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TrinityCore/src/server/scripts/Outland/netherstorm.cpp

1062 lines
38 KiB
C++

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
SDName: Netherstorm
SD%Complete: 80
SDComment: Quest support: 10337, 10438, 10652 (special flight paths), 10299, 10321, 10322, 10323, 10329, 10330, 10338, 10365(Shutting Down Manaforge), 10198, 10191
SDCategory: Netherstorm
EndScriptData */
/* ContentData
npc_manaforge_control_console
go_manaforge_control_console
npc_commander_dawnforge
npc_bessy
npc_maxx_a_million
EndContentData */
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
/*######
## npc_manaforge_control_console
######*/
//used by 20209, 20417, 20418, 20440, signed for 20209
enum eManaforgeConsoleData
{
EMOTE_START = -1000211,
EMOTE_60 = -1000212,
EMOTE_30 = -1000213,
EMOTE_10 = -1000214,
EMOTE_COMPLETE = -1000215,
EMOTE_ABORT = -1000216,
ENTRY_BNAAR_C_CONSOLE = 20209,
ENTRY_CORUU_C_CONSOLE = 20417,
ENTRY_DURO_C_CONSOLE = 20418,
ENTRY_ARA_C_CONSOLE = 20440,
ENTRY_SUNFURY_TECH = 20218,
ENTRY_SUNFURY_PROT = 20436,
ENTRY_ARA_TECH = 20438,
ENTRY_ARA_ENGI = 20439,
ENTRY_ARA_GORKLONN = 20460,
SPELL_DISABLE_VISUAL = 35031,
SPELL_INTERRUPT_1 = 35016, //ACID mobs should cast this
SPELL_INTERRUPT_2 = 35176, //ACID mobs should cast this (Manaforge Ara-version)
};
class npc_manaforge_control_console : public CreatureScript
{
public:
npc_manaforge_control_console() : CreatureScript("npc_manaforge_control_console") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_manaforge_control_consoleAI (creature);
}
struct npc_manaforge_control_consoleAI : public ScriptedAI
{
npc_manaforge_control_consoleAI(Creature* c) : ScriptedAI(c) {}
uint32 Event_Timer;
uint32 Wave_Timer;
uint32 Phase;
bool Wave;
uint64 someplayer;
uint64 goConsole;
Creature* add;
void Reset()
{
Event_Timer = 3000;
Wave_Timer = 0;
Phase = 1;
Wave = false;
someplayer = 0;
goConsole = 0;
add = NULL;
}
void EnterCombat(Unit* /*who*/) {}
/*void SpellHit(Unit* caster, const SpellEntry *spell)
{
//we have no way of telling the Creature was hit by spell -> got aura applied after 10-12 seconds
//then no way for the mobs to actually stop the shutdown as intended.
if (spell->Id == SPELL_INTERRUPT_1)
DoSay("Silence! I kill you!", LANG_UNIVERSAL, NULL);
}*/
void JustDied(Unit* /*killer*/)
{
DoScriptText(EMOTE_ABORT, me);
if (someplayer)
{
Unit* p = Unit::GetUnit((*me), someplayer);
if (p && p->GetTypeId() == TYPEID_PLAYER)
{
switch(me->GetEntry())
{
case ENTRY_BNAAR_C_CONSOLE:
CAST_PLR(p)->FailQuest(10299);
CAST_PLR(p)->FailQuest(10329);
break;
case ENTRY_CORUU_C_CONSOLE:
CAST_PLR(p)->FailQuest(10321);
CAST_PLR(p)->FailQuest(10330);
break;
case ENTRY_DURO_C_CONSOLE:
CAST_PLR(p)->FailQuest(10322);
CAST_PLR(p)->FailQuest(10338);
break;
case ENTRY_ARA_C_CONSOLE:
CAST_PLR(p)->FailQuest(10323);
CAST_PLR(p)->FailQuest(10365);
break;
}
}
}
if (goConsole)
{
if (GameObject* pGo = GameObject::GetGameObject((*me), goConsole))
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
}
void DoWaveSpawnForCreature(Creature* creature)
{
switch(creature->GetEntry())
{
case ENTRY_BNAAR_C_CONSOLE:
if (rand()%2)
{
add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2933.68f, 4162.55f, 164.00f, 1.60f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 2927.36f, 4212.97f, 164.00f);
}
else
{
add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2927.36f, 4212.97f, 164.00f, 4.94f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 2933.68f, 4162.55f, 164.00f);
}
Wave_Timer = 30000;
break;
case ENTRY_CORUU_C_CONSOLE:
add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2445.21f, 2765.26f, 134.49f, 3.93f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 2424.21f, 2740.15f, 133.81f);
add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2429.86f, 2731.85f, 134.53f, 1.31f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 2435.37f, 2766.04f, 133.81f);
Wave_Timer = 20000;
break;
case ENTRY_DURO_C_CONSOLE:
add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2986.80f, 2205.36f, 165.37f, 3.74f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 2985.15f, 2197.32f, 164.79f);
add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2952.91f, 2191.20f, 165.32f, 0.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 2060.01f, 2185.27f, 164.67f);
Wave_Timer = 15000;
break;
case ENTRY_ARA_C_CONSOLE:
if (rand()%2)
{
add = me->SummonCreature(ENTRY_ARA_TECH, 4035.11f, 4038.97f, 194.27f, 2.57f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 4003.42f, 4040.19f, 193.49f);
add = me->SummonCreature(ENTRY_ARA_TECH, 4033.66f, 4036.79f, 194.28f, 2.57f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 4003.42f, 4040.19f, 193.49f);
add = me->SummonCreature(ENTRY_ARA_TECH, 4037.13f, 4037.30f, 194.23f, 2.57f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 4003.42f, 4040.19f, 193.49f);
}
else
{
add = me->SummonCreature(ENTRY_ARA_TECH, 3099.59f, 4049.30f, 194.22f, 0.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 4028.01f, 4035.17f, 193.59f);
add = me->SummonCreature(ENTRY_ARA_TECH, 3999.72f, 4046.75f, 194.22f, 0.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 4028.01f, 4035.17f, 193.59f);
add = me->SummonCreature(ENTRY_ARA_TECH, 3996.81f, 4048.26f, 194.22f, 0.05f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 4028.01f, 4035.17f, 193.59f);
}
Wave_Timer = 15000;
break;
}
}
void DoFinalSpawnForCreature(Creature* creature)
{
switch(creature->GetEntry())
{
case ENTRY_BNAAR_C_CONSOLE:
add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2946.52f, 4201.42f, 163.47f, 3.54f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 2927.49f, 4192.81f, 163.00f);
break;
case ENTRY_CORUU_C_CONSOLE:
add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2453.88f, 2737.85f, 133.27f, 2.59f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 2433.96f, 2751.53f, 133.85f);
add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2441.62f, 2735.32f, 134.49f, 1.97f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 2433.96f, 2751.53f, 133.85f);
add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2450.73f, 2754.50f, 134.49f, 3.29f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 2433.96f, 2751.53f, 133.85f);
break;
case ENTRY_DURO_C_CONSOLE:
add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2956.18f, 2202.85f, 165.32f, 5.45f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 2972.27f, 2193.22f, 164.48f);
add = me->SummonCreature(ENTRY_SUNFURY_TECH, 2975.30f, 2211.50f, 165.32f, 4.55f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 2972.27f, 2193.22f, 164.48f);
add = me->SummonCreature(ENTRY_SUNFURY_PROT, 2965.02f, 2217.45f, 164.16f, 4.96f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 2972.27f, 2193.22f, 164.48f);
break;
case ENTRY_ARA_C_CONSOLE:
add = me->SummonCreature(ENTRY_ARA_ENGI, 3994.51f, 4020.46f, 192.18f, 0.91f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 4008.35f, 4035.04f, 192.70f);
add = me->SummonCreature(ENTRY_ARA_GORKLONN, 4021.56f, 4059.35f, 193.59f, 4.44f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 120000);
if (add) add->GetMotionMaster()->MovePoint(0, 4016.62f, 4039.89f, 193.46f);
break;
}
}
void UpdateAI(const uint32 diff)
{
if (Event_Timer <= diff)
{
switch(Phase)
{
case 1:
if (someplayer)
{
Unit* u = Unit::GetUnit((*me), someplayer);
if (u && u->GetTypeId() == TYPEID_PLAYER) DoScriptText(EMOTE_START, me, u);
}
Event_Timer = 60000;
Wave = true;
++Phase;
break;
case 2:
DoScriptText(EMOTE_60, me);
Event_Timer = 30000;
++Phase;
break;
case 3:
DoScriptText(EMOTE_30, me);
Event_Timer = 20000;
DoFinalSpawnForCreature(me);
++Phase;
break;
case 4:
DoScriptText(EMOTE_10, me);
Event_Timer = 10000;
Wave = false;
++Phase;
break;
case 5:
DoScriptText(EMOTE_COMPLETE, me);
if (someplayer)
{
Unit* u = Unit::GetUnit((*me), someplayer);
if (u && u->GetTypeId() == TYPEID_PLAYER)
CAST_PLR(u)->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
DoCast(me, SPELL_DISABLE_VISUAL);
}
if (goConsole)
{
if (GameObject* pGo = GameObject::GetGameObject((*me), goConsole))
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
++Phase;
break;
}
} else Event_Timer -= diff;
if (Wave)
{
if (Wave_Timer <= diff)
{
DoWaveSpawnForCreature(me);
} else Wave_Timer -= diff;
}
}
};
};
/*######
## go_manaforge_control_console
######*/
//TODO: clean up this workaround when Trinity adds support to do it properly (with gossip selections instead of instant summon)
class go_manaforge_control_console : public GameObjectScript
{
public:
go_manaforge_control_console() : GameObjectScript("go_manaforge_control_console") { }
bool OnGossipHello(Player* player, GameObject* pGo)
{
if (pGo->GetGoType() == GAMEOBJECT_TYPE_QUESTGIVER)
{
player->PrepareQuestMenu(pGo->GetGUID());
player->SendPreparedQuest(pGo->GetGUID());
}
Creature* manaforge = NULL;
switch(pGo->GetAreaId())
{
case 3726: //b'naar
if ((player->GetQuestStatus(10299) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10329) == QUEST_STATUS_INCOMPLETE) &&
player->HasItemCount(29366, 1))
manaforge = player->SummonCreature(ENTRY_BNAAR_C_CONSOLE, 2918.95f, 4189.98f, 161.88f, 0.34f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
break;
case 3730: //coruu
if ((player->GetQuestStatus(10321) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10330) == QUEST_STATUS_INCOMPLETE) &&
player->HasItemCount(29396, 1))
manaforge = player->SummonCreature(ENTRY_CORUU_C_CONSOLE, 2426.77f, 2750.38f, 133.24f, 2.14f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
break;
case 3734: //duro
if ((player->GetQuestStatus(10322) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10338) == QUEST_STATUS_INCOMPLETE) &&
player->HasItemCount(29397, 1))
manaforge = player->SummonCreature(ENTRY_DURO_C_CONSOLE, 2976.48f, 2183.29f, 163.20f, 1.85f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
break;
case 3722: //ara
if ((player->GetQuestStatus(10323) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(10365) == QUEST_STATUS_INCOMPLETE) &&
player->HasItemCount(29411, 1))
manaforge = player->SummonCreature(ENTRY_ARA_C_CONSOLE, 4013.71f, 4028.76f, 192.10f, 1.25f, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 125000);
break;
}
if (manaforge)
{
CAST_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->someplayer = player->GetGUID();
CAST_AI(npc_manaforge_control_console::npc_manaforge_control_consoleAI, manaforge->AI())->goConsole = pGo->GetGUID();
pGo->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_IN_USE);
}
return true;
}
};
/*######
## npc_commander_dawnforge
######*/
// The Speech of Dawnforge, Ardonis & Pathaleon
enum eCommanderDawnforgeData
{
SAY_COMMANDER_DAWNFORGE_1 = -1000128,
SAY_ARCANIST_ARDONIS_1 = -1000129,
SAY_COMMANDER_DAWNFORGE_2 = -1000130,
SAY_PATHALEON_CULATOR_IMAGE_1 = -1000131,
SAY_COMMANDER_DAWNFORGE_3 = -1000132,
SAY_PATHALEON_CULATOR_IMAGE_2 = -1000133,
SAY_PATHALEON_CULATOR_IMAGE_2_1 = -1000134,
SAY_PATHALEON_CULATOR_IMAGE_2_2 = -1000135,
SAY_COMMANDER_DAWNFORGE_4 = -1000136,
SAY_ARCANIST_ARDONIS_2 = -1000136,
SAY_COMMANDER_DAWNFORGE_5 = -1000137,
QUEST_INFO_GATHERING = 10198,
SPELL_SUNFURY_DISGUISE = 34603,
};
// Entries of Arcanist Ardonis, Commander Dawnforge, Pathaleon the Curators Image
const uint32 CreatureEntry[3] =
{
19830, // Ardonis
19831, // Dawnforge
21504 // Pathaleon
};
class npc_commander_dawnforge : public CreatureScript
{
public:
npc_commander_dawnforge() : CreatureScript("npc_commander_dawnforge") { }
CreatureAI* GetAI(Creature* creature) const
{
return new npc_commander_dawnforgeAI(creature);
}
struct npc_commander_dawnforgeAI : public ScriptedAI
{
npc_commander_dawnforgeAI(Creature* c) : ScriptedAI(c) { Reset (); }
uint64 PlayerGUID;
uint64 ardonisGUID;
uint64 pathaleonGUID;
uint32 Phase;
uint32 PhaseSubphase;
uint32 Phase_Timer;
bool isEvent;
float angle_dawnforge;
float angle_ardonis;
void Reset()
{
PlayerGUID = 0;
ardonisGUID = 0;
pathaleonGUID = 0;
Phase = 1;
PhaseSubphase = 0;
Phase_Timer = 4000;
isEvent = false;
}
void EnterCombat(Unit* /*who*/) { }
void JustSummoned(Creature* summoned)
{
pathaleonGUID = summoned->GetGUID();
}
// Emote Ardonis and Pathaleon
void Turn_to_Pathaleons_Image()
{
Creature* ardonis = Unit::GetCreature(*me, ardonisGUID);
Creature* pathaleon = Unit::GetCreature(*me, pathaleonGUID);
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (!ardonis || !pathaleon || !player)
return;
//Calculate the angle to Pathaleon
angle_dawnforge = me->GetAngle(pathaleon->GetPositionX(), pathaleon->GetPositionY());
angle_ardonis = ardonis->GetAngle(pathaleon->GetPositionX(), pathaleon->GetPositionY());
//Turn Dawnforge and update
me->SetOrientation(angle_dawnforge);
me->SendUpdateToPlayer(player);
//Turn Ardonis and update
ardonis->SetOrientation(angle_ardonis);
ardonis->SendUpdateToPlayer(player);
//Set them to kneel
me->SetStandState(UNIT_STAND_STATE_KNEEL);
ardonis->SetStandState(UNIT_STAND_STATE_KNEEL);
}
//Set them back to each other
void Turn_to_eachother()
{
if (Unit* ardonis = Unit::GetUnit(*me, ardonisGUID))
{
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (!player)
return;
angle_dawnforge = me->GetAngle(ardonis->GetPositionX(), ardonis->GetPositionY());
angle_ardonis = ardonis->GetAngle(me->GetPositionX(), me->GetPositionY());
//Turn Dawnforge and update
me->SetOrientation(angle_dawnforge);
me->SendUpdateToPlayer(player);
//Turn Ardonis and update
ardonis->SetOrientation(angle_ardonis);
ardonis->SendUpdateToPlayer(player);
//Set state
me->SetStandState(UNIT_STAND_STATE_STAND);
ardonis->SetStandState(UNIT_STAND_STATE_STAND);
}
}
bool CanStartEvent(Player* player)
{
if (!isEvent)
{
Creature* ardonis = me->FindNearestCreature(CreatureEntry[0], 10.0f);
if (!ardonis)
return false;
ardonisGUID = ardonis->GetGUID();
PlayerGUID = player->GetGUID();
isEvent = true;
Turn_to_eachother();
return true;
}
sLog->outDebug(LOG_FILTER_TSCR, "TSCR: npc_commander_dawnforge event already in progress, need to wait.");
return false;
}
void UpdateAI(const uint32 diff)
{
//Is event even running?
if (!isEvent)
return;
//Phase timing
if (Phase_Timer >= diff)
{
Phase_Timer -= diff;
return;
}
Unit* ardonis = Unit::GetUnit(*me, ardonisGUID);
Unit* pathaleon = Unit::GetUnit(*me, pathaleonGUID);
Player* player = Unit::GetPlayer(*me, PlayerGUID);
if (!ardonis || !player)
{
Reset();
return;
}
if (Phase > 4 && !pathaleon)
{
Reset();
return;
}
//Phase 1 Dawnforge say
switch (Phase)
{
case 1:
DoScriptText(SAY_COMMANDER_DAWNFORGE_1, me);
++Phase;
Phase_Timer = 16000;
break;
//Phase 2 Ardonis say
case 2:
DoScriptText(SAY_ARCANIST_ARDONIS_1, ardonis);
++Phase;
Phase_Timer = 16000;
break;
//Phase 3 Dawnforge say
case 3:
DoScriptText(SAY_COMMANDER_DAWNFORGE_2, me);
++Phase;
Phase_Timer = 16000;
break;
//Phase 4 Pathaleon spawns up to phase 9
case 4:
//spawn pathaleon's image
me->SummonCreature(CreatureEntry[2], 2325.851563f, 2799.534668f, 133.084229f, 6.038996f, TEMPSUMMON_TIMED_DESPAWN, 90000);
++Phase;
Phase_Timer = 500;
break;
//Phase 5 Pathaleon say
case 5:
DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_1, pathaleon);
++Phase;
Phase_Timer = 6000;
break;
//Phase 6
case 6:
switch(PhaseSubphase)
{
//Subphase 1: Turn Dawnforge and Ardonis
case 0:
Turn_to_Pathaleons_Image();
++PhaseSubphase;
Phase_Timer = 8000;
break;
//Subphase 2 Dawnforge say
case 1:
DoScriptText(SAY_COMMANDER_DAWNFORGE_3, me);
PhaseSubphase = 0;
++Phase;
Phase_Timer = 8000;
break;
}
break;
//Phase 7 Pathaleons say 3 Sentence, every sentence need a subphase
case 7:
switch(PhaseSubphase)
{
//Subphase 1
case 0:
DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_2, pathaleon);
++PhaseSubphase;
Phase_Timer = 12000;
break;
//Subphase 2
case 1:
DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_2_1, pathaleon);
++PhaseSubphase;
Phase_Timer = 16000;
break;
//Subphase 3
case 2:
DoScriptText(SAY_PATHALEON_CULATOR_IMAGE_2_2, pathaleon);
PhaseSubphase = 0;
++Phase;
Phase_Timer = 10000;
break;
}
break;
//Phase 8 Dawnforge & Ardonis say
case 8:
DoScriptText(SAY_COMMANDER_DAWNFORGE_4, me);
DoScriptText(SAY_ARCANIST_ARDONIS_2, ardonis);
++Phase;
Phase_Timer = 4000;
break;
//Phase 9 Pathaleons Despawn, Reset Dawnforge & Ardonis angle
case 9:
Turn_to_eachother();
//hide pathaleon, unit will despawn shortly
pathaleon->SetVisible(false);
PhaseSubphase = 0;
++Phase;
Phase_Timer = 3000;
break;
//Phase 10 Dawnforge say
case 10:
DoScriptText(SAY_COMMANDER_DAWNFORGE_5, me);
player->AreaExploredOrEventHappens(QUEST_INFO_GATHERING);
Reset();
break;
}
}
};
};
class at_commander_dawnforge : public AreaTriggerScript
{
public:
at_commander_dawnforge() : AreaTriggerScript("at_commander_dawnforge") { }
bool OnTrigger(Player* player, const AreaTriggerEntry * /*at*/)
{
//if player lost aura or not have at all, we should not try start event.
if (!player->HasAura(SPELL_SUNFURY_DISGUISE))
return false;
if (player->isAlive() && player->GetQuestStatus(QUEST_INFO_GATHERING) == QUEST_STATUS_INCOMPLETE)
{
Creature* Dawnforge = player->FindNearestCreature(CreatureEntry[1], 30.0f);
if (!Dawnforge)
return false;
if (CAST_AI(npc_commander_dawnforge::npc_commander_dawnforgeAI, Dawnforge->AI())->CanStartEvent(player))
return true;
}
return false;
}
};
/*######
## npc_professor_dabiri
######*/
enum eProfessorDabiriData
{
SPELL_PHASE_DISTRUPTOR = 35780,
WHISPER_DABIRI = -1000522,
QUEST_DIMENSIUS = 10439,
QUEST_ON_NETHERY_WINGS = 10438,
};
#define GOSSIP_ITEM "I need a new phase distruptor, Professor"
class npc_professor_dabiri : public CreatureScript
{
public:
npc_professor_dabiri() : CreatureScript("npc_professor_dabiri") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const *quest)
{
if (quest->GetQuestId() == QUEST_DIMENSIUS)
DoScriptText(WHISPER_DABIRI, creature, player);
return true;
}
bool OnGossipSelect(Player* player, Creature* creature, uint32 /*uiSender*/, uint32 uiAction)
{
player->PlayerTalkClass->ClearMenus();
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
creature->CastSpell(player, SPELL_PHASE_DISTRUPTOR, false);
player->CLOSE_GOSSIP_MENU();
}
return true;
}
bool OnGossipHello(Player* player, Creature* creature)
{
if (creature->isQuestGiver())
player->PrepareQuestMenu(creature->GetGUID());
if (player->GetQuestStatus(QUEST_ON_NETHERY_WINGS) == QUEST_STATUS_INCOMPLETE && !player->HasItemCount(29778, 1))
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
return true;
}
};
/*######
## mob_phase_hunter
######*/
enum ePhaseHunterData
{
QUEST_RECHARGING_THE_BATTERIES = 10190,
NPC_PHASE_HUNTER_ENTRY = 18879,
NPC_DRAINED_PHASE_HUNTER_ENTRY = 19595,
EMOTE_WEAK = -1000303,
// Spells
SPELL_RECHARGING_BATTERY = 34219,
SPELL_PHASE_SLIP = 36574,
SPELL_MANA_BURN = 13321,
SPELL_MATERIALIZE = 34804,
SPELL_DE_MATERIALIZE = 34814,
};
class mob_phase_hunter : public CreatureScript
{
public:
mob_phase_hunter() : CreatureScript("mob_phase_hunter") { }
CreatureAI* GetAI(Creature* creature) const
{
return new mob_phase_hunterAI (creature);
}
struct mob_phase_hunterAI : public ScriptedAI
{
mob_phase_hunterAI(Creature* c) : ScriptedAI(c) {}
bool Weak;
bool Materialize;
bool Drained;
uint8 WeakPercent;
Player* player;
uint64 PlayerGUID;
uint32 ManaBurnTimer;
void Reset()
{
Weak = false;
Materialize = false;
Drained = false;
WeakPercent = 25 + (rand() % 16); // 25-40
PlayerGUID = 0;
ManaBurnTimer = 5000 + (rand() % 3 * 1000); // 5-8 sec cd
if (me->GetEntry() == NPC_DRAINED_PHASE_HUNTER_ENTRY)
me->UpdateEntry(NPC_PHASE_HUNTER_ENTRY);
}
void EnterCombat(Unit* who)
{
if (who->GetTypeId() == TYPEID_PLAYER)
PlayerGUID = who->GetGUID();
}
void SpellHit(Unit* /*caster*/, const SpellEntry * /*spell*/)
{
DoCast(me, SPELL_DE_MATERIALIZE);
}
void UpdateAI(const uint32 diff)
{
if (!Materialize)
{
DoCast(me, SPELL_MATERIALIZE);
Materialize = true;
}
if (me->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || me->HasUnitState(UNIT_STAT_ROOT)) // if the mob is rooted/slowed by spells eg.: Entangling Roots, Frost Nova, Hamstring, Crippling Poison, etc. => remove it
DoCast(me, SPELL_PHASE_SLIP);
if (!UpdateVictim())
return;
// some code to cast spell Mana Burn on random target which has mana
if (ManaBurnTimer <= diff)
{
std::list<HostileReference*> AggroList = me->getThreatManager().getThreatList();
std::list<Unit*> UnitsWithMana;
for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
{
if (Unit* pUnit = Unit::GetUnit(*me, (*itr)->getUnitGuid()))
{
if (pUnit->GetCreateMana() > 0)
UnitsWithMana.push_back(pUnit);
}
}
if (!UnitsWithMana.empty())
{
std::list<Unit*>::const_iterator it = UnitsWithMana.begin();
std::advance(it, rand() % UnitsWithMana.size());
DoCast(*it, SPELL_MANA_BURN);
ManaBurnTimer = 8000 + (rand() % 10 * 1000); // 8-18 sec cd
}
else
ManaBurnTimer = 3500;
} else ManaBurnTimer -= diff;
if (Player* player = Unit::GetPlayer(*me, PlayerGUID)) // start: support for quest 10190
{
if (!Weak && HealthBelowPct(WeakPercent)
&& player->GetQuestStatus(QUEST_RECHARGING_THE_BATTERIES) == QUEST_STATUS_INCOMPLETE)
{
DoScriptText(EMOTE_WEAK, me);
Weak = true;
}
if (Weak && !Drained && me->HasAura(SPELL_RECHARGING_BATTERY))
{
Drained = true;
int32 uHpPct = int32(me->GetHealthPct());
me->UpdateEntry(NPC_DRAINED_PHASE_HUNTER_ENTRY);
me->SetHealth(me->CountPctFromMaxHealth(uHpPct));
me->LowerPlayerDamageReq(me->GetMaxHealth() - me->GetHealth());
me->SetInCombatWith(player);
}
} // end: support for quest 10190
DoMeleeAttackIfReady();
}
};
};
/*######
## npc_bessy
######*/
enum eBessyData
{
Q_ALMABTRIEB = 10337,
N_THADELL = 20464,
SPAWN_FIRST = 20512,
SPAWN_SECOND = 19881,
SAY_THADELL_1 = -1000524,
SAY_THADELL_2 = -1000525,
};
class npc_bessy : public CreatureScript
{
public:
npc_bessy() : CreatureScript("npc_bessy") { }
bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
{
if (quest->GetQuestId() == Q_ALMABTRIEB)
{
creature->setFaction(113);
creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
CAST_AI(npc_escortAI, (creature->AI()))->Start(true, false, player->GetGUID());
}
return true;
}
CreatureAI* GetAI(Creature* creature) const
{
return new npc_bessyAI(creature);
}
struct npc_bessyAI : public npc_escortAI
{
npc_bessyAI(Creature* c) : npc_escortAI(c) {}
void JustDied(Unit* /*killer*/)
{
if (Player* player = GetPlayerForEscort())
player->FailQuest(Q_ALMABTRIEB);
}
void WaypointReached(uint32 i)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch(i)
{
case 3: //first spawn
me->SummonCreature(SPAWN_FIRST, 2449.67f, 2183.11f, 96.85f, 6.20f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_FIRST, 2449.53f, 2184.43f, 96.36f, 6.27f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_FIRST, 2449.85f, 2186.34f, 97.57f, 6.08f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 7:
me->SummonCreature(SPAWN_SECOND, 2309.64f, 2186.24f, 92.25f, 6.06f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
me->SummonCreature(SPAWN_SECOND, 2309.25f, 2183.46f, 91.75f, 6.22f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 25000);
break;
case 12:
if (player)
player->GroupEventHappens(Q_ALMABTRIEB, me);
if (me->FindNearestCreature(N_THADELL, 30))
DoScriptText(SAY_THADELL_1, me); break;
case 13:
if (me->FindNearestCreature(N_THADELL, 30))
DoScriptText(SAY_THADELL_2, me, player); break;
}
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}
void Reset()
{
me->RestoreFaction();
}
};
};
/*######
## npc_maxx_a_million
######*/
enum
{
QUEST_MARK_V_IS_ALIVE = 10191,
GO_DRAENEI_MACHINE = 183771
};
class npc_maxx_a_million_escort : public CreatureScript
{
public:
npc_maxx_a_million_escort() : CreatureScript("npc_maxx_a_million_escort") { }
CreatureAI *GetAI(Creature* creature) const
{
return new npc_maxx_a_million_escortAI(creature);
}
struct npc_maxx_a_million_escortAI : public npc_escortAI
{
npc_maxx_a_million_escortAI(Creature* creature) : npc_escortAI(creature) {}
bool bTake;
uint32 uiTakeTimer;
void Reset()
{
bTake=false;
uiTakeTimer=3000;
}
void WaypointReached(uint32 i)
{
Player* player = GetPlayerForEscort();
if (!player)
return;
switch (i)
{
case 7:
case 17:
case 29:
//Find Object and "work"
if (GetClosestGameObjectWithEntry(me, GO_DRAENEI_MACHINE, INTERACTION_DISTANCE))
{
// take the GO -> animation
me->HandleEmoteCommand(EMOTE_STATE_LOOT);
SetEscortPaused(true);
bTake=true;
}
break;
case 36: //return and quest_complete
if (player)
player->CompleteQuest(QUEST_MARK_V_IS_ALIVE);
break;
}
}
void JustDied(Unit* /*killer*/)
{
Player* player = GetPlayerForEscort();
if (player)
player->FailQuest(QUEST_MARK_V_IS_ALIVE);
}
void UpdateAI(const uint32 uiDiff)
{
npc_escortAI::UpdateAI(uiDiff);
if (bTake)
{
if (uiTakeTimer < uiDiff)
{
me->HandleEmoteCommand(EMOTE_STATE_NONE);
if (GameObject* pGO = GetClosestGameObjectWithEntry(me, GO_DRAENEI_MACHINE, INTERACTION_DISTANCE))
{
SetEscortPaused(false);
bTake=false;
uiTakeTimer = 3000;
pGO->Delete();
}
}
else
uiTakeTimer -= uiDiff;
}
DoMeleeAttackIfReady();
}
};
bool OnQuestAccept(Player* player, Creature* creature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_MARK_V_IS_ALIVE)
{
if (npc_maxx_a_million_escortAI* pEscortAI = CAST_AI(npc_maxx_a_million_escort::npc_maxx_a_million_escortAI, creature->AI()))
{
creature->setFaction(113);
pEscortAI->Start(false, false, player->GetGUID());
}
}
return true;
}
};
void AddSC_netherstorm()
{
new go_manaforge_control_console();
new npc_manaforge_control_console();
new npc_commander_dawnforge();
new at_commander_dawnforge();
new npc_professor_dabiri();
new mob_phase_hunter();
new npc_bessy();
new npc_maxx_a_million_escort();
}