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TrinityCore/src/server/scripts/Spells/spell_dk.cpp

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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_DEATHKNIGHT and SPELLFAMILY_GENERIC spells used by deathknight players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_dk_".
*/
#include "ScriptMgr.h"
#include "Containers.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "SpellAuraEffects.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
#include "SpellScript.h"
enum DeathKnightSpells
{
SPELL_DK_ARMY_FLESH_BEAST_TRANSFORM = 127533,
SPELL_DK_ARMY_GEIST_TRANSFORM = 127534,
SPELL_DK_ARMY_NORTHREND_SKELETON_TRANSFORM = 127528,
SPELL_DK_ARMY_SKELETON_TRANSFORM = 127527,
SPELL_DK_ARMY_SPIKED_GHOUL_TRANSFORM = 127525,
SPELL_DK_ARMY_SUPER_ZOMBIE_TRANSFORM = 127526,
SPELL_DK_BLOOD = 137008,
SPELL_DK_BLOOD_PLAGUE = 55078,
SPELL_DK_BLOOD_SHIELD_ABSORB = 77535,
SPELL_DK_BLOOD_SHIELD_MASTERY = 77513,
SPELL_DK_CORPSE_EXPLOSION_TRIGGERED = 43999,
SPELL_DK_DEATH_AND_DECAY_DAMAGE = 52212,
SPELL_DK_DEATH_COIL_DAMAGE = 47632,
SPELL_DK_DEATH_GRIP_DUMMY = 243912,
SPELL_DK_DEATH_GRIP_JUMP = 49575,
SPELL_DK_DEATH_GRIP_TAUNT = 51399,
SPELL_DK_DEATH_STRIKE_HEAL = 45470,
SPELL_DK_DEATH_STRIKE_OFFHAND = 66188,
SPELL_DK_FESTERING_WOUND = 194310,
SPELL_DK_FROST = 137006,
SPELL_DK_GLYPH_OF_FOUL_MENAGERIE = 58642,
SPELL_DK_GLYPH_OF_THE_GEIST = 58640,
SPELL_DK_GLYPH_OF_THE_SKELETON = 146652,
SPELL_DK_MARK_OF_BLOOD_HEAL = 206945,
SPELL_DK_NECROSIS_EFFECT = 216974,
SPELL_DK_RAISE_DEAD_SUMMON = 52150,
SPELL_DK_RECENTLY_USED_DEATH_STRIKE = 180612,
SPELL_DK_RUNIC_POWER_ENERGIZE = 49088,
SPELL_DK_RUNIC_RETURN = 61258,
SPELL_DK_SLUDGE_BELCHER = 207313,
SPELL_DK_SLUDGE_BELCHER_SUMMON = 212027,
SPELL_DK_TIGHTENING_GRASP = 206970,
SPELL_DK_TIGHTENING_GRASP_SLOW = 143375,
SPELL_DK_UNHOLY = 137007,
SPELL_DK_UNHOLY_VIGOR = 196263,
SPELL_DK_VOLATILE_SHIELDING = 207188,
SPELL_DK_VOLATILE_SHIELDING_DAMAGE = 207194
};
enum Misc
{
NPC_DK_DANCING_RUNE_WEAPON = 27893
};
// 70656 - Advantage (T10 4P Melee Bonus)
class spell_dk_advantage_t10_4p : public SpellScriptLoader
{
public:
spell_dk_advantage_t10_4p() : SpellScriptLoader("spell_dk_advantage_t10_4p") { }
class spell_dk_advantage_t10_4p_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_advantage_t10_4p_AuraScript);
bool CheckProc(ProcEventInfo& eventInfo)
{
if (Unit* caster = eventInfo.GetActor())
{
Player* player = caster->ToPlayer();
if (!player || caster->getClass() != CLASS_DEATH_KNIGHT)
return false;
for (uint8 i = 0; i < player->GetMaxPower(POWER_RUNES); ++i)
if (player->GetRuneCooldown(i) == 0)
return false;
return true;
}
return false;
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_dk_advantage_t10_4p_AuraScript::CheckProc);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_advantage_t10_4p_AuraScript();
}
};
// 48707 - Anti-Magic Shell
class spell_dk_anti_magic_shell : public SpellScriptLoader
{
public:
spell_dk_anti_magic_shell() : SpellScriptLoader("spell_dk_anti_magic_shell") { }
class spell_dk_anti_magic_shell_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_anti_magic_shell_AuraScript);
public:
spell_dk_anti_magic_shell_AuraScript()
{
absorbPct = 0;
maxHealth = 0;
absorbedAmount = 0;
}
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_RUNIC_POWER_ENERGIZE, SPELL_DK_VOLATILE_SHIELDING });
}
bool Load() override
{
absorbPct = GetSpellInfo()->GetEffect(EFFECT_1)->CalcValue(GetCaster());
maxHealth = GetCaster()->GetMaxHealth();
absorbedAmount = 0;
return true;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
amount = CalculatePct(maxHealth, absorbPct);
}
void Trigger(AuraEffect* aurEff, DamageInfo& /*dmgInfo*/, uint32& absorbAmount)
{
absorbedAmount += absorbAmount;
if (!GetTarget()->HasAura(SPELL_DK_VOLATILE_SHIELDING))
{
int32 bp = 2 * absorbAmount * 100 / maxHealth;
GetTarget()->CastCustomSpell(SPELL_DK_RUNIC_POWER_ENERGIZE, SPELLVALUE_BASE_POINT0, bp, GetTarget(), true, nullptr, aurEff);
}
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (AuraEffect const* volatileShielding = GetTarget()->GetAuraEffect(SPELL_DK_VOLATILE_SHIELDING, EFFECT_1))
{
int32 damage = CalculatePct(absorbedAmount, volatileShielding->GetAmount());
GetTarget()->CastCustomSpell(SPELL_DK_VOLATILE_SHIELDING_DAMAGE, SPELLVALUE_BASE_POINT0, damage, nullptr, TRIGGERED_FULL_MASK, nullptr, volatileShielding);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_AuraScript::Trigger, EFFECT_0);
AfterEffectRemove += AuraEffectRemoveFn(spell_dk_anti_magic_shell_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB, AURA_EFFECT_HANDLE_REAL);
}
private:
int32 absorbPct;
int32 maxHealth;
uint32 absorbedAmount;
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_anti_magic_shell_AuraScript();
}
};
static uint32 const ArmyTransforms[]
{
SPELL_DK_ARMY_FLESH_BEAST_TRANSFORM,
SPELL_DK_ARMY_GEIST_TRANSFORM,
SPELL_DK_ARMY_NORTHREND_SKELETON_TRANSFORM,
SPELL_DK_ARMY_SKELETON_TRANSFORM,
SPELL_DK_ARMY_SPIKED_GHOUL_TRANSFORM,
SPELL_DK_ARMY_SUPER_ZOMBIE_TRANSFORM
};
// 127517 - Army Transform
/// 6.x, does this belong here or in spell_generic? where do we cast this? sniffs say this is only cast when caster has glyph of foul menagerie.
class spell_dk_army_transform : public SpellScriptLoader
{
public:
spell_dk_army_transform() : SpellScriptLoader("spell_dk_army_transform") { }
class spell_dk_army_transform_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_army_transform_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_GLYPH_OF_FOUL_MENAGERIE });
}
bool Load() override
{
return GetCaster()->IsGuardian();
}
SpellCastResult CheckCast()
{
if (Unit* owner = GetCaster()->GetOwner())
if (owner->HasAura(SPELL_DK_GLYPH_OF_FOUL_MENAGERIE))
return SPELL_CAST_OK;
return SPELL_FAILED_SPELL_UNAVAILABLE;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetCaster(), Trinity::Containers::SelectRandomContainerElement(ArmyTransforms), true);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_army_transform_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_dk_army_transform_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_army_transform_SpellScript();
}
};
// 50842 - Blood Boil
class spell_dk_blood_boil : public SpellScriptLoader
{
public:
spell_dk_blood_boil() : SpellScriptLoader("spell_dk_blood_boil") { }
class spell_dk_blood_boil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_blood_boil_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_BLOOD_PLAGUE });
}
void HandleEffect()
{
GetCaster()->CastSpell(GetHitUnit(), SPELL_DK_BLOOD_PLAGUE, true);
}
void Register() override
{
OnHit += SpellHitFn(spell_dk_blood_boil_SpellScript::HandleEffect);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_blood_boil_SpellScript();
}
};
// 49028 - Dancing Rune Weapon
/// 7.1.5
class spell_dk_dancing_rune_weapon : public SpellScriptLoader
{
public:
spell_dk_dancing_rune_weapon() : SpellScriptLoader("spell_dk_dancing_rune_weapon") { }
class spell_dk_dancing_rune_weapon_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_dancing_rune_weapon_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
if (!sObjectMgr->GetCreatureTemplate(NPC_DK_DANCING_RUNE_WEAPON))
return false;
return true;
}
// This is a port of the old switch hack in Unit.cpp, it's not correct
void HandleProc(AuraEffect* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = GetCaster();
if (!caster)
return;
Unit* drw = nullptr;
for (Unit* controlled : caster->m_Controlled)
{
if (controlled->GetEntry() == NPC_DK_DANCING_RUNE_WEAPON)
{
drw = controlled;
break;
}
}
if (!drw || !drw->GetVictim())
return;
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo)
return;
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
return;
int32 amount = static_cast<int32>(damageInfo->GetDamage()) / 2;
SpellNonMeleeDamage log(drw, drw->GetVictim(), spellInfo, { spellInfo->GetSpellXSpellVisualId(drw), 0 }, spellInfo->GetSchoolMask());
log.damage = amount;
drw->DealDamage(drw->GetVictim(), amount, nullptr, SPELL_DIRECT_DAMAGE, spellInfo->GetSchoolMask(), spellInfo, true);
drw->SendSpellNonMeleeDamageLog(&log);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_dk_dancing_rune_weapon_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_dancing_rune_weapon_AuraScript();
}
};
// 43265 - Death and Decay
class spell_dk_death_and_decay : public SpellScriptLoader
{
public:
spell_dk_death_and_decay() : SpellScriptLoader("spell_dk_death_and_decay") { }
class spell_dk_death_and_decay_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_and_decay_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_TIGHTENING_GRASP, SPELL_DK_TIGHTENING_GRASP_SLOW });
}
void HandleDummy()
{
if (GetCaster()->HasAura(SPELL_DK_TIGHTENING_GRASP))
if (WorldLocation const* pos = GetExplTargetDest())
GetCaster()->CastSpell(pos->GetPositionX(), pos->GetPositionY(), pos->GetPositionZ(), SPELL_DK_TIGHTENING_GRASP_SLOW, true);
}
void Register() override
{
OnCast += SpellCastFn(spell_dk_death_and_decay_SpellScript::HandleDummy);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_and_decay_SpellScript();
}
class spell_dk_death_and_decay_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_death_and_decay_AuraScript);
void HandleDummyTick(AuraEffect const* aurEff)
{
if (Unit* caster = GetCaster())
caster->CastSpell(GetTarget(), SPELL_DK_DEATH_AND_DECAY_DAMAGE, true, nullptr, aurEff);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_and_decay_AuraScript::HandleDummyTick, EFFECT_2, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_death_and_decay_AuraScript();
}
};
// 47541 - Death Coil
class spell_dk_death_coil : public SpellScriptLoader
{
public:
spell_dk_death_coil() : SpellScriptLoader("spell_dk_death_coil") { }
class spell_dk_death_coil_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_coil_SpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo({ SPELL_DK_DEATH_COIL_DAMAGE, SPELL_DK_UNHOLY, SPELL_DK_UNHOLY_VIGOR });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
caster->CastSpell(GetHitUnit(), SPELL_DK_DEATH_COIL_DAMAGE, true);
if (AuraEffect const* unholyAura = caster->GetAuraEffect(SPELL_DK_UNHOLY, EFFECT_6)) // can be any effect, just here to send SPELL_FAILED_DONT_REPORT on failure
caster->CastSpell(caster, SPELL_DK_UNHOLY_VIGOR, true, nullptr, unholyAura);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_coil_SpellScript();
}
};
// 52751 - Death Gate
class spell_dk_death_gate : public SpellScriptLoader
{
public:
spell_dk_death_gate() : SpellScriptLoader("spell_dk_death_gate") { }
class spell_dk_death_gate_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_gate_SpellScript);
SpellCastResult CheckClass()
{
if (GetCaster()->getClass() != CLASS_DEATH_KNIGHT)
{
SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT);
return SPELL_FAILED_CUSTOM_ERROR;
}
return SPELL_CAST_OK;
}
void HandleScript(SpellEffIndex effIndex)
{
PreventHitDefaultEffect(effIndex);
if (Unit* target = GetHitUnit())
target->CastSpell(target, GetEffectValue(), false);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_gate_SpellScript::CheckClass);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_gate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_gate_SpellScript();
}
};
// 49576 - Death Grip Initial
class spell_dk_death_grip_initial : public SpellScriptLoader
{
public:
spell_dk_death_grip_initial() : SpellScriptLoader("spell_dk_death_grip_initial") { }
class spell_dk_death_grip_initial_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_grip_initial_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_DK_DEATH_GRIP_DUMMY,
SPELL_DK_DEATH_GRIP_JUMP,
SPELL_DK_BLOOD,
SPELL_DK_DEATH_GRIP_TAUNT
});
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
// Death Grip should not be castable while jumping/falling
if (caster->HasUnitState(UNIT_STATE_JUMPING) || caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING))
return SPELL_FAILED_MOVING;
return SPELL_CAST_OK;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetHitUnit(), SPELL_DK_DEATH_GRIP_DUMMY, true);
GetHitUnit()->CastSpell(GetCaster(), SPELL_DK_DEATH_GRIP_JUMP, true);
if (GetCaster()->HasAura(SPELL_DK_BLOOD))
GetCaster()->CastSpell(GetHitUnit(), SPELL_DK_DEATH_GRIP_TAUNT, true);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_death_grip_initial_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_initial_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_grip_initial_SpellScript();
}
};
// 48743 - Death Pact
class spell_dk_death_pact : public SpellScriptLoader
{
public:
spell_dk_death_pact() : SpellScriptLoader("spell_dk_death_pact") { }
class spell_dk_death_pact_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_death_pact_AuraScript);
void HandleCalcAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
amount = int32(caster->CountPctFromMaxHealth(amount));
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_death_pact_AuraScript::HandleCalcAmount, EFFECT_1, SPELL_AURA_SCHOOL_HEAL_ABSORB);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_death_pact_AuraScript();
}
};
// 49998 - Death Strike
class spell_dk_death_strike : public SpellScriptLoader
{
public:
spell_dk_death_strike() : SpellScriptLoader("spell_dk_death_strike") { }
class spell_dk_death_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_death_strike_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_DK_DEATH_STRIKE_HEAL,
SPELL_DK_BLOOD_SHIELD_MASTERY,
SPELL_DK_BLOOD_SHIELD_ABSORB,
SPELL_DK_RECENTLY_USED_DEATH_STRIKE,
SPELL_DK_FROST,
SPELL_DK_DEATH_STRIKE_OFFHAND
});
}
void HandleHeal(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
//TODO: heal = std::min(10% health, 20% of all damage taken in last 5 seconds)
int32 heal = CalculatePct(caster->GetMaxHealth(), GetSpellInfo()->GetEffect(EFFECT_4)->CalcValue());
caster->CastCustomSpell(SPELL_DK_DEATH_STRIKE_HEAL, SPELLVALUE_BASE_POINT0, heal, caster, true);
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_BLOOD_SHIELD_MASTERY, EFFECT_0))
caster->CastCustomSpell(SPELL_DK_BLOOD_SHIELD_ABSORB, SPELLVALUE_BASE_POINT0, CalculatePct(heal, aurEff->GetAmount()), caster);
if (caster->HasAura(SPELL_DK_FROST))
caster->CastSpell(GetHitUnit(), SPELL_DK_DEATH_STRIKE_OFFHAND, true);
}
void TriggerRecentlyUsedDeathStrike()
{
GetCaster()->CastSpell(GetCaster(), SPELL_DK_RECENTLY_USED_DEATH_STRIKE, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike_SpellScript::HandleHeal, EFFECT_1, SPELL_EFFECT_WEAPON_PERCENT_DAMAGE);
AfterCast += SpellCastFn(spell_dk_death_strike_SpellScript::TriggerRecentlyUsedDeathStrike);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_death_strike_SpellScript();
}
};
// 85948 - Festering Strike
class spell_dk_festering_strike : public SpellScriptLoader
{
public:
spell_dk_festering_strike() : SpellScriptLoader("spell_dk_festering_strike") { }
class spell_dk_festering_strike_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_festering_strike_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_FESTERING_WOUND });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastCustomSpell(SPELL_DK_FESTERING_WOUND, SPELLVALUE_AURA_STACK, GetEffectValue(), GetHitUnit(), TRIGGERED_FULL_MASK);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_festering_strike_SpellScript::HandleScriptEffect, EFFECT_2, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_festering_strike_SpellScript();
}
};
// 47496 - Explode, Ghoul spell for Corpse Explosion
class spell_dk_ghoul_explode : public SpellScriptLoader
{
public:
spell_dk_ghoul_explode() : SpellScriptLoader("spell_dk_ghoul_explode") { }
class spell_dk_ghoul_explode_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_ghoul_explode_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_CORPSE_EXPLOSION_TRIGGERED });
}
void HandleDamage(SpellEffIndex /*effIndex*/)
{
SetHitDamage(GetCaster()->CountPctFromMaxHealth(GetEffectInfo(EFFECT_2)->CalcValue(GetCaster())));
}
void Suicide(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
{
// Corpse Explosion (Suicide)
unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
OnEffectHitTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::Suicide, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_ghoul_explode_SpellScript();
}
};
// 206940 - Mark of Blood
class spell_dk_mark_of_blood : public SpellScriptLoader
{
public:
spell_dk_mark_of_blood() : SpellScriptLoader("spell_dk_mark_of_blood") { }
class spell_dk_mark_of_blood_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_mark_of_blood_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_MARK_OF_BLOOD_HEAL });
}
void HandleProc(AuraEffect* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (Unit* caster = GetCaster())
caster->CastSpell(eventInfo.GetProcTarget(), SPELL_DK_MARK_OF_BLOOD_HEAL, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_dk_mark_of_blood_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_mark_of_blood_AuraScript();
}
};
// 207346 - Necrosis
class spell_dk_necrosis : public SpellScriptLoader
{
public:
spell_dk_necrosis() : SpellScriptLoader("spell_dk_necrosis") { }
class spell_dk_necrosis_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_necrosis_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_NECROSIS_EFFECT });
}
void HandleProc(AuraEffect* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_DK_NECROSIS_EFFECT, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_dk_necrosis_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_necrosis_AuraScript();
}
};
// 121916 - Glyph of the Geist (Unholy)
/// 6.x, does this belong here or in spell_generic? apply this in creature_template_addon? sniffs say this is always cast on raise dead.
class spell_dk_pet_geist_transform : public SpellScriptLoader
{
public:
spell_dk_pet_geist_transform() : SpellScriptLoader("spell_dk_pet_geist_transform") { }
class spell_dk_pet_geist_transform_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_pet_geist_transform_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_GLYPH_OF_THE_GEIST });
}
bool Load() override
{
return GetCaster()->IsPet();
}
SpellCastResult CheckCast()
{
if (Unit* owner = GetCaster()->GetOwner())
if (owner->HasAura(SPELL_DK_GLYPH_OF_THE_GEIST))
return SPELL_CAST_OK;
return SPELL_FAILED_SPELL_UNAVAILABLE;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_pet_geist_transform_SpellScript::CheckCast);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_pet_geist_transform_SpellScript();
}
};
// 147157 Glyph of the Skeleton (Unholy)
/// 6.x, does this belong here or in spell_generic? apply this in creature_template_addon? sniffs say this is always cast on raise dead.
class spell_dk_pet_skeleton_transform : public SpellScriptLoader
{
public:
spell_dk_pet_skeleton_transform() : SpellScriptLoader("spell_dk_pet_skeleton_transform") { }
class spell_dk_pet_skeleton_transform_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_pet_skeleton_transform_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_GLYPH_OF_THE_SKELETON });
}
SpellCastResult CheckCast()
{
if (Unit* owner = GetCaster()->GetOwner())
if (owner->HasAura(SPELL_DK_GLYPH_OF_THE_SKELETON))
return SPELL_CAST_OK;
return SPELL_FAILED_SPELL_UNAVAILABLE;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_dk_pet_skeleton_transform_SpellScript::CheckCast);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_pet_skeleton_transform_SpellScript();
}
};
// 61257 - Runic Power Back on Snare/Root
/// 7.1.5
class spell_dk_pvp_4p_bonus : public SpellScriptLoader
{
public:
spell_dk_pvp_4p_bonus() : SpellScriptLoader("spell_dk_pvp_4p_bonus") { }
class spell_dk_pvp_4p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_pvp_4p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_RUNIC_RETURN });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo)
return false;
return (spellInfo->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_SNARE))) != 0;
}
void HandleProc(AuraEffect* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetActionTarget()->CastSpell(nullptr, SPELL_DK_RUNIC_RETURN, true);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_dk_pvp_4p_bonus_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_dk_pvp_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_pvp_4p_bonus_AuraScript();
}
};
// 46584 - Raise Dead
class spell_dk_raise_dead : public SpellScriptLoader
{
public:
spell_dk_raise_dead() : SpellScriptLoader("spell_dk_raise_dead") { }
class spell_dk_raise_dead_SpellScript : public SpellScript
{
PrepareSpellScript(spell_dk_raise_dead_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_DK_RAISE_DEAD_SUMMON, SPELL_DK_SLUDGE_BELCHER, SPELL_DK_SLUDGE_BELCHER_SUMMON });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
uint32 spellId = SPELL_DK_RAISE_DEAD_SUMMON;
if (GetCaster()->HasAura(SPELL_DK_SLUDGE_BELCHER))
spellId = SPELL_DK_SLUDGE_BELCHER_SUMMON;
GetCaster()->CastSpell(nullptr, spellId, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_dk_raise_dead_SpellScript();
}
};
// 55233 - Vampiric Blood
class spell_dk_vampiric_blood : public SpellScriptLoader
{
public:
spell_dk_vampiric_blood() : SpellScriptLoader("spell_dk_vampiric_blood") { }
class spell_dk_vampiric_blood_AuraScript : public AuraScript
{
PrepareAuraScript(spell_dk_vampiric_blood_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
amount = GetUnitOwner()->CountPctFromMaxHealth(amount);
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_vampiric_blood_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_HEALTH_2);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_dk_vampiric_blood_AuraScript();
}
};
void AddSC_deathknight_spell_scripts()
{
new spell_dk_advantage_t10_4p();
new spell_dk_anti_magic_shell();
new spell_dk_army_transform();
new spell_dk_blood_boil();
new spell_dk_dancing_rune_weapon();
new spell_dk_death_and_decay();
new spell_dk_death_coil();
new spell_dk_death_gate();
new spell_dk_death_grip_initial();
new spell_dk_death_pact();
new spell_dk_death_strike();
new spell_dk_festering_strike();
new spell_dk_ghoul_explode();
new spell_dk_mark_of_blood();
new spell_dk_necrosis();
new spell_dk_pet_geist_transform();
new spell_dk_pet_skeleton_transform();
new spell_dk_pvp_4p_bonus();
new spell_dk_raise_dead();
new spell_dk_vampiric_blood();
}