mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-16 13:09:50 -04:00
519 lines
17 KiB
C++
519 lines
17 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptPCH.h"
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/*######
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##Quest 5441: Lazy Peons
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##npc_lazy_peon
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######*/
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enum LazyPeonYells
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{
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SAY_SPELL_HIT = -1000600 //Ow! OK, I''ll get back to work, $N!'
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};
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enum LazyPeon
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{
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QUEST_LAZY_PEONS = 5441,
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GO_LUMBERPILE = 175784,
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SPELL_BUFF_SLEEP = 17743,
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SPELL_AWAKEN_PEON = 19938
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};
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class npc_lazy_peon : public CreatureScript
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{
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public:
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npc_lazy_peon() : CreatureScript("npc_lazy_peon") { }
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_lazy_peonAI(pCreature);
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}
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struct npc_lazy_peonAI : public ScriptedAI
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{
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npc_lazy_peonAI(Creature *c) : ScriptedAI(c) {}
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uint64 uiPlayerGUID;
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uint32 m_uiRebuffTimer;
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bool work;
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void Reset ()
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{
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uiPlayerGUID = 0;
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m_uiRebuffTimer = 0;
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work = false;
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}
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void MovementInform(uint32 /*type*/, uint32 id)
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{
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if (id == 1)
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work = true;
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}
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void SpellHit(Unit* caster, const SpellEntry * spell)
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{
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if (spell->Id == SPELL_AWAKEN_PEON && caster->GetTypeId() == TYPEID_PLAYER
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&& CAST_PLR(caster)->GetQuestStatus(QUEST_LAZY_PEONS) == QUEST_STATUS_INCOMPLETE)
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{
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caster->ToPlayer()->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
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DoScriptText(SAY_SPELL_HIT, me, caster);
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me->RemoveAllAuras();
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if (GameObject* Lumberpile = me->FindNearestGameObject(GO_LUMBERPILE, 20))
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me->GetMotionMaster()->MovePoint(1, Lumberpile->GetPositionX()-1, Lumberpile->GetPositionY(), Lumberpile->GetPositionZ());
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}
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (work == true)
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me->HandleEmoteCommand(466);
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if (m_uiRebuffTimer <= uiDiff)
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{
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DoCast(me, SPELL_BUFF_SLEEP);
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m_uiRebuffTimer = 300000; //Rebuff agian in 5 minutes
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}
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else
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m_uiRebuffTimer -= uiDiff;
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if (!UpdateVictim())
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return;
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DoMeleeAttackIfReady();
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}
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};
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};
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enum Texts
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{
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// Tiger Matriarch Credit
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SAY_MATRIARCH_AGGRO = 0,
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// Troll Volunteer
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SAY_VOLUNTEER_START = 0,
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SAY_VOLUNTEER_END = 1,
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};
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enum Spells
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{
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// Tiger Matriarch Credit
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SPELL_SUMMON_MATRIARCH = 75187,
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SPELL_NO_SUMMON_AURA = 75213,
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SPELL_DETECT_INVIS = 75180,
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SPELL_SUMMON_ZENTABRA_TRIGGER = 75212,
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// Tiger Matriarch
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SPELL_POUNCE = 61184,
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SPELL_FURIOUS_BITE = 75164,
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SPELL_SUMMON_ZENTABRA = 75181,
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SPELL_SPIRIT_OF_THE_TIGER_RIDER = 75166,
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SPELL_EJECT_PASSENGERS = 50630,
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// Troll Volunteer
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SPELL_VOLUNTEER_AURA = 75076,
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SPELL_PETACT_AURA = 74071,
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SPELL_QUEST_CREDIT = 75106,
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SPELL_MOUNTING_CHECK = 75420,
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SPELL_TURNIN = 73953,
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SPELL_AOE_TURNIN = 75107,
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// Vol'jin War Drums
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SPELL_MOTIVATE_1 = 75088,
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SPELL_MOTIVATE_2 = 75086,
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};
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enum Creatures
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{
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// Tiger Matriarch Credit
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NPC_TIGER_VEHICLE = 40305,
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// Troll Volunteer
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NPC_URUZIN = 40253,
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NPC_VOLUNTEER_1 = 40264,
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NPC_VOLUNTEER_2 = 40260,
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// Vol'jin War Drums
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NPC_CITIZEN_1 = 40256,
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NPC_CITIZEN_2 = 40257,
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};
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enum Events
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{
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// Tiger Matriarch Credit
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EVENT_CHECK_SUMMON_AURA = 1,
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// Tiger Matriarch
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EVENT_POUNCE = 2,
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EVENT_NOSUMMON = 3,
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};
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enum Points
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{
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POINT_URUZIN = 4026400,
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};
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class npc_tiger_matriarch_credit : public CreatureScript
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{
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public:
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npc_tiger_matriarch_credit() : CreatureScript("npc_tiger_matriarch_credit"){}
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struct npc_tiger_matriarch_creditAI : public Scripted_NoMovementAI
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{
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npc_tiger_matriarch_creditAI(Creature* creature) : Scripted_NoMovementAI(creature)
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{
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events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 2000);
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}
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void UpdateAI(const uint32 diff)
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{
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events.Update(diff);
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if (events.ExecuteEvent() == EVENT_CHECK_SUMMON_AURA)
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{
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std::list<Creature*> tigers;
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GetCreatureListWithEntryInGrid(tigers, me, NPC_TIGER_VEHICLE, 15.0f);
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if (!tigers.empty())
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{
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for (std::list<Creature*>::iterator itr = tigers.begin(); itr != tigers.end(); ++itr)
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{
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if (!(*itr)->isSummon())
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continue;
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if (Unit* summoner = (*itr)->ToTempSummon()->GetSummoner())
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if (!summoner->HasAura(SPELL_NO_SUMMON_AURA) && !summoner->HasAura(SPELL_SUMMON_ZENTABRA_TRIGGER)
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&& !summoner->isInCombat())
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{
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me->AddAura(SPELL_NO_SUMMON_AURA, summoner);
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me->AddAura(SPELL_DETECT_INVIS, summoner);
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summoner->CastSpell(summoner, SPELL_SUMMON_MATRIARCH, true);
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Talk(SAY_MATRIARCH_AGGRO, summoner->GetGUID());
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}
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}
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}
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events.ScheduleEvent(EVENT_CHECK_SUMMON_AURA, 5000);
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}
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}
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private:
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EventMap events;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_tiger_matriarch_creditAI(creature);
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}
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};
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class npc_tiger_matriarch : public CreatureScript
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{
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public:
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npc_tiger_matriarch() : CreatureScript("npc_tiger_matriarch"){}
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struct npc_tiger_matriarchAI : public ScriptedAI
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{
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npc_tiger_matriarchAI(Creature* creature) : ScriptedAI(creature),
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_tiger(NULL)
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{
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}
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void IsSummonedBy(Unit* summoner)
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{
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if (summoner->GetTypeId() != TYPEID_PLAYER)
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return;
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_tiger = summoner->GetVehicle()->GetBase();
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if (_tiger)
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{
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me->AddThreat(_tiger, 500000.0f);
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DoCast(me, SPELL_FURIOUS_BITE);
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events.ScheduleEvent(EVENT_POUNCE, 100);
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events.ScheduleEvent(EVENT_NOSUMMON, 50000);
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}
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}
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void KilledUnit(Unit* victim)
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{
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if (victim->GetTypeId() != TYPEID_UNIT || !victim->isSummon())
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return;
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if (Unit* vehSummoner = victim->ToTempSummon()->GetSummoner())
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{
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vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA);
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vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS);
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vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER);
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vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER);
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}
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me->ForcedDespawn();
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}
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void DamageTaken(Unit* attacker, uint32& damage)
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{
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if (!attacker->isSummon())
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return;
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if (HealthBelowPct(20))
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{
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damage = 0;
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me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
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if (Unit* vehSummoner = attacker->ToTempSummon()->GetSummoner())
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{
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vehSummoner->AddAura(SPELL_SUMMON_ZENTABRA_TRIGGER, vehSummoner);
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vehSummoner->CastSpell(vehSummoner, SPELL_SUMMON_ZENTABRA, true);
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attacker->CastSpell(attacker, SPELL_EJECT_PASSENGERS, true);
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vehSummoner->RemoveAurasDueToSpell(SPELL_NO_SUMMON_AURA);
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vehSummoner->RemoveAurasDueToSpell(SPELL_DETECT_INVIS);
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vehSummoner->RemoveAurasDueToSpell(SPELL_SPIRIT_OF_THE_TIGER_RIDER);
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vehSummoner->RemoveAurasDueToSpell(SPELL_SUMMON_ZENTABRA_TRIGGER);
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}
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me->ForcedDespawn();
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}
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}
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void UpdateAI(const uint32 diff)
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{
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if (!UpdateVictim())
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return;
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if (!_tiger)
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return;
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events.Update(diff);
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while (uint32 eventId = events.ExecuteEvent())
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{
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switch (eventId)
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{
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case EVENT_POUNCE:
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DoCastVictim(SPELL_POUNCE);
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events.ScheduleEvent(EVENT_POUNCE, 30000);
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break;
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case EVENT_NOSUMMON: // Reapply SPELL_NO_SUMMON_AURA
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if (_tiger && _tiger->isSummon())
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if (Unit* vehSummoner = _tiger->ToTempSummon()->GetSummoner())
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me->AddAura(SPELL_NO_SUMMON_AURA, vehSummoner);
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events.ScheduleEvent(EVENT_NOSUMMON, 50000);
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break;
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default:
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break;
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}
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}
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DoMeleeAttackIfReady();
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}
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private:
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EventMap events;
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Unit* _tiger;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_tiger_matriarchAI(creature);
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}
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};
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// These models was found in sniff.
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// TODO: generalize these models with race from dbc
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uint32 const trollmodel[] =
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{11665, 11734, 11750, 12037, 12038, 12042, 12049, 12849, 13529, 14759, 15570, 15701,
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15702, 1882, 1897, 1976, 2025, 27286, 2734, 2735, 4084, 4085, 4087, 4089, 4231, 4357,
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4358, 4360, 4361, 4362, 4363, 4370, 4532, 4537, 4540, 4610, 6839, 7037, 9767, 9768};
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class npc_troll_volunteer : public CreatureScript
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{
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public:
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npc_troll_volunteer() : CreatureScript("npc_troll_volunteer") { }
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struct npc_troll_volunteerAI : public ScriptedAI
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{
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npc_troll_volunteerAI(Creature* creature) : ScriptedAI(creature)
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{
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Reset();
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Player* player = me->GetOwner()->ToPlayer();
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switch (urand(1, 4))
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{
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case 1:
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_mountModel = 6471;
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break;
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case 2:
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_mountModel = 6473;
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break;
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case 3:
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_mountModel = 6469;
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break;
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case 4:
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_mountModel = 6472;
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break;
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}
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me->SetDisplayId(trollmodel[urand(0, 39)]);
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if (player)
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me->GetMotionMaster()->MoveFollow(player, 5.0f, float(rand_norm() + 1.0f) * M_PI / 3.0f * 4.0f);
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}
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void Reset()
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{
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_complete = false;
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me->AddAura(SPELL_VOLUNTEER_AURA, me);
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me->AddAura(SPELL_MOUNTING_CHECK, me);
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DoCast(me, SPELL_PETACT_AURA);
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me->SetReactState(REACT_PASSIVE);
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Talk(SAY_VOLUNTEER_START);
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}
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// This is needed for mount check aura to know what mountmodel the npc got stored
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uint32 GetMountId()
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{
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return _mountModel;
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}
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void MovementInform(uint32 type, uint32 id)
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{
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if (type != POINT_MOTION_TYPE)
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return;
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if (id == POINT_URUZIN)
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me->DespawnOrUnsummon();
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}
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void SpellHit(Unit* caster, SpellEntry const* spell)
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{
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if (spell->Id == SPELL_AOE_TURNIN && caster->GetEntry() == NPC_URUZIN && !_complete)
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{
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_complete = true; // Preventing from giving credit twice
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DoCast(me, SPELL_TURNIN);
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DoCast(me, SPELL_QUEST_CREDIT);
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me->RemoveAurasDueToSpell(SPELL_MOUNTING_CHECK);
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me->Unmount();
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Talk(SAY_VOLUNTEER_END);
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me->GetMotionMaster()->MovePoint(POINT_URUZIN, caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
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}
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}
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private:
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uint32 _mountModel;
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bool _complete;
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};
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_troll_volunteerAI(creature);
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}
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};
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class spell_mount_check : public SpellScriptLoader
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{
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public:
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spell_mount_check() : SpellScriptLoader("spell_mount_check") {}
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class spell_mount_check_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_mount_check_AuraScript)
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bool Validate(SpellEntry const* /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(SPELL_MOUNTING_CHECK))
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return false;
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return true;
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}
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void HandleEffectPeriodic(AuraEffect const* /*aurEff*/)
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{
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Unit* target = GetTarget();
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Unit* owner = target->GetOwner();
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if (!owner)
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return;
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if (owner->IsMounted() && !target->IsMounted())
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{
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if (Creature* volunteer = target->ToCreature())
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if (uint32 mountid = CAST_AI(npc_troll_volunteer::npc_troll_volunteerAI, volunteer->AI())->GetMountId())
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target->Mount(mountid);
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}
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else if (!owner->IsMounted() && target->IsMounted())
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target->Unmount();
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target->SetSpeed(MOVE_RUN, owner->GetSpeedRate(MOVE_RUN));
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target->SetSpeed(MOVE_WALK, owner->GetSpeedRate(MOVE_WALK));
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}
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void Register()
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{
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_mount_check_AuraScript::HandleEffectPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_mount_check_AuraScript();
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}
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};
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class spell_voljin_war_drums : public SpellScriptLoader
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{
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public:
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spell_voljin_war_drums() : SpellScriptLoader("spell_voljin_war_drums") {}
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class spell_voljin_war_drums_SpellScript : public SpellScript
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{
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PrepareSpellScript(spell_voljin_war_drums_SpellScript)
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bool Validate(SpellEntry const* /*spellEntry*/)
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{
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if (!sSpellStore.LookupEntry(SPELL_MOTIVATE_1))
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return false;
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if (!sSpellStore.LookupEntry(SPELL_MOTIVATE_2))
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return false;
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return true;
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}
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit* caster = GetCaster();
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if (Unit* target = GetHitUnit())
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{
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uint32 motivate = 0;
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if (target->GetEntry() == NPC_CITIZEN_1)
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motivate = SPELL_MOTIVATE_1;
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else if (target->GetEntry() == NPC_CITIZEN_2)
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motivate = SPELL_MOTIVATE_2;
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if (motivate)
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caster->CastSpell(target, motivate, true, NULL, NULL, caster->GetGUID());
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}
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}
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void Register()
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{
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OnEffect += SpellEffectFn(spell_voljin_war_drums_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
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}
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};
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SpellScript* GetSpellScript() const
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{
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return new spell_voljin_war_drums_SpellScript();
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}
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};
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void AddSC_durotar()
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{
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new npc_lazy_peon();
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new npc_tiger_matriarch_credit();
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new npc_tiger_matriarch();
|
|
new npc_troll_volunteer();
|
|
new spell_mount_check();
|
|
new spell_voljin_war_drums();
|
|
} |