mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-15 04:32:35 -04:00
229 lines
6.3 KiB
C++
229 lines
6.3 KiB
C++
/* Copyright (C) 2008 - 2010 Trinity <http://www.trinitycore.org/>
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* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Guards
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SD%Complete: 100
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SDComment: All Guard gossip data, quite some npc_text-id's still missing, adding constantly as new id's are known. CombatAI should be organized better for future.
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SDCategory: Guards
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EndScriptData */
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/* ContentData
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guard_generic
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guard_orgrimmar
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guard_shattrath_aldor
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guard_shattrath_scryer
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guard_stormwind
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedGuardAI.h"
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/*******************************************************
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* guard_generic
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*******************************************************/
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CreatureAI* GetAI_guard_generic(Creature* pCreature)
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{
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return new guardAI (pCreature);
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}
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/*******************************************************
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* guard_orgrimmar
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*******************************************************/
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CreatureAI* GetAI_guard_orgrimmar(Creature* pCreature)
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{
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return new guardAI_orgrimmar (pCreature);
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}
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/*******************************************************
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* guard_shattrath_aldor
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*******************************************************/
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#define SPELL_BANISHED_SHATTRATH_A 36642
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#define SPELL_BANISHED_SHATTRATH_S 36671
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#define SPELL_BANISH_TELEPORT 36643
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#define SPELL_EXILE 39533
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struct guard_shattrath_aldorAI : public guardAI
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{
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guard_shattrath_aldorAI(Creature *c) : guardAI(c) {}
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uint32 Exile_Timer;
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uint32 Banish_Timer;
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uint64 PlayerGUID;
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bool CanTeleport;
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void Reset()
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{
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Banish_Timer = 5000;
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Exile_Timer = 8500;
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PlayerGUID = 0;
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CanTeleport = false;
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}
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void EnterCombat(Unit * /*who*/) {}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (CanTeleport)
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{
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if (Exile_Timer <= diff)
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{
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if (Unit* temp = Unit::GetUnit(*me,PlayerGUID))
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{
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temp->CastSpell(temp,SPELL_EXILE,true);
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temp->CastSpell(temp,SPELL_BANISH_TELEPORT,true);
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}
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PlayerGUID = 0;
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Exile_Timer = 8500;
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CanTeleport = false;
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} else Exile_Timer -= diff;
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}
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else if (Banish_Timer <= diff)
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{
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Unit* temp = me->getVictim();
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if (temp && temp->GetTypeId() == TYPEID_PLAYER)
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{
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DoCast(temp, SPELL_BANISHED_SHATTRATH_A);
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Banish_Timer = 9000;
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PlayerGUID = temp->GetGUID();
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if (PlayerGUID)
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CanTeleport = true;
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}
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} else Banish_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_guard_shattrath_aldor(Creature* pCreature)
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{
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return new guard_shattrath_aldorAI (pCreature);
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}
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/*******************************************************
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* guard_shattrath_scryer
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*******************************************************/
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struct guard_shattrath_scryerAI : public guardAI
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{
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guard_shattrath_scryerAI(Creature *c) : guardAI(c) {}
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uint32 Exile_Timer;
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uint32 Banish_Timer;
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uint64 PlayerGUID;
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bool CanTeleport;
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void Reset()
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{
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Banish_Timer = 5000;
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Exile_Timer = 8500;
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PlayerGUID = 0;
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CanTeleport = false;
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}
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void EnterCombat(Unit * /*who*/) {}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (CanTeleport)
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{
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if (Exile_Timer <= diff)
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{
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if (Unit* temp = Unit::GetUnit(*me,PlayerGUID))
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{
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temp->CastSpell(temp,SPELL_EXILE,true);
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temp->CastSpell(temp,SPELL_BANISH_TELEPORT,true);
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}
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PlayerGUID = 0;
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Exile_Timer = 8500;
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CanTeleport = false;
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} else Exile_Timer -= diff;
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}
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else if (Banish_Timer <= diff)
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{
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Unit* temp = me->getVictim();
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if (temp && temp->GetTypeId() == TYPEID_PLAYER)
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{
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DoCast(temp, SPELL_BANISHED_SHATTRATH_S);
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Banish_Timer = 9000;
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PlayerGUID = temp->GetGUID();
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if (PlayerGUID)
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CanTeleport = true;
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}
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} else Banish_Timer -= diff;
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DoMeleeAttackIfReady();
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}
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};
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CreatureAI* GetAI_guard_shattrath_scryer(Creature* pCreature)
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{
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return new guard_shattrath_scryerAI (pCreature);
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}
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/*******************************************************
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* guard_stormwind
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*******************************************************/
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CreatureAI* GetAI_guard_stormwind(Creature* pCreature)
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{
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return new guardAI_stormwind (pCreature);
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}
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/*******************************************************
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* AddSC
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*******************************************************/
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void AddSC_guards()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "guard_generic";
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newscript->GetAI = &GetAI_guard_generic;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "guard_orgrimmar";
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newscript->GetAI = &GetAI_guard_orgrimmar;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "guard_shattrath_aldor";
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newscript->GetAI = &GetAI_guard_shattrath_aldor;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "guard_shattrath_scryer";
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newscript->GetAI = &GetAI_guard_shattrath_scryer;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "guard_stormwind";
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newscript->GetAI = &GetAI_guard_stormwind;
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newscript->RegisterSelf();
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}
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