mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-14 04:02:53 -04:00
1101 lines
43 KiB
C++
1101 lines
43 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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Name: character_commandscript
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%Complete: 100
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Comment: All character related commands
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Category: commandscripts
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EndScriptData */
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#include "AccountMgr.h"
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#include "CharacterCache.h"
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#include "Chat.h"
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#include "DatabaseEnv.h"
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#include "DB2Stores.h"
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#include "Log.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "PlayerDump.h"
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#include "Player.h"
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#include "ReputationMgr.h"
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#include "ScriptMgr.h"
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#include "World.h"
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#include "WorldSession.h"
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#include <sstream>
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class character_commandscript : public CommandScript
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{
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public:
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character_commandscript() : CommandScript("character_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> pdumpCommandTable =
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{
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{ "load", rbac::RBAC_PERM_COMMAND_PDUMP_LOAD, true, &HandlePDumpLoadCommand, "" },
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{ "write", rbac::RBAC_PERM_COMMAND_PDUMP_WRITE, true, &HandlePDumpWriteCommand, "" },
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};
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static std::vector<ChatCommand> characterDeletedCommandTable =
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{
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{ "delete", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_DELETE, true, &HandleCharacterDeletedDeleteCommand, "" },
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{ "list", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_LIST, true, &HandleCharacterDeletedListCommand, "" },
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{ "restore", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_RESTORE, true, &HandleCharacterDeletedRestoreCommand, "" },
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{ "old", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED_OLD, true, &HandleCharacterDeletedOldCommand, "" },
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};
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static std::vector<ChatCommand> characterCommandTable =
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{
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{ "customize", rbac::RBAC_PERM_COMMAND_CHARACTER_CUSTOMIZE, true, &HandleCharacterCustomizeCommand, "", },
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{ "changefaction", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGEFACTION, true, &HandleCharacterChangeFactionCommand, "", },
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{ "changerace", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGERACE, true, &HandleCharacterChangeRaceCommand, "", },
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{ "changeaccount", rbac::RBAC_PERM_COMMAND_CHARACTER_CHANGEACCOUNT, true, &HandleCharacterChangeAccountCommand, "", },
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{ "deleted", rbac::RBAC_PERM_COMMAND_CHARACTER_DELETED, true, NULL, "", characterDeletedCommandTable },
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{ "erase", rbac::RBAC_PERM_COMMAND_CHARACTER_ERASE, true, &HandleCharacterEraseCommand, "", },
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{ "level", rbac::RBAC_PERM_COMMAND_CHARACTER_LEVEL, true, &HandleCharacterLevelCommand, "", },
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{ "rename", rbac::RBAC_PERM_COMMAND_CHARACTER_RENAME, true, &HandleCharacterRenameCommand, "", },
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{ "reputation", rbac::RBAC_PERM_COMMAND_CHARACTER_REPUTATION, true, &HandleCharacterReputationCommand, "", },
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{ "titles", rbac::RBAC_PERM_COMMAND_CHARACTER_TITLES, true, &HandleCharacterTitlesCommand, "", },
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "character", rbac::RBAC_PERM_COMMAND_CHARACTER, true, NULL, "", characterCommandTable },
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{ "levelup", rbac::RBAC_PERM_COMMAND_LEVELUP, false, &HandleLevelUpCommand, "" },
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{ "pdump", rbac::RBAC_PERM_COMMAND_PDUMP, true, NULL, "", pdumpCommandTable },
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};
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return commandTable;
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}
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// Stores informations about a deleted character
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struct DeletedInfo
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{
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ObjectGuid guid; ///< the GUID from the character
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std::string name; ///< the character name
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uint32 accountId; ///< the account id
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std::string accountName; ///< the account name
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time_t deleteDate; ///< the date at which the character has been deleted
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};
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typedef std::list<DeletedInfo> DeletedInfoList;
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/**
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* Collects all GUIDs (and related info) from deleted characters which are still in the database.
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*
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* @param foundList a reference to an std::list which will be filled with info data
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* @param searchString the search string which either contains a player GUID or a part fo the character-name
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* @return returns false if there was a problem while selecting the characters (e.g. player name not normalizeable)
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*/
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static bool GetDeletedCharacterInfoList(DeletedInfoList& foundList, std::string searchString)
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{
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PreparedQueryResult result;
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CharacterDatabasePreparedStatement* stmt;
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if (!searchString.empty())
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{
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// search by GUID
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if (isNumeric(searchString.c_str()))
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_GUID);
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stmt->setUInt64(0, strtoull(searchString.c_str(), nullptr, 10));
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result = CharacterDatabase.Query(stmt);
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}
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// search by name
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else
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{
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if (!normalizePlayerName(searchString))
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return false;
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO_BY_NAME);
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stmt->setString(0, searchString);
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result = CharacterDatabase.Query(stmt);
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}
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}
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else
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_DEL_INFO);
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result = CharacterDatabase.Query(stmt);
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}
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if (result)
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{
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do
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{
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Field* fields = result->Fetch();
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DeletedInfo info;
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info.guid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
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info.name = fields[1].GetString();
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info.accountId = fields[2].GetUInt32();
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// account name will be empty for nonexisting account
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AccountMgr::GetName(info.accountId, info.accountName);
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info.deleteDate = time_t(fields[3].GetUInt32());
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foundList.push_back(info);
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}
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while (result->NextRow());
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}
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return true;
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}
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/**
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* Shows all deleted characters which matches the given search string, expected non empty list
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*
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* @see HandleCharacterDeletedListCommand
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* @see HandleCharacterDeletedRestoreCommand
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* @see HandleCharacterDeletedDeleteCommand
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* @see DeletedInfoList
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*
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* @param foundList contains a list with all found deleted characters
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*/
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static void HandleCharacterDeletedListHelper(DeletedInfoList const& foundList, ChatHandler* handler)
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{
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if (!handler->GetSession())
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{
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handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
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handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_HEADER);
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handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
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}
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for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
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{
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std::string dateStr = TimeToTimestampStr(itr->deleteDate);
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if (!handler->GetSession())
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handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CONSOLE,
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itr->guid.ToString().c_str(), itr->name.c_str(), itr->accountName.empty() ? "<Not existing>" : itr->accountName.c_str(),
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itr->accountId, dateStr.c_str());
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else
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handler->PSendSysMessage(LANG_CHARACTER_DELETED_LIST_LINE_CHAT,
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itr->guid.ToString().c_str(), itr->name.c_str(), itr->accountName.empty() ? "<Not existing>" : itr->accountName.c_str(),
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itr->accountId, dateStr.c_str());
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}
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if (!handler->GetSession())
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handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_BAR);
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}
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/**
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* Restore a previously deleted character
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*
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* @see HandleCharacterDeletedListHelper
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* @see HandleCharacterDeletedRestoreCommand
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* @see HandleCharacterDeletedDeleteCommand
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* @see DeletedInfoList
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*
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* @param delInfo the informations about the character which will be restored
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*/
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static void HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo, ChatHandler* handler)
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{
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if (delInfo.accountName.empty()) // account does not exist
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{
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handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_ACCOUNT, delInfo.name.c_str(), delInfo.guid.ToString().c_str(), delInfo.accountId);
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return;
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}
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// check character count
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uint32 charcount = AccountMgr::GetCharactersCount(delInfo.accountId);
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if (charcount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
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{
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handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_FULL, delInfo.name.c_str(), delInfo.guid.ToString().c_str(), delInfo.accountId);
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return;
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}
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if (!sCharacterCache->GetCharacterGuidByName(delInfo.name).IsEmpty())
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{
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handler->PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.guid.ToString().c_str(), delInfo.accountId);
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return;
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}
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_RESTORE_DELETE_INFO);
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stmt->setString(0, delInfo.name);
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stmt->setUInt32(1, delInfo.accountId);
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stmt->setUInt64(2, delInfo.guid.GetCounter());
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CharacterDatabase.Execute(stmt);
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sCharacterCache->UpdateCharacterInfoDeleted(delInfo.guid, false, &delInfo.name);
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}
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static void HandleCharacterLevel(Player* player, ObjectGuid playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
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{
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if (player)
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{
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player->GiveLevel(newLevel);
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player->InitTalentForLevel();
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player->SetXP(0);
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if (handler->needReportToTarget(player))
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{
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if (oldLevel == newLevel)
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ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, handler->GetNameLink().c_str());
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else if (oldLevel < newLevel)
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ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_UP, handler->GetNameLink().c_str(), newLevel);
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else // if (oldlevel > newlevel)
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ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, handler->GetNameLink().c_str(), newLevel);
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}
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}
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else
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{
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// Update level and reset XP, everything else will be updated at login
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_LEVEL);
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stmt->setUInt8(0, uint8(newLevel));
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stmt->setUInt64(1, playerGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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}
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static bool HandleCharacterTitlesCommand(ChatHandler* handler, char const* args)
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{
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if (!*args)
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return false;
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Player* target;
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if (!handler->extractPlayerTarget((char*)args, &target))
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return false;
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LocaleConstant loc = handler->GetSessionDbcLocale();
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char const* targetName = target->GetName().c_str();
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char const* knownStr = handler->GetTrinityString(LANG_KNOWN);
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// Search in CharTitles.dbc
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for (uint32 id = 0; id < sCharTitlesStore.GetNumRows(); id++)
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{
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CharTitlesEntry const* titleInfo = sCharTitlesStore.LookupEntry(id);
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if (titleInfo && target->HasTitle(titleInfo))
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{
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std::string name = (target->getGender() == GENDER_MALE ? titleInfo->Name : titleInfo->Name1)->Str[handler->GetSessionDbcLocale()];
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if (name.empty())
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continue;
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char const* activeStr = *target->m_playerData->PlayerTitle == titleInfo->MaskID
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? handler->GetTrinityString(LANG_ACTIVE)
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: "";
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std::string titleNameStr = Trinity::StringFormat(name.c_str(), targetName);
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// send title in "id (idx:idx) - [namedlink locale]" format
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if (handler->GetSession())
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handler->PSendSysMessage(LANG_TITLE_LIST_CHAT, id, titleInfo->MaskID, id, titleNameStr.c_str(), localeNames[loc], knownStr, activeStr);
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else
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handler->PSendSysMessage(LANG_TITLE_LIST_CONSOLE, id, titleInfo->MaskID, name.c_str(), localeNames[loc], knownStr, activeStr);
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}
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}
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return true;
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}
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//rename characters
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static bool HandleCharacterRenameCommand(ChatHandler* handler, char const* args)
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{
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Player* target;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
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return false;
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char const* newNameStr = strtok(NULL, " ");
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if (newNameStr)
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{
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std::string playerOldName;
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std::string newName = newNameStr;
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if (target)
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{
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// check online security
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if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
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return false;
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playerOldName = target->GetName();
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}
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else
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{
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// check offline security
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if (handler->HasLowerSecurity(NULL, targetGuid))
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return false;
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sCharacterCache->GetCharacterNameByGuid(targetGuid, playerOldName);
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}
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if (!normalizePlayerName(newName))
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (ObjectMgr::CheckPlayerName(newName, target ? target->GetSession()->GetSessionDbcLocale() : sWorld->GetDefaultDbcLocale(), true) != CHAR_NAME_SUCCESS)
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{
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handler->SendSysMessage(LANG_BAD_VALUE);
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handler->SetSentErrorMessage(true);
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return false;
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}
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if (WorldSession* session = handler->GetSession())
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{
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if (!session->HasPermission(rbac::RBAC_PERM_SKIP_CHECK_CHARACTER_CREATION_RESERVEDNAME) && sObjectMgr->IsReservedName(newName))
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{
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handler->SendSysMessage(LANG_RESERVED_NAME);
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handler->SetSentErrorMessage(true);
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return false;
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}
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}
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME);
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stmt->setString(0, newName);
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PreparedQueryResult result = CharacterDatabase.Query(stmt);
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if (result)
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{
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handler->PSendSysMessage(LANG_RENAME_PLAYER_ALREADY_EXISTS, newName.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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// Remove declined name from db
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_DECLINED_NAME);
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stmt->setUInt64(0, targetGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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if (target)
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{
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target->SetName(newName);
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if (WorldSession* session = target->GetSession())
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session->KickPlayer();
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}
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else
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{
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stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_NAME_BY_GUID);
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stmt->setString(0, newName);
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stmt->setUInt64(1, targetGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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sCharacterCache->UpdateCharacterData(targetGuid, newName);
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handler->PSendSysMessage(LANG_RENAME_PLAYER_WITH_NEW_NAME, playerOldName.c_str(), newName.c_str());
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if (WorldSession* session = handler->GetSession())
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{
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if (Player* player = session->GetPlayer())
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sLog->outCommand(session->GetAccountId(), "GM %s (Account: %u) forced rename %s to player %s (Account: %u)", player->GetName().c_str(), session->GetAccountId(), newName.c_str(), playerOldName.c_str(), sCharacterCache->GetCharacterAccountIdByGuid(targetGuid));
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}
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else
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sLog->outCommand(0, "CONSOLE forced rename '%s' to '%s' (%s)", playerOldName.c_str(), newName.c_str(), targetGuid.ToString().c_str());
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}
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else
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{
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if (target)
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{
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// check online security
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if (handler->HasLowerSecurity(target, ObjectGuid::Empty))
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return false;
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handler->PSendSysMessage(LANG_RENAME_PLAYER, handler->GetNameLink(target).c_str());
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target->SetAtLoginFlag(AT_LOGIN_RENAME);
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}
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else
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{
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// check offline security
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if (handler->HasLowerSecurity(NULL, targetGuid))
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return false;
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std::string oldNameLink = handler->playerLink(targetName);
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handler->PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldNameLink.c_str(), targetGuid.ToString().c_str());
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
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stmt->setUInt16(0, uint16(AT_LOGIN_RENAME));
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stmt->setUInt64(1, targetGuid.GetCounter());
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CharacterDatabase.Execute(stmt);
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}
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}
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return true;
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}
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static bool HandleCharacterLevelCommand(ChatHandler* handler, char const* args)
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{
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char* nameStr;
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char* levelStr;
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handler->extractOptFirstArg((char*)args, &nameStr, &levelStr);
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if (!levelStr)
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return false;
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// exception opt second arg: .character level $name
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if (isalpha(levelStr[0]))
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{
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nameStr = levelStr;
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levelStr = nullptr; // current level will used
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}
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Player* target;
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ObjectGuid targetGuid;
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std::string targetName;
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if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
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return false;
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int32 oldlevel = target ? target->getLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid);
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int32 newlevel = levelStr ? atoi(levelStr) : oldlevel;
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if (newlevel < 1)
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return false; // invalid level
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if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
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newlevel = STRONG_MAX_LEVEL;
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HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
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if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including player == NULL
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{
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std::string nameLink = handler->playerLink(targetName);
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handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
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}
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return true;
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}
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// customize characters
|
|
static bool HandleCharacterCustomizeCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Player* target;
|
|
ObjectGuid targetGuid;
|
|
std::string targetName;
|
|
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
|
|
return false;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
|
stmt->setUInt16(0, uint16(AT_LOGIN_CUSTOMIZE));
|
|
if (target)
|
|
{
|
|
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
|
|
target->SetAtLoginFlag(AT_LOGIN_CUSTOMIZE);
|
|
stmt->setUInt64(1, target->GetGUID().GetCounter());
|
|
}
|
|
else
|
|
{
|
|
std::string oldNameLink = handler->playerLink(targetName);
|
|
stmt->setUInt64(1, targetGuid.GetCounter());
|
|
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.ToString().c_str());
|
|
}
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleCharacterChangeFactionCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Player* target;
|
|
ObjectGuid targetGuid;
|
|
std::string targetName;
|
|
|
|
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
|
|
return false;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
|
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_FACTION));
|
|
if (target)
|
|
{
|
|
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
|
|
target->SetAtLoginFlag(AT_LOGIN_CHANGE_FACTION);
|
|
stmt->setUInt64(1, target->GetGUID().GetCounter());
|
|
}
|
|
else
|
|
{
|
|
std::string oldNameLink = handler->playerLink(targetName);
|
|
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.ToString().c_str());
|
|
stmt->setUInt64(1, targetGuid.GetCounter());
|
|
}
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleCharacterChangeRaceCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Player* target;
|
|
ObjectGuid targetGuid;
|
|
std::string targetName;
|
|
if (!handler->extractPlayerTarget((char*)args, &target, &targetGuid, &targetName))
|
|
return false;
|
|
|
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ADD_AT_LOGIN_FLAG);
|
|
stmt->setUInt16(0, uint16(AT_LOGIN_CHANGE_RACE));
|
|
if (target)
|
|
{
|
|
/// @todo add text into database
|
|
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER, handler->GetNameLink(target).c_str());
|
|
target->SetAtLoginFlag(AT_LOGIN_CHANGE_RACE);
|
|
stmt->setUInt64(1, target->GetGUID().GetCounter());
|
|
}
|
|
else
|
|
{
|
|
std::string oldNameLink = handler->playerLink(targetName);
|
|
/// @todo add text into database
|
|
handler->PSendSysMessage(LANG_CUSTOMIZE_PLAYER_GUID, oldNameLink.c_str(), targetGuid.ToString().c_str());
|
|
stmt->setUInt64(1, targetGuid.GetCounter());
|
|
}
|
|
CharacterDatabase.Execute(stmt);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleCharacterChangeAccountCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
char* playerNameStr;
|
|
char* accountNameStr;
|
|
handler->extractOptFirstArg(const_cast<char*>(args), &playerNameStr, &accountNameStr);
|
|
if (!accountNameStr)
|
|
return false;
|
|
|
|
ObjectGuid targetGuid;
|
|
std::string targetName;
|
|
if (!handler->extractPlayerTarget(playerNameStr, nullptr, &targetGuid, &targetName))
|
|
return false;
|
|
|
|
CharacterCacheEntry const* characterInfo = sCharacterCache->GetCharacterCacheByGuid(targetGuid);
|
|
if (!characterInfo)
|
|
{
|
|
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 oldAccountId = characterInfo->AccountId;
|
|
uint32 newAccountId = oldAccountId;
|
|
|
|
std::string accountName(accountNameStr);
|
|
if (!Utf8ToUpperOnlyLatin(accountName))
|
|
{
|
|
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
LoginDatabasePreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME);
|
|
stmt->setString(0, accountName);
|
|
if (PreparedQueryResult result = LoginDatabase.Query(stmt))
|
|
newAccountId = (*result)[0].GetUInt32();
|
|
else
|
|
{
|
|
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
// nothing to do :)
|
|
if (newAccountId == oldAccountId)
|
|
return true;
|
|
|
|
if (uint32 charCount = AccountMgr::GetCharactersCount(newAccountId))
|
|
{
|
|
if (charCount >= sWorld->getIntConfig(CONFIG_CHARACTERS_PER_REALM))
|
|
{
|
|
handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, accountName.c_str(), newAccountId);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
CharacterDatabasePreparedStatement* charStmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_BY_GUID);
|
|
charStmt->setUInt32(0, newAccountId);
|
|
charStmt->setUInt32(1, targetGuid.GetCounter());
|
|
CharacterDatabase.DirectExecute(charStmt);
|
|
|
|
sWorld->UpdateRealmCharCount(oldAccountId);
|
|
sWorld->UpdateRealmCharCount(newAccountId);
|
|
|
|
sCharacterCache->UpdateCharacterAccountId(targetGuid, newAccountId);
|
|
|
|
handler->PSendSysMessage(LANG_CHANGEACCOUNT_SUCCESS, targetName.c_str(), accountName.c_str());
|
|
|
|
std::string logString = Trinity::StringFormat("changed ownership of player %s (%s) from account %u to account %u", targetName.c_str(), targetGuid.ToString().c_str(), oldAccountId, newAccountId);
|
|
if (WorldSession* session = handler->GetSession())
|
|
{
|
|
if (Player* player = session->GetPlayer())
|
|
sLog->outCommand(session->GetAccountId(), "GM %s (Account: %u) %s", player->GetName().c_str(), session->GetAccountId(), logString.c_str());
|
|
}
|
|
else
|
|
sLog->outCommand(0, "%s %s", handler->GetTrinityString(LANG_CONSOLE), logString.c_str());
|
|
return true;
|
|
}
|
|
|
|
static bool HandleCharacterReputationCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
Player* target;
|
|
if (!handler->extractPlayerTarget((char*)args, &target))
|
|
return false;
|
|
|
|
LocaleConstant loc = handler->GetSessionDbcLocale();
|
|
|
|
FactionStateList const& targetFSL = target->GetReputationMgr().GetStateList();
|
|
for (FactionStateList::const_iterator itr = targetFSL.begin(); itr != targetFSL.end(); ++itr)
|
|
{
|
|
FactionState const& faction = itr->second;
|
|
FactionEntry const* factionEntry = sFactionStore.LookupEntry(faction.ID);
|
|
char const* factionName = factionEntry ? factionEntry->Name->Str[loc] : "#Not found#";
|
|
ReputationRank rank = target->GetReputationMgr().GetRank(factionEntry);
|
|
std::string rankName = handler->GetTrinityString(ReputationRankStrIndex[rank]);
|
|
std::ostringstream ss;
|
|
if (handler->GetSession())
|
|
ss << faction.ID << " - |cffffffff|Hfaction:" << faction.ID << "|h[" << factionName << ' ' << localeNames[loc] << "]|h|r";
|
|
else
|
|
ss << faction.ID << " - " << factionName << ' ' << localeNames[loc];
|
|
|
|
ss << ' ' << rankName << " (" << target->GetReputationMgr().GetReputation(factionEntry) << ')';
|
|
|
|
if (faction.Flags & FACTION_FLAG_VISIBLE)
|
|
ss << handler->GetTrinityString(LANG_FACTION_VISIBLE);
|
|
if (faction.Flags & FACTION_FLAG_AT_WAR)
|
|
ss << handler->GetTrinityString(LANG_FACTION_ATWAR);
|
|
if (faction.Flags & FACTION_FLAG_PEACE_FORCED)
|
|
ss << handler->GetTrinityString(LANG_FACTION_PEACE_FORCED);
|
|
if (faction.Flags & FACTION_FLAG_HIDDEN)
|
|
ss << handler->GetTrinityString(LANG_FACTION_HIDDEN);
|
|
if (faction.Flags & FACTION_FLAG_INVISIBLE_FORCED)
|
|
ss << handler->GetTrinityString(LANG_FACTION_INVISIBLE_FORCED);
|
|
if (faction.Flags & FACTION_FLAG_INACTIVE)
|
|
ss << handler->GetTrinityString(LANG_FACTION_INACTIVE);
|
|
|
|
handler->SendSysMessage(ss.str().c_str());
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Handles the '.character deleted list' command, which shows all deleted characters which matches the given search string
|
|
*
|
|
* @see HandleCharacterDeletedListHelper
|
|
* @see HandleCharacterDeletedRestoreCommand
|
|
* @see HandleCharacterDeletedDeleteCommand
|
|
* @see DeletedInfoList
|
|
*
|
|
* @param args the search string which either contains a player GUID or a part fo the character-name
|
|
*/
|
|
static bool HandleCharacterDeletedListCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
DeletedInfoList foundList;
|
|
if (!GetDeletedCharacterInfoList(foundList, args))
|
|
return false;
|
|
|
|
// if no characters have been found, output a warning
|
|
if (foundList.empty())
|
|
{
|
|
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
|
|
return false;
|
|
}
|
|
|
|
HandleCharacterDeletedListHelper(foundList, handler);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Handles the '.character deleted restore' command, which restores all deleted characters which matches the given search string
|
|
*
|
|
* The command automatically calls '.character deleted list' command with the search string to show all restored characters.
|
|
*
|
|
* @see HandleCharacterDeletedRestoreHelper
|
|
* @see HandleCharacterDeletedListCommand
|
|
* @see HandleCharacterDeletedDeleteCommand
|
|
*
|
|
* @param args the search string which either contains a player GUID or a part of the character-name
|
|
*/
|
|
static bool HandleCharacterDeletedRestoreCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
// It is required to submit at least one argument
|
|
if (!*args)
|
|
return false;
|
|
|
|
std::string searchString;
|
|
std::string newCharName;
|
|
uint32 newAccount = 0;
|
|
|
|
// GCC by some strange reason fail build code without temporary variable
|
|
std::istringstream params(args);
|
|
params >> searchString >> newCharName >> newAccount;
|
|
|
|
DeletedInfoList foundList;
|
|
if (!GetDeletedCharacterInfoList(foundList, searchString))
|
|
return false;
|
|
|
|
if (foundList.empty())
|
|
{
|
|
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
|
|
return false;
|
|
}
|
|
|
|
handler->SendSysMessage(LANG_CHARACTER_DELETED_RESTORE);
|
|
HandleCharacterDeletedListHelper(foundList, handler);
|
|
|
|
if (newCharName.empty())
|
|
{
|
|
// Drop nonexisting account cases
|
|
for (DeletedInfoList::iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
|
|
HandleCharacterDeletedRestoreHelper(*itr, handler);
|
|
}
|
|
else if (foundList.size() == 1 && normalizePlayerName(newCharName))
|
|
{
|
|
DeletedInfo delInfo = foundList.front();
|
|
|
|
// update name
|
|
delInfo.name = newCharName;
|
|
|
|
// if new account provided update deleted info
|
|
if (newAccount && newAccount != delInfo.accountId)
|
|
{
|
|
delInfo.accountId = newAccount;
|
|
AccountMgr::GetName(newAccount, delInfo.accountName);
|
|
}
|
|
|
|
HandleCharacterDeletedRestoreHelper(delInfo, handler);
|
|
}
|
|
else
|
|
handler->SendSysMessage(LANG_CHARACTER_DELETED_ERR_RENAME);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Handles the '.character deleted delete' command, which completely deletes all deleted characters which matches the given search string
|
|
*
|
|
* @see Player::GetDeletedCharacterGUIDs
|
|
* @see Player::DeleteFromDB
|
|
* @see HandleCharacterDeletedListCommand
|
|
* @see HandleCharacterDeletedRestoreCommand
|
|
*
|
|
* @param args the search string which either contains a player GUID or a part fo the character-name
|
|
*/
|
|
static bool HandleCharacterDeletedDeleteCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
// It is required to submit at least one argument
|
|
if (!*args)
|
|
return false;
|
|
|
|
DeletedInfoList foundList;
|
|
if (!GetDeletedCharacterInfoList(foundList, args))
|
|
return false;
|
|
|
|
if (foundList.empty())
|
|
{
|
|
handler->SendSysMessage(LANG_CHARACTER_DELETED_LIST_EMPTY);
|
|
return false;
|
|
}
|
|
|
|
handler->SendSysMessage(LANG_CHARACTER_DELETED_DELETE);
|
|
HandleCharacterDeletedListHelper(foundList, handler);
|
|
|
|
// Call the appropriate function to delete them (current account for deleted characters is 0)
|
|
for (DeletedInfoList::const_iterator itr = foundList.begin(); itr != foundList.end(); ++itr)
|
|
Player::DeleteFromDB(itr->guid, 0, false, true);
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Handles the '.character deleted old' command, which completely deletes all deleted characters deleted with some days ago
|
|
*
|
|
* @see Player::DeleteOldCharacters
|
|
* @see Player::DeleteFromDB
|
|
* @see HandleCharacterDeletedDeleteCommand
|
|
* @see HandleCharacterDeletedListCommand
|
|
* @see HandleCharacterDeletedRestoreCommand
|
|
*
|
|
* @param args the search string which either contains a player GUID or a part fo the character-name
|
|
*/
|
|
static bool HandleCharacterDeletedOldCommand(ChatHandler* /*handler*/, char const* args)
|
|
{
|
|
int32 keepDays = sWorld->getIntConfig(CONFIG_CHARDELETE_KEEP_DAYS);
|
|
|
|
char* daysStr = strtok((char*)args, " ");
|
|
if (daysStr)
|
|
{
|
|
if (!isNumeric(daysStr))
|
|
return false;
|
|
|
|
keepDays = atoi(daysStr);
|
|
if (keepDays < 0)
|
|
return false;
|
|
}
|
|
// config option value 0 -> disabled and can't be used
|
|
else if (keepDays <= 0)
|
|
return false;
|
|
|
|
Player::DeleteOldCharacters(uint32(keepDays));
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleCharacterEraseCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* characterName_str = strtok((char*)args, " ");
|
|
if (!characterName_str)
|
|
return false;
|
|
|
|
std::string characterName = characterName_str;
|
|
if (!normalizePlayerName(characterName))
|
|
return false;
|
|
|
|
ObjectGuid characterGuid;
|
|
uint32 accountId;
|
|
|
|
Player* player = ObjectAccessor::FindPlayerByName(characterName);
|
|
if (player)
|
|
{
|
|
characterGuid = player->GetGUID();
|
|
accountId = player->GetSession()->GetAccountId();
|
|
player->GetSession()->KickPlayer();
|
|
}
|
|
else
|
|
{
|
|
characterGuid = sCharacterCache->GetCharacterGuidByName(characterName);
|
|
if (!characterGuid)
|
|
{
|
|
handler->PSendSysMessage(LANG_NO_PLAYER, characterName.c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
accountId = sCharacterCache->GetCharacterAccountIdByGuid(characterGuid);
|
|
}
|
|
|
|
std::string accountName;
|
|
AccountMgr::GetName(accountId, accountName);
|
|
|
|
Player::DeleteFromDB(characterGuid, accountId, true, true);
|
|
handler->PSendSysMessage(LANG_CHARACTER_DELETED, characterName.c_str(), characterGuid.ToString().c_str(), accountName.c_str(), accountId);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandleLevelUpCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
char* nameStr;
|
|
char* levelStr;
|
|
handler->extractOptFirstArg((char*)args, &nameStr, &levelStr);
|
|
|
|
// exception opt second arg: .character level $name
|
|
if (levelStr && isalpha(levelStr[0]))
|
|
{
|
|
nameStr = levelStr;
|
|
levelStr = NULL; // current level will be used
|
|
}
|
|
|
|
Player* target;
|
|
ObjectGuid targetGuid;
|
|
std::string targetName;
|
|
if (!handler->extractPlayerTarget(nameStr, &target, &targetGuid, &targetName))
|
|
return false;
|
|
|
|
int32 oldlevel = target ? target->getLevel() : sCharacterCache->GetCharacterLevelByGuid(targetGuid);
|
|
int32 addlevel = levelStr ? atoi(levelStr) : 1;
|
|
int32 newlevel = oldlevel + addlevel;
|
|
|
|
if (newlevel < 1)
|
|
newlevel = 1;
|
|
|
|
if (newlevel > STRONG_MAX_LEVEL) // hardcoded maximum level
|
|
newlevel = STRONG_MAX_LEVEL;
|
|
|
|
HandleCharacterLevel(target, targetGuid, oldlevel, newlevel, handler);
|
|
|
|
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target) // including chr == NULL
|
|
{
|
|
std::string nameLink = handler->playerLink(targetName);
|
|
handler->PSendSysMessage(LANG_YOU_CHANGE_LVL, nameLink.c_str(), newlevel);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandlePDumpLoadCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* fileStr = strtok((char*)args, " ");
|
|
if (!fileStr)
|
|
return false;
|
|
|
|
char* accountStr = strtok(NULL, " ");
|
|
if (!accountStr)
|
|
return false;
|
|
|
|
std::string accountName = accountStr;
|
|
if (!Utf8ToUpperOnlyLatin(accountName))
|
|
{
|
|
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
uint32 accountId = AccountMgr::GetId(accountName);
|
|
if (!accountId)
|
|
{
|
|
accountId = atoi(accountStr); // use original string
|
|
if (!accountId)
|
|
{
|
|
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (!AccountMgr::GetName(accountId, accountName))
|
|
{
|
|
handler->PSendSysMessage(LANG_ACCOUNT_NOT_EXIST, accountName.c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
char* guidStr = NULL;
|
|
char* nameStr = strtok(NULL, " ");
|
|
|
|
std::string name;
|
|
if (nameStr)
|
|
{
|
|
name = nameStr;
|
|
// normalize the name if specified and check if it exists
|
|
if (!normalizePlayerName(name))
|
|
{
|
|
handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (ObjectMgr::CheckPlayerName(name, sWorld->GetDefaultDbcLocale(), true) != CHAR_NAME_SUCCESS)
|
|
{
|
|
handler->PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
guidStr = strtok(NULL, " ");
|
|
}
|
|
|
|
ObjectGuid::LowType guid = UI64LIT(0);
|
|
|
|
if (guidStr)
|
|
{
|
|
guid = strtoull(guidStr, nullptr, 10);
|
|
if (!guid)
|
|
{
|
|
handler->PSendSysMessage(LANG_INVALID_CHARACTER_GUID);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
if (sCharacterCache->GetCharacterAccountIdByGuid(ObjectGuid::Create<HighGuid::Player>(guid)))
|
|
{
|
|
handler->PSendSysMessage(LANG_CHARACTER_GUID_IN_USE, std::to_string(guid).c_str());
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
switch (PlayerDumpReader().LoadDump(fileStr, accountId, name, guid))
|
|
{
|
|
case DUMP_SUCCESS:
|
|
handler->PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
|
|
break;
|
|
case DUMP_FILE_OPEN_ERROR:
|
|
handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
case DUMP_FILE_BROKEN:
|
|
handler->PSendSysMessage(LANG_DUMP_BROKEN, fileStr);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
case DUMP_TOO_MANY_CHARS:
|
|
handler->PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL, accountName.c_str(), accountId);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
default:
|
|
handler->PSendSysMessage(LANG_COMMAND_IMPORT_FAILED);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool HandlePDumpWriteCommand(ChatHandler* handler, char const* args)
|
|
{
|
|
if (!*args)
|
|
return false;
|
|
|
|
char* fileStr = strtok((char*)args, " ");
|
|
char* playerStr = strtok(NULL, " ");
|
|
|
|
if (!fileStr || !playerStr)
|
|
return false;
|
|
|
|
ObjectGuid guid;
|
|
// character name can't start from number
|
|
if (isNumeric(playerStr))
|
|
guid = ObjectGuid::Create<HighGuid::Player>(strtoull(playerStr, nullptr, 10));
|
|
else
|
|
{
|
|
std::string name = handler->extractPlayerNameFromLink(playerStr);
|
|
if (name.empty())
|
|
{
|
|
handler->SendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
guid = sCharacterCache->GetCharacterGuidByName(name);
|
|
}
|
|
|
|
if (!sCharacterCache->GetCharacterAccountIdByGuid(guid))
|
|
{
|
|
handler->PSendSysMessage(LANG_PLAYER_NOT_FOUND);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
switch (PlayerDumpWriter().WriteDump(fileStr, guid.GetCounter()))
|
|
{
|
|
case DUMP_SUCCESS:
|
|
handler->PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
|
|
break;
|
|
case DUMP_FILE_OPEN_ERROR:
|
|
handler->PSendSysMessage(LANG_FILE_OPEN_FAIL, fileStr);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
case DUMP_CHARACTER_DELETED:
|
|
handler->PSendSysMessage(LANG_COMMAND_EXPORT_DELETED_CHAR);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
default:
|
|
handler->PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
|
|
handler->SetSentErrorMessage(true);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
};
|
|
|
|
void AddSC_character_commandscript()
|
|
{
|
|
new character_commandscript();
|
|
}
|