Files
TrinityCore/src/server
jackpoz 841f0452a4 Core/MMaps: Revert PATHFIND_INCOMPLETE handling change in ChaseMovementGenerator in 386b5a6fd9 since the current hp reset code in Creature::Update() will reset the hp of bosses as soon as CanNotReachTarget() is true. In case of boss mechanics like Abub'Rekhan at Naxx where the boss throws the player in the air, a PATHFIND_INCOMPLETE path is returned.
The code in Creature::Update() should be modified to wait a few seconds before resetting the hp. PATHFIND_NOPATH / PATHFIND_INCOMPLETE don't really mean that the Creature can't attack the player anyway either.

(cherry picked from commit d910ffd779)
2021-12-02 00:39:28 +01:00
..
2020-01-02 06:44:10 +01:00