mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-18 06:00:10 -04:00
711 lines
18 KiB
C++
711 lines
18 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "MiscPackets.h"
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#include "Common.h"
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WorldPacket const* WorldPackets::Misc::BindPointUpdate::Write()
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{
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_worldPacket << BindPosition;
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_worldPacket << uint32(BindMapID);
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_worldPacket << uint32(BindAreaID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::InvalidatePlayer::Write()
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{
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_worldPacket << Guid;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::LoginSetTimeSpeed::Write()
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{
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_worldPacket.AppendPackedTime(ServerTime);
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_worldPacket.AppendPackedTime(GameTime);
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_worldPacket << float(NewSpeed);
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_worldPacket << uint32(ServerTimeHolidayOffset);
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_worldPacket << uint32(GameTimeHolidayOffset);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::SetCurrency::Write()
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{
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_worldPacket << int32(Type);
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_worldPacket << int32(Quantity);
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_worldPacket << uint32(Flags);
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_worldPacket.WriteBit(WeeklyQuantity.is_initialized());
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_worldPacket.WriteBit(TrackedQuantity.is_initialized());
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_worldPacket.WriteBit(MaxQuantity.is_initialized());
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_worldPacket.WriteBit(SuppressChatLog);
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_worldPacket.WriteBit(QuantityChange.is_initialized());
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_worldPacket.WriteBit(QuantityGainSource.is_initialized());
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_worldPacket.WriteBit(QuantityLostSource.is_initialized());
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_worldPacket.FlushBits();
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if (WeeklyQuantity)
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_worldPacket << int32(*WeeklyQuantity);
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if (TrackedQuantity)
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_worldPacket << int32(*TrackedQuantity);
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if (MaxQuantity)
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_worldPacket << int32(*MaxQuantity);
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if (QuantityChange)
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_worldPacket << int32(*QuantityChange);
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if (QuantityGainSource)
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_worldPacket << int32(*QuantityGainSource);
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if (QuantityLostSource)
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_worldPacket << int32(*QuantityLostSource);
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return &_worldPacket;
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}
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void WorldPackets::Misc::SetSelection::Read()
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{
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_worldPacket >> Selection;
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}
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WorldPacket const* WorldPackets::Misc::SetupCurrency::Write()
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{
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_worldPacket << uint32(Data.size());
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for (Record const& data : Data)
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{
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_worldPacket << int32(data.Type);
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_worldPacket << int32(data.Quantity);
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_worldPacket.WriteBit(data.WeeklyQuantity.is_initialized());
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_worldPacket.WriteBit(data.MaxWeeklyQuantity.is_initialized());
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_worldPacket.WriteBit(data.TrackedQuantity.is_initialized());
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_worldPacket.WriteBit(data.MaxQuantity.is_initialized());
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_worldPacket.WriteBits(data.Flags, 5);
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_worldPacket.FlushBits();
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if (data.WeeklyQuantity)
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_worldPacket << uint32(*data.WeeklyQuantity);
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if (data.MaxWeeklyQuantity)
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_worldPacket << uint32(*data.MaxWeeklyQuantity);
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if (data.TrackedQuantity)
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_worldPacket << uint32(*data.TrackedQuantity);
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if (data.MaxQuantity)
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_worldPacket << int32(*data.MaxQuantity);
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}
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return &_worldPacket;
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}
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void WorldPackets::Misc::ViolenceLevel::Read()
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{
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_worldPacket >> ViolenceLvl;
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}
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WorldPacket const* WorldPackets::Misc::TimeSyncRequest::Write()
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{
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_worldPacket << SequenceIndex;
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return &_worldPacket;
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}
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void WorldPackets::Misc::TimeSyncResponse::Read()
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{
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_worldPacket >> SequenceIndex;
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_worldPacket >> ClientTime;
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}
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WorldPacket const* WorldPackets::Misc::UITime::Write()
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{
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_worldPacket << Time;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::TriggerMovie::Write()
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{
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_worldPacket << uint32(MovieID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::TriggerCinematic::Write()
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{
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_worldPacket << uint32(CinematicID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::TutorialFlags::Write()
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{
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_worldPacket.append(TutorialData, MAX_ACCOUNT_TUTORIAL_VALUES);
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return &_worldPacket;
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}
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void WorldPackets::Misc::TutorialSetFlag::Read()
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{
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Action = _worldPacket.ReadBits(2);
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if (Action == TUTORIAL_ACTION_UPDATE)
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_worldPacket >> TutorialBit;
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}
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WorldPacket const* WorldPackets::Misc::WorldServerInfo::Write()
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{
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_worldPacket << uint32(DifficultyID);
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_worldPacket << uint8(IsTournamentRealm);
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_worldPacket.WriteBit(XRealmPvpAlert);
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_worldPacket.WriteBit(RestrictedAccountMaxLevel.is_initialized());
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_worldPacket.WriteBit(RestrictedAccountMaxMoney.is_initialized());
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_worldPacket.WriteBit(InstanceGroupSize.is_initialized());
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if (RestrictedAccountMaxLevel)
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_worldPacket << uint32(*RestrictedAccountMaxLevel);
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if (RestrictedAccountMaxMoney)
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_worldPacket << uint32(*RestrictedAccountMaxMoney);
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if (InstanceGroupSize)
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_worldPacket << uint32(*InstanceGroupSize);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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void WorldPackets::Misc::SetDungeonDifficulty::Read()
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{
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_worldPacket >> DifficultyID;
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}
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void WorldPackets::Misc::SetRaidDifficulty::Read()
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{
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_worldPacket >> DifficultyID;
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_worldPacket >> Legacy;
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}
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WorldPacket const* WorldPackets::Misc::DungeonDifficultySet::Write()
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{
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_worldPacket << int32(DifficultyID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::RaidDifficultySet::Write()
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{
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_worldPacket << int32(DifficultyID);
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_worldPacket << uint8(Legacy);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::CorpseReclaimDelay::Write()
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{
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_worldPacket << Remaining;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::DeathReleaseLoc::Write()
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{
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_worldPacket << MapID;
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_worldPacket << Loc;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PreRessurect::Write()
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{
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_worldPacket << PlayerGUID;
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return &_worldPacket;
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}
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void WorldPackets::Misc::ReclaimCorpse::Read()
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{
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_worldPacket >> CorpseGUID;
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}
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void WorldPackets::Misc::RepopRequest::Read()
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{
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CheckInstance = _worldPacket.ReadBit();
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}
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WorldPacket const* WorldPackets::Misc::RequestCemeteryListResponse::Write()
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{
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_worldPacket.WriteBit(IsGossipTriggered);
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_worldPacket.FlushBits();
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_worldPacket << uint32(CemeteryID.size());
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for (uint32 cemetery : CemeteryID)
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_worldPacket << cemetery;
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return &_worldPacket;
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}
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void WorldPackets::Misc::ResurrectResponse::Read()
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{
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_worldPacket >> Resurrecter;
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_worldPacket >> Response;
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}
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WorldPackets::Misc::Weather::Weather() : ServerPacket(SMSG_WEATHER, 4 + 4 + 1) { }
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WorldPackets::Misc::Weather::Weather(WeatherState weatherID, float intensity /*= 0.0f*/, bool abrupt /*= false*/)
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: ServerPacket(SMSG_WEATHER, 4 + 4 + 1), Abrupt(abrupt), Intensity(intensity), WeatherID(weatherID) { }
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WorldPacket const* WorldPackets::Misc::Weather::Write()
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{
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_worldPacket << uint32(WeatherID);
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_worldPacket << float(Intensity);
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_worldPacket.WriteBit(Abrupt);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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void WorldPackets::Misc::StandStateChange::Read()
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{
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uint32 state;
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_worldPacket >> state;
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StandState = UnitStandStateType(state);
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}
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WorldPacket const* WorldPackets::Misc::StandStateUpdate::Write()
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{
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_worldPacket << uint32(AnimKitID);
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_worldPacket << uint8(State);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::SetAnimTier::Write()
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{
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_worldPacket << Unit;
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_worldPacket.WriteBits(Tier, 3);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PlayerBound::Write()
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{
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_worldPacket << BinderID;
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_worldPacket << uint32(AreaID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::BinderConfirm::Write()
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{
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_worldPacket << Unit;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::StartMirrorTimer::Write()
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{
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_worldPacket << int32(Timer);
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_worldPacket << int32(Value);
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_worldPacket << int32(MaxValue);
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_worldPacket << int32(Scale);
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_worldPacket << int32(SpellID);
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_worldPacket.WriteBit(Paused);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PauseMirrorTimer::Write()
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{
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_worldPacket << int32(Timer);
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_worldPacket.WriteBit(Paused);
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_worldPacket.FlushBits();
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::StopMirrorTimer::Write()
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{
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_worldPacket << int32(Timer);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::ExplorationExperience::Write()
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{
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_worldPacket << int32(AreaID);
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_worldPacket << int32(Experience);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::LevelUpInfo::Write()
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{
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_worldPacket << int32(Level);
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_worldPacket << int32(HealthDelta);
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for (int32 power : PowerDelta)
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_worldPacket << power;
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for (int32 stat : StatDelta)
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_worldPacket << stat;
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_worldPacket << int32(NumNewTalents);
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_worldPacket << int32(NumNewPvpTalentSlots);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PlayMusic::Write()
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{
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_worldPacket << uint32(SoundKitID);
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return &_worldPacket;
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}
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void WorldPackets::Misc::RandomRollClient::Read()
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{
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_worldPacket >> Min;
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_worldPacket >> Max;
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_worldPacket >> PartyIndex;
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}
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WorldPacket const* WorldPackets::Misc::RandomRoll::Write()
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{
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_worldPacket << Roller;
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_worldPacket << RollerWowAccount;
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_worldPacket << int32(Min);
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_worldPacket << int32(Max);
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_worldPacket << int32(Result);
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return &_worldPacket;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Misc::PhaseShiftDataPhase const& phaseShiftDataPhase)
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{
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data << uint16(phaseShiftDataPhase.PhaseFlags);
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data << uint16(phaseShiftDataPhase.Id);
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return data;
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}
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ByteBuffer& operator<<(ByteBuffer& data, WorldPackets::Misc::PhaseShiftData const& phaseShiftData)
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{
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data << uint32(phaseShiftData.PhaseShiftFlags);
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data << uint32(phaseShiftData.Phases.size());
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data << phaseShiftData.PersonalGUID;
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for (WorldPackets::Misc::PhaseShiftDataPhase const& phaseShiftDataPhase : phaseShiftData.Phases)
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data << phaseShiftDataPhase;
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return data;
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}
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WorldPacket const* WorldPackets::Misc::PhaseShiftChange::Write()
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{
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_worldPacket << Client;
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_worldPacket << Phaseshift;
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_worldPacket << uint32(VisibleMapIDs.size() * 2); // size in bytes
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for (uint16 visibleMapId : VisibleMapIDs)
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_worldPacket << uint16(visibleMapId); // Active terrain swap map id
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_worldPacket << uint32(PreloadMapIDs.size() * 2); // size in bytes
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for (uint16 preloadMapId : PreloadMapIDs)
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_worldPacket << uint16(preloadMapId); // Inactive terrain swap map id
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_worldPacket << uint32(UiMapPhaseIDs.size() * 2); // size in bytes
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for (uint16 uiMapPhaseId : UiMapPhaseIDs)
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_worldPacket << uint16(uiMapPhaseId); // phase id, controls only map display (visible on all maps)
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::ZoneUnderAttack::Write()
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{
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_worldPacket << int32(AreaID);
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::DurabilityDamageDeath::Write()
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{
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_worldPacket << int32(Percent);
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return &_worldPacket;
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}
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void WorldPackets::Misc::ObjectUpdateFailed::Read()
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{
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_worldPacket >> ObjectGUID;
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}
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void WorldPackets::Misc::ObjectUpdateRescued::Read()
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{
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_worldPacket >> ObjectGUID;
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}
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WorldPacket const* WorldPackets::Misc::PlayObjectSound::Write()
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{
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_worldPacket << int32(SoundKitID);
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_worldPacket << SourceObjectGUID;
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_worldPacket << TargetObjectGUID;
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_worldPacket << Position;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PlaySound::Write()
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{
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_worldPacket << int32(SoundKitID);
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_worldPacket << SourceObjectGuid;
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PlaySpeakerbotSound::Write()
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{
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_worldPacket << SourceObjectGUID;
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_worldPacket << int32(SoundKitID);
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return &_worldPacket;
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}
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void WorldPackets::Misc::FarSight::Read()
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{
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Enable = _worldPacket.ReadBit();
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}
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WorldPacket const* WorldPackets::Misc::Dismount::Write()
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{
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_worldPacket << Guid;
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return &_worldPacket;
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}
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void WorldPackets::Misc::SaveCUFProfiles::Read()
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{
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CUFProfiles.resize(_worldPacket.read<uint32>());
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for (std::unique_ptr<CUFProfile>& cufProfile : CUFProfiles)
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{
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cufProfile = Trinity::make_unique<CUFProfile>();
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uint8 strLen = _worldPacket.ReadBits(7);
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// Bool Options
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for (uint8 option = 0; option < CUF_BOOL_OPTIONS_COUNT; option++)
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cufProfile->BoolOptions.set(option, _worldPacket.ReadBit());
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// Other Options
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_worldPacket >> cufProfile->FrameHeight;
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_worldPacket >> cufProfile->FrameWidth;
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_worldPacket >> cufProfile->SortBy;
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_worldPacket >> cufProfile->HealthText;
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_worldPacket >> cufProfile->TopPoint;
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_worldPacket >> cufProfile->BottomPoint;
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_worldPacket >> cufProfile->LeftPoint;
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_worldPacket >> cufProfile->TopOffset;
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_worldPacket >> cufProfile->BottomOffset;
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_worldPacket >> cufProfile->LeftOffset;
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cufProfile->ProfileName = _worldPacket.ReadString(strLen);
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}
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}
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WorldPacket const* WorldPackets::Misc::LoadCUFProfiles::Write()
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{
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_worldPacket << uint32(CUFProfiles.size());
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for (CUFProfile const* cufProfile : CUFProfiles)
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{
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_worldPacket.WriteBits(cufProfile->ProfileName.size(), 7);
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// Bool Options
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for (uint8 option = 0; option < CUF_BOOL_OPTIONS_COUNT; option++)
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_worldPacket.WriteBit(cufProfile->BoolOptions[option]);
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// Other Options
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_worldPacket << cufProfile->FrameHeight;
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_worldPacket << cufProfile->FrameWidth;
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_worldPacket << cufProfile->SortBy;
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_worldPacket << cufProfile->HealthText;
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_worldPacket << cufProfile->TopPoint;
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_worldPacket << cufProfile->BottomPoint;
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_worldPacket << cufProfile->LeftPoint;
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_worldPacket << cufProfile->TopOffset;
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_worldPacket << cufProfile->BottomOffset;
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_worldPacket << cufProfile->LeftOffset;
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_worldPacket.WriteString(cufProfile->ProfileName);
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}
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return &_worldPacket;
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}
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WorldPacket const* WorldPackets::Misc::PlayOneShotAnimKit::Write()
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{
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_worldPacket << Unit;
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_worldPacket << uint16(AnimKitID);
|
|
|
|
return &_worldPacket;
|
|
}
|
|
|
|
WorldPacket const* WorldPackets::Misc::SetAIAnimKit::Write()
|
|
{
|
|
_worldPacket << Unit;
|
|
_worldPacket << uint16(AnimKitID);
|
|
|
|
return &_worldPacket;
|
|
}
|
|
|
|
WorldPacket const* WorldPackets::Misc::SetMovementAnimKit::Write()
|
|
{
|
|
_worldPacket << Unit;
|
|
_worldPacket << uint16(AnimKitID);
|
|
|
|
return &_worldPacket;
|
|
}
|
|
|
|
WorldPacket const* WorldPackets::Misc::SetMeleeAnimKit::Write()
|
|
{
|
|
_worldPacket << Unit;
|
|
_worldPacket << uint16(AnimKitID);
|
|
|
|
return &_worldPacket;
|
|
}
|
|
|
|
WorldPacket const* WorldPackets::Misc::SetPlayHoverAnim::Write()
|
|
{
|
|
_worldPacket << UnitGUID;
|
|
_worldPacket.WriteBit(PlayHoverAnim);
|
|
_worldPacket.FlushBits();
|
|
|
|
return &_worldPacket;
|
|
}
|
|
|
|
void WorldPackets::Misc::SetPvP::Read()
|
|
{
|
|
EnablePVP = _worldPacket.ReadBit();
|
|
}
|
|
|
|
WorldPacket const* WorldPackets::Misc::AccountHeirloomUpdate::Write()
|
|
{
|
|
_worldPacket.WriteBit(IsFullUpdate);
|
|
_worldPacket.FlushBits();
|
|
|
|
_worldPacket << int32(Unk);
|
|
|
|
// both lists have to have the same size
|
|
_worldPacket << int32(Heirlooms->size());
|
|
_worldPacket << int32(Heirlooms->size());
|
|
|
|
for (auto const& item : *Heirlooms)
|
|
_worldPacket << uint32(item.first);
|
|
|
|
for (auto const& flags : *Heirlooms)
|
|
_worldPacket << uint32(flags.second.flags);
|
|
|
|
return &_worldPacket;
|
|
}
|
|
|
|
WorldPacket const* WorldPackets::Misc::SpecialMountAnim::Write()
|
|
{
|
|
_worldPacket << UnitGUID;
|
|
return &_worldPacket;
|
|
}
|
|
|
|
WorldPacket const* WorldPackets::Misc::CrossedInebriationThreshold::Write()
|
|
{
|
|
_worldPacket << Guid;
|
|
_worldPacket << int32(Threshold);
|
|
_worldPacket << int32(ItemID);
|
|
|
|
return &_worldPacket;
|
|
}
|
|
|
|
void WorldPackets::Misc::SetTaxiBenchmarkMode::Read()
|
|
{
|
|
Enable = _worldPacket.ReadBit();
|
|
}
|
|
|
|
WorldPacket const* WorldPackets::Misc::OverrideLight::Write()
|
|
{
|
|
_worldPacket << int32(AreaLightID);
|
|
_worldPacket << int32(OverrideLightID);
|
|
_worldPacket << int32(TransitionMilliseconds);
|
|
|
|
return &_worldPacket;
|
|
}
|
|
|
|
WorldPacket const* WorldPackets::Misc::DisplayGameError::Write()
|
|
{
|
|
_worldPacket << uint32(Error);
|
|
_worldPacket.WriteBit(Arg.is_initialized());
|
|
_worldPacket.WriteBit(Arg2.is_initialized());
|
|
_worldPacket.FlushBits();
|
|
|
|
if (Arg)
|
|
_worldPacket << int32(*Arg);
|
|
|
|
if (Arg2)
|
|
_worldPacket << int32(*Arg2);
|
|
|
|
return &_worldPacket;
|
|
}
|
|
|
|
WorldPacket const* WorldPackets::Misc::AccountMountUpdate::Write()
|
|
{
|
|
_worldPacket.WriteBit(IsFullUpdate);
|
|
_worldPacket << uint32(Mounts->size());
|
|
|
|
for (auto const& spell : *Mounts)
|
|
{
|
|
_worldPacket << int32(spell.first);
|
|
_worldPacket.WriteBits(spell.second, 2);
|
|
}
|
|
|
|
_worldPacket.FlushBits();
|
|
|
|
return &_worldPacket;
|
|
}
|
|
|
|
void WorldPackets::Misc::MountSetFavorite::Read()
|
|
{
|
|
_worldPacket >> MountSpellID;
|
|
IsFavorite = _worldPacket.ReadBit();
|
|
}
|
|
|
|
void WorldPackets::Misc::CloseInteraction::Read()
|
|
{
|
|
_worldPacket >> SourceGuid;
|
|
}
|
|
|
|
WorldPacket const* WorldPackets::Misc::StartTimer::Write()
|
|
{
|
|
_worldPacket << int32(TimeLeft);
|
|
_worldPacket << int32(TotalTime);
|
|
_worldPacket << int32(Type);
|
|
|
|
return &_worldPacket;
|
|
}
|