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https://github.com/araxiaonline/TrinityCore.git
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f3e86d3e68
Happy new year Conflicts: src/server/bnetserver/Authentication/AuthCodes.h src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp src/server/bnetserver/Authentication/BattlenetPacketCrypt.h src/server/bnetserver/Packets/AchievementPackets.h src/server/bnetserver/Packets/AuthenticationPackets.cpp src/server/bnetserver/Packets/AuthenticationPackets.h src/server/bnetserver/Packets/BitStream.cpp src/server/bnetserver/Packets/BitStream.h src/server/bnetserver/Packets/CachePackets.cpp src/server/bnetserver/Packets/CachePackets.h src/server/bnetserver/Packets/ChatPackets.h src/server/bnetserver/Packets/ConnectionPackets.cpp src/server/bnetserver/Packets/ConnectionPackets.h src/server/bnetserver/Packets/FriendsPackets.cpp src/server/bnetserver/Packets/FriendsPackets.h src/server/bnetserver/Packets/PacketManager.cpp src/server/bnetserver/Packets/PacketManager.h src/server/bnetserver/Packets/Packets.h src/server/bnetserver/Packets/PacketsBase.cpp src/server/bnetserver/Packets/PacketsBase.h src/server/bnetserver/Packets/PresencePackets.cpp src/server/bnetserver/Packets/PresencePackets.h src/server/bnetserver/Packets/ProfilePackets.h src/server/bnetserver/Packets/SupportPackets.h src/server/bnetserver/Packets/WoWRealmPackets.cpp src/server/bnetserver/Packets/WoWRealmPackets.h src/server/bnetserver/Realms/RealmList.cpp src/server/bnetserver/Realms/WorldListener.cpp src/server/bnetserver/Realms/WorldListener.h src/server/bnetserver/Server/ComponentManager.cpp src/server/bnetserver/Server/ComponentManager.h src/server/bnetserver/Server/ModuleManager.cpp src/server/bnetserver/Server/ModuleManager.h src/server/bnetserver/Server/Session.cpp src/server/bnetserver/Server/Session.h src/server/bnetserver/Server/SessionManager.cpp src/server/bnetserver/Server/SessionManager.h src/server/game/Accounts/BattlenetAccountMgr.cpp src/server/game/Accounts/BattlenetAccountMgr.h src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp src/server/game/Battlegrounds/Zones/BattlegroundBFG.h src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp src/server/game/Battlegrounds/Zones/BattlegroundTP.h src/server/game/Entities/AreaTrigger/AreaTrigger.cpp src/server/game/Entities/AreaTrigger/AreaTrigger.h src/server/game/Entities/Item/ItemTemplate.cpp src/server/game/Guilds/GuildFinderMgr.cpp src/server/game/Guilds/GuildFinderMgr.h src/server/game/Handlers/GuildFinderHandler.cpp src/server/game/Handlers/VoidStorageHandler.cpp src/server/game/Movement/MovementStructures.cpp src/server/game/Movement/MovementStructures.h src/server/game/Movement/PathGenerator.cpp src/server/game/Server/BattlenetServerManager.cpp src/server/game/Server/BattlenetServerManager.h src/server/game/Server/Packet.cpp src/server/game/Server/Packet.h src/server/game/Server/Packets/AchievementPackets.cpp src/server/game/Server/Packets/AchievementPackets.h src/server/game/Server/Packets/AuctionHousePackets.cpp src/server/game/Server/Packets/AuctionHousePackets.h src/server/game/Server/Packets/AuthenticationPackets.cpp src/server/game/Server/Packets/AuthenticationPackets.h src/server/game/Server/Packets/BattlegroundPackets.cpp src/server/game/Server/Packets/BattlegroundPackets.h src/server/game/Server/Packets/ChannelPackets.cpp src/server/game/Server/Packets/ChannelPackets.h src/server/game/Server/Packets/CharacterPackets.cpp src/server/game/Server/Packets/CharacterPackets.h src/server/game/Server/Packets/ChatPackets.cpp src/server/game/Server/Packets/ChatPackets.h src/server/game/Server/Packets/ClientConfigPackets.cpp src/server/game/Server/Packets/ClientConfigPackets.h src/server/game/Server/Packets/CombatLogPackets.cpp src/server/game/Server/Packets/CombatLogPackets.h src/server/game/Server/Packets/CombatPackets.cpp src/server/game/Server/Packets/CombatPackets.h src/server/game/Server/Packets/EquipmentSetPackets.cpp src/server/game/Server/Packets/EquipmentSetPackets.h src/server/game/Server/Packets/GameObjectPackets.cpp src/server/game/Server/Packets/GameObjectPackets.h src/server/game/Server/Packets/GuildPackets.cpp src/server/game/Server/Packets/GuildPackets.h src/server/game/Server/Packets/ItemPackets.cpp src/server/game/Server/Packets/ItemPackets.h src/server/game/Server/Packets/LootPackets.h src/server/game/Server/Packets/MiscPackets.cpp src/server/game/Server/Packets/MiscPackets.h src/server/game/Server/Packets/MovementPackets.cpp src/server/game/Server/Packets/MovementPackets.h src/server/game/Server/Packets/NPCPackets.cpp src/server/game/Server/Packets/NPCPackets.h src/server/game/Server/Packets/QueryPackets.cpp src/server/game/Server/Packets/QueryPackets.h src/server/game/Server/Packets/QuestPackets.cpp src/server/game/Server/Packets/QuestPackets.h src/server/game/Server/Packets/ReputationPackets.cpp src/server/game/Server/Packets/ReputationPackets.h src/server/game/Server/Packets/SpellPackets.cpp src/server/game/Server/Packets/SpellPackets.h src/server/game/Server/Packets/SystemPackets.cpp src/server/game/Server/Packets/SystemPackets.h src/server/game/Server/Packets/TalentPackets.cpp src/server/game/Server/Packets/TalentPackets.h src/server/game/Server/Packets/TradePackets.h src/server/game/Server/Packets/WorldStatePackets.cpp src/server/game/Server/Packets/WorldStatePackets.h src/server/game/Server/WorldSocket.cpp src/server/ipc/CMakeLists.txt src/server/ipc/Commands.cpp src/server/ipc/Commands.h src/server/ipc/ZMQTask.cpp src/server/ipc/ZMQTask.h src/server/ipc/ZmqContext.cpp src/server/ipc/ZmqContext.h src/server/ipc/ZmqListener.cpp src/server/ipc/ZmqListener.h src/server/ipc/ZmqMux.cpp src/server/ipc/ZmqMux.h src/server/ipc/ZmqWorker.cpp src/server/ipc/ZmqWorker.h src/server/scripts/Commands/cs_battlenet_account.cpp src/server/scripts/Commands/cs_mmaps.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp src/server/scripts/EasternKingdoms/ZulAman/zulaman.h src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp src/server/scripts/EasternKingdoms/zone_ironforge.cpp src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp src/server/scripts/Kalimdor/Firelands/firelands.h src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp src/server/scripts/Kalimdor/zone_azshara.cpp src/server/scripts/Kalimdor/zone_darkshore.cpp src/server/scripts/Kalimdor/zone_felwood.cpp src/server/scripts/Kalimdor/zone_moonglade.cpp src/server/scripts/Kalimdor/zone_orgrimmar.cpp src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp src/server/scripts/Maelstrom/Stonecore/stonecore.cpp src/server/scripts/Maelstrom/Stonecore/stonecore.h src/server/shared/Cryptography/Authentication/AuthCrypt.h src/server/shared/Cryptography/Authentication/PacketCrypt.cpp src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp src/server/shared/Cryptography/HmacHash.cpp src/server/shared/Cryptography/SHA256.cpp src/server/shared/Cryptography/SHA256.h src/server/shared/Database/Implementation/HotfixDatabase.cpp src/server/shared/Database/Implementation/HotfixDatabase.h src/server/shared/Realm/Realm.cpp src/server/shared/Realm/Realm.h src/tools/connection_patcher/CMakeLists.txt src/tools/connection_patcher/Constants/BinaryTypes.hpp src/tools/connection_patcher/Helper.cpp src/tools/connection_patcher/Helper.hpp src/tools/connection_patcher/Patcher.cpp src/tools/connection_patcher/Patcher.hpp src/tools/connection_patcher/Patches/Common.hpp src/tools/connection_patcher/Patches/Mac.hpp src/tools/connection_patcher/Patches/Windows.hpp src/tools/connection_patcher/Patterns/Common.hpp src/tools/connection_patcher/Patterns/Mac.hpp src/tools/connection_patcher/Patterns/Windows.hpp src/tools/connection_patcher/Program.cpp src/tools/map_extractor/loadlib/DBFilesClientList.h
418 lines
13 KiB
C++
418 lines
13 KiB
C++
/*
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* Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Guards
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SD%Complete: 100
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SDComment:
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SDCategory: Guards
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EndScriptData */
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/* ContentData
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guard_generic
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guard_shattrath_aldor
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guard_shattrath_scryer
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EndContentData */
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "GuardAI.h"
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#include "Player.h"
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#include "SpellInfo.h"
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enum GuardGeneric
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{
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GENERIC_CREATURE_COOLDOWN = 5000,
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SAY_GUARD_SIL_AGGRO = 0,
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NPC_CENARION_HOLD_INFANTRY = 15184,
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NPC_STORMWIND_CITY_GUARD = 68,
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NPC_STORMWIND_CITY_PATROLLER = 1976,
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NPC_ORGRIMMAR_GRUNT = 3296
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};
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class guard_generic : public CreatureScript
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{
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public:
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guard_generic() : CreatureScript("guard_generic") { }
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struct guard_genericAI : public GuardAI
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{
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guard_genericAI(Creature* creature) : GuardAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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globalCooldown = 0;
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buffTimer = 0;
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}
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void Reset() override
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{
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Initialize();
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}
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void EnterCombat(Unit* who) override
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{
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if (me->GetEntry() == NPC_CENARION_HOLD_INFANTRY)
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Talk(SAY_GUARD_SIL_AGGRO, who);
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if (SpellInfo const* spell = me->reachWithSpellAttack(who))
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DoCast(who, spell->Id);
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}
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void UpdateAI(uint32 diff) override
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{
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//Always decrease our global cooldown first
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if (globalCooldown > diff)
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globalCooldown -= diff;
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else
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globalCooldown = 0;
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//Buff timer (only buff when we are alive and not in combat
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if (me->IsAlive() && !me->IsInCombat())
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{
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if (buffTimer <= diff)
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{
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//Find a spell that targets friendly and applies an aura (these are generally buffs)
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SpellInfo const* info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_AURA);
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if (info && !globalCooldown)
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{
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//Cast the buff spell
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DoCast(me, info->Id);
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//Set our global cooldown
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globalCooldown = GENERIC_CREATURE_COOLDOWN;
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//Set our timer to 10 minutes before rebuff
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buffTimer = 600000;
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} //Try again in 30 seconds
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else buffTimer = 30000;
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} else buffTimer -= diff;
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}
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//Return since we have no target
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if (!UpdateVictim())
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return;
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// Make sure our attack is ready and we arn't currently casting
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if (me->isAttackReady() && !me->IsNonMeleeSpellCast(false))
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{
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//If we are within range melee the target
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if (me->IsWithinMeleeRange(me->GetVictim()))
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{
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bool healing = false;
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SpellInfo const* info = NULL;
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//Select a healing spell if less than 30% hp
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if (me->HealthBelowPct(30))
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, select a hostile spell
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if (info)
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healing = true;
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else
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info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
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//20% chance to replace our white hit with a spell
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if (info && urand(0, 99) < 20 && !globalCooldown)
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{
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//Cast the spell
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if (healing)
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DoCast(me, info->Id);
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else
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DoCastVictim(info->Id);
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//Set our global cooldown
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globalCooldown = GENERIC_CREATURE_COOLDOWN;
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}
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else
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me->AttackerStateUpdate(me->GetVictim());
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me->resetAttackTimer();
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}
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}
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else
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{
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//Only run this code if we arn't already casting
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if (!me->IsNonMeleeSpellCast(false))
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{
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bool healing = false;
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SpellInfo const* info = NULL;
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//Select a healing spell if less than 30% hp ONLY 33% of the time
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if (me->HealthBelowPct(30) && 33 > urand(0, 99))
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info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
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//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
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if (info)
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healing = true;
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else
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info = SelectSpell(me->GetVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
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//Found a spell, check if we arn't on cooldown
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if (info && !globalCooldown)
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{
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//If we are currently moving stop us and set the movement generator
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if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != IDLE_MOTION_TYPE)
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{
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveIdle();
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}
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//Cast spell
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if (healing)
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DoCast(me, info->Id);
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else
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DoCastVictim(info->Id);
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//Set our global cooldown
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globalCooldown = GENERIC_CREATURE_COOLDOWN;
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} //If no spells available and we arn't moving run to target
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else if (me->GetMotionMaster()->GetCurrentMovementGeneratorType() != CHASE_MOTION_TYPE)
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{
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//Cancel our current spell and then mutate new movement generator
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me->InterruptNonMeleeSpells(false);
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me->GetMotionMaster()->Clear(false);
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me->GetMotionMaster()->MoveChase(me->GetVictim());
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}
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}
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}
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DoMeleeAttackIfReady();
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}
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void DoReplyToTextEmote(uint32 emote)
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{
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switch (emote)
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{
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case TEXT_EMOTE_KISS:
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me->HandleEmoteCommand(EMOTE_ONESHOT_BOW);
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break;
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case TEXT_EMOTE_WAVE:
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me->HandleEmoteCommand(EMOTE_ONESHOT_WAVE);
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break;
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case TEXT_EMOTE_SALUTE:
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me->HandleEmoteCommand(EMOTE_ONESHOT_SALUTE);
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break;
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case TEXT_EMOTE_SHY:
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me->HandleEmoteCommand(EMOTE_ONESHOT_FLEX);
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break;
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case TEXT_EMOTE_RUDE:
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case TEXT_EMOTE_CHICKEN:
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me->HandleEmoteCommand(EMOTE_ONESHOT_POINT);
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break;
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}
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}
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void ReceiveEmote(Player* player, uint32 textEmote) override
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{
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switch (me->GetEntry())
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{
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case NPC_STORMWIND_CITY_GUARD:
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case NPC_STORMWIND_CITY_PATROLLER:
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case NPC_ORGRIMMAR_GRUNT:
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break;
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default:
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return;
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}
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if (!me->IsFriendlyTo(player))
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return;
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DoReplyToTextEmote(textEmote);
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}
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private:
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uint32 globalCooldown;
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uint32 buffTimer;
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};
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CreatureAI* GetAI(Creature* creature) const override
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{
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return new guard_genericAI(creature);
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}
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};
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enum GuardShattrath
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{
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SPELL_BANISHED_SHATTRATH_A = 36642,
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SPELL_BANISHED_SHATTRATH_S = 36671,
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SPELL_BANISH_TELEPORT = 36643,
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SPELL_EXILE = 39533
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};
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class guard_shattrath_scryer : public CreatureScript
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{
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public:
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guard_shattrath_scryer() : CreatureScript("guard_shattrath_scryer") { }
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struct guard_shattrath_scryerAI : public GuardAI
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{
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guard_shattrath_scryerAI(Creature* creature) : GuardAI(creature)
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{
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Initialize();
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}
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void Initialize()
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{
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banishTimer = 5000;
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exileTimer = 8500;
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playerGUID.Clear();
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canTeleport = false;
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}
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void Reset() override
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{
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Initialize();
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}
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void UpdateAI(uint32 diff) override
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{
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if (!UpdateVictim())
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return;
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if (canTeleport)
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{
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if (exileTimer <= diff)
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{
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if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID))
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{
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temp->CastSpell(temp, SPELL_EXILE, true);
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temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
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}
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playerGUID.Clear();
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exileTimer = 8500;
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canTeleport = false;
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} else exileTimer -= diff;
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}
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else if (banishTimer <= diff)
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{
|
|
Unit* temp = me->GetVictim();
|
|
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
DoCast(temp, SPELL_BANISHED_SHATTRATH_A);
|
|
banishTimer = 9000;
|
|
playerGUID = temp->GetGUID();
|
|
if (playerGUID)
|
|
canTeleport = true;
|
|
}
|
|
} else banishTimer -= diff;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
|
|
private:
|
|
uint32 exileTimer;
|
|
uint32 banishTimer;
|
|
ObjectGuid playerGUID;
|
|
bool canTeleport;
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new guard_shattrath_scryerAI(creature);
|
|
}
|
|
};
|
|
|
|
class guard_shattrath_aldor : public CreatureScript
|
|
{
|
|
public:
|
|
guard_shattrath_aldor() : CreatureScript("guard_shattrath_aldor") { }
|
|
|
|
struct guard_shattrath_aldorAI : public GuardAI
|
|
{
|
|
guard_shattrath_aldorAI(Creature* creature) : GuardAI(creature)
|
|
{
|
|
Initialize();
|
|
}
|
|
|
|
void Initialize()
|
|
{
|
|
banishTimer = 5000;
|
|
exileTimer = 8500;
|
|
playerGUID.Clear();
|
|
canTeleport = false;
|
|
}
|
|
|
|
void Reset() override
|
|
{
|
|
Initialize();
|
|
}
|
|
|
|
void UpdateAI(uint32 diff) override
|
|
{
|
|
if (!UpdateVictim())
|
|
return;
|
|
|
|
if (canTeleport)
|
|
{
|
|
if (exileTimer <= diff)
|
|
{
|
|
if (Unit* temp = ObjectAccessor::GetUnit(*me, playerGUID))
|
|
{
|
|
temp->CastSpell(temp, SPELL_EXILE, true);
|
|
temp->CastSpell(temp, SPELL_BANISH_TELEPORT, true);
|
|
}
|
|
playerGUID.Clear();
|
|
exileTimer = 8500;
|
|
canTeleport = false;
|
|
} else exileTimer -= diff;
|
|
}
|
|
else if (banishTimer <= diff)
|
|
{
|
|
Unit* temp = me->GetVictim();
|
|
if (temp && temp->GetTypeId() == TYPEID_PLAYER)
|
|
{
|
|
DoCast(temp, SPELL_BANISHED_SHATTRATH_S);
|
|
banishTimer = 9000;
|
|
playerGUID = temp->GetGUID();
|
|
if (playerGUID)
|
|
canTeleport = true;
|
|
}
|
|
} else banishTimer -= diff;
|
|
|
|
DoMeleeAttackIfReady();
|
|
}
|
|
private:
|
|
uint32 exileTimer;
|
|
uint32 banishTimer;
|
|
ObjectGuid playerGUID;
|
|
bool canTeleport;
|
|
};
|
|
|
|
CreatureAI* GetAI(Creature* creature) const override
|
|
{
|
|
return new guard_shattrath_aldorAI(creature);
|
|
}
|
|
};
|
|
|
|
void AddSC_guards()
|
|
{
|
|
new guard_generic();
|
|
new guard_shattrath_aldor();
|
|
new guard_shattrath_scryer();
|
|
}
|