mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-13 11:43:18 -04:00
171 lines
5.8 KiB
C++
171 lines
5.8 KiB
C++
/*
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* This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptMgr.h"
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#include "CharacterCache.h"
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#include "Chat.h"
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#include "DatabaseEnv.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "Language.h"
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#include "LFGMgr.h"
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#include "ObjectAccessor.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "RBAC.h"
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void GetPlayerInfo(ChatHandler* handler, Player* player)
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{
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if (!player)
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return;
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ObjectGuid guid = player->GetGUID();
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lfg::LfgDungeonSet dungeons = sLFGMgr->GetSelectedDungeons(guid);
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std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
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handler->PSendSysMessage(LANG_LFG_PLAYER_INFO, player->GetName().c_str(),
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state.c_str(), uint8(dungeons.size()), lfg::ConcatenateDungeons(dungeons).c_str(),
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lfg::GetRolesString(sLFGMgr->GetRoles(guid)).c_str());
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}
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class lfg_commandscript : public CommandScript
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{
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public:
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lfg_commandscript() : CommandScript("lfg_commandscript") { }
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std::vector<ChatCommand> GetCommands() const override
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{
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static std::vector<ChatCommand> lfgCommandTable =
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{
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{ "player", rbac::RBAC_PERM_COMMAND_LFG_PLAYER, false, &HandleLfgPlayerInfoCommand, "" },
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{ "group", rbac::RBAC_PERM_COMMAND_LFG_GROUP, false, &HandleLfgGroupInfoCommand, "" },
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{ "queue", rbac::RBAC_PERM_COMMAND_LFG_QUEUE, true, &HandleLfgQueueInfoCommand, "" },
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{ "clean", rbac::RBAC_PERM_COMMAND_LFG_CLEAN, true, &HandleLfgCleanCommand, "" },
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{ "options", rbac::RBAC_PERM_COMMAND_LFG_OPTIONS, true, &HandleLfgOptionsCommand, "" },
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};
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static std::vector<ChatCommand> commandTable =
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{
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{ "lfg", rbac::RBAC_PERM_COMMAND_LFG, true, nullptr, "", lfgCommandTable },
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};
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return commandTable;
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}
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static bool HandleLfgPlayerInfoCommand(ChatHandler* handler, char const* args)
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{
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Player* target = nullptr;
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std::string playerName;
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if (!handler->extractPlayerTarget((char*)args, &target, nullptr, &playerName))
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return false;
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GetPlayerInfo(handler, target);
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return true;
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}
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static bool HandleLfgGroupInfoCommand(ChatHandler* handler, char const* args)
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{
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Player* playerTarget;
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ObjectGuid guidTarget;
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std::string nameTarget;
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ObjectGuid parseGUID = ObjectGuid::Create<HighGuid::Player>(uint64(atoull(args)));
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if (sCharacterCache->GetCharacterNameByGuid(parseGUID, nameTarget))
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{
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playerTarget = ObjectAccessor::FindPlayer(parseGUID);
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guidTarget = parseGUID;
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}
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else if (!handler->extractPlayerTarget((char*)args, &playerTarget, &guidTarget, &nameTarget))
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return false;
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Group* groupTarget = nullptr;
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if (playerTarget)
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groupTarget = playerTarget->GetGroup();
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else
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{
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GROUP_MEMBER);
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stmt->setUInt64(0, guidTarget.GetCounter());
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PreparedQueryResult resultGroup = CharacterDatabase.Query(stmt);
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if (resultGroup)
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groupTarget = sGroupMgr->GetGroupByDbStoreId((*resultGroup)[0].GetUInt32());
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}
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if (!groupTarget)
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{
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handler->PSendSysMessage(LANG_LFG_NOT_IN_GROUP, nameTarget.c_str());
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handler->SetSentErrorMessage(true);
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return false;
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}
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ObjectGuid guid = groupTarget->GetGUID();
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std::string const& state = lfg::GetStateString(sLFGMgr->GetState(guid));
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handler->PSendSysMessage(LANG_LFG_GROUP_INFO, groupTarget->isLFGGroup(),
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state.c_str(), sLFGMgr->GetDungeon(guid));
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Group::MemberSlotList const& members = groupTarget->GetMemberSlots();
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for (Group::MemberSlotList::const_iterator itr = members.begin(); itr != members.end(); ++itr)
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{
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Group::MemberSlot const& slot = *itr;
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Player* p = ObjectAccessor::FindPlayer((*itr).guid);
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if (p)
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GetPlayerInfo(handler, p);
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else
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handler->PSendSysMessage("%s is offline.", slot.name.c_str());
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}
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return true;
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}
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static bool HandleLfgOptionsCommand(ChatHandler* handler, char const* args)
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{
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int32 options = -1;
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if (char* str = strtok((char*)args, " "))
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{
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int32 tmp = atoi(str);
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if (tmp > -1)
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options = tmp;
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}
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if (options != -1)
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{
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sLFGMgr->SetOptions(options);
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handler->PSendSysMessage(LANG_LFG_OPTIONS_CHANGED);
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}
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handler->PSendSysMessage(LANG_LFG_OPTIONS, sLFGMgr->GetOptions());
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return true;
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}
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static bool HandleLfgQueueInfoCommand(ChatHandler* handler, char const* args)
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{
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handler->SendSysMessage(sLFGMgr->DumpQueueInfo(*args != '\0').c_str(), true);
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return true;
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}
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static bool HandleLfgCleanCommand(ChatHandler* handler, char const* /*args*/)
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{
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handler->PSendSysMessage(LANG_LFG_CLEAN);
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sLFGMgr->Clean();
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return true;
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}
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};
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void AddSC_lfg_commandscript()
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{
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new lfg_commandscript();
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}
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