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TrinityCore/src/server/scripts/Spells/spell_paladin.cpp

2477 lines
92 KiB
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/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_PALADIN and SPELLFAMILY_GENERIC spells used by paladin players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_pal_".
*/
#include "ScriptMgr.h"
#include "Containers.h"
#include "GameTime.h"
#include "Group.h"
#include "Player.h"
#include "Random.h"
#include "SpellAuraEffects.h"
#include "SpellHistory.h"
#include "SpellMgr.h"
#include "SpellScript.h"
enum PaladinSpells
{
SPELL_PALADIN_DIVINE_PLEA = 54428,
SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF = 67480,
SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE = 57319,
SPELL_PALADIN_HOLY_SHOCK_R1 = 20473,
SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE = 25912,
SPELL_PALADIN_HOLY_SHOCK_R1_HEALING = 25914,
SPELL_PALADIN_ILLUMINATION_ENERGIZE = 20272,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID = 37878,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN = 37879,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST = 37880,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN = 37881,
SPELL_PALADIN_BEACON_OF_LIGHT = 53563,
SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_1 = 53652,
SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_2 = 53653,
SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_3 = 53654,
SPELL_PALADIN_HOLY_LIGHT = 635,
SPELL_PALADIN_DIVINE_STORM = 53385,
SPELL_PALADIN_DIVINE_STORM_DUMMY = 54171,
SPELL_PALADIN_DIVINE_STORM_HEAL = 54172,
SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE = 25997,
SPELL_PALADIN_FORBEARANCE = 25771,
SPELL_PALADIN_AVENGING_WRATH_MARKER = 61987,
SPELL_PALADIN_IMMUNE_SHIELD_MARKER = 61988,
SPELL_PALADIN_ITEM_HEALING_TRANCE = 37706,
SPELL_PALADIN_JUDGEMENT_DAMAGE = 54158,
SPELL_PALADIN_JUDGEMENT_OF_JUSTICE = 20184,
SPELL_PALADIN_JUDGEMENT_OF_LIGHT = 20185,
SPELL_PALADIN_JUDGEMENT_OF_WISDOM = 20186,
SPELL_PALADIN_JUDGEMENT_OF_LIGHT_HEAL = 20267,
SPELL_PALADIN_JUDGEMENT_OF_WISDOM_MANA = 20268,
SPELL_PALADIN_GLYPH_OF_SALVATION = 63225,
SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT = 31790,
SPELL_PALADIN_SANCTIFIED_WRATH = 57318,
SPELL_PALADIN_SANCTIFIED_WRATH_TALENT_R1 = 53375,
SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS = 25742,
SPELL_PALADIN_CONCENTRACTION_AURA = 19746,
SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1 = 31869,
SPELL_PALADIN_SWIFT_RETRIBUTION_R1 = 53379,
SPELL_PALADIN_IMPROVED_CONCENTRACTION_AURA = 63510,
SPELL_PALADIN_IMPROVED_DEVOTION_AURA = 63514,
SPELL_PALADIN_SANCTIFIED_RETRIBUTION_AURA = 63531,
SPELL_PALADIN_AURA_MASTERY_IMMUNE = 64364,
SPELL_GENERIC_ARENA_DAMPENING = 74410,
SPELL_GENERIC_BATTLEGROUND_DAMPENING = 74411,
SPELL_PALADIN_SACRED_SHIELD = 53601,
SPELL_PALADIN_T9_HOLY_4P_BONUS = 67191,
SPELL_PALADIN_FLASH_OF_LIGHT_PROC = 66922,
SPELL_PALADIN_JUDGEMENTS_OF_THE_JUST_PROC = 68055,
SPELL_PALADIN_GLYPH_OF_DIVINITY_PROC = 54986,
SPELL_PALADIN_JUDGEMENTS_OF_THE_WISE_MANA = 31930,
SPELL_REPLENISHMENT = 57669,
SPELL_PALADIN_RIGHTEOUS_VENGEANCE_DAMAGE = 61840,
SPELL_PALADIN_SHEATH_OF_LIGHT_HEAL = 54203,
SPELL_PALADIN_SACRED_SHIELD_TRIGGER = 58597,
SPELL_PALADIN_T8_HOLY_4P_BONUS = 64895,
SPELL_PALADIN_HEART_OF_THE_CRUSADER_EFF_R1 = 21183,
SPELL_PALADIN_HOLY_POWER_ARMOR = 28790,
SPELL_PALADIN_HOLY_POWER_ATTACK_POWER = 28791,
SPELL_PALADIN_HOLY_POWER_SPELL_POWER = 28793,
SPELL_PALADIN_HOLY_POWER_MP5 = 28795,
SPELL_PALADIN_HOLY_VENGEANCE = 31803,
SPELL_PALADIN_SEAL_OF_VENGEANCE_DAMAGE = 42463,
SPELL_PALADIN_BLOOD_CORRUPTION = 53742,
SPELL_PALADIN_SEAL_OF_CORRUPTION_DAMAGE = 53739,
SPELL_PALADIN_SPIRITUAL_ATTUNEMENT_MANA = 31786,
SPELL_PALADIN_ENDURING_LIGHT = 40471,
SPELL_PALADIN_ENDURING_JUDGEMENT = 40472,
SPELL_PALADIN_GLYPH_OF_HOLY_LIGHT_HEAL = 54968,
SPELL_PALADIN_HOLY_MENDING = 64891
};
enum PaladinSpellIcons
{
PALADIN_ICON_ID_RETRIBUTION_AURA = 555,
PALADIN_ICON_ID_HAMMER_OF_THE_RIGHTEOUS = 3023
};
enum MiscSpellIcons
{
SPELL_ICON_ID_STRENGTH_OF_WRYNN = 1704,
SPELL_ICON_ID_HELLSCREAM_WARSONG = 937
};
// 31850 - Ardent Defender
class spell_pal_ardent_defender : public SpellScriptLoader
{
public:
spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { }
class spell_pal_ardent_defender_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_ardent_defender_AuraScript);
uint32 _absorbPct = 0;
uint32 _healPct = 0;
enum Spell
{
PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235
};
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ PAL_SPELL_ARDENT_DEFENDER_HEAL });
}
bool Load() override
{
_absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
_healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER;
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* aurEff, DamageInfo& dmgInfo, uint32& absorbAmount)
{
Unit* victim = GetTarget();
int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
// If damage kills us
if (remainingHealth <= 0 && !victim->GetSpellHistory()->HasCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
{
// Cast healing spell, completely avoid damage
absorbAmount = dmgInfo.GetDamage();
float defenseSkillValue = victim->GetDefenseSkillValue();
// Max heal when defense skill denies critical hits from raid bosses
// Formula: max defense at level + 140 (rating from gear)
float reqDefForMaxHeal = victim->GetMaxSkillValueForLevel() + 140.0f;
float defenseFactor = std::min(1.0f, defenseSkillValue / reqDefForMaxHeal);
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(victim->CountPctFromMaxHealth(lroundf(_healPct * defenseFactor)));
victim->CastSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, args);
victim->GetSpellHistory()->AddCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, std::chrono::minutes(2));
}
else if (remainingHealth < int32(allowedHealth))
{
// Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
? dmgInfo.GetDamage()
: allowedHealth - remainingHealth;
absorbAmount = CalculatePct(damageToReduce, _absorbPct);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_ardent_defender_AuraScript();
}
};
// 31821 - Aura Mastery
class spell_pal_aura_mastery : public SpellScriptLoader
{
public:
spell_pal_aura_mastery() : SpellScriptLoader("spell_pal_aura_mastery") { }
class spell_pal_aura_mastery_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_aura_mastery_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_AURA_MASTERY_IMMUNE });
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->CastSpell(GetTarget(), SPELL_PALADIN_AURA_MASTERY_IMMUNE, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveOwnedAura(SPELL_PALADIN_AURA_MASTERY_IMMUNE, GetCasterGUID());
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_pal_aura_mastery_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_ADD_PCT_MODIFIER, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_pal_aura_mastery_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_ADD_PCT_MODIFIER, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_aura_mastery_AuraScript();
}
};
// 64364 - Aura Mastery Immune
class spell_pal_aura_mastery_immune : public SpellScriptLoader
{
public:
spell_pal_aura_mastery_immune() : SpellScriptLoader("spell_pal_aura_mastery_immune") { }
class spell_pal_aura_mastery_immune_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_aura_mastery_immune_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_CONCENTRACTION_AURA });
}
bool CheckAreaTarget(Unit* target)
{
return target->HasAura(SPELL_PALADIN_CONCENTRACTION_AURA, GetCasterGUID());
}
void Register() override
{
DoCheckAreaTarget += AuraCheckAreaTargetFn(spell_pal_aura_mastery_immune_AuraScript::CheckAreaTarget);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_aura_mastery_immune_AuraScript();
}
};
// 31884 - Avenging Wrath
class spell_pal_avenging_wrath : public SpellScriptLoader
{
public:
spell_pal_avenging_wrath() : SpellScriptLoader("spell_pal_avenging_wrath") { }
class spell_pal_avenging_wrath_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_avenging_wrath_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_SANCTIFIED_WRATH,
SPELL_PALADIN_SANCTIFIED_WRATH_TALENT_R1,
SPELL_PALADIN_AVENGING_WRATH_MARKER,
SPELL_PALADIN_IMMUNE_SHIELD_MARKER
});
}
void HandleApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (AuraEffect const* sanctifiedWrathAurEff = target->GetAuraEffectOfRankedSpell(SPELL_PALADIN_SANCTIFIED_WRATH_TALENT_R1, EFFECT_2))
{
CastSpellExtraArgs args(sanctifiedWrathAurEff);
args.AddSpellMod(SPELLVALUE_BASE_POINT0, sanctifiedWrathAurEff->GetAmount())
.AddSpellMod(SPELLVALUE_BASE_POINT1, sanctifiedWrathAurEff->GetAmount());
target->CastSpell(target, SPELL_PALADIN_SANCTIFIED_WRATH, args);
}
target->CastSpell(nullptr, SPELL_PALADIN_AVENGING_WRATH_MARKER, aurEff);
// Blizz seems to just apply aura without bothering to cast
target->AddAura(SPELL_PALADIN_IMMUNE_SHIELD_MARKER, target);
}
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
GetTarget()->RemoveAurasDueToSpell(SPELL_PALADIN_SANCTIFIED_WRATH);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_pal_avenging_wrath_AuraScript::HandleApply, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove += AuraEffectRemoveFn(spell_pal_avenging_wrath_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_MOD_DAMAGE_PERCENT_DONE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_avenging_wrath_AuraScript();
}
};
// 53563 - Beacon of Light
class spell_pal_beacon_of_light : public AuraScript
{
PrepareAuraScript(spell_pal_beacon_of_light);
bool Validate(SpellInfo const* spellInfo) override
{
return ValidateSpellInfo({ spellInfo->Effects[EFFECT_0].TriggerSpell });
}
void PeriodicTick(AuraEffect const* aurEff)
{
PreventDefaultAction();
// area aura owner casts the spell
GetAura()->GetUnitOwner()->CastSpell(GetTarget(), GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell, { aurEff, GetAura()->GetUnitOwner()->GetGUID() });
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_pal_beacon_of_light::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_TRIGGER_SPELL);
}
};
// 37877 - Blessing of Faith
class spell_pal_blessing_of_faith : public SpellScriptLoader
{
public:
spell_pal_blessing_of_faith() : SpellScriptLoader("spell_pal_blessing_of_faith") { }
class spell_pal_blessing_of_faith_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_blessing_of_faith_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST,
SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN
});
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
{
uint32 spell_id = 0;
switch (unitTarget->GetClass())
{
case CLASS_DRUID:
spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_DRUID;
break;
case CLASS_PALADIN:
spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PALADIN;
break;
case CLASS_PRIEST:
spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_PRIEST;
break;
case CLASS_SHAMAN:
spell_id = SPELL_PALADIN_BLESSING_OF_LOWER_CITY_SHAMAN;
break;
default:
return; // ignore for non-healing classes
}
Unit* caster = GetCaster();
caster->CastSpell(caster, spell_id, true);
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pal_blessing_of_faith_SpellScript();
}
};
// 20911 - Blessing of Sanctuary
// 25899 - Greater Blessing of Sanctuary
class spell_pal_blessing_of_sanctuary : public SpellScriptLoader
{
public:
spell_pal_blessing_of_sanctuary() : SpellScriptLoader("spell_pal_blessing_of_sanctuary") { }
class spell_pal_blessing_of_sanctuary_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_blessing_of_sanctuary_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF,
SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE
});
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* caster = GetCaster())
caster->CastSpell(target, SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveAura(SPELL_PALADIN_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
}
bool CheckProc(ProcEventInfo& /*eventInfo*/)
{
return GetTarget()->GetPowerType() == POWER_MANA;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_PALADIN_BLESSING_OF_SANCTUARY_ENERGIZE, aurEff);
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
DoCheckProc += AuraCheckProcFn(spell_pal_blessing_of_sanctuary_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_blessing_of_sanctuary_AuraScript();
}
};
// -31871 - Divine Purpose
class spell_pal_divine_purpose : public SpellScriptLoader
{
public:
spell_pal_divine_purpose() : SpellScriptLoader("spell_pal_divine_purpose") { }
class spell_pal_divine_purpose_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_divine_purpose_AuraScript);
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (!roll_chance_i(aurEff->GetAmount()))
return;
eventInfo.GetProcTarget()->RemoveAurasWithMechanic(1 << MECHANIC_STUN, AURA_REMOVE_BY_ENEMY_SPELL);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_divine_purpose_AuraScript::HandleProc, EFFECT_2, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_divine_purpose_AuraScript();
}
};
// 64205 - Divine Sacrifice
class spell_pal_divine_sacrifice : public AuraScript
{
PrepareAuraScript(spell_pal_divine_sacrifice);
uint32 groupSize = 0, minHpPct = 0;
uint32 remainingAmount = 0;
bool Load() override
{
if (Unit* caster = GetCaster())
{
if (caster->GetTypeId() == TYPEID_PLAYER)
{
if (caster->ToPlayer()->GetGroup())
groupSize = caster->ToPlayer()->GetGroup()->GetMembersCount();
else
groupSize = 1;
}
else
return false;
remainingAmount = (caster->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(caster)) * groupSize);
minHpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(caster);
return true;
}
return false;
}
void Split(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& splitAmount)
{
// break when splitted everything it could, or if the casters hp drops below 20%
if (remainingAmount >= splitAmount)
remainingAmount -= splitAmount;
else
{
splitAmount = remainingAmount;
Remove();
return;
}
if (Unit* caster = GetCaster())
if (caster->HealthBelowPct(minHpPct))
Remove();
}
void Register() override
{
OnEffectSplit += AuraEffectSplitFn(spell_pal_divine_sacrifice::Split, EFFECT_0);
}
};
// 53385 - Divine Storm
class spell_pal_divine_storm : public SpellScriptLoader
{
public:
spell_pal_divine_storm() : SpellScriptLoader("spell_pal_divine_storm") { }
class spell_pal_divine_storm_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_divine_storm_SpellScript);
uint32 _healPct = 0;
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_DIVINE_STORM_DUMMY });
}
bool Load() override
{
_healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster());
return true;
}
void TriggerHeal()
{
Unit* caster = GetCaster();
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.AddSpellBP0(CalculatePct(GetHitDamage(), _healPct));
caster->CastSpell(caster, SPELL_PALADIN_DIVINE_STORM_DUMMY, args);
}
void Register() override
{
AfterHit += SpellHitFn(spell_pal_divine_storm_SpellScript::TriggerHeal);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pal_divine_storm_SpellScript();
}
};
// 54171 - Divine Storm (Dummy)
class spell_pal_divine_storm_dummy : public SpellScriptLoader
{
public:
spell_pal_divine_storm_dummy() : SpellScriptLoader("spell_pal_divine_storm_dummy") { }
class spell_pal_divine_storm_dummy_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_divine_storm_dummy_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_DIVINE_STORM_HEAL });
}
void CountTargets(std::list<WorldObject*>& targetList)
{
_targetCount = targetList.size();
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (!_targetCount || ! GetHitUnit())
return;
CastSpellExtraArgs args(TRIGGERED_FULL_MASK);
args.AddSpellBP0(GetEffectValue() / _targetCount);
GetCaster()->CastSpell(GetHitUnit(), SPELL_PALADIN_DIVINE_STORM_HEAL, args);
}
uint32 _targetCount = 0;
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_divine_storm_dummy_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_divine_storm_dummy_SpellScript::CountTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_RAID);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pal_divine_storm_dummy_SpellScript();
}
};
// 33695 - Exorcism and Holy Wrath Damage
class spell_pal_exorcism_and_holy_wrath_damage : public SpellScriptLoader
{
public:
spell_pal_exorcism_and_holy_wrath_damage() : SpellScriptLoader("spell_pal_exorcism_and_holy_wrath_damage") { }
class spell_pal_exorcism_and_holy_wrath_damage_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_exorcism_and_holy_wrath_damage_AuraScript);
void HandleEffectCalcSpellMod(AuraEffect const* aurEff, SpellModifier*& spellMod)
{
if (!spellMod)
{
spellMod = new SpellModifier(aurEff->GetBase());
spellMod->op = SPELLMOD_DAMAGE;
spellMod->type = SPELLMOD_FLAT;
spellMod->spellId = GetId();
spellMod->mask[1] = 0x200002;
}
spellMod->value = aurEff->GetAmount();
}
void Register() override
{
DoEffectCalcSpellMod += AuraEffectCalcSpellModFn(spell_pal_exorcism_and_holy_wrath_damage_AuraScript::HandleEffectCalcSpellMod, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_exorcism_and_holy_wrath_damage_AuraScript();
}
};
// -9799 - Eye for an Eye
class spell_pal_eye_for_an_eye : public SpellScriptLoader
{
public:
spell_pal_eye_for_an_eye() : SpellScriptLoader("spell_pal_eye_for_an_eye") { }
class spell_pal_eye_for_an_eye_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_eye_for_an_eye_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
return;
// return damage % to attacker but < 50% own total health
int32 damage = std::min(CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount()), static_cast<int32>(GetTarget()->GetMaxHealth()) / 2);
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(damage);
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_PALADIN_EYE_FOR_AN_EYE_DAMAGE, args);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_eye_for_an_eye_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_eye_for_an_eye_AuraScript();
}
};
// 54939 - Glyph of Divinity
class spell_pal_glyph_of_divinity : public SpellScriptLoader
{
public:
spell_pal_glyph_of_divinity() : SpellScriptLoader("spell_pal_glyph_of_divinity") { }
class spell_pal_glyph_of_divinity_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_glyph_of_divinity_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_GLYPH_OF_DIVINITY_PROC });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
// Lay on Hands (Rank 1) does not have mana effect
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo || spellInfo->Effects[EFFECT_1].Effect != SPELL_EFFECT_ENERGIZE)
return;
Unit* caster = eventInfo.GetActor();
if (caster == eventInfo.GetProcTarget())
return;
CastSpellExtraArgs args(aurEff);
args.AddSpellMod(SPELLVALUE_BASE_POINT1, spellInfo->Effects[EFFECT_1].CalcValue() * 2);
caster->CastSpell(nullptr, SPELL_PALADIN_GLYPH_OF_DIVINITY_PROC, args);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_glyph_of_divinity_AuraScript::OnProc, EFFECT_0, SPELL_AURA_ADD_PCT_MODIFIER);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_glyph_of_divinity_AuraScript();
}
};
// 54968 - Glyph of Holy Light
class spell_pal_glyph_of_holy_light : public SpellScriptLoader
{
public:
spell_pal_glyph_of_holy_light() : SpellScriptLoader("spell_pal_glyph_of_holy_light") { }
class spell_pal_glyph_of_holy_light_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_glyph_of_holy_light_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
uint32 const maxTargets = GetSpellInfo()->MaxAffectedTargets;
targets.remove(GetCaster());
if (targets.size() > maxTargets)
{
targets.sort(Trinity::HealthPctOrderPred());
targets.resize(maxTargets);
}
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_pal_glyph_of_holy_light_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ALLY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pal_glyph_of_holy_light_SpellScript();
}
};
// 54937 - Glyph of Holy Light (dummy aura)
class spell_pal_glyph_of_holy_light_dummy : public SpellScriptLoader
{
public:
spell_pal_glyph_of_holy_light_dummy() : SpellScriptLoader("spell_pal_glyph_of_holy_light_dummy") { }
class spell_pal_glyph_of_holy_light_dummy_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_glyph_of_holy_light_dummy_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_GLYPH_OF_HOLY_LIGHT_HEAL });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
uint32 basePoints = healInfo->GetSpellInfo()->Effects[EFFECT_0].BasePoints + healInfo->GetSpellInfo()->Effects[EFFECT_0].DieSides;
uint32 healAmount;
if (healInfo->GetEffectiveHeal() >= basePoints)
healAmount = healInfo->GetEffectiveHeal();
else
healAmount = healInfo->GetHeal();
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(CalculatePct(healAmount, aurEff->GetAmount()));
eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), SPELL_PALADIN_GLYPH_OF_HOLY_LIGHT_HEAL, args);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_glyph_of_holy_light_dummy_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_glyph_of_holy_light_dummy_AuraScript();
}
};
// 63521 - Guarded by The Light
class spell_pal_guarded_by_the_light : public SpellScriptLoader
{
public:
spell_pal_guarded_by_the_light() : SpellScriptLoader("spell_pal_guarded_by_the_light") { }
class spell_pal_guarded_by_the_light_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_guarded_by_the_light_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_DIVINE_PLEA });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
// Divine Plea
if (Aura* aura = GetCaster()->GetAura(SPELL_PALADIN_DIVINE_PLEA))
aura->RefreshDuration();
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pal_guarded_by_the_light_SpellScript();
}
};
// 6940 - Hand of Sacrifice
class spell_pal_hand_of_sacrifice : public AuraScript
{
PrepareAuraScript(spell_pal_hand_of_sacrifice);
uint32 remainingAmount = 0;
bool Load() override
{
if (Unit* caster = GetCaster())
{
remainingAmount = caster->GetMaxHealth();
return true;
}
return false;
}
void Split(AuraEffect* /*aurEff*/, DamageInfo& /*dmgInfo*/, uint32& splitAmount)
{
if (remainingAmount >= splitAmount)
remainingAmount -= splitAmount;
else
{
splitAmount = remainingAmount;
Remove();
}
}
void Register() override
{
OnEffectSplit += AuraEffectSplitFn(spell_pal_hand_of_sacrifice::Split, EFFECT_0);
}
};
// 1038 - Hand of Salvation
class spell_pal_hand_of_salvation : public SpellScriptLoader
{
public:
spell_pal_hand_of_salvation() : SpellScriptLoader("spell_pal_hand_of_salvation") { }
class spell_pal_hand_of_salvation_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_hand_of_salvation_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
{
// Glyph of Salvation
if (caster->GetGUID() == GetUnitOwner()->GetGUID())
if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_PALADIN_GLYPH_OF_SALVATION, EFFECT_0))
amount -= aurEff->GetAmount();
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_hand_of_salvation_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_hand_of_salvation_AuraScript();
}
};
// -20335 - Heart of the Crusader
class spell_pal_heart_of_the_crusader : public SpellScriptLoader
{
public:
spell_pal_heart_of_the_crusader() : SpellScriptLoader("spell_pal_heart_of_the_crusader") { }
class spell_pal_heart_of_the_crusader_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_heart_of_the_crusader_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_HEART_OF_THE_CRUSADER_EFF_R1 });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
uint32 spellId = sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HEART_OF_THE_CRUSADER_EFF_R1, GetSpellInfo()->GetRank());
eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), spellId, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_heart_of_the_crusader_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_heart_of_the_crusader_AuraScript();
}
};
// -20473 - Holy Shock
class spell_pal_holy_shock : public SpellScriptLoader
{
public:
spell_pal_holy_shock() : SpellScriptLoader("spell_pal_holy_shock") { }
class spell_pal_holy_shock_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_holy_shock_SpellScript);
bool Validate(SpellInfo const* spellInfo) override
{
SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_PALADIN_HOLY_SHOCK_R1);
if (!firstRankSpellInfo)
return false;
// can't use other spell than holy shock due to spell_ranks dependency
if (!spellInfo->IsRankOf(firstRankSpellInfo))
return false;
uint8 rank = spellInfo->GetRank();
if (!sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE, rank, true) || !sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_HEALING, rank, true))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* unitTarget = GetHitUnit())
{
uint8 rank = GetSpellInfo()->GetRank();
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_HEALING, rank), true);
else
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1_DAMAGE, rank), true);
}
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
{
if (!caster->IsFriendlyTo(target))
{
if (!caster->IsValidAttackTarget(target))
return SPELL_FAILED_BAD_TARGETS;
if (!caster->isInFront(target))
return SPELL_FAILED_UNIT_NOT_INFRONT;
}
}
else
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pal_holy_shock_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pal_holy_shock_SpellScript();
}
};
// -20210 - Illumination
class spell_pal_illumination : public SpellScriptLoader
{
public:
spell_pal_illumination() : SpellScriptLoader("spell_pal_illumination") { }
class spell_pal_illumination_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_illumination_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_HOLY_SHOCK_R1_HEALING,
SPELL_PALADIN_ILLUMINATION_ENERGIZE,
SPELL_PALADIN_HOLY_SHOCK_R1
});
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
// this script is valid only for the Holy Shock procs of illumination
if (eventInfo.GetHealInfo() && eventInfo.GetHealInfo()->GetSpellInfo())
{
SpellInfo const* originalSpell = nullptr;
// if proc comes from the Holy Shock heal, need to get mana cost of original spell - else it's the original heal itself
if (eventInfo.GetHealInfo()->GetSpellInfo()->SpellFamilyFlags[1] & 0x00010000)
originalSpell = sSpellMgr->GetSpellInfo(sSpellMgr->GetSpellWithRank(SPELL_PALADIN_HOLY_SHOCK_R1, eventInfo.GetHealInfo()->GetSpellInfo()->GetRank()));
else
originalSpell = eventInfo.GetHealInfo()->GetSpellInfo();
if (originalSpell && aurEff->GetSpellInfo())
{
Unit* target = eventInfo.GetActor(); // Paladin is the target of the energize
uint32 bp = CalculatePct(originalSpell->CalcPowerCost(target, originalSpell->GetSchoolMask()), aurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue());
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(bp);
target->CastSpell(target, SPELL_PALADIN_ILLUMINATION_ENERGIZE, args);
}
}
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_illumination_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_illumination_AuraScript();
}
};
// 498 - Divine Protection
// 642 - Divine Shield
// -1022 - Hand of Protection
class spell_pal_immunities : public SpellScript
{
PrepareSpellScript(spell_pal_immunities);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_FORBEARANCE,
SPELL_PALADIN_AVENGING_WRATH_MARKER,
SPELL_PALADIN_IMMUNE_SHIELD_MARKER
});
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
// for HoP
Unit* target = GetExplTargetUnit();
if (!target)
target = caster;
// "Cannot be used within $61987d. of using Avenging Wrath."
if (target->HasAura(SPELL_PALADIN_FORBEARANCE) || target->HasAura(SPELL_PALADIN_AVENGING_WRATH_MARKER))
return SPELL_FAILED_TARGET_AURASTATE;
return SPELL_CAST_OK;
}
void TriggerDebuffs()
{
if (Unit* target = GetHitUnit())
{
// Blizz seems to just apply aura without bothering to cast
GetCaster()->AddAura(SPELL_PALADIN_FORBEARANCE, target);
GetCaster()->AddAura(SPELL_PALADIN_AVENGING_WRATH_MARKER, target);
GetCaster()->AddAura(SPELL_PALADIN_IMMUNE_SHIELD_MARKER, target);
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pal_immunities::CheckCast);
AfterHit += SpellHitFn(spell_pal_immunities::TriggerDebuffs);
}
};
// Maybe this is incorrect
// These spells should always be cast on login, regardless of whether the player has the talent or not
// -20254 - Improved Concentration Aura
// -20138 - Improved Devotion Aura
// 31869 - Sanctified Retribution
// -53379 - Swift Retribution
class spell_pal_improved_aura : public SpellScriptLoader
{
public:
spell_pal_improved_aura(char const* name, uint32 spellId) : SpellScriptLoader(name), _spellId(spellId) { }
class spell_pal_improved_aura_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_improved_aura_AuraScript);
public:
spell_pal_improved_aura_AuraScript(uint32 spellId) : AuraScript(), _spellId(spellId) { }
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
_spellId,
SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1,
SPELL_PALADIN_SWIFT_RETRIBUTION_R1
});
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
GetTarget()->RemoveOwnedAura(_spellId, GetCasterGUID()); // need to remove to reapply spellmods
target->CastSpell(target, _spellId, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
uint32 spellId = GetSpellInfo()->GetFirstRankSpell()->Id;
if ((spellId == SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1 && GetTarget()->GetAuraOfRankedSpell(SPELL_PALADIN_SWIFT_RETRIBUTION_R1))
|| (spellId == SPELL_PALADIN_SWIFT_RETRIBUTION_R1 && GetTarget()->GetAuraOfRankedSpell(SPELL_PALADIN_SANCTIFIED_RETRIBUTION_R1)))
return;
GetTarget()->RemoveOwnedAura(_spellId, GetCasterGUID());
}
void Register() override
{
AfterEffectApply += AuraEffectApplyFn(spell_pal_improved_aura_AuraScript::HandleEffectApply, EFFECT_FIRST_FOUND, SPELL_AURA_ADD_FLAT_MODIFIER, AURA_EFFECT_HANDLE_REAL);
AfterEffectRemove += AuraEffectRemoveFn(spell_pal_improved_aura_AuraScript::HandleEffectRemove, EFFECT_FIRST_FOUND, SPELL_AURA_ADD_FLAT_MODIFIER, AURA_EFFECT_HANDLE_REAL);
}
private:
uint32 _spellId;
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_improved_aura_AuraScript(_spellId);
}
private:
uint32 _spellId;
};
// -20234 - Improved Lay on Hands
class spell_pal_improved_lay_of_hands : public SpellScriptLoader
{
public:
spell_pal_improved_lay_of_hands() : SpellScriptLoader("spell_pal_improved_lay_of_hands") { }
class spell_pal_improved_lay_of_hands_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_improved_lay_of_hands_AuraScript);
bool Validate(SpellInfo const* spellInfo) override
{
return ValidateSpellInfo({ spellInfo->Effects[EFFECT_0].TriggerSpell });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
eventInfo.GetActionTarget()->CastSpell(eventInfo.GetActionTarget(), GetSpellInfo()->Effects[EFFECT_0].TriggerSpell, { aurEff, GetTarget()->GetGUID() });
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_improved_lay_of_hands_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_improved_lay_of_hands_AuraScript();
}
};
// -53569 - Infusion of Light
class spell_pal_infusion_of_light : public SpellScriptLoader
{
public:
spell_pal_infusion_of_light() : SpellScriptLoader("spell_pal_infusion_of_light") { }
class spell_pal_infusion_of_light_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_infusion_of_light_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_SACRED_SHIELD,
SPELL_PALADIN_T9_HOLY_4P_BONUS,
SPELL_PALADIN_FLASH_OF_LIGHT_PROC
});
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
if (SpellInfo const* spellInfo = eventInfo.GetSpellInfo())
{
// Flash of Light HoT on Flash of Light when Sacred Shield active
if (spellInfo->SpellFamilyFlags[0] & 0x40000000 && spellInfo->SpellIconID == 242)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
Unit* procTarget = eventInfo.GetActionTarget();
if (procTarget && procTarget->HasAura(SPELL_PALADIN_SACRED_SHIELD))
{
Unit* target = GetTarget();
int32 duration = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_FLASH_OF_LIGHT_PROC)->GetMaxDuration() / 1000;
int32 pct = GetSpellInfo()->Effects[EFFECT_2].CalcValue();
ASSERT(duration > 0);
int32 bp0 = CalculatePct(healInfo->GetHeal() / duration, pct);
// Item - Paladin T9 Holy 4P Bonus
if (AuraEffect const* bonus = target->GetAuraEffect(SPELL_PALADIN_T9_HOLY_4P_BONUS, 0))
AddPct(bp0, bonus->GetAmount());
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(bp0);
target->CastSpell(procTarget, SPELL_PALADIN_FLASH_OF_LIGHT_PROC, args);
}
}
// but should not proc on non-critical Holy Shocks
else if ((spellInfo->SpellFamilyFlags[0] & 0x200000 || spellInfo->SpellFamilyFlags[1] & 0x10000) && !(eventInfo.GetHitMask() & PROC_HIT_CRITICAL))
PreventDefaultAction();
}
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_infusion_of_light_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_infusion_of_light_AuraScript();
}
};
// 37705 - Healing Discount
class spell_pal_item_healing_discount : public SpellScriptLoader
{
public:
spell_pal_item_healing_discount() : SpellScriptLoader("spell_pal_item_healing_discount") { }
class spell_pal_item_healing_discount_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_item_healing_discount_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_ITEM_HEALING_TRANCE });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastSpell(GetTarget(), SPELL_PALADIN_ITEM_HEALING_TRANCE, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_item_healing_discount_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_item_healing_discount_AuraScript();
}
};
// 40470 - Paladin Tier 6 Trinket
class spell_pal_item_t6_trinket : public SpellScriptLoader
{
public:
spell_pal_item_t6_trinket() : SpellScriptLoader("spell_pal_item_t6_trinket") { }
class spell_pal_item_t6_trinket_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_item_t6_trinket_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_ENDURING_LIGHT,
SPELL_PALADIN_ENDURING_JUDGEMENT
});
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo)
return;
uint32 spellId;
int32 chance;
// Holy Light & Flash of Light
if (spellInfo->SpellFamilyFlags[0] & 0xC0000000)
{
spellId = SPELL_PALADIN_ENDURING_LIGHT;
chance = 15;
}
// Judgements
else if (spellInfo->SpellFamilyFlags[0] & 0x00800000)
{
spellId = SPELL_PALADIN_ENDURING_JUDGEMENT;
chance = 50;
}
else
return;
if (roll_chance_i(chance))
eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), spellId, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_item_t6_trinket_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_item_t6_trinket_AuraScript();
}
};
// 53407 - Judgement of Justice
// 20271 - Judgement of Light
// 53408 - Judgement of Wisdom
class spell_pal_judgement : public SpellScriptLoader
{
public:
spell_pal_judgement(char const* scriptName, uint32 spellId) : SpellScriptLoader(scriptName), _spellId(spellId) { }
class spell_pal_judgement_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_judgement_SpellScript);
public:
spell_pal_judgement_SpellScript(uint32 spellId) : SpellScript(), _spellId(spellId) { }
private:
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_JUDGEMENT_DAMAGE,
_spellId
});
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
uint32 spellId2 = SPELL_PALADIN_JUDGEMENT_DAMAGE;
// some seals have SPELL_AURA_DUMMY in EFFECT_2
Unit::AuraEffectList const& auras = GetCaster()->GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
if ((*i)->GetSpellInfo()->GetSpellSpecific() == SPELL_SPECIFIC_SEAL && (*i)->GetEffIndex() == EFFECT_2)
{
if (sSpellMgr->GetSpellInfo((*i)->GetAmount()))
{
spellId2 = (*i)->GetAmount();
break;
}
}
}
GetCaster()->CastSpell(GetHitUnit(), _spellId, true);
GetCaster()->CastSpell(GetHitUnit(), spellId2, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
uint32 const _spellId;
};
SpellScript* GetSpellScript() const override
{
return new spell_pal_judgement_SpellScript(_spellId);
}
private:
uint32 const _spellId;
};
// 20425 - Judgement of Command
class spell_pal_judgement_of_command : public SpellScriptLoader
{
public:
spell_pal_judgement_of_command() : SpellScriptLoader("spell_pal_judgement_of_command") { }
class spell_pal_judgement_of_command_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_judgement_of_command_SpellScript);
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
GetCaster()->CastSpell(unitTarget, GetEffectValue(), true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pal_judgement_of_command_SpellScript();
}
};
// 20185 - Judgement of Light
class spell_pal_judgement_of_light_heal : public SpellScriptLoader
{
public:
spell_pal_judgement_of_light_heal() : SpellScriptLoader("spell_pal_judgement_of_light_heal") { }
class spell_pal_judgement_of_light_heal_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_judgement_of_light_heal_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_JUDGEMENT_OF_LIGHT_HEAL });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetProcTarget();
CastSpellExtraArgs args(aurEff);
args.OriginalCaster = GetCasterGUID();
args.AddSpellBP0(caster->CountPctFromMaxHealth(aurEff->GetAmount()));
caster->CastSpell(nullptr, SPELL_PALADIN_JUDGEMENT_OF_LIGHT_HEAL, args);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_judgement_of_light_heal_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_judgement_of_light_heal_AuraScript();
}
};
// 20186 - Judgement of Wisdom
class spell_pal_judgement_of_wisdom_mana : public SpellScriptLoader
{
public:
spell_pal_judgement_of_wisdom_mana() : SpellScriptLoader("spell_pal_judgement_of_wisdom_mana") { }
class spell_pal_judgement_of_wisdom_mana_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_judgement_of_wisdom_mana_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_JUDGEMENT_OF_WISDOM_MANA });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetProcTarget()->GetPowerType() == POWER_MANA;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_JUDGEMENT_OF_WISDOM_MANA);
Unit* caster = eventInfo.GetProcTarget();
int32 const amount = CalculatePct(static_cast<int32>(caster->GetCreateMana()), spellInfo->Effects[EFFECT_0].CalcValue());
CastSpellExtraArgs args(aurEff);
args.OriginalCaster = GetCasterGUID();
args.AddSpellBP0(amount);
caster->CastSpell(nullptr, spellInfo->Id, args);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pal_judgement_of_wisdom_mana_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_judgement_of_wisdom_mana_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_judgement_of_wisdom_mana_AuraScript();
}
};
// -53695 - Judgements of the Just
class spell_pal_judgements_of_the_just : public SpellScriptLoader
{
public:
spell_pal_judgements_of_the_just() : SpellScriptLoader("spell_pal_judgements_of_the_just") { }
class spell_pal_judgements_of_the_just_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_judgements_of_the_just_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_JUDGEMENTS_OF_THE_JUST_PROC });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetActionTarget(), SPELL_PALADIN_JUDGEMENTS_OF_THE_JUST_PROC, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_judgements_of_the_just_AuraScript::OnProc, EFFECT_0, SPELL_AURA_ADD_FLAT_MODIFIER);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_judgements_of_the_just_AuraScript();
}
};
// -31876 - Judgements of the Wise
class spell_pal_judgements_of_the_wise : public SpellScriptLoader
{
public:
spell_pal_judgements_of_the_wise() : SpellScriptLoader("spell_pal_judgements_of_the_wise") { }
class spell_pal_judgements_of_the_wise_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_judgements_of_the_wise_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_REPLENISHMENT,
SPELL_PALADIN_JUDGEMENTS_OF_THE_WISE_MANA
});
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
caster->CastSpell(nullptr, SPELL_PALADIN_JUDGEMENTS_OF_THE_WISE_MANA, aurEff);
caster->CastSpell(nullptr, SPELL_REPLENISHMENT, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_judgements_of_the_wise_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_judgements_of_the_wise_AuraScript();
}
};
// -633 - Lay on Hands
class spell_pal_lay_on_hands : public SpellScriptLoader
{
public:
spell_pal_lay_on_hands() : SpellScriptLoader("spell_pal_lay_on_hands") { }
class spell_pal_lay_on_hands_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_lay_on_hands_SpellScript);
bool Validate(SpellInfo const* /*spell*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_FORBEARANCE,
SPELL_PALADIN_AVENGING_WRATH_MARKER,
SPELL_PALADIN_IMMUNE_SHIELD_MARKER
});
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (Unit* target = GetExplTargetUnit())
if (caster == target)
if (target->HasAura(SPELL_PALADIN_FORBEARANCE) || target->HasAura(SPELL_PALADIN_AVENGING_WRATH_MARKER) || target->HasAura(SPELL_PALADIN_IMMUNE_SHIELD_MARKER))
return SPELL_FAILED_TARGET_AURASTATE;
return SPELL_CAST_OK;
}
void HandleScript()
{
Unit* caster = GetCaster();
if (caster == GetHitUnit())
{
caster->CastSpell(caster, SPELL_PALADIN_FORBEARANCE, true);
caster->CastSpell(caster, SPELL_PALADIN_AVENGING_WRATH_MARKER, true);
caster->CastSpell(caster, SPELL_PALADIN_IMMUNE_SHIELD_MARKER, true);
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pal_lay_on_hands_SpellScript::CheckCast);
AfterHit += SpellHitFn(spell_pal_lay_on_hands_SpellScript::HandleScript);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_pal_lay_on_hands_SpellScript();
}
};
// 53651 - Light's Beacon - Beacon of Light
class spell_pal_light_s_beacon : public SpellScriptLoader
{
public:
spell_pal_light_s_beacon() : SpellScriptLoader("spell_pal_light_s_beacon") { }
class spell_pal_light_s_beacon_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_light_s_beacon_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_BEACON_OF_LIGHT,
SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_1,
SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_2,
SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_3,
SPELL_PALADIN_HOLY_LIGHT
});
}
bool CheckProc(ProcEventInfo& eventInfo)
{
if (GetTarget()->HasAura(SPELL_PALADIN_BEACON_OF_LIGHT, eventInfo.GetActor()->GetGUID()))
return false;
return true;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
SpellInfo const* procSpell = eventInfo.GetSpellInfo();
if (!procSpell)
return;
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
uint32 healSpellId = procSpell->IsRankOf(sSpellMgr->AssertSpellInfo(SPELL_PALADIN_HOLY_LIGHT)) ? SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_1 : SPELL_PALADIN_BEACON_OF_LIGHT_HEAL_3;
uint32 heal = CalculatePct(healInfo->GetHeal(), aurEff->GetAmount());
Unit* beaconTarget = GetCaster();
if (!beaconTarget || !beaconTarget->HasAura(SPELL_PALADIN_BEACON_OF_LIGHT, eventInfo.GetActor()->GetGUID()))
return;
/// @todo: caster must be the healed unit to perform distance checks correctly
/// but that will break animation on clientside
/// caster in spell packets must be the healing unit
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(heal);
eventInfo.GetActor()->CastSpell(beaconTarget, healSpellId, args);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pal_light_s_beacon_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_light_s_beacon_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_light_s_beacon_AuraScript();
}
};
// 31789 - Righteous Defense
class spell_pal_righteous_defense : public SpellScript
{
PrepareSpellScript(spell_pal_righteous_defense);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT });
}
SpellCastResult CheckCast()
{
Unit* caster = GetCaster();
if (caster->GetTypeId() != TYPEID_PLAYER)
return SPELL_FAILED_DONT_REPORT;
if (Unit* target = GetExplTargetUnit())
{
if (!target->IsFriendlyTo(caster) || target == caster || target->getAttackers().empty())
return SPELL_FAILED_BAD_TARGETS;
}
else
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* target = GetHitUnit())
{
auto const& attackers = target->getAttackers();
std::vector<Unit*> list(attackers.cbegin(), attackers.cend());
Trinity::Containers::RandomResize(list, 3);
for (Unit* attacker : list)
GetCaster()->CastSpell(attacker, SPELL_PALADIN_RIGHTEOUS_DEFENSE_TAUNT, TRIGGERED_FULL_MASK);
}
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_pal_righteous_defense::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_pal_righteous_defense::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
// -53380 - Righteous Vengeance
class spell_pal_righteous_vengeance : public SpellScriptLoader
{
public:
spell_pal_righteous_vengeance() : SpellScriptLoader("spell_pal_righteous_vengeance") { }
class spell_pal_righteous_vengeance_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_righteous_vengeance_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_RIGHTEOUS_VENGEANCE_DAMAGE });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
return;
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_RIGHTEOUS_VENGEANCE_DAMAGE);
int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount());
ASSERT(spellInfo->GetMaxTicks() > 0);
amount /= spellInfo->GetMaxTicks();
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(amount);
caster->CastSpell(target, SPELL_PALADIN_RIGHTEOUS_VENGEANCE_DAMAGE, args);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_righteous_vengeance_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_righteous_vengeance_AuraScript();
}
};
// 58597 - Sacred Shield
class spell_pal_sacred_shield : public SpellScriptLoader
{
public:
spell_pal_sacred_shield() : SpellScriptLoader("spell_pal_sacred_shield") { }
class spell_pal_sacred_shield_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_sacred_shield_AuraScript);
void CalculateAmount(AuraEffect const* aurEff, int32& amount, bool& /*canBeRecalculated*/)
{
if (Unit* caster = GetCaster())
{
// +75.00% from sp bonus
float bonus = CalculatePct(caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask()), 75.0f);
// Divine Guardian is only applied at the spell healing bonus because it was already applied to the base value in CalculateSpellDamage
bonus = caster->ApplyEffectModifiers(GetSpellInfo(), aurEff->GetEffIndex(), bonus);
bonus *= caster->CalculateSpellpowerCoefficientLevelPenalty(GetSpellInfo());
amount += int32(bonus);
// Arena - Dampening
if (AuraEffect const* auraEffArenaDampening = caster->GetAuraEffect(SPELL_GENERIC_ARENA_DAMPENING, EFFECT_0))
AddPct(amount, auraEffArenaDampening->GetAmount());
// Battleground - Dampening
else if (AuraEffect const* auraEffBattlegroudDampening = caster->GetAuraEffect(SPELL_GENERIC_BATTLEGROUND_DAMPENING, EFFECT_0))
AddPct(amount, auraEffBattlegroudDampening->GetAmount());
// ICC buff
if (AuraEffect const* auraStrengthOfWrynn = caster->GetAuraEffect(SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELLFAMILY_GENERIC, SPELL_ICON_ID_STRENGTH_OF_WRYNN, EFFECT_2))
AddPct(amount, auraStrengthOfWrynn->GetAmount());
else if (AuraEffect const* auraHellscreamsWarsong = caster->GetAuraEffect(SPELL_AURA_MOD_HEALING_DONE_PERCENT, SPELLFAMILY_GENERIC, SPELL_ICON_ID_HELLSCREAM_WARSONG, EFFECT_2))
AddPct(amount, auraHellscreamsWarsong->GetAmount());
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_sacred_shield_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_sacred_shield_AuraScript();
}
};
// 53601 - Sacred Shield (dummy)
class spell_pal_sacred_shield_dummy : public SpellScriptLoader
{
public:
spell_pal_sacred_shield_dummy() : SpellScriptLoader("spell_pal_sacred_shield_dummy") { }
class spell_pal_sacred_shield_dummy_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_sacred_shield_dummy_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_SACRED_SHIELD_TRIGGER,
SPELL_PALADIN_T8_HOLY_4P_BONUS
});
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = GetCaster();
if (!caster)
return;
TimePoint now = GameTime::Now();
if (_cooldownEnd > now)
return;
Seconds cooldown(aurEff->GetAmount());
if (AuraEffect const* bonus = caster->GetAuraEffect(SPELL_PALADIN_T8_HOLY_4P_BONUS, EFFECT_0, caster->GetGUID()))
cooldown = Seconds(bonus->GetAmount());
_cooldownEnd = now + cooldown;
caster->CastSpell(eventInfo.GetActionTarget(), SPELL_PALADIN_SACRED_SHIELD_TRIGGER, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_sacred_shield_dummy_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
// Cooldown tracking can't be done in DB because of T8 bonus
TimePoint _cooldownEnd = std::chrono::steady_clock::time_point::min();
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_sacred_shield_dummy_AuraScript();
}
};
// 20154, 21084 - Seal of Righteousness - melee proc dummy (addition ${$MWS*(0.022*$AP+0.044*$SPH)} damage)
class spell_pal_seal_of_righteousness : public SpellScriptLoader
{
public:
spell_pal_seal_of_righteousness() : SpellScriptLoader("spell_pal_seal_of_righteousness") { }
class spell_pal_seal_of_righteousness_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_seal_of_righteousness_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
return eventInfo.GetProcTarget() != nullptr;
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* victim = eventInfo.GetProcTarget();
float ap = GetTarget()->GetTotalAttackPowerValue(BASE_ATTACK);
ap += victim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
int32 sph = GetTarget()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_HOLY);
sph += victim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_DAMAGE_TAKEN, SPELL_SCHOOL_MASK_HOLY);
float mws = GetTarget()->GetAttackTime(BASE_ATTACK);
mws /= 1000.0f;
int32 bp = std::lroundf(mws * (0.022f * ap + 0.044f * sph));
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(bp);
GetTarget()->CastSpell(victim, SPELL_PALADIN_SEAL_OF_RIGHTEOUSNESS, args);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pal_seal_of_righteousness_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_righteousness_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_seal_of_righteousness_AuraScript();
}
};
// 31801 - Seal of Vengeance
// 53736 - Seal of Corruption
template <uint32 DoTSpellId, uint32 DamageSpellId>
class spell_pal_seal_of_vengeance : public SpellScriptLoader
{
public:
spell_pal_seal_of_vengeance(char const* ScriptName) : SpellScriptLoader(ScriptName) { }
template <uint32 DoTSpell, uint32 DamageSpell>
class spell_pal_seal_of_vengeance_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_seal_of_vengeance_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
DoTSpell,
DamageSpell
});
}
/*
When an auto-attack lands (does not dodge/parry/miss) that can proc a seal the of the following things happen independently of each other (see 2 roll system).
1) A "hidden strike" which uses melee combat mechanics occurs. If it lands it refreshes/stacks SoV DoT. Only white swings can trigger a refresh or stack. (This hidden strike mechanic can also proc things like berserking..)
2) A weapon damage based proc will occur if you used a special (CS/DS/judge) or if you have a 5 stack (from auto attacks). This attack can not be avoided.
Remember #2 happens regardless of #1 landing, it just requires the initial attack (autos, cs, etc) to land.
Stack Number % of Weapon Damage % with SotP
0 0% 0%
1 6.6% 7.6%
2 13.2% 15.2%
3 19.8% 22.8%
4 26.4% 30.4%
5 33% 38%
*/
void HandleApplyDoT(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
if (!(eventInfo.GetTypeMask() & PROC_FLAG_DONE_MELEE_AUTO_ATTACK))
{
// Patch 3.2.0 Notes: Only auto-attacks and Hammer of the Righteous can place the debuff on the paladin's current target(s).
SpellInfo const* spellInfo = eventInfo.GetSpellInfo();
if (!spellInfo || spellInfo->SpellIconID != PALADIN_ICON_ID_HAMMER_OF_THE_RIGHTEOUS)
return;
}
// don't cast triggered, spell already has SPELL_ATTR4_CAN_CAST_WHILE_CASTING attr
eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), DoTSpell, CastSpellExtraArgs(TRIGGERED_DONT_RESET_PERIODIC_TIMER).SetTriggeringAura(aurEff));
}
void HandleSeal(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
// get current aura on target, if any
AuraEffect const* sealDot = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_PALADIN, 0x00000000, 0x00000800, 0x00000000, caster->GetGUID());
if (!sealDot)
return;
uint8 const stacks = sealDot->GetBase()->GetStackAmount();
uint8 const maxStacks = sealDot->GetSpellInfo()->StackAmount;
if (stacks < maxStacks && !(eventInfo.GetTypeMask() & PROC_FLAG_DONE_SPELL_MELEE_DMG_CLASS))
return;
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(DamageSpell);
int32 amount = spellInfo->Effects[EFFECT_0].CalcValue();
amount *= stacks;
amount /= maxStacks;
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(amount);
caster->CastSpell(target, DamageSpell, args);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_vengeance_AuraScript::HandleApplyDoT, EFFECT_0, SPELL_AURA_DUMMY);
OnEffectProc += AuraEffectProcFn(spell_pal_seal_of_vengeance_AuraScript::HandleSeal, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_seal_of_vengeance_AuraScript<DoTSpellId, DamageSpellId>();
}
};
// 20375 - Seal of Command
// 21084 - Seal of Righteousness
// 31801 - Seal of Vengeance
// 31892 - Seal of Blood
// 33127 - Seal of Command
// 38008 - Seal of Blood
// 41459 - Seal of Blood
// 53720 - Seal of the Martyr
// 53736 - Seal of Corruption
class spell_pal_seals : public SpellScriptLoader
{
public:
spell_pal_seals() : SpellScriptLoader("spell_pal_seals") { }
class spell_pal_seals_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_seals_AuraScript);
// Effect 2 is used by Judgement code, we prevent the proc to avoid console logging of unknown spell trigger
bool CheckDummyProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/)
{
return false;
}
void Register() override
{
DoCheckEffectProc += AuraCheckEffectProcFn(spell_pal_seals_AuraScript::CheckDummyProc, EFFECT_2, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_seals_AuraScript();
}
};
// -31785 - Spiritual Attunement
class spell_pal_spiritual_attunement : public SpellScriptLoader
{
public:
spell_pal_spiritual_attunement() : SpellScriptLoader("spell_pal_spiritual_attunement") { }
class spell_pal_spiritual_attunement_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_spiritual_attunement_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_SPIRITUAL_ATTUNEMENT_MANA });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
// "when healed by other friendly targets' spells"
if (eventInfo.GetProcTarget() == eventInfo.GetActionTarget())
return false;
return eventInfo.GetHealInfo() && eventInfo.GetHealInfo()->GetEffectiveHeal();
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
int32 amount = CalculatePct(static_cast<int32>(healInfo->GetEffectiveHeal()), aurEff->GetAmount());
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(amount);
eventInfo.GetActionTarget()->CastSpell(nullptr, SPELL_PALADIN_SPIRITUAL_ATTUNEMENT_MANA, args);
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_pal_spiritual_attunement_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_pal_spiritual_attunement_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_spiritual_attunement_AuraScript();
}
};
// -53501 - Sheath of Light
class spell_pal_sheath_of_light : public SpellScriptLoader
{
public:
spell_pal_sheath_of_light() : SpellScriptLoader("spell_pal_sheath_of_light") { }
class spell_pal_sheath_of_light_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_sheath_of_light_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_SHEATH_OF_LIGHT_HEAL });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_SHEATH_OF_LIGHT_HEAL);
int32 amount = CalculatePct(static_cast<int32>(healInfo->GetEffectiveHeal()), aurEff->GetAmount());
ASSERT(spellInfo->GetMaxTicks() > 0);
amount /= spellInfo->GetMaxTicks();
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(amount);
caster->CastSpell(target, SPELL_PALADIN_SHEATH_OF_LIGHT_HEAL, args);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_sheath_of_light_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_sheath_of_light_AuraScript();
}
};
// 28789 - Holy Power
class spell_pal_t3_6p_bonus : public SpellScriptLoader
{
public:
spell_pal_t3_6p_bonus() : SpellScriptLoader("spell_pal_t3_6p_bonus") { }
class spell_pal_t3_6p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_t3_6p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_PALADIN_HOLY_POWER_ARMOR,
SPELL_PALADIN_HOLY_POWER_ATTACK_POWER,
SPELL_PALADIN_HOLY_POWER_SPELL_POWER,
SPELL_PALADIN_HOLY_POWER_MP5
});
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
uint32 spellId;
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
switch (target->GetClass())
{
case CLASS_PALADIN:
case CLASS_PRIEST:
case CLASS_SHAMAN:
case CLASS_DRUID:
spellId = SPELL_PALADIN_HOLY_POWER_MP5;
break;
case CLASS_MAGE:
case CLASS_WARLOCK:
spellId = SPELL_PALADIN_HOLY_POWER_SPELL_POWER;
break;
case CLASS_HUNTER:
case CLASS_ROGUE:
spellId = SPELL_PALADIN_HOLY_POWER_ATTACK_POWER;
break;
case CLASS_WARRIOR:
spellId = SPELL_PALADIN_HOLY_POWER_ARMOR;
break;
default:
return;
}
caster->CastSpell(target, spellId, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_t3_6p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_t3_6p_bonus_AuraScript();
}
};
// 64890 Item - Paladin T8 Holy 2P Bonus
class spell_pal_t8_2p_bonus : public SpellScriptLoader
{
public:
spell_pal_t8_2p_bonus() : SpellScriptLoader("spell_pal_t8_2p_bonus") { }
class spell_pal_t8_2p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_t8_2p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_PALADIN_HOLY_MENDING });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
HealInfo* healInfo = eventInfo.GetHealInfo();
if (!healInfo || !healInfo->GetHeal())
return;
Unit* caster = eventInfo.GetActor();
Unit* target = eventInfo.GetProcTarget();
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_PALADIN_HOLY_MENDING);
int32 amount = CalculatePct(static_cast<int32>(healInfo->GetHeal()), aurEff->GetAmount());
ASSERT(spellInfo->GetMaxTicks() > 0);
amount /= spellInfo->GetMaxTicks();
CastSpellExtraArgs args(aurEff);
args.AddSpellBP0(amount);
caster->CastSpell(target, SPELL_PALADIN_HOLY_MENDING, args);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_pal_t8_2p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_pal_t8_2p_bonus_AuraScript();
}
};
void AddSC_paladin_spell_scripts()
{
new spell_pal_ardent_defender();
new spell_pal_aura_mastery();
new spell_pal_aura_mastery_immune();
new spell_pal_avenging_wrath();
RegisterSpellScript(spell_pal_beacon_of_light);
new spell_pal_blessing_of_faith();
new spell_pal_blessing_of_sanctuary();
new spell_pal_divine_purpose();
RegisterSpellScript(spell_pal_divine_sacrifice);
new spell_pal_divine_storm();
new spell_pal_divine_storm_dummy();
new spell_pal_exorcism_and_holy_wrath_damage();
new spell_pal_eye_for_an_eye();
new spell_pal_glyph_of_divinity();
new spell_pal_glyph_of_holy_light();
new spell_pal_glyph_of_holy_light_dummy();
new spell_pal_guarded_by_the_light();
RegisterSpellScript(spell_pal_hand_of_sacrifice);
new spell_pal_hand_of_salvation();
new spell_pal_heart_of_the_crusader();
new spell_pal_holy_shock();
new spell_pal_illumination();
RegisterSpellScript(spell_pal_immunities);
new spell_pal_improved_aura("spell_pal_improved_concentraction_aura", SPELL_PALADIN_IMPROVED_CONCENTRACTION_AURA);
new spell_pal_improved_aura("spell_pal_improved_devotion_aura", SPELL_PALADIN_IMPROVED_DEVOTION_AURA);
new spell_pal_improved_aura("spell_pal_sanctified_retribution", SPELL_PALADIN_SANCTIFIED_RETRIBUTION_AURA);
new spell_pal_improved_aura("spell_pal_swift_retribution", SPELL_PALADIN_SANCTIFIED_RETRIBUTION_AURA);
new spell_pal_improved_lay_of_hands();
new spell_pal_infusion_of_light();
new spell_pal_item_healing_discount();
new spell_pal_item_t6_trinket();
new spell_pal_judgement("spell_pal_judgement_of_justice", SPELL_PALADIN_JUDGEMENT_OF_JUSTICE);
new spell_pal_judgement("spell_pal_judgement_of_light", SPELL_PALADIN_JUDGEMENT_OF_LIGHT);
new spell_pal_judgement("spell_pal_judgement_of_wisdom", SPELL_PALADIN_JUDGEMENT_OF_WISDOM);
new spell_pal_judgement_of_command();
new spell_pal_judgement_of_light_heal();
new spell_pal_judgement_of_wisdom_mana();
new spell_pal_judgements_of_the_just();
new spell_pal_judgements_of_the_wise();
new spell_pal_lay_on_hands();
new spell_pal_light_s_beacon();
RegisterSpellScript(spell_pal_righteous_defense);
new spell_pal_righteous_vengeance();
new spell_pal_sacred_shield();
new spell_pal_sacred_shield_dummy();
new spell_pal_seal_of_righteousness();
new spell_pal_seal_of_vengeance<SPELL_PALADIN_HOLY_VENGEANCE, SPELL_PALADIN_SEAL_OF_VENGEANCE_DAMAGE>("spell_pal_seal_of_vengeance");
new spell_pal_seal_of_vengeance<SPELL_PALADIN_BLOOD_CORRUPTION, SPELL_PALADIN_SEAL_OF_CORRUPTION_DAMAGE>("spell_pal_seal_of_corruption");
new spell_pal_seals();
new spell_pal_spiritual_attunement();
new spell_pal_sheath_of_light();
new spell_pal_t3_6p_bonus();
new spell_pal_t8_2p_bonus();
}