Files
TrinityCore/src/server/game/Server/WorldSession.cpp
Vincent-Michael 97fc632b9d Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts:
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Object/Object.h
	src/server/game/Server/WorldSession.cpp
2013-09-01 23:48:40 +02:00

1200 lines
42 KiB
C++

/*
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/** \file
\ingroup u2w
*/
#include "WorldSocket.h" // must be first to make ACE happy with ACE includes in it
#include <zlib.h>
#include "Config.h"
#include "Common.h"
#include "DatabaseEnv.h"
#include "AccountMgr.h"
#include "Log.h"
#include "Opcodes.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "Player.h"
#include "Vehicle.h"
#include "ObjectMgr.h"
#include "GuildMgr.h"
#include "Group.h"
#include "Guild.h"
#include "World.h"
#include "ObjectAccessor.h"
#include "BattlegroundMgr.h"
#include "OutdoorPvPMgr.h"
#include "MapManager.h"
#include "SocialMgr.h"
#include "zlib.h"
#include "ScriptMgr.h"
#include "Transport.h"
#include "WardenWin.h"
#include "WardenMac.h"
namespace {
std::string const DefaultPlayerName = "<none>";
} // namespace
bool MapSessionFilter::Process(WorldPacket* packet)
{
Opcodes opcode = DropHighBytes(packet->GetOpcode());
OpcodeHandler const* opHandle = opcodeTable[opcode];
//let's check if our opcode can be really processed in Map::Update()
if (opHandle->ProcessingPlace == PROCESS_INPLACE)
return true;
//we do not process thread-unsafe packets
if (opHandle->ProcessingPlace == PROCESS_THREADUNSAFE)
return false;
Player* player = m_pSession->GetPlayer();
if (!player)
return false;
//in Map::Update() we do not process packets where player is not in world!
return player->IsInWorld();
}
//we should process ALL packets when player is not in world/logged in
//OR packet handler is not thread-safe!
bool WorldSessionFilter::Process(WorldPacket* packet)
{
Opcodes opcode = DropHighBytes(packet->GetOpcode());
OpcodeHandler const* opHandle = opcodeTable[opcode];
//check if packet handler is supposed to be safe
if (opHandle->ProcessingPlace == PROCESS_INPLACE)
return true;
//thread-unsafe packets should be processed in World::UpdateSessions()
if (opHandle->ProcessingPlace == PROCESS_THREADUNSAFE)
return true;
//no player attached? -> our client! ^^
Player* player = m_pSession->GetPlayer();
if (!player)
return true;
//lets process all packets for non-in-the-world player
return (player->IsInWorld() == false);
}
/// WorldSession constructor
WorldSession::WorldSession(uint32 id, WorldSocket* sock, AccountTypes sec, uint8 expansion, time_t mute_time, LocaleConstant locale, uint32 recruiter, bool isARecruiter):
m_muteTime(mute_time),
m_timeOutTime(0),
AntiDOS(this),
_player(NULL),
m_Socket(sock),
_security(sec),
_accountId(id),
m_expansion(expansion),
_warden(NULL),
_logoutTime(0),
m_inQueue(false),
m_playerLoading(false),
m_playerLogout(false),
m_playerRecentlyLogout(false),
m_playerSave(false),
m_sessionDbcLocale(sWorld->GetAvailableDbcLocale(locale)),
m_sessionDbLocaleIndex(locale),
m_latency(0),
m_TutorialsChanged(false),
_filterAddonMessages(false),
recruiterId(recruiter),
isRecruiter(isARecruiter),
timeLastWhoCommand(0),
_RBACData(NULL)
{
if (sock)
{
m_Address = sock->GetRemoteAddress();
sock->AddReference();
ResetTimeOutTime();
LoginDatabase.PExecute("UPDATE account SET online = 1 WHERE id = %u;", GetAccountId()); // One-time query
}
InitializeQueryCallbackParameters();
_compressionStream = new z_stream();
_compressionStream->zalloc = (alloc_func)NULL;
_compressionStream->zfree = (free_func)NULL;
_compressionStream->opaque = (voidpf)NULL;
_compressionStream->avail_in = 0;
_compressionStream->next_in = NULL;
int32 z_res = deflateInit(_compressionStream, sWorld->getIntConfig(CONFIG_COMPRESSION));
if (z_res != Z_OK)
TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Can't initialize packet compression (zlib: deflateInit) Error code: %i (%s)", z_res, zError(z_res));
}
/// WorldSession destructor
WorldSession::~WorldSession()
{
///- unload player if not unloaded
if (_player)
LogoutPlayer (true);
/// - If have unclosed socket, close it
if (m_Socket)
{
m_Socket->CloseSocket();
m_Socket->RemoveReference();
m_Socket = NULL;
}
delete _warden;
delete _RBACData;
///- empty incoming packet queue
WorldPacket* packet = NULL;
while (_recvQueue.next(packet))
delete packet;
LoginDatabase.PExecute("UPDATE account SET online = 0 WHERE id = %u;", GetAccountId()); // One-time query
int32 z_res = deflateEnd(_compressionStream);
if (z_res != Z_OK && z_res != Z_DATA_ERROR) // Z_DATA_ERROR signals that internal state was BUSY
TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "Can't close packet compression stream (zlib: deflateEnd) Error code: %i (%s)", z_res, zError(z_res));
delete _compressionStream;
}
std::string const & WorldSession::GetPlayerName() const
{
return _player != NULL ? _player->GetName() : DefaultPlayerName;
}
std::string WorldSession::GetPlayerInfo() const
{
std::ostringstream ss;
ss << "[Player: " << GetPlayerName()
<< " (Guid: " << (_player != NULL ? _player->GetGUID() : 0)
<< ", Account: " << GetAccountId() << ")]";
return ss.str();
}
/// Get player guid if available. Use for logging purposes only
uint32 WorldSession::GetGuidLow() const
{
return GetPlayer() ? GetPlayer()->GetGUIDLow() : 0;
}
/// Send a packet to the client
void WorldSession::SendPacket(WorldPacket const* packet, bool forced /*= false*/)
{
if (!m_Socket)
return;
if (packet->GetOpcode() == NULL_OPCODE)
{
TC_LOG_ERROR(LOG_FILTER_OPCODES, "Prevented sending of NULL_OPCODE to %s", GetPlayerInfo().c_str());
return;
}
else if (packet->GetOpcode() == UNKNOWN_OPCODE)
{
TC_LOG_ERROR(LOG_FILTER_OPCODES, "Prevented sending of UNKNOWN_OPCODE to %s", GetPlayerInfo().c_str());
return;
}
if (!forced)
{
OpcodeHandler const* handler = opcodeTable[packet->GetOpcode()];
if (!handler || handler->Status == STATUS_UNHANDLED)
{
TC_LOG_ERROR(LOG_FILTER_OPCODES, "Prevented sending disabled opcode %s to %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str(), GetPlayerInfo().c_str());
return;
}
}
#ifdef TRINITY_DEBUG
// Code for network use statistic
static uint64 sendPacketCount = 0;
static uint64 sendPacketBytes = 0;
static time_t firstTime = time(NULL);
static time_t lastTime = firstTime; // next 60 secs start time
static uint64 sendLastPacketCount = 0;
static uint64 sendLastPacketBytes = 0;
time_t cur_time = time(NULL);
if ((cur_time - lastTime) < 60)
{
sendPacketCount+=1;
sendPacketBytes+=packet->size();
sendLastPacketCount+=1;
sendLastPacketBytes+=packet->size();
}
else
{
uint64 minTime = uint64(cur_time - lastTime);
uint64 fullTime = uint64(lastTime - firstTime);
TC_LOG_INFO(LOG_FILTER_GENERAL, "Send all time packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f time: %u", sendPacketCount, sendPacketBytes, float(sendPacketCount)/fullTime, float(sendPacketBytes)/fullTime, uint32(fullTime));
TC_LOG_INFO(LOG_FILTER_GENERAL, "Send last min packets count: " UI64FMTD " bytes: " UI64FMTD " avr.count/sec: %f avr.bytes/sec: %f", sendLastPacketCount, sendLastPacketBytes, float(sendLastPacketCount)/minTime, float(sendLastPacketBytes)/minTime);
lastTime = cur_time;
sendLastPacketCount = 1;
sendLastPacketBytes = packet->wpos(); // wpos is real written size
}
#endif // !TRINITY_DEBUG
if (m_Socket->SendPacket(*packet) == -1)
m_Socket->CloseSocket();
}
/// Add an incoming packet to the queue
void WorldSession::QueuePacket(WorldPacket* new_packet)
{
_recvQueue.add(new_packet);
}
/// Logging helper for unexpected opcodes
void WorldSession::LogUnexpectedOpcode(WorldPacket* packet, const char* status, const char *reason)
{
TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received unexpected opcode %s Status: %s Reason: %s from %s",
GetOpcodeNameForLogging(packet->GetOpcode()).c_str(), status, reason, GetPlayerInfo().c_str());
}
/// Logging helper for unexpected opcodes
void WorldSession::LogUnprocessedTail(WorldPacket* packet)
{
if (!sLog->ShouldLog(LOG_FILTER_OPCODES, LOG_LEVEL_TRACE) || packet->rpos() >= packet->wpos())
return;
TC_LOG_TRACE(LOG_FILTER_OPCODES, "Unprocessed tail data (read stop at %u from %u) Opcode %s from %s",
uint32(packet->rpos()), uint32(packet->wpos()), GetOpcodeNameForLogging(packet->GetOpcode()).c_str(), GetPlayerInfo().c_str());
packet->print_storage();
}
/// Update the WorldSession (triggered by World update)
bool WorldSession::Update(uint32 diff, PacketFilter& updater)
{
/// Update Timeout timer.
UpdateTimeOutTime(diff);
///- Before we process anything:
/// If necessary, kick the player from the character select screen
if (IsConnectionIdle())
m_Socket->CloseSocket();
///- Retrieve packets from the receive queue and call the appropriate handlers
/// not process packets if socket already closed
WorldPacket* packet = NULL;
//! Delete packet after processing by default
bool deletePacket = true;
//! To prevent infinite loop
WorldPacket* firstDelayedPacket = NULL;
//! If _recvQueue.peek() == firstDelayedPacket it means that in this Update call, we've processed all
//! *properly timed* packets, and we're now at the part of the queue where we find
//! delayed packets that were re-enqueued due to improper timing. To prevent an infinite
//! loop caused by re-enqueueing the same packets over and over again, we stop updating this session
//! and continue updating others. The re-enqueued packets will be handled in the next Update call for this session.
while (m_Socket && !m_Socket->IsClosed() &&
!_recvQueue.empty() && _recvQueue.peek(true) != firstDelayedPacket &&
_recvQueue.next(packet, updater))
{
if (!AntiDOS.EvaluateOpcode(*packet))
KickPlayer();
OpcodeHandler const* opHandle = opcodeTable[packet->GetOpcode()];
try
{
switch (opHandle->Status)
{
case STATUS_LOGGEDIN:
if (!_player)
{
// skip STATUS_LOGGEDIN opcode unexpected errors if player logout sometime ago - this can be network lag delayed packets
//! If player didn't log out a while ago, it means packets are being sent while the server does not recognize
//! the client to be in world yet. We will re-add the packets to the bottom of the queue and process them later.
if (!m_playerRecentlyLogout)
{
//! Prevent infinite loop
if (!firstDelayedPacket)
firstDelayedPacket = packet;
//! Because checking a bool is faster than reallocating memory
deletePacket = false;
QueuePacket(packet);
//! Log
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "Re-enqueueing packet with opcode %s with with status STATUS_LOGGEDIN. "
"Player is currently not in world yet.", GetOpcodeNameForLogging(packet->GetOpcode()).c_str());
}
}
else if (_player->IsInWorld())
{
sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
(this->*opHandle->Handler)(*packet);
LogUnprocessedTail(packet);
}
// lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer
break;
case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT:
if (!_player && !m_playerRecentlyLogout && !m_playerLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout
LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT",
"the player has not logged in yet and not recently logout");
else
{
// not expected _player or must checked in packet hanlder
sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
(this->*opHandle->Handler)(*packet);
LogUnprocessedTail(packet);
}
break;
case STATUS_TRANSFER:
if (!_player)
LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player has not logged in yet");
else if (_player->IsInWorld())
LogUnexpectedOpcode(packet, "STATUS_TRANSFER", "the player is still in world");
else
{
sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
(this->*opHandle->Handler)(*packet);
LogUnprocessedTail(packet);
}
break;
case STATUS_AUTHED:
// prevent cheating with skip queue wait
if (m_inQueue)
{
LogUnexpectedOpcode(packet, "STATUS_AUTHED", "the player not pass queue yet");
break;
}
// some auth opcodes can be recieved before STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT opcodes
// however when we recieve CMSG_CHAR_ENUM we are surely no longer during the logout process.
if (packet->GetOpcode() == CMSG_CHAR_ENUM)
m_playerRecentlyLogout = false;
sScriptMgr->OnPacketReceive(m_Socket, WorldPacket(*packet));
(this->*opHandle->Handler)(*packet);
LogUnprocessedTail(packet);
break;
case STATUS_NEVER:
TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
, GetPlayerInfo().c_str());
break;
case STATUS_UNHANDLED:
TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received not handled opcode %s from %s", GetOpcodeNameForLogging(packet->GetOpcode()).c_str()
, GetPlayerInfo().c_str());
break;
}
}
catch (ByteBufferException const&)
{
TC_LOG_ERROR(LOG_FILTER_NETWORKIO, "WorldSession::Update ByteBufferException occured while parsing a packet (opcode: %u) from client %s, accountid=%i. Skipped packet.",
packet->GetOpcode(), GetRemoteAddress().c_str(), GetAccountId());
packet->hexlike();
}
if (deletePacket)
delete packet;
deletePacket = true;
}
if (m_Socket && !m_Socket->IsClosed() && _warden)
_warden->Update();
ProcessQueryCallbacks();
//check if we are safe to proceed with logout
//logout procedure should happen only in World::UpdateSessions() method!!!
if (updater.ProcessLogout())
{
time_t currTime = time(NULL);
///- If necessary, log the player out
if (ShouldLogOut(currTime) && !m_playerLoading)
LogoutPlayer(true);
if (m_Socket && GetPlayer() && _warden)
_warden->Update();
///- Cleanup socket pointer if need
if (m_Socket && m_Socket->IsClosed())
{
m_Socket->RemoveReference();
m_Socket = NULL;
}
if (!m_Socket)
return false; //Will remove this session from the world session map
}
return true;
}
/// %Log the player out
void WorldSession::LogoutPlayer(bool save)
{
// finish pending transfers before starting the logout
while (_player && _player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
m_playerLogout = true;
m_playerSave = save;
if (_player)
{
if (uint64 lguid = _player->GetLootGUID())
DoLootRelease(lguid);
///- If the player just died before logging out, make him appear as a ghost
//FIXME: logout must be delayed in case lost connection with client in time of combat
if (_player->GetDeathTimer())
{
_player->getHostileRefManager().deleteReferences();
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
}
else if (_player->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION))
{
// this will kill character by SPELL_AURA_SPIRIT_OF_REDEMPTION
_player->RemoveAurasByType(SPELL_AURA_MOD_SHAPESHIFT);
_player->KillPlayer();
_player->BuildPlayerRepop();
_player->RepopAtGraveyard();
}
else if (_player->HasPendingBind())
{
_player->RepopAtGraveyard();
_player->SetPendingBind(0, 0);
}
//drop a flag if player is carrying it
if (Battleground* bg = _player->GetBattleground())
bg->EventPlayerLoggedOut(_player);
///- Teleport to home if the player is in an invalid instance
if (!_player->m_InstanceValid && !_player->IsGameMaster())
_player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
sOutdoorPvPMgr->HandlePlayerLeaveZone(_player, _player->GetZoneId());
for (int i=0; i < PLAYER_MAX_BATTLEGROUND_QUEUES; ++i)
{
if (BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i))
{
_player->RemoveBattlegroundQueueId(bgQueueTypeId);
BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId);
queue.RemovePlayer(_player->GetGUID(), true);
}
}
// Repop at GraveYard or other player far teleport will prevent saving player because of not present map
// Teleport player immediately for correct player save
while (_player->IsBeingTeleportedFar())
HandleMoveWorldportAckOpcode();
///- If the player is in a guild, update the guild roster and broadcast a logout message to other guild members
if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
guild->HandleMemberLogout(this);
///- Remove pet
_player->RemovePet(NULL, PET_SAVE_AS_CURRENT, true);
///- Clear whisper whitelist
_player->ClearWhisperWhiteList();
///- empty buyback items and save the player in the database
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
if (save)
{
uint32 eslot;
for (int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
{
eslot = j - BUYBACK_SLOT_START;
_player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
}
_player->SaveToDB();
}
///- Leave all channels before player delete...
_player->CleanupChannels();
///- If the player is in a group (or invited), remove him. If the group if then only 1 person, disband the group.
_player->UninviteFromGroup();
// remove player from the group if he is:
// a) in group; b) not in raid group; c) logging out normally (not being kicked or disconnected)
if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket)
_player->RemoveFromGroup();
//! Send update to group and reset stored max enchanting level
if (_player->GetGroup())
{
_player->GetGroup()->SendUpdate();
_player->GetGroup()->ResetMaxEnchantingLevel();
}
//! Broadcast a logout message to the player's friends
sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true);
sSocialMgr->RemovePlayerSocial(_player->GetGUIDLow());
//! Call script hook before deletion
sScriptMgr->OnPlayerLogout(_player);
//! Remove the player from the world
// the player may not be in the world when logging out
// e.g if he got disconnected during a transfer to another map
// calls to GetMap in this case may cause crashes
_player->CleanupsBeforeDelete();
TC_LOG_INFO(LOG_FILTER_CHARACTER, "Account: %d (IP: %s) Logout Character:[%s] (GUID: %u) Level: %d",
GetAccountId(), GetRemoteAddress().c_str(), _player->GetName().c_str(), _player->GetGUIDLow(), _player->getLevel());
if (Map* _map = _player->FindMap())
_map->RemovePlayerFromMap(_player, true);
SetPlayer(NULL); //! Pointer already deleted during RemovePlayerFromMap
//! Send the 'logout complete' packet to the client
//! Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle
WorldPacket data(SMSG_LOGOUT_COMPLETE, 0);
SendPacket(&data);
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "SESSION: Sent SMSG_LOGOUT_COMPLETE Message");
//! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE);
stmt->setUInt32(0, GetAccountId());
CharacterDatabase.Execute(stmt);
}
m_playerLogout = false;
m_playerSave = false;
m_playerRecentlyLogout = true;
AntiDOS.AllowOpcode(CMSG_CHAR_ENUM, true);
LogoutRequest(0);
}
/// Kick a player out of the World
void WorldSession::KickPlayer()
{
if (m_Socket)
m_Socket->CloseSocket();
}
void WorldSession::SendNotification(const char *format, ...)
{
if (format)
{
va_list ap;
char szStr[1024];
szStr[0] = '\0';
va_start(ap, format);
vsnprintf(szStr, 1024, format, ap);
va_end(ap);
size_t len = strlen(szStr);
WorldPacket data(SMSG_NOTIFICATION, 2 + len);
data.WriteBits(len, 13);
data.FlushBits();
data.append(szStr, len);
SendPacket(&data);
}
}
void WorldSession::SendNotification(uint32 string_id, ...)
{
char const* format = GetTrinityString(string_id);
if (format)
{
va_list ap;
char szStr[1024];
szStr[0] = '\0';
va_start(ap, string_id);
vsnprintf(szStr, 1024, format, ap);
va_end(ap);
size_t len = strlen(szStr);
WorldPacket data(SMSG_NOTIFICATION, 2 + len);
data.WriteBits(len, 13);
data.FlushBits();
data.append(szStr, len);
SendPacket(&data);
}
}
const char *WorldSession::GetTrinityString(int32 entry) const
{
return sObjectMgr->GetTrinityString(entry, GetSessionDbLocaleIndex());
}
void WorldSession::Handle_NULL(WorldPacket& recvPacket)
{
TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received unhandled opcode %s from %s"
, GetOpcodeNameForLogging(recvPacket.GetOpcode()).c_str(), GetPlayerInfo().c_str());
}
void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
{
TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received opcode %s that must be processed in WorldSocket::OnRead from %s"
, GetOpcodeNameForLogging(recvPacket.GetOpcode()).c_str(), GetPlayerInfo().c_str());
}
void WorldSession::Handle_ServerSide(WorldPacket& recvPacket)
{
TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received server-side opcode %s from %s"
, GetOpcodeNameForLogging(recvPacket.GetOpcode()).c_str(), GetPlayerInfo().c_str());
}
void WorldSession::Handle_Deprecated(WorldPacket& recvPacket)
{
TC_LOG_ERROR(LOG_FILTER_OPCODES, "Received deprecated opcode %s from %s"
, GetOpcodeNameForLogging(recvPacket.GetOpcode()).c_str(), GetPlayerInfo().c_str());
}
void WorldSession::SendAuthWaitQue(uint32 position)
{
if (position == 0)
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
packet.WriteBit(0); // has queue info
packet.WriteBit(0); // has account info
packet.FlushBits();
packet << uint8(AUTH_OK);
SendPacket(&packet);
}
else
{
WorldPacket packet(SMSG_AUTH_RESPONSE, 6);
packet.WriteBit(1); // has queue info
packet.WriteBit(0); // unk queue bool
packet.WriteBit(0); // has account info
packet.FlushBits();
packet << uint8(AUTH_WAIT_QUEUE);
packet << uint32(position);
SendPacket(&packet);
}
}
void WorldSession::LoadGlobalAccountData()
{
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_DATA);
stmt->setUInt32(0, GetAccountId());
LoadAccountData(CharacterDatabase.Query(stmt), GLOBAL_CACHE_MASK);
}
void WorldSession::LoadAccountData(PreparedQueryResult result, uint32 mask)
{
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
if (mask & (1 << i))
m_accountData[i] = AccountData();
if (!result)
return;
do
{
Field* fields = result->Fetch();
uint32 type = fields[0].GetUInt8();
if (type >= NUM_ACCOUNT_DATA_TYPES)
{
TC_LOG_ERROR(LOG_FILTER_GENERAL, "Table `%s` have invalid account data type (%u), ignore.",
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
continue;
}
if ((mask & (1 << type)) == 0)
{
TC_LOG_ERROR(LOG_FILTER_GENERAL, "Table `%s` have non appropriate for table account data type (%u), ignore.",
mask == GLOBAL_CACHE_MASK ? "account_data" : "character_account_data", type);
continue;
}
m_accountData[type].Time = time_t(fields[1].GetUInt32());
m_accountData[type].Data = fields[2].GetString();
}
while (result->NextRow());
}
void WorldSession::SetAccountData(AccountDataType type, time_t tm, std::string const& data)
{
uint32 id = 0;
uint32 index = 0;
if ((1 << type) & GLOBAL_CACHE_MASK)
{
id = GetAccountId();
index = CHAR_REP_ACCOUNT_DATA;
}
else
{
// _player can be NULL and packet received after logout but m_GUID still store correct guid
if (!m_GUIDLow)
return;
id = m_GUIDLow;
index = CHAR_REP_PLAYER_ACCOUNT_DATA;
}
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(index);
stmt->setUInt32(0, id);
stmt->setUInt8 (1, type);
stmt->setUInt32(2, uint32(tm));
stmt->setString(3, data);
CharacterDatabase.Execute(stmt);
m_accountData[type].Time = tm;
m_accountData[type].Data = data;
}
void WorldSession::SendAccountDataTimes(uint32 mask)
{
WorldPacket data(SMSG_ACCOUNT_DATA_TIMES, 4 + 1 + 4 + NUM_ACCOUNT_DATA_TYPES * 4);
data << uint32(time(NULL)); // Server time
data << uint8(1);
data << uint32(mask); // type mask
for (uint32 i = 0; i < NUM_ACCOUNT_DATA_TYPES; ++i)
if (mask & (1 << i))
data << uint32(GetAccountData(AccountDataType(i))->Time);// also unix time
SendPacket(&data);
}
void WorldSession::LoadTutorialsData()
{
memset(m_Tutorials, 0, sizeof(uint32) * MAX_ACCOUNT_TUTORIAL_VALUES);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_TUTORIALS);
stmt->setUInt32(0, GetAccountId());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
m_Tutorials[i] = (*result)[i].GetUInt32();
m_TutorialsChanged = false;
}
void WorldSession::SendTutorialsData()
{
WorldPacket data(SMSG_TUTORIAL_FLAGS, 4 * MAX_ACCOUNT_TUTORIAL_VALUES);
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
data << m_Tutorials[i];
SendPacket(&data);
}
void WorldSession::SaveTutorialsData(SQLTransaction &trans)
{
if (!m_TutorialsChanged)
return;
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_HAS_TUTORIALS);
stmt->setUInt32(0, GetAccountId());
bool hasTutorials = !CharacterDatabase.Query(stmt).null();
// Modify data in DB
stmt = CharacterDatabase.GetPreparedStatement(hasTutorials ? CHAR_UPD_TUTORIALS : CHAR_INS_TUTORIALS);
for (uint8 i = 0; i < MAX_ACCOUNT_TUTORIAL_VALUES; ++i)
stmt->setUInt32(i, m_Tutorials[i]);
stmt->setUInt32(MAX_ACCOUNT_TUTORIAL_VALUES, GetAccountId());
trans->Append(stmt);
m_TutorialsChanged = false;
}
void WorldSession::ReadAddonsInfo(WorldPacket &data)
{
if (data.rpos() + 4 > data.size())
return;
uint32 size;
data >> size;
if (!size)
return;
if (size > 0xFFFFF)
{
TC_LOG_ERROR(LOG_FILTER_GENERAL, "WorldSession::ReadAddonsInfo addon info too big, size %u", size);
return;
}
uLongf uSize = size;
uint32 pos = data.rpos();
ByteBuffer addonInfo;
addonInfo.resize(size);
if (uncompress(addonInfo.contents(), &uSize, data.contents() + pos, data.size() - pos) == Z_OK)
{
uint32 addonsCount;
addonInfo >> addonsCount; // addons count
for (uint32 i = 0; i < addonsCount; ++i)
{
std::string addonName;
uint8 enabled;
uint32 crc, unk1;
// check next addon data format correctness
if (addonInfo.rpos() + 1 > addonInfo.size())
return;
addonInfo >> addonName;
addonInfo >> enabled >> crc >> unk1;
TC_LOG_INFO(LOG_FILTER_GENERAL, "ADDON: Name: %s, Enabled: 0x%x, CRC: 0x%x, Unknown2: 0x%x", addonName.c_str(), enabled, crc, unk1);
AddonInfo addon(addonName, enabled, crc, 2, true);
SavedAddon const* savedAddon = AddonMgr::GetAddonInfo(addonName);
if (savedAddon)
{
if (addon.CRC != savedAddon->CRC)
TC_LOG_INFO(LOG_FILTER_GENERAL, "ADDON: %s was known, but didn't match known CRC (0x%x)!", addon.Name.c_str(), savedAddon->CRC);
else
TC_LOG_INFO(LOG_FILTER_GENERAL, "ADDON: %s was known, CRC is correct (0x%x)", addon.Name.c_str(), savedAddon->CRC);
}
else
{
AddonMgr::SaveAddon(addon);
TC_LOG_INFO(LOG_FILTER_GENERAL, "ADDON: %s (0x%x) was not known, saving...", addon.Name.c_str(), addon.CRC);
}
/// @todo Find out when to not use CRC/pubkey, and other possible states.
m_addonsList.push_back(addon);
}
uint32 currentTime;
addonInfo >> currentTime;
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "ADDON: CurrentTime: %u", currentTime);
}
else
TC_LOG_ERROR(LOG_FILTER_GENERAL, "Addon packet uncompress error!");
}
void WorldSession::SendAddonsInfo()
{
uint8 addonPublicKey[256] =
{
0xC3, 0x5B, 0x50, 0x84, 0xB9, 0x3E, 0x32, 0x42, 0x8C, 0xD0, 0xC7, 0x48, 0xFA, 0x0E, 0x5D, 0x54,
0x5A, 0xA3, 0x0E, 0x14, 0xBA, 0x9E, 0x0D, 0xB9, 0x5D, 0x8B, 0xEE, 0xB6, 0x84, 0x93, 0x45, 0x75,
0xFF, 0x31, 0xFE, 0x2F, 0x64, 0x3F, 0x3D, 0x6D, 0x07, 0xD9, 0x44, 0x9B, 0x40, 0x85, 0x59, 0x34,
0x4E, 0x10, 0xE1, 0xE7, 0x43, 0x69, 0xEF, 0x7C, 0x16, 0xFC, 0xB4, 0xED, 0x1B, 0x95, 0x28, 0xA8,
0x23, 0x76, 0x51, 0x31, 0x57, 0x30, 0x2B, 0x79, 0x08, 0x50, 0x10, 0x1C, 0x4A, 0x1A, 0x2C, 0xC8,
0x8B, 0x8F, 0x05, 0x2D, 0x22, 0x3D, 0xDB, 0x5A, 0x24, 0x7A, 0x0F, 0x13, 0x50, 0x37, 0x8F, 0x5A,
0xCC, 0x9E, 0x04, 0x44, 0x0E, 0x87, 0x01, 0xD4, 0xA3, 0x15, 0x94, 0x16, 0x34, 0xC6, 0xC2, 0xC3,
0xFB, 0x49, 0xFE, 0xE1, 0xF9, 0xDA, 0x8C, 0x50, 0x3C, 0xBE, 0x2C, 0xBB, 0x57, 0xED, 0x46, 0xB9,
0xAD, 0x8B, 0xC6, 0xDF, 0x0E, 0xD6, 0x0F, 0xBE, 0x80, 0xB3, 0x8B, 0x1E, 0x77, 0xCF, 0xAD, 0x22,
0xCF, 0xB7, 0x4B, 0xCF, 0xFB, 0xF0, 0x6B, 0x11, 0x45, 0x2D, 0x7A, 0x81, 0x18, 0xF2, 0x92, 0x7E,
0x98, 0x56, 0x5D, 0x5E, 0x69, 0x72, 0x0A, 0x0D, 0x03, 0x0A, 0x85, 0xA2, 0x85, 0x9C, 0xCB, 0xFB,
0x56, 0x6E, 0x8F, 0x44, 0xBB, 0x8F, 0x02, 0x22, 0x68, 0x63, 0x97, 0xBC, 0x85, 0xBA, 0xA8, 0xF7,
0xB5, 0x40, 0x68, 0x3C, 0x77, 0x86, 0x6F, 0x4B, 0xD7, 0x88, 0xCA, 0x8A, 0xD7, 0xCE, 0x36, 0xF0,
0x45, 0x6E, 0xD5, 0x64, 0x79, 0x0F, 0x17, 0xFC, 0x64, 0xDD, 0x10, 0x6F, 0xF3, 0xF5, 0xE0, 0xA6,
0xC3, 0xFB, 0x1B, 0x8C, 0x29, 0xEF, 0x8E, 0xE5, 0x34, 0xCB, 0xD1, 0x2A, 0xCE, 0x79, 0xC3, 0x9A,
0x0D, 0x36, 0xEA, 0x01, 0xE0, 0xAA, 0x91, 0x20, 0x54, 0xF0, 0x72, 0xD8, 0x1E, 0xC7, 0x89, 0xD2
};
WorldPacket data(SMSG_ADDON_INFO, 4);
for (AddonsList::iterator itr = m_addonsList.begin(); itr != m_addonsList.end(); ++itr)
{
data << uint8(itr->State);
uint8 crcpub = itr->UsePublicKeyOrCRC;
data << uint8(crcpub);
if (crcpub)
{
uint8 usepk = (itr->CRC != STANDARD_ADDON_CRC); // If addon is Standard addon CRC
data << uint8(usepk);
if (usepk) // if CRC is wrong, add public key (client need it)
{
TC_LOG_INFO(LOG_FILTER_GENERAL, "ADDON: CRC (0x%x) for addon %s is wrong (does not match expected 0x%x), sending pubkey",
itr->CRC, itr->Name.c_str(), STANDARD_ADDON_CRC);
data.append(addonPublicKey, sizeof(addonPublicKey));
}
data << uint32(0); /// @todo Find out the meaning of this.
}
data << uint8(0); // uses URL
//if (usesURL)
// data << uint8(0); // URL
}
m_addonsList.clear();
AddonMgr::BannedAddonList const* bannedAddons = AddonMgr::GetBannedAddons();
data << uint32(bannedAddons->size());
for (AddonMgr::BannedAddonList::const_iterator itr = bannedAddons->begin(); itr != bannedAddons->end(); ++itr)
{
data << uint32(itr->Id);
data.append(itr->NameMD5, sizeof(itr->NameMD5));
data.append(itr->VersionMD5, sizeof(itr->VersionMD5));
data << uint32(itr->Timestamp);
data << uint32(1); // IsBanned
}
SendPacket(&data);
}
bool WorldSession::IsAddonRegistered(const std::string& prefix) const
{
if (!_filterAddonMessages) // if we have hit the softcap (64) nothing should be filtered
return true;
if (_registeredAddonPrefixes.empty())
return false;
std::vector<std::string>::const_iterator itr = std::find(_registeredAddonPrefixes.begin(), _registeredAddonPrefixes.end(), prefix);
return itr != _registeredAddonPrefixes.end();
}
void WorldSession::HandleUnregisterAddonPrefixesOpcode(WorldPacket& /*recvPacket*/) // empty packet
{
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_UNREGISTER_ALL_ADDON_PREFIXES");
_registeredAddonPrefixes.clear();
}
void WorldSession::HandleAddonRegisteredPrefixesOpcode(WorldPacket& recvPacket)
{
TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_ADDON_REGISTERED_PREFIXES");
// This is always sent after CMSG_UNREGISTER_ALL_ADDON_PREFIXES
uint32 count = recvPacket.ReadBits(25);
if (count > REGISTERED_ADDON_PREFIX_SOFTCAP)
{
// if we have hit the softcap (64) nothing should be filtered
_filterAddonMessages = false;
recvPacket.rfinish();
return;
}
std::vector<uint8> lengths(count);
for (uint32 i = 0; i < count; ++i)
lengths[i] = recvPacket.ReadBits(5);
for (uint32 i = 0; i < count; ++i)
_registeredAddonPrefixes.push_back(recvPacket.ReadString(lengths[i]));
if (_registeredAddonPrefixes.size() > REGISTERED_ADDON_PREFIX_SOFTCAP) // shouldn't happen
{
_filterAddonMessages = false;
return;
}
_filterAddonMessages = true;
}
void WorldSession::SetPlayer(Player* player)
{
_player = player;
// set m_GUID that can be used while player loggined and later until m_playerRecentlyLogout not reset
if (_player)
m_GUIDLow = _player->GetGUIDLow();
}
void WorldSession::InitializeQueryCallbackParameters()
{
// Callback parameters that have pointers in them should be properly
// initialized to NULL here.
_charCreateCallback.SetParam(NULL);
}
void WorldSession::ProcessQueryCallbacks()
{
PreparedQueryResult result;
//! HandleCharEnumOpcode
if (_charEnumCallback.ready())
{
_charEnumCallback.get(result);
HandleCharEnum(result);
_charEnumCallback.cancel();
}
if (_charCreateCallback.IsReady())
{
_charCreateCallback.GetResult(result);
HandleCharCreateCallback(result, _charCreateCallback.GetParam());
// Don't call FreeResult() here, the callback handler will do that depending on the events in the callback chain
}
//! HandlePlayerLoginOpcode
if (_charLoginCallback.ready())
{
SQLQueryHolder* param;
_charLoginCallback.get(param);
HandlePlayerLogin((LoginQueryHolder*)param);
_charLoginCallback.cancel();
}
//! HandleAddFriendOpcode
if (_addFriendCallback.IsReady())
{
std::string param = _addFriendCallback.GetParam();
_addFriendCallback.GetResult(result);
HandleAddFriendOpcodeCallBack(result, param);
_addFriendCallback.FreeResult();
}
//- HandleCharRenameOpcode
if (_charRenameCallback.IsReady())
{
std::string param = _charRenameCallback.GetParam();
_charRenameCallback.GetResult(result);
HandleChangePlayerNameOpcodeCallBack(result, param);
_charRenameCallback.FreeResult();
}
//- HandleCharAddIgnoreOpcode
if (_addIgnoreCallback.ready())
{
_addIgnoreCallback.get(result);
HandleAddIgnoreOpcodeCallBack(result);
_addIgnoreCallback.cancel();
}
//- SendStabledPet
if (_sendStabledPetCallback.IsReady())
{
uint64 param = _sendStabledPetCallback.GetParam();
_sendStabledPetCallback.GetResult(result);
SendStablePetCallback(result, param);
_sendStabledPetCallback.FreeResult();
}
//- HandleStablePet
if (_stablePetCallback.ready())
{
_stablePetCallback.get(result);
HandleStablePetCallback(result);
_stablePetCallback.cancel();
}
//- HandleUnstablePet
if (_unstablePetCallback.IsReady())
{
uint32 param = _unstablePetCallback.GetParam();
_unstablePetCallback.GetResult(result);
HandleUnstablePetCallback(result, param);
_unstablePetCallback.FreeResult();
}
//- HandleStableSwapPet
if (_stableSwapCallback.IsReady())
{
uint32 param = _stableSwapCallback.GetParam();
_stableSwapCallback.GetResult(result);
HandleStableSwapPetCallback(result, param);
_stableSwapCallback.FreeResult();
}
}
void WorldSession::InitWarden(BigNumber* k, std::string const& os)
{
if (os == "Win")
{
_warden = new WardenWin();
_warden->Init(this, k);
}
else if (os == "OSX")
{
// Disabled as it is causing the client to crash
// _warden = new WardenMac();
// _warden->Init(this, k);
}
}
void WorldSession::LoadPermissions()
{
uint32 id = GetAccountId();
std::string name;
AccountMgr::GetName(id, name);
_RBACData = new RBACData(id, name, realmID);
_RBACData->LoadFromDB();
TC_LOG_DEBUG(LOG_FILTER_RBAC, "WorldSession::LoadPermissions [AccountId: %u, Name: %s, realmId: %d]",
id, name.c_str(), realmID);
}
RBACData* WorldSession::GetRBACData()
{
return _RBACData;
}
bool WorldSession::HasPermission(uint32 permission)
{
if (!_RBACData)
LoadPermissions();
bool hasPermission = _RBACData->HasPermission(permission);
TC_LOG_DEBUG(LOG_FILTER_RBAC, "WorldSession::HasPermission [AccountId: %u, Name: %s, realmId: %d]",
_RBACData->GetId(), _RBACData->GetName().c_str(), realmID);
return hasPermission;
}
void WorldSession::InvalidateRBACData()
{
TC_LOG_DEBUG(LOG_FILTER_RBAC, "WorldSession::InvalidateRBACData [AccountId: %u, Name: %s, realmId: %d]",
_RBACData->GetId(), _RBACData->GetName().c_str(), realmID);
delete _RBACData;
_RBACData = NULL;
}
bool WorldSession::DosProtection::EvaluateOpcode(WorldPacket& p) const
{
if (IsOpcodeAllowed(p.GetOpcode()))
return true;
// Opcode not allowed, let the punishment begin
TC_LOG_INFO(LOG_FILTER_NETWORKIO, "AntiDOS: Account %u, IP: %s, sent unacceptable packet (opc: %u, size: %u)",
Session->GetAccountId(), Session->GetRemoteAddress().c_str(), p.GetOpcode(), (uint32)p.size());
switch (_policy)
{
case POLICY_LOG:
return true;
case POLICY_KICK:
TC_LOG_INFO(LOG_FILTER_NETWORKIO, "AntiDOS: Player kicked!");
return false;
case POLICY_BAN:
{
BanMode bm = (BanMode)sWorld->getIntConfig(CONFIG_PACKET_SPOOF_BANMODE);
uint32 duration = sWorld->getIntConfig(CONFIG_PACKET_SPOOF_BANDURATION); // in seconds
std::string nameOrIp = "";
switch (bm)
{
case BAN_CHARACTER: // not supported, ban account
case BAN_ACCOUNT: (void)sAccountMgr->GetName(Session->GetAccountId(), nameOrIp); break;
case BAN_IP: nameOrIp = Session->GetRemoteAddress(); break;
}
sWorld->BanAccount(bm, nameOrIp, duration, "DOS (Packet Flooding/Spoofing", "Server: AutoDOS");
TC_LOG_INFO(LOG_FILTER_NETWORKIO, "AntiDOS: Player automatically banned for %u seconds.", duration);
return false;
}
default: // invalid policy
return true;
}
}