mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-17 21:50:50 -04:00
238 lines
7.7 KiB
C++
238 lines
7.7 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Zangarmarsh
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SD%Complete: 100
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SDComment: Quest support: 9752, 9785, Mark Of ... buffs.
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SDCategory: Zangarmarsh
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EndScriptData */
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/* ContentData
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npcs_ashyen_and_keleth
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npc_kayra_longmane
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EndContentData */
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#include "ScriptMgr.h"
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#include "Player.h"
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#include "ScriptedGossip.h"
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#include "ScriptedEscortAI.h"
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/*######
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## npcs_ashyen_and_keleth
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######*/
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#define GOSSIP_ITEM_BLESS_ASH "Grant me your mark, wise ancient."
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#define GOSSIP_ITEM_BLESS_KEL "Grant me your mark, mighty ancient."
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enum AshyenAndKeleth
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{
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NPC_ASHYEN = 17900,
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NPC_KELETH = 17901,
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SPELL_BLESS_ASH_EXA = 31815,
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SPELL_BLESS_ASH_REV = 31811,
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SPELL_BLESS_ASH_HON = 31810,
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SPELL_BLESS_ASH_FRI = 31808,
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SPELL_BLESS_KEL_EXA = 31814,
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SPELL_BLESS_KEL_REV = 31813,
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SPELL_BLESS_KEL_HON = 31812,
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SPELL_BLESS_KEL_FRI = 31807
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};
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class npcs_ashyen_and_keleth : public CreatureScript
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{
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public:
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npcs_ashyen_and_keleth() : CreatureScript("npcs_ashyen_and_keleth") { }
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struct npcs_ashyen_and_kelethAI : public ScriptedAI
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{
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npcs_ashyen_and_kelethAI(Creature* creature) : ScriptedAI(creature) { }
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bool GossipHello(Player* player) override
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{
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if (player->GetReputationRank(942) > REP_NEUTRAL)
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{
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if (me->GetEntry() == NPC_ASHYEN)
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AddGossipItemFor(player, GossipOptionIcon::None, GOSSIP_ITEM_BLESS_ASH, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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if (me->GetEntry() == NPC_KELETH)
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AddGossipItemFor(player, GossipOptionIcon::None, GOSSIP_ITEM_BLESS_KEL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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}
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SendGossipMenuFor(player, player->GetGossipTextId(me), me->GetGUID());
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return true;
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}
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bool GossipSelect(Player* player, uint32 /*menuId*/, uint32 gossipListId) override
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{
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uint32 const action = player->PlayerTalkClass->GetGossipOptionAction(gossipListId);
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ClearGossipMenuFor(player);
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if (action == GOSSIP_ACTION_INFO_DEF + 1)
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{
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me->SetPowerType(POWER_MANA);
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me->SetMaxPower(POWER_MANA, 200); //set a "fake" mana value, we can't depend on database doing it in this case
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me->SetPower(POWER_MANA, 200);
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if (me->GetEntry() == NPC_ASHYEN) //check which Creature we are dealing with
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{
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uint32 spell = 0;
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switch (player->GetReputationRank(942))
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{ //mark of lore
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case REP_FRIENDLY:
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spell = SPELL_BLESS_ASH_FRI;
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break;
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case REP_HONORED:
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spell = SPELL_BLESS_ASH_HON;
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break;
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case REP_REVERED:
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spell = SPELL_BLESS_ASH_REV;
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break;
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case REP_EXALTED:
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spell = SPELL_BLESS_ASH_EXA;
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break;
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default:
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break;
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}
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if (spell)
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DoCast(player, spell, true);
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}
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if (me->GetEntry() == NPC_KELETH)
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{
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uint32 spell = 0;
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switch (player->GetReputationRank(942)) //mark of war
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{
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case REP_FRIENDLY:
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spell = SPELL_BLESS_KEL_FRI;
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break;
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case REP_HONORED:
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spell = SPELL_BLESS_KEL_HON;
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break;
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case REP_REVERED:
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spell = SPELL_BLESS_KEL_REV;
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break;
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case REP_EXALTED:
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spell = SPELL_BLESS_KEL_EXA;
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break;
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default:
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break;
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}
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if (spell)
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DoCast(player, spell, true);
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}
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CloseGossipMenuFor(player);
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player->TalkedToCreature(me->GetEntry(), me->GetGUID());
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}
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return true;
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npcs_ashyen_and_kelethAI(creature);
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}
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};
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/*######
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## npc_kayra_longmane
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######*/
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enum Kayra
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{
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SAY_START = 0,
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SAY_AMBUSH1 = 1,
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SAY_PROGRESS = 2,
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SAY_AMBUSH2 = 3,
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SAY_END = 4,
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QUEST_ESCAPE_FROM = 9752,
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NPC_SLAVEBINDER = 18042
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};
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class npc_kayra_longmane : public CreatureScript
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{
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public:
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npc_kayra_longmane() : CreatureScript("npc_kayra_longmane") { }
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struct npc_kayra_longmaneAI : public EscortAI
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{
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npc_kayra_longmaneAI(Creature* creature) : EscortAI(creature) { }
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void Reset() override { }
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void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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switch (waypointId)
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{
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case 4:
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Talk(SAY_AMBUSH1, player);
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DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 5:
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Talk(SAY_PROGRESS, player);
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SetRun();
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break;
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case 16:
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Talk(SAY_AMBUSH2, player);
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DoSpawnCreature(NPC_SLAVEBINDER, -10.0f, -5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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DoSpawnCreature(NPC_SLAVEBINDER, -8.0f, 5.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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break;
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case 17:
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SetRun(false);
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break;
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case 25:
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Talk(SAY_END, player);
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player->GroupEventHappens(QUEST_ESCAPE_FROM, me);
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break;
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}
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}
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void QuestAccept(Player* player, Quest const* quest) override
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{
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if (quest->GetQuestId() == QUEST_ESCAPE_FROM)
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{
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Talk(SAY_START, player);
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Start(false, false, player->GetGUID());
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}
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}
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new npc_kayra_longmaneAI(creature);
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}
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};
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/*######
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## AddSC
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######*/
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void AddSC_zangarmarsh()
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{
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new npcs_ashyen_and_keleth();
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new npc_kayra_longmane();
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}
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