mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-16 21:20:01 -04:00
273 lines
8.9 KiB
C++
273 lines
8.9 KiB
C++
/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Dragonblight
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SD%Complete: 100
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SDComment:
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SDCategory: Dragonblight
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EndScriptData */
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/* ContentData
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npc_alexstrasza_wr_gate
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EndContentData */
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#include "ScriptedPch.h"
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#include "ScriptedEscortAI.h"
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enum eEnums
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{
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QUEST_RETURN_TO_AG_A = 12499,
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QUEST_RETURN_TO_AG_H = 12500,
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MOVIE_ID_GATES = 14
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};
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#define GOSSIP_ITEM_WHAT_HAPPENED "Alexstrasza, can you show me what happened here?"
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bool GossipHello_npc_alexstrasza_wr_gate(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_A) || pPlayer->GetQuestRewardStatus(QUEST_RETURN_TO_AG_H))
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_WHAT_HAPPENED, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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bool GossipSelect_npc_alexstrasza_wr_gate(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF+1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->SendMovieStart(MOVIE_ID_GATES);
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}
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return true;
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}
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/*######
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## npc_inquisitor_hallard. Quest 12321
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######*/
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enum eInquisitor
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{
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NPC_GODFREY = 27577,
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SPELL_HOLY_FIRE = 39323,
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SAY_WP_0 = -1800014,
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SAY_WP_1 = -1800015,
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SAY_WP_2 = -1800016,
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SAY_WP_3 = -1800017,
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SAY_WP_4 = -1800018,
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SAY_WP_5 = -1800019,
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SAY_WP_6 = -1800020,
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SAY_WP_7 = -1800021,
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SAY_WP_8 = -1800022,
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SAY_WP_9 = -1800023,
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SAY_WP_10 = -1800024,
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SAY_WP_11 = -1800025,
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SAY_WP_12 = -1800026,
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SAY_WP_13 = -1800027,
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SAY_WP_14 = -1800028,
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SAY_WP_15 = -1800029,
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SAY_WP_16 = -1800030,
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SAY_WP_17 = -1800031,
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SAY_WP_18 = -1800032,
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SAY_WP_19 = -1800033,
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SAY_WP_20 = -1800034,
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SAY_WP_21 = -1800035,
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SAY_WP_22 = -1800036,
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SAY_WP_23 = -1800037,
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SAY_WP_24 = -1800038,
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SAY_WP_25 = -1800039,
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SAY_WP_26 = -1800040,
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SAY_WP_27 = -1800041
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};
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#define QUEST_A_RIGHTEOUS_SERMON 12321
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struct npc_inquisitor_hallardAI : public npc_escortAI
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{
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npc_inquisitor_hallardAI(Creature* pCreature) : npc_escortAI(pCreature) { }
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bool Completed;
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (!pPlayer)
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return;
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Creature* Godfrey = me->FindNearestCreature(NPC_GODFREY, 50, true);
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if (!Godfrey)
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return;
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switch (i)
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{
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case 1:
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DoScriptText(SAY_WP_1, me, Godfrey);
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me->SetUInt64Value(UNIT_FIELD_TARGET, Godfrey->GetGUID());
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me->HandleEmoteCommand(5);
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_QUESTGIVER);
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me->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
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break;
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case 2:
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Godfrey->HandleEmoteCommand(434);
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DoScriptText(SAY_WP_2, me, Godfrey);
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me->HandleEmoteCommand(15);
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break;
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case 3:
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DoScriptText(SAY_WP_3, me, Godfrey);
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me->HandleEmoteCommand(1);
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break;
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case 4:
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DoScriptText(SAY_WP_4, Godfrey);
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break;
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case 5:
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DoScriptText(SAY_WP_5, Godfrey);
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break;
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case 6:
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DoScriptText(SAY_WP_6, Godfrey);
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break;
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case 7:
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DoScriptText(SAY_WP_7, me, Godfrey);
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me->HandleEmoteCommand(1);
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break;
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case 8:
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DoScriptText(SAY_WP_8, me, Godfrey);
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me->HandleEmoteCommand(16);
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break;
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case 9:
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DoScriptText(SAY_WP_9, me, Godfrey);
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me->HandleEmoteCommand(5);
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break;
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case 10:
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DoScriptText(SAY_WP_10, me, Godfrey);
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DoCast(Godfrey, SPELL_HOLY_FIRE);
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break;
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case 11:
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Godfrey->HandleEmoteCommand(434);
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DoScriptText(SAY_WP_11, Godfrey);
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break;
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case 12:
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DoScriptText(SAY_WP_12, me, Godfrey);
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DoCast(Godfrey, SPELL_HOLY_FIRE);
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break;
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case 13:
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DoScriptText(SAY_WP_13, me, Godfrey);
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DoCast(Godfrey, SPELL_HOLY_FIRE);
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break;
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case 14:
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Godfrey->HandleEmoteCommand(434);
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DoScriptText(SAY_WP_14, Godfrey);
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break;
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case 15:
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DoScriptText(SAY_WP_15, me, Godfrey);
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DoCast(Godfrey, SPELL_HOLY_FIRE);
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break;
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case 16:
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DoScriptText(SAY_WP_16, me, Godfrey);
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break;
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case 17:
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DoScriptText(SAY_WP_17, me, Godfrey);
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break;
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case 18:
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DoScriptText(SAY_WP_18, Godfrey);
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break;
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case 19:
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DoScriptText(SAY_WP_19, me, Godfrey);
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break;
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case 20:
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DoScriptText(SAY_WP_20, Godfrey);
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break;
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case 21:
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DoScriptText(SAY_WP_21, Godfrey);
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break;
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case 22:
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DoScriptText(SAY_WP_22, me, Godfrey);
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break;
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case 23:
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DoScriptText(SAY_WP_23, Godfrey);
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break;
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case 24:
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DoScriptText(SAY_WP_24, Godfrey);
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break;
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case 25:
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DoScriptText(SAY_WP_25, me, Godfrey);
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break;
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case 26:
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DoScriptText(SAY_WP_26, me);
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me->SetUInt64Value(UNIT_FIELD_TARGET, pPlayer->GetGUID());
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break;
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case 27:
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DoScriptText(SAY_WP_27, me, Godfrey);
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me->SetUInt64Value(UNIT_FIELD_TARGET, Godfrey->GetGUID());
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Completed = true;
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if (pPlayer)
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pPlayer->GroupEventHappens(QUEST_A_RIGHTEOUS_SERMON, me);
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break;
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}
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}
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void Reset()
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{
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Completed = false;
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}
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void UpdateAI(const uint32 diff)
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{
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npc_escortAI::UpdateAI(diff);
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}
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};
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bool QuestAccept_npc_inquisitor_hallard(Player* pPlayer, Creature* pCreature, Quest const* quest)
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{
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if (quest->GetQuestId() == QUEST_A_RIGHTEOUS_SERMON)
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{
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DoScriptText(SAY_WP_0, pCreature, pPlayer);
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if (npc_escortAI* pEscortAI = CAST_AI(npc_inquisitor_hallardAI, pCreature->AI()))
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{
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pEscortAI->Start(true, false, pPlayer->GetGUID(), 0, true);
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pCreature->GetMotionMaster()->MovePoint(0, 3801.543, -679.350, 213.75);
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}
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}
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return true;
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}
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CreatureAI* GetAI_npc_inquisitor_hallard(Creature* pCreature)
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{
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return new npc_inquisitor_hallardAI(pCreature);
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}
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void AddSC_dragonblight()
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{
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Script *newscript;
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newscript = new Script;
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newscript->Name = "npc_alexstrasza_wr_gate";
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newscript->pGossipHello = &GossipHello_npc_alexstrasza_wr_gate;
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newscript->pGossipSelect = &GossipSelect_npc_alexstrasza_wr_gate;
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newscript->RegisterSelf();
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newscript = new Script;
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newscript->Name = "npc_inquisitor_hallard";
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newscript->GetAI = &GetAI_npc_inquisitor_hallard;
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newscript->pQuestAccept = &QuestAccept_npc_inquisitor_hallard;
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newscript->RegisterSelf();
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}
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