Files
TrinityCore/src/server/scripts/Commands/cs_instance.cpp
2022-10-04 00:19:38 +02:00

288 lines
11 KiB
C++

/*
* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: instance_commandscript
%Complete: 100
Comment: All instance related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "ChatCommand.h"
#include "DB2Stores.h"
#include "GameTime.h"
#include "Group.h"
#include "InstanceScript.h"
#include "Language.h"
#include "Map.h"
#include "MapManager.h"
#include "Player.h"
#include "RBAC.h"
#include "WorldSession.h"
#include <sstream>
using namespace Trinity::ChatCommands;
class instance_commandscript : public CommandScript
{
public:
instance_commandscript() : CommandScript("instance_commandscript") { }
ChatCommandTable GetCommands() const override
{
static ChatCommandTable instanceCommandTable =
{
{ "listbinds", HandleInstanceListBindsCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_LISTBINDS, Console::No },
{ "unbind", HandleInstanceUnbindCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_UNBIND, Console::No },
{ "stats", HandleInstanceStatsCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_STATS, Console::Yes },
{ "savedata", HandleInstanceSaveDataCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_SAVEDATA, Console::No },
{ "setbossstate", HandleInstanceSetBossStateCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_SET_BOSS_STATE, Console::Yes },
{ "getbossstate", HandleInstanceGetBossStateCommand, rbac::RBAC_PERM_COMMAND_INSTANCE_GET_BOSS_STATE, Console::Yes },
};
static ChatCommandTable commandTable =
{
{ "instance", instanceCommandTable },
};
return commandTable;
}
static bool HandleInstanceListBindsCommand(ChatHandler* /*handler*/)
{
//Player* player = handler->getSelectedPlayer();
//if (!player)
// player = handler->GetSession()->GetPlayer();
//uint32 counter = 0;
//for (DifficultyEntry const* difficulty : sDifficultyStore)
//{
// auto binds = player->GetBoundInstances(Difficulty(difficulty->ID));
// if (binds != player->m_boundInstances.end())
// {
// for (auto const& [mapId, bind] : binds->second)
// {
// InstanceSave* save = bind.save;
// std::string timeleft = secsToTimeString(save->GetResetTime() - GameTime::GetGameTime(), TimeFormat::ShortText);
// handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, mapId, save->GetInstanceId(), bind.perm ? "yes" : "no", bind.extendState == EXTEND_STATE_EXPIRED ? "expired" : bind.extendState == EXTEND_STATE_EXTENDED ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
// counter++;
// }
// }
//}
//handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_PLAYER_BINDS, counter);
//counter = 0;
//if (Group* group = player->GetGroup())
//{
// for (DifficultyEntry const* difficulty : sDifficultyStore)
// {
// auto binds = group->GetBoundInstances(Difficulty(difficulty->ID));
// if (binds != group->GetBoundInstanceEnd())
// {
// for (auto const& [mapId, bind] : binds->second)
// {
// InstanceSave* save = bind.save;
// std::string timeleft = secsToTimeString(save->GetResetTime() - GameTime::GetGameTime(), TimeFormat::ShortText);
// handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_INFO, mapId, save->GetInstanceId(), bind.perm ? "yes" : "no", "-", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
// counter++;
// }
// }
// }
//}
//handler->PSendSysMessage(LANG_COMMAND_LIST_BIND_GROUP_BINDS, counter);
return true;
}
static bool HandleInstanceUnbindCommand(ChatHandler* /*handler*/, Variant<uint32, EXACT_SEQUENCE("all")> /*mapArg*/, Optional<uint8> /*difficultyArg*/)
{
//Player* player = handler->getSelectedPlayer();
//if (!player)
// player = handler->GetSession()->GetPlayer();
//uint16 counter = 0;
//uint32 mapId = 0;
//if (mapArg.holds_alternative<uint32>())
//{
// mapId = mapArg.get<uint32>();
// if (!mapId)
// return false;
//}
//for (DifficultyEntry const* difficulty : sDifficultyStore)
//{
// auto binds = player->GetBoundInstances(Difficulty(difficulty->ID));
// if (binds != player->m_boundInstances.end())
// {
// for (auto itr = binds->second.begin(); itr != binds->second.end();)
// {
// InstanceSave const* save = itr->second.save;
// if (itr->first != player->GetMapId() && (!mapId || mapId == itr->first) && (!difficultyArg || difficultyArg == save->GetDifficultyID()))
// {
// std::string timeleft = secsToTimeString(save->GetResetTime() - GameTime::GetGameTime(), TimeFormat::ShortText);
// handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBINDING, itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no", save->GetDifficultyID(), save->CanReset() ? "yes" : "no", timeleft.c_str());
// player->UnbindInstance(itr, binds);
// counter++;
// }
// else
// ++itr;
// }
// }
//}
//handler->PSendSysMessage(LANG_COMMAND_INST_UNBIND_UNBOUND, counter);
return true;
}
static bool HandleInstanceStatsCommand(ChatHandler* handler)
{
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_LOADED_INST, sMapMgr->GetNumInstances());
handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERS_IN, sMapMgr->GetNumPlayersInInstances());
//handler->PSendSysMessage(LANG_COMMAND_INST_STAT_SAVES, sInstanceSaveMgr->GetNumInstanceSaves());
//handler->PSendSysMessage(LANG_COMMAND_INST_STAT_PLAYERSBOUND, sInstanceSaveMgr->GetNumBoundPlayersTotal());
//handler->PSendSysMessage(LANG_COMMAND_INST_STAT_GROUPSBOUND, sInstanceSaveMgr->GetNumBoundGroupsTotal());
return true;
}
static bool HandleInstanceSaveDataCommand(ChatHandler* handler)
{
//Player* player = handler->GetSession()->GetPlayer();
//InstanceMap* map = player->GetMap()->ToInstanceMap();
//if (!map)
//{
// handler->PSendSysMessage(LANG_NOT_DUNGEON);
// handler->SetSentErrorMessage(true);
// return false;
//}
//if (!map->GetInstanceScript())
//{
// handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
// handler->SetSentErrorMessage(true);
// return false;
//}
//map->GetInstanceScript()->SaveToDB();
return true;
}
static bool HandleInstanceSetBossStateCommand(ChatHandler* handler, uint32 encounterId, EncounterState state, Optional<PlayerIdentifier> player)
{
// Character name must be provided when using this from console.
if (!player && !handler->GetSession())
{
handler->PSendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
if (!player)
player = PlayerIdentifier::FromSelf(handler);
if (!player->IsConnected())
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
InstanceMap* map = player->GetConnectedPlayer()->GetMap()->ToInstanceMap();
if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
return false;
}
// Reject improper values.
if (encounterId > map->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
map->GetInstanceScript()->SetBossState(encounterId, state);
handler->PSendSysMessage(LANG_COMMAND_INST_SET_BOSS_STATE, encounterId, state, EnumUtils::ToConstant(state));
return true;
}
static bool HandleInstanceGetBossStateCommand(ChatHandler* handler, uint32 encounterId, Optional<PlayerIdentifier> player)
{
// Character name must be provided when using this from console.
if (!player && !handler->GetSession())
{
handler->PSendSysMessage(LANG_CMD_SYNTAX);
handler->SetSentErrorMessage(true);
return false;
}
if (!player)
player = PlayerIdentifier::FromSelf(handler);
if (!player->IsConnected())
{
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
handler->SetSentErrorMessage(true);
return false;
}
InstanceMap* map = player->GetConnectedPlayer()->GetMap()->ToInstanceMap();
if (!map)
{
handler->PSendSysMessage(LANG_NOT_DUNGEON);
handler->SetSentErrorMessage(true);
return false;
}
if (!map->GetInstanceScript())
{
handler->PSendSysMessage(LANG_NO_INSTANCE_DATA);
handler->SetSentErrorMessage(true);
return false;
}
if (encounterId > map->GetInstanceScript()->GetEncounterCount())
{
handler->PSendSysMessage(LANG_BAD_VALUE);
handler->SetSentErrorMessage(true);
return false;
}
EncounterState state = map->GetInstanceScript()->GetBossState(encounterId);
handler->PSendSysMessage(LANG_COMMAND_INST_GET_BOSS_STATE, encounterId, state, EnumUtils::ToConstant(state));
return true;
}
};
void AddSC_instance_commandscript()
{
new instance_commandscript();
}