Files
TrinityCore/src/server/scripts
ccrs 7594ae72d7 Scripts/PoS: little implementation cleanup in boss_krickandick with, you guessed it, movement related corrections
also, never forgetti  -->
                                     ¨¨Ç*^¿?_:;_^!"·Ç!Ñ·$%/(/)/()(=)(=]]{
Unit::StopMoving() is evil, and so is MotionMaster::Clear()

the first can really mess up existing movement generators
the second can interrupt "controlled" movements... can do it literally mid-air

(cherry picked from commit a7a96d4271)
2021-12-18 23:22:38 +01:00
..
2020-01-02 06:44:10 +01:00
2021-12-18 22:51:50 +01:00
2020-01-02 06:44:10 +01:00
2020-01-02 06:44:10 +01:00
2020-01-02 06:44:10 +01:00