Files
TrinityCore/src/server/scripts/Spells/spell_warlock.cpp
vincent-michael 7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00

1520 lines
57 KiB
C++

/*
* Copyright (C) 2008-2018 TrinityCore <https://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_WARLOCK and SPELLFAMILY_GENERIC spells used by warlock players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_warl_".
*/
#include "ScriptMgr.h"
#include "AreaTrigger.h"
#include "AreaTriggerTemplate.h"
#include "Creature.h"
#include "GameObject.h"
#include "ObjectAccessor.h"
#include "Player.h"
#include "Random.h"
#include "SpellAuraEffects.h"
#include "SpellAuras.h"
#include "SpellMgr.h"
#include "SpellScript.h"
enum WarlockSpells
{
SPELL_WARLOCK_BANE_OF_DOOM_EFFECT = 18662,
SPELL_WARLOCK_CREATE_HEALTHSTONE = 23517,
SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST = 62388,
SPELL_WARLOCK_DEMONIC_CIRCLE_SUMMON = 48018,
SPELL_WARLOCK_DEMONIC_CIRCLE_TELEPORT = 48020,
SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD = 54508,
SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER = 54509,
SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP = 54444,
SPELL_WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS = 54435,
SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER = 54443,
SPELL_WARLOCK_DEMON_SOUL_IMP = 79459,
SPELL_WARLOCK_DEMON_SOUL_FELHUNTER = 79460,
SPELL_WARLOCK_DEMON_SOUL_FELGUARD = 79452,
SPELL_WARLOCK_DEMON_SOUL_SUCCUBUS = 79453,
SPELL_WARLOCK_DEMON_SOUL_VOIDWALKER = 79454,
SPELL_WARLOCK_DEVOUR_MAGIC_HEAL = 19658,
SPELL_WARLOCK_FEL_SYNERGY_HEAL = 54181,
SPELL_WARLOCK_GLYPH_OF_DEMON_TRAINING = 56249,
SPELL_WARLOCK_GLYPH_OF_SHADOWFLAME = 63311,
SPELL_WARLOCK_GLYPH_OF_SOUL_SWAP = 56226,
SPELL_WARLOCK_GLYPH_OF_SUCCUBUS = 56250,
SPELL_WARLOCK_HAUNT_HEAL = 48210,
SPELL_WARLOCK_IMMOLATE = 348,
SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R1 = 60955,
SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R2 = 60956,
SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R1 = 18703,
SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R2 = 18704,
SPELL_WARLOCK_IMPROVED_SOUL_FIRE_PCT = 85383,
SPELL_WARLOCK_IMPROVED_SOUL_FIRE_STATE = 85385,
SPELL_WARLOCK_NETHER_WARD = 91711,
SPELL_WARLOCK_NETHER_TALENT = 91713,
SPELL_WARLOCK_RAIN_OF_FIRE = 5740,
SPELL_WARLOCK_RAIN_OF_FIRE_DAMAGE = 42223,
SPELL_WARLOCK_SEED_OF_CORRUPTION_DAMAGE = 27285,
SPELL_WARLOCK_SEED_OF_CORRUPTION_GENERIC = 32865,
SPELL_WARLOCK_SHADOW_TRANCE = 17941,
SPELL_WARLOCK_SHADOW_WARD = 6229,
SPELL_WARLOCK_SOULSHATTER = 32835,
SPELL_WARLOCK_SOUL_SWAP_CD_MARKER = 94229,
SPELL_WARLOCK_SOUL_SWAP_OVERRIDE = 86211,
SPELL_WARLOCK_SOUL_SWAP_MOD_COST = 92794,
SPELL_WARLOCK_SOUL_SWAP_DOT_MARKER = 92795,
SPELL_WARLOCK_UNSTABLE_AFFLICTION = 30108,
SPELL_WARLOCK_UNSTABLE_AFFLICTION_DISPEL = 31117,
SPELL_WARLOCK_SHADOWFLAME = 37378,
SPELL_WARLOCK_FLAMESHADOW = 37379,
};
enum MiscSpells
{
SPELL_GEN_REPLENISHMENT = 57669,
SPELL_PRIEST_SHADOW_WORD_DEATH = 32409
};
// 710 - Banish
class spell_warl_banish : public SpellScriptLoader
{
public:
spell_warl_banish() : SpellScriptLoader("spell_warl_banish") { }
class spell_warl_banish_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_banish_SpellScript);
public:
spell_warl_banish_SpellScript() {}
private:
void HandleBanish(SpellMissInfo missInfo)
{
if (missInfo != SPELL_MISS_IMMUNE)
return;
if (Unit* target = GetHitUnit())
{
// Casting Banish on a banished target will remove applied aura
if (Aura * banishAura = target->GetAura(GetSpellInfo()->Id, GetCaster()->GetGUID()))
banishAura->Remove();
}
}
void Register() override
{
BeforeHit += BeforeSpellHitFn(spell_warl_banish_SpellScript::HandleBanish);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_banish_SpellScript();
}
};
// 17962 - Conflagrate - Updated to 4.3.4
class spell_warl_conflagrate : public SpellScriptLoader
{
public:
spell_warl_conflagrate() : SpellScriptLoader("spell_warl_conflagrate") { }
class spell_warl_conflagrate_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_conflagrate_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_IMMOLATE });
}
// 6.x dmg formula in tooltip
// void HandleHit(SpellEffIndex /*effIndex*/)
// {
// if (AuraEffect const* aurEff = GetHitUnit()->GetAuraEffect(SPELL_WARLOCK_IMMOLATE, EFFECT_2, GetCaster()->GetGUID()))
// SetHitDamage(CalculatePct(aurEff->GetAmount(), GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster())));
// }
void Register() override
{
//OnEffectHitTarget += SpellEffectFn(spell_warl_conflagrate_SpellScript::HandleHit, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_conflagrate_SpellScript();
}
};
// 77220 - Mastery: Chaotic Energies
class spell_warl_chaotic_energies : public AuraScript
{
PrepareAuraScript(spell_warl_chaotic_energies);
void HandleAbsorb(AuraEffect* /*aurEff*/, DamageInfo& dmgInfo, uint32& absorbAmount)
{
AuraEffect const* effect1 = GetEffect(EFFECT_1);
if (!effect1 || !GetTargetApplication()->HasEffect(EFFECT_1))
{
PreventDefaultAction();
return;
}
// You take ${$s2/3}% reduced damage
float damageReductionPct = float(effect1->GetAmount()) / 3;
// plus a random amount of up to ${$s2/3}% additional reduced damage
damageReductionPct += frand(0.0f, damageReductionPct);
absorbAmount = CalculatePct(dmgInfo.GetDamage(), damageReductionPct);
}
void Register() override
{
OnEffectAbsorb += AuraEffectAbsorbFn(spell_warl_chaotic_energies::HandleAbsorb, EFFECT_2);
}
};
// 6201 - Create Healthstone
class spell_warl_create_healthstone : public SpellScriptLoader
{
public:
spell_warl_create_healthstone() : SpellScriptLoader("spell_warl_create_healthstone") { }
class spell_warl_create_healthstone_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_create_healthstone_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_CREATE_HEALTHSTONE });
}
bool Load() override
{
return GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetCaster(), SPELL_WARLOCK_CREATE_HEALTHSTONE, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warl_create_healthstone_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_create_healthstone_SpellScript();
}
};
// 603 - Bane of Doom
/// Updated 4.3.4
class spell_warl_bane_of_doom : public SpellScriptLoader
{
public:
spell_warl_bane_of_doom() : SpellScriptLoader("spell_warl_bane_of_doom") { }
class spell_warl_curse_of_doom_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_curse_of_doom_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_BANE_OF_DOOM_EFFECT });
}
bool Load() override
{
return GetCaster() && GetCaster()->GetTypeId() == TYPEID_PLAYER;
}
void OnRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
if (!GetCaster())
return;
AuraRemoveMode removeMode = GetTargetApplication()->GetRemoveMode();
if (removeMode != AURA_REMOVE_BY_DEATH || !IsExpired())
return;
if (GetCaster()->ToPlayer()->isHonorOrXPTarget(GetTarget()))
GetCaster()->CastSpell(GetTarget(), SPELL_WARLOCK_BANE_OF_DOOM_EFFECT, true, NULL, aurEff);
}
void Register() override
{
AfterEffectRemove += AuraEffectRemoveFn(spell_warl_curse_of_doom_AuraScript::OnRemove, EFFECT_0, SPELL_AURA_PERIODIC_DAMAGE, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_curse_of_doom_AuraScript();
}
};
// 48018 - Demonic Circle: Summon
/// Updated 4.3.4
class spell_warl_demonic_circle_summon : public SpellScriptLoader
{
public:
spell_warl_demonic_circle_summon() : SpellScriptLoader("spell_warl_demonic_circle_summon") { }
class spell_warl_demonic_circle_summon_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_demonic_circle_summon_AuraScript);
void HandleRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes mode)
{
// If effect is removed by expire remove the summoned demonic circle too.
if (!(mode & AURA_EFFECT_HANDLE_REAPPLY))
GetTarget()->RemoveGameObject(GetId(), true);
GetTarget()->RemoveAura(SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST);
}
void HandleDummyTick(AuraEffect const* /*aurEff*/)
{
if (GameObject* circle = GetTarget()->GetGameObject(GetId()))
{
// Here we check if player is in demonic circle teleport range, if so add
// WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST; allowing him to cast the WARLOCK_DEMONIC_CIRCLE_TELEPORT.
// If not in range remove the WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST.
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_WARLOCK_DEMONIC_CIRCLE_TELEPORT);
if (GetTarget()->IsWithinDist(circle, spellInfo->GetMaxRange(true)))
{
if (!GetTarget()->HasAura(SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST))
GetTarget()->CastSpell(GetTarget(), SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST, true);
}
else
GetTarget()->RemoveAura(SPELL_WARLOCK_DEMONIC_CIRCLE_ALLOW_CAST);
}
}
void Register() override
{
OnEffectRemove += AuraEffectApplyFn(spell_warl_demonic_circle_summon_AuraScript::HandleRemove, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_demonic_circle_summon_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_demonic_circle_summon_AuraScript();
}
};
// 48020 - Demonic Circle: Teleport
/// Updated 4.3.4
class spell_warl_demonic_circle_teleport : public SpellScriptLoader
{
public:
spell_warl_demonic_circle_teleport() : SpellScriptLoader("spell_warl_demonic_circle_teleport") { }
class spell_warl_demonic_circle_teleport_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_demonic_circle_teleport_AuraScript);
void HandleTeleport(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
if (Player* player = GetTarget()->ToPlayer())
{
if (GameObject* circle = player->GetGameObject(SPELL_WARLOCK_DEMONIC_CIRCLE_SUMMON))
{
player->NearTeleportTo(circle->GetPositionX(), circle->GetPositionY(), circle->GetPositionZ(), circle->GetOrientation());
player->RemoveMovementImpairingAuras();
}
}
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_warl_demonic_circle_teleport_AuraScript::HandleTeleport, EFFECT_0, SPELL_AURA_MECHANIC_IMMUNITY, AURA_EFFECT_HANDLE_REAL);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_demonic_circle_teleport_AuraScript();
}
};
// 77801 - Demon Soul - Updated to 4.3.4
class spell_warl_demon_soul : public SpellScriptLoader
{
public:
spell_warl_demon_soul() : SpellScriptLoader("spell_warl_demon_soul") { }
class spell_warl_demon_soul_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_demon_soul_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_WARLOCK_DEMON_SOUL_IMP,
SPELL_WARLOCK_DEMON_SOUL_FELHUNTER,
SPELL_WARLOCK_DEMON_SOUL_FELGUARD,
SPELL_WARLOCK_DEMON_SOUL_SUCCUBUS,
SPELL_WARLOCK_DEMON_SOUL_VOIDWALKER
});
}
void OnHitTarget(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Creature* targetCreature = GetHitCreature())
{
if (targetCreature->IsPet())
{
CreatureTemplate const* ci = targetCreature->GetCreatureTemplate();
switch (ci->family)
{
case CREATURE_FAMILY_SUCCUBUS:
caster->CastSpell(caster, SPELL_WARLOCK_DEMON_SOUL_SUCCUBUS);
break;
case CREATURE_FAMILY_VOIDWALKER:
caster->CastSpell(caster, SPELL_WARLOCK_DEMON_SOUL_VOIDWALKER);
break;
case CREATURE_FAMILY_FELGUARD:
caster->CastSpell(caster, SPELL_WARLOCK_DEMON_SOUL_FELGUARD);
break;
case CREATURE_FAMILY_FELHUNTER:
caster->CastSpell(caster, SPELL_WARLOCK_DEMON_SOUL_FELHUNTER);
break;
case CREATURE_FAMILY_IMP:
caster->CastSpell(caster, SPELL_WARLOCK_DEMON_SOUL_IMP);
break;
default:
break;
}
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warl_demon_soul_SpellScript::OnHitTarget, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_demon_soul_SpellScript;
}
};
// 47193 - Demonic Empowerment
/// Updated 4.3.4
class spell_warl_demonic_empowerment : public SpellScriptLoader
{
public:
spell_warl_demonic_empowerment() : SpellScriptLoader("spell_warl_demonic_empowerment") { }
class spell_warl_demonic_empowerment_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_demonic_empowerment_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS,
SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER,
SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD,
SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER,
SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP
});
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
if (Creature* targetCreature = GetHitCreature())
{
if (targetCreature->IsPet())
{
CreatureTemplate const* ci = targetCreature->GetCreatureTemplate();
switch (ci->family)
{
case CREATURE_FAMILY_SUCCUBUS:
targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_SUCCUBUS, true);
break;
case CREATURE_FAMILY_VOIDWALKER:
{
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0)));
targetCreature->CastCustomSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true);
break;
}
case CREATURE_FAMILY_FELGUARD:
targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELGUARD, true);
break;
case CREATURE_FAMILY_FELHUNTER:
targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_FELHUNTER, true);
break;
case CREATURE_FAMILY_IMP:
targetCreature->CastSpell(targetCreature, SPELL_WARLOCK_DEMONIC_EMPOWERMENT_IMP, true);
break;
default:
break;
}
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warl_demonic_empowerment_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_demonic_empowerment_SpellScript();
}
};
// 67518, 19505 - Devour Magic
class spell_warl_devour_magic : public SpellScriptLoader
{
public:
spell_warl_devour_magic() : SpellScriptLoader("spell_warl_devour_magic") { }
class spell_warl_devour_magic_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_devour_magic_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_GLYPH_OF_DEMON_TRAINING, SPELL_WARLOCK_DEVOUR_MAGIC_HEAL });
}
void OnSuccessfulDispel(SpellEffIndex /*effIndex*/)
{
if (SpellEffectInfo const* effect = GetSpellInfo()->GetEffect(EFFECT_1))
{
Unit* caster = GetCaster();
int32 heal_amount = effect->CalcValue(caster);
caster->CastCustomSpell(caster, SPELL_WARLOCK_DEVOUR_MAGIC_HEAL, &heal_amount, nullptr, nullptr, true);
// Glyph of Felhunter
if (Unit* owner = caster->GetOwner())
if (owner->GetAura(SPELL_WARLOCK_GLYPH_OF_DEMON_TRAINING))
owner->CastCustomSpell(owner, SPELL_WARLOCK_DEVOUR_MAGIC_HEAL, &heal_amount, nullptr, nullptr, true);
}
}
void Register() override
{
OnEffectSuccessfulDispel += SpellEffectFn(spell_warl_devour_magic_SpellScript::OnSuccessfulDispel, EFFECT_0, SPELL_EFFECT_DISPEL);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_devour_magic_SpellScript();
}
};
// 47422 - Everlasting Affliction
/// Updated 4.3.4
class spell_warl_everlasting_affliction : public SpellScriptLoader
{
public:
spell_warl_everlasting_affliction() : SpellScriptLoader("spell_warl_everlasting_affliction") { }
class spell_warl_everlasting_affliction_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_everlasting_affliction_SpellScript);
void HandleScriptEffect(SpellEffIndex effIndex)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
// Refresh corruption on target
if (AuraEffect* aurEff = target->GetAuraEffect(SPELL_AURA_PERIODIC_DAMAGE, SPELLFAMILY_WARLOCK, flag128(0x2, 0, 0), caster->GetGUID()))
{
uint32 damage = std::max(aurEff->GetAmount(), 0);
sScriptMgr->ModifyPeriodicDamageAurasTick(target, caster, damage);
aurEff->SetDamage(caster->SpellDamageBonusDone(target, aurEff->GetSpellInfo(), damage, DOT, GetEffectInfo(effIndex)) * aurEff->GetDonePct());
aurEff->CalculatePeriodic(caster, false, false);
aurEff->GetBase()->RefreshDuration(true);
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warl_everlasting_affliction_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_everlasting_affliction_SpellScript();
}
};
// -47230 - Fel Synergy
class spell_warl_fel_synergy : public SpellScriptLoader
{
public:
spell_warl_fel_synergy() : SpellScriptLoader("spell_warl_fel_synergy") { }
class spell_warl_fel_synergy_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_fel_synergy_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_FEL_SYNERGY_HEAL });
}
bool CheckProc(ProcEventInfo& eventInfo)
{
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
return false;
return GetTarget()->GetGuardianPet() != nullptr;
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
int32 heal = CalculatePct(static_cast<int32>(eventInfo.GetDamageInfo()->GetDamage()), aurEff->GetAmount());
GetTarget()->CastCustomSpell(SPELL_WARLOCK_FEL_SYNERGY_HEAL, SPELLVALUE_BASE_POINT0, heal, (Unit*)nullptr, true, nullptr, aurEff); // TARGET_UNIT_PET
}
void Register() override
{
DoCheckProc += AuraCheckProcFn(spell_warl_fel_synergy_AuraScript::CheckProc);
OnEffectProc += AuraEffectProcFn(spell_warl_fel_synergy_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_fel_synergy_AuraScript();
}
};
// 63310 - Glyph of Shadowflame
class spell_warl_glyph_of_shadowflame : public SpellScriptLoader
{
public:
spell_warl_glyph_of_shadowflame() : SpellScriptLoader("spell_warl_glyph_of_shadowflame") { }
class spell_warl_glyph_of_shadowflame_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_glyph_of_shadowflame_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_GLYPH_OF_SHADOWFLAME });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
GetTarget()->CastSpell(eventInfo.GetProcTarget(), SPELL_WARLOCK_GLYPH_OF_SHADOWFLAME, true, NULL, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_warl_glyph_of_shadowflame_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_glyph_of_shadowflame_AuraScript();
}
};
// 48181 - Haunt
/// Updated 4.3.4
class spell_warl_haunt : public SpellScriptLoader
{
public:
spell_warl_haunt() : SpellScriptLoader("spell_warl_haunt") { }
class spell_warl_haunt_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_haunt_SpellScript);
void HandleAfterHit()
{
if (Aura* aura = GetHitAura())
if (AuraEffect* aurEff = aura->GetEffect(EFFECT_1))
aurEff->SetAmount(CalculatePct(aurEff->GetAmount(), GetHitDamage()));
}
void Register() override
{
AfterHit += SpellHitFn(spell_warl_haunt_SpellScript::HandleAfterHit);
}
};
class spell_warl_haunt_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_haunt_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_HAUNT_HEAL });
}
void HandleRemove(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
{
if (Unit* caster = GetCaster())
{
int32 amount = aurEff->GetAmount();
GetTarget()->CastCustomSpell(caster, SPELL_WARLOCK_HAUNT_HEAL, &amount, NULL, NULL, true, NULL, aurEff, GetCasterGUID());
}
}
void Register() override
{
OnEffectRemove += AuraEffectApplyFn(spell_warl_haunt_AuraScript::HandleRemove, EFFECT_1, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_haunt_SpellScript();
}
AuraScript* GetAuraScript() const override
{
return new spell_warl_haunt_AuraScript();
}
};
// 755 - Health Funnel
/// Updated 4.3.4
class spell_warl_health_funnel : public SpellScriptLoader
{
public:
spell_warl_health_funnel() : SpellScriptLoader("spell_warl_health_funnel") { }
class spell_warl_health_funnel_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_health_funnel_AuraScript);
void ApplyEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* caster = GetCaster();
if (!caster)
return;
Unit* target = GetTarget();
if (caster->HasAura(SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R2))
target->CastSpell(target, SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R2, true);
else if (caster->HasAura(SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_R1))
target->CastSpell(target, SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R1, true);
}
void RemoveEffect(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveAurasDueToSpell(SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R1);
target->RemoveAurasDueToSpell(SPELL_WARLOCK_IMPROVED_HEALTH_FUNNEL_BUFF_R2);
}
void OnPeriodic(AuraEffect const* aurEff)
{
Unit* caster = GetCaster();
if (!caster)
return;
//! HACK for self damage, is not blizz :/
uint32 damage = caster->CountPctFromMaxHealth(aurEff->GetBaseAmount());
if (Player* modOwner = caster->GetSpellModOwner())
modOwner->ApplySpellMod(GetId(), SPELLMOD_COST, damage);
SpellNonMeleeDamage damageInfo(caster, caster, GetSpellInfo()->Id, GetAura()->GetSpellXSpellVisualId(), GetSpellInfo()->SchoolMask, GetAura()->GetCastGUID());
damageInfo.periodicLog = true;
damageInfo.damage = damage;
caster->DealSpellDamage(&damageInfo, false);
caster->SendSpellNonMeleeDamageLog(&damageInfo);
}
void Register() override
{
OnEffectApply += AuraEffectApplyFn(spell_warl_health_funnel_AuraScript::ApplyEffect, EFFECT_0, SPELL_AURA_OBS_MOD_HEALTH, AURA_EFFECT_HANDLE_REAL);
OnEffectRemove += AuraEffectRemoveFn(spell_warl_health_funnel_AuraScript::RemoveEffect, EFFECT_0, SPELL_AURA_OBS_MOD_HEALTH, AURA_EFFECT_HANDLE_REAL);
OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_health_funnel_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_OBS_MOD_HEALTH);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_health_funnel_AuraScript();
}
};
// 6262 - Healthstone
class spell_warl_healthstone_heal : public SpellScriptLoader
{
public:
spell_warl_healthstone_heal() : SpellScriptLoader("spell_warl_healthstone_heal") { }
class spell_warl_healthstone_heal_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_healthstone_heal_SpellScript);
void HandleOnHit()
{
int32 heal = int32(CalculatePct(GetCaster()->GetCreateHealth(), GetHitHeal()));
SetHitHeal(heal);
}
void Register() override
{
OnHit += SpellHitFn(spell_warl_healthstone_heal_SpellScript::HandleOnHit);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_healthstone_heal_SpellScript();
}
};
// -18119 - Improved Soul Fire
class spell_warl_improved_soul_fire : public SpellScriptLoader
{
public:
spell_warl_improved_soul_fire() : SpellScriptLoader("spell_warl_improved_soul_fire") { }
class spell_warl_improved_soul_fire_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_improved_soul_fire_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_IMPROVED_SOUL_FIRE_PCT, SPELL_WARLOCK_IMPROVED_SOUL_FIRE_STATE });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
PreventDefaultAction();
GetTarget()->CastCustomSpell(SPELL_WARLOCK_IMPROVED_SOUL_FIRE_PCT, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, NULL, aurEff);
GetTarget()->CastSpell(GetTarget(), SPELL_WARLOCK_IMPROVED_SOUL_FIRE_STATE, true, NULL, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_warl_improved_soul_fire_AuraScript::OnProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_improved_soul_fire_AuraScript();
}
};
// 687 - Demon Armor
// 28176 - Fel Armor
class spell_warl_nether_ward_overrride : public SpellScriptLoader
{
public:
spell_warl_nether_ward_overrride() : SpellScriptLoader("spell_warl_nether_ward_overrride") { }
class spell_warl_nether_ward_overrride_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_nether_ward_overrride_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_WARLOCK_NETHER_TALENT,
SPELL_WARLOCK_NETHER_WARD,
SPELL_WARLOCK_SHADOW_WARD
});
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/)
{
if (GetUnitOwner()->HasAura(SPELL_WARLOCK_NETHER_TALENT))
amount = SPELL_WARLOCK_NETHER_WARD;
else
amount = SPELL_WARLOCK_SHADOW_WARD;
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_nether_ward_overrride_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_nether_ward_overrride_AuraScript();
}
};
// 6358 - Seduction (Special Ability)
class spell_warl_seduction : public SpellScriptLoader
{
public:
spell_warl_seduction() : SpellScriptLoader("spell_warl_seduction") { }
class spell_warl_seduction_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_seduction_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_GLYPH_OF_SUCCUBUS, SPELL_PRIEST_SHADOW_WORD_DEATH });
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
{
if (caster->GetOwner() && caster->GetOwner()->HasAura(SPELL_WARLOCK_GLYPH_OF_SUCCUBUS))
{
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE, ObjectGuid::Empty, target->GetAura(SPELL_PRIEST_SHADOW_WORD_DEATH)); // SW:D shall not be removed.
target->RemoveAurasByType(SPELL_AURA_PERIODIC_DAMAGE_PERCENT);
target->RemoveAurasByType(SPELL_AURA_PERIODIC_LEECH);
}
}
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warl_seduction_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_APPLY_AURA);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_seduction_SpellScript();
}
};
// 27285 - Seed of Corruption
/// Updated 4.3.4
class spell_warl_seed_of_corruption : public SpellScriptLoader
{
public:
spell_warl_seed_of_corruption() : SpellScriptLoader("spell_warl_seed_of_corruption") { }
class spell_warl_seed_of_corruption_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_seed_of_corruption_SpellScript);
void FilterTargets(std::list<WorldObject*>& targets)
{
if (GetExplTargetUnit())
targets.remove(GetExplTargetUnit());
}
void Register() override
{
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_warl_seed_of_corruption_SpellScript::FilterTargets, EFFECT_0, TARGET_UNIT_DEST_AREA_ENEMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_seed_of_corruption_SpellScript();
}
};
// 27243 - Seed of Corruption
class spell_warl_seed_of_corruption_dummy : public SpellScriptLoader
{
public:
spell_warl_seed_of_corruption_dummy() : SpellScriptLoader("spell_warl_seed_of_corruption_dummy") { }
class spell_warl_seed_of_corruption_dummy_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_seed_of_corruption_dummy_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_SEED_OF_CORRUPTION_DAMAGE });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
return;
int32 amount = aurEff->GetAmount() - damageInfo->GetDamage();
if (amount > 0)
{
const_cast<AuraEffect*>(aurEff)->SetAmount(amount);
if (!GetTarget()->HealthBelowPctDamaged(1, damageInfo->GetDamage()))
return;
}
Remove();
Unit* caster = GetCaster();
if (!caster)
return;
caster->CastSpell(eventInfo.GetActionTarget(), SPELL_WARLOCK_SEED_OF_CORRUPTION_DAMAGE, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_warl_seed_of_corruption_dummy_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_seed_of_corruption_dummy_AuraScript();
}
};
// 32863 - Seed of Corruption
// 36123 - Seed of Corruption
// 38252 - Seed of Corruption
// 39367 - Seed of Corruption
// 44141 - Seed of Corruption
// 70388 - Seed of Corruption
// Monster spells, triggered only on amount drop (not on death)
class spell_warl_seed_of_corruption_generic : public SpellScriptLoader
{
public:
spell_warl_seed_of_corruption_generic() : SpellScriptLoader("spell_warl_seed_of_corruption_generic") { }
class spell_warl_seed_of_corruption_generic_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_seed_of_corruption_generic_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_SEED_OF_CORRUPTION_GENERIC });
}
void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
DamageInfo* damageInfo = eventInfo.GetDamageInfo();
if (!damageInfo || !damageInfo->GetDamage())
return;
int32 amount = aurEff->GetAmount() - damageInfo->GetDamage();
if (amount > 0)
{
const_cast<AuraEffect*>(aurEff)->SetAmount(amount);
return;
}
Remove();
Unit* caster = GetCaster();
if (!caster)
return;
caster->CastSpell(eventInfo.GetActionTarget(), SPELL_WARLOCK_SEED_OF_CORRUPTION_GENERIC, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_warl_seed_of_corruption_generic_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_seed_of_corruption_generic_AuraScript();
}
};
// -7235 - Shadow Ward
class spell_warl_shadow_ward : public SpellScriptLoader
{
public:
spell_warl_shadow_ward() : SpellScriptLoader("spell_warl_shadow_ward") { }
class spell_warl_shadow_ward_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_shadow_ward_AuraScript);
void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& canBeRecalculated)
{
canBeRecalculated = false;
if (Unit* caster = GetCaster())
{
// +80.68% from sp bonus
float bonus = 0.8068f;
bonus *= caster->SpellBaseHealingBonusDone(GetSpellInfo()->GetSchoolMask());
bonus *= caster->CalculateLevelPenalty(GetSpellInfo());
amount += int32(bonus);
}
}
void Register() override
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_warl_shadow_ward_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_shadow_ward_AuraScript();
}
};
// -30293 - Soul Leech
class spell_warl_soul_leech : public SpellScriptLoader
{
public:
spell_warl_soul_leech() : SpellScriptLoader("spell_warl_soul_leech") { }
class spell_warl_soul_leech_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_soul_leech_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_GEN_REPLENISHMENT });
}
void OnProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/)
{
GetTarget()->CastSpell((Unit*)NULL, SPELL_GEN_REPLENISHMENT, true, NULL, aurEff);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_warl_soul_leech_AuraScript::OnProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_soul_leech_AuraScript();
}
};
// 86121 - Soul Swap
class spell_warl_soul_swap : public SpellScriptLoader
{
public:
spell_warl_soul_swap() : SpellScriptLoader("spell_warl_soul_swap") { }
class spell_warl_soul_swap_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_soul_swap_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo(
{
SPELL_WARLOCK_GLYPH_OF_SOUL_SWAP,
SPELL_WARLOCK_SOUL_SWAP_CD_MARKER,
SPELL_WARLOCK_SOUL_SWAP_OVERRIDE
});
}
void HandleHit(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetCaster(), SPELL_WARLOCK_SOUL_SWAP_OVERRIDE, true);
GetHitUnit()->CastSpell(GetCaster(), SPELL_WARLOCK_SOUL_SWAP_DOT_MARKER, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warl_soul_swap_SpellScript::HandleHit, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_soul_swap_SpellScript();
}
};
// 86211 - Soul Swap Override - Also acts as a dot container
class spell_warl_soul_swap_override : public SpellScriptLoader
{
public:
static char constexpr const ScriptName[] = "spell_warl_soul_swap_override";
spell_warl_soul_swap_override() : SpellScriptLoader(ScriptName) { }
class spell_warl_soul_swap_override_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_soul_swap_override_AuraScript);
//! Forced to, pure virtual functions must have a body when linking
void Register() override { }
public:
void AddDot(uint32 id) { _dotList.push_back(id); }
std::list<uint32> const GetDotList() const { return _dotList; }
Unit* GetOriginalSwapSource() const { return _swapCaster; }
void SetOriginalSwapSource(Unit* victim) { _swapCaster = victim; }
private:
std::list<uint32> _dotList;
Unit* _swapCaster = nullptr;
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_soul_swap_override_AuraScript();
}
};
char constexpr const spell_warl_soul_swap_override::ScriptName[];
typedef spell_warl_soul_swap_override::spell_warl_soul_swap_override_AuraScript SoulSwapOverrideAuraScript;
//! Soul Swap Copy Spells - 92795 - Simply copies spell IDs.
class spell_warl_soul_swap_dot_marker : public SpellScriptLoader
{
public:
spell_warl_soul_swap_dot_marker() : SpellScriptLoader("spell_warl_soul_swap_dot_marker") { }
class spell_warl_soul_swap_dot_marker_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_soul_swap_dot_marker_SpellScript);
void HandleHit(SpellEffIndex /*effIndex*/)
{
Unit* swapVictim = GetCaster();
Unit* warlock = GetHitUnit();
if (!warlock || !swapVictim)
return;
Unit::AuraApplicationMap const& appliedAuras = swapVictim->GetAppliedAuras();
SoulSwapOverrideAuraScript* swapSpellScript = nullptr;
if (Aura* swapOverrideAura = warlock->GetAura(SPELL_WARLOCK_SOUL_SWAP_OVERRIDE))
swapSpellScript = swapOverrideAura->GetScript<SoulSwapOverrideAuraScript>(spell_warl_soul_swap_override::ScriptName);
if (!swapSpellScript)
return;
flag128 classMask = GetEffectInfo()->SpellClassMask;
for (Unit::AuraApplicationMap::const_iterator itr = appliedAuras.begin(); itr != appliedAuras.end(); ++itr)
{
SpellInfo const* spellProto = itr->second->GetBase()->GetSpellInfo();
if (itr->second->GetBase()->GetCaster() == warlock)
if (spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && (spellProto->SpellFamilyFlags & classMask))
swapSpellScript->AddDot(itr->first);
}
swapSpellScript->SetOriginalSwapSource(swapVictim);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warl_soul_swap_dot_marker_SpellScript::HandleHit, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_soul_swap_dot_marker_SpellScript();
}
};
// 86213 - Soul Swap Exhale
class spell_warl_soul_swap_exhale : public SpellScriptLoader
{
public:
spell_warl_soul_swap_exhale() : SpellScriptLoader("spell_warl_soul_swap_exhale") { }
class spell_warl_soul_swap_exhale_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_soul_swap_exhale_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_SOUL_SWAP_MOD_COST, SPELL_WARLOCK_SOUL_SWAP_OVERRIDE });
}
SpellCastResult CheckCast()
{
Unit* currentTarget = GetExplTargetUnit();
Unit* swapTarget = nullptr;
if (Aura const* swapOverride = GetCaster()->GetAura(SPELL_WARLOCK_SOUL_SWAP_OVERRIDE))
if (SoulSwapOverrideAuraScript* swapScript = swapOverride->GetScript<SoulSwapOverrideAuraScript>(spell_warl_soul_swap_override::ScriptName))
swapTarget = swapScript->GetOriginalSwapSource();
// Soul Swap Exhale can't be cast on the same target than Soul Swap
if (swapTarget && currentTarget && swapTarget == currentTarget)
return SPELL_FAILED_BAD_TARGETS;
return SPELL_CAST_OK;
}
void OnEffectHit(SpellEffIndex /*effIndex*/)
{
GetCaster()->CastSpell(GetCaster(), SPELL_WARLOCK_SOUL_SWAP_MOD_COST, true);
bool hasGlyph = GetCaster()->HasAura(SPELL_WARLOCK_GLYPH_OF_SOUL_SWAP);
std::list<uint32> dotList;
Unit* swapSource = nullptr;
if (Aura const* swapOverride = GetCaster()->GetAura(SPELL_WARLOCK_SOUL_SWAP_OVERRIDE))
{
SoulSwapOverrideAuraScript* swapScript = swapOverride->GetScript<SoulSwapOverrideAuraScript>(spell_warl_soul_swap_override::ScriptName);
if (!swapScript)
return;
dotList = swapScript->GetDotList();
swapSource = swapScript->GetOriginalSwapSource();
}
if (dotList.empty())
return;
for (std::list<uint32>::const_iterator itr = dotList.begin(); itr != dotList.end(); ++itr)
{
GetCaster()->AddAura(*itr, GetHitUnit());
if (!hasGlyph && swapSource)
swapSource->RemoveAurasDueToSpell(*itr);
}
// Remove Soul Swap Exhale buff
GetCaster()->RemoveAurasDueToSpell(SPELL_WARLOCK_SOUL_SWAP_OVERRIDE);
if (hasGlyph) // Add a cooldown on Soul Swap if caster has the glyph
GetCaster()->CastSpell(GetCaster(), SPELL_WARLOCK_SOUL_SWAP_CD_MARKER, false);
}
void Register() override
{
OnCheckCast += SpellCheckCastFn(spell_warl_soul_swap_exhale_SpellScript::CheckCast);
OnEffectHitTarget += SpellEffectFn(spell_warl_soul_swap_exhale_SpellScript::OnEffectHit, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_soul_swap_exhale_SpellScript();
}
};
// 29858 - Soulshatter
/// Updated 4.3.4
class spell_warl_soulshatter : public SpellScriptLoader
{
public:
spell_warl_soulshatter() : SpellScriptLoader("spell_warl_soulshatter") { }
class spell_warl_soulshatter_SpellScript : public SpellScript
{
PrepareSpellScript(spell_warl_soulshatter_SpellScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_SOULSHATTER });
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
Unit* caster = GetCaster();
if (Unit* target = GetHitUnit())
if (target->CanHaveThreatList() && target->getThreatManager().getThreat(caster) > 0.0f)
caster->CastSpell(target, SPELL_WARLOCK_SOULSHATTER, true);
}
void Register() override
{
OnEffectHitTarget += SpellEffectFn(spell_warl_soulshatter_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const override
{
return new spell_warl_soulshatter_SpellScript();
}
};
// 37377 - Shadowflame
// 39437 - Shadowflame Hellfire and RoF
template <uint32 TriggerSpellId>
class spell_warl_t4_2p_bonus : public SpellScriptLoader
{
public:
spell_warl_t4_2p_bonus(char const* ScriptName) : SpellScriptLoader(ScriptName) { }
template <uint32 Trigger>
class spell_warl_t4_2p_bonus_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_t4_2p_bonus_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ Trigger });
}
void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
PreventDefaultAction();
Unit* caster = eventInfo.GetActor();
caster->CastSpell(caster, Trigger, true);
}
void Register() override
{
OnEffectProc += AuraEffectProcFn(spell_warl_t4_2p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_t4_2p_bonus_AuraScript<TriggerSpellId>();
}
};
// 30108, 34438, 34439, 35183 - Unstable Affliction
/// Updated 4.3.4
class spell_warl_unstable_affliction : public SpellScriptLoader
{
public:
spell_warl_unstable_affliction() : SpellScriptLoader("spell_warl_unstable_affliction") { }
class spell_warl_unstable_affliction_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_unstable_affliction_AuraScript);
bool Validate(SpellInfo const* /*spellInfo*/) override
{
return ValidateSpellInfo({ SPELL_WARLOCK_UNSTABLE_AFFLICTION_DISPEL });
}
void HandleDispel(DispelInfo* dispelInfo)
{
if (Unit* caster = GetCaster())
if (AuraEffect const* aurEff = GetEffect(EFFECT_1))
{
int32 damage = aurEff->GetAmount() * 9;
// backfire damage and silence
caster->CastCustomSpell(dispelInfo->GetDispeller(), SPELL_WARLOCK_UNSTABLE_AFFLICTION_DISPEL, &damage, NULL, NULL, true, NULL, aurEff);
}
}
void Register() override
{
AfterDispel += AuraDispelFn(spell_warl_unstable_affliction_AuraScript::HandleDispel);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_unstable_affliction_AuraScript();
}
};
// 5740 - Rain of Fire
/// Updated 7.1.5
class spell_warl_rain_of_fire : public SpellScriptLoader
{
public:
spell_warl_rain_of_fire() : SpellScriptLoader("spell_warl_rain_of_fire") { }
class spell_warl_rain_of_fire_AuraScript : public AuraScript
{
PrepareAuraScript(spell_warl_rain_of_fire_AuraScript);
void HandleDummyTick(AuraEffect const* /*aurEff*/)
{
std::vector<AreaTrigger*> rainOfFireAreaTriggers = GetTarget()->GetAreaTriggers(SPELL_WARLOCK_RAIN_OF_FIRE);
GuidUnorderedSet targetsInRainOfFire;
for (AreaTrigger* rainOfFireAreaTrigger : rainOfFireAreaTriggers)
{
GuidUnorderedSet const& insideTargets = rainOfFireAreaTrigger->GetInsideUnits();
targetsInRainOfFire.insert(insideTargets.begin(), insideTargets.end());
}
for (ObjectGuid insideTargetGuid : targetsInRainOfFire)
if (Unit* insideTarget = ObjectAccessor::GetUnit(*GetTarget(), insideTargetGuid))
if (!GetTarget()->IsFriendlyTo(insideTarget))
GetTarget()->CastSpell(insideTarget, SPELL_WARLOCK_RAIN_OF_FIRE_DAMAGE, true);
}
void Register() override
{
OnEffectPeriodic += AuraEffectPeriodicFn(spell_warl_rain_of_fire_AuraScript::HandleDummyTick, EFFECT_3, SPELL_AURA_PERIODIC_DUMMY);
}
};
AuraScript* GetAuraScript() const override
{
return new spell_warl_rain_of_fire_AuraScript();
}
};
void AddSC_warlock_spell_scripts()
{
new spell_warl_bane_of_doom();
new spell_warl_banish();
RegisterAuraScript(spell_warl_chaotic_energies);
new spell_warl_conflagrate();
new spell_warl_create_healthstone();
new spell_warl_demonic_circle_summon();
new spell_warl_demonic_circle_teleport();
new spell_warl_demonic_empowerment();
new spell_warl_demon_soul();
new spell_warl_devour_magic();
new spell_warl_everlasting_affliction();
new spell_warl_fel_synergy();
new spell_warl_glyph_of_shadowflame();
new spell_warl_haunt();
new spell_warl_health_funnel();
new spell_warl_healthstone_heal();
new spell_warl_improved_soul_fire();
new spell_warl_nether_ward_overrride();
new spell_warl_seduction();
new spell_warl_seed_of_corruption();
new spell_warl_seed_of_corruption_dummy();
new spell_warl_seed_of_corruption_generic();
new spell_warl_shadow_ward();
new spell_warl_soul_leech();
new spell_warl_soul_swap();
new spell_warl_soul_swap_dot_marker();
new spell_warl_soul_swap_exhale();
new spell_warl_soul_swap_override();
new spell_warl_soulshatter();
new spell_warl_t4_2p_bonus<SPELL_WARLOCK_FLAMESHADOW>("spell_warl_t4_2p_bonus_shadow");
new spell_warl_t4_2p_bonus<SPELL_WARLOCK_SHADOWFLAME>("spell_warl_t4_2p_bonus_fire");
new spell_warl_unstable_affliction();
new spell_warl_rain_of_fire();
}