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TrinityCore/src/server/scripts/Commands/cs_gm.cpp

263 lines
9.6 KiB
C++

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: gm_commandscript
%Complete: 100
Comment: All gm related commands
Category: commandscripts
EndScriptData */
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "Chat.h"
class gm_commandscript : public CommandScript
{
public:
gm_commandscript() : CommandScript("gm_commandscript") { }
ChatCommand* GetCommands() const
{
static ChatCommand gmCommandTable[] =
{
{ "chat", SEC_MODERATOR, false, &HandleGMChatCommand, "", NULL },
{ "fly", SEC_ADMINISTRATOR, false, &HandleGMFlyCommand, "", NULL },
{ "ingame", SEC_PLAYER, true, &HandleGMListIngameCommand, "", NULL },
{ "list", SEC_ADMINISTRATOR, true, &HandleGMListFullCommand, "", NULL },
{ "visible", SEC_MODERATOR, false, &HandleGMVisibleCommand, "", NULL },
{ "", SEC_MODERATOR, false, &HandleGMCommand, "", NULL },
{ NULL, 0, false, NULL, "", NULL }
};
static ChatCommand commandTable[] =
{
{ "gm", SEC_MODERATOR, false, NULL, "", gmCommandTable },
{ NULL, 0, false, NULL, "", NULL }
};
return commandTable;
}
// Enables or disables hiding of the staff badge
static bool HandleGMChatCommand(ChatHandler* handler, const char* args)
{
if (!*args)
{
if (handler->GetSession()->GetPlayer()->isGMChat())
handler->GetSession()->SendNotification(LANG_GM_CHAT_ON);
else
handler->GetSession()->SendNotification(LANG_GM_CHAT_OFF);
return true;
}
std::string argstr = (char*)args;
if (argstr == "on")
{
handler->GetSession()->GetPlayer()->SetGMChat(true);
handler->GetSession()->SendNotification(LANG_GM_CHAT_ON);
return true;
}
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetGMChat(false);
handler->GetSession()->SendNotification(LANG_GM_CHAT_OFF);
return true;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
static bool HandleGMFlyCommand(ChatHandler* handler, const char* args)
{
if (!*args)
return false;
Player* target = handler->getSelectedPlayer();
if (!target)
target = handler->GetSession()->GetPlayer();
WorldPacket data(12);
if (strncmp(args, "on", 3) == 0)
data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
else if (strncmp(args, "off", 4) == 0)
data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
else
{
handler->SendSysMessage(LANG_USE_BOL);
return false;
}
data.append(target->GetPackGUID());
data << uint32(0); // unknown
target->SendMessageToSet(&data, true);
handler->PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, handler->GetNameLink(target).c_str(), args);
return true;
}
static bool HandleGMListIngameCommand(ChatHandler* handler, const char* /*args*/)
{
bool first = true;
bool footer = false;
ACE_GUARD_RETURN(ACE_Thread_Mutex, guard, *HashMapHolder<Player>::GetLock(), true);
HashMapHolder<Player>::MapType &m = sObjectAccessor->GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
AccountTypes itr_sec = itr->second->GetSession()->GetSecurity();
if ((itr->second->isGameMaster() || (itr_sec > SEC_PLAYER && itr_sec <= AccountTypes(sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_GM_LIST)))) &&
(!handler->GetSession() || itr->second->IsVisibleGloballyFor(handler->GetSession()->GetPlayer())))
{
if (first)
{
first = false;
footer = true;
handler->SendSysMessage(LANG_GMS_ON_SRV);
handler->SendSysMessage("========================");
}
const char* name = itr->second->GetName();
uint8 security = itr_sec;
uint8 max = ((16 - strlen(name)) / 2);
uint8 max2 = max;
if (((max)+(max2)+(strlen(name))) == 16)
max2 = ((max)-1);
if (handler->GetSession())
handler->PSendSysMessage("| %s GMLevel %u", name, security);
else
handler->PSendSysMessage("|%*s%s%*s| %u |", max, " ", name, max2, " ", security);
}
}
if (footer)
handler->SendSysMessage("========================");
if (first)
handler->SendSysMessage(LANG_GMS_NOT_LOGGED);
return true;
}
/// Display the list of GMs
static bool HandleGMListFullCommand(ChatHandler* handler, const char* /*args*/)
{
///- Get the accounts with GM Level >0
QueryResult result = LoginDatabase.Query("SELECT a.username, aa.gmlevel FROM account a, account_access aa WHERE a.id=aa.id AND aa.gmlevel > 0");
if (result)
{
handler->SendSysMessage(LANG_GMLIST);
handler->SendSysMessage("========================");
///- Cycle through them. Display username and GM level
do
{
Field *fields = result->Fetch();
const char* name = fields[0].GetCString();
uint8 security = fields[1].GetUInt8();
uint8 max = ((16 - strlen(name)) / 2);
uint8 max2 = max;
if (((max)+(max2)+(strlen(name))) == 16)
max2 = ((max)-1);
if (handler->GetSession())
handler->PSendSysMessage("| %s GMLevel %u", name, security);
else
handler->PSendSysMessage("|%*s%s%*s| %u |", max, " ", name, max2, " ", security);
}
while (result->NextRow());
handler->SendSysMessage("========================");
}
else
handler->PSendSysMessage(LANG_GMLIST_EMPTY);
return true;
}
//Enable\Disable Invisible mode
static bool HandleGMVisibleCommand(ChatHandler* handler, const char* args)
{
if (!*args)
{
handler->PSendSysMessage(LANG_YOU_ARE, handler->GetSession()->GetPlayer()->isGMVisible() ? handler->GetTrinityString(LANG_VISIBLE) : handler->GetTrinityString(LANG_INVISIBLE));
return true;
}
std::string argstr = (char*)args;
if (argstr == "on")
{
handler->GetSession()->GetPlayer()->SetGMVisible(true);
handler->GetSession()->SendNotification(LANG_INVISIBLE_VISIBLE);
return true;
}
if (argstr == "off")
{
handler->GetSession()->SendNotification(LANG_INVISIBLE_INVISIBLE);
handler->GetSession()->GetPlayer()->SetGMVisible(false);
return true;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
//Enable\Disable GM Mode
static bool HandleGMCommand(ChatHandler* handler, const char* args)
{
if (!*args)
{
if (handler->GetSession()->GetPlayer()->isGameMaster())
handler->GetSession()->SendNotification(LANG_GM_ON);
else
handler->GetSession()->SendNotification(LANG_GM_OFF);
return true;
}
std::string argstr = (char*)args;
if (argstr == "on")
{
handler->GetSession()->GetPlayer()->SetGameMaster(true);
handler->GetSession()->SendNotification(LANG_GM_ON);
handler->GetSession()->GetPlayer()->UpdateTriggerVisibility();
#ifdef _DEBUG_VMAPS
VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
vMapManager->processCommand("stoplog");
#endif
return true;
}
if (argstr == "off")
{
handler->GetSession()->GetPlayer()->SetGameMaster(false);
handler->GetSession()->SendNotification(LANG_GM_OFF);
handler->GetSession()->GetPlayer()->UpdateTriggerVisibility();
#ifdef _DEBUG_VMAPS
VMAP::IVMapManager *vMapManager = VMAP::VMapFactory::createOrGetVMapManager();
vMapManager->processCommand("startlog");
#endif
return true;
}
handler->SendSysMessage(LANG_USE_BOL);
handler->SetSentErrorMessage(true);
return false;
}
};
void AddSC_gm_commandscript()
{
new gm_commandscript();
}