Files
TrinityCore/src/server/scripts/Spells/spell_paladin.cpp
QAston e949ad3adb Core/Spells: spell effect handling improvements
* Call spell effect handlers in 4 modes:
   - SPELL_EFFECT_HANDLE_LAUNCH - called when spell is launched (cast just finished)
   - SPELL_EFFECT_HANDLE_LAUNCH_TARGET - called when spell is launched for each target in spell target map
   - SPELL_EFFECT_HANDLE_HIT - called when spell hits its destination
   - SPELL_EFFECT_HANDLE_HIT_TARGET - called when spell hits it's target from spell target map
*Correctly implement SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL
*Remove spell system hacks which became obsolete with this commit
Core/SpellScripts:
add OnEffectLaunch, OnEffectLaunchTarget, OnEffectHit, OnEffectHitTarget hooks for new effect handle modes and remove OnEffect hook.
A generic rule of thumb how to update your scripts (will work for nearly all cases) for spell system noobs:
if your spell script used GetHitXXXX function, you need to use OnEffectHitTarget, otherwise use
OnEffectHit
2011-09-25 13:29:50 +02:00

339 lines
12 KiB
C++

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Scripts for spells with SPELLFAMILY_PALADIN and SPELLFAMILY_GENERIC spells used by paladin players.
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "spell_pal_".
*/
#include "ScriptPCH.h"
#include "SpellAuraEffects.h"
enum PaladinSpells
{
PALADIN_SPELL_DIVINE_PLEA = 54428,
PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF = 67480,
PALADIN_SPELL_HOLY_SHOCK_R1 = 20473,
PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE = 25912,
PALADIN_SPELL_HOLY_SHOCK_R1_HEALING = 25914,
SPELL_BLESSING_OF_LOWER_CITY_DRUID = 37878,
SPELL_BLESSING_OF_LOWER_CITY_PALADIN = 37879,
SPELL_BLESSING_OF_LOWER_CITY_PRIEST = 37880,
SPELL_BLESSING_OF_LOWER_CITY_SHAMAN = 37881,
};
// 31850 - Ardent Defender
class spell_pal_ardent_defender : public SpellScriptLoader
{
public:
spell_pal_ardent_defender() : SpellScriptLoader("spell_pal_ardent_defender") { }
class spell_pal_ardent_defender_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_ardent_defender_AuraScript);
uint32 absorbPct, healPct;
enum Spell
{
PAL_SPELL_ARDENT_DEFENDER_HEAL = 66235,
};
bool Load()
{
healPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue();
absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue();
return GetUnitOwner()->ToPlayer();
}
void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/)
{
// Set absorbtion amount to unlimited
amount = -1;
}
void Absorb(AuraEffect* aurEff, DamageInfo & dmgInfo, uint32 & absorbAmount)
{
Unit* victim = GetTarget();
int32 remainingHealth = victim->GetHealth() - dmgInfo.GetDamage();
uint32 allowedHealth = victim->CountPctFromMaxHealth(35);
// If damage kills us
if (remainingHealth <= 0 && !victim->ToPlayer()->HasSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL))
{
// Cast healing spell, completely avoid damage
absorbAmount = dmgInfo.GetDamage();
uint32 defenseSkillValue = victim->GetDefenseSkillValue();
// Max heal when defense skill denies critical hits from raid bosses
// Formula: max defense at level + 140 (raiting from gear)
uint32 reqDefForMaxHeal = victim->getLevel() * 5 + 140;
float pctFromDefense = (defenseSkillValue >= reqDefForMaxHeal)
? 1.0f
: float(defenseSkillValue) / float(reqDefForMaxHeal);
int32 healAmount = int32(victim->CountPctFromMaxHealth(uint32(healPct * pctFromDefense)));
victim->CastCustomSpell(victim, PAL_SPELL_ARDENT_DEFENDER_HEAL, &healAmount, NULL, NULL, true, NULL, aurEff);
victim->ToPlayer()->AddSpellCooldown(PAL_SPELL_ARDENT_DEFENDER_HEAL, 0, time(NULL) + 120);
}
else if (remainingHealth < int32(allowedHealth))
{
// Reduce damage that brings us under 35% (or full damage if we are already under 35%) by x%
uint32 damageToReduce = (victim->GetHealth() < allowedHealth)
? dmgInfo.GetDamage()
: allowedHealth - remainingHealth;
absorbAmount = CalculatePctN(damageToReduce, absorbPct);
}
}
void Register()
{
DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_pal_ardent_defender_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB);
OnEffectAbsorb += AuraEffectAbsorbFn(spell_pal_ardent_defender_AuraScript::Absorb, EFFECT_0);
}
};
AuraScript* GetAuraScript() const
{
return new spell_pal_ardent_defender_AuraScript();
}
};
class spell_pal_blessing_of_faith : public SpellScriptLoader
{
public:
spell_pal_blessing_of_faith() : SpellScriptLoader("spell_pal_blessing_of_faith") { }
class spell_pal_blessing_of_faith_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_blessing_of_faith_SpellScript)
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_DRUID))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PALADIN))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_PRIEST))
return false;
if (!sSpellMgr->GetSpellInfo(SPELL_BLESSING_OF_LOWER_CITY_SHAMAN))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
{
uint32 spell_id = 0;
switch(unitTarget->getClass())
{
case CLASS_DRUID: spell_id = SPELL_BLESSING_OF_LOWER_CITY_DRUID; break;
case CLASS_PALADIN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PALADIN; break;
case CLASS_PRIEST: spell_id = SPELL_BLESSING_OF_LOWER_CITY_PRIEST; break;
case CLASS_SHAMAN: spell_id = SPELL_BLESSING_OF_LOWER_CITY_SHAMAN; break;
default: return; // ignore for non-healing classes
}
GetCaster()->CastSpell(GetCaster(), spell_id, true);
}
}
void Register()
{
// add dummy effect spell handler to Blessing of Faith
OnEffectHitTarget += SpellEffectFn(spell_pal_blessing_of_faith_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pal_blessing_of_faith_SpellScript();
}
};
// 20911 Blessing of Sanctuary
// 25899 Greater Blessing of Sanctuary
class spell_pal_blessing_of_sanctuary : public SpellScriptLoader
{
public:
spell_pal_blessing_of_sanctuary() : SpellScriptLoader("spell_pal_blessing_of_sanctuary") { }
class spell_pal_blessing_of_sanctuary_AuraScript : public AuraScript
{
PrepareAuraScript(spell_pal_blessing_of_sanctuary_AuraScript)
bool Validate(SpellInfo const* /*entry*/)
{
if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF))
return false;
return true;
}
void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
if (Unit* pCaster = GetCaster())
pCaster->CastSpell(target, PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, true);
}
void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
{
Unit* target = GetTarget();
target->RemoveAura(PALADIN_SPELL_BLESSING_OF_SANCTUARY_BUFF, GetCasterGUID());
}
void Register()
{
AfterEffectApply += AuraEffectApplyFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
AfterEffectRemove += AuraEffectRemoveFn(spell_pal_blessing_of_sanctuary_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK);
}
};
AuraScript* GetAuraScript() const
{
return new spell_pal_blessing_of_sanctuary_AuraScript();
}
};
// 63521 Guarded by The Light
class spell_pal_guarded_by_the_light : public SpellScriptLoader
{
public:
spell_pal_guarded_by_the_light() : SpellScriptLoader("spell_pal_guarded_by_the_light") { }
class spell_pal_guarded_by_the_light_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_guarded_by_the_light_SpellScript)
bool Validate(SpellInfo const* /*spellEntry*/)
{
if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_DIVINE_PLEA))
return false;
return true;
}
void HandleScriptEffect(SpellEffIndex /*effIndex*/)
{
// Divine Plea
if (Aura* aura = GetCaster()->GetAura(PALADIN_SPELL_DIVINE_PLEA))
aura->RefreshDuration();
}
void Register()
{
OnEffectHitTarget += SpellEffectFn(spell_pal_guarded_by_the_light_SpellScript::HandleScriptEffect, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pal_guarded_by_the_light_SpellScript();
}
};
class spell_pal_holy_shock : public SpellScriptLoader
{
public:
spell_pal_holy_shock() : SpellScriptLoader("spell_pal_holy_shock") { }
class spell_pal_holy_shock_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_holy_shock_SpellScript)
bool Validate(SpellInfo const* spellEntry)
{
if (!sSpellMgr->GetSpellInfo(PALADIN_SPELL_HOLY_SHOCK_R1))
return false;
// can't use other spell than holy shock due to spell_ranks dependency
if (sSpellMgr->GetFirstSpellInChain(PALADIN_SPELL_HOLY_SHOCK_R1) != sSpellMgr->GetFirstSpellInChain(spellEntry->Id))
return false;
uint8 rank = sSpellMgr->GetSpellRank(spellEntry->Id);
if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank, true))
return false;
if (!sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank, true))
return false;
return true;
}
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
{
Unit* caster = GetCaster();
uint8 rank = sSpellMgr->GetSpellRank(GetSpellInfo()->Id);
if (caster->IsFriendlyTo(unitTarget))
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_HEALING, rank), true, 0);
else
caster->CastSpell(unitTarget, sSpellMgr->GetSpellWithRank(PALADIN_SPELL_HOLY_SHOCK_R1_DAMAGE, rank), true, 0);
}
}
void Register()
{
// add dummy effect spell handler to Holy Shock
OnEffectHitTarget += SpellEffectFn(spell_pal_holy_shock_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pal_holy_shock_SpellScript();
}
};
class spell_pal_judgement_of_command : public SpellScriptLoader
{
public:
spell_pal_judgement_of_command() : SpellScriptLoader("spell_pal_judgement_of_command") { }
class spell_pal_judgement_of_command_SpellScript : public SpellScript
{
PrepareSpellScript(spell_pal_judgement_of_command_SpellScript)
void HandleDummy(SpellEffIndex /*effIndex*/)
{
if (Unit* unitTarget = GetHitUnit())
if (SpellInfo const* spell_proto = sSpellMgr->GetSpellInfo(GetEffectValue()))
GetCaster()->CastSpell(unitTarget, spell_proto, true, NULL);
}
void Register()
{
// add dummy effect spell handler to Judgement of Command
OnEffectHitTarget += SpellEffectFn(spell_pal_judgement_of_command_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
}
};
SpellScript* GetSpellScript() const
{
return new spell_pal_judgement_of_command_SpellScript();
}
};
void AddSC_paladin_spell_scripts()
{
new spell_pal_ardent_defender();
new spell_pal_blessing_of_faith();
new spell_pal_blessing_of_sanctuary();
new spell_pal_guarded_by_the_light();
new spell_pal_holy_shock();
new spell_pal_judgement_of_command();
}