mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 11:43:18 -04:00
1738 lines
72 KiB
C++
1738 lines
72 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: debug_commandscript
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%Complete: 100
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Comment: All debug related commands
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Category: commandscripts
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EndScriptData */
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#include "ScriptMgr.h"
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#include "Bag.h"
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#include "BattlefieldMgr.h"
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#include "BattlegroundMgr.h"
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#include "CellImpl.h"
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#include "Channel.h"
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#include "ChannelPackets.h"
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#include "Chat.h"
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#include "ChatPackets.h"
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#include "Conversation.h"
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#include "DB2Stores.h"
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#include "GameTime.h"
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#include "GossipDef.h"
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#include "GridNotifiersImpl.h"
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#include "InstanceScript.h"
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#include "Language.h"
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#include "Log.h"
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#include "M2Stores.h"
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#include "MapManager.h"
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#include "MovementPackets.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "PhasingHandler.h"
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#include "PoolMgr.h"
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#include "QuestPools.h"
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#include "RBAC.h"
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#include "SpellMgr.h"
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#include "SpellPackets.h"
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#include "Transport.h"
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#include "Warden.h"
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#include "World.h"
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#include "WorldSession.h"
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#include <fstream>
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#include <limits>
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#include <map>
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#include <set>
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#include <sstream>
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using namespace Trinity::ChatCommands;
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class debug_commandscript : public CommandScript
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{
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public:
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debug_commandscript() : CommandScript("debug_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> debugPlayCommandTable =
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{
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{ "cinematic", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_CINEMATIC, false, &HandleDebugPlayCinematicCommand, "" },
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{ "movie", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_MOVIE, false, &HandleDebugPlayMovieCommand, "" },
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{ "sound", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_SOUND, false, &HandleDebugPlaySoundCommand, "" },
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{ "music", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY_MUSIC, false, &HandleDebugPlayMusicCommand, "" },
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};
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static std::vector<ChatCommand> debugSendCommandTable =
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{
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{ "buyerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_BUYERROR, false, &HandleDebugSendBuyErrorCommand, "" },
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{ "channelnotify", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHANNELNOTIFY, false, &HandleDebugSendChannelNotifyCommand, "" },
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{ "chatmessage", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_CHATMESSAGE, false, &HandleDebugSendChatMsgCommand, "" },
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{ "equiperror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_EQUIPERROR, false, &HandleDebugSendEquipErrorCommand, "" },
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{ "largepacket", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_LARGEPACKET, false, &HandleDebugSendLargePacketCommand, "" },
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{ "opcode", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_OPCODE, false, &HandleDebugSendOpcodeCommand, "" },
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{ "qpartymsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QPARTYMSG, false, &HandleDebugSendQuestPartyMsgCommand, "" },
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{ "qinvalidmsg", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_QINVALIDMSG, false, &HandleDebugSendQuestInvalidMsgCommand, "" },
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{ "sellerror", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SELLERROR, false, &HandleDebugSendSellErrorCommand, "" },
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{ "setphaseshift", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SETPHASESHIFT, false, &HandleDebugSendSetPhaseShiftCommand, "" },
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{ "spellfail", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_SPELLFAIL, false, &HandleDebugSendSpellFailCommand, "" },
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{ "playerchoice", rbac::RBAC_PERM_COMMAND_DEBUG_SEND_PLAYER_CHOICE, false, &HandleDebugSendPlayerChoiceCommand, "" },
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};
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static std::vector<ChatCommand> debugPvpCommandTable =
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{
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{ "warmode", rbac::RBAC_PERM_COMMAND_DEBUG, false, &HandleDebugWarModeFactionBalanceCommand, "" },
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};
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static std::vector<ChatCommand> debugAsanCommandTable =
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{
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{ "memoryleak", rbac::RBAC_PERM_COMMAND_DEBUG_ASAN, true, &HandleDebugMemoryLeak, "" },
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{ "outofbounds", rbac::RBAC_PERM_COMMAND_DEBUG_ASAN, true, &HandleDebugOutOfBounds, "" },
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};
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static std::vector<ChatCommand> debugWardenCommandTable =
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{
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{ "force", rbac::RBAC_PERM_COMMAND_DEBUG, true, &HandleDebugWardenForce, "" }
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};
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static std::vector<ChatCommand> debugCommandTable =
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{
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{ "threat", rbac::RBAC_PERM_COMMAND_DEBUG_THREAT, false, &HandleDebugThreatListCommand, "" },
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{ "threatinfo", rbac::RBAC_PERM_COMMAND_DEBUG_THREATINFO, false, &HandleDebugThreatInfoCommand, "" },
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{ "combat", rbac::RBAC_PERM_COMMAND_DEBUG_COMBAT, false, &HandleDebugCombatListCommand, "" },
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{ "anim", rbac::RBAC_PERM_COMMAND_DEBUG_ANIM, false, &HandleDebugAnimCommand, "" },
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{ "arena", rbac::RBAC_PERM_COMMAND_DEBUG_ARENA, true, &HandleDebugArenaCommand, "" },
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{ "bg", rbac::RBAC_PERM_COMMAND_DEBUG_BG, true, &HandleDebugBattlegroundCommand, "" },
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{ "getitemstate", rbac::RBAC_PERM_COMMAND_DEBUG_GETITEMSTATE, false, &HandleDebugGetItemStateCommand, "" },
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{ "lootrecipient", rbac::RBAC_PERM_COMMAND_DEBUG_LOOTRECIPIENT, false, &HandleDebugGetLootRecipientCommand, "" },
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{ "play", rbac::RBAC_PERM_COMMAND_DEBUG_PLAY, false, nullptr, "", debugPlayCommandTable },
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{ "send", rbac::RBAC_PERM_COMMAND_DEBUG_SEND, false, nullptr, "", debugSendCommandTable },
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{ "setaurastate", rbac::RBAC_PERM_COMMAND_DEBUG_SETAURASTATE, false, &HandleDebugSetAuraStateCommand, "" },
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{ "spawnvehicle", rbac::RBAC_PERM_COMMAND_DEBUG_SPAWNVEHICLE, false, &HandleDebugSpawnVehicleCommand, "" },
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{ "entervehicle", rbac::RBAC_PERM_COMMAND_DEBUG_ENTERVEHICLE, false, &HandleDebugEnterVehicleCommand, "" },
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{ "worldstate", rbac::RBAC_PERM_COMMAND_DEBUG_WORLDSTATE, false, &HandleDebugUpdateWorldStateCommand, "" },
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{ "itemexpire", rbac::RBAC_PERM_COMMAND_DEBUG_ITEMEXPIRE, false, &HandleDebugItemExpireCommand, "" },
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{ "areatriggers", rbac::RBAC_PERM_COMMAND_DEBUG_AREATRIGGERS, false, &HandleDebugAreaTriggersCommand, "" },
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{ "los", rbac::RBAC_PERM_COMMAND_DEBUG_LOS, false, &HandleDebugLoSCommand, "" },
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{ "moveflags", rbac::RBAC_PERM_COMMAND_DEBUG_MOVEFLAGS, false, &HandleDebugMoveflagsCommand, "" },
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{ "transport", rbac::RBAC_PERM_COMMAND_DEBUG_TRANSPORT, false, &HandleDebugTransportCommand, "" },
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{ "loadcells", rbac::RBAC_PERM_COMMAND_DEBUG_LOADCELLS, false, &HandleDebugLoadCellsCommand, "",},
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{ "phase", rbac::RBAC_PERM_COMMAND_DEBUG_PHASE, false, &HandleDebugPhaseCommand, "" },
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{ "boundary", rbac::RBAC_PERM_COMMAND_DEBUG_BOUNDARY, false, &HandleDebugBoundaryCommand, "" },
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{ "raidreset", rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, false, &HandleDebugRaidResetCommand, "" },
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{ "neargraveyard", rbac::RBAC_PERM_COMMAND_NEARGRAVEYARD, false, &HandleDebugNearGraveyard, "" },
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{ "instancespawn", rbac::RBAC_PERM_COMMAND_DEBUG_INSTANCESPAWN, false, &HandleDebugInstanceSpawns, "" },
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{ "conversation" , rbac::RBAC_PERM_COMMAND_DEBUG_CONVERSATION, false, &HandleDebugConversationCommand, "" },
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{ "worldstate" , rbac::RBAC_PERM_COMMAND_DEBUG, false, &HandleDebugWorldStateCommand, "" },
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{ "wsexpression" , rbac::RBAC_PERM_COMMAND_DEBUG, false, &HandleDebugWSExpressionCommand, "" },
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{ "pvp", rbac::RBAC_PERM_COMMAND_DEBUG, false, nullptr, "", debugPvpCommandTable },
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{ "dummy", rbac::RBAC_PERM_COMMAND_DEBUG_DUMMY, false, &HandleDebugDummyCommand, "" },
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{ "asan", rbac::RBAC_PERM_COMMAND_DEBUG_ASAN, true, nullptr, "", debugAsanCommandTable },
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{ "guidlimits", rbac::RBAC_PERM_COMMAND_DEBUG, true, &HandleDebugGuidLimitsCommand, "" },
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{ "objectcount", rbac::RBAC_PERM_COMMAND_DEBUG, true, &HandleDebugObjectCountCommand, "" },
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{ "questreset", rbac::RBAC_PERM_COMMAND_DEBUG_QUESTRESET, true, &HandleDebugQuestResetCommand, "" },
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{ "warden", rbac::RBAC_PERM_COMMAND_DEBUG, true, nullptr, "", debugWardenCommandTable },
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{ "personalclone", rbac::RBAC_PERM_COMMAND_DEBUG, false, &HandleDebugBecomePersonalClone, "" }
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "debug", rbac::RBAC_PERM_COMMAND_DEBUG, true, nullptr, "", debugCommandTable },
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{ "wpgps", rbac::RBAC_PERM_COMMAND_WPGPS, false, &HandleWPGPSCommand, "" },
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};
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return commandTable;
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}
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static bool TryExtractTeamId(std::string const &args, TeamId &outFaction)
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{
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if ("a" == args || "alliance" == args)
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outFaction = TEAM_ALLIANCE;
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else if ("h" == args || "horde" == args)
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outFaction = TEAM_HORDE;
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else if ("n" == args || "neutral" == args)
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outFaction = TEAM_NEUTRAL;
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else
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return false;
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return true;
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}
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static bool HandleDebugWarModeFactionBalanceCommand(ChatHandler* handler, Variant<uint32, EXACT_SEQUENCE("alliance"), EXACT_SEQUENCE("horde"), EXACT_SEQUENCE("neutral"), EXACT_SEQUENCE("off")> command, Optional<int32> rewardValue)
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{
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// USAGE: .debug pvp fb <alliance|horde|neutral|off> [pct]
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// neutral Sets faction balance off.
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// alliance Set faction balance to alliance.
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// horde Set faction balance to horde.
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// off Reset the faction balance and use the calculated value of it
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switch (command.index())
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{
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case 0: // workaround for Variant of only ExactSequences not being supported
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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case 1:
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sWorld->SetForcedWarModeFactionBalanceState(TEAM_ALLIANCE, rewardValue.value_or(0));
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break;
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case 2:
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sWorld->SetForcedWarModeFactionBalanceState(TEAM_HORDE, rewardValue.value_or(0));
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break;
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case 3:
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sWorld->SetForcedWarModeFactionBalanceState(TEAM_NEUTRAL);
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break;
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case 4:
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sWorld->DisableForcedWarModeFactionBalanceState();
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break;
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}
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return true;
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}
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// cinematicId - ID from CinematicSequences.dbc
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static bool HandleDebugPlayCinematicCommand(ChatHandler* handler, uint32 cinematicId)
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{
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CinematicSequencesEntry const* cineSeq = sCinematicSequencesStore.LookupEntry(cinematicId);
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if (!cineSeq)
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{
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handler->PSendSysMessage(LANG_CINEMATIC_NOT_EXIST, cinematicId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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// Dump camera locations
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if (std::vector<FlyByCamera> const* flyByCameras = GetFlyByCameras(cineSeq->Camera[0]))
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{
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handler->PSendSysMessage("Waypoints for sequence %u, camera %u", cinematicId, cineSeq->Camera[0]);
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uint32 count = 1;
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for (FlyByCamera const& cam : *flyByCameras)
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{
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handler->PSendSysMessage("%02u - %7ums [%s (%f degrees)]", count, cam.timeStamp, cam.locations.ToString().c_str(), cam.locations.GetOrientation() * (180 / M_PI));
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++count;
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}
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handler->PSendSysMessage(SZFMTD " waypoints dumped", flyByCameras->size());
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}
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handler->GetPlayer()->SendCinematicStart(cinematicId);
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return true;
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}
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// movieId - ID from Movie.dbc
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static bool HandleDebugPlayMovieCommand(ChatHandler* handler, uint32 movieId)
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{
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if (!sMovieStore.LookupEntry(movieId))
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{
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handler->PSendSysMessage(LANG_MOVIE_NOT_EXIST, movieId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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handler->GetPlayer()->SendMovieStart(movieId);
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return true;
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}
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// soundId - ID from SoundKit.db2
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static bool HandleDebugPlaySoundCommand(ChatHandler* handler, uint32 soundId, Optional<uint32> broadcastTextId)
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{
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if (!sSoundKitStore.LookupEntry(soundId))
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{
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handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Player* player = handler->GetPlayer();
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Unit* unit = handler->getSelectedUnit();
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if (!unit)
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{
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handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (player->GetTarget().IsEmpty())
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unit->PlayDistanceSound(soundId, player);
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else
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unit->PlayDirectSound(soundId, player, broadcastTextId.value_or(0));
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handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, soundId);
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return true;
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}
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// musicId - ID from SoundEntries.dbc
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static bool HandleDebugPlayMusicCommand(ChatHandler* handler, uint32 musicId)
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{
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if (!sSoundKitStore.LookupEntry(musicId))
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{
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handler->PSendSysMessage(LANG_SOUND_NOT_EXIST, musicId);
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handler->SetSentErrorMessage(true);
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return false;
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}
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Player* player = handler->GetPlayer();
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player->PlayDirectMusic(musicId, player);
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handler->PSendSysMessage(LANG_YOU_HEAR_SOUND, musicId);
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return true;
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}
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static bool HandleDebugSendSpellFailCommand(ChatHandler* handler, SpellCastResult result, Optional<int32> failArg1, Optional<int32> failArg2)
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{
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WorldPackets::Spells::CastFailed castFailed;
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castFailed.CastID = ObjectGuid::Empty;
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castFailed.SpellID = 133;
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castFailed.Reason = result;
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castFailed.FailedArg1 = failArg1.value_or(-1);
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castFailed.FailedArg2 = failArg2.value_or(-1);
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handler->GetSession()->SendPacket(castFailed.Write());
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return true;
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}
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static bool HandleDebugSendPlayerChoiceCommand(ChatHandler* handler, int32 choiceId)
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{
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Player* player = handler->GetPlayer();
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player->SendPlayerChoice(player->GetGUID(), choiceId);
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return true;
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}
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static bool HandleDebugSendEquipErrorCommand(ChatHandler* handler, InventoryResult error)
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{
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handler->GetPlayer()->SendEquipError(error, nullptr, nullptr);
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return true;
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}
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static bool HandleDebugSendSellErrorCommand(ChatHandler* handler, SellResult error)
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{
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handler->GetPlayer()->SendSellError(error, nullptr, ObjectGuid::Empty);
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return true;
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}
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static bool HandleDebugSendBuyErrorCommand(ChatHandler* handler, BuyResult error)
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{
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handler->GetPlayer()->SendBuyError(error, nullptr, 0, 0);
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return true;
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}
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static bool HandleDebugSendOpcodeCommand(ChatHandler* handler)
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{
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Unit* unit = handler->getSelectedUnit();
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Player* player = nullptr;
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if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
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player = handler->GetPlayer();
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else
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player = unit->ToPlayer();
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if (!unit)
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unit = player;
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std::ifstream ifs("opcode.txt");
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if (ifs.fail())
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return false;
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// remove comments from file
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std::stringstream parsedStream;
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while (!ifs.eof())
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{
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char commentToken[2];
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ifs.get(commentToken[0]);
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if (commentToken[0] == '/' && !ifs.eof())
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{
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ifs.get(commentToken[1]);
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// /* comment
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if (commentToken[1] == '*')
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{
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while (!ifs.eof())
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{
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ifs.get(commentToken[0]);
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if (commentToken[0] == '*' && !ifs.eof())
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{
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ifs.get(commentToken[1]);
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if (commentToken[1] == '/')
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break;
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else
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ifs.putback(commentToken[1]);
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}
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}
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continue;
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}
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// line comment
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else if (commentToken[1] == '/')
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{
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std::string str;
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std::getline(ifs, str);
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continue;
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}
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// regular data
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else
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ifs.putback(commentToken[1]);
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}
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parsedStream.put(commentToken[0]);
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}
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ifs.close();
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uint32 opcode;
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parsedStream >> opcode;
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WorldPacket data(OpcodeServer(opcode), 0);
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while (!parsedStream.eof())
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{
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std::string type;
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parsedStream >> type;
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if (type.empty())
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break;
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if (type == "uint8")
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{
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uint16 val1;
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parsedStream >> val1;
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data << uint8(val1);
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}
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else if (type == "uint16")
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{
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uint16 val2;
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parsedStream >> val2;
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data << val2;
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}
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else if (type == "uint32")
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{
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uint32 val3;
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parsedStream >> val3;
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data << val3;
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}
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else if (type == "uint64")
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{
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uint64 val4;
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parsedStream >> val4;
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data << val4;
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}
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else if (type == "float")
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{
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float val5;
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parsedStream >> val5;
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data << val5;
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}
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else if (type == "string")
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{
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std::string val6;
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parsedStream >> val6;
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data << val6;
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}
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else if (type == "goguid")
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|
{
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GameObject* obj = handler->GetNearbyGameObject();
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if (!obj)
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|
{
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|
handler->PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, "0");
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|
handler->SetSentErrorMessage(true);
|
|
ifs.close();
|
|
return false;
|
|
}
|
|
data << obj->GetGUID();
|
|
}
|
|
else if (type == "myguid")
|
|
{
|
|
data << player->GetGUID();
|
|
}
|
|
else if (type == "itsguid")
|
|
{
|
|
data << unit->GetGUID();
|
|
}
|
|
else if (type == "itspos")
|
|
{
|
|
data << unit->GetPositionX();
|
|
data << unit->GetPositionY();
|
|
data << unit->GetPositionZ();
|
|
}
|
|
else if (type == "mypos")
|
|
{
|
|
data << player->GetPositionX();
|
|
data << player->GetPositionY();
|
|
data << player->GetPositionZ();
|
|
}
|
|
else
|
|
{
|
|
TC_LOG_ERROR("misc", "Sending opcode that has unknown type '%s'", type.c_str());
|
|
break;
|
|
}
|
|
}
|
|
TC_LOG_DEBUG("network", "Sending opcode %u", data.GetOpcode());
|
|
data.hexlike();
|
|
player->GetSession()->SendPacket(&data, true);
|
|
handler->PSendSysMessage(LANG_COMMAND_OPCODESENT, data.GetOpcode(), unit->GetName().c_str());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugUpdateWorldStateCommand(ChatHandler* handler, uint32 variable, uint32 value)
|
|
{
|
|
handler->GetPlayer()->SendUpdateWorldState(variable, value);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugAreaTriggersCommand(ChatHandler* handler)
|
|
{
|
|
Player* player = handler->GetPlayer();
|
|
if (!player->isDebugAreaTriggers)
|
|
{
|
|
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_ON);
|
|
player->isDebugAreaTriggers = true;
|
|
}
|
|
else
|
|
{
|
|
handler->PSendSysMessage(LANG_DEBUG_AREATRIGGER_OFF);
|
|
player->isDebugAreaTriggers = false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendChannelNotifyCommand(ChatHandler* handler, ChatNotify type)
|
|
{
|
|
WorldPackets::Channel::ChannelNotify channelNotify;
|
|
channelNotify.Type = type;
|
|
channelNotify._Channel = "test";
|
|
handler->GetSession()->SendPacket(channelNotify.Write());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendChatMsgCommand(ChatHandler* handler, ChatMsg type)
|
|
{
|
|
WorldPackets::Chat::Chat packet;
|
|
packet.Initialize(type, LANG_UNIVERSAL, handler->GetPlayer(), handler->GetPlayer(), "testtest", 0, "chan");
|
|
handler->GetSession()->SendPacket(packet.Write());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendQuestPartyMsgCommand(ChatHandler* handler, QuestPushReason msg)
|
|
{
|
|
handler->GetSession()->GetPlayer()->SendPushToPartyResponse(handler->GetPlayer(), msg);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugGetLootRecipientCommand(ChatHandler* handler)
|
|
{
|
|
Creature* target = handler->getSelectedCreature();
|
|
if (!target)
|
|
return false;
|
|
|
|
handler->PSendSysMessage("Loot recipient for creature %s (%s, SpawnID " UI64FMTD ") is %s",
|
|
target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetSpawnId(),
|
|
target->hasLootRecipient() ? (target->GetLootRecipient() ? target->GetLootRecipient()->GetName().c_str() : "offline") : "no loot recipient");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendQuestInvalidMsgCommand(ChatHandler* handler, QuestFailedReason msg)
|
|
{
|
|
handler->GetPlayer()->SendCanTakeQuestResponse(msg);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugGetItemStateCommand(ChatHandler* handler, std::string itemState)
|
|
{
|
|
ItemUpdateState state = ITEM_UNCHANGED;
|
|
bool listQueue = false;
|
|
bool checkAll = false;
|
|
|
|
if (itemState == "unchanged")
|
|
state = ITEM_UNCHANGED;
|
|
else if (itemState == "changed")
|
|
state = ITEM_CHANGED;
|
|
else if (itemState == "new")
|
|
state = ITEM_NEW;
|
|
else if (itemState == "removed")
|
|
state = ITEM_REMOVED;
|
|
else if (itemState == "queue")
|
|
listQueue = true;
|
|
else if (itemState == "check_all")
|
|
checkAll = true;
|
|
else
|
|
return false;
|
|
|
|
Player* player = handler->getSelectedPlayer();
|
|
if (!player)
|
|
player = handler->GetPlayer();
|
|
|
|
if (!listQueue && !checkAll)
|
|
{
|
|
itemState = "The player has the following " + itemState + " items: ";
|
|
handler->SendSysMessage(itemState.c_str());
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
|
|
continue;
|
|
|
|
if (Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i))
|
|
{
|
|
if (Bag* bag = item->ToBag())
|
|
{
|
|
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
|
|
if (Item* item2 = bag->GetItemByPos(j))
|
|
if (item2->GetState() == state)
|
|
handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str());
|
|
}
|
|
else if (item->GetState() == state)
|
|
handler->PSendSysMessage("bag: 255 slot: %d %s owner: %s", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
if (listQueue)
|
|
{
|
|
std::vector<Item*>& updateQueue = player->GetItemUpdateQueue();
|
|
for (size_t i = 0; i < updateQueue.size(); ++i)
|
|
{
|
|
Item* item = updateQueue[i];
|
|
if (!item)
|
|
continue;
|
|
|
|
Bag* container = item->GetContainer();
|
|
uint8 bagSlot = container ? container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0);
|
|
|
|
std::string st;
|
|
switch (item->GetState())
|
|
{
|
|
case ITEM_UNCHANGED:
|
|
st = "unchanged";
|
|
break;
|
|
case ITEM_CHANGED:
|
|
st = "changed";
|
|
break;
|
|
case ITEM_NEW:
|
|
st = "new";
|
|
break;
|
|
case ITEM_REMOVED:
|
|
st = "removed";
|
|
break;
|
|
}
|
|
|
|
handler->PSendSysMessage("bag: %d slot: %d %s - state: %s", bagSlot, item->GetSlot(), item->GetGUID().ToString().c_str(), st.c_str());
|
|
}
|
|
if (updateQueue.empty())
|
|
handler->PSendSysMessage("The player's updatequeue is empty");
|
|
}
|
|
|
|
if (checkAll)
|
|
{
|
|
bool error = false;
|
|
std::vector<Item*>& updateQueue = player->GetItemUpdateQueue();
|
|
for (uint8 i = PLAYER_SLOT_START; i < PLAYER_SLOT_END; ++i)
|
|
{
|
|
if (i >= BUYBACK_SLOT_START && i < BUYBACK_SLOT_END)
|
|
continue;
|
|
|
|
Item* item = player->GetItemByPos(INVENTORY_SLOT_BAG_0, i);
|
|
if (!item)
|
|
continue;
|
|
|
|
if (item->GetSlot() != i)
|
|
{
|
|
handler->PSendSysMessage("Item with slot %d and %s has an incorrect slot value: %d", i, item->GetGUID().ToString().c_str(), item->GetSlot());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d %s does have non-matching owner guid %s and %s!", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (Bag* container = item->GetContainer())
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d %s has a container (slot: %d, %s) but shouldn't!", item->GetSlot(), item->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->IsInUpdateQueue())
|
|
{
|
|
uint16 qp = item->GetQueuePos();
|
|
if (qp > updateQueue.size())
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and %s has its queuepos (%d) larger than the update queue size! ", item->GetSlot(), item->GetGUID().ToString().c_str(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] == nullptr)
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and %s has its queuepos (%d) pointing to NULL in the queue!", item->GetSlot(), item->GetGUID().ToString().c_str(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] != item)
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and %s has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, %s)", item->GetSlot(), item->GetGUID().ToString().c_str(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
else if (item->GetState() != ITEM_UNCHANGED)
|
|
{
|
|
handler->PSendSysMessage("The item with slot %d and %s is not in queue but should be (state: %d)!", item->GetSlot(), item->GetGUID().ToString().c_str(), item->GetState());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (Bag* bag = item->ToBag())
|
|
{
|
|
for (uint8 j = 0; j < bag->GetBagSize(); ++j)
|
|
{
|
|
Item* item2 = bag->GetItemByPos(j);
|
|
if (!item2)
|
|
continue;
|
|
|
|
if (item2->GetSlot() != j)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d and slot %d (%s) has an incorrect slot value: %d", bag->GetSlot(), j, item2->GetGUID().ToString().c_str(), item2->GetSlot());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item2->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d and %s, the owner (%s) and the player (%s) don't match!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
Bag* container = item2->GetContainer();
|
|
if (!container)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d %s has no container!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (container != bag)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d %s has a different container(slot %d %s)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), container->GetSlot(), container->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item2->IsInUpdateQueue())
|
|
{
|
|
uint16 qp = item2->GetQueuePos();
|
|
if (qp > updateQueue.size())
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) larger than the update queue size! ", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] == nullptr)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) that points to NULL in the queue!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp);
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (updateQueue[qp] != item2)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having %s has a queuepos (%d) that points to another item in the queue (bag: %d, slot: %d, %s)", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), qp, updateQueue[qp]->GetBagSlot(), updateQueue[qp]->GetSlot(), updateQueue[qp]->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
else if (item2->GetState() != ITEM_UNCHANGED)
|
|
{
|
|
handler->PSendSysMessage("The item in bag %d at slot %d having %s is not in queue but should be (state: %d)!", bag->GetSlot(), item2->GetSlot(), item2->GetGUID().ToString().c_str(), item2->GetState());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (size_t i = 0; i < updateQueue.size(); ++i)
|
|
{
|
|
Item* item = updateQueue[i];
|
|
if (!item)
|
|
continue;
|
|
|
|
if (item->GetOwnerGUID() != player->GetGUID())
|
|
{
|
|
handler->PSendSysMessage("queue(%zu): For the item %s, the owner (%s) and the player (%s) don't match!", i, item->GetGUID().ToString().c_str(), item->GetOwnerGUID().ToString().c_str(), player->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->GetQueuePos() != i)
|
|
{
|
|
handler->PSendSysMessage("queue(%zu): For the item %s, the queuepos doesn't match it's position in the queue!", i, item->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (item->GetState() == ITEM_REMOVED)
|
|
continue;
|
|
|
|
Item* test = player->GetItemByPos(item->GetBagSlot(), item->GetSlot());
|
|
|
|
if (test == nullptr)
|
|
{
|
|
handler->PSendSysMessage("queue(%zu): The bag(%d) and slot(%d) values for %s are incorrect, the player doesn't have any item at that position!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
|
|
if (test != item)
|
|
{
|
|
handler->PSendSysMessage("queue(%zu): The bag(%d) and slot(%d) values for the %s are incorrect, %s is there instead!", i, item->GetBagSlot(), item->GetSlot(), item->GetGUID().ToString().c_str(), test->GetGUID().ToString().c_str());
|
|
error = true;
|
|
continue;
|
|
}
|
|
}
|
|
if (!error)
|
|
handler->SendSysMessage("All OK!");
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugBattlegroundCommand(ChatHandler* /*handler*/)
|
|
{
|
|
sBattlegroundMgr->ToggleTesting();
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugArenaCommand(ChatHandler* /*handler*/)
|
|
{
|
|
sBattlegroundMgr->ToggleArenaTesting();
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugThreatListCommand(ChatHandler* handler)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
target = handler->GetPlayer();
|
|
|
|
ThreatManager& mgr = target->GetThreatManager();
|
|
if (!target->IsAlive())
|
|
{
|
|
handler->PSendSysMessage("%s (%s) is not alive.%s", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->IsEngaged() ? " (It is, however, engaged. Huh?)" : "");
|
|
return true;
|
|
}
|
|
|
|
uint32 count = 0;
|
|
auto const& threatenedByMe = target->GetThreatManager().GetThreatenedByMeList();
|
|
if (threatenedByMe.empty())
|
|
handler->PSendSysMessage("%s (%s) does not threaten any units.", target->GetName().c_str(), target->GetGUID().ToString().c_str());
|
|
else
|
|
{
|
|
handler->PSendSysMessage("List of units threatened by %s (%s)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
|
|
for (auto const& pair : threatenedByMe)
|
|
{
|
|
Unit* unit = pair.second->GetOwner();
|
|
handler->PSendSysMessage(" %u. %s (%s, SpawnID " UI64FMTD ") - threat %f", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0, pair.second->GetThreat());
|
|
}
|
|
handler->SendSysMessage("End of threatened-by-me list.");
|
|
}
|
|
|
|
if (mgr.CanHaveThreatList())
|
|
{
|
|
if (!mgr.IsThreatListEmpty(true))
|
|
{
|
|
if (target->IsEngaged())
|
|
handler->PSendSysMessage("Threat list of %s (%s, SpawnID " UI64FMTD "):", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
|
|
else
|
|
handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") is not engaged, but still has a threat list? Well, here it is:", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
|
|
|
|
count = 0;
|
|
Unit* fixateVictim = mgr.GetFixateTarget();
|
|
for (ThreatReference const* ref : mgr.GetSortedThreatList())
|
|
{
|
|
Unit* unit = ref->GetVictim();
|
|
char const* onlineStr;
|
|
switch (ref->GetOnlineState())
|
|
{
|
|
case ThreatReference::ONLINE_STATE_SUPPRESSED:
|
|
onlineStr = " [SUPPRESSED]";
|
|
break;
|
|
case ThreatReference::ONLINE_STATE_OFFLINE:
|
|
onlineStr = " [OFFLINE]";
|
|
break;
|
|
default:
|
|
onlineStr = "";
|
|
}
|
|
char const* tauntStr;
|
|
if (unit == fixateVictim)
|
|
tauntStr = " [FIXATE]";
|
|
else
|
|
switch (ref->GetTauntState())
|
|
{
|
|
case ThreatReference::TAUNT_STATE_TAUNT:
|
|
tauntStr = " [TAUNT]";
|
|
break;
|
|
case ThreatReference::TAUNT_STATE_DETAUNT:
|
|
tauntStr = " [DETAUNT]";
|
|
break;
|
|
default:
|
|
tauntStr = "";
|
|
}
|
|
handler->PSendSysMessage(" %u. %s (%s) - threat %f%s%s", ++count, unit->GetName().c_str(), unit->GetGUID().ToString().c_str(), ref->GetThreat(), tauntStr, onlineStr);
|
|
}
|
|
handler->SendSysMessage("End of threat list.");
|
|
}
|
|
else if (!target->IsEngaged())
|
|
handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") is not currently engaged.", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
|
|
else
|
|
handler->PSendSysMessage("%s (%s, SpawnID " UI64FMTD ") seems to be engaged, but does not have a threat list??", target->GetName().c_str(), target->GetGUID().ToString().c_str(), target->GetTypeId() == TYPEID_UNIT ? target->ToCreature()->GetSpawnId() : 0);
|
|
}
|
|
else if (target->IsEngaged())
|
|
handler->PSendSysMessage("%s (%s) is currently engaged. (This unit cannot have a threat list.)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
|
|
else
|
|
handler->PSendSysMessage("%s (%s) is not currently engaged. (This unit cannot have a threat list.)", target->GetName().c_str(), target->GetGUID().ToString().c_str());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugThreatInfoCommand(ChatHandler* handler)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
handler->PSendSysMessage("Threat info for %s (%s):", target->GetName(), target->GetGUID().ToString().c_str());
|
|
|
|
ThreatManager const& mgr = target->GetThreatManager();
|
|
|
|
// _singleSchoolModifiers
|
|
{
|
|
auto& mods = mgr._singleSchoolModifiers;
|
|
handler->SendSysMessage(" - Single-school threat modifiers:");
|
|
handler->PSendSysMessage(" |-- Physical: %.2f%%", mods[SPELL_SCHOOL_NORMAL] * 100.0f);
|
|
handler->PSendSysMessage(" |-- Holy : %.2f%%", mods[SPELL_SCHOOL_HOLY] * 100.0f);
|
|
handler->PSendSysMessage(" |-- Fire : %.2f%%", mods[SPELL_SCHOOL_FIRE] * 100.0f);
|
|
handler->PSendSysMessage(" |-- Nature : %.2f%%", mods[SPELL_SCHOOL_NATURE] * 100.0f);
|
|
handler->PSendSysMessage(" |-- Frost : %.2f%%", mods[SPELL_SCHOOL_FROST] * 100.0f);
|
|
handler->PSendSysMessage(" |-- Shadow : %.2f%%", mods[SPELL_SCHOOL_SHADOW] * 100.0f);
|
|
handler->PSendSysMessage(" |-- Arcane : %.2f%%", mods[SPELL_SCHOOL_ARCANE] * 100.0f);
|
|
}
|
|
|
|
// _multiSchoolModifiers
|
|
{
|
|
auto& mods = mgr._multiSchoolModifiers;
|
|
handler->PSendSysMessage("- Multi-school threat modifiers (%zu entries):", mods.size());
|
|
for (auto const& pair : mods)
|
|
handler->PSendSysMessage(" |-- Mask 0x%x: %.2f%%", uint32(pair.first), pair.second);
|
|
}
|
|
|
|
// _redirectInfo
|
|
{
|
|
auto const& redirectInfo = mgr._redirectInfo;
|
|
if (redirectInfo.empty())
|
|
handler->SendSysMessage(" - No redirects being applied");
|
|
else
|
|
{
|
|
handler->PSendSysMessage(" - %02zu redirects being applied:", redirectInfo.size());
|
|
for (auto const& pair : redirectInfo)
|
|
{
|
|
Unit* unit = ObjectAccessor::GetUnit(*target, pair.first);
|
|
handler->PSendSysMessage(" |-- %02u%% to %s", pair.second, unit ? unit->GetName().c_str() : pair.first.ToString().c_str());
|
|
}
|
|
}
|
|
}
|
|
|
|
// _redirectRegistry
|
|
{
|
|
auto const& redirectRegistry = mgr._redirectRegistry;
|
|
if (redirectRegistry.empty())
|
|
handler->SendSysMessage(" - No redirects are registered");
|
|
else
|
|
{
|
|
handler->PSendSysMessage(" - %02zu spells may have redirects registered", redirectRegistry.size());
|
|
for (auto const& outerPair : redirectRegistry) // (spellId, (guid, pct))
|
|
{
|
|
SpellInfo const* const spell = sSpellMgr->GetSpellInfo(outerPair.first, DIFFICULTY_NONE);
|
|
handler->PSendSysMessage(" |-- #%06u %s (%zu entries):", outerPair.first, spell ? (*spell->SpellName)[sWorld->GetDefaultDbcLocale()] : "<unknown>", outerPair.second.size());
|
|
for (auto const& innerPair : outerPair.second) // (guid, pct)
|
|
{
|
|
Unit* unit = ObjectAccessor::GetUnit(*target, innerPair.first);
|
|
handler->PSendSysMessage(" |-- %02u%% to %s", innerPair.second, unit ? unit->GetName().c_str() : innerPair.first.ToString().c_str());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugCombatListCommand(ChatHandler* handler)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
target = handler->GetPlayer();
|
|
|
|
handler->PSendSysMessage("Combat refs: (Combat state: %d | Manager state: %d)", target->IsInCombat(), target->GetCombatManager().HasCombat());
|
|
for (auto const& ref : target->GetCombatManager().GetPvPCombatRefs())
|
|
{
|
|
Unit* unit = ref.second->GetOther(target);
|
|
handler->PSendSysMessage("[PvP] %s (SpawnID %u)", unit->GetName().c_str(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0);
|
|
}
|
|
for (auto const& ref : target->GetCombatManager().GetPvECombatRefs())
|
|
{
|
|
Unit* unit = ref.second->GetOther(target);
|
|
handler->PSendSysMessage("[PvE] %s (SpawnID %u)", unit->GetName().c_str(), unit->GetTypeId() == TYPEID_UNIT ? unit->ToCreature()->GetSpawnId() : 0);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugEnterVehicleCommand(ChatHandler* handler, uint32 entry, Optional<int8> seatId)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target || !target->IsVehicle())
|
|
return false;
|
|
|
|
if (!seatId)
|
|
seatId = -1;
|
|
|
|
if (!entry)
|
|
handler->GetPlayer()->EnterVehicle(target, *seatId);
|
|
else
|
|
{
|
|
Creature* passenger = nullptr;
|
|
Trinity::AllCreaturesOfEntryInRange check(handler->GetPlayer(), entry, 20.0f);
|
|
Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(handler->GetPlayer(), passenger, check);
|
|
Cell::VisitAllObjects(handler->GetPlayer(), searcher, 30.0f);
|
|
if (!passenger || passenger == target)
|
|
return false;
|
|
passenger->EnterVehicle(target, *seatId);
|
|
}
|
|
|
|
handler->PSendSysMessage("Unit %u entered vehicle %hhd", entry, *seatId);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSpawnVehicleCommand(ChatHandler* handler, uint32 entry, Optional<uint32> id)
|
|
{
|
|
float x, y, z, o = handler->GetPlayer()->GetOrientation();
|
|
handler->GetPlayer()->GetClosePoint(x, y, z, handler->GetPlayer()->GetCombatReach());
|
|
|
|
if (!id)
|
|
return handler->GetPlayer()->SummonCreature(entry, x, y, z, o) != nullptr;
|
|
|
|
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
|
|
|
|
if (!ci)
|
|
return false;
|
|
|
|
VehicleEntry const* ve = sVehicleStore.LookupEntry(*id);
|
|
|
|
if (!ve)
|
|
return false;
|
|
|
|
Map* map = handler->GetPlayer()->GetMap();
|
|
Position pos = { x, y, z, o };
|
|
|
|
Creature* v = Creature::CreateCreature(entry, map, pos, *id);
|
|
if (!v)
|
|
return false;
|
|
|
|
PhasingHandler::InheritPhaseShift(v, handler->GetPlayer());
|
|
|
|
map->AddToMap(v);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendLargePacketCommand(ChatHandler* handler)
|
|
{
|
|
std::ostringstream ss;
|
|
while (ss.str().size() < 128000)
|
|
ss << "This is a dummy string to push the packet's size beyond 128000 bytes. ";
|
|
handler->SendSysMessage(ss.str().c_str());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugSendSetPhaseShiftCommand(ChatHandler* handler, Optional<uint32> phaseId, Optional<uint32> visibleMapId, Optional<uint32> uiMapPhaseId)
|
|
{
|
|
PhaseShift phaseShift;
|
|
|
|
if (phaseId)
|
|
phaseShift.AddPhase(*phaseId, PhaseFlags::None, nullptr);
|
|
|
|
if (visibleMapId)
|
|
phaseShift.AddVisibleMapId(*visibleMapId, nullptr);
|
|
|
|
if (uiMapPhaseId)
|
|
phaseShift.AddUiMapPhaseId(*uiMapPhaseId);
|
|
|
|
PhasingHandler::SendToPlayer(handler->GetSession()->GetPlayer(), phaseShift);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugItemExpireCommand(ChatHandler* handler, ObjectGuid::LowType guid)
|
|
{
|
|
Item* i = handler->GetPlayer()->GetItemByGuid(ObjectGuid::Create<HighGuid::Item>(guid));
|
|
|
|
if (!i)
|
|
return false;
|
|
|
|
handler->GetPlayer()->DestroyItem(i->GetBagSlot(), i->GetSlot(), true);
|
|
sScriptMgr->OnItemExpire(handler->GetPlayer(), i->GetTemplate());
|
|
|
|
return true;
|
|
}
|
|
|
|
// Play emote animation
|
|
static bool HandleDebugAnimCommand(ChatHandler* handler, Emote emote)
|
|
{
|
|
if (Unit* unit = handler->getSelectedUnit())
|
|
unit->HandleEmoteCommand(emote);
|
|
|
|
handler->PSendSysMessage("Playing emote %s", EnumUtils::ToConstant(emote));
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugLoSCommand(ChatHandler* handler)
|
|
{
|
|
if (Unit* unit = handler->getSelectedUnit())
|
|
{
|
|
Player* player = handler->GetPlayer();
|
|
handler->PSendSysMessage("Checking LoS %s -> %s:", player->GetName().c_str(), unit->GetName().c_str());
|
|
handler->PSendSysMessage(" VMAP LoS: %s", player->IsWithinLOSInMap(unit, LINEOFSIGHT_CHECK_VMAP) ? "clear" : "obstructed");
|
|
handler->PSendSysMessage(" GObj LoS: %s", player->IsWithinLOSInMap(unit, LINEOFSIGHT_CHECK_GOBJECT) ? "clear" : "obstructed");
|
|
handler->PSendSysMessage("%s is %sin line of sight of %s.", unit->GetName().c_str(), (player->IsWithinLOSInMap(unit) ? "" : "not "), player->GetName().c_str());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
static bool HandleDebugSetAuraStateCommand(ChatHandler* handler, Optional<AuraStateType> state, bool apply)
|
|
{
|
|
Unit* unit = handler->getSelectedUnit();
|
|
if (!unit)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!state)
|
|
{
|
|
// reset all states
|
|
for (AuraStateType s : EnumUtils::Iterate<AuraStateType>())
|
|
unit->ModifyAuraState(s, false);
|
|
return true;
|
|
}
|
|
|
|
unit->ModifyAuraState(*state, apply);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugMoveflagsCommand(ChatHandler* handler, Optional<uint32> moveFlags, Optional<uint32> moveFlagsExtra)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
if (!target)
|
|
target = handler->GetPlayer();
|
|
|
|
if (!moveFlags)
|
|
{
|
|
//! Display case
|
|
handler->PSendSysMessage(LANG_MOVEFLAGS_GET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
|
|
}
|
|
else
|
|
{
|
|
/// @fixme: port master's HandleDebugMoveflagsCommand; flags need different handling
|
|
|
|
if (moveFlagsExtra)
|
|
{
|
|
target->SetExtraUnitMovementFlags(*moveFlagsExtra);
|
|
}
|
|
|
|
if (target->GetTypeId() != TYPEID_PLAYER)
|
|
target->DestroyForNearbyPlayers(); // Force new SMSG_UPDATE_OBJECT:CreateObject
|
|
else
|
|
{
|
|
WorldPackets::Movement::MoveUpdate moveUpdate;
|
|
moveUpdate.Status = &target->m_movementInfo;
|
|
target->SendMessageToSet(moveUpdate.Write(), true);
|
|
}
|
|
|
|
handler->PSendSysMessage(LANG_MOVEFLAGS_SET, target->GetUnitMovementFlags(), target->GetExtraUnitMovementFlags());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleWPGPSCommand(ChatHandler* handler)
|
|
{
|
|
Player* player = handler->GetPlayer();
|
|
|
|
TC_LOG_INFO("sql.dev", "(@PATH, XX, %.3f, %.3f, %.5f, %.5f, 0, 0, 0, 100, 0),", player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetOrientation());
|
|
|
|
handler->PSendSysMessage("Waypoint SQL written to SQL Developer log");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugTransportCommand(ChatHandler* handler, std::string operation)
|
|
{
|
|
Transport* transport = handler->GetPlayer()->GetTransport();
|
|
if (!transport)
|
|
return false;
|
|
|
|
bool start = false;
|
|
if (StringEqualI(operation, "stop"))
|
|
transport->EnableMovement(false);
|
|
else if (StringEqualI(operation, "start"))
|
|
{
|
|
transport->EnableMovement(true);
|
|
start = true;
|
|
}
|
|
else
|
|
{
|
|
Position pos = transport->GetPosition();
|
|
handler->PSendSysMessage("Transport %s is %s", transport->GetName().c_str(), transport->GetGoState() == GO_STATE_READY ? "stopped" : "moving");
|
|
handler->PSendSysMessage("Transport position: %s", pos.ToString().c_str());
|
|
return true;
|
|
}
|
|
|
|
handler->PSendSysMessage("Transport %s %s", transport->GetName().c_str(), start ? "started" : "stopped");
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugLoadCellsCommand(ChatHandler* handler, Optional<uint32> mapId)
|
|
{
|
|
Player* player = handler->GetPlayer();
|
|
if (!player)
|
|
return false;
|
|
|
|
Map* map = nullptr;
|
|
if (mapId)
|
|
map = sMapMgr->FindBaseNonInstanceMap(*mapId);
|
|
|
|
if (!map)
|
|
map = player->GetMap();
|
|
|
|
map->LoadAllCells();
|
|
handler->PSendSysMessage("Cells loaded (mapId: %u)", map->GetId());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugBoundaryCommand(ChatHandler* handler, Optional<EXACT_SEQUENCE("fill")> fill, Optional<uint32> durationArg)
|
|
{
|
|
Player* player = handler->GetPlayer();
|
|
if (!player)
|
|
return false;
|
|
Creature* target = handler->getSelectedCreature();
|
|
if (!target || !target->IsAIEnabled())
|
|
return false;
|
|
|
|
Seconds duration = durationArg ? Seconds(*durationArg) : 0s;
|
|
if (duration <= 0s || duration >= 30min) // arbitrary upper limit
|
|
duration = 3min;
|
|
|
|
int32 errMsg = target->AI()->VisualizeBoundary(duration, player, fill.has_value());
|
|
if (errMsg > 0)
|
|
handler->PSendSysMessage(errMsg);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugPhaseCommand(ChatHandler* handler)
|
|
{
|
|
Unit* target = handler->getSelectedUnit();
|
|
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_SELECT_CREATURE);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (target->GetDBPhase() > 0)
|
|
handler->PSendSysMessage("Target creature's PhaseId in DB: %d", target->GetDBPhase());
|
|
else if (target->GetDBPhase() < 0)
|
|
handler->PSendSysMessage("Target creature's PhaseGroup in DB: %d", abs(target->GetDBPhase()));
|
|
|
|
PhasingHandler::PrintToChat(handler, target);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugRaidResetCommand(ChatHandler* handler, uint32 mapId, Optional<uint32> difficulty)
|
|
{
|
|
MapEntry const* mEntry = sMapStore.LookupEntry(mapId);
|
|
if (!mEntry)
|
|
{
|
|
handler->PSendSysMessage("Invalid map specified.");
|
|
return true;
|
|
}
|
|
if (!mEntry->IsDungeon())
|
|
{
|
|
handler->PSendSysMessage("'%s' is not a dungeon map.", mEntry->MapName[handler->GetSessionDbcLocale()]);
|
|
return true;
|
|
}
|
|
if (difficulty && !sDifficultyStore.HasRecord(*difficulty))
|
|
{
|
|
handler->PSendSysMessage("Invalid difficulty %d.", *difficulty);
|
|
return false;
|
|
}
|
|
if (difficulty && !sDB2Manager.GetMapDifficultyData(mEntry->ID, Difficulty(*difficulty)))
|
|
{
|
|
handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", *difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
|
|
return true;
|
|
}
|
|
|
|
if (!difficulty)
|
|
{
|
|
handler->PSendSysMessage("Resetting all difficulties for '%s'.", mEntry->MapName[handler->GetSessionDbcLocale()]);
|
|
for (DifficultyEntry const* diff : sDifficultyStore)
|
|
{
|
|
if (sDB2Manager.GetMapDifficultyData(mapId, Difficulty(diff->ID)))
|
|
{
|
|
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", diff->ID, mEntry->MapName[handler->GetSessionDbcLocale()]);
|
|
sInstanceSaveMgr->ForceGlobalReset(mapId, Difficulty(diff->ID));
|
|
}
|
|
}
|
|
}
|
|
else if (mEntry->IsNonRaidDungeon() && *difficulty == DIFFICULTY_NORMAL)
|
|
{
|
|
handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->MapName[handler->GetSessionDbcLocale()], *difficulty);
|
|
}
|
|
else
|
|
{
|
|
handler->PSendSysMessage("Resetting difficulty %d for '%s'.", *difficulty, mEntry->MapName[handler->GetSessionDbcLocale()]);
|
|
sInstanceSaveMgr->ForceGlobalReset(mapId, Difficulty(*difficulty));
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugQuestResetCommand(ChatHandler* handler, std::string arg)
|
|
{
|
|
if (!Utf8ToUpperOnlyLatin(arg))
|
|
return false;
|
|
|
|
bool daily = false, weekly = false, monthly = false;
|
|
if (arg == "ALL")
|
|
daily = weekly = monthly = true;
|
|
else if (arg == "DAILY")
|
|
daily = true;
|
|
else if (arg == "WEEKLY")
|
|
weekly = true;
|
|
else if (arg == "MONTHLY")
|
|
monthly = true;
|
|
else
|
|
return false;
|
|
|
|
if (daily)
|
|
{
|
|
sWorld->DailyReset();
|
|
handler->PSendSysMessage("Daily quests have been reset. Next scheduled reset: %s", TimeToHumanReadable(sWorld->getWorldState(WS_DAILY_QUEST_RESET_TIME)).c_str());
|
|
}
|
|
if (weekly)
|
|
{
|
|
sWorld->ResetWeeklyQuests();
|
|
handler->PSendSysMessage("Weekly quests have been reset. Next scheduled reset: %s", TimeToHumanReadable(sWorld->getWorldState(WS_WEEKLY_QUEST_RESET_TIME)).c_str());
|
|
}
|
|
if (monthly)
|
|
{
|
|
sWorld->ResetMonthlyQuests();
|
|
handler->PSendSysMessage("Monthly quests have been reset. Next scheduled reset: %s", TimeToHumanReadable(sWorld->getWorldState(WS_MONTHLY_QUEST_RESET_TIME)).c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugNearGraveyard(ChatHandler* handler, Optional<EXACT_SEQUENCE("linked")> linked)
|
|
{
|
|
Player* player = handler->GetPlayer();
|
|
WorldSafeLocsEntry const* nearestLoc = nullptr;
|
|
|
|
if (linked)
|
|
{
|
|
if (Battleground* bg = player->GetBattleground())
|
|
nearestLoc = bg->GetClosestGraveyard(player);
|
|
else
|
|
{
|
|
if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(player->GetZoneId()))
|
|
nearestLoc = bf->GetClosestGraveyard(player);
|
|
else
|
|
nearestLoc = sObjectMgr->GetClosestGraveyard(*player, player->GetTeam(), player);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
float x = player->GetPositionX();
|
|
float y = player->GetPositionY();
|
|
float z = player->GetPositionZ();
|
|
float distNearest = std::numeric_limits<float>::max();
|
|
|
|
for (auto&& kvp : sObjectMgr->GetWorldSafeLocs())
|
|
{
|
|
if (kvp.second.Loc.GetMapId() == player->GetMapId())
|
|
{
|
|
float dist = (kvp.second.Loc.GetPositionX() - x) * (kvp.second.Loc.GetPositionX() - x)
|
|
+ (kvp.second.Loc.GetPositionY() - y) * (kvp.second.Loc.GetPositionY() - y)
|
|
+ (kvp.second.Loc.GetPositionZ() - z) * (kvp.second.Loc.GetPositionZ() - z);
|
|
if (dist < distNearest)
|
|
{
|
|
distNearest = dist;
|
|
nearestLoc = &kvp.second;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (nearestLoc)
|
|
handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD, nearestLoc->ID, nearestLoc->Loc.GetPositionX(), nearestLoc->Loc.GetPositionY(), nearestLoc->Loc.GetPositionZ());
|
|
else
|
|
handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD_NOTFOUND);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugInstanceSpawns(ChatHandler* handler, Variant<uint32, EXACT_SEQUENCE("explain")> optArg)
|
|
{
|
|
Player const* const player = handler->GetPlayer();
|
|
if (!player)
|
|
return false;
|
|
|
|
bool explain = false;
|
|
uint32 groupID = 0;
|
|
if (optArg.holds_alternative<uint32>())
|
|
groupID = optArg.get<uint32>();
|
|
else
|
|
explain = true;
|
|
|
|
if (groupID && !sObjectMgr->GetSpawnGroupData(groupID))
|
|
{
|
|
handler->PSendSysMessage("There is no spawn group with ID %u.", groupID);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
Map const* const map = player->GetMap();
|
|
char const* const mapName = map->GetMapName();
|
|
InstanceScript const* const instance = player->GetInstanceScript();
|
|
if (!instance)
|
|
{
|
|
handler->PSendSysMessage("%s has no instance script.", mapName);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
if (!instance->_instanceSpawnGroups || instance->_instanceSpawnGroups->empty())
|
|
{
|
|
handler->PSendSysMessage("%s's instance script does not manage any spawn groups.", mapName);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
auto const& spawnGroups = *instance->_instanceSpawnGroups;
|
|
std::map<uint32, std::set<std::tuple<bool, uint8, uint8>>> store;
|
|
for (InstanceSpawnGroupInfo const& info : spawnGroups)
|
|
{
|
|
if (groupID && info.SpawnGroupId != groupID)
|
|
continue;
|
|
|
|
bool isSpawn;
|
|
if (info.Flags & InstanceSpawnGroupInfo::FLAG_BLOCK_SPAWN)
|
|
isSpawn = false;
|
|
else if (info.Flags & InstanceSpawnGroupInfo::FLAG_ACTIVATE_SPAWN)
|
|
isSpawn = true;
|
|
else
|
|
continue;
|
|
|
|
store[info.SpawnGroupId].emplace(isSpawn, info.BossStateId, info.BossStates);
|
|
}
|
|
|
|
if (groupID && store.find(groupID) == store.end())
|
|
{
|
|
handler->PSendSysMessage("%s's instance script does not manage group '%s'.", mapName, sObjectMgr->GetSpawnGroupData(groupID)->name.c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (!groupID)
|
|
handler->PSendSysMessage("Spawn groups managed by %s (%u):", mapName, map->GetId());
|
|
|
|
for (auto const& pair : store)
|
|
{
|
|
SpawnGroupTemplateData const* groupData = sObjectMgr->GetSpawnGroupData(pair.first);
|
|
ASSERT(groupData); // checked by objectmgr on load
|
|
if (explain)
|
|
{
|
|
handler->PSendSysMessage(" |-- '%s' (%u)", groupData->name, pair.first);
|
|
bool isBlocked = false, isSpawned = false;
|
|
for (auto const& tuple : pair.second)
|
|
{
|
|
bool const isSpawn = std::get<0>(tuple);
|
|
uint8 const bossStateId = std::get<1>(tuple);
|
|
EncounterState const actualState = instance->GetBossState(bossStateId);
|
|
if (std::get<2>(tuple) & (1 << actualState))
|
|
{
|
|
if (isSpawn)
|
|
{
|
|
isSpawned = true;
|
|
if (isBlocked)
|
|
handler->PSendSysMessage(" | |-- '%s' would be allowed to spawn by boss state %u being %s, but this is overruled", groupData->name, bossStateId, InstanceScript::GetBossStateName(actualState));
|
|
else
|
|
handler->PSendSysMessage(" | |-- '%s' is allowed to spawn because boss state %u is %s.", groupData->name, bossStateId, InstanceScript::GetBossStateName(bossStateId));
|
|
}
|
|
else
|
|
{
|
|
isBlocked = true;
|
|
handler->PSendSysMessage(" | |-- '%s' is blocked from spawning because boss state %u is %s.", groupData->name, bossStateId, InstanceScript::GetBossStateName(bossStateId));
|
|
}
|
|
}
|
|
else
|
|
handler->PSendSysMessage(" | |-- '%s' could've been %s if boss state %u matched mask 0x%02x; but it is %s -> 0x%02x, which does not match.",
|
|
groupData->name, isSpawn ? "allowed to spawn" : "blocked from spawning", bossStateId, std::get<2>(tuple), InstanceScript::GetBossStateName(actualState), (1 << actualState));
|
|
}
|
|
if (isBlocked)
|
|
handler->PSendSysMessage(" | |=> '%s' is not active due to a blocking rule being matched", groupData->name);
|
|
else if (isSpawned)
|
|
handler->PSendSysMessage(" | |=> '%s' is active due to a spawn rule being matched", groupData->name);
|
|
else
|
|
handler->PSendSysMessage(" | |=> '%s' is not active due to none of its rules being matched", groupData->name);
|
|
}
|
|
else
|
|
handler->PSendSysMessage(" - '%s' (%u) is %sactive", groupData->name, pair.first, map->IsSpawnGroupActive(pair.first) ? "" : "not ");
|
|
}
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugConversationCommand(ChatHandler* handler, uint32 conversationEntry)
|
|
{
|
|
Player* target = handler->getSelectedPlayerOrSelf();
|
|
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
return Conversation::CreateConversation(conversationEntry, target, *target, target->GetGUID()) != nullptr;
|
|
}
|
|
|
|
static bool HandleDebugWorldStateCommand(ChatHandler* handler, uint32 worldStateId, Optional<uint32> value)
|
|
{
|
|
Player* target = handler->getSelectedPlayerOrSelf();
|
|
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (value)
|
|
{
|
|
sWorld->setWorldState(worldStateId, *value);
|
|
target->SendUpdateWorldState(worldStateId, *value);
|
|
}
|
|
else
|
|
handler->PSendSysMessage("Worldstate %u actual value : %u", worldStateId, sWorld->getWorldState(worldStateId));
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugWSExpressionCommand(ChatHandler* handler, uint32 expressionId)
|
|
{
|
|
Player* target = handler->getSelectedPlayerOrSelf();
|
|
|
|
if (!target)
|
|
{
|
|
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
WorldStateExpressionEntry const* wsExpressionEntry = sWorldStateExpressionStore.LookupEntry(expressionId);
|
|
if (!wsExpressionEntry)
|
|
return false;
|
|
|
|
if (sConditionMgr->IsPlayerMeetingExpression(target, wsExpressionEntry))
|
|
handler->PSendSysMessage("Expression %u meet", expressionId);
|
|
else
|
|
handler->PSendSysMessage("Expression %u not meet", expressionId);
|
|
|
|
return true;
|
|
};
|
|
|
|
static bool HandleDebugOutOfBounds([[maybe_unused]] ChatHandler* handler)
|
|
{
|
|
#ifdef ASAN
|
|
uint8 stack_array[10] = {};
|
|
int size = 10;
|
|
|
|
handler->PSendSysMessage("Triggered an array out of bounds read at address %p, value %u", stack_array + size, stack_array[size]);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugMemoryLeak([[maybe_unused]] ChatHandler* handler)
|
|
{
|
|
#ifdef ASAN
|
|
uint8* leak = new uint8();
|
|
handler->PSendSysMessage("Leaked 1 uint8 object at address %p", leak);
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugWardenForce(ChatHandler* handler, std::vector<uint16> checkIds)
|
|
{
|
|
if (checkIds.empty())
|
|
return false;
|
|
|
|
Warden* const warden = handler->GetSession()->GetWarden();
|
|
if (!warden)
|
|
{
|
|
handler->SendSysMessage("Warden system is not enabled");
|
|
return true;
|
|
}
|
|
|
|
size_t const nQueued = warden->DEBUG_ForceSpecificChecks(checkIds);
|
|
handler->PSendSysMessage("%zu/%zu checks queued for your Warden, they should be sent over the next few minutes (depending on settings)", nQueued, checkIds.size());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugGuidLimitsCommand(ChatHandler* handler, Optional<uint32> mapId)
|
|
{
|
|
if (mapId)
|
|
{
|
|
sMapMgr->DoForAllMapsWithMapId(mapId.value(),
|
|
[handler](Map* map) -> void
|
|
{
|
|
HandleDebugGuidLimitsMap(handler, map);
|
|
}
|
|
);
|
|
}
|
|
else
|
|
{
|
|
sMapMgr->DoForAllMaps(
|
|
[handler](Map* map) -> void
|
|
{
|
|
HandleDebugGuidLimitsMap(handler, map);
|
|
}
|
|
);
|
|
}
|
|
|
|
handler->PSendSysMessage("Guid Warn Level: %u", sWorld->getIntConfig(CONFIG_RESPAWN_GUIDWARNLEVEL));
|
|
handler->PSendSysMessage("Guid Alert Level: %u", sWorld->getIntConfig(CONFIG_RESPAWN_GUIDALERTLEVEL));
|
|
return true;
|
|
}
|
|
|
|
static void HandleDebugGuidLimitsMap(ChatHandler* handler, Map* map)
|
|
{
|
|
handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Highest Guid Creature: " UI64FMTD " GameObject: " UI64FMTD,
|
|
map->GetId(), map->GetMapName(), map->GetInstanceId(), uint64(map->GenerateLowGuid<HighGuid::Creature>()), uint64(map->GetMaxLowGuid<HighGuid::GameObject>()));
|
|
}
|
|
|
|
static bool HandleDebugObjectCountCommand(ChatHandler* handler, Optional<uint32> mapId)
|
|
{
|
|
if (mapId)
|
|
{
|
|
sMapMgr->DoForAllMapsWithMapId(mapId.value(),
|
|
[handler](Map* map) -> void
|
|
{
|
|
HandleDebugObjectCountMap(handler, map);
|
|
}
|
|
);
|
|
}
|
|
else
|
|
{
|
|
sMapMgr->DoForAllMaps(
|
|
[handler](Map* map) -> void
|
|
{
|
|
HandleDebugObjectCountMap(handler, map);
|
|
}
|
|
);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
class CreatureCountWorker
|
|
{
|
|
public:
|
|
CreatureCountWorker() { }
|
|
|
|
void Visit(std::unordered_map<ObjectGuid, Creature*>& creatureMap)
|
|
{
|
|
for (auto const& p : creatureMap)
|
|
{
|
|
uint32& count = creatureIds[p.second->GetEntry()];
|
|
++count;
|
|
}
|
|
}
|
|
|
|
template<class T>
|
|
void Visit(std::unordered_map<ObjectGuid, T*>&) { }
|
|
|
|
std::vector<std::pair<uint32, uint32>> GetTopCreatureCount(uint32 count)
|
|
{
|
|
auto comp = [](std::pair<uint32, uint32> const& a, std::pair<uint32, uint32> const& b)
|
|
{
|
|
return a.second > b.second;
|
|
};
|
|
std::set<std::pair<uint32, uint32>, decltype(comp)> set(creatureIds.begin(), creatureIds.end(), comp);
|
|
|
|
count = std::min(count, uint32(set.size()));
|
|
std::vector<std::pair<uint32, uint32>> result(count);
|
|
std::copy_n(set.begin(), count, result.begin());
|
|
|
|
return result;
|
|
}
|
|
|
|
private:
|
|
std::unordered_map<uint32, uint32> creatureIds;
|
|
};
|
|
|
|
static void HandleDebugObjectCountMap(ChatHandler* handler, Map* map)
|
|
{
|
|
handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Creatures: " UI64FMTD " GameObjects: " UI64FMTD,
|
|
map->GetId(), map->GetMapName(), map->GetInstanceId(),
|
|
uint64(map->GetObjectsStore().Size<Creature>()),
|
|
uint64(map->GetObjectsStore().Size<GameObject>()));
|
|
|
|
CreatureCountWorker worker;
|
|
TypeContainerVisitor<CreatureCountWorker, MapStoredObjectTypesContainer> visitor(worker);
|
|
visitor.Visit(map->GetObjectsStore());
|
|
|
|
handler->PSendSysMessage("Top Creatures count:");
|
|
|
|
for (auto&& p : worker.GetTopCreatureCount(5))
|
|
handler->PSendSysMessage("Entry: %u Count: %u", p.first, p.second);
|
|
}
|
|
|
|
static bool HandleDebugBecomePersonalClone(ChatHandler* handler)
|
|
{
|
|
Creature* selection = handler->getSelectedCreature();
|
|
if (!selection)
|
|
return false;
|
|
|
|
Player* player = handler->GetSession()->GetPlayer();
|
|
selection->SummonPersonalClone(player->GetPosition(), TEMPSUMMON_MANUAL_DESPAWN, 0s, 0, 0, player);
|
|
return true;
|
|
}
|
|
|
|
static bool HandleDebugDummyCommand(ChatHandler* handler)
|
|
{
|
|
handler->SendSysMessage("This command does nothing right now. Edit your local core (cs_debug.cpp) to make it do whatever you need for testing.");
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_debug_commandscript()
|
|
{
|
|
new debug_commandscript();
|
|
}
|