValue(petSetter.ModifyValue(&UF::StablePetInfo::PetFlags), flagToRemove);
|
|
}
|
|
|
|
if (dstPetIndex >= 0)
|
|
{
|
|
PetStableFlags flagToAdd, flagToRemove;
|
|
if (IsActivePetSlot(srcPetSlot))
|
|
{
|
|
flagToAdd = PET_STABLE_ACTIVE;
|
|
flagToRemove = PET_STABLE_INACTIVE;
|
|
}
|
|
else
|
|
{
|
|
flagToAdd = PET_STABLE_INACTIVE;
|
|
flagToRemove = PET_STABLE_ACTIVE;
|
|
}
|
|
|
|
auto petSetter = m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::PetStable, 0)
|
|
.ModifyValue(&UF::StableInfo::Pets, dstPetIndex);
|
|
|
|
SetUpdateFieldValue(petSetter.ModifyValue(&UF::StablePetInfo::PetSlot), srcPetSlot);
|
|
SetUpdateFieldFlagValue(petSetter.ModifyValue(&UF::StablePetInfo::PetFlags), flagToAdd);
|
|
RemoveUpdateFieldFlagValue(petSetter.ModifyValue(&UF::StablePetInfo::PetFlags), flagToRemove);
|
|
}
|
|
|
|
sess->SendPetStableResult(StableResult::StableSuccess);
|
|
}
|
|
else
|
|
{
|
|
sess->SendPetStableResult(StableResult::InternalError);
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
ObjectGuid Player::GetStableMaster() const
|
|
{
|
|
if (!m_activePlayerData->PetStable.has_value())
|
|
return ObjectGuid::Empty;
|
|
|
|
return m_activePlayerData->PetStable->StableMaster;
|
|
}
|
|
|
|
void Player::SetStableMaster(ObjectGuid stableMaster)
|
|
{
|
|
if (!m_activePlayerData->PetStable.has_value())
|
|
return;
|
|
|
|
SetUpdateFieldValue(m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::PetStable, 0)
|
|
.ModifyValue(&UF::StableInfo::StableMaster), stableMaster);
|
|
}
|
|
|
|
void Player::SendItemRefundResult(Item* item, ItemExtendedCostEntry const* iece, uint8 error) const
|
|
{
|
|
WorldPackets::Item::ItemPurchaseRefundResult itemPurchaseRefundResult;
|
|
itemPurchaseRefundResult.ItemGUID = item->GetGUID();
|
|
itemPurchaseRefundResult.Result = error;
|
|
if (!error)
|
|
{
|
|
itemPurchaseRefundResult.Contents.emplace();
|
|
itemPurchaseRefundResult.Contents->Money = item->GetPaidMoney();
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i) // item cost data
|
|
{
|
|
itemPurchaseRefundResult.Contents->Items[i].ItemCount = iece->ItemCount[i];
|
|
itemPurchaseRefundResult.Contents->Items[i].ItemID = iece->ItemID[i];
|
|
}
|
|
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i) // currency cost data
|
|
{
|
|
if (iece->Flags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
|
|
continue;
|
|
|
|
itemPurchaseRefundResult.Contents->Currencies[i].CurrencyCount = iece->CurrencyCount[i];
|
|
itemPurchaseRefundResult.Contents->Currencies[i].CurrencyID = iece->CurrencyID[i];
|
|
}
|
|
}
|
|
|
|
SendDirectMessage(itemPurchaseRefundResult.Write());
|
|
}
|
|
|
|
void Player::RefundItem(Item* item)
|
|
{
|
|
if (!item->IsRefundable())
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: item not refundable!");
|
|
return;
|
|
}
|
|
|
|
if (item->IsRefundExpired()) // item refund has expired
|
|
{
|
|
item->SetNotRefundable(this);
|
|
SendItemRefundResult(item, nullptr, 10);
|
|
return;
|
|
}
|
|
|
|
if (GetGUID() != item->GetRefundRecipient()) // Formerly refundable item got traded
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: item was traded!");
|
|
item->SetNotRefundable(this);
|
|
return;
|
|
}
|
|
|
|
ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(item->GetPaidExtendedCost());
|
|
if (!iece)
|
|
{
|
|
TC_LOG_DEBUG("entities.player.items", "Item refund: cannot find extendedcost data.");
|
|
return;
|
|
}
|
|
|
|
bool store_error = false;
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i)
|
|
{
|
|
uint32 count = iece->ItemCount[i];
|
|
uint32 itemid = iece->ItemID[i];
|
|
|
|
if (count && itemid)
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
store_error = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (store_error)
|
|
{
|
|
SendItemRefundResult(item, iece, 10);
|
|
return;
|
|
}
|
|
|
|
SendItemRefundResult(item, iece, 0);
|
|
|
|
uint64 moneyRefund = item->GetPaidMoney(); // item-> will be invalidated in DestroyItem
|
|
|
|
// Save all relevant data to DB to prevent desynchronisation exploits
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
// Delete any references to the refund data
|
|
item->SetNotRefundable(this, true, &trans, false);
|
|
GetSession()->GetCollectionMgr()->RemoveTemporaryAppearance(item);
|
|
|
|
// Destroy item
|
|
DestroyItem(item->GetBagSlot(), item->GetSlot(), true);
|
|
|
|
// Grant back extendedcost items
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_ITEMS; ++i)
|
|
{
|
|
uint32 count = iece->ItemCount[i];
|
|
uint32 itemid = iece->ItemID[i];
|
|
if (count && itemid)
|
|
{
|
|
ItemPosCountVec dest;
|
|
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
|
|
ASSERT(msg == EQUIP_ERR_OK); /// Already checked before
|
|
Item* it = StoreNewItem(dest, itemid, true);
|
|
SendNewItem(it, count, true, false, true);
|
|
}
|
|
}
|
|
|
|
// Grant back currencies
|
|
for (uint8 i = 0; i < MAX_ITEM_EXT_COST_CURRENCIES; ++i)
|
|
{
|
|
if (iece->Flags & (ITEM_EXT_COST_CURRENCY_REQ_IS_SEASON_EARNED_1 << i))
|
|
continue;
|
|
|
|
uint32 count = iece->CurrencyCount[i];
|
|
uint32 currencyid = iece->CurrencyID[i];
|
|
if (count && currencyid)
|
|
AddCurrency(currencyid, count, CurrencyGainSource::ItemRefund);
|
|
}
|
|
|
|
// Grant back money
|
|
if (moneyRefund)
|
|
ModifyMoney(moneyRefund); // Saved in SaveInventoryAndGoldToDB
|
|
|
|
SaveInventoryAndGoldToDB(trans);
|
|
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::SendItemRetrievalMail(uint32 itemEntry, uint32 count, ItemContext context)
|
|
{
|
|
MailSender sender(MAIL_CREATURE, UI64LIT(34337) /* The Postmaster */);
|
|
MailDraft draft("Recovered Item", "We recovered a lost item in the twisting nether and noted that it was yours.$B$BPlease find said object enclosed."); // This is the text used in Cataclysm, it probably wasn't changed.
|
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
|
|
if (Item* item = Item::CreateItem(itemEntry, count, context, nullptr))
|
|
{
|
|
item->SaveToDB(trans);
|
|
draft.AddItem(item);
|
|
}
|
|
|
|
draft.SendMailTo(trans, MailReceiver(this, GetGUID().GetCounter()), sender);
|
|
CharacterDatabase.CommitTransaction(trans);
|
|
}
|
|
|
|
void Player::SetRandomWinner(bool isWinner)
|
|
{
|
|
m_IsBGRandomWinner = isWinner;
|
|
if (m_IsBGRandomWinner)
|
|
{
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BATTLEGROUND_RANDOM);
|
|
|
|
stmt->setUInt64(0, GetGUID().GetCounter());
|
|
|
|
CharacterDatabase.Execute(stmt);
|
|
}
|
|
}
|
|
|
|
void Player::_LoadRandomBGStatus(PreparedQueryResult result)
|
|
{
|
|
//QueryResult result = CharacterDatabase.PQuery("SELECT guid FROM character_battleground_random WHERE guid = '{}'", GetGUIDLow());
|
|
|
|
if (result)
|
|
m_IsBGRandomWinner = true;
|
|
}
|
|
|
|
float Player::GetAverageItemLevel() const
|
|
{
|
|
float sum = 0;
|
|
uint32 count = 0;
|
|
|
|
for (int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; ++i)
|
|
{
|
|
// don't check tabard, ranged, offhand or shirt
|
|
if (i == EQUIPMENT_SLOT_TABARD || i == EQUIPMENT_SLOT_RANGED || i == EQUIPMENT_SLOT_OFFHAND || i == EQUIPMENT_SLOT_BODY)
|
|
continue;
|
|
|
|
if (m_items[i])
|
|
sum += m_items[i]->GetItemLevel(this);
|
|
|
|
++count;
|
|
}
|
|
|
|
return ((float)sum) / count;
|
|
}
|
|
|
|
void Player::_LoadInstanceTimeRestrictions(PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
_instanceResetTimes.insert(InstanceTimeMap::value_type(fields[0].GetUInt32(), fields[1].GetUInt64()));
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
void Player::_LoadPetStable(uint32 summonedPetNumber, PreparedQueryResult result)
|
|
{
|
|
if (!result)
|
|
return;
|
|
|
|
m_petStable = std::make_unique<PetStable>();
|
|
|
|
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
|
|
// SELECT id, entry, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType, specialization FROM character_pet WHERE owner = ?
|
|
if (result)
|
|
{
|
|
|
|
do
|
|
{
|
|
Field* fields = result->Fetch();
|
|
PetStable::PetInfo petInfo;
|
|
petInfo.PetNumber = fields[0].GetUInt32();
|
|
petInfo.CreatureId = fields[1].GetUInt32();
|
|
petInfo.DisplayId = fields[2].GetUInt32();
|
|
petInfo.Level = fields[3].GetUInt16();
|
|
petInfo.Experience = fields[4].GetUInt32();
|
|
petInfo.ReactState = ReactStates(fields[5].GetUInt8());
|
|
PetSaveMode slot = PetSaveMode(fields[6].GetInt16());
|
|
petInfo.Name = fields[7].GetString();
|
|
petInfo.WasRenamed = fields[8].GetBool();
|
|
petInfo.Health = fields[9].GetUInt32();
|
|
petInfo.Mana = fields[10].GetUInt32();
|
|
petInfo.ActionBar = fields[11].GetString();
|
|
petInfo.LastSaveTime = fields[12].GetUInt32();
|
|
petInfo.CreatedBySpellId = fields[13].GetUInt32();
|
|
petInfo.Type = PetType(fields[14].GetUInt8());
|
|
petInfo.SpecializationId = fields[15].GetUInt16();
|
|
if (slot >= PET_SAVE_FIRST_ACTIVE_SLOT && slot < PET_SAVE_LAST_ACTIVE_SLOT)
|
|
{
|
|
m_petStable->ActivePets[slot] = std::move(petInfo);
|
|
|
|
if (m_petStable->ActivePets[slot]->Type == HUNTER_PET)
|
|
AddPetToUpdateFields(*m_petStable->ActivePets[slot], slot, PET_STABLE_ACTIVE);
|
|
}
|
|
else if (slot >= PET_SAVE_FIRST_STABLE_SLOT && slot < PET_SAVE_LAST_STABLE_SLOT)
|
|
{
|
|
m_petStable->StabledPets[slot - PET_SAVE_FIRST_STABLE_SLOT] = std::move(petInfo);
|
|
|
|
if (m_petStable->StabledPets[slot - PET_SAVE_FIRST_STABLE_SLOT]->Type == HUNTER_PET)
|
|
AddPetToUpdateFields(*m_petStable->StabledPets[slot - PET_SAVE_FIRST_STABLE_SLOT], slot, PET_STABLE_INACTIVE);
|
|
}
|
|
else if (slot == PET_SAVE_NOT_IN_SLOT)
|
|
m_petStable->UnslottedPets.push_back(std::move(petInfo));
|
|
|
|
} while (result->NextRow());
|
|
}
|
|
|
|
if (Pet::GetLoadPetInfo(*m_petStable, 0, summonedPetNumber, {}).first)
|
|
m_temporaryUnsummonedPetNumber = summonedPetNumber;
|
|
}
|
|
|
|
void Player::_SaveInstanceTimeRestrictions(CharacterDatabaseTransaction trans)
|
|
{
|
|
if (_instanceResetTimes.empty())
|
|
return;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES);
|
|
stmt->setUInt32(0, GetSession()->GetAccountId());
|
|
trans->Append(stmt);
|
|
|
|
for (InstanceTimeMap::const_iterator itr = _instanceResetTimes.begin(); itr != _instanceResetTimes.end(); ++itr)
|
|
{
|
|
stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES);
|
|
stmt->setUInt32(0, GetSession()->GetAccountId());
|
|
stmt->setUInt32(1, itr->first);
|
|
stmt->setInt64(2, itr->second);
|
|
trans->Append(stmt);
|
|
}
|
|
}
|
|
|
|
bool Player::IsInWhisperWhiteList(ObjectGuid guid)
|
|
{
|
|
for (GuidList::const_iterator itr = WhisperList.begin(); itr != WhisperList.end(); ++itr)
|
|
if (*itr == guid)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::CreateGarrison(uint32 garrSiteId)
|
|
{
|
|
std::unique_ptr<Garrison> garrison(new Garrison(this));
|
|
if (garrison->Create(garrSiteId))
|
|
_garrison = std::move(garrison);
|
|
}
|
|
|
|
void Player::DeleteGarrison()
|
|
{
|
|
if (_garrison)
|
|
{
|
|
_garrison->Delete();
|
|
_garrison.reset();
|
|
}
|
|
}
|
|
|
|
void Player::SendMovementSetCollisionHeight(float height, WorldPackets::Movement::UpdateCollisionHeightReason reason)
|
|
{
|
|
WorldPackets::Movement::MoveSetCollisionHeight setCollisionHeight;
|
|
setCollisionHeight.MoverGUID = GetGUID();
|
|
setCollisionHeight.SequenceIndex = m_movementCounter++;
|
|
setCollisionHeight.Height = height;
|
|
setCollisionHeight.Scale = GetObjectScale();
|
|
setCollisionHeight.MountDisplayID = GetMountDisplayId();
|
|
setCollisionHeight.ScaleDuration = m_unitData->ScaleDuration;
|
|
setCollisionHeight.Reason = reason;
|
|
SendDirectMessage(setCollisionHeight.Write());
|
|
|
|
WorldPackets::Movement::MoveUpdateCollisionHeight updateCollisionHeight;
|
|
updateCollisionHeight.Status = &m_movementInfo;
|
|
updateCollisionHeight.Height = height;
|
|
updateCollisionHeight.Scale = GetObjectScale();
|
|
SendMessageToSet(updateCollisionHeight.Write(), false);
|
|
}
|
|
|
|
void Player::SendPlayerChoice(ObjectGuid sender, int32 choiceId)
|
|
{
|
|
PlayerChoice const* playerChoice = sObjectMgr->GetPlayerChoice(choiceId);
|
|
if (!playerChoice)
|
|
return;
|
|
|
|
LocaleConstant locale = GetSession()->GetSessionDbLocaleIndex();
|
|
PlayerChoiceLocale const* playerChoiceLocale = locale != DEFAULT_LOCALE ? sObjectMgr->GetPlayerChoiceLocale(choiceId) : nullptr;
|
|
|
|
PlayerTalkClass->GetInteractionData().StartInteraction(sender, PlayerInteractionType::PlayerChoice);
|
|
PlayerTalkClass->GetInteractionData().GetPlayerChoice()->SetChoiceId(choiceId);
|
|
|
|
WorldPackets::Quest::DisplayPlayerChoice displayPlayerChoice;
|
|
displayPlayerChoice.SenderGUID = sender;
|
|
displayPlayerChoice.ChoiceID = choiceId;
|
|
displayPlayerChoice.UiTextureKitID = playerChoice->UiTextureKitId;
|
|
displayPlayerChoice.SoundKitID = playerChoice->SoundKitId;
|
|
displayPlayerChoice.CloseUISoundKitID = playerChoice->CloseSoundKitId;
|
|
if (playerChoice->Duration > 0s)
|
|
{
|
|
SystemTimePoint expireTime = GameTime::GetSystemTime() + playerChoice->Duration;
|
|
PlayerTalkClass->GetInteractionData().GetPlayerChoice()->SetExpireTime(expireTime);
|
|
displayPlayerChoice.ExpireTime = expireTime;
|
|
}
|
|
|
|
displayPlayerChoice.Question = playerChoice->Question;
|
|
if (playerChoiceLocale)
|
|
ObjectMgr::GetLocaleString(playerChoiceLocale->Question, locale, displayPlayerChoice.Question);
|
|
|
|
displayPlayerChoice.Responses.reserve(playerChoice->Responses.size());
|
|
displayPlayerChoice.InfiniteRange = playerChoice->InfiniteRange;
|
|
displayPlayerChoice.HideWarboardHeader = playerChoice->HideWarboardHeader;
|
|
displayPlayerChoice.KeepOpenAfterChoice = playerChoice->KeepOpenAfterChoice;
|
|
displayPlayerChoice.ShowChoicesAsList = playerChoice->ShowChoicesAsList;
|
|
displayPlayerChoice.ForceDontShowChoicesAsList = playerChoice->ForceDontShowChoicesAsList;
|
|
|
|
for (std::size_t i = 0; i < playerChoice->Responses.size() && (!playerChoice->MaxResponses || displayPlayerChoice.Responses.size() < *playerChoice->MaxResponses); ++i)
|
|
{
|
|
PlayerChoiceResponse const& playerChoiceResponseTemplate = playerChoice->Responses[i];
|
|
if (!sConditionMgr->IsObjectMeetingPlayerChoiceResponseConditions(choiceId, playerChoiceResponseTemplate.ResponseId, this))
|
|
continue;
|
|
|
|
WorldPackets::Quest::PlayerChoiceResponse& playerChoiceResponse = displayPlayerChoice.Responses.emplace_back();
|
|
playerChoiceResponse.ResponseID = playerChoiceResponseTemplate.ResponseId;
|
|
playerChoiceResponse.ResponseIdentifier = PlayerTalkClass->GetInteractionData().AddPlayerChoiceResponse(playerChoiceResponseTemplate.ResponseId);
|
|
playerChoiceResponse.ChoiceArtFileID = playerChoiceResponseTemplate.ChoiceArtFileId;
|
|
playerChoiceResponse.Flags = playerChoiceResponseTemplate.Flags.AsUnderlyingType();
|
|
playerChoiceResponse.WidgetSetID = playerChoiceResponseTemplate.WidgetSetID;
|
|
playerChoiceResponse.UiTextureAtlasElementID = playerChoiceResponseTemplate.UiTextureAtlasElementID;
|
|
playerChoiceResponse.SoundKitID = playerChoiceResponseTemplate.SoundKitID;
|
|
playerChoiceResponse.GroupID = playerChoiceResponseTemplate.GroupID;
|
|
playerChoiceResponse.UiTextureKitID = playerChoiceResponseTemplate.UiTextureKitID;
|
|
playerChoiceResponse.Answer = playerChoiceResponseTemplate.Answer;
|
|
playerChoiceResponse.Header = playerChoiceResponseTemplate.Header;
|
|
playerChoiceResponse.SubHeader = playerChoiceResponseTemplate.SubHeader;
|
|
playerChoiceResponse.ButtonTooltip = playerChoiceResponseTemplate.ButtonTooltip;
|
|
playerChoiceResponse.Description = playerChoiceResponseTemplate.Description;
|
|
playerChoiceResponse.Confirmation = playerChoiceResponseTemplate.Confirmation;
|
|
if (playerChoiceLocale)
|
|
{
|
|
if (PlayerChoiceResponseLocale const* playerChoiceResponseLocale = Trinity::Containers::MapGetValuePtr(playerChoiceLocale->Responses, playerChoiceResponseTemplate.ResponseId))
|
|
{
|
|
ObjectMgr::GetLocaleString(playerChoiceResponseLocale->Answer, locale, playerChoiceResponse.Answer);
|
|
ObjectMgr::GetLocaleString(playerChoiceResponseLocale->Header, locale, playerChoiceResponse.Header);
|
|
ObjectMgr::GetLocaleString(playerChoiceResponseLocale->SubHeader, locale, playerChoiceResponse.SubHeader);
|
|
ObjectMgr::GetLocaleString(playerChoiceResponseLocale->ButtonTooltip, locale, playerChoiceResponse.ButtonTooltip);
|
|
ObjectMgr::GetLocaleString(playerChoiceResponseLocale->Description, locale, playerChoiceResponse.Description);
|
|
ObjectMgr::GetLocaleString(playerChoiceResponseLocale->Confirmation, locale, playerChoiceResponse.Confirmation);
|
|
}
|
|
}
|
|
|
|
if (playerChoiceResponseTemplate.Reward)
|
|
{
|
|
playerChoiceResponse.Reward.emplace();
|
|
playerChoiceResponse.Reward->TitleID = playerChoiceResponseTemplate.Reward->TitleId;
|
|
playerChoiceResponse.Reward->PackageID = playerChoiceResponseTemplate.Reward->PackageId;
|
|
playerChoiceResponse.Reward->SkillLineID = playerChoiceResponseTemplate.Reward->SkillLineId;
|
|
playerChoiceResponse.Reward->SkillPointCount = playerChoiceResponseTemplate.Reward->SkillPointCount;
|
|
playerChoiceResponse.Reward->ArenaPointCount = playerChoiceResponseTemplate.Reward->ArenaPointCount;
|
|
playerChoiceResponse.Reward->HonorPointCount = playerChoiceResponseTemplate.Reward->HonorPointCount;
|
|
playerChoiceResponse.Reward->Money = playerChoiceResponseTemplate.Reward->Money;
|
|
playerChoiceResponse.Reward->Xp = playerChoiceResponseTemplate.Reward->Xp;
|
|
|
|
auto fillRewardItems = []<typename Src>(std::vector<Src> const& src, std::vector<WorldPackets::Quest::PlayerChoiceResponseRewardEntry>& dest)
|
|
{
|
|
dest.resize(src.size());
|
|
for (std::size_t j = 0; j < src.size(); ++j)
|
|
{
|
|
Src const& rewardEntryTemplate = src[j];
|
|
WorldPackets::Quest::PlayerChoiceResponseRewardEntry& rewardEntry = dest[j];
|
|
rewardEntry.Item.ItemID = rewardEntryTemplate.Id;
|
|
rewardEntry.Quantity = rewardEntryTemplate.Quantity;
|
|
if constexpr (std::is_same_v<Src, PlayerChoiceResponseRewardItem>)
|
|
{
|
|
if (!rewardEntryTemplate.BonusListIDs.empty())
|
|
{
|
|
rewardEntry.Item.ItemBonus.emplace();
|
|
rewardEntry.Item.ItemBonus->BonusListIDs = rewardEntryTemplate.BonusListIDs;
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
fillRewardItems(playerChoiceResponseTemplate.Reward->Items, playerChoiceResponse.Reward->Items);
|
|
fillRewardItems(playerChoiceResponseTemplate.Reward->Currency, playerChoiceResponse.Reward->Currencies);
|
|
fillRewardItems(playerChoiceResponseTemplate.Reward->Faction, playerChoiceResponse.Reward->Factions);
|
|
fillRewardItems(playerChoiceResponseTemplate.Reward->ItemChoices, playerChoiceResponse.Reward->ItemChoices);
|
|
}
|
|
|
|
playerChoiceResponse.RewardQuestID = playerChoiceResponseTemplate.RewardQuestID;
|
|
|
|
if (playerChoiceResponseTemplate.MawPower)
|
|
{
|
|
WorldPackets::Quest::PlayerChoiceResponseMawPower& mawPower = playerChoiceResponse.MawPower.emplace();
|
|
mawPower.TypeArtFileID = playerChoiceResponseTemplate.MawPower->TypeArtFileID;
|
|
mawPower.Rarity = playerChoiceResponseTemplate.MawPower->Rarity;
|
|
mawPower.SpellID = playerChoiceResponseTemplate.MawPower->SpellID;
|
|
mawPower.MaxStacks = playerChoiceResponseTemplate.MawPower->MaxStacks;
|
|
}
|
|
}
|
|
|
|
SendDirectMessage(displayPlayerChoice.Write());
|
|
}
|
|
|
|
bool Player::MeetPlayerCondition(uint32 conditionId) const
|
|
{
|
|
return ConditionMgr::IsPlayerMeetingCondition(this, conditionId);
|
|
}
|
|
|
|
std::variant<int64, float> Player::GetDataElementAccount(uint32 dataElementId) const
|
|
{
|
|
PlayerDataElementAccountEntry const* entry = sPlayerDataElementAccountStore.LookupEntry(dataElementId);
|
|
if (!entry)
|
|
return int64(0);
|
|
|
|
switch (entry->GetType())
|
|
{
|
|
case PlayerDataElementType::Int64:
|
|
if (entry->StorageIndex < std::ssize(m_activePlayerData->AccountDataElements))
|
|
return m_activePlayerData->AccountDataElements[entry->StorageIndex].Int64Value;
|
|
return SI64LIT(0);
|
|
case PlayerDataElementType::Float:
|
|
if (entry->StorageIndex < std::ssize(m_activePlayerData->AccountDataElements))
|
|
return m_activePlayerData->AccountDataElements[entry->StorageIndex].FloatValue;
|
|
return 0.0f;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return int64(0);
|
|
}
|
|
|
|
void Player::SetDataElementAccount(uint32 dataElementId, std::variant<int64, float> value)
|
|
{
|
|
PlayerDataElementAccountEntry const* entry = sPlayerDataElementAccountStore.LookupEntry(dataElementId);
|
|
if (!entry)
|
|
return;
|
|
|
|
auto elementSetter = m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::AccountDataElements, entry->StorageIndex);
|
|
SetUpdateFieldValue(elementSetter.ModifyValue(&UF::PlayerDataElement::Type), entry->Type);
|
|
|
|
switch (entry->GetType())
|
|
{
|
|
case PlayerDataElementType::Int64:
|
|
{
|
|
int64 int64Value = std::visit([](auto v) { return int64(v); }, value);
|
|
SetUpdateFieldValue(elementSetter.ModifyValue(&UF::PlayerDataElement::Int64Value), int64Value);
|
|
GetSession()->SetPlayerDataElementAccount(dataElementId, int64Value);
|
|
break;
|
|
}
|
|
case PlayerDataElementType::Float:
|
|
{
|
|
float floatValue = std::visit([](auto v) { return float(v); }, value);
|
|
SetUpdateFieldValue(elementSetter.ModifyValue(&UF::PlayerDataElement::FloatValue), floatValue);
|
|
GetSession()->SetPlayerDataElementAccount(dataElementId, floatValue);
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::variant<int64, float> Player::GetDataElementCharacter(uint32 dataElementId) const
|
|
{
|
|
PlayerDataElementCharacterEntry const* entry = sPlayerDataElementCharacterStore.LookupEntry(dataElementId);
|
|
if (!entry)
|
|
return int64(0);
|
|
|
|
switch (entry->Type)
|
|
{
|
|
case 0:
|
|
if (entry->StorageIndex < std::ssize(m_activePlayerData->CharacterDataElements))
|
|
return m_activePlayerData->CharacterDataElements[entry->StorageIndex].Int64Value;
|
|
return SI64LIT(0);
|
|
case 1:
|
|
if (entry->StorageIndex < std::ssize(m_activePlayerData->CharacterDataElements))
|
|
return m_activePlayerData->CharacterDataElements[entry->StorageIndex].FloatValue;
|
|
return 0.0f;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return int64(0);
|
|
}
|
|
|
|
void Player::SetDataElementCharacter(uint32 dataElementId, std::variant<int64, float> value)
|
|
{
|
|
PlayerDataElementCharacterEntry const* entry = sPlayerDataElementCharacterStore.LookupEntry(dataElementId);
|
|
if (!entry)
|
|
return;
|
|
|
|
auto elementSetter = m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::CharacterDataElements, entry->StorageIndex);
|
|
SetUpdateFieldValue(elementSetter.ModifyValue(&UF::PlayerDataElement::Type), entry->Type);
|
|
|
|
switch (entry->Type)
|
|
{
|
|
case 0:
|
|
SetUpdateFieldValue(elementSetter.ModifyValue(&UF::PlayerDataElement::Int64Value), std::visit([](auto v) { return int64(v); }, value));
|
|
break;
|
|
case 1:
|
|
SetUpdateFieldValue(elementSetter.ModifyValue(&UF::PlayerDataElement::FloatValue), std::visit([](auto v) { return float(v); }, value));
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
_playerDataElementsNeedSave.insert(dataElementId);
|
|
}
|
|
|
|
bool Player::HasDataFlagAccount(uint32 dataFlagId) const
|
|
{
|
|
PlayerDataFlagAccountEntry const* entry = sPlayerDataFlagAccountStore.LookupEntry(dataFlagId);
|
|
if (!entry)
|
|
return false;
|
|
|
|
uint32 fieldOffset = entry->StorageIndex / PLAYER_DATA_FLAG_VALUE_BITS;
|
|
uint64 flag = UI64LIT(1) << (entry->StorageIndex % PLAYER_DATA_FLAG_VALUE_BITS);
|
|
|
|
if (fieldOffset >= m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_ACCOUNT_DATA_INDEX].Values.size())
|
|
return false;
|
|
|
|
return (m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_ACCOUNT_DATA_INDEX].Values[fieldOffset] & flag) != 0;
|
|
}
|
|
|
|
void Player::SetDataFlagAccount(uint32 dataFlagId, bool on)
|
|
{
|
|
PlayerDataFlagAccountEntry const* entry = sPlayerDataFlagAccountStore.LookupEntry(dataFlagId);
|
|
if (!entry)
|
|
return;
|
|
|
|
uint32 fieldOffset = entry->StorageIndex / PLAYER_DATA_FLAG_VALUE_BITS;
|
|
uint64 flag = UI64LIT(1) << (entry->StorageIndex % PLAYER_DATA_FLAG_VALUE_BITS);
|
|
|
|
auto fieldSetter = m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::BitVectors)
|
|
.ModifyValue(&UF::BitVectors::Values, PLAYER_DATA_FLAG_ACCOUNT_DATA_INDEX)
|
|
.ModifyValue(&UF::BitVector::Values, fieldOffset);
|
|
|
|
if (on)
|
|
SetUpdateFieldFlagValue(fieldSetter, flag);
|
|
else
|
|
RemoveUpdateFieldFlagValue(fieldSetter, flag);
|
|
|
|
GetSession()->SetPlayerDataFlagAccount(dataFlagId, on);
|
|
}
|
|
|
|
bool Player::HasDataFlagCharacter(uint32 dataFlagId) const
|
|
{
|
|
PlayerDataFlagCharacterEntry const* entry = sPlayerDataFlagCharacterStore.LookupEntry(dataFlagId);
|
|
if (!entry)
|
|
return false;
|
|
|
|
uint32 fieldOffset = entry->StorageIndex / PLAYER_DATA_FLAG_VALUE_BITS;
|
|
uint64 flag = UI64LIT(1) << (entry->StorageIndex % PLAYER_DATA_FLAG_VALUE_BITS);
|
|
|
|
if (fieldOffset >= m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_CHARACTER_DATA_INDEX].Values.size())
|
|
return false;
|
|
|
|
return (m_activePlayerData->BitVectors->Values[PLAYER_DATA_FLAG_CHARACTER_DATA_INDEX].Values[fieldOffset] & flag) != 0;
|
|
}
|
|
|
|
void Player::SetDataFlagCharacter(uint32 dataFlagId, bool on)
|
|
{
|
|
PlayerDataFlagCharacterEntry const* entry = sPlayerDataFlagCharacterStore.LookupEntry(dataFlagId);
|
|
if (!entry)
|
|
return;
|
|
|
|
uint32 fieldOffset = entry->StorageIndex / PLAYER_DATA_FLAG_VALUE_BITS;
|
|
uint64 flag = UI64LIT(1) << (entry->StorageIndex % PLAYER_DATA_FLAG_VALUE_BITS);
|
|
|
|
auto fieldSetter = m_values.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::BitVectors)
|
|
.ModifyValue(&UF::BitVectors::Values, PLAYER_DATA_FLAG_CHARACTER_DATA_INDEX)
|
|
.ModifyValue(&UF::BitVector::Values, fieldOffset);
|
|
|
|
if (on)
|
|
SetUpdateFieldFlagValue(fieldSetter, flag);
|
|
else
|
|
RemoveUpdateFieldFlagValue(fieldSetter, flag);
|
|
|
|
_playerDataFlagsNeedSave.insert(fieldOffset);
|
|
}
|
|
|
|
bool Player::IsInFriendlyArea() const
|
|
{
|
|
if (AreaTableEntry const* areaEntry = sAreaTableStore.LookupEntry(GetAreaId()))
|
|
return IsFriendlyArea(areaEntry);
|
|
return false;
|
|
}
|
|
|
|
bool Player::IsFriendlyArea(AreaTableEntry const* areaEntry) const
|
|
{
|
|
ASSERT(areaEntry != nullptr);
|
|
|
|
FactionTemplateEntry const* factionTemplate = GetFactionTemplateEntry();
|
|
if (!factionTemplate)
|
|
return false;
|
|
|
|
if (!(factionTemplate->FriendGroup & areaEntry->FactionGroupMask))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
std::string Player::GetMapAreaAndZoneString() const
|
|
{
|
|
uint32 areaId = GetAreaId();
|
|
std::string areaName = "Unknown";
|
|
std::string zoneName = "Unknown";
|
|
if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaId))
|
|
{
|
|
areaName = area->AreaName[GetSession()->GetSessionDbcLocale()];
|
|
if (area->GetFlags().HasFlag(AreaFlags::IsSubzone))
|
|
if (AreaTableEntry const* zone = sAreaTableStore.LookupEntry(area->ParentAreaID))
|
|
zoneName = zone->AreaName[GetSession()->GetSessionDbcLocale()];
|
|
}
|
|
|
|
std::ostringstream str;
|
|
str << "Map: " << GetMapId() << " (" << (FindMap() ? FindMap()->GetMapName() : "Unknown") << ") Area: " << areaId << " (" << areaName.c_str() << ") Zone: " << zoneName.c_str();
|
|
return str.str();
|
|
}
|
|
|
|
std::string Player::GetCoordsMapAreaAndZoneString() const
|
|
{
|
|
std::ostringstream str;
|
|
str << Position::ToString() << " " << GetMapAreaAndZoneString();
|
|
return str.str();
|
|
}
|
|
|
|
Guild* Player::GetGuild()
|
|
{
|
|
ObjectGuid::LowType guildId = GetGuildId();
|
|
return guildId ? sGuildMgr->GetGuildById(guildId) : nullptr;
|
|
}
|
|
|
|
Guild const* Player::GetGuild() const
|
|
{
|
|
ObjectGuid::LowType guildId = GetGuildId();
|
|
return guildId ? sGuildMgr->GetGuildById(guildId) : nullptr;
|
|
}
|
|
|
|
Pet* Player::SummonPet(uint32 entry, Optional<PetSaveMode> slot, float x, float y, float z, float ang, uint32 duration, bool* isNew /*= nullptr*/)
|
|
{
|
|
PetStable& petStable = GetOrInitPetStable();
|
|
|
|
Pet* pet = new Pet(this, SUMMON_PET);
|
|
|
|
if (pet->LoadPetFromDB(this, entry, 0, false, slot))
|
|
{
|
|
if (duration > 0)
|
|
pet->SetDuration(duration);
|
|
|
|
if (isNew)
|
|
*isNew = false;
|
|
|
|
return pet;
|
|
}
|
|
|
|
// petentry == 0 for hunter "call pet" (current pet summoned if any)
|
|
if (!entry)
|
|
{
|
|
delete pet;
|
|
return nullptr;
|
|
}
|
|
|
|
// only SUMMON_PET are handled here
|
|
|
|
pet->Relocate(x, y, z, ang);
|
|
if (!pet->IsPositionValid())
|
|
{
|
|
TC_LOG_ERROR("misc", "Player::SummonPet: Pet ({}, Entry: {}) not summoned. Suggested coordinates aren't valid (X: {} Y: {})", pet->GetGUID().ToString(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY());
|
|
delete pet;
|
|
return nullptr;
|
|
}
|
|
|
|
Map* map = GetMap();
|
|
uint32 pet_number = sObjectMgr->GeneratePetNumber();
|
|
if (!pet->Create(map->GenerateLowGuid<HighGuid::Pet>(), map, entry, pet_number))
|
|
{
|
|
TC_LOG_ERROR("misc", "Player::SummonPet: No such creature entry {}", entry);
|
|
delete pet;
|
|
return nullptr;
|
|
}
|
|
|
|
if (petStable.GetCurrentPet())
|
|
RemovePet(nullptr, PET_SAVE_NOT_IN_SLOT);
|
|
|
|
PhasingHandler::InheritPhaseShift(pet, this);
|
|
|
|
pet->SetCreatorGUID(GetGUID());
|
|
pet->SetFaction(GetFaction());
|
|
|
|
pet->ReplaceAllNpcFlags(UNIT_NPC_FLAG_NONE);
|
|
pet->ReplaceAllNpcFlags2(UNIT_NPC_FLAG_2_NONE);
|
|
pet->InitStatsForLevel(GetLevel());
|
|
|
|
SetMinion(pet, true);
|
|
|
|
// this enables pet details window (Shift+P)
|
|
pet->GetCharmInfo()->SetPetNumber(pet_number, true);
|
|
pet->SetClass(CLASS_MAGE);
|
|
pet->SetPetExperience(0);
|
|
pet->SetPetNextLevelExperience(1000);
|
|
pet->SetFullHealth();
|
|
pet->SetFullPower(POWER_MANA);
|
|
pet->SetPetNameTimestamp(uint32(GameTime::GetGameTime()));
|
|
|
|
map->AddToMap(pet->ToCreature());
|
|
|
|
ASSERT(!petStable.CurrentPetIndex);
|
|
petStable.SetCurrentUnslottedPetIndex(petStable.UnslottedPets.size());
|
|
pet->FillPetInfo(&petStable.UnslottedPets.emplace_back());
|
|
|
|
pet->InitPetCreateSpells();
|
|
pet->SavePetToDB(PET_SAVE_AS_CURRENT);
|
|
PetSpellInitialize();
|
|
|
|
if (duration > 0)
|
|
pet->SetDuration(duration);
|
|
|
|
//ObjectAccessor::UpdateObjectVisibility(pet);
|
|
|
|
if (isNew)
|
|
*isNew = true;
|
|
|
|
return pet;
|
|
}
|
|
|
|
bool Player::CanUseMastery() const
|
|
{
|
|
if (ChrSpecializationEntry const* chrSpec = GetPrimarySpecializationEntry())
|
|
return HasSpell(chrSpec->MasterySpellID[0]) || HasSpell(chrSpec->MasterySpellID[1]);
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::ValidateMovementInfo(MovementInfo* mi)
|
|
{
|
|
//! Anti-cheat checks. Please keep them in seperate if () blocks to maintain a clear overview.
|
|
//! Might be subject to latency, so just remove improper flags.
|
|
#ifdef TRINITY_DEBUG
|
|
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
|
|
{ \
|
|
if (check) \
|
|
{ \
|
|
TC_LOG_DEBUG("entities.unit", "Player::ValidateMovementInfo: Violation of MovementFlags found ({}). " \
|
|
"MovementFlags: {}, MovementFlags2: {} for player {}. Mask {} will be removed.", \
|
|
STRINGIZE(check), mi->GetMovementFlags(), mi->GetExtraMovementFlags(), GetGUID().ToString(), maskToRemove); \
|
|
mi->RemoveMovementFlag((maskToRemove)); \
|
|
} \
|
|
}
|
|
#else
|
|
#define REMOVE_VIOLATING_FLAGS(check, maskToRemove) \
|
|
if (check) \
|
|
mi->RemoveMovementFlag((maskToRemove));
|
|
#endif
|
|
|
|
if (!m_unitMovedByMe->GetVehicleBase() || !(m_unitMovedByMe->GetVehicle()->GetVehicleInfo()->Flags & VEHICLE_FLAG_FIXED_POSITION))
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ROOT), MOVEMENTFLAG_ROOT);
|
|
|
|
/*! This must be a packet spoofing attempt. MOVEMENTFLAG_ROOT sent from the client is not valid
|
|
in conjunction with any of the moving movement flags such as MOVEMENTFLAG_FORWARD.
|
|
It will freeze clients that receive this player's movement info.
|
|
*/
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ROOT) && mi->HasMovementFlag(MOVEMENTFLAG_MASK_MOVING),
|
|
MOVEMENTFLAG_MASK_MOVING);
|
|
|
|
//! Cannot hover without SPELL_AURA_HOVER
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_HOVER) && !m_unitMovedByMe->HasAuraType(SPELL_AURA_HOVER),
|
|
MOVEMENTFLAG_HOVER);
|
|
|
|
//! Cannot ascend and descend at the same time
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_ASCENDING) && mi->HasMovementFlag(MOVEMENTFLAG_DESCENDING),
|
|
MOVEMENTFLAG_ASCENDING | MOVEMENTFLAG_DESCENDING);
|
|
|
|
//! Cannot move left and right at the same time
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_RIGHT),
|
|
MOVEMENTFLAG_LEFT | MOVEMENTFLAG_RIGHT);
|
|
|
|
//! Cannot strafe left and right at the same time
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_LEFT) && mi->HasMovementFlag(MOVEMENTFLAG_STRAFE_RIGHT),
|
|
MOVEMENTFLAG_STRAFE_LEFT | MOVEMENTFLAG_STRAFE_RIGHT);
|
|
|
|
//! Cannot pitch up and down at the same time
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_PITCH_UP) && mi->HasMovementFlag(MOVEMENTFLAG_PITCH_DOWN),
|
|
MOVEMENTFLAG_PITCH_UP | MOVEMENTFLAG_PITCH_DOWN);
|
|
|
|
//! Cannot move forwards and backwards at the same time
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FORWARD) && mi->HasMovementFlag(MOVEMENTFLAG_BACKWARD),
|
|
MOVEMENTFLAG_FORWARD | MOVEMENTFLAG_BACKWARD);
|
|
|
|
//! Cannot walk on water without SPELL_AURA_WATER_WALK except for ghosts
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_WATERWALKING) &&
|
|
!m_unitMovedByMe->HasAuraType(SPELL_AURA_WATER_WALK) &&
|
|
!m_unitMovedByMe->HasAuraType(SPELL_AURA_GHOST),
|
|
MOVEMENTFLAG_WATERWALKING);
|
|
|
|
//! Cannot feather fall without SPELL_AURA_FEATHER_FALL
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FALLING_SLOW) && !m_unitMovedByMe->HasAuraType(SPELL_AURA_FEATHER_FALL),
|
|
MOVEMENTFLAG_FALLING_SLOW);
|
|
|
|
/*! Cannot fly if no fly auras present. Exception is being a GM.
|
|
Note that we check for account level instead of Player::IsGameMaster() because in some
|
|
situations it may be feasable to use .gm fly on as a GM without having .gm on,
|
|
e.g. aerial combat.
|
|
*/
|
|
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY) && GetSession()->GetSecurity() == SEC_PLAYER &&
|
|
!m_unitMovedByMe->HasAuraType(SPELL_AURA_FLY) &&
|
|
!m_unitMovedByMe->HasAuraType(SPELL_AURA_MOD_INCREASE_MOUNTED_FLIGHT_SPEED) &&
|
|
!m_unitMovedByMe->HasAuraType(SPELL_AURA_ADV_FLYING),
|
|
MOVEMENTFLAG_FLYING | MOVEMENTFLAG_CAN_FLY);
|
|
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_DISABLE_GRAVITY | MOVEMENTFLAG_CAN_FLY) && mi->HasMovementFlag(MOVEMENTFLAG_FALLING),
|
|
MOVEMENTFLAG_FALLING);
|
|
|
|
REMOVE_VIOLATING_FLAGS(mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION) && G3D::fuzzyEq(mi->stepUpStartElevation, 0.0f), MOVEMENTFLAG_SPLINE_ELEVATION);
|
|
|
|
// Client first checks if spline elevation != 0, then verifies flag presence
|
|
if (G3D::fuzzyNe(mi->stepUpStartElevation, 0.0f))
|
|
mi->AddMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION);
|
|
|
|
#undef REMOVE_VIOLATING_FLAGS
|
|
}
|
|
|
|
void Player::SendSupercededSpell(uint32 oldSpell, uint32 newSpell) const
|
|
{
|
|
WorldPackets::Spells::SupercededSpells supercededSpells;
|
|
WorldPackets::Spells::LearnedSpellInfo& learnedSpellInfo = supercededSpells.ClientLearnedSpellData.emplace_back();
|
|
learnedSpellInfo.SpellID = newSpell;
|
|
learnedSpellInfo.Superceded = oldSpell;
|
|
SendDirectMessage(supercededSpells.Write());
|
|
}
|
|
|
|
Difficulty Player::GetDifficultyID(MapEntry const* mapEntry) const
|
|
{
|
|
if (!mapEntry->IsRaid())
|
|
return m_dungeonDifficulty;
|
|
|
|
MapDifficultyEntry const* defaultDifficulty = sDB2Manager.GetDefaultMapDifficulty(mapEntry->ID);
|
|
if (!defaultDifficulty)
|
|
return m_legacyRaidDifficulty;
|
|
|
|
DifficultyEntry const* difficulty = sDifficultyStore.LookupEntry(defaultDifficulty->DifficultyID);
|
|
if (!difficulty || difficulty->Flags & DIFFICULTY_FLAG_LEGACY)
|
|
return m_legacyRaidDifficulty;
|
|
|
|
return m_raidDifficulty;
|
|
}
|
|
|
|
Difficulty Player::CheckLoadedDungeonDifficultyID(Difficulty difficulty)
|
|
{
|
|
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty);
|
|
if (!difficultyEntry)
|
|
return DIFFICULTY_NORMAL;
|
|
|
|
if (difficultyEntry->InstanceType != MAP_INSTANCE)
|
|
return DIFFICULTY_NORMAL;
|
|
|
|
if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
|
|
return DIFFICULTY_NORMAL;
|
|
|
|
return difficulty;
|
|
}
|
|
|
|
Difficulty Player::CheckLoadedRaidDifficultyID(Difficulty difficulty)
|
|
{
|
|
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty);
|
|
if (!difficultyEntry)
|
|
return DIFFICULTY_NORMAL_RAID;
|
|
|
|
if (difficultyEntry->InstanceType != MAP_RAID)
|
|
return DIFFICULTY_NORMAL_RAID;
|
|
|
|
if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT) || (difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY))
|
|
return DIFFICULTY_NORMAL_RAID;
|
|
|
|
return difficulty;
|
|
}
|
|
|
|
Difficulty Player::CheckLoadedLegacyRaidDifficultyID(Difficulty difficulty)
|
|
{
|
|
DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(difficulty);
|
|
if (!difficultyEntry)
|
|
return DIFFICULTY_10_N;
|
|
|
|
if (difficultyEntry->InstanceType != MAP_RAID)
|
|
return DIFFICULTY_10_N;
|
|
|
|
if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT) || !(difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY))
|
|
return DIFFICULTY_10_N;
|
|
|
|
return difficulty;
|
|
}
|
|
|
|
SpellInfo const* Player::GetCastSpellInfo(SpellInfo const* spellInfo, TriggerCastFlags& triggerFlag, GetCastSpellInfoContext* context) const
|
|
{
|
|
auto overrides = m_overrideSpells.find(spellInfo->Id);
|
|
if (overrides != m_overrideSpells.end())
|
|
for (uint32 spellId : overrides->second)
|
|
if (context->AddSpell(spellId))
|
|
if (SpellInfo const* newInfo = sSpellMgr->GetSpellInfo(spellId, GetMap()->GetDifficultyID()))
|
|
return GetCastSpellInfo(newInfo, triggerFlag, context);
|
|
|
|
return Unit::GetCastSpellInfo(spellInfo, triggerFlag, context);
|
|
}
|
|
|
|
void Player::AddOverrideSpell(uint32 overridenSpellId, uint32 newSpellId)
|
|
{
|
|
m_overrideSpells[overridenSpellId].insert(newSpellId);
|
|
}
|
|
|
|
void Player::RemoveOverrideSpell(uint32 overridenSpellId, uint32 newSpellId)
|
|
{
|
|
auto overrides = m_overrideSpells.find(overridenSpellId);
|
|
if (overrides == m_overrideSpells.end())
|
|
return;
|
|
|
|
overrides->second.erase(newSpellId);
|
|
if (overrides->second.empty())
|
|
m_overrideSpells.erase(overrides);
|
|
}
|
|
|
|
void Player::LearnSpecializationSpells()
|
|
{
|
|
if (std::vector<SpecializationSpellsEntry const*> const* specSpells = sDB2Manager.GetSpecializationSpells(AsUnderlyingType(GetPrimarySpecialization())))
|
|
{
|
|
for (size_t j = 0; j < specSpells->size(); ++j)
|
|
{
|
|
SpecializationSpellsEntry const* specSpell = (*specSpells)[j];
|
|
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(specSpell->SpellID, DIFFICULTY_NONE);
|
|
if (!spellInfo || spellInfo->SpellLevel > GetLevel())
|
|
continue;
|
|
|
|
LearnSpell(specSpell->SpellID, true);
|
|
if (specSpell->OverridesSpellID)
|
|
AddOverrideSpell(specSpell->OverridesSpellID, specSpell->SpellID);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::RemoveSpecializationSpells()
|
|
{
|
|
for (uint32 i = 0; i < MAX_SPECIALIZATIONS; ++i)
|
|
{
|
|
if (ChrSpecializationEntry const* specialization = sDB2Manager.GetChrSpecializationByIndex(GetClass(), i))
|
|
{
|
|
if (std::vector<SpecializationSpellsEntry const*> const* specSpells = sDB2Manager.GetSpecializationSpells(specialization->ID))
|
|
{
|
|
for (size_t j = 0; j < specSpells->size(); ++j)
|
|
{
|
|
SpecializationSpellsEntry const* specSpell = (*specSpells)[j];
|
|
RemoveSpell(specSpell->SpellID);
|
|
if (specSpell->OverridesSpellID)
|
|
RemoveOverrideSpell(specSpell->OverridesSpellID, specSpell->SpellID);
|
|
}
|
|
}
|
|
|
|
for (uint32 j = 0; j < MAX_MASTERY_SPELLS; ++j)
|
|
if (uint32 mastery = specialization->MasterySpellID[j])
|
|
RemoveAurasDueToSpell(mastery);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Player::AddSpellCategoryCooldownMod(int32 spellCategoryId, int32 mod)
|
|
{
|
|
int32 categoryIndex = m_activePlayerData->CategoryCooldownMods.FindIndexIf([spellCategoryId](UF::CategoryCooldownMod const& mod)
|
|
{
|
|
return mod.SpellCategoryID == spellCategoryId;
|
|
});
|
|
|
|
if (categoryIndex < 0)
|
|
{
|
|
UF::CategoryCooldownMod& newMod = AddDynamicUpdateFieldValue(m_values
|
|
.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::CategoryCooldownMods));
|
|
|
|
newMod.SpellCategoryID = spellCategoryId;
|
|
newMod.ModCooldown = -mod;
|
|
}
|
|
else
|
|
{
|
|
SetUpdateFieldValue(m_values
|
|
.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::CategoryCooldownMods, categoryIndex)
|
|
.ModifyValue(&UF::CategoryCooldownMod::ModCooldown), m_activePlayerData->CategoryCooldownMods[categoryIndex].ModCooldown - mod);
|
|
}
|
|
}
|
|
|
|
void Player::RemoveSpellCategoryCooldownMod(int32 spellCategoryId, int32 mod)
|
|
{
|
|
int32 categoryIndex = m_activePlayerData->CategoryCooldownMods.FindIndexIf([spellCategoryId](UF::CategoryCooldownMod const& mod)
|
|
{
|
|
return mod.SpellCategoryID == spellCategoryId;
|
|
});
|
|
|
|
if (categoryIndex < 0)
|
|
return;
|
|
|
|
if (m_activePlayerData->CategoryCooldownMods[categoryIndex].ModCooldown + mod == 0)
|
|
{
|
|
RemoveDynamicUpdateFieldValue(m_values
|
|
.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::CategoryCooldownMods), categoryIndex);
|
|
}
|
|
else
|
|
{
|
|
SetUpdateFieldValue(m_values
|
|
.ModifyValue(&Player::m_activePlayerData)
|
|
.ModifyValue(&UF::ActivePlayerData::CategoryCooldownMods, categoryIndex)
|
|
.ModifyValue(&UF::CategoryCooldownMod::ModCooldown), m_activePlayerData->CategoryCooldownMods[categoryIndex].ModCooldown + mod);
|
|
}
|
|
}
|
|
|
|
void Player::RemoveSocial()
|
|
{
|
|
sSocialMgr->RemovePlayerSocial(GetGUID());
|
|
m_social = nullptr;
|
|
}
|
|
|
|
uint32 Player::GetDefaultSpecId() const
|
|
{
|
|
return ASSERT_NOTNULL(sDB2Manager.GetDefaultChrSpecializationForClass(GetClass()))->ID;
|
|
}
|
|
|
|
ChrSpecializationEntry const* Player::GetPrimarySpecializationEntry() const
|
|
{
|
|
return sChrSpecializationStore.LookupEntry(AsUnderlyingType(GetPrimarySpecialization()));
|
|
}
|
|
|
|
void Player::SendRaidGroupOnlyMessage(RaidGroupReason reason, int32 delay) const
|
|
{
|
|
WorldPackets::Instance::RaidGroupOnly raidGroupOnly;
|
|
raidGroupOnly.Delay = delay;
|
|
raidGroupOnly.Reason = reason;
|
|
|
|
SendDirectMessage(raidGroupOnly.Write());
|
|
}
|
|
|
|
uint32 Player::DoRandomRoll(uint32 minimum, uint32 maximum)
|
|
{
|
|
ASSERT(maximum <= 1000000);
|
|
|
|
uint32 roll = urand(minimum, maximum);
|
|
|
|
WorldPackets::Misc::RandomRoll randomRoll;
|
|
randomRoll.Min = minimum;
|
|
randomRoll.Max = maximum;
|
|
randomRoll.Result = roll;
|
|
randomRoll.Roller = GetGUID();
|
|
randomRoll.RollerWowAccount = GetSession()->GetAccountGUID();
|
|
if (Group* group = GetGroup())
|
|
group->BroadcastPacket(randomRoll.Write(), false);
|
|
else
|
|
SendDirectMessage(randomRoll.Write());
|
|
|
|
return roll;
|
|
}
|
|
|
|
void Player::UpdateItemLevelAreaBasedScaling()
|
|
{
|
|
// @todo Activate pvp item levels during world pvp
|
|
Map* map = GetMap();
|
|
bool pvpActivity = map->IsBattlegroundOrArena() || map->GetEntry()->Flags[1] & 0x40 || HasPvpRulesEnabled();
|
|
|
|
if (_usePvpItemLevels != pvpActivity)
|
|
{
|
|
float healthPct = GetHealthPct();
|
|
_RemoveAllItemMods();
|
|
ActivatePvpItemLevels(pvpActivity);
|
|
_ApplyAllItemMods();
|
|
SetHealth(CalculatePct(GetMaxHealth(), healthPct));
|
|
}
|
|
// @todo other types of power scaling such as timewalking
|
|
}
|
|
|
|
uint8 Player::GetItemLimitCategoryQuantity(ItemLimitCategoryEntry const* limitEntry) const
|
|
{
|
|
uint8 limit = limitEntry->Quantity;
|
|
|
|
if (std::vector<ItemLimitCategoryConditionEntry const*> const* limitConditions = sDB2Manager.GetItemLimitCategoryConditions(limitEntry->ID))
|
|
{
|
|
for (ItemLimitCategoryConditionEntry const* limitCondition : *limitConditions)
|
|
{
|
|
if (ConditionMgr::IsPlayerMeetingCondition(this, limitCondition->PlayerConditionID))
|
|
limit += limitCondition->AddQuantity;
|
|
}
|
|
}
|
|
|
|
return limit;
|
|
}
|
|
|
|
template <typename T>
|
|
static bool ForEachEquipmentSlot(InventoryType inventoryType, bool canDualWield, bool canTitanGrip, T callback)
|
|
{
|
|
switch (inventoryType)
|
|
{
|
|
case INVTYPE_HEAD: callback(EQUIPMENT_SLOT_HEAD); return true;
|
|
case INVTYPE_NECK: callback(EQUIPMENT_SLOT_NECK); return true;
|
|
case INVTYPE_SHOULDERS: callback(EQUIPMENT_SLOT_SHOULDERS); return true;
|
|
case INVTYPE_BODY: callback(EQUIPMENT_SLOT_BODY); return true;
|
|
case INVTYPE_ROBE:
|
|
case INVTYPE_CHEST: callback(EQUIPMENT_SLOT_CHEST); return true;
|
|
case INVTYPE_WAIST: callback(EQUIPMENT_SLOT_WAIST); return true;
|
|
case INVTYPE_LEGS: callback(EQUIPMENT_SLOT_LEGS); return true;
|
|
case INVTYPE_FEET: callback(EQUIPMENT_SLOT_FEET); return true;
|
|
case INVTYPE_WRISTS: callback(EQUIPMENT_SLOT_WRISTS); return true;
|
|
case INVTYPE_HANDS: callback(EQUIPMENT_SLOT_HANDS); return true;
|
|
case INVTYPE_CLOAK: callback(EQUIPMENT_SLOT_BACK); return true;
|
|
case INVTYPE_FINGER:
|
|
callback(EQUIPMENT_SLOT_FINGER1);
|
|
callback(EQUIPMENT_SLOT_FINGER2, true);
|
|
return true;
|
|
case INVTYPE_TRINKET:
|
|
callback(EQUIPMENT_SLOT_TRINKET1);
|
|
callback(EQUIPMENT_SLOT_TRINKET2, true);
|
|
return true;
|
|
case INVTYPE_WEAPON:
|
|
callback(EQUIPMENT_SLOT_MAINHAND);
|
|
if (canDualWield)
|
|
callback(EQUIPMENT_SLOT_OFFHAND, true);
|
|
return true;
|
|
case INVTYPE_2HWEAPON:
|
|
callback(EQUIPMENT_SLOT_MAINHAND);
|
|
if (canDualWield && canTitanGrip)
|
|
callback(EQUIPMENT_SLOT_OFFHAND, true);
|
|
return true;
|
|
case INVTYPE_RANGED:
|
|
case INVTYPE_RANGEDRIGHT:
|
|
case INVTYPE_WEAPONMAINHAND: callback(EQUIPMENT_SLOT_MAINHAND); return true;
|
|
case INVTYPE_SHIELD:
|
|
case INVTYPE_HOLDABLE:
|
|
case INVTYPE_WEAPONOFFHAND: callback(EQUIPMENT_SLOT_OFFHAND); return true;
|
|
|
|
case INVTYPE_NON_EQUIP:
|
|
case INVTYPE_BAG:
|
|
case INVTYPE_TABARD:
|
|
case INVTYPE_AMMO:
|
|
case INVTYPE_THROWN:
|
|
case INVTYPE_QUIVER:
|
|
case INVTYPE_RELIC:
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void Player::UpdateAverageItemLevelTotal()
|
|
{
|
|
std::array<std::tuple<InventoryType, uint32, ObjectGuid>, EQUIPMENT_SLOT_END> bestItemLevels = { };
|
|
bestItemLevels.fill({ INVTYPE_NON_EQUIP, 0, ObjectGuid::Empty });
|
|
float sum = 0;
|
|
|
|
ForEachItem(ItemSearchLocation::Everywhere, [this, &bestItemLevels, &sum](Item* item)
|
|
{
|
|
ItemTemplate const* itemTemplate = item->GetTemplate();
|
|
if (itemTemplate && itemTemplate->GetInventoryType() < INVTYPE_PROFESSION_TOOL)
|
|
{
|
|
uint16 dest;
|
|
if (item->IsEquipped())
|
|
{
|
|
uint32 itemLevel = item->GetItemLevel(this);
|
|
InventoryType inventoryType = itemTemplate->GetInventoryType();
|
|
std::tuple<InventoryType, uint32, ObjectGuid>& slotData = bestItemLevels[item->GetSlot()];
|
|
if (itemLevel > std::get<1>(slotData))
|
|
{
|
|
sum += itemLevel - std::get<1>(slotData);
|
|
slotData = { inventoryType, itemLevel, item->GetGUID() };
|
|
}
|
|
}
|
|
else if (CanEquipItem(NULL_SLOT, dest, item, true, false) == EQUIP_ERR_OK)
|
|
{
|
|
uint32 itemLevel = item->GetItemLevel(this);
|
|
InventoryType inventoryType = itemTemplate->GetInventoryType();
|
|
ForEachEquipmentSlot(inventoryType, m_canDualWield, m_canTitanGrip, [&bestItemLevels, item, itemLevel, inventoryType, &sum](EquipmentSlots slot, bool checkDuplicateGuid = false)
|
|
{
|
|
if (checkDuplicateGuid)
|
|
{
|
|
for (std::tuple<InventoryType, uint32, ObjectGuid> const& slotData : bestItemLevels)
|
|
if (std::get<2>(slotData) == item->GetGUID())
|
|
return;
|
|
}
|
|
|
|
std::tuple<InventoryType, uint32, ObjectGuid>& slotData = bestItemLevels[slot];
|
|
if (itemLevel > std::get<1>(slotData))
|
|
{
|
|
sum += itemLevel - std::get<1>(slotData);
|
|
slotData = { inventoryType, itemLevel, item->GetGUID() };
|
|
}
|
|
});
|
|
}
|
|
}
|
|
return ItemSearchCallbackResult::Continue;
|
|
});
|
|
|
|
// If main hand is a 2h weapon, count it twice
|
|
std::tuple<InventoryType, uint32, ObjectGuid> const& mainHand = bestItemLevels[EQUIPMENT_SLOT_MAINHAND];
|
|
if (!m_canTitanGrip && std::get<0>(mainHand) == INVTYPE_2HWEAPON)
|
|
sum += std::get<1>(mainHand);
|
|
|
|
sum /= 16.0f;
|
|
SetAverageItemLevel(sum, AvgItemLevelCategory::Base);
|
|
}
|
|
|
|
void Player::UpdateAverageItemLevelEquipped()
|
|
{
|
|
float totalItemLevel = 0;
|
|
float totalItemLevelEffective = 0;
|
|
for (uint8 i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
|
|
{
|
|
if (Item* pItem = GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
uint32 azeriteLevel = 0;
|
|
if (AzeriteItem const* azeriteItem = pItem->ToAzeriteItem())
|
|
azeriteLevel = azeriteItem->GetEffectiveLevel();
|
|
|
|
uint32 itemLevel = Item::GetItemLevel(pItem->GetTemplate(), *pItem->GetBonus(), GetLevel(), pItem->GetModifier(ITEM_MODIFIER_TIMEWALKER_LEVEL),
|
|
0, 0, 0,
|
|
false, azeriteLevel);
|
|
uint32 itemLevelEffective = Item::GetItemLevel(pItem->GetTemplate(), *pItem->GetBonus(), GetEffectiveLevel(), pItem->GetModifier(ITEM_MODIFIER_TIMEWALKER_LEVEL),
|
|
m_unitData->MinItemLevel, m_unitData->MinItemLevelCutoff, IsUsingPvpItemLevels() && pItem->GetTemplate()->HasFlag(ITEM_FLAG3_IGNORE_ITEM_LEVEL_CAP_IN_PVP) ? 0 : m_unitData->MaxItemLevel,
|
|
IsUsingPvpItemLevels(),
|
|
azeriteLevel);
|
|
totalItemLevel += itemLevel;
|
|
totalItemLevelEffective += itemLevelEffective;
|
|
if (!m_canTitanGrip && i == EQUIPMENT_SLOT_MAINHAND && pItem->GetTemplate()->GetInventoryType() == INVTYPE_2HWEAPON) // 2h weapon counts twice
|
|
{
|
|
totalItemLevel += itemLevel;
|
|
totalItemLevelEffective += itemLevelEffective;
|
|
}
|
|
}
|
|
}
|
|
|
|
totalItemLevel /= 16.0;
|
|
totalItemLevelEffective /= 16.0;
|
|
SetAverageItemLevel(totalItemLevel, AvgItemLevelCategory::EquippedBase);
|
|
SetAverageItemLevel(totalItemLevelEffective, AvgItemLevelCategory::EquippedEffective);
|
|
}
|
|
|
|
void Player::SetWarModeDesired(bool enabled)
|
|
{
|
|
// Only allow to toggle on when in stormwind/orgrimmar, and to toggle off in any rested place.
|
|
// Also disallow when in combat
|
|
if ((enabled == IsWarModeDesired()) || IsInCombat() || !HasPlayerFlag(PLAYER_FLAGS_RESTING))
|
|
return;
|
|
|
|
if (enabled && !CanEnableWarModeInArea())
|
|
return;
|
|
|
|
// Don't allow to chang when aura SPELL_PVP_RULES_ENABLED is on
|
|
if (HasAura(SPELL_PVP_RULES_ENABLED))
|
|
return;
|
|
|
|
if (enabled)
|
|
{
|
|
SetPlayerFlag(PLAYER_FLAGS_WAR_MODE_DESIRED);
|
|
SetPvP(true);
|
|
}
|
|
else
|
|
{
|
|
RemovePlayerFlag(PLAYER_FLAGS_WAR_MODE_DESIRED);
|
|
SetPvP(false);
|
|
}
|
|
|
|
UpdateWarModeAuras();
|
|
}
|
|
|
|
void Player::SetWarModeLocal(bool enabled)
|
|
{
|
|
if (enabled)
|
|
SetPlayerLocalFlag(PLAYER_LOCAL_FLAG_WAR_MODE);
|
|
else
|
|
RemovePlayerLocalFlag(PLAYER_LOCAL_FLAG_WAR_MODE);
|
|
}
|
|
|
|
bool Player::CanEnableWarModeInArea() const
|
|
{
|
|
AreaTableEntry const* zone = sAreaTableStore.LookupEntry(GetZoneId());
|
|
if (!zone || !IsFriendlyArea(zone))
|
|
return false;
|
|
|
|
AreaTableEntry const* area = sAreaTableStore.LookupEntry(GetAreaId());
|
|
if (!area)
|
|
area = zone;
|
|
|
|
do
|
|
{
|
|
if (area->GetFlags2().HasFlag(AreaFlags2::AllowWarModeToggle))
|
|
return true;
|
|
|
|
area = sAreaTableStore.LookupEntry(area->ParentAreaID);
|
|
} while (area);
|
|
|
|
return false;
|
|
}
|
|
|
|
void Player::UpdateWarModeAuras()
|
|
{
|
|
uint32 auraInside = 282559;
|
|
uint32 auraOutside = WARMODE_ENLISTED_SPELL_OUTSIDE;
|
|
|
|
if (IsWarModeDesired())
|
|
{
|
|
if (CanEnableWarModeInArea())
|
|
{
|
|
RemovePlayerFlag(PLAYER_FLAGS_WAR_MODE_ACTIVE);
|
|
CastSpell(this, auraInside, true);
|
|
RemoveAurasDueToSpell(auraOutside);
|
|
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2::WarModeLeave);
|
|
}
|
|
else
|
|
{
|
|
SetPlayerFlag(PLAYER_FLAGS_WAR_MODE_ACTIVE);
|
|
CastSpell(this, auraOutside, true);
|
|
RemoveAurasDueToSpell(auraInside);
|
|
}
|
|
SetWarModeLocal(true);
|
|
SetPvpFlag(UNIT_BYTE2_FLAG_PVP);
|
|
}
|
|
else
|
|
{
|
|
SetWarModeLocal(false);
|
|
RemoveAurasDueToSpell(auraOutside);
|
|
RemoveAurasDueToSpell(auraInside);
|
|
RemovePlayerFlag(PLAYER_FLAGS_WAR_MODE_ACTIVE);
|
|
if (!HasPlayerFlag(PLAYER_FLAGS_IN_PVP))
|
|
RemovePvpFlag(UNIT_BYTE2_FLAG_PVP);
|
|
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags2::WarModeLeave);
|
|
}
|
|
}
|
|
|
|
void Player::OnPhaseChange()
|
|
{
|
|
Unit::OnPhaseChange();
|
|
|
|
GetMap()->UpdatePersonalPhasesForPlayer(this);
|
|
}
|
|
|
|
std::string Player::GetDebugInfo() const
|
|
{
|
|
std::stringstream sstr;
|
|
sstr << Unit::GetDebugInfo();
|
|
return sstr.str();
|
|
}
|
|
|
|
void Player::SetAreaSpiritHealer(Creature* creature)
|
|
{
|
|
if (!creature)
|
|
{
|
|
_areaSpiritHealerGUID = ObjectGuid::Empty;
|
|
RemoveAurasDueToSpell(SPELL_WAITING_FOR_RESURRECT);
|
|
return;
|
|
}
|
|
|
|
if (!creature->IsAreaSpiritHealer())
|
|
return;
|
|
|
|
_areaSpiritHealerGUID = creature->GetGUID();
|
|
CastSpell(nullptr, SPELL_WAITING_FOR_RESURRECT);
|
|
}
|
|
|
|
void Player::SendAreaSpiritHealerTime(Unit* spiritHealer) const
|
|
{
|
|
int32 timeLeft = 0;
|
|
if (Spell* spell = spiritHealer->GetCurrentSpell(CURRENT_CHANNELED_SPELL))
|
|
timeLeft = spell->GetTimer();
|
|
|
|
SendAreaSpiritHealerTime(spiritHealer->GetGUID(), timeLeft);
|
|
}
|
|
|
|
void Player::SendAreaSpiritHealerTime(ObjectGuid const& spiritHealerGUID, int32 timeLeft) const
|
|
{
|
|
WorldPackets::Battleground::AreaSpiritHealerTime areaSpiritHealerTime;
|
|
areaSpiritHealerTime.HealerGuid = spiritHealerGUID;
|
|
areaSpiritHealerTime.TimeLeft = timeLeft;
|
|
SendDirectMessage(areaSpiritHealerTime.Write());
|
|
}
|
|
|
|
void Player::SendDisplayToast(uint32 entry, DisplayToastType type, bool isBonusRoll, uint32 quantity, DisplayToastMethod method, uint32 questId, Item* item /*= nullptr*/) const
|
|
{
|
|
WorldPackets::Misc::DisplayToast displayToast;
|
|
displayToast.Quantity = quantity;
|
|
displayToast.DisplayToastMethod = method;
|
|
displayToast.QuestID = questId;
|
|
displayToast.Type = type;
|
|
|
|
switch (type)
|
|
{
|
|
case DisplayToastType::NewItem:
|
|
{
|
|
if (!item)
|
|
return;
|
|
|
|
displayToast.BonusRoll = isBonusRoll;
|
|
displayToast.Item.Initialize(item);
|
|
displayToast.LootSpec = 0; // loot spec that was selected when loot was generated (not at loot time)
|
|
displayToast.Gender = GetNativeGender();
|
|
break;
|
|
}
|
|
case DisplayToastType::NewCurrency:
|
|
displayToast.CurrencyID = entry;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
SendDirectMessage(displayToast.Write());
|
|
}
|
|
|
|
uint64 TraitMgr::PlayerDataAccessor::GetMoney() const
|
|
{
|
|
return _player->GetMoney();
|
|
}
|
|
|
|
int32 TraitMgr::PlayerDataAccessor::GetCurrencyQuantity(int32 currencyId) const
|
|
{
|
|
return _player->GetCurrencyQuantity(currencyId);
|
|
}
|
|
|
|
int32 TraitMgr::PlayerDataAccessor::GetLevel() const
|
|
{
|
|
return _player->GetLevel();
|
|
}
|
|
|
|
bool TraitMgr::PlayerDataAccessor::IsQuestRewarded(int32 questId) const
|
|
{
|
|
return _player->IsQuestRewarded(questId);
|
|
}
|
|
|
|
bool TraitMgr::PlayerDataAccessor::HasAchieved(int32 achievementId) const
|
|
{
|
|
return _player->HasAchieved(achievementId);
|
|
}
|
|
|
|
uint32 TraitMgr::PlayerDataAccessor::GetPrimarySpecialization() const
|
|
{
|
|
return AsUnderlyingType(_player->GetPrimarySpecialization());
|
|
}
|
|
|
|
std::variant<int64, float> TraitMgr::PlayerDataAccessor::GetDataElementAccount(uint32 dataElementId) const
|
|
{
|
|
return _player->GetDataElementAccount(dataElementId);
|
|
}
|
|
|
|
std::variant<int64, float> TraitMgr::PlayerDataAccessor::GetDataElementCharacter(uint32 dataElementId) const
|
|
{
|
|
return _player->GetDataElementCharacter(dataElementId);
|
|
}
|
|
|
|
void Player::RequestSpellCast(std::unique_ptr<SpellCastRequest> castRequest)
|
|
{
|
|
// We are overriding an already existing spell cast request so inform the client that the old cast is being replaced
|
|
if (_pendingSpellCastRequest)
|
|
CancelPendingCastRequest();
|
|
|
|
_pendingSpellCastRequest = std::move(castRequest);
|
|
|
|
// If we can process the cast request right now, do it.
|
|
if (CanExecutePendingSpellCastRequest())
|
|
ExecutePendingSpellCastRequest();
|
|
}
|
|
|
|
void Player::CancelPendingCastRequest()
|
|
{
|
|
if (!_pendingSpellCastRequest)
|
|
return;
|
|
|
|
// We have to inform the client that the cast has been canceled. Otherwise the cast button will remain highlightened
|
|
WorldPackets::Spells::CastFailed castFailed;
|
|
castFailed.CastID = _pendingSpellCastRequest->CastRequest.CastID;
|
|
castFailed.SpellID = _pendingSpellCastRequest->CastRequest.SpellID;
|
|
castFailed.Reason = SPELL_FAILED_DONT_REPORT;
|
|
SendDirectMessage(castFailed.Write());
|
|
|
|
_pendingSpellCastRequest = nullptr;
|
|
}
|
|
|
|
// A spell can be queued up within 400 milliseconds before global cooldown expires or the cast finishes
|
|
static constexpr Milliseconds SPELL_QUEUE_TIME_WINDOW = 400ms;
|
|
|
|
bool Player::CanRequestSpellCast(SpellInfo const* spellInfo, Unit const* castingUnit) const
|
|
{
|
|
if (castingUnit->GetSpellHistory()->GetRemainingGlobalCooldown(spellInfo) > SPELL_QUEUE_TIME_WINDOW)
|
|
return false;
|
|
|
|
for (CurrentSpellTypes spellSlot : { CURRENT_MELEE_SPELL, CURRENT_GENERIC_SPELL })
|
|
if (Spell const* spell = GetCurrentSpell(spellSlot))
|
|
if (Milliseconds(spell->GetRemainingCastTime()) > SPELL_QUEUE_TIME_WINDOW)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void Player::ExecutePendingSpellCastRequest()
|
|
{
|
|
if (!_pendingSpellCastRequest)
|
|
return;
|
|
|
|
TriggerCastFlags triggerFlag = TRIGGERED_NONE;
|
|
|
|
Unit* castingUnit = _pendingSpellCastRequest->CastingUnitGUID == GetGUID() ? this : ObjectAccessor::GetUnit(*this, _pendingSpellCastRequest->CastingUnitGUID);
|
|
|
|
// client provided targets
|
|
SpellCastTargets targets(castingUnit, _pendingSpellCastRequest->CastRequest);
|
|
|
|
// The spell cast has been requested by using an item. Handle the cast accordingly.
|
|
if (_pendingSpellCastRequest->ItemData.has_value())
|
|
{
|
|
if (ProcessItemCast(*_pendingSpellCastRequest, targets))
|
|
_pendingSpellCastRequest = nullptr;
|
|
else
|
|
CancelPendingCastRequest();
|
|
return;
|
|
}
|
|
|
|
// check known spell or raid marker spell (which not requires player to know it)
|
|
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(_pendingSpellCastRequest->CastRequest.SpellID, GetMap()->GetDifficultyID());
|
|
Player* plrCaster = castingUnit->ToPlayer();
|
|
if (plrCaster && !plrCaster->HasActiveSpell(spellInfo->Id) && !spellInfo->HasAttribute(SPELL_ATTR8_SKIP_IS_KNOWN_CHECK))
|
|
{
|
|
bool allow = false;
|
|
|
|
// allow casting of unknown spells for special lock cases
|
|
if (GameObject* go = targets.GetGOTarget())
|
|
if (go->GetSpellForLock(plrCaster) == spellInfo)
|
|
allow = true;
|
|
|
|
// allow casting of spells triggered by clientside periodic trigger auras
|
|
if (castingUnit->HasAuraTypeWithTriggerSpell(SPELL_AURA_PERIODIC_TRIGGER_SPELL_FROM_CLIENT, spellInfo->Id))
|
|
{
|
|
allow = true;
|
|
triggerFlag = TRIGGERED_FULL_MASK;
|
|
}
|
|
|
|
if (!allow)
|
|
{
|
|
CancelPendingCastRequest();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Check possible spell cast overrides
|
|
auto [overrideSpellInfo, overrideTriggerFlag] = castingUnit->GetCastSpellInfo(spellInfo);
|
|
spellInfo = overrideSpellInfo;
|
|
triggerFlag |= overrideTriggerFlag;
|
|
if (spellInfo->IsPassive())
|
|
{
|
|
CancelPendingCastRequest();
|
|
return;
|
|
}
|
|
|
|
// can't use our own spells when we're in possession of another unit
|
|
if (isPossessing())
|
|
{
|
|
CancelPendingCastRequest();
|
|
return;
|
|
}
|
|
|
|
// Client is resending autoshot cast opcode when other spell is cast during shoot rotation
|
|
// Skip it to prevent "interrupt" message
|
|
// Also check targets! target may have changed and we need to interrupt current spell
|
|
if (spellInfo->IsAutoRepeatRangedSpell())
|
|
{
|
|
if (Spell* spell = castingUnit->GetCurrentSpell(CURRENT_AUTOREPEAT_SPELL))
|
|
{
|
|
if (spell->m_spellInfo == spellInfo && spell->m_targets.GetUnitTargetGUID() == targets.GetUnitTargetGUID())
|
|
{
|
|
CancelPendingCastRequest();
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// auto-selection buff level base at target level (in spellInfo)
|
|
if (targets.GetUnitTarget())
|
|
{
|
|
SpellInfo const* actualSpellInfo = spellInfo->GetAuraRankForLevel(targets.GetUnitTarget()->GetLevelForTarget(this));
|
|
|
|
// if rank not found then function return NULL but in explicit cast case original spell can be cast and later failed with appropriate error message
|
|
if (actualSpellInfo)
|
|
spellInfo = actualSpellInfo;
|
|
}
|
|
|
|
Spell* spell = new Spell(castingUnit, spellInfo, triggerFlag);
|
|
|
|
WorldPackets::Spells::SpellPrepare spellPrepare;
|
|
spellPrepare.ClientCastID = _pendingSpellCastRequest->CastRequest.CastID;
|
|
spellPrepare.ServerCastID = spell->m_castId;
|
|
SendDirectMessage(spellPrepare.Write());
|
|
|
|
spell->m_fromClient = true;
|
|
std::ranges::copy(_pendingSpellCastRequest->CastRequest.Misc, std::ranges::begin(spell->m_misc.Raw.Data));
|
|
spell->prepare(targets);
|
|
|
|
_pendingSpellCastRequest = nullptr;
|
|
}
|
|
|
|
bool Player::ProcessItemCast(SpellCastRequest& castRequest, SpellCastTargets const& targets)
|
|
{
|
|
Item* item = GetUseableItemByPos(castRequest.ItemData->PackSlot, castRequest.ItemData->Slot);
|
|
if (!item)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
if (item->GetGUID() != castRequest.ItemData->CastItem)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr);
|
|
return false;
|
|
}
|
|
|
|
ItemTemplate const* proto = item->GetTemplate();
|
|
if (!proto)
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr);
|
|
return false;
|
|
}
|
|
|
|
// some item classes can be used only in equipped state
|
|
if (proto->GetInventoryType() != INVTYPE_NON_EQUIP && !item->IsEquipped())
|
|
{
|
|
SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr);
|
|
return false;
|
|
}
|
|
|
|
InventoryResult msg = CanUseItem(item);
|
|
if (msg != EQUIP_ERR_OK)
|
|
{
|
|
SendEquipError(msg, item, nullptr);
|
|
return false;
|
|
}
|
|
|
|
// only allow conjured consumable, bandage, poisons (all should have the 2^21 item flag set in DB)
|
|
if (proto->GetClass() == ITEM_CLASS_CONSUMABLE && !proto->HasFlag(ITEM_FLAG_IGNORE_DEFAULT_ARENA_RESTRICTIONS) && InArena())
|
|
{
|
|
SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, item, nullptr);
|
|
return false;
|
|
}
|
|
|
|
// don't allow items banned in arena
|
|
if (proto->HasFlag(ITEM_FLAG_NOT_USEABLE_IN_ARENA) && InArena())
|
|
{
|
|
SendEquipError(EQUIP_ERR_NOT_DURING_ARENA_MATCH, item, nullptr);
|
|
return false;
|
|
}
|
|
|
|
if (IsInCombat())
|
|
{
|
|
for (ItemEffectEntry const* effect : item->GetEffects())
|
|
{
|
|
if (SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(effect->SpellID, GetMap()->GetDifficultyID()))
|
|
{
|
|
if (!spellInfo->CanBeUsedInCombat(this))
|
|
{
|
|
SendEquipError(EQUIP_ERR_NOT_IN_COMBAT, item, nullptr);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// check also BIND_ON_ACQUIRE and BIND_QUEST for .additem or .additemset case by GM (not binded at adding to inventory)
|
|
if (item->GetBonding() == BIND_ON_USE || item->GetBonding() == BIND_ON_ACQUIRE || item->GetBonding() == BIND_QUEST)
|
|
{
|
|
if (!item->IsSoulBound())
|
|
{
|
|
item->SetState(ITEM_CHANGED, this);
|
|
item->SetBinding(true);
|
|
GetSession()->GetCollectionMgr()->AddItemAppearance(item);
|
|
}
|
|
}
|
|
|
|
RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags::ItemUse);
|
|
|
|
// Note: If script stop casting it must send appropriate data to client to prevent stuck item in gray state.
|
|
if (!sScriptMgr->OnItemUse(this, item, targets, castRequest.CastRequest.CastID))
|
|
{
|
|
// no script or script not process request by self
|
|
CastItemUseSpell(item, targets, castRequest.CastRequest.CastID, castRequest.CastRequest.Misc);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool Player::CanExecutePendingSpellCastRequest()
|
|
{
|
|
if (!_pendingSpellCastRequest)
|
|
return false;
|
|
|
|
Unit const* castingUnit = _pendingSpellCastRequest->CastingUnitGUID == GetGUID() ? this : ObjectAccessor::GetUnit(*this, _pendingSpellCastRequest->CastingUnitGUID);
|
|
if (!castingUnit || !castingUnit->IsInWorld() || (castingUnit != this && GetUnitBeingMoved() != castingUnit))
|
|
{
|
|
// If the casting unit is no longer available, just cancel the entire spell cast request and be done with it
|
|
CancelPendingCastRequest();
|
|
return false;
|
|
}
|
|
|
|
// Generic and melee spells have to wait, channeled spells can be processed immediately.
|
|
if (!castingUnit->GetCurrentSpell(CURRENT_CHANNELED_SPELL) && castingUnit->HasUnitState(UNIT_STATE_CASTING))
|
|
return false;
|
|
|
|
// Waiting for the global cooldown to expire before attempting to execute the cast request
|
|
if (castingUnit->GetSpellHistory()->GetRemainingGlobalCooldown(sSpellMgr->AssertSpellInfo(_pendingSpellCastRequest->CastRequest.SpellID, GetMap()->GetDifficultyID())) > 0ms)
|
|
return false;
|
|
|
|
return true;
|
|
}
|