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TrinityCore/src/server/scripts/Outland/boss_doomwalker.cpp

165 lines
4.5 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum Texts
{
SAY_AGGRO = 0,
SAY_EARTHQUAKE = 1,
SAY_OVERRUN = 2,
SAY_SLAY = 3,
SAY_DEATH = 4
};
enum Spells
{
SPELL_EARTHQUAKE = 32686,
SPELL_SUNDER_ARMOR = 33661,
SPELL_CHAIN_LIGHTNING = 33665,
SPELL_OVERRUN = 32636,
SPELL_ENRAGE = 33653,
SPELL_MARK_DEATH = 37128,
SPELL_AURA_DEATH = 37131
};
enum Events
{
EVENT_ENRAGE = 1,
EVENT_ARMOR = 2,
EVENT_CHAIN = 3,
EVENT_QUAKE = 4,
EVENT_OVERRUN = 5
};
struct boss_doomwalker : public ScriptedAI
{
boss_doomwalker(Creature* creature) : ScriptedAI(creature)
{
Initialize();
}
void Initialize()
{
_inEnrage = false;
}
void Reset() override
{
_events.Reset();
_events.ScheduleEvent(EVENT_ENRAGE, 0s);
_events.ScheduleEvent(EVENT_ARMOR, 5s, 13s);
_events.ScheduleEvent(EVENT_CHAIN, 10s, 30s);
_events.ScheduleEvent(EVENT_QUAKE, 25s, 35s);
_events.ScheduleEvent(EVENT_OVERRUN, 30s, 45s);
Initialize();
}
void KilledUnit(Unit* victim) override
{
victim->CastSpell(victim, SPELL_MARK_DEATH, true);
if (urand(0, 4))
return;
Talk(SAY_SLAY);
}
void JustDied(Unit* /*killer*/) override
{
Talk(SAY_DEATH);
}
void JustEngagedWith(Unit* /*who*/) override
{
Talk(SAY_AGGRO);
}
void MoveInLineOfSight(Unit* who) override
{
if (who && who->GetTypeId() == TYPEID_PLAYER && me->IsValidAttackTarget(who))
if (who->HasAura(SPELL_MARK_DEATH))
who->CastSpell(who, SPELL_AURA_DEATH, 1);
}
void UpdateAI(uint32 diff) override
{
if (!UpdateVictim())
return;
_events.Update(diff);
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_ENRAGE:
if (!HealthAbovePct(20))
{
DoCast(me, SPELL_ENRAGE);
_events.ScheduleEvent(EVENT_ENRAGE, 6s);
_inEnrage = true;
}
break;
case EVENT_OVERRUN:
Talk(SAY_OVERRUN);
DoCastVictim(SPELL_OVERRUN);
_events.ScheduleEvent(EVENT_OVERRUN, 25s, 40s);
break;
case EVENT_QUAKE:
if (urand(0, 1))
return;
Talk(SAY_EARTHQUAKE);
//remove enrage before casting earthquake because enrage + earthquake = 16000dmg over 8sec and all dead
if (_inEnrage)
me->RemoveAurasDueToSpell(SPELL_ENRAGE);
DoCast(me, SPELL_EARTHQUAKE);
_events.ScheduleEvent(EVENT_QUAKE, 30s, 55s);
break;
case EVENT_CHAIN:
if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true))
DoCast(target, SPELL_CHAIN_LIGHTNING);
_events.ScheduleEvent(EVENT_CHAIN, 7s, 27s);
break;
case EVENT_ARMOR:
DoCastVictim(SPELL_SUNDER_ARMOR);
_events.ScheduleEvent(EVENT_ARMOR, 10s, 25s);
break;
default:
break;
}
}
}
private:
EventMap _events;
bool _inEnrage;
};
void AddSC_boss_doomwalker()
{
RegisterCreatureAI(boss_doomwalker);
}