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TrinityCore
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72675d55d821e0648c53d53d78a1690276103c8c
TrinityCore
/
src
/
server
/
shared
/
Database
/
Implementation
T
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Machiavelli
72675d55d8
Core/DBLayer: Use prepared statements in Player::SaveToDB. Also split the function up between an INSERT part (new character creation) and UPDATE part (existing character).
2011-11-25 15:14:00 +01:00
..
CharacterDatabase.cpp
Core/DBLayer: Use prepared statements in Player::SaveToDB. Also split the function up between an INSERT part (new character creation) and UPDATE part (existing character).
2011-11-25 15:14:00 +01:00
CharacterDatabase.h
Core/DBLayer: Use prepared statements in Player::SaveToDB. Also split the function up between an INSERT part (new character creation) and UPDATE part (existing character).
2011-11-25 15:14:00 +01:00
LoginDatabase.cpp
Core/DBLayer: Make database interaction after create character packet completely asynchronous. This is more performant and fixes a DoS loophole and possible data desynchronisation caused by spamming this packet.
2011-06-22 14:22:08 +02:00
LoginDatabase.h
Core/DBLayer: Make database interaction after create character packet completely asynchronous. This is more performant and fixes a DoS loophole and possible data desynchronisation caused by spamming this packet.
2011-06-22 14:22:08 +02:00
WorldDatabase.cpp
Add spaces after commas
2011-04-29 20:47:02 +02:00
WorldDatabase.h
Core/DBLayer: make use of return result of Connection::Open method and allow core to output all the errors in prepared statements instead of aborting on first error.
2011-04-07 15:30:38 +06:00