Files
TrinityCore/src/server/game/Movement/Waypoints/WaypointManager.cpp
kaelima 97e5140a1d Core/WaypointMgr: Allow to set orientation to waypoints.
- Instead of the need to use a waypoint_script to change orientation on waypoint arrival.
2011-10-15 18:38:27 +02:00

137 lines
3.9 KiB
C++
Executable File

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "DatabaseEnv.h"
#include "GridDefines.h"
#include "WaypointManager.h"
#include "MapManager.h"
#include "Log.h"
WaypointMgr::WaypointMgr()
{
}
WaypointMgr::~WaypointMgr()
{
for (WaypointPathContainer::iterator itr = _waypointStore.begin(); itr != _waypointStore.end(); ++itr)
{
for (WaypointPath::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
delete *it;
itr->second.clear();
}
_waypointStore.clear();
}
void WaypointMgr::Load()
{
uint32 oldMSTime = getMSTime();
QueryResult result = WorldDatabase.Query("SELECT id, point, position_x, position_y, position_z, orientation, move_flag, delay, action, action_chance FROM waypoint_data ORDER BY id, point");
if (!result)
{
sLog->outErrorDb(">> Loaded 0 waypoints. DB table `waypoint_data` is empty!");
sLog->outString();
return;
}
uint32 count = 0;
do
{
Field* fields = result->Fetch();
WaypointData* wp = new WaypointData();
uint32 pathId = fields[0].GetUInt32();
WaypointPath& path = _waypointStore[pathId];
float x = fields[2].GetFloat();
float y = fields[3].GetFloat();
float z = fields[4].GetFloat();
float o = fields[5].GetFloat();
Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y);
wp->id = fields[1].GetUInt32();
wp->x = x;
wp->y = y;
wp->z = z;
wp->orientation = o;
wp->run = fields[6].GetBool();
wp->delay = fields[7].GetUInt32();
wp->event_id = fields[8].GetUInt32();
wp->event_chance = fields[9].GetUInt8();
path.push_back(wp);
++count;
}
while (result->NextRow());
sLog->outString(">> Loaded %u waypoints in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
sLog->outString();
}
void WaypointMgr::ReloadPath(uint32 id)
{
WaypointPathContainer::iterator itr = _waypointStore.find(id);
if (itr != _waypointStore.end())
{
for (WaypointPath::const_iterator it = itr->second.begin(); it != itr->second.end(); ++it)
delete *it;
_waypointStore.erase(itr);
}
QueryResult result = WorldDatabase.PQuery("SELECT point, position_x, position_y, position_z, orientation, move_flag, delay, action, action_chance FROM waypoint_data WHERE id = %u ORDER BY point", id);
if (!result)
return;
WaypointPath& path = _waypointStore[id];
do
{
Field* fields = result->Fetch();
WaypointData* wp = new WaypointData();
float x = fields[1].GetFloat();
float y = fields[2].GetFloat();
float z = fields[3].GetFloat();
float o = fields[4].GetFloat();
Trinity::NormalizeMapCoord(x);
Trinity::NormalizeMapCoord(y);
wp->id = fields[0].GetUInt32();
wp->x = x;
wp->y = y;
wp->z = z;
wp->orientation = o;
wp->run = fields[5].GetBool();
wp->delay = fields[6].GetUInt32();
wp->event_id = fields[7].GetUInt32();
wp->event_chance = fields[8].GetUInt8();
path.push_back(wp);
}
while (result->NextRow());
}