Files
TrinityCore/src/server/scripts/Kalimdor/feralas.cpp
T
click 7091c37ac0 Add Trinity copyright holders for scripts
--HG--
branch : trunk
2010-07-02 16:02:40 +02:00

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6.9 KiB
C++

/* Copyright (C) 2006 - 2010 Trinity <http://www.trinitycore.org/>
* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
/* ScriptData
SDName: Feralas
SD%Complete: 100
SDComment: Quest support: 3520, 2767, Special vendor Gregan Brewspewer
SDCategory: Feralas
EndScriptData */
#include "ScriptPCH.h"
#include "ScriptedEscortAI.h"
/*######
## npc_gregan_brewspewer
######*/
#define GOSSIP_HELLO "Buy somethin', will ya?"
bool GossipHello_npc_gregan_brewspewer(Player* pPlayer, Creature* pCreature)
{
if (pCreature->isQuestGiver())
pPlayer->PrepareQuestMenu(pCreature->GetGUID());
if (pCreature->isVendor() && pPlayer->GetQuestStatus(3909) == QUEST_STATUS_INCOMPLETE)
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
pPlayer->SEND_GOSSIP_MENU(2433, pCreature->GetGUID());
return true;
}
bool GossipSelect_npc_gregan_brewspewer(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
{
if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
{
pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
pPlayer->SEND_GOSSIP_MENU(2434, pCreature->GetGUID());
}
if (uiAction == GOSSIP_ACTION_TRADE)
pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
return true;
}
/*######
## npc_oox22fe
######*/
enum eOOX
{
//signed for 7806
SAY_OOX_START = -1000287,
SAY_OOX_AGGRO1 = -1000288,
SAY_OOX_AGGRO2 = -1000289,
SAY_OOX_AMBUSH = -1000290,
SAY_OOX_END = -1000292,
NPC_YETI = 7848,
NPC_GORILLA = 5260,
NPC_WOODPAW_REAVER = 5255,
NPC_WOODPAW_BRUTE = 5253,
NPC_WOODPAW_ALPHA = 5258,
NPC_WOODPAW_MYSTIC = 5254,
QUEST_RESCUE_OOX22FE = 2767,
FACTION_ESCORTEE_A = 774,
FACTION_ESCORTEE_H = 775
};
struct npc_oox22feAI : public npc_escortAI
{
npc_oox22feAI(Creature* pCreature) : npc_escortAI(pCreature) { }
void WaypointReached(uint32 i)
{
switch (i)
{
// First Ambush(3 Yetis)
case 11:
DoScriptText(SAY_OOX_AMBUSH, me);
me->SummonCreature(NPC_YETI, -4841.01, 1593.91, 73.42, 3.98, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_YETI, -4837.61, 1568.58, 78.21, 3.13, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_YETI, -4841.89, 1569.95, 76.53, 0.68, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
break;
//Second Ambush(3 Gorillas)
case 21:
DoScriptText(SAY_OOX_AMBUSH, me);
me->SummonCreature(NPC_GORILLA, -4595.81, 2005.99, 53.08, 3.74, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_GORILLA, -4597.53, 2008.31, 52.70, 3.78, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_GORILLA, -4599.37, 2010.59, 52.77, 3.84, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
break;
//Third Ambush(4 Gnolls)
case 30:
DoScriptText(SAY_OOX_AMBUSH, me);
me->SummonCreature(NPC_WOODPAW_REAVER, -4425.14, 2075.87, 47.77, 3.77, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_WOODPAW_BRUTE , -4426.68, 2077.98, 47.57, 3.77, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_WOODPAW_MYSTIC, -4428.33, 2080.24, 47.43, 3.87, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
me->SummonCreature(NPC_WOODPAW_ALPHA , -4430.04, 2075.54, 46.83, 3.81, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
break;
case 37:
DoScriptText(SAY_OOX_END, me);
// Award quest credit
if (Player* pPlayer = GetPlayerForEscort())
{
pPlayer->GroupEventHappens(QUEST_RESCUE_OOX22FE, me);
}
break;
}
}
void Reset()
{
if (!HasEscortState(STATE_ESCORT_ESCORTING))
me->SetStandState(UNIT_STAND_STATE_DEAD);
}
void EnterCombat(Unit* /*who*/)
{
//For an small probability the npc says something when he get aggro
if (urand(0,9) > 7)
DoScriptText(RAND(SAY_OOX_AGGRO1,SAY_OOX_AGGRO2), me);
}
void JustSummoned(Creature* summoned)
{
summoned->AI()->AttackStart(me);
}
};
CreatureAI* GetAI_npc_oox22fe(Creature* pCreature)
{
return new npc_oox22feAI(pCreature);
}
bool QuestAccept_npc_oox22fe(Player* pPlayer, Creature* pCreature, const Quest* pQuest)
{
if (pQuest->GetQuestId() == QUEST_RESCUE_OOX22FE)
{
DoScriptText(SAY_OOX_START, pCreature);
//change that the npc is not lying dead on the ground
pCreature->SetStandState(UNIT_STAND_STATE_STAND);
if (pPlayer->GetTeam() == ALLIANCE)
pCreature->setFaction(FACTION_ESCORTEE_A);
if (pPlayer->GetTeam() == HORDE)
pCreature->setFaction(FACTION_ESCORTEE_H);
if (npc_escortAI* pEscortAI = CAST_AI(npc_oox22feAI, pCreature->AI()))
pEscortAI->Start(true, false, pPlayer->GetGUID());
}
return true;
}
/*######
## npc_screecher_spirit
######*/
bool GossipHello_npc_screecher_spirit(Player* pPlayer, Creature* pCreature)
{
pPlayer->SEND_GOSSIP_MENU(2039, pCreature->GetGUID());
pPlayer->TalkedToCreature(pCreature->GetEntry(), pCreature->GetGUID());
pCreature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
return true;
}
/*######
## AddSC
######*/
void AddSC_feralas()
{
Script *newscript;
newscript = new Script;
newscript->Name = "npc_gregan_brewspewer";
newscript->pGossipHello = &GossipHello_npc_gregan_brewspewer;
newscript->pGossipSelect = &GossipSelect_npc_gregan_brewspewer;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_oox22fe";
newscript->GetAI = &GetAI_npc_oox22fe;
newscript->pQuestAccept = &QuestAccept_npc_oox22fe;
newscript->RegisterSelf();
newscript = new Script;
newscript->Name = "npc_screecher_spirit";
newscript->pGossipHello = &GossipHello_npc_screecher_spirit;
newscript->RegisterSelf();
}