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61eb70fd827e79018449f204ce93b9b6bf46eabf
TrinityCore/src/server/game/AI/ScriptedAI
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treeston 61eb70fd82 Build fix. Again. Oops.
2016-08-28 20:05:04 +02:00
..
ScriptedCreature.cpp
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn time. This matches changes that will be merged as part of dynamic spawning, allowing scripts to transition early.
2016-08-25 23:04:21 +02:00
ScriptedCreature.h
ScriptedAI/Creature: Fix a bug where a std::chrono overload was counting milliseconds instead of seconds.
2016-08-04 15:32:24 +02:00
ScriptedEscortAI.cpp
Core/Logs: Fine tunning some logs
2016-08-05 21:22:12 +02:00
ScriptedEscortAI.h
Scripts/SmartAI: Some clean-up work:
2016-08-05 12:41:56 +02:00
ScriptedFollowerAI.cpp
Scripts/SmartAI: Some clean-up work:
2016-08-05 12:41:56 +02:00
ScriptedFollowerAI.h
Scripts/SmartAI: Some clean-up work:
2016-08-05 12:41:56 +02:00
ScriptedGossip.cpp
Build fix. Again. Oops.
2016-08-28 20:05:04 +02:00
ScriptedGossip.h
Build fix. Again. Oops.
2016-08-28 20:05:04 +02:00
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