Files
TrinityCore/src/server/scripts/Commands/cs_achievement.cpp
Rochet2 117d1c31c9 Scripts/Commands: Fix guid usage and enhance commands (#18278)
- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists.
- Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched
- Change atoi to atoul when receiving lowguids as string or other uint32 values
- Use ObjectGuid::LowType instead of uint32 for lowguid type
- Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command
- Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see)
- Allow spawntimesecs to be negative when spawning a gameobject
- Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match)
- Update .gob turn documentation to tell about possibility to provide orientation in command
- Correct the types in .gob add command result trinity_string
- Correct the creature search for .npc del
- Change .event to .event info
- Add .go offset command
- Remove the .go command for empty string (no subcommand given) because it just used .go xyz
- Extend .gob info to show size, faction, flags and model dimensions
- Remove some unnecessary casts
- Document .wp show better (first and last were not documented)
- Insert spawnid to .wp show info error message
- Fix spawntime printing for .gobject target
- Fix guid targetting for .npc set movetype
- Fix query by spawnid for .wp show info
- Fix deleting of existing waypoints when twice doing the command .wp show on
- Fix deleting of existing waypoints when doing the command .wp show off
- Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.
2017-01-08 04:55:22 +01:00

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/*
* Copyright (C) 2008-2017 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* ScriptData
Name: achievement_commandscript
%Complete: 100
Comment: All achievement related commands
Category: commandscripts
EndScriptData */
#include "AchievementMgr.h"
#include "Chat.h"
#include "Language.h"
#include "Player.h"
#include "ScriptMgr.h"
class achievement_commandscript : public CommandScript
{
public:
achievement_commandscript() : CommandScript("achievement_commandscript") { }
std::vector<ChatCommand> GetCommands() const override
{
static std::vector<ChatCommand> achievementCommandTable =
{
{ "add", rbac::RBAC_PERM_COMMAND_ACHIEVEMENT_ADD, false, &HandleAchievementAddCommand, "" },
};
static std::vector<ChatCommand> commandTable =
{
{ "achievement", rbac::RBAC_PERM_COMMAND_ACHIEVEMENT, false, NULL, "", achievementCommandTable },
};
return commandTable;
}
static bool HandleAchievementAddCommand(ChatHandler* handler, char const* args)
{
if (!*args)
return false;
uint32 achievementId = atoi((char*)args);
if (!achievementId)
{
if (char* id = handler->extractKeyFromLink((char*)args, "Hachievement"))
achievementId = atoul(id);
if (!achievementId)
return false;
}
Player* target = handler->getSelectedPlayer();
if (!target)
{
handler->SendSysMessage(LANG_NO_CHAR_SELECTED);
handler->SetSentErrorMessage(true);
return false;
}
if (AchievementEntry const* achievementEntry = sAchievementMgr->GetAchievement(achievementId))
target->CompletedAchievement(achievementEntry);
return true;
}
};
void AddSC_achievement_commandscript()
{
new achievement_commandscript();
}