mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 11:43:18 -04:00
159 lines
5.3 KiB
C++
159 lines
5.3 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "CharacterCache.h"
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#include "Chat.h"
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#include "ChatCommand.h"
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#include "DatabaseEnv.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "Language.h"
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#include "LFGMgr.h"
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#include "ObjectAccessor.h"
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#include "Player.h"
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#include "RBAC.h"
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using namespace Trinity::ChatCommands;
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void PrintPlayerInfo(ChatHandler* handler, Player const* player)
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{
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if (!player)
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return;
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ObjectGuid guid = player->GetGUID();
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lfg::LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(guid);
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std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
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handler->PSendSysMessage(LANG_LFG_PLAYER_INFO, player->GetName().c_str(),
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state.c_str(), uint8(dungeons.size()), lfg::ConcatenateDungeons(dungeons).c_str(),
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lfg::GetRolesString(sLFGMgr->GetRoles(guid)).c_str());
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}
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class lfg_commandscript : public CommandScript
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{
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public:
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lfg_commandscript() : CommandScript("lfg_commandscript") { }
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ChatCommandTable GetCommands() const override
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{
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static ChatCommandTable lfgCommandTable =
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{
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{ "player", HandleLfgPlayerInfoCommand, rbac::RBAC_PERM_COMMAND_LFG_PLAYER, Console::No },
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{ "group", HandleLfgGroupInfoCommand, rbac::RBAC_PERM_COMMAND_LFG_GROUP, Console::No },
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{ "queue", HandleLfgQueueInfoCommand, rbac::RBAC_PERM_COMMAND_LFG_QUEUE, Console::Yes },
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{ "clean", HandleLfgCleanCommand, rbac::RBAC_PERM_COMMAND_LFG_CLEAN, Console::Yes },
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{ "options", HandleLfgOptionsCommand, rbac::RBAC_PERM_COMMAND_LFG_OPTIONS, Console::Yes },
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};
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static ChatCommandTable commandTable =
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{
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{ "lfg", lfgCommandTable },
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};
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return commandTable;
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}
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static bool HandleLfgPlayerInfoCommand(ChatHandler* handler, Optional<PlayerIdentifier> player)
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{
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if (!player)
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player = PlayerIdentifier::FromTargetOrSelf(handler);
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if (!player)
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return false;
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if (Player* target = player->GetConnectedPlayer())
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{
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PrintPlayerInfo(handler, target);
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return true;
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}
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return false;
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}
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static bool HandleLfgGroupInfoCommand(ChatHandler* handler, Optional<PlayerIdentifier> player)
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{
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if (!player)
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player = PlayerIdentifier::FromTargetOrSelf(handler);
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if (!player)
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return false;
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Group* groupTarget = nullptr;
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if (Player* target = player->GetConnectedPlayer())
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groupTarget = target->GetGroup();
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else
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
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stmt->setUInt64(0, player->GetGUID().GetCounter());
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PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
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if (resultGroup)
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groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
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}
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if (!groupTarget)
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{
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handler->PSendSysMessage(LANG_LFG_NOT_IN_GROUP, player->GetName().c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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ObjectGuid guid = groupTarget->GetGUID();
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std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
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handler->PSendSysMessage(LANG_LFG_GROUP_INFO, groupTarget->isLFGGroup(),
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state.c_str(), sLFGMgr->GetDungeon(guid));
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for (Group::MemberSlot const& slot : groupTarget->GetMemberSlots())
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{
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Player* p = ObjectAccessor::FindPlayer(slot.guid);
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if (p)
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PrintPlayerInfo(handler, p);
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else
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handler->PSendSysMessage("%s is offline.", slot.name.c_str());
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}
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return true;
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}
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static bool HandleLfgOptionsCommand(ChatHandler* handler, Optional<uint32> optionsArg)
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{
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if (optionsArg)
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{
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sLFGMgr->SetOptions(*optionsArg);
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handler->PSendSysMessage(LANG_LFG_OPTIONS_CHANGED);
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}
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handler->PSendSysMessage(LANG_LFG_OPTIONS, sLFGMgr->GetOptions());
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return true;
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}
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static bool HandleLfgQueueInfoCommand(ChatHandler* handler, Tail full)
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{
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handler->SendSysMessage(sLFGMgr->DumpQueueInfo(!full.empty()).c_str(), true);
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return true;
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}
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static bool HandleLfgCleanCommand(ChatHandler* handler)
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{
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handler->PSendSysMessage(LANG_LFG_CLEAN);
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sLFGMgr->Clean();
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return true;
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}
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};
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void AddSC_lfg_commandscript()
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{
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new lfg_commandscript();
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}
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