mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-15 20:52:22 -04:00
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces
Note: Only affects files with extension "cpp" and "h" under /src/server
174 lines
5.1 KiB
C++
174 lines
5.1 KiB
C++
/*
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* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Script Data Start
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SDName: Redridge Mountains
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SD%Complete: 100%
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SDComment: Support for quest 219.
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Script Data End */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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enum eCorporalKeeshan
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{
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QUEST_MISSING_IN_ACTION = 219,
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SAY_CORPORAL_1 = -1000464,
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SAY_CORPORAL_2 = -1000465,
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SAY_CORPORAL_3 = -1000466,
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SAY_CORPORAL_4 = -1000467,
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SAY_CORPORAL_5 = -1000468,
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SPELL_MOCKING_BLOW = 21008,
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SPELL_SHIELD_BASH = 11972,
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};
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class npc_corporal_keeshan : public CreatureScript
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{
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public:
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npc_corporal_keeshan() : CreatureScript("npc_corporal_keeshan") { }
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bool OnQuestAccept(Player* player, Creature* creature, Quest const* pQuest)
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{
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if (pQuest->GetQuestId() == QUEST_MISSING_IN_ACTION)
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{
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CAST_AI(npc_corporal_keeshan::npc_corporal_keeshanAI, creature->AI())->Start(true, false, player->GetGUID(), pQuest);
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DoScriptText(SAY_CORPORAL_1, creature);
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}
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return false;
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}
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CreatureAI* GetAI(Creature* creature) const
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{
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return new npc_corporal_keeshanAI(creature);
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}
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struct npc_corporal_keeshanAI : public npc_escortAI
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{
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npc_corporal_keeshanAI(Creature* creature) : npc_escortAI(creature) {}
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uint32 uiPhase;
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uint32 uiTimer;
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uint32 uiMockingBlowTimer;
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uint32 uiShieldBashTimer;
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void Reset()
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{
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uiTimer = 0;
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uiPhase = 0;
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uiMockingBlowTimer = 5000;
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uiShieldBashTimer = 8000;
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}
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void WaypointReached(uint32 uiI)
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{
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Player* player = GetPlayerForEscort();
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if (!player)
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return;
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if (uiI >= 65 && me->GetUnitMovementFlags() == MOVEMENTFLAG_WALKING)
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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switch (uiI)
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{
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case 39:
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SetEscortPaused(true);
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uiTimer = 2000;
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uiPhase = 1;
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break;
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case 65:
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me->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
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break;
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case 115:
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player->AreaExploredOrEventHappens(QUEST_MISSING_IN_ACTION);
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uiTimer = 2000;
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uiPhase = 4;
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break;
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}
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}
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void UpdateAI(const uint32 uiDiff)
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{
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if (HasEscortState(STATE_ESCORT_NONE))
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return;
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npc_escortAI::UpdateAI(uiDiff);
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if (uiPhase)
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{
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if (uiTimer <= uiDiff)
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{
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switch (uiPhase)
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{
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case 1:
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me->SetStandState(UNIT_STAND_STATE_SIT);
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uiTimer = 1000;
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uiPhase = 2;
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break;
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case 2:
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DoScriptText(SAY_CORPORAL_2, me);
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uiTimer = 15000;
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uiPhase = 3;
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break;
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case 3:
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DoScriptText(SAY_CORPORAL_3, me);
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me->SetStandState(UNIT_STAND_STATE_STAND);
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SetEscortPaused(false);
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uiTimer = 0;
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uiPhase = 0;
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break;
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case 4:
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DoScriptText(SAY_CORPORAL_4, me);
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uiTimer = 2500;
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uiPhase = 5;
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case 5:
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DoScriptText(SAY_CORPORAL_5, me);
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uiTimer = 0;
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uiPhase = 0;
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}
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} else uiTimer -= uiDiff;
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}
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if (!UpdateVictim())
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return;
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if (uiMockingBlowTimer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_MOCKING_BLOW);
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uiMockingBlowTimer = 5000;
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} else uiMockingBlowTimer -= uiDiff;
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if (uiShieldBashTimer <= uiDiff)
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{
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DoCast(me->getVictim(), SPELL_MOCKING_BLOW);
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uiShieldBashTimer = 8000;
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} else uiShieldBashTimer -= uiDiff;
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DoMeleeAttackIfReady();
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}
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};
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};
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void AddSC_redridge_mountains()
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{
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new npc_corporal_keeshan();
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}
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