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TrinityCore/src/server/scripts/Northrend/icecrown.cpp
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/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Icecrown
SD%Complete: 100
SDComment: Quest support: 12807
SDCategory: Icecrown
EndScriptData */
/* ContentData
npc_arete
EndContentData */
#include "ScriptPCH.h"
/*######
## npc_arete
######*/
#define GOSSIP_ARETE_ITEM1 "Lord-Commander, I would hear your tale."
#define GOSSIP_ARETE_ITEM2 "<You nod slightly but do not complete the motion as the Lord-Commander narrows his eyes before he continues.>"
#define GOSSIP_ARETE_ITEM3 "I thought that they now called themselves the Scarlet Onslaught?"
#define GOSSIP_ARETE_ITEM4 "Where did the grand admiral go?"
#define GOSSIP_ARETE_ITEM5 "That's fine. When do I start?"
#define GOSSIP_ARETE_ITEM6 "Let's finish this!"
#define GOSSIP_ARETE_ITEM7 "That's quite a tale, Lord-Commander."
enum eArete
{
GOSSIP_TEXTID_ARETE1 = 13525,
GOSSIP_TEXTID_ARETE2 = 13526,
GOSSIP_TEXTID_ARETE3 = 13527,
GOSSIP_TEXTID_ARETE4 = 13528,
GOSSIP_TEXTID_ARETE5 = 13529,
GOSSIP_TEXTID_ARETE6 = 13530,
GOSSIP_TEXTID_ARETE7 = 13531,
QUEST_THE_STORY_THUS_FAR = 12807
};
class npc_arete : public CreatureScript
{
public:
npc_arete() : CreatureScript("npc_arete") { }
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_THE_STORY_THUS_FAR) == QUEST_STATUS_INCOMPLETE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE1, creature->GetGUID());
return true;
}
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
switch (action)
{
case GOSSIP_ACTION_INFO_DEF+1:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE2, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+2:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE3, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+3:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE4, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+4:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM5, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE5, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+5:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM6, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE6, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+6:
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ARETE_ITEM7, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 7);
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_ARETE7, creature->GetGUID());
break;
case GOSSIP_ACTION_INFO_DEF+7:
player->CLOSE_GOSSIP_MENU();
player->AreaExploredOrEventHappens(QUEST_THE_STORY_THUS_FAR);
break;
}
return true;
}
};
/*######
## npc_squire_david
######*/
enum eSquireDavid
{
QUEST_THE_ASPIRANT_S_CHALLENGE_H = 13680,
QUEST_THE_ASPIRANT_S_CHALLENGE_A = 13679,
NPC_ARGENT_VALIANT = 33448,
GOSSIP_TEXTID_SQUIRE = 14407
};
#define GOSSIP_SQUIRE_ITEM_1 "I am ready to fight!"
#define GOSSIP_SQUIRE_ITEM_2 "How do the Argent Crusader raiders fight?"
class npc_squire_david : public CreatureScript
{
public:
npc_squire_david() : CreatureScript("npc_squire_david") { }
bool OnGossipHello(Player* player, Creature* creature)
{
if (player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_H) == QUEST_STATUS_INCOMPLETE ||
player->GetQuestStatus(QUEST_THE_ASPIRANT_S_CHALLENGE_A) == QUEST_STATUS_INCOMPLETE)//We need more info about it.
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SQUIRE_ITEM_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
}
player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_SQUIRE, creature->GetGUID());
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*sender*/, uint32 action)
{
player->PlayerTalkClass->ClearMenus();
if (action == GOSSIP_ACTION_INFO_DEF+1)
{
player->CLOSE_GOSSIP_MENU();
creature->SummonCreature(NPC_ARGENT_VALIANT, 8575.451f, 952.472f, 547.554f, 0.38f);
}
return true;
}
};
/*######
## npc_argent_valiant
######*/
enum eArgentValiant
{
SPELL_CHARGE = 63010,
SPELL_SHIELD_BREAKER = 65147,
NPC_ARGENT_VALIANT_CREDIT = 24108
};
class npc_argent_valiant : public CreatureScript
{
public:
npc_argent_valiant() : CreatureScript("npc_argent_valiant") { }
struct npc_argent_valiantAI : public ScriptedAI
{
npc_argent_valiantAI(Creature* creature) : ScriptedAI(creature)
{
creature->GetMotionMaster()->MovePoint(0, 8599.258f, 963.951f, 547.553f);
creature->setFaction(35); //wrong faction in db?
}
uint32 uiChargeTimer;
uint32 uiShieldBreakerTimer;
void Reset()
{
uiChargeTimer = 7000;
uiShieldBreakerTimer = 10000;
}
void MovementInform(uint32 uiType, uint32 /*uiId*/)
{
if (uiType != POINT_MOTION_TYPE)
return;
me->setFaction(14);
}
void DamageTaken(Unit* pDoneBy, uint32& uiDamage)
{
if (uiDamage > me->GetHealth() && pDoneBy->GetTypeId() == TYPEID_PLAYER)
{
uiDamage = 0;
CAST_PLR(pDoneBy)->KilledMonsterCredit(NPC_ARGENT_VALIANT_CREDIT, 0);
me->setFaction(35);
me->DespawnOrUnsummon(5000);
me->SetHomePosition(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), me->GetOrientation());
EnterEvadeMode();
}
}
void UpdateAI(const uint32 uiDiff)
{
if (!UpdateVictim())
return;
if (uiChargeTimer <= uiDiff)
{
DoCastVictim(SPELL_CHARGE);
uiChargeTimer = 7000;
} else uiChargeTimer -= uiDiff;
if (uiShieldBreakerTimer <= uiDiff)
{
DoCastVictim(SPELL_SHIELD_BREAKER);
uiShieldBreakerTimer = 10000;
} else uiShieldBreakerTimer -= uiDiff;
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_argent_valiantAI(creature);
}
};
/*######
## npc_guardian_pavilion
######*/
enum eGuardianPavilion
{
SPELL_TRESPASSER_H = 63987,
AREA_SUNREAVER_PAVILION = 4676,
AREA_SILVER_COVENANT_PAVILION = 4677,
SPELL_TRESPASSER_A = 63986,
};
class npc_guardian_pavilion : public CreatureScript
{
public:
npc_guardian_pavilion() : CreatureScript("npc_guardian_pavilion") { }
struct npc_guardian_pavilionAI : public Scripted_NoMovementAI
{
npc_guardian_pavilionAI(Creature* creature) : Scripted_NoMovementAI(creature) {}
void MoveInLineOfSight(Unit* who)
{
if (me->GetAreaId() != AREA_SUNREAVER_PAVILION && me->GetAreaId() != AREA_SILVER_COVENANT_PAVILION)
return;
if (!who || who->GetTypeId() != TYPEID_PLAYER || !me->IsHostileTo(who) || !me->isInBackInMap(who, 5.0f))
return;
if (who->HasAura(SPELL_TRESPASSER_H) || who->HasAura(SPELL_TRESPASSER_A))
return;
if (who->ToPlayer()->GetTeamId() == TEAM_ALLIANCE)
who->CastSpell(who, SPELL_TRESPASSER_H, true);
else
who->CastSpell(who, SPELL_TRESPASSER_A, true);
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_guardian_pavilionAI(creature);
}
};
/*######
## npc_vereth_the_cunning
######*/
enum eVerethTheCunning
{
NPC_GEIST_RETURN_BUNNY_KC = 31049,
NPC_LITHE_STALKER = 30894,
SPELL_SUBDUED_LITHE_STALKER = 58151,
};
class npc_vereth_the_cunning : public CreatureScript
{
public:
npc_vereth_the_cunning() : CreatureScript("npc_vereth_the_cunning") { }
struct npc_vereth_the_cunningAI : public ScriptedAI
{
npc_vereth_the_cunningAI(Creature* creature) : ScriptedAI(creature) {}
void MoveInLineOfSight(Unit* who)
{
ScriptedAI::MoveInLineOfSight(who);
if (who->GetEntry() == NPC_LITHE_STALKER && me->IsWithinDistInMap(who, 10.0f))
{
if (Unit* owner = who->GetCharmer())
{
if (who->HasAura(SPELL_SUBDUED_LITHE_STALKER))
{
owner->ToPlayer()->KilledMonsterCredit(NPC_GEIST_RETURN_BUNNY_KC, 0);
who->ToCreature()->DisappearAndDie();
}
}
}
}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_vereth_the_cunningAI(creature);
}
};
/*######
* npc_tournament_training_dummy
######*/
enum TournamentDummy
{
NPC_CHARGE_TARGET = 33272,
NPC_MELEE_TARGET = 33229,
NPC_RANGED_TARGET = 33243,
SPELL_CHARGE_CREDIT = 62658,
SPELL_MELEE_CREDIT = 62672,
SPELL_RANGED_CREDIT = 62673,
SPELL_PLAYER_THRUST = 62544,
SPELL_PLAYER_BREAK_SHIELD = 62626,
SPELL_PLAYER_CHARGE = 62874,
SPELL_RANGED_DEFEND = 62719,
SPELL_CHARGE_DEFEND = 64100,
SPELL_VULNERABLE = 62665,
SPELL_COUNTERATTACK = 62709,
EVENT_DUMMY_RECAST_DEFEND = 1,
EVENT_DUMMY_RESET = 2,
};
class npc_tournament_training_dummy : public CreatureScript
{
public:
npc_tournament_training_dummy(): CreatureScript("npc_tournament_training_dummy"){}
struct npc_tournament_training_dummyAI : Scripted_NoMovementAI
{
npc_tournament_training_dummyAI(Creature* creature) : Scripted_NoMovementAI(creature) {}
EventMap events;
bool isVulnerable;
void Reset()
{
me->SetControlled(true, UNIT_STATE_STUNNED);
me->ApplySpellImmune(0, IMMUNITY_EFFECT, SPELL_EFFECT_KNOCK_BACK, true);
isVulnerable = false;
// Cast Defend spells to max stack size
switch (me->GetEntry())
{
case NPC_CHARGE_TARGET:
DoCast(SPELL_CHARGE_DEFEND);
break;
case NPC_RANGED_TARGET:
me->CastCustomSpell(SPELL_RANGED_DEFEND, SPELLVALUE_AURA_STACK, 3, me);
break;
}
events.Reset();
events.ScheduleEvent(EVENT_DUMMY_RECAST_DEFEND, 5000);
}
void EnterEvadeMode()
{
if (!_EnterEvadeMode())
return;
Reset();
}
void DamageTaken(Unit* /*attacker*/, uint32& damage)
{
damage = 0;
events.RescheduleEvent(EVENT_DUMMY_RESET, 10000);
}
void SpellHit(Unit* caster, SpellInfo const* spell)
{
switch (me->GetEntry())
{
case NPC_CHARGE_TARGET:
if (spell->Id == SPELL_PLAYER_CHARGE)
if (isVulnerable)
DoCast(caster, SPELL_CHARGE_CREDIT, true);
break;
case NPC_MELEE_TARGET:
if (spell->Id == SPELL_PLAYER_THRUST)
{
DoCast(caster, SPELL_MELEE_CREDIT, true);
if (Unit* target = caster->GetVehicleBase())
DoCast(target, SPELL_COUNTERATTACK, true);
}
break;
case NPC_RANGED_TARGET:
if (spell->Id == SPELL_PLAYER_BREAK_SHIELD)
if (isVulnerable)
DoCast(caster, SPELL_RANGED_CREDIT, true);
break;
}
if (spell->Id == SPELL_PLAYER_BREAK_SHIELD)
if (!me->HasAura(SPELL_CHARGE_DEFEND) && !me->HasAura(SPELL_RANGED_DEFEND))
isVulnerable = true;
}
void UpdateAI(uint32 const diff)
{
events.Update(diff);
switch (events.ExecuteEvent())
{
case EVENT_DUMMY_RECAST_DEFEND:
switch (me->GetEntry())
{
case NPC_CHARGE_TARGET:
{
if (!me->HasAura(SPELL_CHARGE_DEFEND))
DoCast(SPELL_CHARGE_DEFEND);
break;
}
case NPC_RANGED_TARGET:
{
Aura* defend = me->GetAura(SPELL_RANGED_DEFEND);
if (!defend || defend->GetStackAmount() < 3 || defend->GetDuration() <= 8000)
DoCast(SPELL_RANGED_DEFEND);
break;
}
}
isVulnerable = false;
events.ScheduleEvent(EVENT_DUMMY_RECAST_DEFEND, 5000);
break;
case EVENT_DUMMY_RESET:
if (UpdateVictim())
{
EnterEvadeMode();
events.ScheduleEvent(EVENT_DUMMY_RESET, 10000);
}
break;
}
if (!UpdateVictim())
return;
if (!me->HasUnitState(UNIT_STATE_STUNNED))
me->SetControlled(true, UNIT_STATE_STUNNED);
}
void MoveInLineOfSight(Unit* /*who*/){}
};
CreatureAI* GetAI(Creature* creature) const
{
return new npc_tournament_training_dummyAI(creature);
}
};
void AddSC_icecrown()
{
new npc_arete;
new npc_squire_david;
new npc_argent_valiant;
new npc_guardian_pavilion;
new npc_vereth_the_cunning;
new npc_tournament_training_dummy;
}