mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-20 15:01:38 -04:00
503 lines
16 KiB
C++
503 lines
16 KiB
C++
/*
|
|
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
|
|
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms of the GNU General Public License as published by the
|
|
* Free Software Foundation; either version 2 of the License, or (at your
|
|
* option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but WITHOUT
|
|
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
|
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/* ScriptData
|
|
SDName: Icecrown
|
|
SD%Complete: 100
|
|
SDComment: Quest support: 12807
|
|
SDCategory: Icecrown
|
|
EndScriptData */
|
|
|
|
/* ContentData
|
|
npc_arete
|
|
EndContentData */
|
|
|
|
#include "ScriptPCH.h"
|
|
|
|
/*######
|
|
## npc_arete
|
|
######*/
|
|
|
|
#define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale."
|
|
#define GOSSIP_ARETE_ITEM2 "<You nod slightly but do not complete the motion as the Lord-Commander narrows his eyes before he continues.>"
|
|
#define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?"
|
|
#define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?"
|
|
#define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?"
|
|
#define GOSSIP_ARETE_ITEM6 "Let's finish this!"
|
|
#define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander."
|
|
|
|
enum eArete
|
|
{
|
|
GOSSIP_TEXTID_ARETE1 = 13525,
|
|
GOSSIP_TEXTID_ARETE2 = 13526,
|
|
GOSSIP_TEXTID_ARETE3 = 13527,
|
|
GOSSIP_TEXTID_ARETE4 = 13528,
|
|
GOSSIP_TEXTID_ARETE5 = 13529,
|
|
GOSSIP_TEXTID_ARETE6 = 13530,
|
|
GOSSIP_TEXTID_ARETE7 = 13531,
|
|
|
|
QUEST_THE_STORY_THUS_FAR = 12807
|
|
};
|
|
|
|
class npc_arete : public CreatureScript
|
|
{
|
|
public:
|
|
npc_arete() : CreatureScript("npc_arete") { }
|
|
|
|
bool OnGossipHello(Player* player, Creature* creature)
|
|
{
|
|
if (creature->isQuestGiver())
|
|
player->PrepareQuestMenu(creature->GetGUID());
|
|
|
|
if (player->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
|
|
{
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
|
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, creature->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
|
{
|
|
player->PlayerTalkClass->ClearMenus();
|
|
switch (action)
|
|
{
|
|
case GOSSIP_ACTION_INFO_DEF+1:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
|
|
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+2:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
|
|
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+3:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
|
|
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+4:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
|
|
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+5:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
|
|
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+6:
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
|
|
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, creature->GetGUID());
|
|
break;
|
|
case GOSSIP_ACTION_INFO_DEF+7:
|
|
player->CLOSE_GOSSIP_MENU();
|
|
player->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_squire_david
|
|
######*/
|
|
|
|
enum eSquireDavid
|
|
{
|
|
QUEST_THE_ASPIRANT_S_CHALLENGE_H = 13680,
|
|
QUEST_THE_ASPIRANT_S_CHALLENGE_A = 13679,
|
|
|
|
NPC_ARGENT_VALIANT = 33448,
|
|
|
|
GOSSIP_TEXTID_SQUIRE = 14407
|
|
};
|
|
|
|
#define GOSSIP_SQUIRE_ITEM_1 "I am ready to fight!"
|
|
#define GOSSIP_SQUIRE_ITEM_2 "How do the Argent Crusader raiders fight?"
|
|
|
|
class npc_squire_david : public CreatureScript
|
|
{
|
|
public:
|
|
npc_squire_david() : CreatureScript("npc_squire_david") { }
|
|
|
|
bool OnGossipHello(Player* player, Creature* creature)
|
|
{
|
|
if (player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
|
|
player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
|
|
{
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
|
|
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
|
|
}
|
|
|
|
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, creature->GetGUID());
|
|
return true;
|
|
}
|
|
|
|
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
|
|
{
|
|
player->PlayerTalkClass->ClearMenus();
|
|
if (action == GOSSIP_ACTION_INFO_DEF+1)
|
|
{
|
|
player->CLOSE_GOSSIP_MENU();
|
|
creature->SummonCreature(NPC_ARGENT_VALIANT, 8575.451f, 952.472f, 547.554f, 0.38f);
|
|
}
|
|
return true;
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_argent_valiant
|
|
######*/
|
|
|
|
enum eArgentValiant
|
|
{
|
|
SPELL_CHARGE = 63010,
|
|
SPELL_SHIELD_BREAKER = 65147,
|
|
|
|
NPC_ARGENT_VALIANT_CREDIT = 24108
|
|
};
|
|
|
|
class npc_argent_valiant : public CreatureScript
|
|
{
|
|
public:
|
|
npc_argent_valiant() : CreatureScript("npc_argent_valiant") { }
|
|
|
|
struct npc_argent_valiantAI : public ScriptedAI
|
|
{
|
|
npc_argent_valiantAI(Creature* creature) : ScriptedAI(creature)
|
|
{
|
|
creature->GetMotionMaster()->MovePoint(0, 8599.258f, 963.951f, 547.553f);
|
|
creature->setFaction(35); //wrong faction in db?
|
|
}
|
|
|
|
uint32 uiChargeTimer;
|
|
uint32 uiShieldBreakerTimer;
|
|
|
|
void Reset()
|
|
{
|
|
uiChargeTimer = 7000;
|
|
uiShieldBreakerTimer = 10000;
|
|
}
|
|
|
|
void MovementInform(uint32 uiType, uint32 /*uiId*/)
|
|
{
|
|
if (uiType != POINT_MOTION_TYPE)
|
|
return;
|
|
|
|
me->setFaction(14);
|
|
}
|
|
|
|
void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
|
|
{
|
|
if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
uiDamage = 0;
|
|
CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT, 0);
|
|
me->setFaction(35);
|
|
me->DespawnOrUnsummon(5000);
|
|
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
|
|
EnterEvadeMode();
|
|
}
|
|
}
|
|
|
|
void UpdateAI(const uint32 uiDiff)
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (uiChargeTimer <= uiDiff)
|
|
{
|
|
DoCastVictim(SPELL_CHARGE);
|
|
uiChargeTimer = 7000;
|
|
} else uiChargeTimer -= uiDiff;
|
|
|
|
if (uiShieldBreakerTimer <= uiDiff)
|
|
{
|
|
DoCastVictim(SPELL_SHIELD_BREAKER);
|
|
uiShieldBreakerTimer = 10000;
|
|
} else uiShieldBreakerTimer -= uiDiff;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_argent_valiantAI(creature);
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_guardian_pavilion
|
|
######*/
|
|
|
|
enum eGuardianPavilion
|
|
{
|
|
SPELL_TRESPASSER_H = 63987,
|
|
AREA_SUNREAVER_PAVILION = 4676,
|
|
|
|
AREA_SILVER_COVENANT_PAVILION = 4677,
|
|
SPELL_TRESPASSER_A = 63986,
|
|
};
|
|
|
|
class npc_guardian_pavilion : public CreatureScript
|
|
{
|
|
public:
|
|
npc_guardian_pavilion() : CreatureScript("npc_guardian_pavilion") { }
|
|
|
|
struct npc_guardian_pavilionAI : public Scripted_NoMovementAI
|
|
{
|
|
npc_guardian_pavilionAI(Creature* creature) : Scripted_NoMovementAI(creature) {}
|
|
|
|
void MoveInLineOfSight(Unit* who)
|
|
{
|
|
if (me->GetAreaId() != AREA_SUNREAVER_PAVILION && me->GetAreaId() != AREA_SILVER_COVENANT_PAVILION)
|
|
return;
|
|
|
|
if (!who || who->GetTypeId() != TYPEID_PLAYER || !me->IsHostileTo(who) || !me->isInBackInMap(who, 5.0f))
|
|
return;
|
|
|
|
if (who->HasAura(SPELL_TRESPASSER_H) || who->HasAura(SPELL_TRESPASSER_A))
|
|
return;
|
|
|
|
if (who->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
|
|
who->CastSpell(who, SPELL_TRESPASSER_H, true);
|
|
else
|
|
who->CastSpell(who, SPELL_TRESPASSER_A, true);
|
|
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_guardian_pavilionAI(creature);
|
|
}
|
|
};
|
|
|
|
/*######
|
|
## npc_vereth_the_cunning
|
|
######*/
|
|
|
|
enum eVerethTheCunning
|
|
{
|
|
NPC_GEIST_RETURN_BUNNY_KC = 31049,
|
|
NPC_LITHE_STALKER = 30894,
|
|
SPELL_SUBDUED_LITHE_STALKER = 58151,
|
|
};
|
|
|
|
class npc_vereth_the_cunning : public CreatureScript
|
|
{
|
|
public:
|
|
npc_vereth_the_cunning() : CreatureScript("npc_vereth_the_cunning") { }
|
|
|
|
struct npc_vereth_the_cunningAI : public ScriptedAI
|
|
{
|
|
npc_vereth_the_cunningAI(Creature* creature) : ScriptedAI(creature) {}
|
|
|
|
void MoveInLineOfSight(Unit* who)
|
|
{
|
|
ScriptedAI::MoveInLineOfSight(who);
|
|
|
|
if (who->GetEntry() == NPC_LITHE_STALKER && me->IsWithinDistInMap(who, 10.0f))
|
|
{
|
|
if (Unit* owner = who->GetCharmer())
|
|
{
|
|
if (who->HasAura(SPELL_SUBDUED_LITHE_STALKER))
|
|
{
|
|
owner->ToPlayer()->KilledMonsterCredit(NPC_GEIST_RETURN_BUNNY_KC, 0);
|
|
who->ToCreature()->DisappearAndDie();
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_vereth_the_cunningAI(creature);
|
|
}
|
|
};
|
|
|
|
/*######
|
|
* npc_tournament_training_dummy
|
|
######*/
|
|
enum TournamentDummy
|
|
{
|
|
NPC_CHARGE_TARGET = 33272,
|
|
NPC_MELEE_TARGET = 33229,
|
|
NPC_RANGED_TARGET = 33243,
|
|
|
|
SPELL_CHARGE_CREDIT = 62658,
|
|
SPELL_MELEE_CREDIT = 62672,
|
|
SPELL_RANGED_CREDIT = 62673,
|
|
|
|
SPELL_PLAYER_THRUST = 62544,
|
|
SPELL_PLAYER_BREAK_SHIELD = 62626,
|
|
SPELL_PLAYER_CHARGE = 62874,
|
|
|
|
SPELL_RANGED_DEFEND = 62719,
|
|
SPELL_CHARGE_DEFEND = 64100,
|
|
SPELL_VULNERABLE = 62665,
|
|
|
|
SPELL_COUNTERATTACK = 62709,
|
|
|
|
EVENT_DUMMY_RECAST_DEFEND = 1,
|
|
EVENT_DUMMY_RESET = 2,
|
|
};
|
|
|
|
class npc_tournament_training_dummy : public CreatureScript
|
|
{
|
|
public:
|
|
npc_tournament_training_dummy(): CreatureScript("npc_tournament_training_dummy"){}
|
|
|
|
struct npc_tournament_training_dummyAI : Scripted_NoMovementAI
|
|
{
|
|
npc_tournament_training_dummyAI(Creature* creature) : Scripted_NoMovementAI(creature) {}
|
|
|
|
EventMap events;
|
|
bool isVulnerable;
|
|
|
|
void Reset()
|
|
{
|
|
me->SetControlled(true, UNIT_STATE_STUNNED);
|
|
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
|
|
isVulnerable = false;
|
|
|
|
// Cast Defend spells to max stack size
|
|
switch (me->GetEntry())
|
|
{
|
|
case NPC_CHARGE_TARGET:
|
|
DoCast(SPELL_CHARGE_DEFEND);
|
|
break;
|
|
case NPC_RANGED_TARGET:
|
|
me->CastCustomSpell(SPELL_RANGED_DEFEND, SPELLVALUE_AURA_STACK, 3, me);
|
|
break;
|
|
}
|
|
|
|
events.Reset();
|
|
events.ScheduleEvent(EVENT_DUMMY_RECAST_DEFEND, 5000);
|
|
}
|
|
|
|
void EnterEvadeMode()
|
|
{
|
|
if (!_EnterEvadeMode())
|
|
return;
|
|
|
|
Reset();
|
|
}
|
|
|
|
void DamageTaken(Unit* /*attacker*/, uint32& damage)
|
|
{
|
|
damage = 0;
|
|
events.RescheduleEvent(EVENT_DUMMY_RESET, 10000);
|
|
}
|
|
|
|
void SpellHit(Unit* caster, SpellInfo const* spell)
|
|
{
|
|
switch (me->GetEntry())
|
|
{
|
|
case NPC_CHARGE_TARGET:
|
|
if (spell->Id == SPELL_PLAYER_CHARGE)
|
|
if (isVulnerable)
|
|
DoCast(caster, SPELL_CHARGE_CREDIT, true);
|
|
break;
|
|
case NPC_MELEE_TARGET:
|
|
if (spell->Id == SPELL_PLAYER_THRUST)
|
|
{
|
|
DoCast(caster, SPELL_MELEE_CREDIT, true);
|
|
|
|
if (Unit* target = caster->GetVehicleBase())
|
|
DoCast(target, SPELL_COUNTERATTACK, true);
|
|
}
|
|
break;
|
|
case NPC_RANGED_TARGET:
|
|
if (spell->Id == SPELL_PLAYER_BREAK_SHIELD)
|
|
if (isVulnerable)
|
|
DoCast(caster, SPELL_RANGED_CREDIT, true);
|
|
break;
|
|
}
|
|
|
|
if (spell->Id == SPELL_PLAYER_BREAK_SHIELD)
|
|
if (!me->HasAura(SPELL_CHARGE_DEFEND) && !me->HasAura(SPELL_RANGED_DEFEND))
|
|
isVulnerable = true;
|
|
}
|
|
|
|
void UpdateAI(uint32 const diff)
|
|
{
|
|
events.Update(diff);
|
|
|
|
switch (events.ExecuteEvent())
|
|
{
|
|
case EVENT_DUMMY_RECAST_DEFEND:
|
|
switch (me->GetEntry())
|
|
{
|
|
case NPC_CHARGE_TARGET:
|
|
{
|
|
if (!me->HasAura(SPELL_CHARGE_DEFEND))
|
|
DoCast(SPELL_CHARGE_DEFEND);
|
|
break;
|
|
}
|
|
case NPC_RANGED_TARGET:
|
|
{
|
|
Aura* defend = me->GetAura(SPELL_RANGED_DEFEND);
|
|
if (!defend || defend->GetStackAmount() < 3 || defend->GetDuration() <= 8000)
|
|
DoCast(SPELL_RANGED_DEFEND);
|
|
break;
|
|
}
|
|
}
|
|
isVulnerable = false;
|
|
events.ScheduleEvent(EVENT_DUMMY_RECAST_DEFEND, 5000);
|
|
break;
|
|
case EVENT_DUMMY_RESET:
|
|
if (UpdateVictim())
|
|
{
|
|
EnterEvadeMode();
|
|
events.ScheduleEvent(EVENT_DUMMY_RESET, 10000);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (!me->HasUnitState(UNIT_STATE_STUNNED))
|
|
me->SetControlled(true, UNIT_STATE_STUNNED);
|
|
}
|
|
|
|
void MoveInLineOfSight(Unit* /*who*/){}
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const
|
|
{
|
|
return new npc_tournament_training_dummyAI(creature);
|
|
}
|
|
|
|
};
|
|
|
|
void AddSC_icecrown()
|
|
{
|
|
new npc_arete;
|
|
new npc_squire_david;
|
|
new npc_argent_valiant;
|
|
new npc_guardian_pavilion;
|
|
new npc_vereth_the_cunning;
|
|
new npc_tournament_training_dummy;
|
|
}
|