mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-21 07:22:02 -04:00
928443d899
--HG-- branch : trunk
849 lines
30 KiB
C++
Executable File
849 lines
30 KiB
C++
Executable File
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "QuestDef.h"
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#include "GossipDef.h"
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#include "ObjectMgr.h"
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#include "Opcodes.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Formulas.h"
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GossipMenu::GossipMenu()
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{
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m_gItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
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m_gMenuId = 0;
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}
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GossipMenu::~GossipMenu()
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{
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ClearMenu();
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}
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void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, uint32 dtSender, uint32 dtAction, const std::string& BoxMessage, uint32 BoxMoney, bool Coded)
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{
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ASSERT(m_gItems.size() <= GOSSIP_MAX_MENU_ITEMS);
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GossipMenuItem gItem;
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gItem.m_gIcon = Icon;
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gItem.m_gMessage = Message;
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gItem.m_gCoded = Coded;
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gItem.m_gSender = dtSender;
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gItem.m_gOptionId = dtAction;
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gItem.m_gBoxMessage = BoxMessage;
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gItem.m_gBoxMoney = BoxMoney;
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m_gItems.push_back(gItem);
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}
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void GossipMenu::AddGossipMenuItemData(uint32 action_menu, uint32 action_poi, uint32 action_script)
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{
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GossipMenuItemData pItemData;
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pItemData.m_gAction_menu = action_menu;
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pItemData.m_gAction_poi = action_poi;
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pItemData.m_gAction_script = action_script;
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m_gItemsData.push_back(pItemData);
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}
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void GossipMenu::AddMenuItem(uint8 Icon, const std::string& Message, bool Coded)
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{
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AddMenuItem(Icon, Message, 0, 0, "", 0, Coded);
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}
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void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, bool Coded)
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{
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AddMenuItem(Icon, std::string(Message ? Message : ""),Coded);
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}
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void GossipMenu::AddMenuItem(uint8 Icon, char const* Message, uint32 dtSender, uint32 dtAction, char const* BoxMessage, uint32 BoxMoney, bool Coded)
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{
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AddMenuItem(Icon, std::string(Message ? Message : ""), dtSender, dtAction, std::string(BoxMessage ? BoxMessage : ""), BoxMoney, Coded);
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}
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uint32 GossipMenu::MenuItemSender(unsigned int ItemId)
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{
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if (ItemId >= m_gItems.size()) return 0;
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return m_gItems[ ItemId ].m_gSender;
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}
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uint32 GossipMenu::MenuItemAction(unsigned int ItemId)
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{
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if (ItemId >= m_gItems.size()) return 0;
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return m_gItems[ ItemId ].m_gOptionId;
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}
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bool GossipMenu::MenuItemCoded(unsigned int ItemId)
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{
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if (ItemId >= m_gItems.size()) return 0;
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return m_gItems[ ItemId ].m_gCoded;
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}
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void GossipMenu::ClearMenu()
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{
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m_gItems.clear();
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m_gItemsData.clear();
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}
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PlayerMenu::PlayerMenu(WorldSession *session) : pSession(session)
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{
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}
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PlayerMenu::~PlayerMenu()
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{
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ClearMenus();
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}
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void PlayerMenu::ClearMenus()
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{
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mGossipMenu.ClearMenu();
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mQuestMenu.ClearMenu();
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}
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uint32 PlayerMenu::GossipOptionSender(unsigned int Selection)
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{
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return mGossipMenu.MenuItemSender(Selection);
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}
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uint32 PlayerMenu::GossipOptionAction(unsigned int Selection)
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{
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return mGossipMenu.MenuItemAction(Selection);
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}
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bool PlayerMenu::GossipOptionCoded(unsigned int Selection)
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{
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return mGossipMenu.MenuItemCoded(Selection);
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}
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void PlayerMenu::SendGossipMenu(uint32 TitleTextId, uint64 objectGUID)
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{
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WorldPacket data(SMSG_GOSSIP_MESSAGE, (100)); // guess size
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data << uint64(objectGUID);
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data << uint32(mGossipMenu.GetMenuId()); // new 2.4.0
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data << uint32(TitleTextId);
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data << uint32(mGossipMenu.MenuItemCount()); // max count 0x10
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for (uint32 iI = 0; iI < mGossipMenu.MenuItemCount(); ++iI)
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{
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GossipMenuItem const& gItem = mGossipMenu.GetItem(iI);
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data << uint32(iI);
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data << uint8(gItem.m_gIcon);
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data << uint8(gItem.m_gCoded); // makes pop up box password
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data << uint32(gItem.m_gBoxMoney); // money required to open menu, 2.0.3
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data << gItem.m_gMessage; // text for gossip item
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data << gItem.m_gBoxMessage; // accept text (related to money) pop up box, 2.0.3
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}
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data << uint32(mQuestMenu.MenuItemCount()); // max count 0x20
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for (uint32 iI = 0; iI < mQuestMenu.MenuItemCount(); ++iI)
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{
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QuestMenuItem const& qItem = mQuestMenu.GetItem(iI);
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uint32 questID = qItem.m_qId;
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Quest const* pQuest = sObjectMgr->GetQuestTemplate(questID);
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data << uint32(questID);
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data << uint32(qItem.m_qIcon);
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data << int32(pQuest->GetQuestLevel());
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data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
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data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
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std::string Title = pQuest->GetTitle();
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(questID))
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sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title);
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data << Title; // max 0x200
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}
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pSession->SendPacket(&data);
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}
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void PlayerMenu::CloseGossip()
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{
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WorldPacket data(SMSG_GOSSIP_COMPLETE, 0);
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pSession->SendPacket(&data);
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}
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// Outdated
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void PlayerMenu::SendPointOfInterest(float X, float Y, uint32 Icon, uint32 Flags, uint32 Data, char const * locName)
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{
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WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size
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data << uint32(Flags);
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data << float(X);
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data << float(Y);
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data << uint32(Icon);
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data << uint32(Data);
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data << locName;
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pSession->SendPacket(&data);
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//sLog->outDebug("WORLD: Sent SMSG_GOSSIP_POI");
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}
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void PlayerMenu::SendPointOfInterest(uint32 poi_id)
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{
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PointOfInterest const* poi = sObjectMgr->GetPointOfInterest(poi_id);
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if (!poi)
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{
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sLog->outErrorDb("Request to send non-existing POI (Id: %u), ignored.",poi_id);
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return;
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}
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std::string icon_name = poi->icon_name;
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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if (PointOfInterestLocale const *pl = sObjectMgr->GetPointOfInterestLocale(poi_id))
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sObjectMgr->GetLocaleString(pl->IconName, loc_idx, icon_name);
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WorldPacket data(SMSG_GOSSIP_POI, (4+4+4+4+4+10)); // guess size
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data << uint32(poi->flags);
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data << float(poi->x);
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data << float(poi->y);
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data << uint32(poi->icon);
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data << uint32(poi->data);
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data << icon_name;
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pSession->SendPacket(&data);
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//sLog->outDebug("WORLD: Sent SMSG_GOSSIP_POI");
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}
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void PlayerMenu::SendTalking(uint32 textID)
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{
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GossipText const* pGossip = sObjectMgr->GetGossipText(textID);
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WorldPacket data(SMSG_NPC_TEXT_UPDATE, 100); // guess size
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data << textID; // can be < 0
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if (!pGossip)
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{
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for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
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{
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data << float(0);
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data << "Greetings $N";
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data << "Greetings $N";
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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}
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}
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else
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{
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std::string Text_0[MAX_LOCALES], Text_1[MAX_LOCALES];
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for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
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{
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Text_0[i] = pGossip->Options[i].Text_0;
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Text_1[i] = pGossip->Options[i].Text_1;
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}
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if (NpcTextLocale const *nl = sObjectMgr->GetNpcTextLocale(textID))
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{
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for (int i = 0; i < MAX_LOCALES; ++i)
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{
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sObjectMgr->GetLocaleString(nl->Text_0[i], loc_idx, Text_0[i]);
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sObjectMgr->GetLocaleString(nl->Text_1[i], loc_idx, Text_1[i]);
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}
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}
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}
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for (int i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
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{
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data << pGossip->Options[i].Probability;
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if (Text_0[i].empty())
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data << Text_1[i];
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else
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data << Text_0[i];
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if (Text_1[i].empty())
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data << Text_0[i];
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else
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data << Text_1[i];
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data << pGossip->Options[i].Language;
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for (int j = 0; j < MAX_GOSSIP_TEXT_EMOTES; ++j)
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{
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data << pGossip->Options[i].Emotes[j]._Delay;
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data << pGossip->Options[i].Emotes[j]._Emote;
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}
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}
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}
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pSession->SendPacket(&data);
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sLog->outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
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}
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void PlayerMenu::SendTalking(char const * title, char const * text)
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{
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WorldPacket data(SMSG_NPC_TEXT_UPDATE, 50); // guess size
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data << uint32(0);
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for (uint32 i = 0; i < MAX_GOSSIP_TEXT_OPTIONS; ++i)
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{
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data << float(0);
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data << title;
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data << text;
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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data << uint32(0);
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}
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pSession->SendPacket(&data);
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sLog->outDebug("WORLD: Sent SMSG_NPC_TEXT_UPDATE ");
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}
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/*********************************************************/
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/*** QUEST SYSTEM ***/
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/*********************************************************/
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QuestMenu::QuestMenu()
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{
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m_qItems.reserve(16); // can be set for max from most often sizes to speedup push_back and less memory use
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}
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QuestMenu::~QuestMenu()
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{
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ClearMenu();
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}
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void QuestMenu::AddMenuItem(uint32 QuestId, uint8 Icon)
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{
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Quest const* qinfo = sObjectMgr->GetQuestTemplate(QuestId);
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if (!qinfo) return;
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ASSERT(m_qItems.size() <= GOSSIP_MAX_MENU_ITEMS);
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QuestMenuItem qItem;
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qItem.m_qId = QuestId;
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qItem.m_qIcon = Icon;
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m_qItems.push_back(qItem);
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}
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bool QuestMenu::HasItem(uint32 questid)
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{
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for (QuestMenuItemList::const_iterator i = m_qItems.begin(); i != m_qItems.end(); ++i)
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{
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if (i->m_qId == questid)
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{
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return true;
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}
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}
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return false;
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}
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void QuestMenu::ClearMenu()
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{
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m_qItems.clear();
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}
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void PlayerMenu::SendQuestGiverQuestList(QEmote eEmote, const std::string& Title, uint64 npcGUID)
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{
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WorldPacket data(SMSG_QUESTGIVER_QUEST_LIST, 100); // guess size
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data << uint64(npcGUID);
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data << Title;
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data << uint32(eEmote._Delay); // player emote
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data << uint32(eEmote._Emote); // NPC emote
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size_t count_pos = data.wpos();
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data << uint8 ( mQuestMenu.MenuItemCount());
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uint32 count = 0;
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for (; count < mQuestMenu.MenuItemCount(); ++count)
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{
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QuestMenuItem const& qmi = mQuestMenu.GetItem(count);
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uint32 questID = qmi.m_qId;
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if (Quest const *pQuest = sObjectMgr->GetQuestTemplate(questID))
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{
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std::string title = pQuest->GetTitle();
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(questID))
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sObjectMgr->GetLocaleString(ql->Title, loc_idx, title);
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data << uint32(questID);
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data << uint32(qmi.m_qIcon);
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data << int32(pQuest->GetQuestLevel());
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data << uint32(pQuest->GetFlags()); // 3.3.3 quest flags
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data << uint8(0); // 3.3.3 changes icon: blue question or yellow exclamation
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data << title;
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}
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}
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data.put<uint8>(count_pos, count);
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pSession->SendPacket(&data);
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sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_LIST NPC Guid=%u", GUID_LOPART(npcGUID));
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}
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void PlayerMenu::SendQuestGiverStatus(uint8 questStatus, uint64 npcGUID)
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{
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WorldPacket data(SMSG_QUESTGIVER_STATUS, 9);
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data << uint64(npcGUID);
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data << uint8(questStatus);
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pSession->SendPacket(&data);
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sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_STATUS NPC Guid=%u, status=%u", GUID_LOPART(npcGUID), questStatus);
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}
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void PlayerMenu::SendQuestGiverQuestDetails(Quest const *pQuest, uint64 npcGUID, bool ActivateAccept)
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{
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std::string Title = pQuest->GetTitle();
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std::string Details = pQuest->GetDetails();
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std::string Objectives = pQuest->GetObjectives();
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std::string EndText = pQuest->GetEndText();
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int loc_idx = pSession->GetSessionDbLocaleIndex();
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if (loc_idx >= 0)
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{
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if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId()))
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{
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sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title);
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sObjectMgr->GetLocaleString(ql->Details, loc_idx, Details);
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sObjectMgr->GetLocaleString(ql->Objectives, loc_idx, Objectives);
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sObjectMgr->GetLocaleString(ql->EndText, loc_idx, EndText);
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}
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}
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WorldPacket data(SMSG_QUESTGIVER_QUEST_DETAILS, 100); // guess size
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data << uint64(npcGUID);
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data << uint64(0); // wotlk, something todo with quest sharing?
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data << uint32(pQuest->GetQuestId());
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data << Title;
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data << Details;
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data << Objectives;
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data << uint8(ActivateAccept ? 1 : 0); // auto finish
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data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
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data << uint32(pQuest->GetSuggestedPlayers());
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data << uint8(0); // IsFinished? value is sent back to server in quest accept packet
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if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
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{
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data << uint32(0); // Rewarded chosen items hidden
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data << uint32(0); // Rewarded items hidden
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data << uint32(0); // Rewarded money hidden
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data << uint32(0); // Rewarded XP hidden
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}
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else
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{
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ItemPrototype const* IProto;
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data << uint32(pQuest->GetRewChoiceItemsCount());
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for (uint32 i=0; i < QUEST_REWARD_CHOICES_COUNT; ++i)
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{
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if (!pQuest->RewChoiceItemId[i])
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continue;
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data << uint32(pQuest->RewChoiceItemId[i]);
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data << uint32(pQuest->RewChoiceItemCount[i]);
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IProto = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);
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if (IProto)
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data << uint32(IProto->DisplayInfoID);
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else
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data << uint32(0x00);
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}
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data << uint32(pQuest->GetRewItemsCount());
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for (uint32 i=0; i < QUEST_REWARDS_COUNT; ++i)
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{
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if (!pQuest->RewItemId[i])
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continue;
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data << uint32(pQuest->RewItemId[i]);
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data << uint32(pQuest->RewItemCount[i]);
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IProto = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
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if (IProto)
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data << uint32(IProto->DisplayInfoID);
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else
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data << uint32(0);
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}
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data << uint32(pQuest->GetRewOrReqMoney());
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data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld->getRate(RATE_XP_QUEST));
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}
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// rewarded honor points. Multiply with 10 to satisfy client
|
|
data << 10 * Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorMultiplier());
|
|
data << float(0); // new 3.3.0, honor multiplier?
|
|
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
|
|
data << int32(pQuest->GetRewSpellCast()); // casted spell
|
|
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
|
|
data << uint32(pQuest->GetBonusTalents()); // bonus talents
|
|
data << uint32(pQuest->GetRewArenaPoints()); // reward arena points
|
|
data << uint32(0); // unk
|
|
|
|
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
|
|
data << uint32(pQuest->RewRepFaction[i]);
|
|
|
|
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
|
|
data << int32(pQuest->RewRepValueId[i]);
|
|
|
|
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i)
|
|
data << int32(pQuest->RewRepValue[i]);
|
|
|
|
data << uint32(QUEST_EMOTE_COUNT);
|
|
for (uint32 i=0; i < QUEST_EMOTE_COUNT; ++i)
|
|
{
|
|
data << uint32(pQuest->DetailsEmote[i]);
|
|
data << uint32(pQuest->DetailsEmoteDelay[i]); // DetailsEmoteDelay (in ms)
|
|
}
|
|
pSession->SendPacket(&data);
|
|
|
|
sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_QUEST_DETAILS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
|
|
}
|
|
|
|
void PlayerMenu::SendQuestQueryResponse(Quest const *pQuest)
|
|
{
|
|
std::string Title, Details, Objectives, EndText, CompletedText;
|
|
std::string ObjectiveText[QUEST_OBJECTIVES_COUNT];
|
|
Title = pQuest->GetTitle();
|
|
Details = pQuest->GetDetails();
|
|
Objectives = pQuest->GetObjectives();
|
|
EndText = pQuest->GetEndText();
|
|
CompletedText = pQuest->GetCompletedText();
|
|
for (int i=0; i<QUEST_OBJECTIVES_COUNT; ++i)
|
|
ObjectiveText[i]=pQuest->ObjectiveText[i];
|
|
|
|
int loc_idx = pSession->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
{
|
|
if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId()))
|
|
{
|
|
sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title);
|
|
sObjectMgr->GetLocaleString(ql->Details, loc_idx, Details);
|
|
sObjectMgr->GetLocaleString(ql->Objectives, loc_idx, Objectives);
|
|
sObjectMgr->GetLocaleString(ql->EndText, loc_idx, EndText);
|
|
sObjectMgr->GetLocaleString(ql->CompletedText, loc_idx, CompletedText);
|
|
|
|
for (int i = 0; i < QUEST_OBJECTIVES_COUNT; ++i)
|
|
sObjectMgr->GetLocaleString(ql->ObjectiveText[i], loc_idx, ObjectiveText[i]);
|
|
}
|
|
}
|
|
|
|
WorldPacket data(SMSG_QUEST_QUERY_RESPONSE, 100); // guess size
|
|
|
|
data << uint32(pQuest->GetQuestId()); // quest id
|
|
data << uint32(pQuest->GetQuestMethod()); // Accepted values: 0, 1 or 2. 0 == IsAutoComplete() (skip objectives/details)
|
|
data << uint32(pQuest->GetQuestLevel()); // may be -1, static data, in other cases must be used dynamic level: Player::GetQuestLevel (0 is not known, but assuming this is no longer valid for quest intended for client)
|
|
data << uint32(pQuest->GetMinLevel()); // min level
|
|
data << uint32(pQuest->GetZoneOrSort()); // zone or sort to display in quest log
|
|
|
|
data << uint32(pQuest->GetType()); // quest type
|
|
data << uint32(pQuest->GetSuggestedPlayers()); // suggested players count
|
|
|
|
data << uint32(pQuest->GetRepObjectiveFaction()); // shown in quest log as part of quest objective
|
|
data << uint32(pQuest->GetRepObjectiveValue()); // shown in quest log as part of quest objective
|
|
|
|
data << uint32(pQuest->GetRepObjectiveFaction2()); // shown in quest log as part of quest objective OPOSITE faction
|
|
data << uint32(pQuest->GetRepObjectiveValue2()); // shown in quest log as part of quest objective OPPOSITE faction
|
|
|
|
data << uint32(pQuest->GetNextQuestInChain()); // client will request this quest from NPC, if not 0
|
|
data << uint32(pQuest->GetXPId()); // used for calculating rewarded experience
|
|
|
|
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
|
|
data << uint32(0); // Hide money rewarded
|
|
else
|
|
data << uint32(pQuest->GetRewOrReqMoney()); // reward money (below max lvl)
|
|
|
|
data << uint32(pQuest->GetRewMoneyMaxLevel()); // used in XP calculation at client
|
|
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
|
|
data << int32(pQuest->GetRewSpellCast()); // casted spell
|
|
|
|
// rewarded honor points
|
|
data << Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorMultiplier());
|
|
data << float(0); // new reward honor (multipled by ~62 at client side)
|
|
data << uint32(pQuest->GetSrcItemId()); // source item id
|
|
data << uint32(pQuest->GetFlags() & 0xFFFF); // quest flags
|
|
data << uint32(pQuest->GetCharTitleId()); // CharTitleId, new 2.4.0, player gets this title (id from CharTitles)
|
|
data << uint32(pQuest->GetPlayersSlain()); // players slain
|
|
data << uint32(pQuest->GetBonusTalents()); // bonus talents
|
|
data << uint32(pQuest->GetRewArenaPoints()); // bonus arena points
|
|
data << uint32(0); // review rep show mask
|
|
|
|
int iI;
|
|
|
|
if (pQuest->HasFlag(QUEST_FLAGS_HIDDEN_REWARDS))
|
|
{
|
|
for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
|
|
data << uint32(0) << uint32(0);
|
|
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
|
|
data << uint32(0) << uint32(0);
|
|
}
|
|
else
|
|
{
|
|
for (iI = 0; iI < QUEST_REWARDS_COUNT; ++iI)
|
|
{
|
|
data << uint32(pQuest->RewItemId[iI]);
|
|
data << uint32(pQuest->RewItemCount[iI]);
|
|
}
|
|
for (iI = 0; iI < QUEST_REWARD_CHOICES_COUNT; ++iI)
|
|
{
|
|
data << uint32(pQuest->RewChoiceItemId[iI]);
|
|
data << uint32(pQuest->RewChoiceItemCount[iI]);
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
|
|
data << uint32(pQuest->RewRepFaction[i]);
|
|
|
|
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid+1 QuestFactionReward.dbc?
|
|
data << int32(pQuest->RewRepValueId[i]);
|
|
|
|
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // unk (0)
|
|
data << int32(pQuest->RewRepValue[i]);
|
|
|
|
data << pQuest->GetPointMapId();
|
|
data << pQuest->GetPointX();
|
|
data << pQuest->GetPointY();
|
|
data << pQuest->GetPointOpt();
|
|
|
|
data << Title;
|
|
data << Objectives;
|
|
data << Details;
|
|
data << EndText;
|
|
data << CompletedText; // display in quest objectives window once all objectives are completed
|
|
|
|
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
|
|
{
|
|
if (pQuest->ReqCreatureOrGOId[iI] < 0)
|
|
{
|
|
// client expected gameobject template id in form (id|0x80000000)
|
|
data << uint32((pQuest->ReqCreatureOrGOId[iI]*(-1))|0x80000000);
|
|
}
|
|
else
|
|
{
|
|
data << uint32(pQuest->ReqCreatureOrGOId[iI]);
|
|
}
|
|
data << uint32(pQuest->ReqCreatureOrGOCount[iI]);
|
|
data << uint32(pQuest->ReqSourceId[iI]);
|
|
data << uint32(0); // req source count?
|
|
}
|
|
|
|
for (iI = 0; iI < QUEST_ITEM_OBJECTIVES_COUNT; ++iI)
|
|
{
|
|
data << uint32(pQuest->ReqItemId[iI]);
|
|
data << uint32(pQuest->ReqItemCount[iI]);
|
|
}
|
|
|
|
for (iI = 0; iI < QUEST_OBJECTIVES_COUNT; ++iI)
|
|
data << ObjectiveText[iI];
|
|
|
|
pSession->SendPacket(&data);
|
|
sLog->outDebug("WORLD: Sent SMSG_QUEST_QUERY_RESPONSE questid=%u", pQuest->GetQuestId());
|
|
}
|
|
|
|
void PlayerMenu::SendQuestGiverOfferReward(Quest const* pQuest, uint64 npcGUID, bool EnableNext)
|
|
{
|
|
std::string Title = pQuest->GetTitle();
|
|
std::string OfferRewardText = pQuest->GetOfferRewardText();
|
|
|
|
int loc_idx = pSession->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
{
|
|
if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId()))
|
|
{
|
|
sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title);
|
|
sObjectMgr->GetLocaleString(ql->OfferRewardText, loc_idx, OfferRewardText);
|
|
}
|
|
}
|
|
|
|
WorldPacket data(SMSG_QUESTGIVER_OFFER_REWARD, 50); // guess size
|
|
|
|
data << uint64(npcGUID);
|
|
data << uint32(pQuest->GetQuestId());
|
|
data << Title;
|
|
data << OfferRewardText;
|
|
|
|
data << uint8(EnableNext ? 1 : 0); // Auto Finish
|
|
data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
|
|
data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
|
|
|
|
uint32 EmoteCount = 0;
|
|
for (uint32 i = 0; i < QUEST_EMOTE_COUNT; ++i)
|
|
{
|
|
if (pQuest->OfferRewardEmote[i] <= 0)
|
|
break;
|
|
++EmoteCount;
|
|
}
|
|
|
|
data << EmoteCount; // Emote Count
|
|
for (uint32 i = 0; i < EmoteCount; ++i)
|
|
{
|
|
data << uint32(pQuest->OfferRewardEmoteDelay[i]); // Delay Emote
|
|
data << uint32(pQuest->OfferRewardEmote[i]);
|
|
}
|
|
|
|
ItemPrototype const *pItem;
|
|
|
|
data << uint32(pQuest->GetRewChoiceItemsCount());
|
|
for (uint32 i=0; i < pQuest->GetRewChoiceItemsCount(); ++i)
|
|
{
|
|
pItem = ObjectMgr::GetItemPrototype(pQuest->RewChoiceItemId[i]);
|
|
|
|
data << uint32(pQuest->RewChoiceItemId[i]);
|
|
data << uint32(pQuest->RewChoiceItemCount[i]);
|
|
|
|
if (pItem)
|
|
data << uint32(pItem->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
data << uint32(pQuest->GetRewItemsCount());
|
|
for (uint32 i = 0; i < pQuest->GetRewItemsCount(); ++i)
|
|
{
|
|
pItem = ObjectMgr::GetItemPrototype(pQuest->RewItemId[i]);
|
|
data << uint32(pQuest->RewItemId[i]);
|
|
data << uint32(pQuest->RewItemCount[i]);
|
|
|
|
if (pItem)
|
|
data << uint32(pItem->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
data << uint32(pQuest->GetRewOrReqMoney());
|
|
data << uint32(pQuest->XPValue(pSession->GetPlayer())*sWorld->getRate(RATE_XP_QUEST));
|
|
|
|
// rewarded honor points. Multiply with 10 to satisfy client
|
|
data << 10 * Trinity::Honor::hk_honor_at_level(pSession->GetPlayer()->getLevel(), pQuest->GetRewHonorMultiplier());
|
|
data << float(0); // unk, honor multiplier?
|
|
data << uint32(0x08); // unused by client?
|
|
data << uint32(pQuest->GetRewSpell()); // reward spell, this spell will display (icon) (casted if RewSpellCast == 0)
|
|
data << int32(pQuest->GetRewSpellCast()); // casted spell
|
|
data << uint32(0); // unknown
|
|
data << uint32(pQuest->GetBonusTalents()); // bonus talents
|
|
data << uint32(pQuest->GetRewArenaPoints()); // arena points
|
|
data << uint32(0);
|
|
|
|
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward factions ids
|
|
data << uint32(pQuest->RewRepFaction[i]);
|
|
|
|
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // columnid in QuestFactionReward.dbc (zero based)?
|
|
data << int32(pQuest->RewRepValueId[i]);
|
|
|
|
for (int i = 0; i < QUEST_REPUTATIONS_COUNT; ++i) // reward reputation override?
|
|
data << uint32(pQuest->RewRepValue[i]);
|
|
|
|
pSession->SendPacket(&data);
|
|
sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_OFFER_REWARD NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
|
|
}
|
|
|
|
void PlayerMenu::SendQuestGiverRequestItems(Quest const *pQuest, uint64 npcGUID, bool Completable, bool CloseOnCancel)
|
|
{
|
|
// We can always call to RequestItems, but this packet only goes out if there are actually
|
|
// items. Otherwise, we'll skip straight to the OfferReward
|
|
|
|
std::string Title = pQuest->GetTitle();
|
|
std::string RequestItemsText = pQuest->GetRequestItemsText();
|
|
|
|
int loc_idx = pSession->GetSessionDbLocaleIndex();
|
|
if (loc_idx >= 0)
|
|
{
|
|
if (QuestLocale const *ql = sObjectMgr->GetQuestLocale(pQuest->GetQuestId()))
|
|
{
|
|
sObjectMgr->GetLocaleString(ql->Title, loc_idx, Title);
|
|
sObjectMgr->GetLocaleString(ql->RequestItemsText, loc_idx, RequestItemsText);
|
|
}
|
|
}
|
|
|
|
if (!pQuest->GetReqItemsCount() && Completable)
|
|
{
|
|
SendQuestGiverOfferReward(pQuest, npcGUID, true);
|
|
return;
|
|
}
|
|
|
|
WorldPacket data(SMSG_QUESTGIVER_REQUEST_ITEMS, 50); // guess size
|
|
data << uint64(npcGUID);
|
|
data << uint32(pQuest->GetQuestId());
|
|
data << Title;
|
|
data << RequestItemsText;
|
|
|
|
data << uint32(0x00); // unknown
|
|
|
|
if (Completable)
|
|
data << pQuest->GetCompleteEmote();
|
|
else
|
|
data << pQuest->GetIncompleteEmote();
|
|
|
|
// Close Window after cancel
|
|
if (CloseOnCancel)
|
|
data << uint32(0x01);
|
|
else
|
|
data << uint32(0x00);
|
|
|
|
data << uint32(pQuest->GetFlags()); // 3.3.3 questFlags
|
|
data << uint32(pQuest->GetSuggestedPlayers()); // SuggestedGroupNum
|
|
|
|
// Required Money
|
|
data << uint32(pQuest->GetRewOrReqMoney() < 0 ? -pQuest->GetRewOrReqMoney() : 0);
|
|
|
|
data << uint32(pQuest->GetReqItemsCount());
|
|
ItemPrototype const *pItem;
|
|
for (int i = 0; i < QUEST_ITEM_OBJECTIVES_COUNT; ++i)
|
|
{
|
|
if (!pQuest->ReqItemId[i])
|
|
continue;
|
|
|
|
pItem = ObjectMgr::GetItemPrototype(pQuest->ReqItemId[i]);
|
|
|
|
data << uint32(pQuest->ReqItemId[i]);
|
|
data << uint32(pQuest->ReqItemCount[i]);
|
|
|
|
if (pItem)
|
|
data << uint32(pItem->DisplayInfoID);
|
|
else
|
|
data << uint32(0);
|
|
}
|
|
|
|
if (!Completable)
|
|
data << uint32(0x00);
|
|
else
|
|
data << uint32(0x03);
|
|
|
|
data << uint32(0x04);
|
|
data << uint32(0x08);
|
|
data << uint32(0x10);
|
|
|
|
pSession->SendPacket(&data);
|
|
sLog->outDebug("WORLD: Sent SMSG_QUESTGIVER_REQUEST_ITEMS NPCGuid=%u, questid=%u", GUID_LOPART(npcGUID), pQuest->GetQuestId());
|
|
}
|