mirror of
https://github.com/araxiaonline/TrinityCore.git
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110 lines
3.0 KiB
C++
110 lines
3.0 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Silvermoon_City
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SD%Complete: 100
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SDComment: Quest support: 9685
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SDCategory: Silvermoon City
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EndScriptData */
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/* ContentData
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npc_blood_knight_stillblade
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EndContentData */
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#include "ScriptPCH.h"
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/*#######
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# npc_blood_knight_stillblade
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#######*/
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enum eStillbladeData
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{
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SAY_HEAL = -1000193,
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QUEST_REDEEMING_THE_DEAD = 9685,
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SPELL_SHIMMERING_VESSEL = 31225,
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SPELL_REVIVE_SELF = 32343,
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};
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class npc_blood_knight_stillblade : public CreatureScript
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{
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public:
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npc_blood_knight_stillblade() : CreatureScript("npc_blood_knight_stillblade") { }
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_blood_knight_stillbladeAI (creature);
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}
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struct npc_blood_knight_stillbladeAI : public ScriptedAI
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{
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npc_blood_knight_stillbladeAI(Creature* c) : ScriptedAI(c) {}
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uint32 lifeTimer;
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bool spellHit;
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void Reset()
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{
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lifeTimer = 120000;
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me->SetStandState(UNIT_STAND_STATE_DEAD);
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me->SetUInt32Value(UNIT_FIELD_BYTES_1, 7); // lay down
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spellHit = false;
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}
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void EnterCombat(Unit* /*who*/)
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{
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}
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void MoveInLineOfSight(Unit* /*who*/)
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{
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}
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void UpdateAI(const uint32 diff)
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{
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if (me->IsStandState())
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{
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if (lifeTimer <= diff)
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me->AI()->EnterEvadeMode();
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else
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lifeTimer -= diff;
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}
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}
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void SpellHit(Unit* Hitter, const SpellInfo* Spellkind)
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{
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if ((Spellkind->Id == SPELL_SHIMMERING_VESSEL) && !spellHit &&
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(Hitter->GetTypeId() == TYPEID_PLAYER) && (CAST_PLR(Hitter)->IsActiveQuest(QUEST_REDEEMING_THE_DEAD)))
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{
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CAST_PLR(Hitter)->AreaExploredOrEventHappens(QUEST_REDEEMING_THE_DEAD);
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DoCast(me, SPELL_REVIVE_SELF);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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me->SetUInt32Value(UNIT_DYNAMIC_FLAGS, 0);
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//me->RemoveAllAuras();
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DoScriptText(SAY_HEAL, me);
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spellHit = true;
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}
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}
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};
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};
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void AddSC_silvermoon_city()
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{
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new npc_blood_knight_stillblade();
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}
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